2017-12-31 20:33:36 +01:00
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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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2018-06-01 14:19:16 +02:00
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#include "DiscIO/Blob.h"
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#include "DiscIO/Enums.h"
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2017-12-31 20:33:36 +01:00
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class PointerWrap;
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namespace Core
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{
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class TitleDatabase;
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}
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namespace UICommon
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{
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struct GameBanner
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{
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std::vector<u32> buffer;
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u32 width{};
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u32 height{};
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bool empty() const { return buffer.empty(); }
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void DoState(PointerWrap& p);
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};
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2018-07-30 03:16:37 +02:00
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struct GameCover
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{
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std::vector<u8> buffer;
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bool empty() const { return buffer.empty(); }
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void DoState(PointerWrap& p);
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};
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2018-03-10 22:41:49 +01:00
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bool operator==(const GameBanner& lhs, const GameBanner& rhs);
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bool operator!=(const GameBanner& lhs, const GameBanner& rhs);
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2017-12-31 20:33:36 +01:00
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// This class caches the metadata of a DiscIO::Volume (or a DOL/ELF file).
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class GameFile final
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{
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public:
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GameFile();
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explicit GameFile(std::string path);
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~GameFile();
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bool IsValid() const;
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const std::string& GetFilePath() const { return m_file_path; }
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const std::string& GetFileName() const { return m_file_name; }
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const std::string& GetName(const Core::TitleDatabase& title_database) const;
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const std::string& GetName(bool long_name = true) const;
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const std::string& GetMaker(bool long_maker = true) const;
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const std::string& GetShortName(DiscIO::Language l) const { return Lookup(l, m_short_names); }
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const std::string& GetShortName() const { return LookupUsingConfigLanguage(m_short_names); }
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const std::string& GetLongName(DiscIO::Language l) const { return Lookup(l, m_long_names); }
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const std::string& GetLongName() const { return LookupUsingConfigLanguage(m_long_names); }
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const std::string& GetShortMaker(DiscIO::Language l) const { return Lookup(l, m_short_makers); }
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const std::string& GetShortMaker() const { return LookupUsingConfigLanguage(m_short_makers); }
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const std::string& GetLongMaker(DiscIO::Language l) const { return Lookup(l, m_long_makers); }
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const std::string& GetLongMaker() const { return LookupUsingConfigLanguage(m_long_makers); }
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const std::string& GetDescription(DiscIO::Language l) const { return Lookup(l, m_descriptions); }
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const std::string& GetDescription() const { return LookupUsingConfigLanguage(m_descriptions); }
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std::vector<DiscIO::Language> GetLanguages() const;
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const std::string& GetInternalName() const { return m_internal_name; }
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const std::string& GetGameID() const { return m_game_id; }
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const std::string& GetGameTDBID() const { return m_gametdb_id; }
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u64 GetTitleID() const { return m_title_id; }
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const std::string& GetMakerID() const { return m_maker_id; }
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u16 GetRevision() const { return m_revision; }
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// 0 is the first disc, 1 is the second disc
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u8 GetDiscNumber() const { return m_disc_number; }
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std::string GetUniqueIdentifier() const;
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std::string GetWiiFSPath() const;
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DiscIO::Region GetRegion() const { return m_region; }
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DiscIO::Country GetCountry() const { return m_country; }
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DiscIO::Platform GetPlatform() const { return m_platform; }
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DiscIO::BlobType GetBlobType() const { return m_blob_type; }
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const std::string& GetApploaderDate() const { return m_apploader_date; }
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u64 GetFileSize() const { return m_file_size; }
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u64 GetVolumeSize() const { return m_volume_size; }
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const GameBanner& GetBannerImage() const;
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const GameCover& GetCoverImage() const;
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void DoState(PointerWrap& p);
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bool WiiBannerChanged();
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void WiiBannerCommit();
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bool CustomBannerChanged();
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void CustomBannerCommit();
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void DownloadDefaultCover();
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bool DefaultCoverChanged();
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void DefaultCoverCommit();
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bool CustomCoverChanged();
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void CustomCoverCommit();
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private:
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DiscIO::Language GetConfigLanguage() const;
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static const std::string& Lookup(DiscIO::Language language,
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const std::map<DiscIO::Language, std::string>& strings);
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const std::string&
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LookupUsingConfigLanguage(const std::map<DiscIO::Language, std::string>& strings) const;
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bool IsElfOrDol() const;
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bool ReadPNGBanner(const std::string& path);
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// IMPORTANT: Nearly all data members must be save/restored in DoState.
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// If anything is changed, make sure DoState handles it properly and
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// CACHE_REVISION in GameFileCache.cpp is incremented.
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bool m_valid{};
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std::string m_file_path;
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std::string m_file_name;
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u64 m_file_size{};
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u64 m_volume_size{};
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std::map<DiscIO::Language, std::string> m_short_names;
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std::map<DiscIO::Language, std::string> m_long_names;
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std::map<DiscIO::Language, std::string> m_short_makers;
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std::map<DiscIO::Language, std::string> m_long_makers;
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std::map<DiscIO::Language, std::string> m_descriptions;
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std::string m_internal_name;
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std::string m_game_id;
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std::string m_gametdb_id;
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u64 m_title_id{};
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std::string m_maker_id;
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DiscIO::Region m_region{DiscIO::Region::Unknown};
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DiscIO::Country m_country{DiscIO::Country::Unknown};
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DiscIO::Platform m_platform{};
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DiscIO::BlobType m_blob_type{};
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u16 m_revision{};
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u8 m_disc_number{};
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std::string m_apploader_date;
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GameBanner m_volume_banner{};
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GameBanner m_custom_banner{};
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GameCover m_default_cover{};
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GameCover m_custom_cover{};
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// The following data members allow GameFileCache to construct updated versions
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// of GameFiles in a threadsafe way. They should not be handled in DoState.
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struct
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{
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GameBanner volume_banner;
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GameBanner custom_banner;
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GameCover default_cover;
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GameCover custom_cover;
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} m_pending{};
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};
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} // namespace UICommon
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