Lioncash
09eb1acc5e
Common: Using size_t in PointerWrap's DoContainer apparently causes crashes. Fixes this.
2014-07-06 03:05:27 -04:00
Rachel Bryk
5558aa08c2
Fix hiding size column in game list.
2014-07-06 01:59:38 -04:00
Dolphin Bot
4117b5ec12
Merge pull request #563 from lioncash/pointerwrap
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Common: Make DoContainer within PointerWrap private.
2014-07-06 07:57:22 +02:00
Dolphin Bot
8da2bc63cf
Merge pull request #559 from RachelBryk/gci-folder-state
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Merge pull request #559 from RachelBryk/gci-folder-state
Keep device type EXIDEVICE_MEMORYCARDFOLDER for gci folder.
2014-07-06 07:34:55 +02:00
Dolphin Bot
e9a4a54f89
Merge pull request #564 from lioncash/constants
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Merge pull request #564 from lioncash/constants
VideoCommon: Remove some unused constants from VertexShaderGen.h.
2014-07-06 07:24:32 +02:00
Lioncash
48ff45b8a8
VideoCommon: Remove some unused constants from VertexShaderGen.h.
2014-07-05 23:46:07 -04:00
Lioncash
b97d2853a7
Common: Make DoContainer within PointerWrap private.
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This shouldn't really be exposed as a public function and should only be called through other Do class functions that take a container type as a parameter.
2014-07-05 23:03:43 -04:00
Rachel Bryk
86ccf13c09
End movie play back immediately if g_currentByte > g_totalBytes.
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Also uncomment a PanicAlert in the case of g_currentByte > totalSavedBytes, and add comment explaining how it can happen.
2014-07-05 19:48:44 -04:00
Pierre Bourdon
0b74ad1b20
Merge pull request #560 from lioncash/android-misc
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Android: Remove an unnecessary getString call from EmulationActivity
2014-07-06 00:06:23 +02:00
Lioncash
5c7ed205a9
Android: Remove an unnecessary getString call from EmulationActivity
2014-07-05 18:02:30 -04:00
Rachel Bryk
e02f680861
Keep device type EXIDEVICE_MEMORYCARDFOLDER for gci folder.
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This fixes loading save states when type mismatches.
2014-07-05 00:22:42 -04:00
Tony Wasserka
ee100cf827
Merge pull request #557 from JMC47/pinned_memory
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Change comment on Pinned Memory to be less ambiguous
2014-07-04 14:10:00 +02:00
Justin Chadwick
43dcbe0a73
Change the comments to be more detailed.
2014-07-04 08:00:49 -04:00
Pierre Bourdon
7035e5e4fb
Merge pull request #555 from JMC47/pinned_memory
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Place pinned memory as top priority.
2014-07-04 13:56:45 +02:00
Tillmann Karras
20dc0e7819
Remove unused variables
2014-07-04 03:56:58 +02:00
Tillmann Karras
d3fa8a6167
Reorder class initializer lists
2014-07-04 03:53:22 +02:00
Justin Chadwick
30f93ab418
Place pinned memory as top priority
2014-07-03 20:35:13 -04:00
Tony Wasserka
be1fe80bb6
Merge pull request #549 from lioncash/fps
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FPS counter cleanup
2014-07-03 09:52:29 +02:00
Lioncash
9c764eff3a
Fix a type-conversion warning in Movie.cpp
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Fixes a C4800 warning. 'int' : forcing value to bool 'true' or 'false'
(performance warning)
2014-07-03 02:07:29 -04:00
Lioncash
ab6434f616
Merge pull request #551 from lioncash/movie
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Clean up string handling in Movie.cpp
2014-07-02 22:57:01 -04:00
Lioncash
d649027ec8
Clean up string handling in Movie.cpp
2014-07-02 22:45:50 -04:00
Rachel Bryk
de3f587b32
Add support for 2 memory cards for movies.
2014-07-02 22:26:29 -04:00
Lioncash
00efaedb02
FPS counter cleanup
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- Isolate it into it's own namespace
- Shorten function names, the namespace self-documents.
- Just use the std I/O, we can just write directly to the stream for
logging.
2014-07-02 20:23:09 -04:00
Zhuowei Zhang
25bd5e237b
Add Change Disc option to the right-click menu in the game list. For issue 7411.
2014-06-30 12:06:45 -07:00
Lioncash
fb18b8b689
Merge pull request #541 from lioncash/sdio
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Get rid of a few delete[] calls in WII_IPC_HLE_Device_sdio_slot0.cpp
2014-06-29 23:23:19 -04:00
Lioncash
8ada47876a
Get rid of a few delete[] calls in sdio_slot0.cpp
2014-06-29 22:55:47 -04:00
Lioncash
ada3e97715
Merge pull request #538 from lioncash/savestate-dragdrop
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Fix dragging and dropping savestates in the render window
2014-06-29 21:47:51 -04:00
Lioncash
0332d4d76f
Merge pull request #539 from jordan-woyak/fix-extract-directory
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Fix ISO Directory extraction.
2014-06-29 21:35:46 -04:00
Lioncash
d720e3ed0b
Merge pull request #452 from degasus/stats
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Video statistics update
2014-06-29 16:41:54 -04:00
Lioncash
f78b94077e
DiscIO: Centralize the banner pointer and validity boolean into IBannerLoader
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These are both used within the banner loaders, and IsValid is exactly the
same. So this makes sense.
2014-06-29 15:40:18 -04:00
Lioncash
d800b5fb74
DiscIO: Fix extra tabs in the banner loader headers
2014-06-29 15:31:44 -04:00
Jordan Woyak
3805c4967f
Fix ISO Directory extraction.
2014-06-29 14:22:06 -05:00
Lioncash
3df00cd3f5
Fix dragging and dropping savestates in the render window
2014-06-28 16:55:15 -04:00
Lioncash
91da031220
Merge pull request #522 from lioncash/fix-dragdrop-crash
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Fix crashes when dragging and dropping files outside of the gamelist
2014-06-28 16:53:10 -04:00
Ryan Houdek
aae1630949
Merge pull request #533 from Anti-Ultimate/master
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Fix OpenGL VSync
2014-06-28 11:06:57 -05:00
Jules Blok
8571d7aceb
RenderFrame: Set the background to black.
2014-06-28 16:02:51 +02:00
Anti-Ultimate
aacf885b48
Fix OpenGL VSync
2014-06-28 00:10:34 +02:00
galop1n
729758f2f9
Fix an invalid foreach loop over an unordered_map with deletion in WiiSockets
2014-06-27 13:02:28 -04:00
degasus
7db5a4b22d
Statistics: Reformat stats string
2014-06-27 09:36:50 +02:00
degasus
f1ddd3c66a
VideoCommon: remove unused stats
2014-06-27 09:35:26 +02:00
Lioncash
bd377b9580
Merge pull request #443 from magumagu/loadstore-cleanup
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Loadstore cleanup
2014-06-26 21:32:59 -04:00
Lioncash
11d304ae29
Merge pull request #259 from magumagu/dtk-rewrite
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DTK rewrite
2014-06-26 20:01:07 -04:00
magumagu
ca0203a1cc
AudioCommon: restore support for DTK volume setting.
2014-06-26 16:56:57 -07:00
Lioncash
ca5340ebde
Centralize the logging code into its own folder in Common.
2014-06-25 22:11:42 -04:00
Ryan Houdek
a40ae6883a
Move CoreTiming::downcount to PowerPC::ppcState.
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This isn't technically the correct place to have the downcount variable, but it is similar to what PPSSPP does to gain a bit of extra speed on ARM.
We access this variable quite a bit, with each exit in a block it is subtracted from.
On ARM this required four instructions to load and store the value, while now it only requires two.
This gives an average of 1FPS gain to most games.
Examples:
Crazy Taxi: 54FPS -> 55FPS
Luigi's Mansion: 20FPS -> 21FPS
Wind Waker(Save Screen): 27FPS -> 28FPS
This seems to average a 6mhz to 16mhz CPU core emulation improvement in the few games I've tested.
2014-06-26 01:48:00 +00:00
Lioncash
177658aed6
Merge pull request #513 from lioncash/vs-x64
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Remove the 32-bit config platform from the VS solution file
2014-06-25 21:23:45 -04:00
Lioncash
2db50612b9
Merge pull request #510 from RachelBryk/unused
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Remove an unused variable.
2014-06-25 12:41:04 -04:00
Tony Wasserka
416a3201ed
Merge pull request #480 from Sonicadvance1/PR371-Revert
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Revert "PPCAnalyst now detects internal branches better"
2014-06-25 16:02:52 +02:00
Ryan Houdek
a99ad2db7c
Merge pull request #499 from magumagu/ipchle-disk-channel
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ES_LAUNCH fixes for disk channel etc
2014-06-25 04:00:57 -05:00
Eder Bastos
53e4f3d73c
Implement ViewHolder pattern on the GameListAdapter.
2014-06-24 23:03:38 -04:00