Commit Graph

42810 Commits

Author SHA1 Message Date
Tilka
d0b10b84c0
Merge pull request #13043 from Tilka/my_first_songs
GameSettings: force EFB-to-RAM for My First Songs
2024-08-31 13:04:24 +01:00
Tillmann Karras
4b60ab9ce3 GameSettings: force EFB-to-RAM for My First Songs 2024-08-31 00:11:24 +01:00
Tilka
38b189e13d
Merge pull request #13039 from Dentomologist/mainwindow_fix_hidden_confirm_on_stop_dialog
MainWindow: Prevent Confirm On Stop dialog from being hidden by the Render window
2024-08-31 00:08:45 +01:00
Tilka
8b7268ddef
Merge pull request #13038 from Ferdi265/fix-rvz-clang-ub
RVZ: Fix undefined behaviour when copying 0 bytes to a null pointer
2024-08-31 00:06:38 +01:00
Ali Homafar
02e9a8feaf vulkan: Add line number to vulkan error logger
This is a minor improvement to add line numbers to the LOG_VULKAN_ERROR
define. Basically error logs for Vulkan will now look like:

```
// This
25:03:347 VideoBackends/Vulkan/VulkanLoader.cpp:247 E[Video]: (WaitForCommandBufferCompletion:278) vkWaitForFences failed:  (2: VK_TIMEOUT)

// Instead of
15:45:154 VideoBackends/Vulkan/VulkanLoader.cpp:247 E[Video]: (WaitForCommandBufferCompletion) vkWaitForFences failed:  (2: VK_TIMEOUT)
```
2024-08-28 17:42:54 -04:00
Tilka
39e266c5bf
Merge pull request #13036 from PatrickFerry/gameini_enable_pal60
Gameini: Enable PAL60 for Some PAL Games
2024-08-28 16:56:25 +01:00
Dentomologist
9bdf862460 MainWindow: Prevent Confirm On Stop dialog from being hidden
Set the Render Window as the parent of the Confirm On Stop confirmation
dialog when Keep Window On Top is enabled, ensuring it will always be
visible.

Previously, when Confirm On Stop and Keep Window On Top were both
enabled the Confirm On Stop dialog could be hidden by the render window
in the following situations:
* Clicking Stop in the Main Window
* Clicking the Main Window's close button
* Pressing the Stop hotkey while in FullScreen mode

This was particularly troublesome because the confirm dialog is modal,
preventing the user from moving the render window out of the way if it
was obscuring the dialog.

Fixes https://bugs.dolphin-emu.org/issues/13247.
2024-08-27 15:28:05 -07:00
Tilka
22ed1dddca
Merge pull request #13037 from Dentomologist/hotkeyscheduler_handle_wiimote_connections_independently
HotkeyScheduler: Handle Wii Remote connections independently
2024-08-27 18:54:52 +01:00
Ferdinand Bachmann
6245dcd57d RVZ: Fix undefined behaviour when copying 0 bytes to a null pointer
A vector of length 0 can have a null data pointer, which causes UB when
passed to memcpy, so only copy when we actually have data to copy. This
caused crashes in certain cases when compiling Dolphin with Clang and
LTO enabled.
2024-08-27 18:16:43 +02:00
Dentomologist
16bf5a86d3 HotkeyScheduler: Handle Wii Remote connections independently
Allow connecting or disconnecting multiple Wii Remotes simultaneously
instead of only handling the highest index whose hotkey is pressed. This
allows using a single hotkey to toggle multiple remotes.
2024-08-26 21:30:30 -07:00
Dentomologist
9e6a4e9d35 ARCodeWidget: Remove unnecessary call to OnSelectionChanged
Before the call to OnSelectionChange, m_code_edit and m_code_remove are
disabled and UpdateList calls m_code_list->clear(), thereby deselecting
any selected items.

When no items are selected, OnSelectionChange disables m_code_edit and
m_code_remove and then returns. Since that was already done, the call
doesn't change anything and can be removed.
2024-08-25 23:44:17 -07:00
Dentomologist
f4db168a8e CheatsManager: Create ARCodeWidget and GeckoCodeWidget only once.
Create ARCodeWidget and GeckoCodeWidget once on startup rather than
every time a game is launched or shutdown.

In addition to losing focus on the tab (since the previous widget and
tab no longer existed), the behavior prior to this commit could cause a
crash if the user initiated a game shutdown and then opened a code edit
window since the AR/GeckoCodeWidget would get deleted in the meantime.
2024-08-25 23:44:17 -07:00
Dentomologist
232d24109d Extract ARCodeWidget/GeckoCodeWidget code loading to functions 2024-08-25 23:44:17 -07:00
Dentomologist
ee35aa49a2 ARWidget: Disable Edit and Remove buttons when no code is selected
Also some minor refactoring of nearby/related code:
* Make non-obvious variable types explicit instead of auto.
* Throw some consts around.
* Use setDisabled(empty) instead of setEnabled(!empty).
2024-08-25 23:44:17 -07:00
Patrick Ferry
6f24fdd78f Gameini: Enable PAL60 for "Project Zero II: Wii Edition" 2024-08-25 15:29:11 +01:00
JosJuice
27c71017fa Translation resources sync with Transifex 2024-08-25 11:35:04 +02:00
Patrick Ferry
8ffa87f894 Gameini: Enable PAL60 for "Boom Street" 2024-08-25 01:40:13 +01:00
Patrick Ferry
58c391ee21 Gameini: Enable PAL60 for "The Last Story" 2024-08-25 01:38:57 +01:00
Tilka
cc256ef16d
Merge pull request #10663 from Tilka/ax_biquad
AX: add support for biquad filtering
2024-08-24 22:31:05 +01:00
Tillmann Karras
2669d0d8af AX: add analytics quirks for wiimote filters
I'm fairly sure the implementation is correct but I've not been able to
find a game that actually makes use of these filters.
2024-08-24 19:47:22 +01:00
Tillmann Karras
6946f17b8c AX: enable low-pass/biquad filtering of Wiimote audio 2024-08-24 16:31:59 +01:00
Tillmann Karras
9d2841be10 AX: add support for biquad filtering
This fixes e.g. the overly loud wind in "I SPY: Spooky Mansion".
2024-08-24 16:31:59 +01:00
JosJuice
f85c4413bd
Merge pull request #13009 from BryanJacobs/master
Graphics: Adapt aspect ratio when SBS/TAB 3D is used
2024-08-24 16:38:16 +02:00
mitaclaw
ffaba26830 BranchWatchDialog: Refactor For LoadQSettings / SaveQSettings 2024-08-24 00:29:53 -07:00
mitaclaw
7b89730daa BranchWatchDialog: Defer Layout Construction When Possible
The main layout, tool controls layout, and misc. controls layout all don't need the QLayout constructed so early.
2024-08-24 00:29:52 -07:00
mitaclaw
9eb79f1d28 BranchWatchDialog: De-lambda-ize Constructor 2024-08-24 00:29:52 -07:00
mitaclaw
b6c20b715a BranchWatch: Don't Save Irrelevant Hits In Reduction Phase 2024-08-24 00:29:52 -07:00
Tilka
1f5e100a0e
Merge pull request #13033 from mitaclaw/remove-common-fill
TypeUtils: Remove Common::Fill
2024-08-23 09:16:13 +01:00
Tilka
239a42a860
Merge pull request #13034 from lycheefox/skylanders
Skylanders: Fix Hot Head (Sparkle)
2024-08-23 09:12:33 +01:00
lycheefox
1108ccd62f Skylanders: Fix Hot Head (Sparkle) 2024-08-22 20:57:18 -04:00
mitaclaw
76a998ecf9 TypeUtils: Remove Common::Fill
This temporary solution is no longer needed.
2024-08-22 17:29:26 -07:00
Alfred Wingate
d7c93d87be
Add support for libfmt-11
fmt::join was moved into fmt/ranges.h

Signed-off-by: Alfred Wingate <parona@protonmail.com>
2024-08-22 16:54:35 +03:00
Bryan Jacobs
7ec6d116e8 Graphics: Adapt aspect ratio when SBS/TAB 3D is used
Adds support for choosing to present the full resolution
independently to each eye when using side-by-side or
top-and-bottom 3D.
2024-08-22 07:11:43 +10:00
OatmealDome
93617e96c3
Merge pull request #13029 from JosJuice/sddress
DolphinQt: Fix "Sddress" typo
2024-08-21 12:32:49 -04:00
JosJuice
9f95a8fa8a DolphinQt: Fix "Sddress" typo 2024-08-21 18:12:04 +02:00
OatmealDome
2058439598
Merge pull request #13028 from lycheefox/skylanders
Skylanders: Add Mobile Hot Streak and fix typo
2024-08-21 11:44:22 -04:00
lycheefox
b71474ec64 Skylanders: Add Mobile Hot Streak and fix typo 2024-08-20 21:45:36 -04:00
Tilka
7b8b733b11
Merge pull request #13022 from tygyh/Remove-redundant-semicolons
Remove redundant semicolons
2024-08-21 01:52:16 +01:00
JosJuice
44f1a75865 Translation resources sync with Transifex 2024-08-20 22:05:07 +02:00
Dr. Dystopia
9602f36248 Remove redundant semicolons 2024-08-20 14:59:54 +02:00
Admiral H. Curtiss
4ff5ff2772
Merge pull request #12942 from nivomi/master
RetroAchievements: Add instructive text to disabled login button
2024-08-19 11:05:03 +02:00
NivekH
db9b3592e1
Add instructive text to disabled RetroAchievements login button
Changes the RetroAchievements "Log In" button's text to "To log in, stop the current emulation." when the button is disabled because an emulation session is active. This allows a user to understand why the button is disabled, and how this state can be resolved.

Previously, it could be unclear why this button was disabled without an understanding of the underlying system.

Co-Authored-By: JosJuice <josjuice@gmail.com>
2024-08-19 10:15:44 +02:00
Tilka
46454f9b4e
Merge pull request #12974 from JosJuice/simplify-speed-limit-description
DolphinQt: Simplify the Speed Limit description
2024-08-18 17:26:40 +01:00
JosJuice
0b33d293ee DolphinQt: Simplify the Speed Limit description
The description of the Speed Limit setting currently uses a lot of
complicated terms, like "emulated time" (known to many Dolphin
developers, but in my experience not known by even advanced emulator
users) and "maximum time scale" (I have never heard it before). The
meaning of "sustainable" is also unclear in context.

This commit rewords the description to be easier to understand.
2024-08-18 15:35:19 +02:00
Tilka
10f06a48ef
Merge pull request #12863 from JosJuice/android-gamepad-sensors
Android: Fix and enable input device sensor input
2024-08-18 13:48:30 +01:00
Admiral H. Curtiss
538da4b7ff
Merge pull request #12144 from khg8m3r/sdl2-update
Externals: Update SDL to 2.30.6
2024-08-18 14:05:20 +02:00
Tilka
3cd506b685
Merge pull request #13021 from Pokechu22/stereo-post-processing-ui
Fix postprocessing shader not changing when setting stereo mode
2024-08-18 12:27:21 +01:00
Tilka
c9af09eca7
Merge pull request #13005 from Tilka/display_list
VideoCommon: force display list alignment
2024-08-18 06:36:31 +01:00
Pokechu22
307c8c273e Fix postprocessing shader not changing when setting stereo mode
Fixes https://bugs.dolphin-emu.org/issues/13593. Before, it would attempt to
use the old shader, which did not exist for the new stereo mode. Changing the
postprocessing shader afterwards would work properly, although passive 3D only
has one option, so it was just broken without restarting Dolphin.

This also fixes the UI not updating when using one of the stereo toggle hotkeys.
2024-08-17 22:09:12 -07:00
Tillmann Karras
f358b67205 GameSettings: remove patches for "Wallace & Gromit in Project Zoo"
These patches were added in bde9a459cd
and enabled by default in 36ecfdd6b5.
They allowed the game to run in Dolphin but disabled dynamic shadows.
The game adds 4 to the start address of otherwise valid display lists
for no obvious reason. Now that Dolphin forces 32-byte alignment these
patches are no longer needed.
2024-08-18 05:00:38 +01:00