Commit Graph

33 Commits

Author SHA1 Message Date
TryTwo
177dae6a1a Add options for BreakpointWidget, WatchWidget, and CheatSearches to send address to Memory Widget 2022-06-01 01:53:15 -07:00
Admiral H. Curtiss
7f2fed0f68
DolphinQt/CheatsManager: Don't leak closed cheat search tabs. 2022-03-31 05:40:51 +02:00
Admiral H. Curtiss
d6ad3fbcb5
Qt/CheatsManager: Save and restory geometry. 2021-10-28 01:03:30 +02:00
Admiral H. Curtiss
c40e8ee3a8
Qt/CheatsManager: Show disabled AR and Gecko tabs when no game is running. 2021-09-16 08:01:40 +02:00
Admiral H. Curtiss
aee6e45386
Qt/CheatsManager: Let the 'Configure Dolphin' button shown in the Cheats Manager when Cheats are disabled actually open the settings. 2021-09-16 08:01:12 +02:00
Admiral H. Curtiss
55397b6d52 DolphinQt: Rewrite cheat search GUI. 2021-09-15 19:05:49 +02:00
Lioncash
70399955a0 CheatsManager: Make use of plural variant of tr()
Allows translators to specify different translations if the target
languages have pluralization rules that differ from English.
2021-08-24 10:14:59 -04:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Admiral H. Curtiss
441d304317 CheatsManager: Use game information directly from SConfig, and only recreate widgets if game changes. 2021-06-06 21:56:34 +02:00
Admiral H. Curtiss
414e0f4598 GeckoCodeWidget: Take game ID and revision directly instead of through GameFile. 2021-06-06 21:25:37 +02:00
Admiral H. Curtiss
1fbe56210a ARCodeWidget: Take game ID and revision directly instead of through GameFile. 2021-06-06 21:23:17 +02:00
JosJuice
366cfd0f8c Core: Allow overriding the enabling of a code
If we want to enable codes in the default game INIs,
we should have some way for users to disable them.
This commit accomplishes that by adding a *_Disabled
section corresponding to each *_Enabled section.
2020-12-11 10:02:14 +01:00
Christian Aguilera
5b757024c4 GameListModel instance ownership transferred back to the GameList instance. The GameListModel instance will be passed as a constructor parameter where needed. 2020-10-01 22:09:45 +02:00
Minty-Meeo
cc858c63b8 Configurable MEM1 and MEM2 sizes at runtime via Dolphin.ini
Changed several enums from Memmap.h to be static vars and implemented Get functions to query them. This seems to have boosted speed a bit in some titles? The new variables and some previously statically initialized items are now initialized via Memory::Init() and the new AddressSpace::Init(). s_ram_size_real and the new s_exram_size_real in particular are initialized from new OnionConfig values "MAIN_MEM1_SIZE" and "MAIN_MEM2_SIZE", only if "MAIN_RAM_OVERRIDE_ENABLE" is true.

GUI features have been added to Config > Advanced to adjust the new OnionConfig values.

A check has been added to State::doState to ensure savestates with memory configurations different from the current settings aren't loaded. The STATE_VERSION is now 115.

FIFO Files have been updated from version 4 to version 5, now including the MEM1 and MEM2 sizes from the time of DFF creation. FIFO Logs not using the new features (OnionConfig MAIN_RAM_OVERRIDE_ENABLE is false) are still backwards compatible. FIFO Logs that do use the new features have a MIN_LOADER_VERSION of 5. Thanks to the order of function calls, FIFO logs are able to automatically configure the new OnionConfig settings to match what is needed. This is a bit hacky, though, so I also threw in a failsafe for if the conditions that allow this to work ever go away.

I took the liberty of adding a log message to explain why the core fails to initialize if the MIN_LOADER_VERSION is too great.

Some IOS code has had the function "RAMOverrideForIOSMemoryValues" appended to it to recalculate IOS Memory Values from retail IOSes/apploaders to fit the extended memory sizes. Worry not, if MAIN_RAM_OVERRIDE_ENABLE is false, this function does absolutely nothing.

A hotfix in DolphinQt/MenuBar.cpp has been implemented for RAM Override.
2020-04-28 12:10:50 -05:00
Jordan Woyak
b9f34bc822 DolphinQt: setTabKeyNavigation(false) on QTableWidget and QTableView. 2020-02-06 20:48:45 -06:00
Connor McLaughlin
8be5ee9fe2
Merge pull request #8277 from lioncash/code
DolphinQt/Config/ARCodeWidget: Avoid unnecessary disk operations
2019-08-09 23:42:55 +10:00
Lioncash
a07d19a2fd DolphinQt/Config/ARCodeWidget: Use forward declarations where applicable
Avoids propagating headers into scopes where they're not necessary.

Also uncovered reliance on an indirect inclusion within
CheatsManager.cpp, which is now fixed.
2019-07-31 09:48:45 -04:00
Lioncash
fef1b84f0a DolphinQt: Replace QStringLiteral with alternatives where applicable
QStringLiterals generate a buffer so that during runtime there's very
little cost to constructing a QString. However, this also means that
duplicated strings cannot be optimized out into a single entry that gets
referenced everywhere, taking up space in the binary.

Rather than use QStringLiteral(""), we can just use QString{} (the
default constructor) to signify the empty string. This gets rid of an
unnecessary string buffer from being created, saving a tiny bit of
space.

While we're at it, we can just use the character overloads of particular
functions when they're available instead of using a QString overload.
The characters in this case are Latin-1 to begin with, so we can just
specify the characters as QLatin1Char instances to use those overloads.
These will automatically convert to QChar if needed, so this is safe.
2019-07-30 09:06:03 -04:00
Silent
3529dfd691
Connect numerous QPushButtons to use clicked signal instead of pressed. This unifies UI behaviour more. 2019-07-24 00:18:58 +02:00
Roland Munsil
4ce7079098 CheatsManager: Improve performance of searching & add input validation
The previous implementation of cheat search would reconvert the input
string for every single memory value. Now we do it once and construct
a comparison lambda which we pass to the search code.

In addition, I also added input validation. So, for example, if you've
selected Decimal input and you try to compare against "FF",
it won't search and will instead let the user know they've entered an
invalid value. Similar logic for if you enter "1.2" in a search for
bytes. Before, it would just use 0 if it failed to convert the value.
2019-05-26 17:32:48 +02:00
spycrab
a154c56815 Qt/CheatsManager: Use ActionReplay constants 2019-04-22 14:09:47 +02:00
spycrab
4f7ff76801 Qt/CheatsManager: Fix locking defaulting to the value zero 2019-04-21 19:45:58 +02:00
spycrab
05eb91691c Qt/CheatsManager: Fix value setting 2019-04-21 17:34:31 +02:00
spycrab
0b56d49d97 Qt/CheatsManager: Deduplicate code 2019-04-21 15:38:59 +02:00
spycrab
a6ed1b644b Qt/CheatSearch: Fix locking being permanently disabled 2019-04-21 13:51:25 +02:00
Roland Munsil
54bd16e753 Fix typo causing "Remove from Watch" in Cheat Manager to crash Dolphin 2018-09-24 23:01:24 -05:00
Roland Munsil
04969f94b6 Fix some Cheat Manager comparisons being wrong 2018-09-24 21:34:48 -05:00
JosJuice
fb6b31bba8 Re-add i18n comments that were lost in the DolphinWX removal 2018-09-08 15:58:15 +02:00
Techjar
3cee7d599b Qt/CheatsManager: Fix segfault in GenerateARCode 2018-07-18 17:56:31 -04:00
spycrab
d81b63f403
Merge pull request #7245 from lioncash/internal
Qt/CheatsManager: Move concealable types into the cpp file
2018-07-11 10:55:42 +02:00
Lioncash
43bc3656eb
Qt/CheatsManager: Move concealable types into the cpp file
CompareType, DataType, and Result aren't directly used externally, so
these can have their definitions moved into the cpp file.
2018-07-10 14:34:24 -04:00
spycrab
a22ffb6387 Qt: Remove ActionHelper 2018-07-09 10:02:10 +02:00
spycrab
13ba24c5a6 Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00