dolphin/Source/Core/VideoCommon/VertexManagerBase.h

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// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <vector>
#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
#include "VideoCommon/RenderState.h"
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#include "VideoCommon/ShaderCache.h"
class DataReader;
class NativeVertexFormat;
class PointerWrap;
struct PortableVertexDeclaration;
struct Slope
{
float dfdx;
float dfdy;
float f0;
bool dirty;
};
// View format of the input data to the texture decoding shader.
enum TexelBufferFormat : u32
{
TEXEL_BUFFER_FORMAT_R8_UINT,
TEXEL_BUFFER_FORMAT_R16_UINT,
TEXEL_BUFFER_FORMAT_RGBA8_UINT,
TEXEL_BUFFER_FORMAT_R32G32_UINT,
NUM_TEXEL_BUFFER_FORMATS
};
class VertexManagerBase
{
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private:
// 3 pos
static constexpr u32 SMALLEST_POSSIBLE_VERTEX = sizeof(float) * 3;
// 3 pos, 3*3 normal, 2*u32 color, 8*4 tex, 1 posMat
static constexpr u32 LARGEST_POSSIBLE_VERTEX = sizeof(float) * 45 + sizeof(u32) * 2;
static constexpr u32 MAX_PRIMITIVES_PER_COMMAND = 65535;
public:
static constexpr u32 MAXVBUFFERSIZE =
MathUtil::NextPowerOf2(MAX_PRIMITIVES_PER_COMMAND * LARGEST_POSSIBLE_VERTEX);
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// We may convert triangle-fans to triangle-lists, almost 3x as many indices.
static constexpr u32 MAXIBUFFERSIZE = MathUtil::NextPowerOf2(MAX_PRIMITIVES_PER_COMMAND * 3);
// Streaming buffer sizes.
// Texel buffer will fit the maximum size of an encoded GX texture. 1024x1024, RGBA8 = 4MB.
static constexpr u32 VERTEX_STREAM_BUFFER_SIZE = 48 * 1024 * 1024;
static constexpr u32 INDEX_STREAM_BUFFER_SIZE = 8 * 1024 * 1024;
static constexpr u32 UNIFORM_STREAM_BUFFER_SIZE = 32 * 1024 * 1024;
static constexpr u32 TEXEL_STREAM_BUFFER_SIZE = 16 * 1024 * 1024;
VertexManagerBase();
virtual ~VertexManagerBase();
virtual bool Initialize();
PrimitiveType GetCurrentPrimitiveType() const { return m_current_primitive_type; }
DataReader PrepareForAdditionalData(int primitive, u32 count, u32 stride, bool cullall);
void FlushData(u32 count, u32 stride);
void Flush();
void DoState(PointerWrap& p);
std::pair<size_t, size_t> ResetFlushAspectRatioCount();
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// State setters, called from register update functions.
void SetRasterizationStateChanged() { m_rasterization_state_changed = true; }
void SetDepthStateChanged() { m_depth_state_changed = true; }
void SetBlendingStateChanged() { m_blending_state_changed = true; }
void InvalidatePipelineObject()
{
m_current_pipeline_object = nullptr;
m_pipeline_config_changed = true;
}
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// Utility pipeline drawing (e.g. EFB copies, post-processing, UI).
virtual void UploadUtilityUniforms(const void* uniforms, u32 uniforms_size);
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void UploadUtilityVertices(const void* vertices, u32 vertex_stride, u32 num_vertices,
const u16* indices, u32 num_indices, u32* out_base_vertex,
u32* out_base_index);
// Determine how many bytes there are in each element of the texel buffer.
// Needed for alignment and stride calculations.
static u32 GetTexelBufferElementSize(TexelBufferFormat buffer_format);
// Texel buffer, used for palette conversion.
virtual bool UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format,
u32* out_offset);
// The second set of parameters uploads a second blob in the same buffer, used for GPU texture
// decoding for palette textures, as both the texture data and palette must be uploaded.
virtual bool UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format,
u32* out_offset, const void* palette_data, u32 palette_size,
TexelBufferFormat palette_format, u32* out_palette_offset);
// CPU access tracking - call after a draw call is made.
void OnDraw();
// Call after CPU access is requested.
void OnCPUEFBAccess();
// Call after an EFB copy to RAM. If true, the current command buffer should be executed.
void OnEFBCopyToRAM();
// Call at the end of a frame.
void OnEndFrame();
protected:
// When utility uniforms are used, the GX uniforms need to be re-written afterwards.
static void InvalidateConstants();
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// Prepares the buffer for the next batch of vertices.
virtual void ResetBuffer(u32 vertex_stride);
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// Commits/uploads the current batch of vertices.
virtual void CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices,
u32* out_base_vertex, u32* out_base_index);
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// Uploads uniform buffers for GX draws.
virtual void UploadUniforms();
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// Issues the draw call for the current batch in the backend.
virtual void DrawCurrentBatch(u32 base_index, u32 num_indices, u32 base_vertex);
u32 GetRemainingSize() const;
static u32 GetRemainingIndices(int primitive);
void CalculateZSlope(NativeVertexFormat* format);
void LoadTextures();
u8* m_cur_buffer_pointer = nullptr;
u8* m_base_buffer_pointer = nullptr;
u8* m_end_buffer_pointer = nullptr;
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// Alternative buffers in CPU memory for primitives we are going to discard.
std::vector<u8> m_cpu_vertex_buffer;
std::vector<u16> m_cpu_index_buffer;
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Slope m_zslope = {};
VideoCommon::GXPipelineUid m_current_pipeline_config;
VideoCommon::GXUberPipelineUid m_current_uber_pipeline_config;
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const AbstractPipeline* m_current_pipeline_object = nullptr;
PrimitiveType m_current_primitive_type = PrimitiveType::Points;
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bool m_pipeline_config_changed = true;
bool m_rasterization_state_changed = true;
bool m_depth_state_changed = true;
bool m_blending_state_changed = true;
bool m_cull_all = false;
private:
// Minimum number of draws per command buffer when attempting to preempt a readback operation.
static constexpr u32 MINIMUM_DRAW_CALLS_PER_COMMAND_BUFFER_FOR_READBACK = 10;
void UpdatePipelineConfig();
void UpdatePipelineObject();
bool m_is_flushed = true;
size_t m_flush_count_4_3 = 0;
size_t m_flush_count_anamorphic = 0;
// CPU access tracking
u32 m_draw_counter = 0;
u32 m_last_efb_copy_draw_counter = 0;
std::vector<u32> m_cpu_accesses_this_frame;
std::vector<u32> m_scheduled_command_buffer_kicks;
bool m_allow_background_execution = true;
};
extern std::unique_ptr<VertexManagerBase> g_vertex_manager;