Commit Graph

36005 Commits

Author SHA1 Message Date
LillyJadeKatrin
0108ecebcb Fix Leaderboards Tab
Now that we have some test data, it wasn't showing up in the leaderboards tab; this fixes it to ensure (1) that the right ID is being passed to UpdateRow and (2) the map of leaderboard entries is being populated correctly.
2024-07-14 10:13:27 -04:00
Admiral H. Curtiss
321c4649a5
Merge pull request #12921 from VampireFlower/master
BreakpointWidget: Correct icon position
2024-07-10 03:25:49 +02:00
VampireFlower
afa6e26e5d BreakpointWidget: Correct icon position
Co-Authored-By: TryTwo <10532806+TryTwo@users.noreply.github.com>
2024-07-09 15:20:56 -07:00
JosJuice
e6b9091ffc RetroAchievements: Skip LoadApprovedList if there are no patches
There being no active patches is by far the most common case, so let's
optimize for this case.
2024-07-09 09:55:51 +02:00
JosJuice
f59678842b RetroAchievements: Delay calling LoadApprovedList
0c14b0c8a7 made Dolphin load a file from
the Sys folder the first time AchievementManager::GetInstance() is
called. Because Android calls AchievementManager::GetInstance() from
setBackgroundExecutionAllowedNative, this had two negative consequences
on Android:

1. The first time setBackgroundExecutionAllowedNative gets called is
   often before directory initialization is done. Getting the path of
   the Sys folder before directory initialization is done causes a crash.
2. setBackgroundExecutionAllowedNative is called from the GUI thread,
   and we don't want file I/O on the GUI thread for performance reasons.

This change makes us load the data from the Sys folder the first time
the data is needed instead. This also saves us from having to load the
data at all when hardcore mode is inactive.
2024-07-09 09:55:07 +02:00
Admiral H. Curtiss
01a2cf8db9
Merge pull request #12919 from JosJuice/set-background-execution-allowed-crash
Fix AchievementManager::SetBackgroundExecutionAllowed crash
2024-07-08 01:13:25 +02:00
JosJuice
95e2064099 Fix AchievementManager::SetBackgroundExecutionAllowed crash
We mustn't use m_system when it is nullptr. This was causing Dolphin to
crash on Android whenever an activity was recreated or resumed while
emulation is running, which is super common.
2024-07-07 23:56:10 +02:00
Admiral H. Curtiss
c4db83ce09
Merge pull request #12920 from TellowKrinkle/XXHashLink
Properly link against xxhash
2024-07-07 23:49:01 +02:00
Admiral H. Curtiss
b10d62cf66
Merge pull request #12913 from LillyJadeKatrin/retroachievements-allowlist-test
RetroAchievements - Patch Allowlist Unit Test
2024-07-07 23:48:09 +02:00
LillyJadeKatrin
ae87bf9af5
Add Unit Test for Patch Allowlist
This unit test compares ApprovedInis.json with the contents of the GameSettings folder to verify that every patch marked allowed for use with RetroAchievements has a hash in ApprovedInis.json. If not, that hash is reported in the test logs so that the hash may be updated more easily.
2024-07-07 21:29:03 +02:00
Admiral H. Curtiss
3ca50f7879
Implement File::GetExePath() for FreeBSD 2024-07-07 21:09:50 +02:00
LillyJadeKatrin
0c14b0c8a7 Add Approved Patch Allowlist for Achievements
Prototype of a system to whitelist known game patches that are allowed to be used while RetroAchievements Hardcore mode is active. ApprovedInis.txt contains known hashes for the ini files as they appear in the repo, and can be compared to the local versions of these files to ensure they have not been edited locally by the player. ApprovedInis.txt is hashed and verified similarly first, with its hash residing as a const string within AchievementManager.h, ensuring ApprovedInis and the hashes within cannot be modified without editing Dolphin's source code and recompiling completely.
2024-07-07 13:42:09 -04:00
TellowKrinkle
cab6e7c12e Properly link against xxhash
Things using dolphin_find_optional_system_library need to link against the name used there or they won't work with both the system and bundled cases
2024-07-06 16:56:44 -05:00
Admiral H. Curtiss
02e1b94149
Merge pull request #12905 from LillyJadeKatrin/retroachievements-hotkey
Add Open Achievements Hotkey
2024-07-06 14:23:47 +02:00
LillyJadeKatrin
8b427de28f Remove popups for challenges
The challenge popups have proven to be excessive and are no longer useful thanks to the achievements hotkey. Instead, those events will ask for an immediate RP-level update to the achievements dialog, which will among other things re-sort the dialog to show challenges on top faster.
2024-07-06 07:36:31 -04:00
LillyJadeKatrin
2372b6a386 Add Open Achievements Hotkey
Adds a hotkey to pause emulation and bring up the Achievements dialog.
2024-07-06 07:36:31 -04:00
Admiral H. Curtiss
6ddfdc1483
Merge pull request #12915 from AdmiralCurtiss/sha1-span
Common/Crypto/SHA1: Use span and string_view for Context::Update()
2024-07-05 21:15:00 +02:00
JMC47
2812e6116e
Merge pull request #12851 from iwubcode/texture_asset_from_to_json_sampler
VideoCommon: add way to serialize Texture Asset to json, update to deserialize values independently
2024-07-05 14:36:42 -04:00
Admiral H. Curtiss
5ea3d9fca0
Merge pull request #12856 from LillyJadeKatrin/retroachievements-pause-v2
Handle Pausing in AchievementManager
2024-07-04 22:53:04 +02:00
Admiral H. Curtiss
3a63633be3
Common/Crypto/SHA1: Use span and string_view for Context::Update() 2024-07-04 22:37:07 +02:00
LillyJadeKatrin
bf97305a60
AchievementManager: Cache Badges on Disk
Badges are saved in /User/Cache/RetroAchievements on first download and reused from there instead of redownloaded.
2024-07-04 22:12:28 +02:00
LillyJadeKatrin
360f899f68
Common/Crypto/SHA1: Add DigestToString() utility function 2024-07-04 22:12:20 +02:00
Admiral H. Curtiss
bb4e8d0d01
Merge pull request #12888 from TryTwo/Fix_Window_Titlebar
MainWindow: Bugfix. Windows Dark mode titlebar not being set.
2024-07-04 21:13:19 +02:00
Admiral H. Curtiss
1fb4dbcea4
Merge pull request #12784 from TryTwo/PR_Frame_Advance_Fix
Frame Advance:  Fix UI update spam when continuously advancing.
2024-07-04 20:07:03 +02:00
GaryOderNichts
b5ccb59feb IOS::HLE::STMImmediateDevice: Add IOCTL_STM_WRITEDMCU 2024-07-02 15:40:59 +02:00
OatmealDome
656a5a18db
Merge pull request #12903 from MayImilae/logos-update
Logo refresh for android, windows, and linux
2024-07-02 02:11:12 -04:00
OatmealDome
1bec2b6484
Merge pull request #12823 from JosJuice/android-new-version-code
Android: Adopt a new versionCode scheme
2024-07-01 22:04:18 -04:00
JMC47
f4c6311b91
Merge pull request #12904 from LillyJadeKatrin/retroachievements-challenge-popups
Add Messages for Challenges
2024-07-01 14:35:15 -04:00
MayImilae
3f71928860 Logo refresh for android, windows, and linux 2024-07-01 06:29:57 -07:00
LillyJadeKatrin
44af48a11f Add Messages for Challenges
Starting or ending a challenge now displays a popup naming and describing the challenge along with the active icon.
2024-07-01 06:56:59 -04:00
Admiral H. Curtiss
0ab2f56258
Merge pull request #12899 from OatmealDome/release-tag-commits-ahead
ScmRevGen: Set commits ahead to zero when on a tag
2024-06-30 20:45:22 +02:00
Tilka
7f0ee9dddd
Merge pull request #12894 from deReeperJosh/infinity-base-numbers
IOS/USB: Use Enum for Infinity Base Positions
2024-06-30 16:04:20 +01:00
Tilka
c19187f0c7
Merge pull request #12898 from AdmiralCurtiss/speedhacks
Core/PatchEngine: Remove remnants of Speedhack system
2024-06-30 15:58:51 +01:00
LillyJadeKatrin
33081184bb Handle Pausing in AchievementManager
There are two pieces of functionality to be added here. One, we want to disallow pausing too frequently, as it may be used as an artificial slowdown. This is handled within the client, which can tell us if a pause is allowed. Two, we want to call rc_client_idle on a periodic basis so the connection with the server can be maintained even while the emulator is paused.
2024-06-30 07:05:54 -04:00
Sintendo
9af7772d91 JitArm64_Paired: Remove unused temp_gpr from ps_arith 2024-06-30 09:54:09 +02:00
Sintendo
0e58b3cfb7 JitArm64_FloatingPoint: Remove unused temp_gpr from fp_arith 2024-06-30 09:53:48 +02:00
JMC47
cff37a9f4f
Merge pull request #12896 from LillyJadeKatrin/retroachievements-visual-improvements
RetroAchievements - Dialog Visual Improvements
2024-06-30 01:30:34 -04:00
OatmealDome
35f383d9b0 ScmRevGen: Set commits ahead to zero when on a tag 2024-06-29 22:59:40 -04:00
iwubcode
36ccbbc06e VideoCommon: add ability to serialize a texture asset metadata to json 2024-06-29 14:50:40 -05:00
iwubcode
1c3402502b VideoCommon: set individual texture asset filter/wrap values when loading from json 2024-06-29 14:50:40 -05:00
iwubcode
75a0a1ed67 VideoCommon: update texture asset to properly set near sampler state value 2024-06-29 14:50:40 -05:00
LillyJadeKatrin
de7bf2b6a5 Move achievement dialog scrollbars to top when changing games 2024-06-29 07:02:17 -04:00
LillyJadeKatrin
0615db9e2e Made progress bars more legible in dark mode 2024-06-29 07:02:17 -04:00
LillyJadeKatrin
56e1c23413 Fixed floating overlapping leaderboard bucket headers 2024-06-29 07:02:17 -04:00
Admiral H. Curtiss
bef2275f31
Core/PatchEngine: Remove remnants of Speedhack system
All usages of this have been removed many years ago in cbe9c3e040
2024-06-28 17:57:53 +02:00
Dentomologist
c46c010ae3 AchievementManager: Fix -Wignored-qualifiers warning
Fix warning on Android builder by returning bool instead of const bool.
2024-06-27 14:36:14 -07:00
Joshua de Reeper
cfcdaab514 IOS/USB: Use Enum for Infinity Base Positions 2024-06-27 20:57:27 +01:00
Admiral H. Curtiss
233ea58446
Merge pull request #12877 from LillyJadeKatrin/retroachievements-auto-update
Update Achievement List when Rich Presence Updates
2024-06-27 20:30:01 +02:00
LillyJadeKatrin
7ffcde3ab3 Fixed misaligned borders on unlocked achievement badges 2024-06-26 22:41:39 -04:00
LillyJadeKatrin
16e868b46a Removed large empty space at the bottom of achievement/leaderboard lists 2024-06-26 22:41:11 -04:00