myownfriend
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c2e5e030b0
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Update asciiart.glsl
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2014-05-21 15:15:48 -04:00 |
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myownfriend
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28c1e6c6ca
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Update 16bit.glsl
Sorry. Made a little copy and paste error.
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2014-05-21 15:14:56 -04:00 |
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myownfriend
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9b022e023b
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Update firewater.glsl
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2014-05-21 14:55:45 -04:00 |
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myownfriend
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dd91d86095
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Update 16bit.glsl
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2014-05-21 14:53:48 -04:00 |
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myownfriend
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d2a74bf294
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Update chrismas.glsl
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2014-05-21 14:52:46 -04:00 |
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myownfriend
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fd1d0e6e1e
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Update posterize.glsl
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2014-05-21 14:51:25 -04:00 |
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myownfriend
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d8fe09e9b1
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Update nightvision2scanlines.glsl
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2014-05-21 00:11:11 -04:00 |
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myownfriend
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1fe8d1ae16
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Update nightvision2.glsl
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2014-05-21 00:10:07 -04:00 |
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myownfriend
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753a937289
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Update auto_toon2.glsl
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2014-05-21 00:06:38 -04:00 |
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myownfriend
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f59c7f25da
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Update asciiart.glsl
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2014-05-21 00:05:13 -04:00 |
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myownfriend
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d13e9c5aa8
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Update stereoscopic2.glsl
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2014-05-21 00:00:50 -04:00 |
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myownfriend
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e43df47cd1
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Update stereoscopic.glsl
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2014-05-21 00:00:18 -04:00 |
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myownfriend
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349a7b59ea
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Update sketchy.glsl
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2014-05-20 23:58:33 -04:00 |
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myownfriend
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92d0af2d18
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Update sepia.glsl
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2014-05-20 23:58:02 -04:00 |
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myownfriend
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980b5f8fbb
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Update primarycolors.glsl
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2014-05-20 23:57:31 -04:00 |
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myownfriend
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0ef3a7f233
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Update posterize2.glsl
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2014-05-20 23:55:59 -04:00 |
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myownfriend
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8ddad21abc
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Update posterize.glsl
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2014-05-20 23:54:52 -04:00 |
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myownfriend
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4c1ef9ba80
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Update nightvision2scanlines.glsl
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2014-05-20 23:54:11 -04:00 |
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myownfriend
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548d872843
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Update nightvision2.glsl
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2014-05-20 23:53:37 -04:00 |
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myownfriend
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d5fea64953
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Update nightvision.glsl
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2014-05-20 23:53:13 -04:00 |
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myownfriend
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134fdd0ef7
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Update mad_world.glsl
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2014-05-20 23:52:32 -04:00 |
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myownfriend
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51b0645963
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Update invertedoutline.glsl
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2014-05-20 23:51:34 -04:00 |
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myownfriend
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dc59012d5a
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Update firewater.glsl
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2014-05-20 23:49:49 -04:00 |
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myownfriend
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a926a7c113
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Update fire.glsl
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2014-05-20 23:48:16 -04:00 |
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myownfriend
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00a09d60c1
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Update emboss.glsl
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2014-05-20 23:47:26 -04:00 |
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myownfriend
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2c3f3d63fb
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Update darkerbrighter.glsl
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2014-05-20 23:47:05 -04:00 |
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myownfriend
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9218fe9764
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Update cool1.glsl
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2014-05-20 23:46:31 -04:00 |
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myownfriend
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7c3bfaaff6
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Update chrismas.glsl
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2014-05-20 23:45:33 -04:00 |
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myownfriend
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32caf7af19
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Update bad_bloom.glsl
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2014-05-20 23:44:49 -04:00 |
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myownfriend
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4a0150033f
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Update auto_toon2.glsl
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2014-05-20 23:43:56 -04:00 |
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myownfriend
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8b0d4db1ac
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Update auto_toon.glsl
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2014-05-20 23:40:18 -04:00 |
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myownfriend
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a26673163f
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Update asciiart.glsl
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2014-05-20 23:39:48 -04:00 |
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myownfriend
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38669a1d16
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Update acidtrip2.glsl
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2014-05-20 23:34:56 -04:00 |
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myownfriend
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b36609e991
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Update acidtrip.glsl
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2014-05-20 23:34:32 -04:00 |
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myownfriend
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ad7f63669d
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Update FXAA.glsl
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2014-05-20 23:32:29 -04:00 |
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myownfriend
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2629d6dfa9
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Update 32bit.glsl
Formatted it to be consistent with Dolphin's coding style.
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2014-05-20 23:26:47 -04:00 |
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myownfriend
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bc109e1b58
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Update 16bit.glsl
Changed spaces to tabs
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2014-05-20 23:25:09 -04:00 |
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Ryan Houdek
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34bc14e75d
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Fixes our post processing shaders so they work under OpenGL ES 3.0
Most of our shaders relied on implicit int->float conversions.
This fixes the assumption that this is allowed
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2014-05-05 15:59:49 -05:00 |
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Ryan Houdek
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c8d7db9767
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Fix FXAA shader for OpenGL ES 3.
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2013-10-29 07:24:16 +00:00 |
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Ryan Houdek
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cfa709a1c5
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This introduces a FXAA post processing shader for our OpenGL backend. I would like to acredit mudlord for making this possible. He provided the code necessary for making this PP shader possible. Without it, this shader would have still not been done. So a major hats off for doing all the hard work mudlord.
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2013-10-27 17:45:53 -05:00 |
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Pierre Bourdon
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e7213ca4b1
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Overlay the user Shaders/ over the shared one to avoid copying files
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2013-09-14 06:08:30 +02:00 |
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