dolphin/Data/User/Shaders/auto_toon2.txt

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2011-01-31 01:08:06 +01:00
uniform samplerRECT samp0 : register(s0);
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
//Changethis to increase the number of colors.
float numColors =8;
float4 to_gray = float4(0.3,0.59,0.11,0);
float x1 = dot(to_gray, texRECT(samp0, uv0+float2(1,1)));
float x0 = dot(to_gray, texRECT(samp0, uv0+float2(-1,-1)));
float x3 = dot(to_gray, texRECT(samp0, uv0+float2(1,-1)));
float x2 = dot(to_gray, texRECT(samp0, uv0+float2(-1,1)));
float edge = (x1 - x0) * (x1 - x0);
float edge2 = (x3 - x2) * (x3 - x2);
edge += edge2;
float4 color = texRECT(samp0, uv0).rgba;
float4 c0 = max(color - float4(edge, edge, edge, edge) * 12, float4(0,0,0,0));
//Change this number to increase the pixel size.
int pixelSize = 1;
float red = 0.0;
float green = 0.0;
float blue = 0.0;
bool rr = false;
bool bb = false;
bool gg = false;
int val = uv0[0];
int val2 = uv0[1];
int count = 1;
double colorN = 0.0;
double colorB = 0.0;
val = val % pixelSize;
val2 = val2 % pixelSize;
//if(val == 0 && val2 == 0 )
// c0 = texRECT(samp0, uv0).rgba;
//else
// c0 = texRECT(samp0, uv0-float2(val, val2)).rgba;
for(count = 1; count <= numColors ; count++){
colorN = count / numColors;
if ( c0.r <= colorN && c0.r >= colorB && rr == false ){
if (count == 1){
if(colorN >= 0.1)
red = 0.01;
else
red = colorN;
}
else if (count == numColors)
red = 0.95;
else
red = colorN ;
rr = true;
}
if (c0.b <= colorN && c0.b >= colorB && bb == false){
if (count == 1){
if(colorN >= 0.1)
blue = 0.01;
else
blue = colorN;
}
else if (count == numColors)
blue = 0.95;
else
blue = colorN ;
bb = true;
}
if (c0.g <= colorN && c0.g >= colorB && gg == false){
if (count == 1){
if(colorN >= 0.1)
green = 0.01;
else
green = colorN;
}
else if (count == numColors)
green = 0.95 ;
else
green = colorN ;
gg = true;
}
colorB = count / numColors;
if(rr == true && bb == true && gg == true)
break;
}
ocol0 = float4(red, green, blue, c0.a);
2010-07-06 00:31:03 +02:00
}