Commit Graph

20337 Commits

Author SHA1 Message Date
degasus
c5e8238cc7 JitArm64: Fix dispatcher with MMU. 2016-05-20 08:32:16 +02:00
degasus
8e902abca3 JitArm64: Implement DSI exception.
Ok, this falls back on all memory instructions, but it's a way to start.
2016-05-20 08:32:16 +02:00
Markus Wick
bb6604df76 Merge pull request #3805 from mathieui/gcadapter-unplug-crash
GCAdapter: improve thread safety
2016-05-19 22:58:06 +02:00
Markus Wick
f1f8bf4d80 Merge pull request #3808 from stenzek/d3d11-msaa-efb-reads
D3D11: Fix CPU EFB color reads when MSAA is enabled
2016-05-19 22:54:04 +02:00
mathieui
1bbbe92cd2 GCAdapter: protect some more functions
Reset() and Setup() are not used outside of this namespace
2016-05-19 22:00:49 +02:00
degasus
5db61b4bbb JitArm64: Fix broken block handling. 2016-05-19 19:20:44 +02:00
degasus
37e2e92e33 JitArm64: Handle ISI excepction. 2016-05-19 19:20:44 +02:00
degasus
95ebb2991f JitArm64: Check Exceptions on mtmsr. 2016-05-19 19:20:44 +02:00
degasus
782c68cf00 JitArm64: Clean up LWZ idle skipping. 2016-05-19 19:20:44 +02:00
Stenzek
e169d54f3c D3D11: Fix CPU EFB color reads when MSAA is enabled
Also swaps the byte order from RGBA->BGRA to match GL/D3D12, and what
the read handler is expecting.

Depth reads will now return the minimum depth of all samples, instead of
the average of all samples.
2016-05-19 22:51:00 +10:00
Markus Wick
d2db329a42 Merge pull request #3831 from stenzek/gl-bbox
OGL: Improve performance of bounding box on NVIDIA drivers
2016-05-19 13:31:30 +02:00
Stenzek
89e54fbd6c OGL: Work around slowdown of glMapBufferRange with SSBO on NVIDIA drivers
Using glMapBufferRange to read back the contents of the SSBO is extremely
slow on NVIDIA drivers. This is more noticeable at higher internal
resolutions. Using glGetBufferSubData instead does not seem to exhibit
this slowdown.
2016-05-19 21:24:09 +10:00
JosJuice
a399966751 Movie: Better safety when writing to s_revision 2016-05-19 12:29:50 +02:00
Matthew Parlane
24ea2dc2da Merge pull request #3842 from rukai/dolphinQtVSkeepBinaryClean
[Qt] VS build no longer adds all of Data to Binary
2016-05-19 20:49:35 +12:00
Matthew Parlane
2d41f129cd Merge pull request #3849 from Tsunamical/codecleanup
[Android] Reduce code redundancy and catch a leak
2016-05-19 20:46:48 +12:00
Tyler Dunn
4a0a92e95e [Android] Bump gradle plugin to 2.1.0
And fix deprecation warning in script
2016-05-18 22:31:54 -04:00
Tyler Dunn
a5b72abf2c [Android] Reduce code redundancy 2016-05-18 22:13:33 -04:00
Tyler Dunn
937caea1c9 [Android] Drop commit() for apply()
Apply is asynchronous, and we aren't expecting a return value so there
is no reason not to use apply.
2016-05-18 22:10:52 -04:00
Tyler Dunn
a0b54f558e [Android] Don't hardcode SD card path 2016-05-18 22:10:42 -04:00
Tyler Dunn
6a870c2417 [Android] Fix possible leak of fileCursor 2016-05-18 22:10:29 -04:00
Markus Wick
a89e27bdd0 Merge pull request #3848 from degasus/android
GLExtensions: Fix OpenGL ES 3.2 handling.
2016-05-19 00:15:13 +02:00
degasus
c04cff57da GLExtensions: Fix OpenGL ES 3.2 handling. 2016-05-18 23:22:46 +02:00
Markus Wick
22648729c7 Merge pull request #3832 from degasus/android
DriverDetails: Update Qualcomm new driver version.
2016-05-18 21:26:45 +02:00
mathieui
54b4efff6b GCAdapter: improve thread safety
make sure Reset() can’t be run concurrently with AddGCAdapter() or
ResetRumble() (which is called on other threads) which can cause
crashes (issue #9462)
2016-05-18 20:44:01 +02:00
Markus Wick
682af0a86a Merge pull request #3846 from degasus/videosw
VideoSW: Fix XFB config.
2016-05-18 20:14:55 +02:00
Markus Wick
da3b03c61d Merge pull request #3829 from phire/timing_madness
Increase Audio DMA Interrupt delay to 200 cycles (Fix assorted Namco games)
2016-05-18 20:14:02 +02:00
degasus
3a452f3cc5 VideoSW: Fix XFB config. 2016-05-18 18:37:44 +02:00
degasus
fa3526962d VideoSW: Drop Update in XFB copy. 2016-05-18 18:37:44 +02:00
Markus Wick
e11b884778 Merge pull request #3841 from RisingFog/neogeo_force_lle
Force Neo Geo games to use LLE Audio
2016-05-18 18:24:59 +02:00
Chris Burgener
9a3df9c6c1 Add EnableJIT=True to INI files 2016-05-18 12:13:13 -04:00
Markus Wick
ae5d6003cd Merge pull request #3758 from phire/minor_core_timing_fix
CoreTiming: Trim max slicelength to the given value.
2016-05-18 17:56:02 +02:00
Markus Wick
e2d65778fc Merge pull request #3816 from magumagu/neogamma-hack
Add hack to IPCHLE to make NeoGamma work.
2016-05-18 17:49:58 +02:00
Markus Wick
5a36b7db24 Merge pull request #3811 from magumagu/eslaunch-timing
Fix timing regression affecting ES_LAUNCH.
2016-05-18 17:15:30 +02:00
Markus Wick
60e7c78007 Merge pull request #3840 from degasus/arm
JitArm64: Faster block linking.
2016-05-18 16:49:01 +02:00
Mat M
2959f3607c Merge pull request #3844 from JosJuice/android-ciso
Fix reading CISO files on Android
2016-05-17 08:57:00 -04:00
JosJuice
dc3bbeb92f Fix reading CISO files on Android 2016-05-17 14:20:59 +02:00
Dolphin i18n Bot
0af04a5b97 Automatic translation resources sync with Transifex 2016-05-15 20:31:10 +00:00
rukai
f9ef9067c1 [Qt] VS build no longer adds all of Data to Binary 2016-05-14 16:50:25 +10:00
Chris Burgener
f1a8d52a22 Force Neo Geo games to use LLE Audio 2016-05-14 00:55:22 -04:00
Mat M
e5bafeb40a Merge pull request #3821 from mathieui/gcadapter-no-device
Fix a hang with the GC Adapter
2016-05-13 21:36:51 -04:00
Mat M
e319ac0561 Merge pull request #3839 from RisingFog/fantastic_football_fan_party_is_such_a_great_game_I_rate_it_five_out_of_five
Set Medium Texture Cache for Fantastic Football Fan Party
2016-05-13 21:33:09 -04:00
Mat M
2d9faa693e Merge pull request #3827 from JosJuice/broken-game-inis
Fix broken game INIs (comments starting in the middle of lines)
2016-05-13 21:31:12 -04:00
degasus
637851fce0 JitArm64: optimize bclrx
the unconditional path is the most common, so no need to switch to far code here.
2016-05-14 00:05:55 +02:00
degasus
b6f16352e4 JitArm64: Check downcount on block linking.
This skips one B() call.
2016-05-14 00:04:58 +02:00
degasus
10e716c623 JitCommon: Pass jit block instead of host pointer on linking.
So the JIT may do more fancy stuff.
2016-05-14 00:04:58 +02:00
degasus
cf3c65fbd0 JitArm64: Use B() instead of BR() to jumo to ASM.
Avoid indirect jumps as good as possible. This is a noticeable speedup.
2016-05-14 00:04:58 +02:00
degasus
b2be9bd7f7 JitArm64: Inline JitAsm in JitArm64.
So they share the same emitter, and so they are in the same 128MB range.
This allows us to use B() to jump to the dispatcher.

However, so we have to regenerate them on every cache clear.
2016-05-14 00:04:58 +02:00
Chris Burgener
6175dfb80a Set Medium Texture Cache for Fantastic Football Fan Party 2016-05-13 09:55:15 -04:00
EmptyChaos
c1944f623b Core/Movie: Add ability to run code in Host context
EndPlayInput runs on the CPU thread so it can't directly call
UpdateWantDeterminism. PlayController also tries to ChangeDisc
from the CPU Thread which is also invalid. It now just pauses
execution and posts a request to the Host to fix it instead.

The Core itself also did dodgy things like PauseAndLock-ing
from the CPU Thread and SetState from EmuThread which have been
removed.
2016-05-13 09:23:44 +10:00
EmptyChaos
e8dfc8e654 Movie: Threadsafety Audit
Fix TASInputDlg which was trying to access the GUI without the GUI
lock from the CPU Thread.
2016-05-13 09:23:44 +10:00