Commit Graph

11387 Commits

Author SHA1 Message Date
Jordan Cristiano
39a4d4329d more warning fixes 2013-11-14 02:19:15 -05:00
Matthew Parlane
ca5b3b4773 atlbase not needed. Interim fix until I get png done. 2013-11-14 18:10:39 +13:00
Ryan Houdek
1942d79c5b [Android-overlay] Had the action reversed. 2013-11-13 16:36:30 -06:00
Ryan Houdek
2a23bdde6f Merge branch 'master' into android-new-control-input-overlay
Conflicts:
	Source/Core/DolphinWX/Src/Android/ButtonManager.h
2013-11-13 16:17:42 -06:00
Ryan Houdek
63a9dff3bb Windows requires memory to be included to use unique_ptr 2013-11-13 12:51:49 -06:00
Ryan Houdek
652ef24a2e Remove our two instances of auto_ptr and replace it with unique_ptr. auto_ptr has been deprecated. 2013-11-13 11:44:04 -06:00
Matthew Parlane
7b53574b68 Support texture and screenshot dumping using WIC, no XP support. 2013-11-14 00:48:02 +13:00
Matthew Parlane
abc3bddb54 Revert "D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features."
This reverts commit a83c239765.
2013-11-14 00:34:09 +13:00
Jordan Cristiano
f96e9e1ae4 warnings and code formatting 2013-11-13 04:03:46 -05:00
Tillmann Karras
038ffea369 Jit64: don't flush clean FPRs 2013-11-13 08:03:18 +01:00
Tillmann Karras
288bef2807 x64: add small warning if CPU has SSE2 but not DAZ 2013-11-13 06:26:57 +01:00
degasus
d78c8c21a2 jit64: enable fp instructions faddx fsubx fdivx fdivsx
all of them are now accurate enough as we handle non-ieee floats correctly
2013-11-13 06:26:50 +01:00
Tillmann Karras
cd069fdce1 Interpreter: software-based flush-to-zero
bDAZ is now called bFlushToZero to better reflect what it's actually
used for.

I decided not to support any hardware-based flush-to-zero on systems
that don't support this for both inputs _and_ outputs. It makes the code
cleaner and the intersection of CPUs that support SSE2 but not DAZ
should be very small.
2013-11-13 06:24:58 +01:00
Tillmann Karras
466a7afde3 Interpreter: support non-IEEE mode emulation
v2: fix fxsave on visual studio, thx @ rodolfo for this patch
2013-11-13 06:24:57 +01:00
Tillmann Karras
710a0ff435 Jit64: don't unnecessarily load registers 2013-11-13 06:16:24 +01:00
Tillmann Karras
ddaf29e039 Jit64: use AVX instructions in some places 2013-11-13 06:15:56 +01:00
Tillmann Karras
ae86850a78 x64: support VEX opcode encoding
and add some AVX instructions
2013-11-13 06:12:23 +01:00
Tillmann Karras
22b47d5b9c Jit64: Fix and re-enable psq_l for W=1
Patch by konpie:
https://forums.dolphin-emu.org/Thread-code-bug-report-based-on-3-0-735
2013-11-13 05:58:28 +01:00
Tillmann Karras
6054129df8 x64: detect FMA support 2013-11-13 04:46:34 +01:00
Tillmann Karras
2fecb033be Jit64: micro-optimize ps_sel
Adapted from a patch by konpie:
https://forums.dolphin-emu.org/Thread-code-bug-report-based-on-3-0-735
2013-11-13 04:45:43 +01:00
Tillmann Karras
6f5650f82e Fix Bluetooth warnings 2013-11-13 04:01:24 +01:00
Tillmann Karras
268bdf19ce Fix format string warnings 2013-11-13 04:01:16 +01:00
Ryan Houdek
39ad5a2f7a Disable Fastmem on JIT64IL. JIT64IL is completely incompatible with Fastmem and doesn't need it since it has its own way to speed up memory accesses. This fixes the JIT64IL core, which I totally didn't break but was blamed for. 2013-11-12 19:37:09 -06:00
Ryan Houdek
7c1ac441f6 Redo 'Fixes GCC 4.9 compilation. It now supplies its own _mm_shuffle_epi8 intrinsic.' This time with support for Windows. 2013-11-12 16:34:56 -06:00
Rachel Bryk
0f94652952 Disable wiimote source selection while netplay is running. 2013-11-12 04:16:51 -05:00
Ryan Houdek
a72b3ca20c [ARM] Don't leave my test code in the JIT core. 2013-11-12 04:22:42 +00:00
Ryan Houdek
56557c845a [ARM] Fix NEON emitter encodings. 2013-11-12 01:01:54 +00:00
Ryan Houdek
68ba0f7f4e Add a comment to the magic value reading location. 2013-11-11 17:17:49 +00:00
Chanwoong Kim
22fef0da9b Fixed a bug that incorrectly recognized as 'GameCube'. when you open the Korean Wii Disc, which is re-encrypted with a common-key(g_MasterKey). 2013-11-12 01:05:30 +09:00
Ryan Houdek
d1de336879 [ARM] More NEON emitters. 2013-11-11 01:47:05 +00:00
Jordan Cristiano
3a28afd8d5 Changed thread barrier and event to use a lamba wait predicate instead of a functor. 2013-11-10 04:57:11 -05:00
Ryan Houdek
e013a74cdb [ARM] More NEON emitters. 2013-11-10 05:02:32 +00:00
Tony Wasserka
22f727cc69 D3D: Use D3DX11 for taking screenshots. 2013-11-10 00:22:35 +01:00
Tony Wasserka
0b02880b76 Revert "Be less dumb."
Revert "Actually, filename really does need to be a parameter because of some random debug thing."
Revert "fix non-HAVE_WX case"
Revert "Handle screenshot saving in RenderBase.  Removes dependency on D3DX11 for screenshots (texture dumping is still broken)."

This reverts commits 00fe5057f1, 74b5fb3ab4, cd46138d29 and 5f72542e06 because taking screenshots in D3D still crashed for me so there was no point in the code changes (which I found ugly anyway).
2013-11-10 00:22:33 +01:00
Tony Wasserka
3de2ee5d46 D3D: Use D3DX for texture dumping. 2013-11-10 00:22:31 +01:00
Tony Wasserka
a83c239765 D3D: Reintroduce depencency on D3DX11 because it's the most straightforward way to bring back some broken features.
The Dolphin development team is incapable of providing sufficient replacement for its previous usage in Dolphin and the advantages of dropping the dependency do not justify the removal of screenshots and texture dumping.

From now on, d3dx11.h, d3dx11async.h, d3dx11core.h and d3dx11tex.h are required to be stored somewhere in the header include path. I don't know if this is the case for anyone else than me, but I can't really say that I care after having people randomly merge unfinished branches into master.
2013-11-10 00:18:03 +01:00
degasus
8923968b47 Revert "VideoCommon: create native texture pool"
This reverts commit 6cece6b486.

In fact, there was a _huge_ speedup on lots of games (mostly on nvidia+ogl), but there are some crashes on D3D.
I have to fix this crash and then I'll commit something like this again :-)

Conflicts:
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
2013-11-07 21:16:36 +01:00
Shawn Hoffman
33d56f50a4 Re-plumb window handle to the dsound backend.
Reverts parts of commit 71c01d83ab614b9e0c421d03ca694713dbabff48.
Fixes issue 6800
2013-11-07 09:24:56 -08:00
degasus
ea2d8bf328 VideoCommon: fix custom textures
This fix a regression by revision 6cece6b486

delete pointer must not do anything if pointer==NULL.
2013-11-07 15:55:34 +01:00
Lioncash
c33036aa01 Fix the filter for some files in the Core VS project related to the JitIL. They were in the root of the project. They should actually be in their own filter named JitILCommon. 2013-11-07 01:33:32 -05:00
degasus
1aa06b8fa4 jit: change our linking module to be able to handle arbitrary exit addresses
And also do this for all JIT backends...
2013-11-07 06:19:35 +01:00
Pierre Bourdon
ea6fd58b97 Use an unordered_set to track FIFO write adresses
Reduces CheckGatherPipe CPU consumption by 40%.
2013-11-07 03:22:32 +01:00
Pierre Bourdon
954be9e2d9 Handle BP mask register better to avoid useless BP writes (causing flushes)
Patch from konpie: http://forums.dolphin-emulator.com/showthread.php?tid=24658
2013-11-07 03:06:53 +01:00
Tillmann Karras
cdc27e46f1 Jit64: implement ps_res
This is probably more accurate than it is allowed to be. After all, the
instructions are supposed to be "estimates".
2013-11-07 02:19:20 +01:00
Tillmann Karras
0a2a273a2e Jit64: simplify ps_sel 2013-11-07 02:02:38 +01:00
Tillmann Karras
201c4c65a5 Jit64: fix typo in ps_sel and re-enable it 2013-11-07 02:02:24 +01:00
degasus
2f7ca688ae jit64: remove dead code 2013-11-07 01:59:10 +01:00
Tillmann Karras
c29fb22cd4 Jit64: extract frsqrtex as method 2013-11-07 01:59:00 +01:00
Matthew Parlane
897bec1add [JitIL] No more terrible usage of vectors.
This is possible because of C++11.
2013-11-06 22:18:08 +13:00
degasus
274f6dd7ab ogl: check default framebuffer for msaa
default framebuffer must not be sampled, so throw a panicalert if it is
2013-11-05 17:38:48 +01:00