dolphin/Languages/po/pl.po

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# Translation of dolphin-emu.pot to Polish
# Copyright (C) 2003-2011
# This file is distributed under the same license as the dolphin-emu package.
# Krzysztof Baszczok <baszta2@gmail.com>, 2011
#
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emu\n"
"Report-Msgid-Bugs-To: \n"
<<<<<<< HEAD
<<<<<<< HEAD
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"POT-Creation-Date: 2011-12-18 13:39-0600\n"
=======
"POT-Creation-Date: 2011-10-11 23:25-0500\n"
>>>>>>> Update translation files for recent changes in the code.
=======
"POT-Creation-Date: 2011-12-18 13:39-0600\n"
>>>>>>> Update from master branch.
"PO-Revision-Date: 2011-08-12 17:04+0100\n"
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"Last-Translator: Krzysztof Baszczok <baszta2@gmail.com>\n"
"Language-Team: Polish <baszta2@gmail.com>\n"
"Language: Polish\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510
msgid " (too many to display)"
msgstr "(za dużo do wyświetlenia)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:257
#: Source/Core/DolphinWX/Src/NetWindow.cpp:485
#: Source/Core/DolphinWX/Src/NetWindow.cpp:524
msgid " Game : "
msgstr "Gra :"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511
msgid "! NOT"
msgstr "! NOT"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:72
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#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr ""
"\"%s\" nie istnieje.\n"
"Stworzyć nową 16MB kartę pamięci?"
#: Source/Core/Core/Src/CoreParameter.cpp:144
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" jest niewłaściwym plikiem GMC/ISO lub to nie jest GC/Wii ISO"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$sKopiuj%1$s"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:364
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:618
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:619
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#, c-format
msgid "%d Hz"
msgstr "%d Hz"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12
#, c-format
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msgid "%i connected"
msgstr "%i połączony"
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#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s już istnieje, zastąpić?"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167
#, c-format
msgid "%s failed to be scrubbed. Probably the image is corrupt."
msgstr ""
"Oczyszczanie %s nie powiodło się. Obraz prawdopodobnie jest uszkodzony."
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#: Source/Core/Core/Src/HW/GCMemcard.cpp:97
#, c-format
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msgid ""
"%s failed to load as a memorycard \n"
" Card file size is invalid (0x%x bytes)"
msgstr ""
"Wczytanie %s jako karty pamięci nie powiodło się\n"
"Niewłaściwa wielkość pliku (0x%x bajtów)"
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#: Source/Core/Core/Src/HW/GCMemcard.cpp:112
#, c-format
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msgid ""
"%s failed to load as a memorycard \n"
" Card size is invalid (0x%x bytes)"
msgstr ""
"Wczytanie %s jako karty pamięci nie powiodło się\n"
"Niewłaściwa wielkość karty (0x%x bajtów)"
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#: Source/Core/Core/Src/HW/GCMemcard.cpp:92
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#, c-format
msgid ""
"%s failed to load as a memorycard \n"
"file is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"Wczytanie %s jako karty pamięci nie powiodło się\n"
"Plik nie jest wystarczającej wielkości by być poprawnym plikiem karty "
"pamięci (0x%x bajtów)"
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#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367
#, c-format
msgid "%s failed to open"
msgstr "Nie można otworzyć %s"
#: Source/Core/Core/Src/DSP/DSPCore.cpp:97
#, c-format
msgid ""
"%s has an incorrect hash.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio will be garbled."
msgstr ""
"%s ma niewłaściwy hash.\n"
"Czy chcesz zatrzymac i naprawić problem?\n"
"Jeśli wybierzesz \"Nie\", audio będzie zniekształcone."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360
#, c-format
msgid "%s is a 0 byte file"
msgstr "%s jest plikiem o wadze 0 bajtów"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:159
#, c-format
msgid "%s is already compressed! Cannot compress it further."
msgstr "%s jest już skompresowany! Bardziej się nie da."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345
#, c-format
msgid "%s is too long for the filename, max chars is 45"
msgstr "Nazwa pliku %s jest zbyt długa, max 45 znaków"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199
#, c-format
msgid "%sDelete%s"
msgstr "%sUsuń%s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197
#, c-format
msgid "%sExport GCI%s"
msgstr "%sEksportuj GCI%s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195
#, c-format
msgid "%sImport GCI%s"
msgstr "%sImportuj GCI%s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:762
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u wolnych bloków; %u wolnych wejść katalogowych"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510
msgid "&& AND"
msgstr "&& AND"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:308
msgid "&About..."
msgstr "&O programie..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:116
msgid "&Boot from DVD Drive..."
msgstr "&Załaduj z napędu DVD..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:244
msgid "&Breakpoints"
msgstr "&Breakpointy"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:127
msgid "&Browse for ISOs..."
msgstr "&Załaduj z ISO..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:205
msgid "&Cheats Manager"
msgstr "&Menadżer cheatów"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:190
msgid "&DSP Settings"
msgstr "&Ustawienia DSP"
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:950
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msgid "&Delete ISO..."
msgstr "&Usuń ISO..."
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:967
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msgid "&Delete selected ISOs..."
msgstr "&Usuń wybrane ISO..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:183
msgid "&Emulation"
msgstr "&Emulacja"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:130
msgid "&File"
msgstr "&Plik"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:348
msgid "&Frame Advance"
msgstr "&Frame Advance"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:365
msgid "&Fullscreen"
msgstr "&Pełny ekran"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:189
msgid "&Graphics Settings"
msgstr "&Ustawienia graficzne"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:309
msgid "&Help"
msgstr "&Pomoc"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:193
msgid "&Hotkey Settings"
msgstr "Ustawienia &hotkey'ów"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:246
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:161
msgid "&Load State"
msgstr "&Wczytaj stan"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:203
msgid "&Memcard Manager (GC)"
msgstr "&Menadżer karty pamięci (GC)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:245
msgid "&Memory"
msgstr "&Pamięć"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:326
msgid "&Open..."
msgstr "&Otwórz..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:199
msgid "&Options"
msgstr "&Opcje"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:337
msgid "&Pause"
msgstr "&Wstrzymaj"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:339
msgid "&Play"
msgstr "&Play"
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:932
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msgid "&Properties"
msgstr "&Właściwości"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:361
msgid "&Read-only mode"
msgstr "Tryb &Read-only"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:332
msgid "&Refresh List"
msgstr "&Odśwież listę"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:243
msgid "&Registers"
msgstr "&Rejestry"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:345
msgid "&Reset"
msgstr "&Reset"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:247
msgid "&Sound"
msgstr "&Dźwięk"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:342
msgid "&Stop"
msgstr "&Stop"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:220
msgid "&Tools"
msgstr "&Narzędzia"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:248
msgid "&Video"
msgstr "&Wideo"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:297
msgid "&View"
msgstr "&Widok"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:192
msgid "&Wiimote Settings"
msgstr "&Ustawienia Wiilota"
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:933
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msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58
msgid "(-)+zFar"
msgstr "(-)+zFar"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53
msgid "(-)+zNear"
msgstr "(-)+zNear"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:98
msgid "(UNKNOWN)"
msgstr "(Nieznany)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:381
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msgid "(off)"
msgstr "(wyłączone)"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171
msgid "16 bit"
msgstr "16 bitów"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172
msgid "32 bit"
msgstr "32 bity"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406
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msgid "3D Vision"
msgstr "3D Vision"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170
msgid "8 bit"
msgstr "8 bitów"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42
msgid "<Insert name here>"
msgstr "<Podaj nazwę>"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:262
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msgid "<No resolutions found>"
msgstr "<Brak rozdzielczości>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77
msgid "<Nothing>"
msgstr "<Nic>"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166
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#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:166
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msgid "<Press Key>"
msgstr "<Naciśnij klawisz>"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289
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msgid "<System>"
msgstr "<System>"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:188
#: Source/Core/DolphinWX/Src/NetWindow.cpp:222
msgid "A NetPlay window is already open!!"
msgstr "Okno NetPlay jest już otwarte!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399
msgid "A game is not currently running."
msgstr "Gra nie jest aktualnie uruchomiona."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:210
msgid ""
"A supported bluetooth device was not found!\n"
"(Only the Microsoft bluetooth stack is supported.)"
msgstr ""
"Wspierany adapter bluetooth nie został znaleziony!\n"
"(Tylko Microsoft bluetooth stack jest wspierane)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:93
msgid ""
"ALERT:\n"
"\n"
"NetPlay will currently only work properly when using the following "
"settings:\n"
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" - Dual Core [OFF]\n"
" - Audio Throttle [OFF]\n"
" - DSP-HLE with \"Null Audio\" or DSP-LLE\n"
" - Manually set the exact number of controllers that will be used to "
"[Standard Controller]\n"
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"\n"
"All players should try to use the same Dolphin version and settings.\n"
"Disable all memory cards or send them to all players before starting.\n"
"Wiimote support has not been implemented.\n"
"\n"
"You must forward TCP port to host!!"
msgstr ""
"Uwaga:\n"
"\n"
"NetPlay obecnie działa poprawnie z podanymi ustawieniami:\n"
" - 2 rdzenie [OFF]\n"
" - Audio Throttle [OFF]\n"
" - DSP-HLE z \"Null Audio\" lub DSP-LLE\n"
" - Ręczne ustawienie ilości kontrolerów używając [Kontroler standardowy]\n"
"\n"
"Wszyscy gracze powinni używać tej samej wersji programu oraz ustawień.\n"
"Wyłącz wszystkie karty pamięci lub wyśli je do wszystkich graczy przed "
"rozpoczęciem.\n"
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"Wsparcie dla Wiilota nie zostało jeszcze zaimplementowane.\n"
"\n"
"Wymagane jest przekierowanie portu TCP do hosta!"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:83
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:88
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msgid "AM-Baseboard"
msgstr "AM-Baseboard"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296
msgid "AR Codes"
msgstr "Kody AR"
#: Source/Core/DolphinWX/Src/AboutDolphin.h:33
msgid "About Dolphin"
msgstr "O Dolphin"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24
msgid "Acceleration"
msgstr "Przyspieszenie"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:471
msgid "Accuracy:"
msgstr "Dokładność:"
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314
msgid "Accurate VBeam emulation"
msgstr "Emulacja Accurate VBeam"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97
#, fuzzy
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msgid ""
"Accurately emulate EFB copies.\n"
"Some games depend on this for certain graphical effects or gameplay "
"functionality.\n"
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"\n"
"If unsure, check EFB to Texture instead."
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msgstr ""
"Dokładnie emuluje kopie EFB.\n"
"Niektóre gry wymagają tego do określonych efektów graficznych lub funkcji.\n"
"\n"
"W razie wątpliwości, pozostaw włączone."
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243
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#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:243
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msgid "Action"
msgstr "Akcja"
#: Source/Core/Core/Src/ARDecrypt.cpp:481
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Błąd Action Replay Code Decryption:\n"
"Błąd sprawdzania parzystości\n"
"\n"
"Kod:\n"
"%s"
#: Source/Core/Core/Src/ActionReplay.cpp:669
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Add Code "
"(%s)"
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#: Source/Core/Core/Src/ActionReplay.cpp:756
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Fill and "
"Slide (%s)"
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#: Source/Core/Core/Src/ActionReplay.cpp:549
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Ram Write "
"And Fill (%s)"
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#: Source/Core/Core/Src/ActionReplay.cpp:609
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Write To "
"Pointer (%s)"
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#: Source/Core/Core/Src/ActionReplay.cpp:803
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Błąd Action Replay: Niewłaściwa wartość (%08x) w Memory Copy (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:684
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)"
msgstr ""
"Błąd Action Replay: Master Code and Write do CCXXXXXX nie jest "
"zaimplementowane (%s)"
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#: Source/Core/Core/Src/ActionReplay.cpp:196
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Błąd Action Replay: niewłaściwa linia kodu AR: %s"
#: Source/Core/Core/Src/ActionReplay.cpp:873
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: Conditional Code: Niewłaściwy rozmiar %08x (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:946
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: Niewłaściwy typ Normal Code %08x (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:897
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: Normal Code %i: Niewłaściwy podtyp %08x (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:839
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: Normal Code 0: Niewłaściwy podtyp %08x (%s)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:249
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msgid "Adapter:"
msgstr "Adapter:"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75
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msgid "Add"
msgstr "Dodaj"
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1227
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msgid "Add ActionReplay Code"
msgstr "Dodaj kod ActionReplay"
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1156
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msgid "Add Patch"
msgstr "Dodaj łatkę"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:506
msgid "Add new pane"
msgstr "Dodaj nowy panel"
<<<<<<< HEAD
<<<<<<< HEAD
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:415
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:437
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:751
=======
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:415
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:437
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:751
>>>>>>> Update from master branch.
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msgid "Add..."
msgstr "Dodaj..."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:74
msgid "Address :"
msgstr "Adres :"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:57
msgid ""
"Adds the specified value to zFar Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
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"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr ""
"Dodaje wskazaną wartość do parametru zFar.\n"
"Dwa sposoby wyrażenia wartości floating point.\n"
"Przykład: wprowadzenie \"200\" lub \"0.0002\" bezpośrednio, generuje te same "
"efekty, dokładną wartością będzie \"0.0002\".\n"
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"Wartości: (0->*/-Integer) lub (0->+/-FP[6 miejsc precyzji])\n"
"\n"
"Notka: Sprawdź LogWindow/Konsola dla ustwaionych wartości."
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:52
msgid ""
"Adds the specified value to zNear Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
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"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr ""
"Dodaje wskazaną wartość do parametru zNear.\n"
"Dwa sposoby wyrażenia wartości floating point.\n"
"Przykład: wprowadzenie \"200\" lub \"0.0002\" bezpośrednio, generuje te same "
"efekty, dokładną wartością będzie \"0.0002\".\n"
2009-08-09 23:01:41 +02:00
"Wartości: (0->*/-Integer) lub (0->+/-FP[6 miejsc precyzji])\n"
"\n"
"Notka: Sprawdź LogWindow/Konsola dla ustwaionych wartości."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "Reguluje siłę nacisku wymaganego do aktywacji przycisków."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:520
2009-08-09 23:01:41 +02:00
msgid "Advanced"
msgstr "Zaawansowane"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:560
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msgid "Advanced Settings"
msgstr "Ustawienia zaawansowane"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:666
msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)"
msgstr "Wszystkie pliki GC/Wii (elf, dol, gcm, iso, ciso, gcz, wad)"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:756
2009-08-09 23:01:41 +02:00
msgid "All GC/Wii images (gcm, iso, ciso, gcz)"
msgstr "Wszystkie obrazy GC/Wii (gcm, iso, ciso, gcz)"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1249
2009-08-09 23:01:41 +02:00
msgid "All Gamecube GCM files (gcm)"
msgstr "Pliki GCM"
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1475
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1489
=======
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1459
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1473
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1475
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1489
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "All Save States (sav, s##)"
msgstr "Stany zapisu (sav, s##)"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1247
2009-08-09 23:01:41 +02:00
msgid "All Wii ISO files (iso)"
msgstr "Wszystkie obrazy Wii (iso)"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1267
2009-08-09 23:01:41 +02:00
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "Spakowane obrazy GC/Wii (gcz)"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:97
2009-08-09 23:01:41 +02:00
msgid "All files (*.*)|*.*"
msgstr "Wszystkie pliki (*.*)|*.*"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:124
2009-08-09 23:01:41 +02:00
msgid ""
"Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the "
"emulation window.\n"
2009-08-09 23:01:41 +02:00
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Pozwala przełączać określone opcje przez skróty klawiszowe 3, 4, 5, 6 i 7 w "
"oknie emulacji.\n"
2009-08-09 23:01:41 +02:00
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324
#, fuzzy
msgid "Alternate Wiimote Timing"
msgstr "Emulowany Wiilot"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:372
2009-08-09 23:01:41 +02:00
msgid "Anisotropic Filtering:"
msgstr "Filtrowanie anizotropowe:"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:355
2009-08-09 23:01:41 +02:00
msgid "Anti-Aliasing:"
msgstr "Antyaliasing:"
#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr "Apploader niewłaściwego rozmiaru... Czy to rzeczywiście apploader?"
#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311
msgid "Apploader unable to load from file"
msgstr "Apploader nie mógł wczytać z pliku"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:781
2009-08-09 23:01:41 +02:00
msgid "Apploader:"
msgstr "Apploader:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135
msgid "Apply"
msgstr "Zastosuj"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:125
2009-08-09 23:01:41 +02:00
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"Stosuje efekt post-processingowy po zakonczeniu ramki.\n"
"\n"
"W razie wątpliwości, wybierz (wyłączone)."
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290
2009-08-09 23:01:41 +02:00
msgid "Arabic"
msgstr "Arabski"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "Czy jesteś pewny by usunąc \"%s\"?"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1076
2009-08-09 23:01:41 +02:00
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr ""
"Czy jesteś pewny by usunąc te pliki?\n"
"Przepadną na zawsze!"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1067
2009-08-09 23:01:41 +02:00
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "Czy jesteś pewny by usunąc ten plik? Przepadnie na zawsze!"
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:729
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:729
>>>>>>> Update from master branch.
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:284
2009-08-09 23:01:41 +02:00
msgid "Aspect Ratio:"
msgstr "Proporcje ekranu:"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:69
msgid "At least one pane must remain open."
msgstr "Przynajmniej jeden manel musi pozostać otwarty."
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:531
2009-08-09 23:01:41 +02:00
msgid "Audio"
msgstr "Audio"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634
2009-08-09 23:01:41 +02:00
msgid "Audio Backend:"
msgstr "Audio Backend :"
#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon: Błąd otwarcia urządzenia AO.\n"
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:239
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:239
>>>>>>> Update from master branch.
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:282
2009-08-09 23:01:41 +02:00
msgid "Auto"
msgstr "Auto"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:342
2009-08-09 23:01:41 +02:00
msgid "Auto (Multiple of 640x528)"
msgstr "Auto (Wiele z 640x528)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:342
2009-08-09 23:01:41 +02:00
msgid "Auto (Window Size)"
msgstr "Auto (rozmiar okna)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:303
2009-08-09 23:01:41 +02:00
msgid "Auto adjust Window Size"
msgstr "Auto-dopasowanie rozmiaru okna"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Automatycznie dopasowuje rozmiar okna do wewnętrznej rozdzielczości.\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86
msgid ""
"Automatically generate mipmaps rather than decoding them from memory.\n"
"Increases performance a bit but might cause minor texture defects.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Automatycznie generuje mipmapy zamiast dekodowania ich z pamięci.\n"
"Zwiększa wydajność, ale może powodować defekty tekstur.\n"
"\n"
"W razie wątpliwości, pozostaw włączone."
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27
msgid "Back"
msgstr "Wstecz"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:638
2009-08-09 23:01:41 +02:00
msgid "Backend Settings"
msgstr "Ustawienia Backend'u"
#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:62
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:213
2009-08-09 23:01:41 +02:00
msgid "Backend:"
msgstr "Backend :"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299
2011-12-18 20:40:09 +01:00
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:95
2009-08-09 23:01:41 +02:00
msgid "Background Input"
msgstr "Wejście w tle"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279
msgid "Backward"
msgstr "W tył"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264
msgid "Bad File Header"
msgstr "Zły nagłówek pliku"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:624
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:291
2009-08-09 23:01:41 +02:00
msgid "Banner"
msgstr "Baner"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:530
2009-08-09 23:01:41 +02:00
msgid "Banner Details"
msgstr "Szczegóły banera"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:494
2009-08-09 23:01:41 +02:00
msgid "Banner:"
msgstr "Baner:"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57
msgid "Bar"
msgstr "Wajcha"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313
2009-08-09 23:01:41 +02:00
msgid "Basic"
msgstr "Podstawowy"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:554
2009-08-09 23:01:41 +02:00
msgid "Basic Settings"
msgstr "Ustawienia podstawowe"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Bass"
msgstr "Bass"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:188
2009-08-09 23:01:41 +02:00
msgid "Block Allocation Table checksum failed"
msgstr "Suma kontrolna Block Allocation Table nie powiodła się"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628
msgid "Blocks"
msgstr "Bloki"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Blue"
msgstr "Niebieski"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Blue Left"
msgstr "Niebieski lewo"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Blue Right"
msgstr "Niebieski prawo"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "Bottom"
msgstr "Dół"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242
#, c-format
msgid "Bound Controls: %lu"
msgstr "Bound Controls: %lu"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345
2009-08-09 23:01:41 +02:00
msgid "Broken"
msgstr "Zepsuty"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:435
msgid "Browse"
msgstr "Szukaj"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:242
2009-08-09 23:01:41 +02:00
msgid "Browse for a directory to add"
msgstr "Szukaj folder do dodania"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:435
msgid "Browse for an ISO directory..."
msgstr "Szukaj folder ISO..."
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1142
2009-08-09 23:01:41 +02:00
msgid "Browse for output directory"
msgstr "Szukaj folderu wyjściowego"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:315
msgid "Buffer:"
msgstr "Bufor:"
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:71
=======
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:71
>>>>>>> Update from master branch.
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23
#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:89
2009-08-09 23:01:41 +02:00
msgid "Buttons"
msgstr "Przyciski"
#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:61
msgid "C Stick"
msgstr "C Stick"
2011-12-18 20:40:09 +01:00
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77
2009-08-09 23:01:41 +02:00
msgid "C-Stick"
msgstr "C-Stick"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:545
2009-08-09 23:01:41 +02:00
msgid "CPU Emulator Engine"
msgstr "Silnik emulacji CPU"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499
2009-08-09 23:01:41 +02:00
msgid "Cache Display Lists"
msgstr "Cache Display Lists"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89
2009-08-09 23:01:41 +02:00
msgid ""
"Calculate depth values of 3D graphics per-pixel rather than per vertex.\n"
"In contrast to pixel lighting (which is merely an enhancement), per-pixel "
"depth calculations are necessary to properly emulate a small number of "
"games.\n"
2009-08-09 23:01:41 +02:00
"\n"
"If unsure, leave this checked."
msgstr ""
"Oblicza wartości głębokości grafiki 3D na pixel zamiast na wierzchołek.\n"
"W kontraście do pixel lighting (które ledwo jest ulepszeniem), obliczenia "
"głębokości na pixel są niezbędne do właściwej emulacji niektórych gier.\n"
2009-08-09 23:01:41 +02:00
"\n"
"W razie wątpliwości, pozostaw włączone."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88
2009-08-09 23:01:41 +02:00
msgid ""
"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n"
"Decreases emulation speed by some percent (depending on your GPU).\n"
"This usually is a safe enhancement, but might cause issues sometimes.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Oblicza światła grafiki 3D na pixel zamiast na wierzchołek.\n"
"Obniża szybkość emulacji o kilka procent (zależne od GPU).\n"
"Zazwyczaj bezpieczne ulepszenie, ale czasami może powodować błędy.\\nW razie "
"wątpliwości, pozostaw włączone."
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41
2009-08-09 23:01:41 +02:00
msgid "Cancel"
msgstr "Anuluj"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240
#, c-format
msgid "Cannot open %s"
msgstr "Nie moża otworzyć %s"
#: Source/Core/Core/Src/CoreTiming.cpp:122
msgid "Cannot unregister events with events pending"
msgstr "Nie można wyrejestrować zdarzeń podczas ich wykonywania"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1020
#, c-format
2009-08-09 23:01:41 +02:00
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid gamecube memory card file"
msgstr ""
"Tego pliku nie można użyć jako karty pamięci.\n"
"%s\n"
"nie jest właściwym plikiem karty pamięci GC"
2009-08-09 23:01:41 +02:00
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1043
2009-08-09 23:01:41 +02:00
msgid ""
"Cannot use that file as a memory card.\n"
"Are you trying to use the same file in both slots?"
msgstr ""
"Tego pliku nie można użyć jako karty pamięci.\n"
"Chcesz użyć tego samego pliku w obu slotach?"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858
#, c-format
msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x"
msgstr "Nie można odnaleźć Wiilota po bd: %02x:%02x:%02x:%02x:%02x:%02x"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872
#, c-format
msgid "Cant find WiiMote by connection handle %02x"
msgstr "Nie można odnaleźć Wiilota przez handle połączenia %02x"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331
#: Source/Core/Core/Src/HW/DVDInterface.cpp:643
#: Source/Core/Core/Src/HW/DVDInterface.cpp:653
2009-08-09 23:01:41 +02:00
msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error"
msgstr "Nie można odczytać z wtyczki DVD - Interfejs DVD: Poważny błąd"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49
msgid "Caps Lock"
msgstr "Caps Lock"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291
2009-08-09 23:01:41 +02:00
msgid "Catalan"
msgstr "Kataloński"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310
msgid "Center"
msgstr "Środek"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:562
msgid "Change"
msgstr "Zmień"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:329
msgid "Change &Disc..."
msgstr "Zmień &dysk"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:183
2009-08-09 23:01:41 +02:00
msgid "Change Disc"
msgstr "Zmień dysk"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:550
msgid "Change Game"
msgstr "Zmień grę"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500
2009-08-09 23:01:41 +02:00
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Zmień język UI.\n"
"Restert wymagany."
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59
msgid "Changes sign to zFar Parameter (after correction)"
msgstr "Zmienia symbol do parametru zFar (po poprawce)"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54
msgid "Changes sign to zNear Parameter (after correction)"
msgstr "Zmienia symbol do parametru zNear (po poprawce)"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:507
2009-08-09 23:01:41 +02:00
msgid "Changing this will have no effect while the emulator is running!"
msgstr ""
"Zmiana tego nie będzie miała wpływu jeśli emulator jest w trakcie pracy!"
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/NetWindow.cpp:282
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46
msgid "Cheat Code"
msgstr "Cheat Code"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131
msgid "Cheat Search"
msgstr "Szukaj cheatów"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39
msgid "Cheats Manager"
msgstr "Menadżer cheatów"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292
2009-08-09 23:01:41 +02:00
msgid "Chinese (Simplified)"
msgstr "Chiński uproszczony"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293
2009-08-09 23:01:41 +02:00
msgid "Chinese (Traditional)"
msgstr "Chinski (Tradycyjny)"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:758
2009-08-09 23:01:41 +02:00
msgid "Choose a DVD root directory:"
msgstr "Wybierz folder źródłowy DVD"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:762
2009-08-09 23:01:41 +02:00
msgid "Choose a NAND root directory:"
msgstr "Wybierz folder źródłowy NAND"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:755
2009-08-09 23:01:41 +02:00
msgid "Choose a default ISO:"
msgstr "Wybierz domyślne ISO"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169
2009-08-09 23:01:41 +02:00
msgid "Choose a directory to add"
msgstr "Wybierz folder do dodania"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007
2009-08-09 23:01:41 +02:00
msgid "Choose a file to open"
msgstr "Wybierz plik do otwarcia"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214
msgid "Choose a memory card:"
msgstr "Wybierz kartę pamięci:"
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:759
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:755
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:759
>>>>>>> Update from master branch.
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"Wybierz plik używany jako apploader: (dotyczy dysków stworzonych tylko z "
"folderów)"
2009-08-09 23:01:41 +02:00
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:768
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:807
2009-08-09 23:01:41 +02:00
msgid "Choose the folder to extract to"
msgstr "Wypakuj do"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297
msgid "Circle Stick"
msgstr "Circle Stick"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52
msgid "Classic"
msgstr "Classic"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:142
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917
msgid "Clear"
msgstr "Wyczyść"
2011-12-18 20:40:09 +01:00
#: Source/Core/Core/Src/CoreTiming.cpp:174
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msgid "Clear failed."
msgstr "Czyszczenie nie powiodło się."
#: Source/Core/Core/Src/NetPlayServer.cpp:259
msgid ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
msgstr ""
"Klient rozłączony podczas uruchomionej gry! NetPlay wyłączony. Musisz "
"ręcznie zatrzymać grę."
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:244
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:563
=======
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:559
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:563
>>>>>>> Update from master branch.
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:592
2009-08-09 23:01:41 +02:00
msgid "Close"
msgstr "Zamknij"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:187
msgid "Co&nfigure..."
msgstr "Ko&nfiguruj..."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86
msgid "Code Info"
msgstr "Info kodu"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567
msgid "Code: "
msgstr "Kod:"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134
msgid "Command"
msgstr "Polecenie"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:626
msgid "Comment"
msgstr "Komentarz"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:492
2009-08-09 23:01:41 +02:00
msgid "Comment:"
msgstr "Komentarz:"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:957
2009-08-09 23:01:41 +02:00
msgid "Compress ISO..."
msgstr "Kompresuj ISO"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:969
2009-08-09 23:01:41 +02:00
msgid "Compress selected ISOs..."
msgstr "Kompresuj wybrane ISO..."
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1148
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1281
2009-08-09 23:01:41 +02:00
msgid "Compressing ISO"
msgstr "Kompresowanie ISO"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:442
msgid "Config"
msgstr "Konfig"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154
msgid "Configure"
msgstr "Konfiguracja"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115
msgid "Configure Control"
msgstr "Konfiguracja sterowania"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:293
#: Source/Core/DolphinWX/Src/NetWindow.cpp:581
msgid "Configure Pads"
msgstr "Konfiguracja padów"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:442
msgid "Configure..."
msgstr "Konfiguruj..."
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1184
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1212
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1277
2009-08-09 23:01:41 +02:00
msgid "Confirm File Overwrite"
msgstr "Potwierdź nadpis pliku"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:580
2009-08-09 23:01:41 +02:00
msgid "Confirm on Stop"
msgstr "Potwierdź przy zatrzymaniu"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:67
#: Source/Core/DolphinWX/Src/NetWindow.cpp:89
msgid "Connect"
msgstr "Połącz"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:723
2009-08-09 23:01:41 +02:00
msgid "Connect USB Keyboard"
msgstr "Podłącz klawiaturę USB"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:375
#, c-format
msgid "Connect Wiimote %i"
msgstr "Połącz Wiilot %i"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:199
2009-08-09 23:01:41 +02:00
msgid "Connect Wiimote 1"
msgstr "Połącz Wiilot 1"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:200
2009-08-09 23:01:41 +02:00
msgid "Connect Wiimote 2"
msgstr "Połącz Wiilot 2"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:201
2009-08-09 23:01:41 +02:00
msgid "Connect Wiimote 3"
msgstr "Połącz Wiilot 3"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:202
2009-08-09 23:01:41 +02:00
msgid "Connect Wiimote 4"
msgstr "Połącz Wiilot 4"
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/Main.cpp:597
=======
#: Source/Core/DolphinWX/Src/Main.cpp:598
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/Main.cpp:597
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "Connecting..."
msgstr "Łączę..."
#: Source/Core/DolphinWX/Src/FrameAui.cpp:154
msgid "Console"
msgstr "Konsola"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46
msgid "Control"
msgstr "Sterowanie"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:186
msgid "Convert to GCI"
msgstr "Konwertuj do GCI"
#: Source/Core/Core/Src/CoreParameter.cpp:377
msgid "Copy failed"
msgstr "Kopiowanie nie powiodło się"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:785
#, c-format
msgid "Copy to Memcard %c"
msgstr "Kopiuj do Memcard %c"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:356
2009-08-09 23:01:41 +02:00
msgid "Core"
msgstr "Rdzeń"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:151
#, c-format
msgid "Could not create %s"
msgstr "Nie można utworzyć %s"
#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68
#, c-format
msgid "Could not initialize backend %s."
msgstr "Beckend %s nie mógł zostać zainicjalizowany."
#: Source/Core/Core/Src/CoreParameter.cpp:139
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original Gamecube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""
"Nie można odczytać \"%s\". Brak nośnika w napędzie lub to nie jest backup GC/"
"Wii. Zwróć uwagę, że oryginalne nośniki GC i Wii nie będą odczytywane przez "
"większość napędów DVD."
2009-08-09 23:01:41 +02:00
#: Source/Core/Core/Src/CoreParameter.cpp:294
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "Nie rozpoznao pliku ISO %s"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:580
2009-08-09 23:01:41 +02:00
#, c-format
msgid "Could not save %s"
msgstr "Nie można zapisać %s"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:545
msgid ""
"Could not set pads. The player left or the game is currently running!\n"
"(setting pads while the game is running is not yet supported)"
msgstr ""
"Nie można ustawić pada. Gracz odszedł lub gra jest uruchomiona!\n"
"(Ustawienie padów podczas uruchomionej gry, nie jest jeszcze wspierane)"
#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:119
2009-08-09 23:01:41 +02:00
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?"
2009-08-09 23:01:41 +02:00
msgstr ""
"Nie można zapisać pliku karty pamięci %s.\n"
"\n"
"Uruchamiasz program z CD/DVD albo plik zapisu jest zabezpieczony przed "
"zapisem?"
2009-08-09 23:01:41 +02:00
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1059
2009-08-09 23:01:41 +02:00
msgid "Couldn't find open command for extension 'ini'!"
msgstr "Nie odnaleziono polecenia otwarcia dla rozszerzenia 'ini'!"
#: Source/Core/Core/Src/BootManager.cpp:128
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"Nie można zainicjować rdzenia.\n"
"Sprawdź konfigurację."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:506
msgid "Count:"
msgstr "Ilość:"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463
2009-08-09 23:01:41 +02:00
msgid "Country:"
msgstr "Kraj:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561
msgid "Create AR Code"
msgstr "Utwórz kod AR"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:542
#: Source/Core/DolphinWX/Src/FrameAui.cpp:607
msgid "Create new perspective"
msgstr "Utwórz nową perspektywę"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:498
2009-08-09 23:01:41 +02:00
msgid "Created by KDE-Look.org"
msgstr "Utworzone przez KDE-Look.org"
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:495
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:495
>>>>>>> Update from master branch.
msgid ""
"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
msgstr ""
"Utworzone przez Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart."
"com]"
2009-08-09 23:01:41 +02:00
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:496
2009-08-09 23:01:41 +02:00
msgid "Created by VistaIcons.com"
msgstr "Utworzone przez VistaIcons.com"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:497
2009-08-09 23:01:41 +02:00
msgid "Created by black_rider and published on ForumW.org > Web Developments"
msgstr ""
"Utworzone przez black_rider and published on ForumW.org > Web Developments"
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15
msgid "Creator: "
msgstr "Twórca:"
#: Source/Core/Common/Src/MsgHandler.cpp:68
msgid "Critical"
msgstr "Krytyczny"
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:561
2009-08-09 23:01:41 +02:00
msgid "Crop"
msgstr "Obcięcie"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120
2009-08-09 23:01:41 +02:00
msgid ""
"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Obcina obraz z 4:3 do 5:4 lub z 16:9 do 16:10.\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48
msgid "Crossfade"
msgstr "Suwak"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:676
#, c-format
msgid "Current dir changed from %s to %s after wxFileSelector!"
msgstr "Actualny folder zmieniono z %s na %s po wxFileSelector!"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336
2009-08-09 23:01:41 +02:00
msgid "Custom Projection Hack"
msgstr "Custom Projection Hack"
#: Source/Core/DolphinWX/Src/PHackSettings.h:30
msgid "Custom Projection Hack Settings"
msgstr "Ustawienia Custom Projection Hack"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:339
2009-08-09 23:01:41 +02:00
msgid "Customize some Orthographic Projection parameters."
msgstr "Własne parametry Orthographic Projection"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294
2009-08-09 23:01:41 +02:00
msgid "Czech"
msgstr "Czeski"
2011-12-18 20:40:09 +01:00
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:89
2009-08-09 23:01:41 +02:00
msgid "D-Pad"
msgstr "D-Pad"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:444
msgid "DSP"
msgstr "DSP"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602
2009-08-09 23:01:41 +02:00
msgid "DSP Emulator Engine"
msgstr "DSP Emulator Engine"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:248
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "DSP HLE emulation (fast)"
msgstr "DSP HLE emulacja (szybkie)"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:251
2009-08-09 23:01:41 +02:00
msgid "DSP LLE interpreter (slow)"
msgstr "DSP LLE interpreter (wolne)"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:606
2009-08-09 23:01:41 +02:00
msgid "DSP LLE on Thread"
msgstr "Wątek dla DSPLLE"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:250
2009-08-09 23:01:41 +02:00
msgid "DSP LLE recompiler"
msgstr "DSP LLE rekompilator"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:444
msgid "DSP settings"
msgstr "Ustawienia DSP"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:778
2009-08-09 23:01:41 +02:00
msgid "DVD Root:"
msgstr "Źródło DVD:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176
msgid "Data Size"
msgstr "Rozmiar danych"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471
2009-08-09 23:01:41 +02:00
msgid "Date:"
msgstr "Data:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:527
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:561
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Pliki Datel MaxDrive/Pro(*.sav)"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296
msgid "Dead Zone"
msgstr "Dead Zone"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50
msgid "Debug"
msgstr "Debuguj"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:533
2009-08-09 23:01:41 +02:00
msgid "Debugging"
msgstr "Debugowanie"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76
msgid "Decimal"
msgstr "Dziesiętnie"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:955
2009-08-09 23:01:41 +02:00
msgid "Decompress ISO..."
msgstr "Wypakuj ISO..."
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:970
2009-08-09 23:01:41 +02:00
msgid "Decompress selected ISOs..."
msgstr "Wypakuj wybrane ISO..."
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1148
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1281
2009-08-09 23:01:41 +02:00
msgid "Decompressing ISO"
msgstr "Wypakowywanie ISO"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916
msgid "Default"
msgstr "Domyślne"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:775
2009-08-09 23:01:41 +02:00
msgid "Default ISO:"
msgstr "Domyślne ISO:"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:112
msgid "Default font"
msgstr "Domyślna czcionka"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930
2009-08-09 23:01:41 +02:00
msgid "Delete"
msgstr "Usuń"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:786
msgid "Delete Save"
msgstr "Usuń zapis"
#: Source/Core/VideoCommon/Src/AVIDump.cpp:77
2009-08-09 23:01:41 +02:00
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "Usunąć istniejący plik '%s'?"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:685
2009-08-09 23:01:41 +02:00
msgid "Description"
msgstr "Opis"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489
msgid "Detect"
msgstr "Wykryj"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325
msgid ""
"Detected attempt to read more data from the DVD than fit inside the out "
"buffer. Clamp."
msgstr ""
"Wykryto próbę odczytu więcej danych z DVD niż mieści się w buforze "
"wyjściowym. Zapchało się."
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902
msgid "Device"
msgstr "Urządzenie"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:690
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:738
2009-08-09 23:01:41 +02:00
msgid "Device Settings"
msgstr "Ustawienia urządzenia"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45
msgid "Dial"
msgstr "Pokrętło"
#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:146
2009-08-09 23:01:41 +02:00
msgid "Direct3D11"
msgstr "Direct3D11"
#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:128
2009-08-09 23:01:41 +02:00
msgid "Direct3D9"
msgstr "Direct3D9"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:169
2009-08-09 23:01:41 +02:00
msgid ""
"Directory checksum failed\n"
" and Directory backup checksum failed"
msgstr ""
"Suma kontrolna folderu oraz \n"
"folderu zapasowego nie powiodła się"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:437
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:483
2009-08-09 23:01:41 +02:00
msgid "Disable"
msgstr "Wyłącz"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:501
2009-08-09 23:01:41 +02:00
msgid "Disable Fog"
msgstr "Wyłącz mgłę"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:500
2009-08-09 23:01:41 +02:00
msgid "Disable Lighting"
msgstr "Wyłącz światła"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:502
2009-08-09 23:01:41 +02:00
msgid "Disable Per-Pixel Depth"
msgstr "Wyłącz Per-Pixel Depth"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:531
2009-08-09 23:01:41 +02:00
msgid "Disable Textures"
msgstr "Wyłącz tekstury"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109
2009-08-09 23:01:41 +02:00
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
2009-08-09 23:01:41 +02:00
"\n"
"If unsure, leave this checked."
msgstr ""
"Wyłącz dowolną emulację XFB.\n"
"Przyspiesza znacznie emulację, ale powoduje błędy w wielu grach, które ich "
"wymagają (szczególnie homebrew).\n"
2009-08-09 23:01:41 +02:00
"\n"
"W razie wątpliwości, pozostaw włączone."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95
2009-08-09 23:01:41 +02:00
msgid ""
"Disable emulation of EFB copies.\n"
"These are often used for post-processing or render-to-texture effects, so "
"while checking this setting gives a great speedup it almost always also "
"causes issues.\n"
2009-08-09 23:01:41 +02:00
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Wyłącz emulację kopii EFB.\n"
"Często wykorzystywane do post-processingu lub efektów render-to-texture, "
"więc włączając tą opcję uzyskasz przyspieszenie, prawie zawsze powoduje "
"błędy.\n"
2009-08-09 23:01:41 +02:00
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101
2009-08-09 23:01:41 +02:00
msgid ""
"Disable texturing.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Wyłącza teksturowanie.\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:554
2009-08-09 23:01:41 +02:00
msgid "Disc"
msgstr "Dysk"
#: Source/Core/DiscIO/Src/DriveBlob.cpp:109
#: Source/Core/DiscIO/Src/DriveBlob.cpp:128
msgid "Disc Read Error"
msgstr "Dłąd odczytu dysku"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317
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msgid "Display"
msgstr "Ekran"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105
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msgid ""
"Display the inputs read by the emulator.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Wyświetla wejścia odczytane przez emulator.\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77
msgid "Divide"
msgstr "Podziel"
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1068
=======
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1052
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1068
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "Do you want to stop the current emulation?"
msgstr "Zatrzymać aktualną emulację?"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:935
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msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:189
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#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Ustawienia graficzne %s"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:305
msgid "Dolphin &Web Site"
msgstr "Dolphin strona &WWW"
#: Source/Core/DolphinWX/Src/ConfigMain.h:37
msgid "Dolphin Configuration"
msgstr "Konfiguracja Dolphin'a"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:188
msgid "Dolphin Emulated Wiimote Configuration"
msgstr "Konfiguracja emulowanego Wiilota"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289
msgid "Dolphin FIFO"
msgstr "Dolphin FIFO"
<<<<<<< HEAD
<<<<<<< HEAD
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:1220
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msgid "Dolphin GCPad Configuration"
msgstr "Konfiguracja GCPad'a"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:751
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1160
=======
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1204
msgid "Dolphin GCPad Configuration"
msgstr "Konfiguracja GCPad'a"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:742
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1144
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1220
msgid "Dolphin GCPad Configuration"
msgstr "Konfiguracja GCPad'a"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:751
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1160
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Filmy TAS (*.dtm)"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:17
msgid "Dolphin Wiimote Configuration"
msgstr "Konfiguracja Wiilot'a"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:306
msgid "Dolphin at &Google Code"
msgstr "Dolphin na &Google Code"
<<<<<<< HEAD
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:339
=======
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:339
>>>>>>> Update from master branch.
msgid ""
"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for "
"files..."
msgstr ""
"Program nie mógł znaleść żadnych obrazów GC/Wii ISO. Kliknij tutaj by "
"przeglądać pliki..."
2009-08-09 23:01:41 +02:00
<<<<<<< HEAD
<<<<<<< HEAD
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:343
=======
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:343
>>>>>>> Update from master branch.
msgid ""
"Dolphin is currently set to hide all games. Doubleclick here to show all "
"games..."
msgstr ""
"Program jest obecnie ustawiony by ukrywać wszystkie gry. Kliknij tutaj by "
"pokazać wszystkie gry..."
2009-08-09 23:01:41 +02:00
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55
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msgid "Down"
msgstr "Dół"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42
msgid "Download Codes (WiiRD Database)"
msgstr "Ściągnij kody (baza WiiRD)"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "Pobrano %lu kodów. (dodano %lu)"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31
msgid "Drums"
msgstr "Perkusja"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78
msgid "Dummy"
msgstr "Atrapa"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:609
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msgid "Dump Audio"
msgstr "Zrzut Audio"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:544
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msgid "Dump EFB Target"
msgstr "Zrzut EFB Target"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:545
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msgid "Dump Frames"
msgstr "Zrzut ramek"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:542
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msgid "Dump Textures"
msgstr "Zrzut tekstur"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:115
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msgid ""
"Dump all rendered frames to an AVI file in User/Dump/Frames/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Zrzuca wszystkie renderowane ramki do pliku AVI w User/Dump/Frames/\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112
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msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Zrzuć tekstury gry do User/Dump/Textures/<game id>/\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114
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msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Zrzuca zawartość kopii EFB do User/Dump/Textures/\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
<<<<<<< HEAD
<<<<<<< HEAD
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:485
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:268
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295
=======
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:485
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:268
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "Dutch"
msgstr "Holenderski"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:129
msgid "E&xit"
msgstr "&Wyjście"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:435
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msgid "EFB Copies"
msgstr "EFB Copies"
#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"BŁĄD: Ta wersja programu wymaga sterownika TAP-Win32 w najnowszej wersji %d. "
"%d -- Jeśli ostatnio aktualizowałeś program, ponowne uruchomienie systemu "
"jest wymagane by sterownik zaczął działać."
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:162
msgid "EUROPE"
msgstr "Europa"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145
msgid "Early Memory Updates"
msgstr "Early Memory Updates"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:460
msgid "Edit"
msgstr "Edycja"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30
msgid "Edit ActionReplay Code"
msgstr "Edytuj kody ActionReplay"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:282
msgid "Edit Config"
msgstr "Edytuj konfigurację"
#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30
msgid "Edit Patch"
msgstr "Edytuj patch"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:460
msgid "Edit current perspective"
msgstr "Edytuj bierzącą perspektywę"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:414
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:436
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msgid "Edit..."
msgstr "Edytuj..."
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44
msgid "Effect"
msgstr "Efekt"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:429
2009-08-09 23:01:41 +02:00
msgid "Embedded Frame Buffer"
msgstr "Embedded Frame Buffer"
2011-12-18 20:40:09 +01:00
#: Source/Core/Core/Src/Core.cpp:174
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msgid "Emu Thread already running"
msgstr "Wątek emulacji jest już uruchomiony"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111
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msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
2009-08-09 23:01:41 +02:00
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
"Emuluje XFB dokładnie.\n"
"Spowalnia znacznie emulację i zabrania renderowania w wysokich "
"rozdzielczościach, ale jest wymagane do prawidłowej emulacji niektórych "
"gier.\n"
2009-08-09 23:01:41 +02:00
"\n"
"W razie wątpliwości, włącz wirtualną emulację XFB."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110
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msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
2009-08-09 23:01:41 +02:00
"\n"
"If unsure, leave this checked."
msgstr ""
"Emuluje XFB używając obiektów tekstur GPU.\n"
"Naprawia wiele gier, które nie działają bez emulacji XFB, nie będąc "
"jednakowo wolne jak rzeczywista emulacja XFB. Jednak może wciąż zawodzić dla "
"pozostałej większości gier (szczególnie homebrew).\n"
2009-08-09 23:01:41 +02:00
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33
msgid "Emulated Wiimote"
msgstr "Emulowany Wiilot"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343
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msgid "Emulation State: "
msgstr "Stan emulacji:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22
msgid "Enable"
msgstr "Włącz"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91
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msgid ""
"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's "
"supported by your GPU.\n"
2009-08-09 23:01:41 +02:00
"Possibly causes issues.\n"
"Requires fullscreen to work.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Włącza efekty 3D poprzez stereoskopię używając technologii Nvidia 3D Vision "
"jeśli jest wspierana przez twoją GPU.\n"
2009-08-09 23:01:41 +02:00
"Może powodować błędy.\n"
"Wymagany tryb pełnoekranowy.\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111
msgid "Enable AR Logging"
msgstr "Włącz log AR"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:607
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msgid "Enable Audio Throttle"
msgstr "Włącz Audio Throttle"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310
msgid "Enable BAT"
msgstr "Włącz BAT"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318
msgid "Enable Block Merging"
msgstr "Włącz łączenie bloków"
<<<<<<< HEAD
<<<<<<< HEAD
=======
>>>>>>> Update from master branch.
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328
msgid "Enable Bounding Box Calculation"
msgstr ""
<<<<<<< HEAD
=======
>>>>>>> Update translation files for recent changes in the code.
=======
>>>>>>> Update from master branch.
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:440
msgid "Enable Cache"
msgstr "Włącz cache"
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:540
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:540
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "Enable Cheats"
msgstr "Włącz kody"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:604
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msgid "Enable DTK Music"
msgstr "Włącz muzykę DTK"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306
msgid "Enable Dual Core"
msgstr "Włącz 2 rdzenie"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:538
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msgid "Enable Dual Core (speedup)"
msgstr "Włącz 2 rdzenie (przyspieszenie)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:562
2009-08-09 23:01:41 +02:00
msgid "Enable Hotkeys"
msgstr "Włącz skróty klawiszowe"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307
msgid "Enable Idle Skipping"
msgstr "Włącz Idle Skipping"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539
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msgid "Enable Idle Skipping (speedup)"
msgstr "Włącz Idle Skipping (przyspieszenie)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308
msgid "Enable MMU"
msgstr "Włącz MMU"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:568
2009-08-09 23:01:41 +02:00
msgid "Enable Progressive Scan"
msgstr "Włącz Progressive Scan"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:716
2009-08-09 23:01:41 +02:00
msgid "Enable Screen Saver"
msgstr "Włącz wygaszacz ekranu"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323
msgid "Enable WideScreen"
msgstr "Włącz WideScreen"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527
2009-08-09 23:01:41 +02:00
msgid "Enable Wireframe"
msgstr "Włącz Wireframe"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"Włącza filtrowanie anizotropowe.\n"
"Poprawia jakość tekstur dla obiektów obserwowanych pod dużymi kątami.\n"
"Może powodować błędy w kilku grach.\n"
"\n"
"W razie wątpliwości, wybierz 1x."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317
msgid ""
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
"Compatible)"
msgstr ""
"Włącz szybki dostęp do dysku. Wymagane dla kilku gier. (ON = szybko, OFF = "
"kompatybilne)"
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799
msgid "Enable pages"
msgstr "Włącz strony"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Włącz jeśli chcesz by cały ekran był używany do renderingu.\n"
"Jeśli wyłączone, zostanie utworzone okno renderingu.\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
2009-08-09 23:01:41 +02:00
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Włącz jeśli chcesz by główne okno Dolphina było używane do renderingu "
"zamiast osobnego okna.\n"
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"\n"
"W razie wątpliwości, pozostaw wyłączone."
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:332
=======
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:332
>>>>>>> Update from master branch.
msgid ""
"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for "
"ANY other game."
msgstr ""
"Włącz to by przyspieszyć The Legend of Zelda: Twilight Princess. Wyłącz dla "
"KAŻDEJ innej gry."
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311
msgid ""
"Enables Block Address Translation (BAT); a function of the Memory Management "
"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = "
"Fast)"
msgstr ""
"Włącza Block Address Translation (BAT); funkcja Memory Management Unit. "
"Dokładne dla sprzetu, lecz powolne do emulacji. (ON = kompatybilne, OFF = "
"szybko)"
2009-08-09 23:01:41 +02:00
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:337
2009-08-09 23:01:41 +02:00
msgid "Enables Custom Projection Hack"
msgstr "Włącza Custom Projection Hack"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Włącza progressive scan jeśli wspierane przez emulowane oprogramowanie.\n"
"Większość gier nie obchodzi to ustawienie.\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Włącza Memory Management Unit, wymagane dla niektórych gier. (ON = "
"kompatybilny, OFF = szybko)"
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117
2009-08-09 23:01:41 +02:00
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Koduj zrzuty ramek używając kodeka FFV1.\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50
msgid "End"
msgstr "Koniec"
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296
=======
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "English"
msgstr "Angielski"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:334
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:411
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msgid "Enhancements"
msgstr "Ulepszenia"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:606
msgid "Enter a name for the new perspective:"
msgstr "Wprowadź nazwę nowej perspektywy:"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:190
#, c-format
msgid "Entry %d/%d"
msgstr "Wejście %d/%d"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84
#, c-format
msgid "Entry 1/%d"
msgstr "Wejście 1/%d"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217
msgid "Equal"
msgstr "Równy"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:153
<<<<<<< HEAD
<<<<<<< HEAD
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1175
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msgid "Error"
msgstr "Błąd"
2011-12-18 20:40:09 +01:00
#: Source/Core/Core/Src/Movie.cpp:820
#, c-format
msgid ""
"Error in PlayWiimote. %u != %u, byte %d.\n"
"Sorry, Wii recording is temporarily broken."
msgstr ""
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169
msgid "Error"
msgstr "Błąd"
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1175
msgid "Error"
msgstr "Błąd"
#: Source/Core/Core/Src/Movie.cpp:820
#, c-format
msgid ""
"Error in PlayWiimote. %u != %u, byte %d.\n"
"Sorry, Wii recording is temporarily broken."
msgstr ""
>>>>>>> Update from master branch.
#: Source/Core/DolphinWX/Src/Main.cpp:346
2009-08-09 23:01:41 +02:00
msgid "Error loading selected language. Falling back to system default."
msgstr "Błąd wczytywania wybranego języka. Ustawienia domyślne."
2011-12-18 20:40:09 +01:00
#: Source/Core/Common/Src/ChunkFile.h:180
#, c-format
msgid ""
<<<<<<< HEAD
<<<<<<< HEAD
=======
>>>>>>> Update from master branch.
2011-12-18 20:40:09 +01:00
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:279
2009-08-09 23:01:41 +02:00
#, c-format
msgid ""
=======
>>>>>>> Update translation files for recent changes in the code.
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"Błąd: Próba dostępu do czcionek %s ale nie są one wczytane. Gry mogą "
"pokazywać czcionki niewłaściwie lub zawieścić się."
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30
msgid "Escape"
msgstr "Escape"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26
msgid "Euphoria"
msgstr "Euforia"
#: Source/Core/Core/Src/MemTools.cpp:214
#, c-format
msgid "Exception handler - access below memory space. %08llx%08llx"
msgstr "Handler wyjątku - dostęp poniżej obszaru pamięci. %08llx%08llx"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58
msgid "Execute"
msgstr "Wykonaj"
#: Source/Core/DolphinWX/Src/Main.cpp:139
msgid "Exit Dolphin with emulator"
msgstr "Wyjście z Dolphina"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461
msgid "Export Failed"
msgstr "Eksportuj nieudany"
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:643
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msgid "Export File"
msgstr "Eksportuj plik"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193
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#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:193
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msgid "Export Recording"
msgstr "Eksportuj nagranie"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:358
msgid "Export Recording..."
msgstr "Eksportuj nagranie..."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:788
msgid "Export Save"
msgstr "Eksportuj zapis"
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:939
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msgid "Export Wii save (Experimental)"
msgstr "Eksportuj zapis Wii (eksperymentalne)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789
msgid "Export all saves"
msgstr "Eksportuj wszystkie zapisy"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80
msgid "Export failed, try again?"
msgstr "Eksport nieudany, ponowić?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:556
msgid "Export save as..."
msgstr "Eksportuj zapis jako..."
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278
msgid "Extension"
msgstr "Rozszerzenie"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:481
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msgid "External Frame Buffer"
msgstr "External Frame Buffer"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60
msgid "Extra Parameter"
msgstr "Parametr Dodatkowy"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61
msgid "Extra Parameter useful in ''Metroid: Other M'' only."
msgstr "Parametr Dodatkowy przydatny tylko w ''Metroid: Other M\"."
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:625
2009-08-09 23:01:41 +02:00
msgid "Extract All Files..."
msgstr "Wypakuj wszystkie pliki..."
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:627
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msgid "Extract Apploader..."
msgstr "Wypakuj Apploader'a..."
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:628
2009-08-09 23:01:41 +02:00
msgid "Extract DOL..."
msgstr "Wypakuj DOL..."
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:621
2009-08-09 23:01:41 +02:00
msgid "Extract Directory..."
msgstr "Wypakuj folder..."
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:623
2009-08-09 23:01:41 +02:00
msgid "Extract File..."
msgstr "Wypakuj plik..."
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619
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msgid "Extract Partition..."
msgstr "Wypakuj partycję..."
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:728
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#, c-format
msgid "Extracting %s"
msgstr "Wypakowywanie %s"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:712
2009-08-09 23:01:41 +02:00
msgid "Extracting All Files"
msgstr "Wypakowywanie wszystkich plików"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:712
2009-08-09 23:01:41 +02:00
msgid "Extracting Directory"
msgstr "Wypakowywanie folderu"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:714
2009-08-09 23:01:41 +02:00
msgid "Extracting..."
msgstr "Wypakowywanie..."
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418
msgid "FIFO Byte"
msgstr "Bajt FIFO"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38
msgid "FIFO Player"
msgstr "FIFO Player"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:165
msgid "FRANCE"
msgstr "Francja"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475
2009-08-09 23:01:41 +02:00
msgid "FST Size:"
msgstr "Rozmiar FST:"
#: Source/Core/Core/Src/NetPlayClient.cpp:77
msgid "Failed to Connect!"
msgstr "Połączenie nieudane!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:212
msgid "Failed to Listen!!"
msgstr "Nasłuchiwanie nieudane!"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286
msgid "Failed to download codes."
msgstr "Pobieranie kodów nieudane!"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:828
2009-08-09 23:01:41 +02:00
#, c-format
msgid "Failed to extract to %s!"
msgstr "Wypakowanie do %s nie udało się!"
#: Source/Core/Core/Src/DSP/DSPCore.cpp:66
#, c-format
msgid ""
"Failed to load DSP ROM:\t%s\n"
"\n"
"This file is required to use DSP LLE.\n"
"It is not included with Dolphin as it contains copyrighted data.\n"
"Use DSPSpy to dump the file from your physical console.\n"
"\n"
"You may use the DSP HLE engine which does not require ROM dumps.\n"
"(Choose it from the \"Audio\" tab of the configuration dialog.)"
msgstr ""
"Wczytanie DSP ROM'u nie powiodło się:\t%s\n"
"\n"
"Ten plik jest wymagany gdy używasz DSP LLE.\n"
"Nie jest dołączany do programu, ponieważ jest chroniony prawami autorskimi.\n"
"Użyj DSPSpy by zrobić zrzut pliku z Twojej konsoli.\n"
"\n"
"Możesz wykorzystać silnik DSP HLE, który nie wymaga ROM'ów.\n"
"(Wybierz z zakładki \"Audio\" okna konfiguracyjnego.)"
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119
msgid "Failed to load bthprops.cpl"
msgstr "Ładowanie bthprops.cpl nie udało się"
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92
msgid "Failed to load hid.dll"
msgstr "Ładowanie hid.dll nie udało się"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151
msgid "Failed to read banner.bin"
msgstr "Błąd odczytu banner.bin"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:150
2009-08-09 23:01:41 +02:00
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Błąd poprawnego odczytu block allocation table backup\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:144
2009-08-09 23:01:41 +02:00
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Błąd poprawnego odczytu block allocation table\n"
"(0x6000-0x7FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286
#, c-format
msgid "Failed to read data from file %d"
msgstr "Odczyt z %d nieudany"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:138
2009-08-09 23:01:41 +02:00
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Błąd poprawnego odczytu folderu zapasowego\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:132
2009-08-09 23:01:41 +02:00
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Błąd poprawnego odczytu folderu\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:121
2009-08-09 23:01:41 +02:00
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Błąd poprawnego odczytu nagłówka\n"
"(0x0000-0x1FFF)"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:222
2009-08-09 23:01:41 +02:00
msgid ""
"Failed to read save data\n"
"(0xA000-)\n"
"Memcard may be truncated"
msgstr ""
"Błąd odczytu danych zapisu\n"
"(0xA000-)\n"
"Karta pamięci może być okrojona"
#: Source/Core/DiscIO/Src/VolumeGC.cpp:61
msgid "Failed to read unique ID from disc image"
msgstr "Błąd odczytu unikalnego ID z obrazu dysku"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Błąd zapisu BT.DINF do SYSCONF"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228
msgid "Failed to write bkhdr"
msgstr "Zapis bkhdr nie powiódł się"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164
#, c-format
msgid "Failed to write header for %s"
msgstr "Zapis nagłówka do %s nie powiódł się"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258
#, c-format
msgid "Failed to write header for file %d"
msgstr "Błąd zapisu nagłówka do pliku %d"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:475
msgid "Fast"
msgstr "Szybki"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:498
msgid "Fast Mipmaps"
msgstr "Fast Mipmaps"
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313
msgid "Fast version of the MMU. Does not work for every game."
msgstr "Szybka wersja MMU. Nie funkcjonuje dla każdej gry."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:212
msgid "Fifo Player"
msgstr "Fifo Player"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88
msgid "File Info"
msgstr "Informacja o pliku"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283
msgid "File contained no codes."
msgstr "Plik nie zawiera kodów."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:415
msgid "File converted to .gci"
msgstr "Plik skonwertowany do .gci."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:430
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"Nie można otworzyć pliku\n"
"lub posiada niewłaściwe rozszerzenie"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:86
2009-08-09 23:01:41 +02:00
#, c-format
msgid ""
"File has the extension \"%s\"\n"
"valid extensions are (.raw/.gcp)"
msgstr ""
"Plik posiada rozszerzenie \"%s\"\n"
"poprawne rozszerzenia to (.raw/.gcp)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:427
msgid "File is not recognized as a memcard"
msgstr "Plik nierozpoznany jako karta pamięci"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:294
msgid "File not compressed"
msgstr "Plik nie skompresowany"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153
#, c-format
msgid "FileIO: Unknown open mode : 0x%02x"
msgstr "FileIO: Nieznany tryb otwarcia: 0x%02x"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:542
2009-08-09 23:01:41 +02:00
msgid "Filesystem"
msgstr "System plików"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1052
2009-08-09 23:01:41 +02:00
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "Nieznany plik typu 'ini'! Nie otworzy się!"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629
msgid "First Block"
msgstr "Blok pierwszy"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795
msgid "Fix Checksums"
msgstr "Napraw sumy kontrolne"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:282
2009-08-09 23:01:41 +02:00
msgid "Force 16:9"
msgstr "Wymuś 16:9"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:282
2009-08-09 23:01:41 +02:00
msgid "Force 4:3"
msgstr "Wymuś 4:3"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547
2009-08-09 23:01:41 +02:00
msgid "Force Console as NTSC-J"
msgstr "Wymuś konsolę jako NTSC-J"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:403
2009-08-09 23:01:41 +02:00
msgid "Force Texture Filtering"
msgstr "Wymuś filtrowanie tekstur"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90
2009-08-09 23:01:41 +02:00
msgid ""
"Force texture filtering even if the emulated game explicitly disabled it.\n"
"Improves texture quality slightly but causes glitches in some games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Wymusza dwuliniowe filtrowanie tekstur jeśli gra jawnie je wyłączyła.\n"
"Poprawia jakość tekstur, ale może powodować błędy w niektórych grach.\n"
"\n"
"W razie wątpliwości, pozostaw wyłaczone."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82
msgid ""
"Force the game to output graphics for widescreen resolutions.\n"
"Causes graphical glitches is some games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Wymusza od gry wyświetlanie grafiki w szerszych rozdzielczościach.\n"
"Możliwe błędy graficzne.\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488
2009-08-09 23:01:41 +02:00
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"Left unchecked, dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
2009-08-09 23:01:41 +02:00
msgstr ""
"Wymusza tryb NTSC-J dla użycia czcionek japońskiego ROMu.\n"
"Pozostaw wyłączone, domyślnie NTSC-U i automatycznie włącza gdy gramy w "
"japońskie gry."
2009-08-09 23:01:41 +02:00
#: Source/Core/Core/Src/HW/GCMemcard.cpp:76
2009-08-09 23:01:41 +02:00
msgid ""
"Format as ascii (NTSC\\PAL)?\n"
"Choose no for sjis (NTSC-J)"
msgstr ""
"Formatować jako ascii (NTSC\\PAL)?\n"
"Wybierz nie dla sjis (NTSC-J)"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278
msgid "Forward"
msgstr "W przód"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451
msgid "Frame"
msgstr "Ramka"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393
msgid "Frame "
msgstr "Ramka"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:189
2009-08-09 23:01:41 +02:00
msgid "Frame Advance"
msgstr "Frame Advance"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548
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msgid "Frame Dumps use FFV1"
msgstr "Zrzuty ramek używają FFV1"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105
msgid "Frame Range"
msgstr "Zasięg ramki"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:151
msgid "Frame S&kipping"
msgstr "Frame S&kipping"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:551
2009-08-09 23:01:41 +02:00
msgid "Framelimit:"
msgstr "Limit ramek:"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189
msgid "Frames To Record"
msgstr "Ramki do nagrania"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:546
2009-08-09 23:01:41 +02:00
msgid "Free Look"
msgstr "Free Look"
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:482
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297
=======
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:482
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "French"
msgstr "Francuski"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38
msgid "Frets"
msgstr "Gryfy"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126
msgid "From"
msgstr "Z"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:439
msgid "FullScr"
msgstr "FullScr"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:263
2009-08-09 23:01:41 +02:00
msgid "Fullscreen resolution:"
msgstr "Rozdzielczość pełnoekranowa:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533
msgid "GCI File(*.gci)"
msgstr "Plik GCI(*.gci)"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GCMicDlg.h:44
#, fuzzy
msgid "GCMic Configuration"
msgstr "Konfiguracja Logu"
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:445
msgid "GCPad"
msgstr "GCPad"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:459
2009-08-09 23:01:41 +02:00
msgid "Game ID:"
msgstr "ID gry:"
#: Source/Core/Core/Src/NetPlay.cpp:228
msgid "Game is already running!"
msgstr "Gra jest już uruchomiona!"
#: Source/Core/Core/Src/NetPlay.cpp:258
msgid "Game isn't running!"
msgstr "Gra nie jest uruchomiona!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:383
msgid "Game not found!!"
msgstr "Gry nie odnaleziono!"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:396
2009-08-09 23:01:41 +02:00
msgid "Game-Specific Settings"
msgstr "Specyficzne ustawienia gry"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290
msgid "GameConfig"
msgstr "Konfiguracja gry"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:532
2009-08-09 23:01:41 +02:00
msgid "Gamecube"
msgstr "Gamecube"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:191
msgid "Gamecube &Pad Settings"
msgstr "Ustawienia &pada GC"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1011
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1011
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "Gamecube Memory Cards (*.raw,*.gcp)"
msgstr "Karty pamięci GC (*.raw,*.gcp)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:445
msgid "Gamecube Pad settings"
msgstr "Ustawienia pada GC"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298
msgid "Gecko Codes"
msgstr "Kody Gecko"
#: Source/Core/Core/Src/GeckoCode.cpp:139
#, c-format
msgid ""
"GeckoCode failed to run (CT%i CST%i) (%s)\n"
"(either a bad code or the code type is not yet supported.)"
msgstr ""
"Błąd uruchomienia GeckoCode (CT%i CST%i) (%s)\n"
"(zły kod albo typ kodu nie jest jeszcze wspierany)"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:176
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:176
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529
>>>>>>> Update from master branch.
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:204
2009-08-09 23:01:41 +02:00
msgid "General"
msgstr "Główne"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:144
msgid "General Settings"
msgstr "Ustawienia ogólne"
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298
=======
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "German"
msgstr "Niemiecki"
#: Source/Core/Core/Src/ActionReplay.cpp:451
#, c-format
msgid "GetARCode: Index is greater than ar code list size %lu"
msgstr "GetARCode: Indeks jest większy niż rozmiar listy kodów AR %lu"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:443
msgid "Graphics"
msgstr "Grafika"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:443
msgid "Graphics settings"
msgstr "Ustawienia graficzne"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218
msgid "Greater Than"
msgstr "Większy niż"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87
#, fuzzy
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msgid ""
"Greatly increases quality of textures generated using render to texture "
"effects.\n"
2009-08-09 23:01:41 +02:00
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly decreases performance and possibly causes issues (although "
"unlikely).\n"
2009-08-09 23:01:41 +02:00
"\n"
"If unsure, leave this checked."
msgstr ""
"Znacznie poprawia jakość tekstur generowanych przez renderowanie do efektów "
"tekstur.\n"
2009-08-09 23:01:41 +02:00
"Zwiększenie wewnętrznej rozdzielczości poprawi efekt tego ustawienia.\n"
"\n"
"W razie wątpliwości, pozostaw włączone."
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299
2009-08-09 23:01:41 +02:00
msgid "Greek"
msgstr "Grecki"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Green"
msgstr "Zielony"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Green Left"
msgstr "Zielony lewo"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Green Right"
msgstr "Zielony prawo"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35
msgid "Guitar"
msgstr "Gitara"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250
msgid "HCI_CMD_INQUIRY is called, please report!"
msgstr "HCI_CMD_INQUIRY wywołany, raportuj!"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:425
2009-08-09 23:01:41 +02:00
msgid "Hacks"
msgstr "Hacki"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:160
2009-08-09 23:01:41 +02:00
msgid "Header checksum failed"
msgstr "Suma kontrolna nagłówka nie powiodła się"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300
2009-08-09 23:01:41 +02:00
msgid "Hebrew"
msgstr "Hebrajski"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312
msgid "Height"
msgstr "Wysokość"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61
msgid "Help"
msgstr "Pomoc"
#: Source/Core/DolphinWX/Src/Main.cpp:196
msgid ""
"Hi,\n"
"\n"
"Dolphin requires that your CPU has support for SSE2 extensions.\n"
"Unfortunately your CPU does not support them, so Dolphin will not run.\n"
"\n"
"Sayonara!\n"
msgstr ""
"Siema,\n"
"Dolphin wymaga od procesora rozszerzeń SSE2.\n"
"Niestety Twój procesor ich nie posiada, dlatego Dolphin nie ruszy.\n"
"\n"
"Pozdro i poćwicz!\n"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308
msgid "Hide"
msgstr "Ukryj"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:304
2009-08-09 23:01:41 +02:00
msgid "Hide Mouse Cursor"
msgstr "Ukryj kursor myszy"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Ukrywa kursor myszy jeśli znajduje się nad oknem emulacji.\n"
"\n"
"W razie wątpliwości, pozostaw włączone."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51
msgid "Home"
msgstr "Home"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:69
#: Source/Core/DolphinWX/Src/NetWindow.cpp:122
msgid "Host"
msgstr "Host"
#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44
msgid "Hotkey Configuration"
msgstr "Konfiguracja skrótów klawiszowych"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:276
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:574
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:570
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:276
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:574
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "Hotkeys"
msgstr "Skróty klawiszowe"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301
2009-08-09 23:01:41 +02:00
msgid "Hungarian"
msgstr "Węgierski"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33
msgid "Hybrid Wiimote"
msgstr "Hybrydowy Wiilot"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr ""
"IOCTL_ES_GETVIEWS: Próba otrzymania danych z nieznanego ticket'u: %08x/%08x"
2009-08-09 23:01:41 +02:00
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available "
"in your nand dump\n"
2009-08-09 23:01:41 +02:00
"TitleID %016llx.\n"
" Dolphin will likely hang now"
msgstr ""
"IOCTL_ES_LAUNCH: Gra próbowała ponownie wczytać ios lub tytuł, który jest "
"niedostępny w Twoim zrzucie NAND\n"
2009-08-09 23:01:41 +02:00
"TitleID %016llx.\n"
"Program teraz chyba się zawiesi :C"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304
msgid "IOCTL_ES_READCONTENT - bad destination"
msgstr "IOCTL_ES_READCONTENT - zła ścieżka"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:688
2009-08-09 23:01:41 +02:00
msgid "IPL Settings"
msgstr "Ustawienia IPL"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260
msgid "IR"
msgstr "IR"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25
msgid "IR Pointer"
msgstr "Wskaźnik IR"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100
msgid "IR Sensitivity:"
msgstr "Czułość IR"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:513
2009-08-09 23:01:41 +02:00
msgid "ISO Details"
msgstr "Szczegóły ISO"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:770
2009-08-09 23:01:41 +02:00
msgid "ISO Directories"
msgstr "Foldery ISO"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:168
msgid "ITALY"
msgstr "Włochy"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:627
msgid "Icon"
msgstr "Ikona"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329
msgid ""
"If checked, the bounding box registers will be updated. Used by the Paper "
"Mario games."
msgstr ""
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315
msgid ""
"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)"
msgstr ""
"Jeśli FPS jest niezrównoważony, ta opcja może pomóc. (ON = kompatybilny, OFF "
"= szybko)"
2009-08-09 23:01:41 +02:00
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:485
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:481
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:485
>>>>>>> Update from master branch.
msgid ""
"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you "
"also have to disable Audio Throttle in DSP to make it effective."
msgstr ""
"Jeśli ustawisz limit ramek większy niż pełna szybkość gry (NTSC:60, PAL:50), "
"musisz także wyłączyc Audio Throttle w DSP dla pełnego efektu."
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432
2009-08-09 23:01:41 +02:00
msgid "Ignore Format Changes"
msgstr "Ignoruj zmiany formatu"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94
2009-08-09 23:01:41 +02:00
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games though.\n"
2009-08-09 23:01:41 +02:00
"\n"
"If unsure, leave this checked."
msgstr ""
"Ignoruje wszystkie zmiany formatu EFB.\n"
"Poprawia wydajność w wielu grach bez negatywnych skutków. Powoduje defekty "
"graficzne w małej ilości innych gier.\n"
2009-08-09 23:01:41 +02:00
"\n"
"W razie wątpliwości, pozostaw włączone."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93
2009-08-09 23:01:41 +02:00
msgid ""
"Ignore any requests of the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
2009-08-09 23:01:41 +02:00
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ignoruje wszystkie próby odczytu/zapisu EFB od CPU.\n"
"Poprawia wydajność w niektórych grach, ale może wyłączyć niektóre funkcje "
"powiązane z grą lub efekty graficzne.\n"
2009-08-09 23:01:41 +02:00
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:787
msgid "Import Save"
msgstr "Importuj zapis"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59
msgid "Import failed, try again?"
msgstr "Importowanie nie powiodło się, próbować ponownie?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:456
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header"
msgstr ""
"Zaimportowany plik posiada rozszerzenie gsc\n"
"lecz nie posiada właściwego nagłówka"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:444
msgid "Imported file has invalid length"
msgstr "Zaimportowany plik jest niewłąściwej wielkości"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:453
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header"
msgstr ""
"Zaimportowany plik posiada rozszerzenie sav\n"
"lecz nie posiada właściwego nagłówka"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102
2009-08-09 23:01:41 +02:00
msgid ""
"Improves performance but causes glitches in most games which rely on proper "
"fog emulation.\n"
2009-08-09 23:01:41 +02:00
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Zwiększa wydajność, ale powoduje błędy w grach, które wymagają właściwej "
"emulacji mgły.\n"
2009-08-09 23:01:41 +02:00
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100
2009-08-09 23:01:41 +02:00
msgid ""
"Improves performance but causes lighting to disappear in most games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Zwiększa wydajność, ale powoduje zniknięcie świateł w większości grach.\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:347
2009-08-09 23:01:41 +02:00
msgid "In Game"
msgstr "W grze"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:592
msgid "In-Game"
msgstr "W grze"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301
2009-08-09 23:01:41 +02:00
msgid "Info"
msgstr "Info"
#: Source/Core/Common/Src/MsgHandler.cpp:65
msgid "Information"
msgstr "Informacja"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485
msgid "Input"
msgstr "Wejście"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60
msgid "Insert"
msgstr "Wstaw"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:175
msgid "Insert Encrypted or Decrypted code here..."
msgstr "Wprowadź zaszyfrowany/zdeszyfrowany kod tutaj..."
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:722
2009-08-09 23:01:41 +02:00
msgid "Insert SD Card"
msgstr "Włóż kartę SD"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33
msgid "Insert name here.."
msgstr "Wprowadź nazwę tutaj..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:209
msgid "Install WAD"
msgstr "Zainstaluj WAD"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:959
2009-08-09 23:01:41 +02:00
msgid "Install to Wii Menu"
msgstr "Zainstaluj do Wii Menu"
#: Source/Core/Core/Src/MemTools.cpp:248
msgid ""
"InstallExceptionHandler called, but this platform does not yet support it."
msgstr ""
"InstallExceptionHandler wywołany, ale ta platforma nie wspiera go jeszcze."
2009-08-09 23:01:41 +02:00
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1379
=======
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1363
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1379
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "Installing WAD..."
msgstr "Instalacja WAD..."
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530
2009-08-09 23:01:41 +02:00
msgid "Interface"
msgstr "Interfejs"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:590
2009-08-09 23:01:41 +02:00
msgid "Interface Settings"
msgstr "Ustawienia interfejsu"
2011-12-18 20:40:09 +01:00
#: Source/Core/Core/Src/State.cpp:242
2009-08-09 23:01:41 +02:00
msgid "Internal LZO Error - compression failed"
msgstr "Wewnętrzny błąd LZO - kompresja nie powiodła się"
2011-12-18 20:40:09 +01:00
#: Source/Core/Core/Src/State.cpp:338
2009-08-09 23:01:41 +02:00
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Wewnętrzny błąd LZO - dekompresja nie powiodła się (%d) (%li, %li) \n"
"Wczytaj stan ponownie"
2011-12-18 20:40:09 +01:00
#: Source/Core/Core/Src/State.cpp:461
2009-08-09 23:01:41 +02:00
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Wewnętrzny błąd LZO - lzo_init() nie powiodło się"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:349
2009-08-09 23:01:41 +02:00
msgid "Internal Resolution:"
msgstr "Wewnętrzna rozdzielczość:"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244
2009-08-09 23:01:41 +02:00
msgid "Interpreter (VERY slow)"
msgstr "Interpreter (BARDZO wolny)"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346
2009-08-09 23:01:41 +02:00
msgid "Intro"
msgstr "Intro"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194
#, c-format
msgid "Invalid Size(%x) or Magic word (%x)"
msgstr "Niewłaściwy rozmiar (%x) lub Magic word (%x)"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:611
msgid "Invalid Value!"
msgstr "Niewłaściwa wartość!"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464
msgid "Invalid bat.map or dir entry"
msgstr "Niewłaściwe bat.map lub wejście folderu"
2011-12-18 20:40:09 +01:00
#: Source/Core/Core/Src/CoreTiming.cpp:536
2009-08-09 23:01:41 +02:00
#, c-format
msgid "Invalid event type %i"
msgstr "Niewłaściwy typ zdarzenia %i"
#: Source/Core/Core/Src/HW/DVDInterface.cpp:314
msgid "Invalid file"
msgstr "Niewłaściwy plik"
#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40
#, c-format
msgid ""
"Invalid opening.bnr found in gcm:\n"
"%s\n"
" You may need to redump this game."
msgstr ""
"Niewłaściwy opening.bnr odnaleziony w gcm:\n"
"%s\n"
"Będziesz musiał ponownie zrzucić grę."
2011-12-18 20:40:09 +01:00
#: Source/Core/Core/Src/Movie.cpp:503
2009-08-09 23:01:41 +02:00
msgid "Invalid recording file"
msgstr "Newłaściwy plik nagrania"
2011-12-18 20:40:09 +01:00
#: Source/Core/Core/Src/Core.cpp:489
2009-08-09 23:01:41 +02:00
msgid "Invalid state"
msgstr "Niewłaściwy stan"
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302
=======
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "Italian"
msgstr "Włoski"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:179
msgid "JAPAN"
msgstr "Japonia"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245
2009-08-09 23:01:41 +02:00
msgid "JIT Recompiler (recommended)"
msgstr "Rekompilator JIT (zalecany)"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:246
2009-08-09 23:01:41 +02:00
msgid "JITIL experimental recompiler"
msgstr "Eksperymentalny rekompilator JITIL"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303
2009-08-09 23:01:41 +02:00
msgid "Japanese"
msgstr "Japoński"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:184
msgid "KOREA"
msgstr "Korea"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:245
2009-08-09 23:01:41 +02:00
msgid "Key"
msgstr "Klawisz"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:285
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304
2009-08-09 23:01:41 +02:00
msgid "Korean"
msgstr "Koreański"
#. i18n: Left
2011-12-18 20:40:09 +01:00
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57
2009-08-09 23:01:41 +02:00
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39
msgid "L Button"
msgstr "L Button"
#. i18n: Left-Analog
2011-12-18 20:40:09 +01:00
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61
2009-08-09 23:01:41 +02:00
msgid "L-Analog"
msgstr "L-Analog"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586
2009-08-09 23:01:41 +02:00
msgid "Language:"
msgstr "Język:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:165
msgid "Last Overwritten State"
msgstr "Ostatni nadpisany stan"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:172
#: Source/Core/DolphinWX/Src/FrameTools.cpp:174
msgid "Last Saved State"
msgstr "Ostatni zapisany stan"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52
2009-08-09 23:01:41 +02:00
msgid "Left"
msgstr "Lewo"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60
msgid "Left Stick"
msgstr "Gałka lewa"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:261
2009-08-09 23:01:41 +02:00
msgid ""
"Left click to detect hotkeys.\n"
"Enter space to clear."
msgstr ""
"LPM by wykryc skróty klawiszowe.\n"
"Wciśnij spację by wyczyścic."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"LPM by wykryć wejście.\n"
"ŚPM by wyczyścic.\n"
"PPM więcej opcji."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"LPM/PPM więcej opcji.\n"
"ŚPM by wyczyścić."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219
msgid "Less Than"
msgstr "Mniej niż"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543
2009-08-09 23:01:41 +02:00
msgid "Limit by FPS"
msgstr "Limit FPS"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928
msgid "Load"
msgstr "Wczytaj"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:543
2009-08-09 23:01:41 +02:00
msgid "Load Custom Textures"
msgstr "Wczytaj własne tekstury"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:204
2009-08-09 23:01:41 +02:00
msgid "Load State Slot 1"
msgstr "Wczytaj stan Slot 1"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:205
2009-08-09 23:01:41 +02:00
msgid "Load State Slot 2"
msgstr "Wczytaj stan Slot 2"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:206
2009-08-09 23:01:41 +02:00
msgid "Load State Slot 3"
msgstr "Wczytaj stan Slot 3"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:207
2009-08-09 23:01:41 +02:00
msgid "Load State Slot 4"
msgstr "Wczytaj stan Slot 4"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:208
2009-08-09 23:01:41 +02:00
msgid "Load State Slot 5"
msgstr "Wczytaj stan Slot 5"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:209
2009-08-09 23:01:41 +02:00
msgid "Load State Slot 6"
msgstr "Wczytaj stan Slot 6"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:210
2009-08-09 23:01:41 +02:00
msgid "Load State Slot 7"
msgstr "Wczytaj stan Slot 7"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:211
2009-08-09 23:01:41 +02:00
msgid "Load State Slot 8"
msgstr "Wczytaj stan Slot 8"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:168
msgid "Load State..."
msgstr "Wczytaj stan..."
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1418
2009-08-09 23:01:41 +02:00
msgid "Load Wii System Menu"
msgstr "Wczytaj Wii System Menu"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1413
=======
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1402
msgid "Load Wii System Menu"
msgstr "Wczytaj Wii System Menu"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1397
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1418
msgid "Load Wii System Menu"
msgstr "Wczytaj Wii System Menu"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1413
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
#, c-format
msgid "Load Wii System Menu %d%c"
msgstr "Wczytaj Wii System Menu %d %c"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:113
2009-08-09 23:01:41 +02:00
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Wczytuje tekstury z User/Load/Textures/<game id>/\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:49
msgid "Load preset values from hack patterns available."
msgstr "Ładuje wartości wcześniej ustawione z dostępnych hack patterns"
#: Source/Core/DolphinWX/Src/Main.cpp:134
msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)"
msgstr "Wczytuje określony plik (DOL, ELF, GCM, ISO, WAD)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:590
msgid "Local"
msgstr "Lokalny"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:546
2009-08-09 23:01:41 +02:00
msgid "Lock Threads to Cores"
msgstr "Przypisz wątki do rdzeni"
#: Source/Core/DolphinWX/Src/LogWindow.h:51
msgid "Log"
msgstr "Log"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28
msgid "Log Configuration"
msgstr "Konfiguracja Logu"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80
msgid "Log Types"
msgstr "Typy logów"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75
msgid "Logger Outputs"
msgstr "Logger Outputs"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132
#: Source/Core/DolphinWX/Src/Frame.cpp:398
2009-08-09 23:01:41 +02:00
msgid "Logging"
msgstr "Logging"
#: Source/Core/Core/Src/NetPlayClient.cpp:255
msgid "Lost connection to server!"
msgstr "Połączenie z serwerem przerwane!"
#: Source/Core/DolphinWX/Src/Main.cpp:149
msgid "Low level (LLE) or high level (HLE) audio"
msgstr "Llow level (LLE) lub high level (HLE) audio"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42
msgid "M Button"
msgstr "M Button"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119
#, c-format
msgid ""
"MD5 mismatch\n"
" %016llx%016llx != %016llx%016llx"
msgstr ""
"MD5 niepoprawne\n"
" %016llx%016llx != %016llx%016llx"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312
msgid "MMU Speed Hack"
msgstr "MMU Speed Hack"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:526
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "Pliki MadCatz Gameshark(*.gcs)"
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:76
=======
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:76
>>>>>>> Update from master branch.
#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:47
2009-08-09 23:01:41 +02:00
msgid "Main Stick"
msgstr "Główna gałka"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467
2009-08-09 23:01:41 +02:00
msgid "Maker ID:"
msgstr "ID twórcy:"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:490
2009-08-09 23:01:41 +02:00
msgid "Maker:"
msgstr "Twórca:"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:102
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:105
msgid "Max"
msgstr "Max"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:450
msgid "Memcard already has a save for this title"
msgstr "Karta pamięci już posiada zapis dla tego tytułu"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:289
msgid "Memcard already opened"
msgstr "Karta pamięci już otwarta"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438
msgid "Memory Byte"
msgstr "Bajt pamięci"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "Memory Card"
msgstr "Karta pamięci"
#: Source/Core/DolphinWX/Src/MemcardManager.h:36
msgid ""
"Memory Card Manager WARNING-Make backups before using, should be fixed but "
"could mangle stuff!"
msgstr ""
"Memory Card Manager OSTRZEŻENIE - Twórz kopie zapasowe przed użyciem, "
"powinno zostać naprawione, ale może namieszać!"
2009-08-09 23:01:41 +02:00
#: Source/Core/Core/Src/CoreParameter.cpp:369
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"Nazwa karty pamięci w slocie %c jest niewłaściwa\n"
"Region nieokreślony\n"
"\n"
"Ścieżka slotu %c została zmieniona na\n"
"%s\n"
"Czy chcesz skopiować stary plik do nowej lokacji?\n"
#: Source/Core/Core/Src/HW/GCMemcard.cpp:126
2009-08-09 23:01:41 +02:00
msgid "Memorycard filesize does not match the header size"
msgstr "Wielkość pliku karty pamięci nie odpowiada wielkości nagłówka"
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47
msgid "Menu"
msgstr "Menu"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:86
2009-08-09 23:01:41 +02:00
msgid "Mic"
msgstr "Mikrofon"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:101
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104
msgid "Min"
msgstr "Min"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:582
2009-08-09 23:01:41 +02:00
msgid "Misc"
msgstr "Różne"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:735
2009-08-09 23:01:41 +02:00
msgid "Misc Settings"
msgstr "Ustawienia różne"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294
msgid "Modifier"
msgstr "Zmiennik"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107
2009-08-09 23:01:41 +02:00
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
2009-08-09 23:01:41 +02:00
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Modyfikuje tekstury by pokazały się w formacie w jakim są zakodowane. "
"Wymagany reset emulacji w większości przypadków.\n"
2009-08-09 23:01:41 +02:00
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/Src/LogWindow.cpp:113
msgid "Monospaced font"
msgstr "Nieproporcjonalna czcionka"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286
msgid "Motion Plus"
msgstr "Motion Plus"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290
2011-12-18 20:40:09 +01:00
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86
2009-08-09 23:01:41 +02:00
msgid "Motor"
msgstr "Motor"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:668
2009-08-09 23:01:41 +02:00
msgid ""
"Move the mouse pointer over an option to display a detailed description.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
msgstr ""
"Przesuń kursor myszy nad opcję by wyświetlić szczegółowy opis.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72
msgid "Multiply"
msgstr "Pomnóż"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325
msgid ""
"Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No "
"effect on emulated wiimotes."
msgstr ""
" Wycisza głośnik Wiilota. Naprawia losowe rozłączenia z prawdziwymi "
"Wiilotami. Brak efektu na emulowanych Wiilotach."
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126
msgid "NP Add"
msgstr "NP Add"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121
msgid "NP Begin"
msgstr "NP Begin"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129
msgid "NP Decimal"
msgstr "NP Decimal"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123
msgid "NP Delete"
msgstr "NP Delete"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130
msgid "NP Divide"
msgstr "NP Divide"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117
msgid "NP Down"
msgstr "NP Down"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120
msgid "NP End"
msgstr "NP End"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108
msgid "NP Enter"
msgstr "NP Enter"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124
msgid "NP Equal"
msgstr "NP Equal"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113
msgid "NP Home"
msgstr "NP Home"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122
msgid "NP Insert"
msgstr "NP Insert"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114
msgid "NP Left"
msgstr "NP Left"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125
msgid "NP Multiply"
msgstr "NP Multiply"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119
msgid "NP Page Down"
msgstr "NP Page Down"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118
msgid "NP Page Up"
msgstr "NP Page Up"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116
msgid "NP Right"
msgstr "NP Right"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127
msgid "NP Separator"
msgstr "NP Separator"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106
msgid "NP Space"
msgstr "NP Space"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128
msgid "NP Subtract"
msgstr "NP Subtract"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107
msgid "NP Tab"
msgstr "NP Tab"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115
msgid "NP Up"
msgstr "NP Up"
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455
=======
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:451
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49
msgid "Name:"
msgstr "Nazwa:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:564
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13
msgid "Name: "
msgstr "Nazwa:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:525
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:559
msgid "Native GCI files(*.gci)"
msgstr "Natywne pliki GCI(*.gci)"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161
msgid "New Scan"
msgstr "Nowe skanowanie"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797
msgid "Next Page"
msgstr "Następna strona"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165
msgid "Next Scan"
msgstr "Następne skanowanie"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:52
msgid "Nickname :"
msgstr "Ksywa:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:192
msgid "No Country (SDK)"
msgstr "No Country (SDK)"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:345
2009-08-09 23:01:41 +02:00
msgid "No ISOs or WADS found"
msgstr "Nie odnaleziono IOS/WAD"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508
#, c-format
msgid "No banner file found for title %s"
msgstr "Nie odnaleziono pliku banera dla tytułu %s"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:513
msgid "No docking"
msgstr "Brak dokowania"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385
msgid "No file loaded"
msgstr "Nie wczytano żadnego pliku"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:441
msgid "No free dir index entries"
msgstr "Brak wolnych wejść folderów"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421
msgid "No recorded file"
msgstr "Brak nagranego pliku"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501
#, c-format
msgid "No save folder found for title %s"
msgstr "Nie odnaleziono folderu zapisu dla tytułu %s"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32
#: Source/Core/DolphinWX/Src/NetWindow.cpp:598
msgid "None"
msgstr "Żadne"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305
2009-08-09 23:01:41 +02:00
msgid "Norwegian Bokmaal"
msgstr "Norweski"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216
msgid "Not Equal"
msgstr "Nie równe"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:869
2009-08-09 23:01:41 +02:00
msgid "Not Set"
msgstr "Nie ustawiono"
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/Main.cpp:596
=======
#: Source/Core/DolphinWX/Src/Main.cpp:597
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/Main.cpp:596
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "Not connected"
msgstr "Nie połączono"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:297
2009-08-09 23:01:41 +02:00
msgid "Notes"
msgstr "Notatki"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14
msgid "Notes: "
msgstr "Notatki:"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:70
#: Source/Core/DolphinWX/Src/FrameAui.cpp:73
#: Source/Core/DolphinWX/Src/FrameAui.cpp:579
#: Source/Core/DolphinWX/Src/FrameAui.cpp:620
#: Source/Core/DolphinWX/Src/FrameAui.cpp:628
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46
msgid "Notice"
msgstr "Uwagi"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102
msgid "Num Lock"
msgstr "Num Lock"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88
msgid "Number Of Codes: "
msgstr "Liczba kodów:"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26
2009-08-09 23:01:41 +02:00
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27
msgid "Nunchuk Acceleration"
msgstr "Acelerator Nunchak'a"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403
msgid "Object"
msgstr "Objekt"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124
msgid "Object Range"
msgstr "Zasięg objektu"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238
2009-08-09 23:01:41 +02:00
msgid "Off"
msgstr "Wyłączone"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61
msgid "Offset:"
msgstr "Offset:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438
#, c-format
msgid "Only %d blocks available"
msgstr "Dostępnych tylko %d bloków"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:433
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:182
=======
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:182
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "Open"
msgstr "Otwórz"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:941
2009-08-09 23:01:41 +02:00
msgid "Open &containing folder"
msgstr "Otwórz &folder zawartości"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:938
2009-08-09 23:01:41 +02:00
msgid "Open Wii &save folder"
msgstr "Otwórz folder &zapisów Wii"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:433
msgid "Open file..."
msgstr "Otwórz plik..."
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:53
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: nie można utworzyć kontekstu dla urządzenia %s"
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:65
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: nie można odnaleźć urządzeń dźwiękowych"
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:59
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: nie można otworzyć urządzenia %s"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:504
2009-08-09 23:01:41 +02:00
msgid "OpenCL Texture Decoder"
msgstr "OpenCL Texture Decoder"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:505
2009-08-09 23:01:41 +02:00
msgid "OpenMP Texture Decoder"
msgstr "OpenMP Texture Decoder"
#: Source/Core/DolphinWX/Src/Main.cpp:124
msgid "Opens the debugger"
msgstr "Otwiera debugera"
#: Source/Core/DolphinWX/Src/Main.cpp:129
msgid "Opens the logger"
msgstr "Otwiera logera"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298
2011-12-18 20:40:09 +01:00
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:94
2009-08-09 23:01:41 +02:00
msgid "Options"
msgstr "Opcje"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Orange"
msgstr "Pomarańczowy"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:470
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the the saves to a new memcard\n"
msgstr ""
"Kolejność plików w folderze niezgodna z kolejnościa bloków\n"
"PPM i wyeksportuj wszystkie zapisy,\n"
"następnie zaimportuj te zapisy do nowej karty pamięci\n"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:321
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:507
2009-08-09 23:01:41 +02:00
msgid "Other"
msgstr "Pozostałe"
#: Source/Core/Core/Src/NetPlayClient.cpp:206
msgid ""
"Other client disconnected while game is running!! NetPlay is disabled. You "
"manually stop the game."
msgstr ""
"Inny klient rozłączony podczas uruchomionej gry! NetPlay wyłączony. Musisz "
"ręcznie zatrzymać grę."
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485
msgid "Output"
msgstr "Wyjście"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:355
msgid "P&lay Recording..."
msgstr "Od&twórz nagranie"
#: Source/Core/Core/Src/HW/GCPad.cpp:29
msgid "Pad"
msgstr "Pad"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:600
msgid "Pad "
msgstr "Pad "
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34
msgid "Pads"
msgstr "Pady"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105
msgid "Page Down"
msgstr "Page Down"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104
msgid "Page Up"
msgstr "Page Up"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75
msgid "Pair Up"
msgstr "Parowanie"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35
msgid "Paragraph"
msgstr "Paragraf"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:63
msgid "Parameters"
msgstr "Paramerty"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:219
#, c-format
msgid "Partition %i"
msgstr "Partycja %i"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:293
msgid "Patches"
msgstr "Patche"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:534
2009-08-09 23:01:41 +02:00
msgid "Paths"
msgstr "Ścieżki"
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1621
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1622
=======
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1605
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1606
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1621
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1622
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48
msgid "Pause"
msgstr "Pause"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:402
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msgid "Per-Pixel Lighting"
msgstr "Per-Pixel Lighting"
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:349
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msgid "Perfect"
msgstr "Perfekcyjny"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:608
#, c-format
msgid "Perspective %d"
msgstr "Perspekrtywa %d"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153
#: Source/Core/DolphinWX/Src/FrameTools.cpp:437
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1630
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1631
=======
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1614
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1615
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1630
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1631
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "Play"
msgstr "Play"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192
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#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:192
2009-08-09 23:01:41 +02:00
msgid "Play Recording"
msgstr "Odtwórz nagranie"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:186
2009-08-09 23:01:41 +02:00
msgid "Play/Pause"
msgstr "Play/Pause"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:348
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msgid "Playable"
msgstr "Grywalny"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143
msgid "Playback Options"
msgstr "Opcje playback'u"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:288
msgid "Players"
msgstr "Gracze"
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1069
=======
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1053
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1069
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "Please confirm..."
msgstr "Potwierdź..."
#: Source/Core/DolphinWX/Src/FrameAui.cpp:578
msgid "Please create a perspective before saving"
msgstr "Proszę utworzyć perspektywę przed zapisem"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36
msgid "Plus-Minus"
msgstr "Plus-Minus"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306
2009-08-09 23:01:41 +02:00
msgid "Polish"
msgstr "Polski"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:672
2009-08-09 23:01:41 +02:00
msgid "Port 1"
msgstr "Port 1"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:673
2009-08-09 23:01:41 +02:00
msgid "Port 2"
msgstr "Port 2"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:674
2009-08-09 23:01:41 +02:00
msgid "Port 3"
msgstr "Port 3"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:675
2009-08-09 23:01:41 +02:00
msgid "Port 4"
msgstr "Port 4"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:81
#: Source/Core/DolphinWX/Src/NetWindow.cpp:114
msgid "Port :"
msgstr "Port :"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307
2009-08-09 23:01:41 +02:00
msgid "Portuguese"
msgstr "Portugalski"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308
2009-08-09 23:01:41 +02:00
msgid "Portuguese (Brazilian)"
msgstr "Portugalski (Brazylijski)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:396
2009-08-09 23:01:41 +02:00
msgid "Post-Processing Effect:"
msgstr "Post-Processing Effect:"
2011-12-18 20:40:09 +01:00
#: Source/Core/Core/Src/Movie.cpp:735
#, c-format
msgid "Premature movie end in PlayController. %u + 8 > %u"
msgstr ""
#: Source/Core/Core/Src/Movie.cpp:829
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %u"
msgstr ""
#: Source/Core/Core/Src/Movie.cpp:806
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %u"
msgstr ""
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:47
msgid "Presets: "
msgstr "Presets: "
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202
msgid "Prev Page"
msgstr "Poprzednia strona"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796
msgid "Previous Page"
msgstr "Poprzednia strona"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196
msgid "Previous Value"
msgstr "Poprzednia wartość"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57
msgid "Print"
msgstr "Drukuj"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898
msgid "Profile"
msgstr "Profil"
#: Source/Core/DolphinWX/Src/ISOProperties.h:55
msgid "Properties"
msgstr "Właściwości"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:296
msgid "Purge Cache"
msgstr "Purge Cache"
#: Source/Core/Common/Src/MsgHandler.cpp:66
msgid "Question"
msgstr "Pytanie"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:146
#: Source/Core/DolphinWX/Src/NetWindow.cpp:303
msgid "Quit"
msgstr "Zamknij"
#. i18n: Right
2011-12-18 20:40:09 +01:00
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59
2009-08-09 23:01:41 +02:00
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40
msgid "R Button"
msgstr "R Button"
#. i18n: Right-Analog
2011-12-18 20:40:09 +01:00
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:63
2009-08-09 23:01:41 +02:00
msgid "R-Analog"
msgstr "R-Analog"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:439
2009-08-09 23:01:41 +02:00
msgid "RAM"
msgstr "RAM"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:171
msgid "RUSSIA"
msgstr "Rosja"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532
msgid "Range"
msgstr "Zasięg"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:194
2009-08-09 23:01:41 +02:00
msgid "Read-only mode"
msgstr "Tryb tylko do odczytu"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:485
2009-08-09 23:01:41 +02:00
msgid "Real"
msgstr "Prawdziwy"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33
msgid "Real Wiimote"
msgstr "Prawdziwy Wiilot"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:81
msgid "Real Wiimotes"
msgstr "Prawdziwe Wiiloty"
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/Frame.cpp:163
msgid "Reconnect Wiimote Confirm"
msgstr "Potwierdzenie ponownego połączenia Wiilota"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97
msgid "Reconnect Wiimote on State Loading"
msgstr "Podłacz ponownie Wiilota gdy wczytywany jest stan"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336
msgid "Record"
msgstr "Nagranie"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159
msgid "Recording Info"
msgstr "Informacje nagrywania"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187
msgid "Recording Options"
msgstr "Opcje nagrywania"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Red"
msgstr "Czerwony"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Red Left"
msgstr "Czerwony lewo"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Red Right"
msgstr "Czerwony prawo"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This makes the rendered picture look less blocky.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select None."
msgstr ""
"Redukuje ilośc aliasingu powodowanego przez rasteryzowaną grafikę 3D.\n"
"Sprawia, że renderowany obraz jest bardziej wygładzony.\n"
"Bardzo obniża szybkość emulacji i czasem powoduje błędy.\n"
"\n"
"W razie wątpliwości, wybierz Żadne."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71
#: Source/Core/DolphinWX/Src/FrameTools.cpp:434
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907
2009-08-09 23:01:41 +02:00
msgid "Refresh"
msgstr "Odśwież"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:184
2009-08-09 23:01:41 +02:00
msgid "Refresh List"
msgstr "Odśwież listę"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:434
msgid "Refresh game list"
msgstr "Odśwież listę gier"
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:416
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:438
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752
=======
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:416
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:438
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "Remove"
msgstr "Usuń"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99
2009-08-09 23:01:41 +02:00
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Generuje scene jako wireframe.\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:305
2009-08-09 23:01:41 +02:00
msgid "Render to Main Window"
msgstr "Generuj w oknie głównym"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:188
=======
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:188
>>>>>>> Update from master branch.
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919
2009-08-09 23:01:41 +02:00
msgid "Reset"
msgstr "Reset"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190
msgid "Results"
msgstr "Wynik"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29
msgid "Return"
msgstr "Enter"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54
2009-08-09 23:01:41 +02:00
msgid "Right"
msgstr "Prawo"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61
msgid "Right Stick"
msgstr "Gałka prawa"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289
2011-12-18 20:40:09 +01:00
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:85
2009-08-09 23:01:41 +02:00
msgid "Rumble"
msgstr "Wibracje"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:504
2009-08-09 23:01:41 +02:00
msgid "Run DSP LLE on a dedicated thread (not recommended)."
msgstr "Wykonuj DSPLLE na dedykowanym wątku (niezalecane)."
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309
2009-08-09 23:01:41 +02:00
msgid "Russian"
msgstr "Rosyjski"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:162
msgid "Sa&ve State"
msgstr "Zapisz &stan"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473
msgid "Safe"
msgstr "Bezpieczny"
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:636
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:632
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:636
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "Sample Rate:"
msgstr "Wskaźnik próbkowania:"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181
#: Source/Core/DolphinWX/Src/FrameTools.cpp:459
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929
2009-08-09 23:01:41 +02:00
msgid "Save"
msgstr "Zapisz"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531
msgid "Save GCI as..."
msgstr "Zapisz GCI jako..."
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:213
2009-08-09 23:01:41 +02:00
msgid "Save State Slot 1"
msgstr "Zapisz stan Slot 1"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:214
2009-08-09 23:01:41 +02:00
msgid "Save State Slot 2"
msgstr "Zapisz stan Slot 2"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:215
2009-08-09 23:01:41 +02:00
msgid "Save State Slot 3"
msgstr "Zapisz stan Slot 3"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:216
2009-08-09 23:01:41 +02:00
msgid "Save State Slot 4"
msgstr "Zapisz stan Slot 4"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217
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#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:217
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msgid "Save State Slot 5"
msgstr "Zapisz stan Slot 5"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218
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#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:218
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msgid "Save State Slot 6"
msgstr "Zapisz stan Slot 6"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219
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#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:219
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msgid "Save State Slot 7"
msgstr "Zapisz stan Slot 8"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220
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#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:220
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msgid "Save State Slot 8"
msgstr "Zapisz stan Slot 9"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:164
msgid "Save State..."
msgstr "Zapisz stan..."
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:593
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:603
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msgid "Save as..."
msgstr "Zapisz jako..."
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1263
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msgid "Save compressed GCM/ISO"
msgstr "Zapisz spakowany GCM/ISO"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:459
msgid "Save current perspective"
msgstr "Zapisz bierzącą perspektywę"
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1252
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msgid "Save decompressed GCM/ISO"
msgstr "Zapisz wypakowany GCM/ISO"
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#: Source/Core/Core/Src/Movie.cpp:585
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#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "Stan zapisu filmu %s jest uszkodzony, nagrywanie zatrzymane..."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401
msgid "Scaled EFB Copy"
msgstr "Scaled EFB Copy"
<<<<<<< HEAD
<<<<<<< HEAD
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:634
=======
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:598
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:634
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
#, c-format
msgid "Scanning %s"
msgstr "Sknauję %s"
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:615
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msgid "Scanning for ISOs"
msgstr "Przeszukuję obrazy ISO"
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:616
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msgid "Scanning..."
msgstr "Przeszukuję"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:440
msgid "ScrShot"
msgstr "ScrShot"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103
msgid "Scroll Lock"
msgstr "Scroll Lock"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227
msgid "Search Filter"
msgstr "Filtr wyszukiwania"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:750
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msgid "Search Subfolders"
msgstr "Przeszukuj podfoldery"
#: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127
#: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168
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#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "Nie odnaleziono sekcji %s w SYSCONF"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494
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msgid "Select"
msgstr "Select"
<<<<<<< HEAD
<<<<<<< HEAD
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:749
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1158
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msgid "Select The Recording File"
msgstr "Wybierz plik nagrania"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:1367
=======
#: Source/Core/DolphinWX/Src/FrameTools.cpp:740
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1142
msgid "Select The Recording File"
msgstr "Wybierz plik nagrania"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1351
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/FrameTools.cpp:749
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1158
msgid "Select The Recording File"
msgstr "Wybierz plik nagrania"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1367
>>>>>>> Update from master branch.
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msgid "Select a Wii WAD file to install"
msgstr "Wybierz plik Wii WAD do zainstalowania"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74
msgid ""
"Select a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"Wybierz adapter sprzętowy.\n"
"\n"
"W razie wątpliwości, wybierz pierwszy."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:520
msgid "Select a save file to import"
msgstr "Wybierz plik zapisu do importowania"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:362
msgid "Select floating windows"
msgstr "Select floating windows"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:664
msgid "Select the file to load"
msgstr "Wybierz plik do wczytania"
<<<<<<< HEAD
<<<<<<< HEAD
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:1324
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msgid "Select the save file"
msgstr "Wybierz plik do zapisu"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:1473
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msgid "Select the state to load"
msgstr "Wybierz stan do wczytania"
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#: Source/Core/DolphinWX/Src/FrameTools.cpp:1487
=======
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1308
=======
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1324
>>>>>>> Update from master branch.
msgid "Select the save file"
msgstr "Wybierz plik do zapisu"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1473
msgid "Select the state to load"
msgstr "Wybierz stan do wczytania"
<<<<<<< HEAD
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1471
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1487
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "Select the state to save"
msgstr "Wybierz stan do zapisu"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n"
"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"Wybierz proporcje ekranu do renderingu:\n"
"Auto: Natywne proporcje\n"
"Wymuś 16:9: Rozciąga obraz do proporcji 16:9.\n"
"Wymuś 4:3: Rozciąga obraz do proporcji 4:3.\n"
"Rozciągnij do okna: Rozciąga obraz do wymiaru okna.\n"
"\n"
"W razie wątpliwości, wybierz Auto."
#: Source/Core/DolphinWX/Src/LogWindow.cpp:114
msgid "Selected font"
msgstr "Wybrana czcionka"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
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"\n"
"If unsure, use your desktop resolution.\n"
"If still unsure, use the highest resolution which works for you."
msgstr ""
"Wybiera rozdzielczość w trybie pełnoekranowym.\n"
"Powinno być zawsze większe bądź równe rozdzielczości wewnętrznej. Wzrost "
"wydajności nieistotny.\n"
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"\n"
"W razie wątpliwości, użyj rozdzielczości komputera.\n"
"Jeśli nadal masz wątpliwości, użyj najwyższej działającej rozdzielczości."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73
msgid ""
"Selects what graphics API to use internally.\n"
"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. "
"Direct3D 11 is somewhere between the two.\n"
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"Note that the Direct3D backends are only available on Windows.\n"
"\n"
"If unsure, use Direct3D 9."
msgstr ""
"Wybiera, które graficzne API ma być użyte wewnętrznie.\n"
"Direct3D 9 zazwyczaj jest najszybsze. OpenGL jest bardziej dokładne. "
"Direct3D 11 jest pomiędzy tymi opcjami.\n"
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"\n"
"W razie wątpliwości, użyj Direct3D 9."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:275
msgid "Send"
msgstr "Wyślij"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99
msgid "Sensor Bar Position:"
msgstr "Pozycja Sensor Bar'a"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74
msgid "Separator"
msgstr "Separator"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310
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msgid "Serbian"
msgstr "Serbski"
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:510
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:510
>>>>>>> Update from master branch.
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use"
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msgstr "Serial Port 1 - Port używany przez urządzenia takie jak net adapter"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492
msgid "Set"
msgstr "Ustaw"
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:942
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msgid "Set as &default ISO"
msgstr "Ustaw jako domyślne ISO"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798
#, c-format
msgid "Set as default Memcard %c"
msgstr "Ustaw jako domyślną kartę pamięci %c"
#: Source/Core/Core/Src/ActionReplay.cpp:462
#, c-format
msgid "SetARCode_IsActive: Index is greater than ar code list size %lu"
msgstr "SetARCode_IsActive: Indeks jest większy niz rozmiar listy kodu AR %lu"
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:338
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msgid "Settings..."
msgstr "Ustawienia..."
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#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:220
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msgid "SetupWiiMem: Cant find setting file"
msgstr "SetupWiiMem: Nie można odnaleźć pliku konfiguracyjnego"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272
msgid "Shake"
msgstr "Wstrząs"
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:488
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msgid "Short Name:"
msgstr "Krótka nazwa:"
#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:75
msgid "Shoulder Buttons"
msgstr "Przyciski tylnie"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:230
msgid "Show &Console"
msgstr "Pokaż &konsolę"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:228
msgid "Show &Log"
msgstr "Pokaż &Log"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:225
msgid "Show &Statusbar"
msgstr "Pokaż pasek &stanu"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:223
msgid "Show &Toolbar"
msgstr "Pokaż pasek &narzędzi"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:294
msgid "Show Drives"
msgstr "Pokaż napędy"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528
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msgid "Show EFB Copy Regions"
msgstr "Pokaż EFB Copy Regions"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:302
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msgid "Show FPS"
msgstr "Pokaż FPS"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:284
msgid "Show France"
msgstr "Pokaż Francję"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:270
msgid "Show GameCube"
msgstr "Pokaż GameCube"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:560
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msgid "Show Input Display"
msgstr "Pokaż Input Display"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:286
msgid "Show Italy"
msgstr "Pokaż Włochy"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:277
msgid "Show JAP"
msgstr "Pokaż Japonię"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:288
msgid "Show Korea"
msgstr "Pokaż Koreę"
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479
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msgid "Show Language:"
msgstr "Pokaż język:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:229
msgid "Show Log &Configuration"
msgstr "Pokaż &konfigurację logu"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:279
msgid "Show PAL"
msgstr "Pokaż PAL"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:267
msgid "Show Platforms"
msgstr "Pokaż platformy"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:276
msgid "Show Regions"
msgstr "Pokaż regiony"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:529
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msgid "Show Statistics"
msgstr "Pokaż statystyki"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:290
msgid "Show Taiwan"
msgstr "Pokaż Taiwan"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:281
msgid "Show USA"
msgstr "Pokaż USA"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:272
msgid "Show Wad"
msgstr "Pokaż WAD"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:268
msgid "Show Wii"
msgstr "Pokaż Wii"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491
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msgid "Show a confirmation box before stopping a game."
msgstr "Pokazuje okno potwierdzenia przed zatrzymaniem gry."
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492
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msgid ""
"Show a message box when a potentially serious error has occured.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also "
"mean that Dolphin suddenly crashes without any explanation at all."
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msgstr ""
"Pokazuje okno dialogowe gdy wystąpi potencjalnie poważny błąd.\n"
"Wyłączenie tego pozwoli uniknąć denerwujących i mało ważnych wiadomości, ale "
"może spowodować zamknięcie programu bez żadnego ostrzeżenia."
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#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812
msgid "Show first block"
msgstr "Pokaż pierwszy blok"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:811
msgid "Show save blocks"
msgstr "Pokaż bloki zapisu"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809
msgid "Show save comment"
msgstr "Pokaż komentarz zapisu"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:810
msgid "Show save icon"
msgstr "Pokaż ikonę zapisu"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808
msgid "Show save title"
msgstr "Pokaż tytuł zapisu"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104
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msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
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"\n"
"If unsure, leave this unchecked."
msgstr ""
"Pokaż liczbę renderowanych ramek na sekundę jako miara szybkości emulacji.\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/Src/Main.cpp:119
msgid "Show this help message"
msgstr "Pokaż wiadomość pomocy"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:292
msgid "Show unknown"
msgstr "Pokaż niewiadome"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106
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msgid ""
"Show various statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Pokaż różne statystyki.\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300
msgid "Sideways Wiimote"
msgstr "Willot bokiem"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283
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msgid "Simplified Chinese"
msgstr "Chiński uproszczony"
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#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:299
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msgid "Size"
msgstr "Rozmiar"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:655
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msgid "Skip BIOS"
msgstr "Pomiń BIOS"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:503
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msgid "Skip Dest. Alpha Pass"
msgstr "Pomiń Dest. Alpha Pass"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448
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msgid "Skip EFB Access from CPU"
msgstr "Pomiń EFB Access z CPU"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103
msgid ""
"Skip the destination alpha pass used in many games for various graphical "
"effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Pomiń destination alpha pass używany w wielu grach dla niektórych efektów "
"graficznych.\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:126
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msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"Sometimes also increases visual quality.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
2009-08-09 23:01:41 +02:00
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Przyspiesza kopie EFB do RAMu, poświęcając dokładność emulacji.\n"
"Czasami poprawia jakość grafiki.\n"
"Jeśli odczuwasz jakieś błędy, spróbuj podnieść dokładność cachu tekstur lub "
"wyłącz tą opcję.\n"
2009-08-09 23:01:41 +02:00
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:387
#: Source/Core/DolphinWX/Src/FrameTools.cpp:399
#, c-format
msgid "Slot %i"
msgstr "Slot %i"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:659
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msgid "Slot A"
msgstr "Slot A"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:660
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msgid "Slot B"
msgstr "Slot B"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59
msgid "Snapshot"
msgstr "Snapshot"
#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52
msgid "Software Renderer"
msgstr "Renderer Programowy"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:83
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
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"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"Renderowanie programowe jest znacznie wolniejsze niż pozostałe opcje.\n"
"Użyteczne tylko w przypadku debugowania.\n"
"Czy na pewno chcesz włączyć renderowanie programowe? W razie wątpliwości, "
"wybierz 'Nie'."
2009-08-09 23:01:41 +02:00
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:622
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msgid "Sound Settings"
msgstr "Ustawienia dźwięku"
#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70
#, c-format
msgid "Sound backend %s is not valid."
msgstr "Niewłaściwy sound beckend %s."
#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59
#, c-format
msgid "Sound buffer creation failed: %s"
msgstr "Utworzenie bufora dźwięku nie powiodło się: %s"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31
msgid "Space"
msgstr "Space"
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:483
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311
=======
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:483
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "Spanish"
msgstr "Hiszpański"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:103
msgid "Speaker Volume:"
msgstr "Poziom głośnika:"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92
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msgid ""
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality a lot but is also quite heavy on performance and might cause "
"glitches in certain games.\n"
"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less "
"issues. Generally speaking, the lower the internal resolution is, the better "
"your performance will be.\n"
2009-08-09 23:01:41 +02:00
"\n"
"If unsure, select 640x528."
msgstr ""
"Określa rozdzielczość do renderowania. Wysoka rozdzielczość podniesie jakość "
"grafiki, ale znacznie obciąża wydajność i może powodować błędy w niektórych "
"grach.\n"
"\"Wiele z 640x528\" jest wolniejsze od \"Rozmiar Okna\", ale powoduje mniej "
"błędów. Ogólnie mówiąc, im mniejsza rozdzielczość wewnętrzna, tym lepsza "
"będzie wydajność.\n"
2009-08-09 23:01:41 +02:00
"\n"
"W razie wątpliwości, wybierz 640x528."
#: Source/Core/DolphinWX/Src/Main.cpp:144
msgid "Specify a video backend"
msgstr "Wybierz video backend"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316
msgid "Speed up Disc Transfer Rate"
msgstr "Przyspiesz Disc Transfer Rate"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243
msgid "Square Stick"
msgstr "Square Stick"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80
msgid "Standard Controller"
msgstr "Standard Controller"
<<<<<<< HEAD
<<<<<<< HEAD
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#: Source/Core/Core/Src/HW/GCPadEmu.cpp:50
=======
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:50
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38
#: Source/Core/DolphinWX/Src/NetWindow.cpp:309
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:207
msgid "Start &NetPlay"
msgstr "Start &NetPlay"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:352
msgid "Start Re&cording"
msgstr "&Rozpocznij nagrywanie"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191
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#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:191
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msgid "Start Recording"
msgstr "Rozpocznij nagrywanie"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:300
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msgid "State"
msgstr "Stan"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177
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#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:177
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msgid "State Saves"
msgstr "Stany zapisu"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53
msgid "Stick"
msgstr "Gałka"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315
#: Source/Core/DolphinWX/Src/FrameTools.cpp:438
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187
<<<<<<< HEAD
<<<<<<< HEAD
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#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:187
=======
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:187
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/NetWindow.cpp:312
msgid "Stop"
msgstr "Stop"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96
msgid ""
"Store EFB copies in GPU texture objects.\n"
"This is not so accurate, but it works well enough for most games and gives a "
"great speedup over EFB to RAM.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Przechowuje kopie EFB w obiektach tekstur GPU.\n"
"Niezbyt dokładne, ale działa wystarczająco dobrze w większości grach i daje "
"dobrego kopa przy EFB do RAMu :D.\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:282
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msgid "Stretch to Window"
msgstr "Rozciągnij do okna"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43
msgid "Strum"
msgstr "Struny"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75
msgid "Subtract"
msgstr "Wyciągnij"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77
#, c-format
msgid "Successfully exported file to %s"
msgstr "Sukcesywnie wyeksportowano plik do %s"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56
msgid "Successfully imported save files"
msgstr "Importowanie zapisów zakończone powodzeniem"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263
msgid "Swing"
msgstr "Zamach"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:684
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:732
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msgid "System Language:"
msgstr "Język systemu:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:187
msgid "TAIWAN"
msgstr "Taiwan"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:144
#: Source/Core/DolphinWX/Src/TASInputDlg.h:32
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msgid "TAS Input"
msgstr "Wejście TAS"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28
msgid "Tab"
msgstr "Tab"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:509
msgid "Tab split"
msgstr "Tab split"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37
msgid "Table Left"
msgstr "Talerz lewo"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38
msgid "Table Right"
msgstr "Talerz prawo"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:368
#: Source/Core/DolphinWX/Src/FrameTools.cpp:440
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197
<<<<<<< HEAD
<<<<<<< HEAD
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#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:197
=======
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:197
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "Take Screenshot"
msgstr "Zrób zdjęcie"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:81
msgid "TaruKonga (Bongos)"
msgstr ""
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#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489
msgid "Test"
msgstr "Test"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:438
msgid "Texture"
msgstr "Tekstura"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:455
msgid "Texture Cache"
msgstr "Cache tekstur"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530
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msgid "Texture Format Overlay"
msgstr "Format pokrycia tekstur"
#: Source/Core/Core/Src/CoreParameter.cpp:228
msgid "The WAD has been installed successfully"
msgstr "WAD zainstalowany poprawnie"
#: Source/Core/Core/Src/ActionReplay.cpp:197
msgid "The address is invalid"
msgstr "Nieprawidłowy adres"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:509
msgid "The checksum was successfully fixed"
msgstr "Suma kontrolna poprawnie naprawiona"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1175
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msgid "The chosen directory is already in the list"
msgstr "Wybrany folder jest już na liście"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1182
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1210
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1276
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#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"Plik %s już istnieje.\n"
"Zastąpić?"
#: Source/Core/AudioCommon/Src/WaveFile.cpp:51
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"Nie można otworzyć pliku %s do zapisu. Sprawdź czy nie jest używany przez "
"inny program."
2009-08-09 23:01:41 +02:00
#: Source/Core/AudioCommon/Src/WaveFile.cpp:44
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "Plik %s jest już otwarty, nagłówek pliku nie zostanie zapisany."
#: Source/Core/Core/Src/Boot/Boot.cpp:313
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#, c-format
msgid "The file you specified (%s) does not exist"
msgstr "Plik, który wybrałeś (%s) nie istnieje"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:627
msgid "The name can not be empty"
msgstr "Nazwa nie może być pusta"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:619
msgid "The name can not contain the character ','"
msgstr "Nazwa nie może zawierać znaku ','"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:141
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "Wynikowy odszyfrowany kod AR nie zawiera żadnych linii."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98
msgid ""
"The safer you adjust this, the less likely the emulator will be missing any "
"texture updates from RAM.\n"
"\n"
"If unsure, use the second-fastest value from the right."
msgstr ""
"Im bezpieczniejsze dasz ustawienia, tym mniej prawdopodobne, że emulator "
"pominie aktualizacje tekstur z RAMu.\n"
"\n"
"W razie wątpliwości, wybierz drugą najszybszą wartość od prawej."
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:447
msgid "The save you are trying to copy has an invalid file size"
msgstr "Zapis, który chcesz skopiować posiada niewłaściwą wielkość pliku."
#: Source/Core/DolphinWX/Src/Main.cpp:353
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"Wybrany język nie jest wspierany przez Twój system. Ustawienia domyślne."
2009-08-09 23:01:41 +02:00
#: Source/Core/Core/Src/NetPlayClient.cpp:43
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "Wersje NetPlay klienta i serwera są niekompatybilne!"
#: Source/Core/Core/Src/NetPlayClient.cpp:40
msgid "The server is full!"
msgstr "Serwer pełny!"
#: Source/Core/Core/Src/NetPlayClient.cpp:46
msgid "The server responded: the game is currently running!"
msgstr "Odpowiedź serwera: gra aktualnie uruchomiona!"
#: Source/Core/Core/Src/NetPlayClient.cpp:49
msgid "The server sent an unknown error message!"
msgstr "Serwer odesłał nieznany błąd!"
#: Source/Core/Core/Src/CoreParameter.cpp:122
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "Wskazany plik \"%s\" nie istnieje."
#: Source/Core/Core/Src/ActionReplay.cpp:198
msgid "The value is invalid"
msgstr "Niewłaściwa wartość"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:577
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msgid "Theme"
msgstr "Styl"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:602
msgid "Theme selection went wrong"
msgstr "Wybór stylu nieudany"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr ""
"Tutaj musi być ticket dla 00000001/00000002. Twój zrzut NAND jes "
"prawdopodobnie niekompletny."
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Te ustawienia przewyższaja źródłowe ustawienia programu.\n"
"Nieokreślone ustawienia odczytywane są ze źródłowych."
#: Source/Core/Core/Src/ActionReplay.cpp:356
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Ten symulator action replay nie wspiera kodów, które modyfikują Action "
"Replay'a."
2009-08-09 23:01:41 +02:00
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:513
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msgid "This could cause slow down in Wii Menu and some games."
msgstr "Może powodować spowolnienie w Wii Menu i niektórych grach."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119
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msgid ""
"This feature allows you to change the game's camera.\n"
"Hold the right mouse button and move the mouse to pan the camera around. "
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press "
"SHIFT+R to reset the camera.\n"
2009-08-09 23:01:41 +02:00
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ta funkcja pozwala na wykorzystanie kamery gry.\n"
"Przytrzymaj prawy przycisk myszy i poruszaj by obracać kamerą. Przytrzymaj "
"SHIFT i naciśnij jeden z klawiszy WSAD by zmienić dystans kamery (SHIFT+0 "
"porusza szybciej i SHIFT+9 porusza wolniej). Naciśnij SHIFT+R by zresetować "
"kamerę.\n"
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"\n"
"W razie wątpliwości, pozostaw wyłączone."
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:505
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msgid ""
"This is used to control game speed by sound throttle.\n"
"Disabling this could cause abnormal game speed, such as too fast.\n"
"But sometimes enabling this could cause constant noise.\n"
"\n"
"Keyboard Shortcut <TAB>: Hold down to instantly disable Throttle."
msgstr ""
"Ustawienia te wykorzystywane są do kontrolowania szybkości gry przez sound "
"throttle(spowalnianie dźwięku).\n"
"Wyłączenie tego może spowodować nienormalne działanie gry, np. zbyt szybkie "
"działanie.\n"
2009-08-09 23:01:41 +02:00
"Czasami powoduje stały szum.\n"
"\n"
"Skrót klawiszowy <TAB>: Przytrzymaj by natychmiastowo wyłączyc Audio "
"Throttle."
2009-08-09 23:01:41 +02:00
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503
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msgid "This is used to play music tracks, like BGM."
msgstr "Jest to używane do odtwarzania muzyki, BGM."
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:484
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msgid ""
"This splits the Video and CPU threads, so they can be run on separate "
"cores.\n"
"Causes major speed improvements on PCs with more than one core, but can also "
"cause occasional crashes/glitches."
2009-08-09 23:01:41 +02:00
msgstr ""
"Rozdziela wątki wideo i CPU tak by mogły działać na osobnych rdzeniach.\n"
"Znacznie zwiększa wydajność na komputerach z więcej niż jednym rdzeniem, ale "
"powoduje także okazjonalne błedy."
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283
msgid "This will let you Manually Edit the INI config file"
msgstr "Pozwala na ręczną edycję pliku konfiguracyjnego."
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254
msgid "Threshold"
msgstr "Threshold"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266
msgid "Tilt"
msgstr "Przechylenie"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:625
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:292
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msgid "Title"
msgstr "Tytuł"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133
msgid "To"
msgstr "Do"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66
msgid "Toggle All Log Types"
msgstr "Przełącz wszystkie typy logów"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:439
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:196
=======
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/GCMicDlg.cpp:196
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "Toggle Fullscreen"
msgstr "Przełącz na pełny ekran"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:274
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:274
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "Top"
msgstr "Góra"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284
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msgid "Traditional Chinese"
msgstr "Chiński tradycyjny"
#: Source/Core/Core/Src/Boot/Boot.cpp:407
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msgid "Tried to load an unknown file type."
msgstr "Próbowano odczytać nieznany typ pliku."
2011-12-18 20:40:09 +01:00
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:80
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msgid "Triggers"
msgstr "Spusty"
#: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115
2009-08-09 23:01:41 +02:00
msgid "Trying to read from invalid SYSCONF"
msgstr "Próba odczytu z niewłaściwego SYSCONF"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr ""
"Próba odczytu z niewłaściwego SYSCONF\n"
"bt id Wiilota niedostępne"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:312
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msgid "Turkish"
msgstr "Turecki"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Turntable"
msgstr "DJ Gramofon"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70
msgid "Type"
msgstr "Typ"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30
msgid "UDP Port:"
msgstr "Port UDP:"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12
2009-08-09 23:01:41 +02:00
msgid "UDP Wiimote"
msgstr "UDP Wiilot"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:195
msgid "UNKNOWN"
msgstr "Nieznany"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:224
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
"Nie można utworzyć patcha z podanych wartości.\n"
"Wejście nie zostało zmienione."
2009-08-09 23:01:41 +02:00
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:123
#, c-format
msgid ""
"Unable to parse line %lu of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
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"Would you like to ignore this line and continue parsing?"
msgstr ""
"Nie można przeanalizować %lu linii wprowadzonego kodu AR jako poprawnego "
"zaszyfrowanego/odszyfrowanego kodu. Sprawdź poprawność wpisanego kodu.\n"
2009-08-09 23:01:41 +02:00
"Czy chcesz pominąć linię i kontynuować analizę?"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:404
#, c-format
msgid "Undefined %i"
msgstr "Niezdefiniowane %i"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:176
msgid "Undo Load State"
msgstr "Cofnij wczytywanie stanu"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215
msgid "Unknown"
msgstr "Nieznany"
#: Source/Core/Core/Src/HW/DVDInterface.cpp:894
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Nieznane polecenie DVD %08x - poważny błąd"
#: Source/Core/Common/Src/SysConf.cpp:145
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "Nieznany typ wejścia %i w SYSCONF (%s@%x)!"
#: Source/Core/Core/Src/NetPlayClient.cpp:228
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Nieznana wiadomość o ID: %d"
#: Source/Core/Core/Src/NetPlayServer.cpp:504
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr "Nieznana wiadomość o ID: %d od gracza: %d Gracz wylatuje!"
<<<<<<< HEAD
<<<<<<< HEAD
=======
#: Source/Core/Core/Src/HW/Memmap.cpp:633
#, c-format
msgid ""
"Unknown pointer %#08x\n"
"Continue?"
msgstr ""
"Nieznany wskaźnik %#08x\n"
"Kontynuować?"
>>>>>>> Update translation files for recent changes in the code.
=======
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53
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msgid "Up"
msgstr "Góra"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17
msgid "Update"
msgstr "Aktualizuj"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301
msgid "Upright Wiimote"
msgstr "Willot pionowo"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:717
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msgid "Use EuRGB60 Mode (PAL60)"
msgstr "Użyj trybu EuRGB60 (PAL60)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:293
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msgid "Use Fullscreen"
msgstr "Użyj trybu pełnoekranowego"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574
msgid "Use Hex"
msgstr "Użyj HEX"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:583
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msgid "Use Panic Handlers"
msgstr "Użyj Panic Handlers"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123
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msgid ""
"Use multiple threads to decode textures.\n"
"Might result in a speedup (especially on CPUs with more than two cores).\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Używa wielu wątków do dekodowania tekstur.\n"
"Możliwe przyspieszenie (zwłaszcza dla CPU z więcej niż 2 rdzeniami).\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:127
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msgid ""
"Usually if shader compilation fails, an error message is displayed.\n"
"However, one may skip the popups to allow interruption free gameplay by "
"checking this option.\n"
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"\n"
"If unsure, leave this unchecked."
msgstr ""
"Zazwyczaj, jeśli kompilacja shaderów nie powiedzie się, jest wyświetlany "
"błąd.\n"
"Jednak, można pominąć wyskakujące okienka by cieszyć się nieprzerwaną grą "
"gdy zaznaczymy tą opcję.\n"
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"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:551
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msgid "Utility"
msgstr "Narzędzie"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:292
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msgid "V-Sync"
msgstr "V-Sync"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209
msgid "Value"
msgstr "Wartość"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72
msgid "Value:"
msgstr "Wartość:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:571
msgid "Value: "
msgstr "Wartość:"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53
msgid "Verbosity"
msgstr "Verbosity"
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:388
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msgid "Video"
msgstr "Wideo"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:484
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msgid "Virtual"
msgstr "Wirtualny"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:629
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msgid "Volume"
msgstr "Poziom"
#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:496
#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:525
#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:546
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "Instalacja WAD nie powiodła się: błąd tworzenia %s"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Czekaj na sygnał wertykalny by zapobiec rozdarciu.\n"
"Obniża wydajność jeśli szybkość emulacji jest poniżej 100%.\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/Common/Src/MsgHandler.cpp:67
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48
#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84
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msgid "Warning"
msgstr "Ostrzeżenie"
#: Source/Core/Core/Src/Boot/Boot.cpp:272
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msgid "Warning - starting DOL in wrong console mode!"
msgstr "Ostrzeżenie - uruchomienie DOL w złym trybie konsoli!"
#: Source/Core/Core/Src/Boot/Boot.cpp:322
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msgid "Warning - starting ELF in wrong console mode!"
msgstr "Ostrzeżenie - uruchomienie ELF w złym trybie konsoli!"
#: Source/Core/Core/Src/Boot/Boot.cpp:217
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msgid "Warning - starting ISO in wrong console mode!"
msgstr "Ostrzeżenie - uruchomienie ISO w złym trybie konsoli!"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"Ostrzeżenie! Zaleca się wykonać kopię wszystkich plików w folderze:\n"
"%s\n"
"Kontynuować?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:582
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr ""
"Ostrzeżenie: Wszystkie zapisy zostaną nadpisane w folderze:\n"
"%s\n"
"i mają taką samą nazwę jak plik na Twojej karcie pamięci\n"
"Kontynuować?"
2011-12-18 20:40:09 +01:00
#: Source/Core/Core/Src/Movie.cpp:629
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (frame %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
msgstr ""
#: Source/Core/Core/Src/Movie.cpp:646
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
#: Source/Core/Core/Src/Movie.cpp:655
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %d. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %d, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %d, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
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#: Source/Core/AudioCommon/Src/WaveFile.cpp:106
#: Source/Core/AudioCommon/Src/WaveFile.cpp:120
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - plik nie jest otwarty."
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:564
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msgid "Widescreen Hack"
msgstr "Widescreen Hack"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311
msgid "Width"
msgstr "Szerokość"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:533
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msgid "Wii"
msgstr "Wii"
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:368
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msgid "Wii Console"
msgstr "Konsola Wii"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:784
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msgid "Wii NAND Root:"
msgstr "Źródło Wii NAND:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:204
msgid "Wii Save Import"
msgstr "Import zapisów Wii"
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1326
=======
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1310
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1326
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "Wii save files (*.bin)|*.bin"
msgstr "Pliki zapisu Wii (*.bin)|*.bin"
#: Source/Core/DiscIO/Src/WiiWad.cpp:81
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: nie moża odczytać z pliku"
#: Source/Core/Core/Src/HW/Wiimote.cpp:16
#: Source/Core/DolphinWX/Src/FrameTools.cpp:446
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msgid "Wiimote"
msgstr "Wiilot"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:30
#, c-format
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msgid "Wiimote %i"
msgstr "Wiilot %i"
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#: Source/Core/DolphinWX/Src/Frame.cpp:162
#, c-format
msgid ""
"Wiimote %i has been disconnected by system.\n"
"Maybe this game doesn't support multi-wiimote,\n"
"or maybe it is due to idle time out or other reason.\n"
"Do you want to reconnect immediately?"
msgstr ""
"Wiilot %i rozłączony przez system.\n"
"Może ta gra nie wpsiera kilku wiilotów,\n"
"lub zbyt długi czas nieobecności lub coś innego.\n"
"Połączyć ponownie?"
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/Main.cpp:598
=======
#: Source/Core/DolphinWX/Src/Main.cpp:599
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/Main.cpp:598
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "Wiimote Connected"
msgstr "Wiilot połączony"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96
msgid "Wiimote Motor"
msgstr "Wiilot Motor"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:446
msgid "Wiimote settings"
msgstr "Ustawienia Wiilota"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:57
msgid "Wiimotes"
msgstr "Wiiloty"
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#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131
msgid "Windows Left"
msgstr "Windows Left"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133
msgid "Windows Menu"
msgstr "Windows Menu"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132
msgid "Windows Right"
msgstr "Windows Right"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:129
msgid "Word Wrap"
msgstr "Zawijanie wierszy"
<<<<<<< HEAD
<<<<<<< HEAD
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1380
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1149
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1282
=======
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1364
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1327
>>>>>>> Update translation files for recent changes in the code.
=======
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1380
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1149
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1282
>>>>>>> Update from master branch.
2009-08-09 23:01:41 +02:00
msgid "Working..."
msgstr "Pracuję..."
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61
msgid "Write to Console"
msgstr "Wpisz do konsoli"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59
msgid "Write to File"
msgstr "Wpisz do pliku"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63
msgid "Write to Window"
msgstr "Wpisz do okna"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60
#, c-format
msgid "XAudio2 CreateSourceVoice failed: %#X"
msgstr "XAudio2 CreateSourceVoice nie powiodło się: %#X"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114
#, c-format
msgid "XAudio2 init failed: %#X"
msgstr "Inicjalizacja XAudio2 nie powiodła się: %#X"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124
#, c-format
msgid "XAudio2 master voice creation failed: %#X"
msgstr "Utworzenie XAudio2 master voice nie powiodło się: %#X"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Yellow"
msgstr "Żółty"
#: Source/Core/Core/Src/DSP/DSPCore.cpp:107
msgid ""
"You are using free dsp roms made by Dolphin Team.\n"
"Only Zelda ucode games will work correctly with them.\n"
msgstr ""
"Używasz darmowych romów dsp stowrzonych przez Zespół Dolphin'a.\n"
"Tylko gry Zelda ucode będą działały poprawnie.\n"
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#: Source/Core/DolphinWX/Src/FrameAui.cpp:72
msgid "You can't close panes that have pages in them."
msgstr "Nie możesz zamknąć paneli jeśli są w nich strony."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:194
msgid "You must choose a game!!"
msgstr "Wybierz grę!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:604
msgid "You must enter a name!"
msgstr "Musisz wprowadzić nazwę!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr ""
"Musisz wprowadzić poprawną wartość dziesiętną, szestnastkową lub ósemkową."
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#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607
msgid "You must enter a valid profile name."
msgstr "Musisz wprowadzić poprawną nazwę profilu."
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:881
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msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Musisz ponownie uruchomić program w celu zaaplikowania zmian."
#: Source/Core/Core/Src/CoreParameter.cpp:177
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"Twój plik GMC/ISO wygląda na niewłaściwy (niewłaściwy kraj).\n"
"Kontynuować w regionie PAL?"
#: Source/Core/Common/Src/SysConf.cpp:58
#, c-format
msgid ""
"Your SYSCONF file is the wrong size.\n"
"It should be 0x%04x (but is 0x%04llx)\n"
"Do you want to generate a new one?"
msgstr ""
"Twój plik SYSCONF posiada niewłaściwy rozmiar.\n"
"Powinno być 0x%04x (jest 0x%04llx)\n"
"Czy chcesz wygenerować nowy?"
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:331
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msgid "ZTP hack"
msgstr "ZTP hack"
#: Source/Core/Core/Src/ActionReplay.cpp:388
msgid "Zero 3 code not supported"
msgstr "Kod 3 zero niewspierany"
#: Source/Core/Core/Src/ActionReplay.cpp:410
#, c-format
msgid "Zero code unknown to dolphin: %08x"
msgstr "Kod zero nieznany dla programu: %08x"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464
msgid "[ waiting ]"
msgstr "[ czekam ]"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108
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msgid ""
"[BROKEN]\n"
"Highlight regions the EFB was copied from.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"[NIE DZIAŁA]\n"
"Podświetla regiony skopiowane z EFB.\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:90
msgid "[Custom]"
msgstr "[Własne]"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121
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msgid ""
"[EXPERIMENTAL]\n"
"Aims to speed up emulation by offloading texture decoding to the GPU using "
"the OpenCL framework.\n"
"However, right now it's known to cause texture defects in various games. "
"Also it's slower than regular CPU texture decoding in most cases.\n"
2009-08-09 23:01:41 +02:00
"\n"
"If unsure, leave this unchecked."
msgstr ""
"[EKSPERYMENTALNE]\n"
"Celuje w przyspieszenie emulacji poprzez przełożenie dekodowania tekstur na "
"GPU wykorzystując frameworki OpenCL.\n"
"Jednak, w tej chwili jest znane z powodowania defektów tekstur w niektórych "
"grach. Dodatkowo jest wolniejsze od powszechnego dekodowania tekstur przez "
"CPU w większości przypadków.\n"
2009-08-09 23:01:41 +02:00
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122
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msgid ""
"[EXPERIMENTAL]\n"
"Speeds up emulation a bit by caching display lists.\n"
"Possibly causes issues though.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"[EKSPERYMENTALNE]\n"
"Przyspiesza emulację nieznacznie poprzez caching display lists.\n"
"Możliwe błędy.\n"
"\n"
"W razie wątpliwości, pozostaw wyłączone."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512
msgid "^ ADD"
msgstr "^ ADD"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:760
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msgid "apploader (.img)"
msgstr "apploader (.img)"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185
msgid "failed to read bk header"
msgstr "Odczyt nagłówka bk nie powiódł się"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375
#, c-format
msgid "failed to read data from file: %s"
msgstr "Odczyt z pliku %s nie powiódł się"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97
msgid "failed to read header"
msgstr "Odczyt nagłówka nie powiódł się"
2011-12-18 20:40:09 +01:00
#: Source/Core/Core/Src/HW/Memmap.cpp:495
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#, c-format
msgid "iCacheJIT: Reading Opcode from %x. Please report."
msgstr "iCacheJIT: Odczyt Opcode z %x. Raportuj."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108
#, c-format
msgid "not a wii save or read failure for file header size %x"
msgstr "to nie jest zapis Wii lub błąd odczytu rozmiaru nagłówka pliku %x"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461
msgid "s"
msgstr "s"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443
#, c-format
msgid "unknown cmd 0x%08x"
msgstr "nieznane polecenie 0x%08x"
2011-12-18 20:40:09 +01:00
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1062
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msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute zwrócił -1 przy uruchamianiu programu!"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55
msgid "zFar Correction: "
msgstr "zFar Correction: "
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50
msgid "zNear Correction: "
msgstr "zNear Correction: "
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497
msgid "| OR"
msgstr "| OR"
#~ msgid "%d %%"
#~ msgstr "%d %%"
#~ msgid "&Frame Stepping"
#~ msgstr "&Frame Stepping"
#~ msgid "(Default)"
#~ msgstr "(Domyślne)"
#~ msgid "32,000 Hz"
#~ msgstr "32,000 Hz"
#~ msgid "32-bit platforms do not support fastmem yet. Report this bug."
#~ msgstr "32-bitowe platformy nie wspierają jeszcze fastmem. Raportuj błąd."
#~ msgid "3D Vision (Requires Fullscreen)"
#~ msgstr "Wizja 3D (pełny ekran wymagany)"
#~ msgid "48,000 Hz"
#~ msgstr "48,000 Hz"
#~ msgid "< as Default Profile >"
#~ msgstr "< jako Profil Domyślny >"
#~ msgid "ALSA"
#~ msgstr "ALSA"
#~ msgid "AOSound"
#~ msgstr "AOSound"
#~ msgid "Accurate Texture Cache"
#~ msgstr "Accurate Texture Cache"
#~ msgid "Adjust window size"
#~ msgstr "Dopasuj rozmiar okna"
#~ msgid ""
#~ "Allows the CPU to read or write to the EFB (render buffer).\n"
#~ "This is needed for certain gameplay functionality (e.g. star pointer in "
#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster "
#~ "Hunter Tri),\n"
#~ "but enabling this option can also have a huge negative impact on "
#~ "performance if the game uses this functionality heavily."
#~ msgstr ""
#~ "Pozwala CPU na zapis/odczyt dla EFB (render buffer).\n"
#~ "Wymagane dla pewnych funkcji w grach (np. kursor gwiazdki w Super Mario "
#~ "Galaxy) oraz specjalnych efektów wizualnych (np. Monster Hunter Tri),\n"
#~ "ale włączenie tej opcji może mieć także negatywny wpływ na wydajność, "
#~ "jeśli gry nadmiernie z niej korzystają."
#~ msgid "Alternate RFI"
#~ msgstr "Przemienność RFI"
#~ msgid "Auto [recommended]"
#~ msgstr "Auto [zalecane]"
#~ msgid ""
#~ "Auto size the window to match the game's output resolution adjusted by "
#~ "the EFB scale.\n"
#~ "It is best to set the aspect ratio to stretch when using this."
#~ msgstr ""
#~ "Dostosowuje rozmiar okna do rozdzielczosci w grze zgodnie ze skala EFB.\n"
#~ "Dla lepszego efektu najlepiej ustawić proporcje ekranu na rozciągniete do "
#~ "okna, gdy używasz tej opcji."
#~ msgid "Bad gameini filename"
#~ msgstr "Zła nazwa pliku gameini"
#~ msgid "Bleach Versus Crusade"
#~ msgstr "Bleach Versus Crusade"
#~ msgid ""
#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per "
#~ "vertex.\n"
#~ "This is the more accurate behavior but reduces performance."
#~ msgstr ""
#~ "Oblicza błyski w grafice 3D na podstawie pikseli.\n"
#~ "Bardziej dokładne zachowanie, ale powoduje spadek wydajności."
#~ msgid "Can't find plugin %s"
#~ msgstr "Nie można odnaleźć wtyczki %s"
#~ msgid "Can't init DSP Plugin"
#~ msgstr "Nie można zainicjować wtyczki DSP"
#~ msgid "Can't init Video Plugin"
#~ msgstr "Nie można zainicjować wtyczki wideo"
#~ msgid "Can't open %s, it has a missing function"
#~ msgstr "Nie można otworzyć %s, ma brakującą funkcję"
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#~ msgid "Cannot record movies in read-only mode."
#~ msgstr "Nie można nagrywać filmów w trybie tylko do odczytu."
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#~ msgid "Config..."
#~ msgstr "Konfiguracja..."
#~ msgid "Configuration profile"
#~ msgstr "Profil konfiguracji"
#~ msgid "Configuration profile:"
#~ msgstr "Profil konfiguracji:"
#~ msgid "Connected"
#~ msgstr "polaczony"
#~ msgid "Connected to %i Wiimotes"
#~ msgstr "Połączony z %i Wiilotami"
#~ msgid "Copy"
#~ msgstr "Kopiuj"
#~ msgid "CoreAudio"
#~ msgstr "Rdzeń audio"
#~ msgid "Could not copy %s to %s"
#~ msgstr "Nie można skopiować %s do %s"
#~ msgid "Could not get info about plugin %s"
#~ msgstr "Nie można odczytać informacji o pluginie %s"
#~ msgid "DList Cache"
#~ msgstr "DList Cache"
#~ msgid "DSound"
#~ msgstr "DSound"
#~ msgid "Danish"
#~ msgstr "Duński"
#~ msgid "Disable Wiimote Speaker"
#~ msgstr "Wyłącz głośnik Wiilota"
2009-08-09 23:01:41 +02:00
#~ msgid ""
#~ "Disable texturing.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "Wyłącz tekstury.\n"
#~ "Przydatne tylko dla debugowania."
#~ msgid ""
#~ "Disables an alpha-setting pass.\n"
#~ "Breaks certain effects but might help performance."
#~ msgstr ""
#~ "Wyłącza alpha-setting pass.\n"
#~ "Niszczy niektóre efekty ale może poprawić wydajność."
#~ msgid "Distance Alpha Pass"
#~ msgstr "Distance Alpha Pass"
#~ msgid "Dolphin DSP-HLE Plugin"
#~ msgstr "Wtyczka DSP-HLE"
#~ msgid "Dolphin DSP-HLE Plugin Settings"
#~ msgstr "Ustawienia wtyczki DSP-HLE"
#~ msgid "Dolphin DSP-LLE Plugin"
#~ msgstr "Wtyczka DSP-LLE"
#~ msgid "Dolphin DSP-LLE Plugin Settings"
#~ msgstr "Ustawienia wtyczki DSP-LLE"
#~ msgid "Dolphin Direct3D11"
#~ msgstr "Dolphin Direct3D11"
#~ msgid "Dolphin Direct3D9"
#~ msgstr "Dolphin Direct3D9"
#~ msgid "Dolphin OpenGL"
#~ msgstr "Dolphin OpenGL"
#~ msgid ""
#~ "Dolphin has not been configured with an install location,\n"
#~ "Keep Dolphin portable?"
#~ msgstr ""
#~ "Program nie został skonfigurowany z ścieżką instalacji,\n"
#~ "utrzymać program przenośnym?"
#~ msgid "EFB"
#~ msgstr "EFB"
#~ msgid ""
#~ "Emulate frame buffer copies directly to textures.\n"
#~ "This is not so accurate, but it's good enough for the way many games use "
#~ "framebuffer copies."
#~ msgstr ""
#~ "Emuluje kopie buforu ramek bezpośrednio do tekstur.\n"
#~ "Niezbyt dokładne, ale wystarczające dla większości gier, które tego "
#~ "używają."
#~ msgid "Emulator Display Settings"
#~ msgstr "Ustawienia ekranu emulatora"
#~ msgid "Enable CPU Access"
#~ msgstr "Włącz dostęp CPU"
#~ msgid "Enable Copy to EFB"
#~ msgstr "Włącz kopiowanie do EFB"
#~ msgid "Enable EFB To Texture"
#~ msgstr "Włącz EFB To Texture"
#~ msgid "Enable HLE Audio"
#~ msgstr "Włącz HLE Audio"
#~ msgid "Enable JIT Dynarec"
#~ msgstr "Włącz JIT Dynarec"
#~ msgid "Enable OpenCL"
#~ msgstr "Włącz OpenCL"
#~ msgid "Enable Screen Saver (burn-in reduction)"
#~ msgstr "Włącz wygaszacz ekranu (burn-in reduction)"
#~ msgid ""
#~ "Enables dynamic recompilation of DSP code.\n"
#~ "Changing this will have no effect while the emulator is running!"
#~ msgstr ""
#~ "Włącza dynamiczną rekompilację kodu DSP.\n"
#~ "Zmiana tego nie będzie miała wpływu jeśli emulator jest w trakcie pracy!"
#~ msgid ""
#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses "
#~ "them.\n"
#~ "Games often need this for post-processing or other things, but if you can "
#~ "live without it, you can sometimes get a big speedup."
#~ msgstr ""
#~ "Włącza emulację kopii Embedded Frame Buffer, jeśli gra z nich korzysta.\n"
#~ "Gry często wymagają tego do post-obliczeń lub innych rzeczy, jeśli możesz "
#~ "bez tego żyć, możliwy jest wzrost wydajności."
#~ msgid ""
#~ "Enables reinterpreting the data inside the EFB when the pixel format "
#~ "changes.\n"
#~ "Some games depend on this function for certain effects, so enable it if "
#~ "you're having glitches.\n"
#~ "Depending on how the game uses this function, the speed hits caused by "
#~ "this option range from none to critical."
#~ msgstr ""
#~ "Włącza reinterpretację danych wewnątrz EFB gdy format pikseli się "
#~ "zmieni.\n"
#~ "Niektóre gry zależą od tej funkcji dla specjalnych efektów, włącz jeśli "
#~ "masz jakieś błędy.\n"
#~ "Wydajność programu zależy od tego jak gra korzysta z tej funkcji."
#~ msgid "Error allocating buffer"
#~ msgstr "Błąd alokacji bufora"
#~ msgid "Error loading %s: can't read info"
#~ msgstr "Błąd wczytywania %s: nie można odczytać informacji"
#~ msgid ""
#~ "Error loading plugin %s: can't find file. Please re-select your plugins."
#~ msgstr ""
#~ "Błąd wczytywania wtyczki %s: nie można odnaleźć pliku. Wybierz wtyczkę "
#~ "ponownie."
#~ msgid "Error opening file %s for recording"
#~ msgstr "Błąd otwarcia pliku %s do nagrania."
#~ msgid "Failed to load DSP ROM: %s"
#~ msgstr "Nieudane ładowanie romu DSP: %s"
#~ msgid ""
#~ "Faster variants look at fewer pixels and thus have more potential for "
#~ "errors.\n"
#~ "Slower variants look at more pixels and thus are safer."
#~ msgstr ""
#~ "Szybszy wariant patrzy na mniej pikseli i dlatego częściej pojawiają się "
#~ "błędy.\n"
#~ "Wolniejszy wariant patrzy na więcej pikseli dlatego jest bardziej "
#~ "bezpieczny."
#~ msgid "Force Bi/Trilinear Filtering"
#~ msgstr "Wymuś filtrowanie dwu/trójliniowe"
#~ msgid "Fractional"
#~ msgstr "Fractional"
#~ msgid ""
#~ "Fully emulate embedded frame buffer copies.\n"
#~ "This is more accurate than EFB Copy to Texture, and some games need this "
#~ "to work properly, but it can also be very slow."
#~ msgstr ""
#~ "W pełni emuluje kopie embedded frame buffer.\n"
#~ "Bardziej dokładne niż kopie EFB do tekstur, niektóre gry wymagają tego do "
#~ "poprawnego działania, ale może być bardzo powolne."
#~ msgid "GFX Config"
#~ msgstr "GFX Konfig"
#, fuzzy
#~ msgid "Graphics Plugin"
#~ msgstr "Grafika"
#~ msgid "Hide Shader Errors"
#~ msgstr "Ukryj błędy shadera"
#~ msgid ""
#~ "Hide the cursor when it is over the rendering window and the rendering "
#~ "window has focus."
#~ msgstr "Ukrywa kursor jeśli znajduje się w polu okna i okno jest aktywne."
#~ msgid ""
#~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this "
#~ "option may fix the game."
#~ msgstr ""
#~ "Jeśli gra się zawiesza, działa tylko w Interpreter lub Dolphin się "
#~ "zawiesza, ta opcja może naprawić działanie gry."
#~ msgid "Input Source"
#~ msgstr "Źródło wejścia"
#~ msgid "Install directory could not be saved"
#~ msgstr "Folder instalacji nie mogł zostać zapisany"
#~ msgid "Installing WAD to Wii Menu..."
#~ msgstr "Instalacja WAD do Wii Menu..."
#~ msgid "Integral [recommended]"
#~ msgstr "Integral [zalecany]"
#~ msgid ""
#~ "Internal LZO Error - decompression failed (%d) (%ld, %ld) \n"
#~ "Try verifying the state again"
#~ msgstr ""
#~ "Wewnętrzny błąd LZO - dekompresja nie powiodła się (%d) (%ld, %ld) \n"
#~ "Zweryfikuj stan ponownie"
#~ msgid ""
#~ "Keeps track of textures based on looking at the actual pixels in the "
#~ "texture.\n"
#~ "Can cause slowdown, but some games need this option enabled to work "
#~ "properly."
#~ msgstr ""
#~ "Śledzi tekstury na podstawie obserwacji aktualnych pikseli w teksturze.\n"
#~ "Może spowalniać, ale niektóre gry wymagają tej opcji do poprawnego "
#~ "działania."
#~ msgid "Load Script..."
#~ msgstr "Wczytaj skrypt..."
#~ msgid ""
#~ "Loads native mipmaps instead of generating them.\n"
#~ "Loading native mipmaps is the more accurate behavior, but might also "
#~ "decrease performance (your mileage might vary though)."
#~ msgstr ""
#~ "Wczytuje natywne mipmapy zamiast ich generacji.\n"
#~ "Wczytywanie natywnych mipmap jest bardziej dokładnym zachowaniem, ale "
#~ "może obniżyć wydajność."
#~ msgid "Lua Script Console"
#~ msgstr "Konsola skryptów Lua"
#~ msgid "Metroid Other M"
#~ msgstr "Metroid Other M"
#~ msgid "Mixer: Unsupported sample rate."
#~ msgstr "Mixer: Niewspierany wskaźnik próbki."
#~ msgid ""
#~ "Modify textures to show the format they're using.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "Zmienia tekstury by pokazać format, którego używają.\n"
#~ "Przydatne tylko do debugowania"
#~ msgid "New &Lua Console"
#~ msgstr "Nowa konsola &Lua"
#~ msgid "No audio output"
#~ msgstr "Brak wyjścia audio"
#~ msgid "Normal"
#~ msgstr "Normalny"
#~ msgid "OK"
#~ msgstr "OK"
#~ msgid "OpenAL"
#~ msgstr "OpenAL"
#~ msgid "OpenGL"
#~ msgstr "OpenGL"
#~ msgid "Plugins"
#~ msgstr "Wtyczki"
#~ msgid ""
#~ "Portable Setting could not be saved\n"
#~ " Are you running Dolphin from read only media or from a directory that "
#~ "dolphin is not located in?"
#~ msgstr ""
#~ "Nie można zapisać ustawień przenośnych\n"
#~ "Uruchomiłeś program z dysku tylko do odczytu lub z folderu, w którym "
#~ "program się nie znajduje?"
#~ msgid "Projection Stats"
#~ msgstr "Staty projekcji"
#~ msgid "Pulse"
#~ msgstr "Puls"
#~ msgid "Relaunch Dolphin from the install directory and save from there"
#~ msgstr "Uruchom ponownie program z folderu instalacyjnego o zapisz."
#~ msgid "Render to main window."
#~ msgstr "Generuj w oknie głównym"
#~ msgid "Rendering"
#~ msgstr "Rendering"
#~ msgid "Required for using the Japanese ROM font."
#~ msgstr "Wymagane dla użycia ROMu japońskich czcionek"
#~ msgid "Run"
#~ msgstr "Odpal"
#~ msgid "Running script...\n"
#~ msgstr "Wykonuję skrypt...\n"
#~ msgid "Scale:"
#~ msgstr "Skala:"
#~ msgid "Select resolution for fullscreen mode"
#~ msgstr "Wybierz rozdzielczość pełnego ekranu"
#~ msgid ""
#~ "Select the System Menu wad extracted from the update partition of a disc"
#~ msgstr "Wybierz wad System Menu wypakowany z partycji aktualizacji dysku"
#~ msgid "Select the script to load"
#~ msgstr "Wybierz skrypt do wczytania"
#~ msgid ""
#~ "Selects which game should be affected by the configuration changes done "
#~ "in this dialog.\n"
#~ "The (Default) profile affects the standard settings used for every game."
#~ msgstr ""
#~ "Wybiera gry, które powinny zastosować zmiany konfiguracji wprowadzone w "
#~ "tym oknie.\n"
#~ "Profil (Domyślne) stosuje standartowe ustawienia dla każdej gry."
#~ msgid "Set All to Default"
#~ msgstr "Ustaw wszystkie na domyślne"
#~ msgid ""
#~ "Set install location to:\n"
#~ " %s ?"
#~ msgstr ""
#~ "Ustaw źródło instalacji:\n"
#~ "%s ?"
#~ msgid ""
#~ "Show projection statistics.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr "Pokazuje statystyki projekcji.Przydatne tylko do debugowania"
#~ msgid "Show save banner"
#~ msgstr "Pokaż baner zapisu"
#~ msgid "Show the number of frames rendered per second."
#~ msgstr "Pokazuje ilośc generowanych ramek na sekundę."
#~ msgid ""
#~ "Show various statistics.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "Pokazuje rózne statystyki.\n"
#~ "Przydatne tylko do debugowania."
#~ msgid "Skies of Arcadia"
#~ msgstr "Skies of Arcadia"
#~ msgid "Slot"
#~ msgstr "Slot"
#~ msgid "Sonic and the Black Knight"
#~ msgstr "Sonic and the Black Knight"
#~ msgid ""
#~ "Specifies the resolution used to render at. A high resolution will "
#~ "improve visual quality but is also quite heavy on performance and might "
#~ "cause glitches in certain games.\n"
#~ "Fractional: Uses your display resolution directly instead of the native "
#~ "resolution. The quality scales with your display/window size, as does the "
#~ "performance impact.\n"
#~ "Integral: This is like Fractional, but rounds up to an integer multiple "
#~ "of the native resolution. Should give a more accurate look but is usually "
#~ "slower.\n"
#~ "The other options are fixed resolutions for choosing a visual quality "
#~ "independent of your display size."
#~ msgstr ""
#~ "Określa rozdzielczość. Wyższa rozdzielczość poprawi jakość wizualną ale "
#~ "znacznie obniży wydajność i może powodować błędy, w niektórych grach.\n"
#~ "Fractional: Używa rozdzielczości ekranu zamiast natywnej. Jakość zależna "
#~ "jest od wielkości ekranu/okna, ma również wpływ na wydajność.\n"
#~ "Integral: Podobnie jak Fractional, ale zaokrągla do liczby całkowitej "
#~ "wielkorotność natywnej rozdzielczości. Powinno dać bardziej dokładny "
#~ "wygląd, ale jest zazwyczaj wolniejszy.\n"
#~ "Pozostałe opcje to ustawione rozdzielczoście niezależne od wielkości "
#~ "ekranu."
#~ msgid "Specify an audio plugin"
#~ msgstr "Wybierz wtyczkę audio"
#~ msgid "Start Renderer in Fullscreen"
#~ msgstr "Rozpocznij na pełnym ekranie"
#~ msgid "Start the rendering window in fullscreen mode."
#~ msgstr "Rozpocznij rendering w trybie pełnoekranowym."
#~ msgid "The file "
#~ msgstr "Plik"
#~ msgid "This is usually used to play voice and sound effects."
#~ msgstr "To zazwyczaj jest używane do odtwarza głosów i efektów dźwiękowych."
#~ msgid "Trying to load unsupported type %d"
#~ msgstr "Próba odczytu niewspieranego typu %d"
#~ msgid "Type %d config not supported in plugin %s"
#~ msgstr "Typ %d konfiguracji nie jest wspierany przez wtyczkę %s"
2011-12-18 20:40:09 +01:00
#~ msgid ""
#~ "Unknown pointer %#08x\n"
#~ "Continue?"
#~ msgstr ""
#~ "Nieznany wskaźnik %#08x\n"
#~ "Kontynuować?"
2009-08-09 23:01:41 +02:00
#~ msgid "Use FPS For Limiting"
#~ msgstr "Użyj FPS do limitowania"
#~ msgid "Use XFB"
#~ msgstr "Użyj XFB"
#~ msgid "Uses multiple threads to decode the textures in the game."
#~ msgstr "Używa wileu wątków do dekodowania tekstur w grze."
#~ msgid ""
#~ "Uses the high-resolution render buffer for EFB copies instead of scaling "
#~ "them down to native resolution.\n"
#~ "Vastly improves visual quality in games which use EFB copies but might "
#~ "cause glitches in some games."
#~ msgstr ""
#~ "Wykorzystuje high-resolution render buffer do kopii EFB zamiast "
#~ "skalowania ich w dól do natywnej rozdzielczości.\n"
#~ "Zwiększa jakość w grach, które z tego korzystają, ale może powodować "
#~ "błedy w niektórych grach."
#~ msgid "Video Backend:"
#~ msgstr "Video Backend:"
#~ msgid ""
#~ "Wait for vertical blanks.\n"
#~ "Reduces tearing but might also decrease performance"
#~ msgstr ""
#~ "Czekaj na sygnal pionowy.\n"
#~ "Redukuje rozdarcie obrazu ale może pogorszyć wydajność."
#~ msgid ""
#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM "
#~ "texture, which is a very time-consuming task.\n"
#~ "With this option enabled, we'll skip decoding a texture if it didn't "
#~ "change.\n"
#~ "This results in a nice speedup, but possibly causes glitches.\n"
#~ "If you have any problems with this option enabled you should either try "
#~ "increasing the safety of the texture cache or disable this option.\n"
#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will "
#~ "be; accurate texture cache set to \"safe\" might actually be slower!)"
#~ msgstr ""
#~ "Gdy w użyciu EFB to RAM bardzo często potrzebujemy zdekodować dane RAM do "
#~ "tekstury VRAM, co jest bardzo czasochłonne.\n"
#~ "Z włączoną tą opcją, przeskakujemy dekodowanie tekstury jeśli nie uległa "
#~ "ona zmianie.\n"
#~ "To powoduje przyspieszenie, ale mogą wystąpić błędy.\n"
#~ "Jeśli masz problemy z tą opcją, spróbuj zwiększyć bezpieczeństwo cachu "
#~ "tekstur lub ją wyłącz.\n"
#~ "(Notka: Im bezpieczniejszy cache tekstur, tym mniejsze przyspieszenie "
#~ "wydajnościowe uzyskamy; accurate texture cache ustawiony na \"bezpieczny"
#~ "\" może być wolniejszy!)"
#~ msgid "Wiimote %i %s"
#~ msgstr "Wiilot %i %s"
#~ msgid "Wiimote Settings"
#~ msgstr "Ustawienia Wiilota"
#~ msgid "Will enable progressive scan option if supported by software."
#~ msgstr "Włączy skanowanie progresywne jeśli jest wspierane przez program."
#~ msgid "Window Size:"
#~ msgstr "Rozmiar okna:"
#~ msgid "Window height for windowed mode"
#~ msgstr "Wysokość okna dla trybu okna"
#~ msgid "Window width for windowed mode"
#~ msgstr "Szerokość okna dla trybu okna"
#~ msgid "XFB"
#~ msgstr "XFB"
#~ msgid "Zelda Twilight Princess Bloom hack"
#~ msgstr "Zelda Twilight Princess Bloom hack"