Commit Graph

24827 Commits

Author SHA1 Message Date
iwubcode
14482a72af Input: Allow cycling to occur for each individual controller 2018-07-07 12:55:49 -05:00
iwubcode
485285eadc Input: Add cycling between game specific profiles 2018-07-07 12:39:08 -05:00
iwubcode
3969bf6d1c Input: Add hotkey to cycle the wiimote profile forward or backward
Co-authored-by:  Barath Kannan <barathsotd@gmail.com>
2018-07-07 12:39:08 -05:00
iwubcode
29b71fb9ce Wiimote Emulation: increase left/right bounds for IR calculation, to fix games that previously you couldn't reach the left/right edges (ex: system menu) 2018-07-07 00:49:47 -05:00
iwubcode
5cbc825bc9 Wiimote Emulation: add 'dynamic' swing/shake options that vary based on how long the key is pressed 2018-07-07 00:49:47 -05:00
iwubcode
9936a83a1b Add game-configurable shake/swing commands for the nunchuk at three intensities 2018-07-07 00:49:47 -05:00
iwubcode
fb7a6a1bbe Wiimote Emulation: Add game-configurable shake/swing commands for the wiimote at three intensities 2018-07-07 00:49:47 -05:00
iwubcode
9f9afeb63e Wiimote Emulation: Be able to trigger swings consistently by holding down buttons. This makes certain actions easier (tested with Red Steel) 2018-07-07 00:49:47 -05:00
spycrab
13ba24c5a6 Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00
spycrab
059880bb16
Merge pull request #7221 from Techjar/netplay-config-junk
Fix NetPlay using some config values wrongly
2018-07-06 22:32:18 +02:00
spycrab
bb8b872863 Qt: Refresh Gamelist more thoroughly 2018-07-06 20:27:07 +02:00
spycrab
64c3d01551 Qt/GameTracker: Remove workaround 2018-07-06 20:18:45 +02:00
spycrab
28ca6fec9a
Merge pull request #7202 from Techjar/better-netplay-errors
Improve NetPlay connection error handling
2018-07-06 12:27:03 +02:00
spycrab
eb01a0a040
Merge pull request #7204 from spycrab/exclusive_mapping
Support for exclusive mapping booleans
2018-07-06 11:27:20 +02:00
Techjar
eeff5e07ff Fix NetPlay using some config values wrongly 2018-07-05 17:52:53 -04:00
Techjar
a29cdb5713 Improve NetPlay connection error handling 2018-07-05 17:15:19 -04:00
spycrab
14317c8a0f
Merge pull request #7212 from Techjar/netplay-unparent-dialog
Qt: Unparent NetPlay dialog from main window
2018-07-05 22:49:58 +02:00
spycrab
fbf445154b
Merge pull request #7217 from Techjar/qt-clock-speed-slider
Qt/AdvancedPane: Fix CPU clock slider not updating on emulation state change
2018-07-05 22:48:21 +02:00
spycrab
233787e8a7
Merge pull request #7213 from Techjar/netplay-fix-md5
Qt/MD5Dialog: Fix checksum result comparison
2018-07-05 22:45:54 +02:00
spycrab
bb2eed2df3 Qt/GameTracker: Work around Qt crash
Works around a bug in QtCore that will cause crashes when
QFileSystemWatcher::addPath is called on a directory that is located on a
removable device (USB mass storage devices, etc.)
2018-07-05 22:07:41 +02:00
Techjar
cd8e3efb21 Qt/AdvancedPane: Fix CPU clock slider not updating on emulation state change 2018-07-05 15:20:29 -04:00
Techjar
f620128dac Qt: Unparent NetPlay dialog from main window
This should make the NetPlay dialog appear as a separate window in the taskbar on most systems, which makes more sense than a parented dialog as the user will leave it open for an extended period.
2018-07-05 06:48:31 -04:00
Techjar
f3e2d98fdd Qt/MD5Dialog: Fix checksum result comparison 2018-07-04 22:51:11 -04:00
Mat M
9ea3e833ba
Merge pull request #7141 from lioncash/fp
Interpreter_FPUtils: Handle the FPSCR.ZE and FPSCR.VE flags with arithmetic instructions
2018-07-04 22:26:24 -04:00
Markus Wick
fd83937987
Merge pull request #6338 from mahdihijazi/settings_enhancements
Update Android UI Settings to have the most common used settings
2018-07-04 21:50:09 +02:00
Markus Wick
0cf205f947
Merge pull request #7211 from mahdihijazi/upgrade_targetsdk
Android: Upgrade targetSDK to 27 and androidSupportVersion to 7.1.1
2018-07-04 21:45:13 +02:00
Markus Wick
28e5ccb2a9
Merge pull request #7210 from mahdihijazi/disable_auto_backup
Android: Disable automatic backup
2018-07-04 21:44:53 +02:00
spycrab
3ab3ba0d99
Merge pull request #7187 from Techjar/netplay-reduce-poll-rate
Add "Reduce Polling Rate" option to NetPlay
2018-07-04 20:49:29 +02:00
spycrab
7cbb111703
Merge pull request #7209 from spycrab/netplay_stop
Qt/NetPlay: Fix not being able to stop NetPlay games properly
2018-07-04 18:59:46 +02:00
spycrab
f7887a442f Qt/NetPlayDialog: Stop games properly 2018-07-04 16:27:16 +02:00
spycrab
713d55f284
Merge pull request #7208 from Techjar/mipmap-invalidate
Make arbitrary mipmap detection toggle invalidate the texture cache
2018-07-04 01:26:49 +02:00
spycrab
bbbd886184 Qt/MainWindow: Instantly stop when requested by NetPlay 2018-07-04 00:54:50 +02:00
spycrab
d8212fd927 Core/Core: Fix getting stuck when Stop is called without emulation running 2018-07-04 00:52:53 +02:00
Techjar
80b05b6f0d Make arbitrary mipmap detection toggle invalidate the texture cache
We want this setting to invalidate the cache because it may affect the appearance of textures in the rendered scene, therefore one would expect changing it while the game is running to have the expected effect immediately.
2018-07-03 18:44:11 -04:00
spycrab
47c5a2f7ed
Merge pull request #7200 from Techjar/qt-dialog-fixes-2-electric-boogaloo
Qt: Various dialog fixes
2018-07-03 12:32:31 +02:00
Techjar
a6a188a66b Qt: Various dialog fixes 2018-07-03 04:28:07 -04:00
Markus Wick
4b1b713e61
Merge pull request #7191 from GerbilSoft/feature/ar-thin-archives
CMake: Use thin archives on Linux.
2018-07-03 10:22:02 +02:00
spycrab
806c1ee8f0
Merge pull request #7207 from spycrab/qt_lazy_hotkey
Qt/MainWindow: Lazily initialize hotkey mapping window
2018-07-03 08:42:33 +02:00
spycrab
f8bb4355a5
Merge pull request #7199 from spycrab/qt_default_iso
Qt/PathPane: Update "Default ISO" when changed
2018-07-03 08:34:47 +02:00
spycrab
457d7cf58f Qt/MainWindow: Lazily initialize hotkey mapping window 2018-07-03 08:24:45 +02:00
Pierre Bourdon
4a68490abc
Merge pull request #7170 from JonnyH/WIP/arbitrary-mipmap-detection-integer
Do all arbitrary mipmap detection in integer space
2018-07-03 04:04:16 +02:00
Pierre Bourdon
da0de12cce dqt2: lazy-initialize GraphicsWindow
Initializing GraphicsWindow layout & children requires cooperation from
the graphics stack: on my system, for example, it causes a Vulkan
context to get created in order to get driver info. This is a slow
operation, and right now it is taking about 60-70% of the Dolphin
startup time on my system.

Move instead to a lazy-initialization model where the constructor
does nothing, instead offloading work to a separate Initialize() method
called before the window is shown.

I would expect this should be done for other larger parts of the UI,
especially the ones where creating widgets ends up triggering large IO
subsystems (I suspect controller configuration might be doing that).

(I'm not super happy with how this is implemented, but right now it's a
one-off, and it's a major complaint users have with the new UI. I
prioritized getting something working quickly...)
2018-07-03 03:48:32 +02:00
David Korth
0149d22385 Removed some more double-expansions of CMAKE_SYSTEM_NAME. 2018-07-02 13:01:16 -04:00
Jonathan Hamilton
b54803a074 Remove unused sRGB conversion functions
Now the arbitrary mipmap reference downsampling is just done in linear space,
these are no longer used.
2018-07-02 09:53:54 -07:00
Jonathan Hamilton
431b9e76be Set arbitrary mipmap detection threshold default to 14
Now the detection heuristic has changed, the old value is no longer
valid.

Some example thresholds for known mipmap effects that should trigger:

SMG's lava has a mimimum difference of ~17.8, SMG2's clouds have a
minimum difference of ~14.8, and Wind Waker's foam has a minimum
difference of ~15

Non-triggering examples were tested and all had a calculated difference
lower than 3.

So a value of 14 should lean towards false-negatives instead of
positives, but this is clearly incomplete testing and may require
further tweaks later.
2018-07-02 09:53:54 -07:00
Jonathan Hamilton
ac05d1a593 Do all arbitrary mipmap detection in integer space
This no longer converts from sRGB to linear for the reference mip
downsample - even if the original mipmap creation tool used an sRGB
colorspace (which isn't really guaranteed, and may even change per
game), this is a "fast" heuristic that's only an estimate anyway.

The average diff is also now stored in a u64, avoiding floating point
calculations in the per-pixel hot loop.

This should speed up the detection significantly, hopefully fixing
jank when loading in new textures.
2018-07-02 09:52:15 -07:00
spycrab
4eeef6e5b3
Merge pull request #7201 from 8times9/multiselection_deletion_menu_name
Qt/GameList: Change multiselection deletion name for consistency
2018-07-02 17:55:20 +02:00
mahdihijazi
e8ad6e4d49 Upgrade targetSDK to 27 and androidSupportVersion to 7.1.1 2018-07-02 16:40:16 +02:00
mahdihijazi
03fd8ddce6 Disable automatic backup
Since we don't have proper confuguration file of what to include/exclude
in the backup, this better be disabled because it will lead to unexpected
state. This will solve any issue that was keep hapenning even after fresh
install of the emulator until you manually clear the app data.
2018-07-02 16:24:57 +02:00
spycrab
0f48653935 Qt/Mapping: Add support for exclusive boolean settings 2018-07-02 15:27:04 +02:00