Commit Graph

19921 Commits

Author SHA1 Message Date
Chris Burgener
6fe3a3004d Rename Direct3D to Direct3D 11 2016-02-16 22:43:21 -05:00
Mathew Maidment
2e35e79302 Merge pull request #3643 from lioncash/inclass
NativeVertexFormat: Minor changes
2016-02-16 21:47:38 -05:00
Pierre Bourdon
d4b67be288 Merge pull request #3640 from Sonicadvance1/glextensions_workaround_trash
Disable some OpenGL 4.5 functions until AMD fixes their trash driver.
2016-02-16 15:41:48 +01:00
Lioncash
6b08194728 D3D12: Get rid of safe deletion macros
Anything these macros provided can be obsoleted by using
the correct standard library types.
2016-02-16 02:09:06 -05:00
Lioncash
626fcf4c15 D3DStreamBuffer: Use size_t within the class interface
A few StreamBuffer instances take arguments that are actually size_t,
and this will cause truncation warnings during argument forwarding
with make_unique.
2016-02-16 02:08:52 -05:00
Lioncash
932dd14418 NativeVertexFormat: Add missing override specifier 2016-02-15 23:41:20 -05:00
Lioncash
69c82f32ff NativeVertexFormat: Use in-class initialization 2016-02-15 23:40:34 -05:00
Lioncash
6c0db9fe3c ShaderCache: Remove unnecessary template type specifications
These are already inferred through the passed in arguments.
2016-02-15 23:32:30 -05:00
Lioncash
53fe5a04ec ShaderCache: Remove unnecessary null checks
We already bail out if the shader compilation fails.
Also, there would have already been a nullptr dereference in
InsertByteCode prior to reaching this point.
2016-02-15 23:29:30 -05:00
Mathew Maidment
2c5fcad5f5 Merge pull request #3641 from lioncash/return
D3DBase: Fix missing return statement
2016-02-15 23:03:20 -05:00
Lioncash
a22f2e1144 D3DBase: Fix missing return statement 2016-02-15 21:15:43 -05:00
Pierre Bourdon
05f5668bcc Merge pull request #3591 from phire/VC_widescreen
Make all Virtual console games 4:3 (and cleanup GameInis)
2016-02-16 00:41:33 +01:00
Pierre Bourdon
61ee799d0d Merge pull request #3364 from hdcmeta/d3d12merge
DX12 video backend
2016-02-16 00:38:07 +01:00
hdcmeta
8cc686b360 D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
hdcmeta
a2e2e36745 D3D12: Additions to VideoCommon to support D3D12 backend. 2016-02-15 09:48:23 -08:00
hdcmeta
98f74d3479 D3D12: Add d3dx12.h helper library to Externals 2016-02-15 09:48:23 -08:00
hdcmeta
9f279f77fc Add missing include, this was previously masked by PCH usage 2016-02-15 09:48:22 -08:00
Ryan Houdek
d4dfbbf214 Make sure to get the right function pointer for DSA+buffer_storage 2016-02-15 06:05:38 -06:00
Ryan Houdek
64cb57c5ee Disable a few OpenGL 4.5 functions that AMD fails to expose. 2016-02-15 06:05:09 -06:00
blendmaster345
c61625cdd3 Relabel hotkey option for toggle frame limit to better reflect function 2016-02-15 04:11:21 -06:00
Pierre Bourdon
f53a9316ba Merge pull request #3607 from mbc07/GameINI_widescreen
[Game INI] Flag some Wii titles without widescreen support
2016-02-15 10:32:19 +01:00
Pierre Bourdon
a89d48ad99 Merge pull request #3636 from Sonicadvance1/glextensions_improvements
Glextensions improvements
2016-02-15 10:30:44 +01:00
Pierre Bourdon
14cdf82a69 Merge pull request #3638 from lioncash/mmio
Memmap: Make the MMIO mapping a unique_ptr
2016-02-15 10:29:40 +01:00
Pierre Bourdon
39a5bb189c Merge pull request #3632 from mmastrac/dvd_signedness
[DVD] Signedness fix in realistic timing path
2016-02-15 10:28:09 +01:00
Lioncash
b36b10fa78 Memmap: Make the MMIO mapping a unique_ptr 2016-02-15 00:02:00 -05:00
Ryan Houdek
2685ebaed1 Add support for GL 4.3 2016-02-14 20:35:38 -06:00
Ryan Houdek
e253fafe42 Add support for GL 4.4 2016-02-14 20:16:33 -06:00
Ryan Houdek
87afa2c277 Add support for GL 4.5 2016-02-14 20:15:40 -06:00
Ryan Houdek
23787f709c Change GL 4.2 defines over to the proper naming convention. 2016-02-14 20:01:02 -06:00
Matt Mastracci
f3c2817496 [INI] Arc Rise Fantasia no longer needs the 'fast disk speed' setting 2016-02-14 18:43:46 -07:00
Matt Mastracci
4e6f58d82e [DVD] Signedness fix in realistic timing path 2016-02-14 14:27:08 -07:00
Ryan Houdek
cafc879b7c Merge pull request #3617 from degasus/arm
JitArm64: Merge FP functions.
2016-02-13 18:57:01 -05:00
Pierre Bourdon
e92fe2e0f3 Merge pull request #3627 from Tilka/bits_n_bytes_may_break_my_strides_but_strings_will_never_hurt_me
MMIO: correct error message
2016-02-13 18:53:28 +01:00
Tillmann Karras
797431dda4 MMIO: correct error message 2016-02-13 17:42:24 +00:00
Ryan Houdek
1257ab49e4 Merge pull request #3621 from Sonicadvance1/support_static_ffmpeg
Extend libav check to find versions without pkg-config
2016-02-13 08:13:51 -05:00
degasus
f259a8d6cf JitArm64: Merge more stuff into ps_maddXX. 2016-02-12 23:26:47 +01:00
Mathew Maidment
5b795c4b20 Merge pull request #3347 from JosJuice/wii-compress-warning-once
DolphinWX: Fixes for compressing multiple games at once
2016-02-12 10:02:25 -05:00
Pierre Bourdon
3811574a40 Merge pull request #3624 from Sonicadvance1/intel_no_1112
Geometry shader bug isn't fixed in 11.1.2 for Intel Sandy Bridge
2016-02-12 14:09:43 +01:00
Ryan Houdek
b2b0959f23 Geometry shader bug isn't fixed in 11.1.2 for Intel Sandy Bridge 2016-02-12 07:04:09 -06:00
degasus
8b32cd0738 JitArm64: Merge ps_sumX. 2016-02-12 10:09:57 +01:00
degasus
2d8e1bc34d JitArm64: Merge PS stuff into fp_logic. 2016-02-12 10:09:57 +01:00
degasus
52f9912c46 ArmJit64: Merge FP two operant instructions. 2016-02-12 10:09:57 +01:00
degasus
157404fd1e JitArm64: Merge ps_mulsX. 2016-02-12 10:09:57 +01:00
degasus
09af32c063 JitArm64: Merge ps_mergeXX. 2016-02-12 10:09:57 +01:00
degasus
1b6d9dfc4e JitArm64: Merge ps_maddsX. 2016-02-12 10:09:57 +01:00
degasus
19713f7c14 JitArm64: Merge scalar 4-operant instructions. 2016-02-12 10:09:53 +01:00
Mathew Maidment
bbb67857d3 Merge pull request #3618 from rukai/dolphinQtBannerSize
DQt2: properly space row height of table gamelist
2016-02-11 21:05:56 -05:00
Ryan Houdek
494938365f Extend libav check to find versions without pkg-config 2016-02-11 15:34:34 -06:00
Pierre Bourdon
5ef3ab6c62 Merge pull request #3620 from Sonicadvance1/driverdetails_intel_radeon
Both Intel and Radeon Mesa geometry shader bugs are fixed in 11.1.2
2016-02-11 19:58:47 +01:00
Ryan Houdek
cf6f9de350 Both Intel and Radeon Mesa geometry shader bugs are fixed in 11.1.2 2016-02-11 12:55:55 -06:00