Commit Graph

844 Commits

Author SHA1 Message Date
JMC47
18ccd157cd
Merge pull request #13058 from Dentomologist/gamesettings_disable_gpu_texture_decoding_when_needed
GameSettings: Disable GPU Texture Decoding when needed
2024-09-21 15:15:23 -04:00
Patrick Ferry
5dac174972 GameINI: Disable Broken Enhancements for Solvalou
The wrong filename was used so the settings weren't being applied.

The graphical issues reported were from enhancements that create graphical issues.

EFBToTextureEnable solves some graphical issues but those issues appear for only a few frames, the bulk of the game does not benefit while the setting while it is very sore on performance.
2024-09-15 21:49:06 +01:00
Patrick Ferry
8c24b4745a GameINI: Enable Vertex Rounding for "Teenage Mutant Ninja Turtles 3: Mutant Nightmare"
ImmediateXFBEnable was disabled originally when enabling VertexRounding was intended

https://bugs.dolphin-emu.org/issues/10186
2024-09-15 21:48:59 +01:00
Patrick Ferry
a51d87bc3d GameINI: Enable Vertex Rounding for "Teenage Mutant Ninja Turtles 2: Battle Nexus"
ImmediateXFBEnable was disabled originally when enabling VertexRounding was intended

https://bugs.dolphin-emu.org/issues/10186
2024-09-15 21:48:44 +01:00
Patrick Ferry
a5209738fe GameINI: Disable ICache for Happy Feet
The DisableICache setting is supposed to be for [Core]
2024-09-15 21:48:25 +01:00
Dentomologist
b1d54e416b GameSettings: Disable GPU Texture Decoding when needed
Arbitrary Mipmap Detection doesn't work when GPU Texture Decoding is
enabled, so disable GPU Texture Decoding for games where the .ini
enables Arbitrary Mipmap Detection.

Co-authored-by: jeremyie <73066289+McAchi@users.noreply.github.com>
2024-09-10 12:01:40 -07:00
Tillmann Karras
4b60ab9ce3 GameSettings: force EFB-to-RAM for My First Songs 2024-08-31 00:11:24 +01:00
Patrick Ferry
6f24fdd78f Gameini: Enable PAL60 for "Project Zero II: Wii Edition" 2024-08-25 15:29:11 +01:00
Patrick Ferry
8ffa87f894 Gameini: Enable PAL60 for "Boom Street" 2024-08-25 01:40:13 +01:00
Patrick Ferry
58c391ee21 Gameini: Enable PAL60 for "The Last Story" 2024-08-25 01:38:57 +01:00
Tillmann Karras
f358b67205 GameSettings: remove patches for "Wallace & Gromit in Project Zoo"
These patches were added in bde9a459cd
and enabled by default in 36ecfdd6b5.
They allowed the game to run in Dolphin but disabled dynamic shadows.
The game adds 4 to the start address of otherwise valid display lists
for no obvious reason. Now that Dolphin forces 32-byte alignment these
patches are no longer needed.
2024-08-18 05:00:38 +01:00
JMC47
97af0e983a
Merge pull request #12958 from SuperSamus/ssf-remove-ini
SVX.ini: Replace `EFBToTextureEnable=False` with `ImmediateXFBEnable=False`
2024-08-05 11:42:05 -04:00
Martino Fontana
7215610dfe Add Bloom definitions for Need for Speed: Nitro 2024-07-27 21:24:32 +02:00
Martino Fontana
f9450f1460 GameINI: SVX.ini: Replace EFBToTextureEnable=False with ImmediateXFBEnable=False
To fix flickering pre-rendered cutscenes, the former doesn't do anything anymore, while the latter does.
2024-07-27 15:42:12 +02:00
Avasam
130d594c82 Disable Dual Core in Death Jr.: Root of Evil 2024-07-16 22:06:21 -04:00
Admiral H. Curtiss
7e7273a335
GameINI: Enable Pokémon Colosseum/XD save patches by default 2024-07-15 03:44:05 +02:00
LillyJadeKatrin
0c14b0c8a7 Add Approved Patch Allowlist for Achievements
Prototype of a system to whitelist known game patches that are allowed to be used while RetroAchievements Hardcore mode is active. ApprovedInis.txt contains known hashes for the ini files as they appear in the repo, and can be compared to the local versions of these files to ensure they have not been edited locally by the player. ApprovedInis.txt is hashed and verified similarly first, with its hash residing as a const string within AchievementManager.h, ensuring ApprovedInis and the hashes within cannot be modified without editing Dolphin's source code and recompiling completely.
2024-07-07 13:42:09 -04:00
MayImilae
3f71928860 Logo refresh for android, windows, and linux 2024-07-01 06:29:57 -07:00
JMC47
e58d6f4f1f Disable Dualcore in Geist
Fixes random crashes and unknown opcode errors.
2024-06-26 01:53:47 -04:00
dreamsyntax
2584a200ef GameINI: Shadow The Hedgehog widescreen heuristic
Adjusts widescreen heuristic values to work properly for both the original game and the widescreen hack versions of Shadow the Hedgehog (all regions), Game ID GUP.
Credit to Billiard for determining values.
2024-06-21 13:27:46 -07:00
icup321
f910678dd4 GameINI: Ubisoft updates
Update several INI GameSettings for Ubisoft games
Undo name changes
2024-06-07 02:38:16 -04:00
MayImilae
ea325023ab Replaces the temporary Retroachievement
default badges.
2024-06-02 07:42:40 -07:00
LillyJadeKatrin
3b61b6d816
Add Default Achievement Badges
The defaults get loaded in by Dolphin at emulator start, and are used if the badge that would normally be displayed has not for whatever reason been downloaded yet. Badges attached to this PR are placeholders (MayIMilae is designing permanent badges) and reside in Sys\Load\RetroAchievements.
2024-05-23 21:29:15 +02:00
AGuy27
946639337b
Update GSZ.ini
This game does not use Bounding Box
2024-04-29 17:23:11 -04:00
nassau-tk
f32d9427a1 Fix wiitdb-ja.txt 2024-04-20 20:54:28 +09:00
Admiral H. Curtiss
bce2df70ce
Merge pull request #12668 from Sam-Belliveau/hybrid_log_gamma
Use Hybrid Log Gamma in PerceptualHDR
2024-04-13 01:53:19 +02:00
Sam Belliveau
fa4e45e915 Change the scaling process to be more uniform across color space 2024-04-04 00:27:01 -04:00
Sam Belliveau
069cf7e81f It's technically more correct to do it this way, difference is extremely subtle 2024-03-28 14:42:14 -04:00
Sam Belliveau
74a21a4d23 Increase Max Amplification 2024-03-27 00:55:46 -04:00
Sam Belliveau
50512366c3 Convert to Hybrid Log Gamma 2024-03-26 14:06:56 -04:00
Martino Fontana
9285f13186 Add Bloom Definitions for Skylanders Trap Team 2024-03-24 23:20:25 +01:00
Martino Fontana
a98bceba9f Add Bloom Definitions for Skylanders Giants 2024-03-23 23:56:02 +01:00
JMC47
03f2b99ffe
Merge pull request #12603 from Sam-Belliveau/oklab_resampling
Add HDR to Metal + Perceptual HDR
2024-03-20 22:45:10 -04:00
Admiral H. Curtiss
0bfa64bd74
Merge pull request #12629 from Avasam/GPH-aspect-ratio
Fix aspect ratio swapping in Pitfall: The Lost Expedition
2024-03-17 06:07:45 +01:00
JMC47
7117d115e7
Merge pull request #12621 from AGuy27/master
GameINI: Fix Emergency Mayhem hang on loading
2024-03-12 22:30:37 -04:00
AGuy27
9427a4ec68
GameINI: Fix Emergency Mayhem hang on loading 2024-03-12 03:21:40 +01:00
Admiral H. Curtiss
f6f435e624
WiimoteEmu: Set sensible defaults for IR Object expressions. 2024-03-11 22:51:57 +01:00
Sam Belliveau
fba333dde5 Update PerceptualHDR with better color space 2024-03-10 12:52:54 -04:00
Sam Belliveau
f3d1cda672 Add PerceptualHDR 2024-03-10 03:25:20 -04:00
Avasam
967b4ac504
Fix aspect ratio swapping in Pitfall: The Lost Expedition 2024-03-09 20:21:04 -05:00
AGuy27
573102d4cf
Update and rename G5BE4Z.ini to G5B.ini 2024-02-03 15:32:13 -05:00
AGuy27
3ae535fa05
Create G5BE4Z.ini
Fixes Strike Force Bowling blank texture
2024-02-03 00:35:16 -05:00
BuildTools
a0ccb255b3 GameINI: Octomania text fix 2024-01-16 03:38:32 -05:00
Mai
8a9d168775
Merge pull request #12477 from JosJuice/r8a-efb2tex
GameSettings: Don't force EFB to RAM for PokéPark Wii
2024-01-06 20:10:17 -05:00
Patrick Ferry
a061678b31 Gameini: Disable "Immediately Present XFB" for Racquet Sports
This was causing the game to output thousands of FPS during the loading screen when it would run uncapped if Immediately Present XFB was enabled.

Please see Redmine 13447 for reference.
2024-01-03 20:32:11 +00:00
JosJuice
d423ddc275 GameSettings: Don't force EFB to RAM for PokéPark Wii
This is another one of those games that has an optional screenshot
feature where the images end up all black if you have Store EFB Copies
to Texture Only turned on. Like for other such games, let's not force
Store EFB Copies to Texture Only off, since it's a large performance
impact for a feature most players won't use.

There's one wrinkle here. As part of teaching the player how to take
screenshots, the game forces the player to take a screenshot before it
lets them progress in the story. However, the game doesn't care what's
in the screenshot, so you can progress just fine even if Store EFB
Copies to Texture Only is turned on. I personally tested it.
2024-01-03 21:26:49 +01:00
Admiral H. Curtiss
3ba333fd34
Merge pull request #12434 from Filoppi/fix_sharp_bilinear
Fix sharp bilinear using ceil instead of floor
2023-12-27 21:53:15 +01:00
Filoppi
315992f254 Fix sharp bilinear using ceil instead of floor 2023-12-18 01:43:25 +02:00
Tillmann Karras
dcc674febd GameSettings: fix C4 texture tiling in Crash Nitro Kart
For buttons and some character icons the game loads palleted PNGs and
tiles the pallet indices directly into C4 textures but fails to take
into account that PNG and C4 use opposite nibble orders. This causes
adjacent pixel columns to be swapped, see issue 13370.

Also disable Immediate XFB for the Japanese release. It has the same
black screen and flickering issues as the other regions.
2023-12-17 15:50:05 +00:00
Tilka
773ffd04b8
Merge pull request #11497 from vyuuui/debugger_assembler_ui
Built-in assembler for debugger interface
2023-12-16 21:15:31 +00:00