Commit Graph

17445 Commits

Author SHA1 Message Date
degasus
3286bbd9bd JitArm64: Track single precision in ps_sel. 2016-02-25 19:47:07 +01:00
degasus
141e299161 JitArm64: Track single precision in fctiwzx. 2016-02-25 19:47:07 +01:00
degasus
e0793a274f JitArm64: Track singles in fselx. 2016-02-25 19:47:07 +01:00
degasus
b4d0307b25 JitArm64: Remove LoadTo* helpers. 2016-02-25 19:47:07 +01:00
degasus
2112d8dfda JitArm64: Replace REG_IS_LOADED with REG_LOWER_PAIR 2016-02-25 19:47:07 +01:00
degasus
c30a66b2d5 JitArm64: Track singles in fabs. 2016-02-25 19:47:07 +01:00
degasus
84395b65f6 JitArm64: Track singles in psq_st. 2016-02-25 19:47:06 +01:00
degasus
fe87462be8 JitArm64: Track singles in stfs. 2016-02-25 19:47:06 +01:00
degasus
5fad3d94a0 JitArm64: Track singles in fcmpX. 2016-02-25 19:47:06 +01:00
degasus
c8948ff8c7 JitArm64: Track single precision in ps_maddXX. 2016-02-25 19:47:06 +01:00
degasus
7fd68c8761 JitArm64: Track singles in ps_sumX. 2016-02-25 19:47:06 +01:00
degasus
ca091b9e92 JitArm64: Track single precision in ps_res. 2016-02-25 19:47:06 +01:00
degasus
d185d2f704 JitArm64: Track singles in ps_mulsX. 2016-02-25 19:47:06 +01:00
degasus
6572790d8b JitArm64: Track singles in ps_mergeXX. 2016-02-25 19:47:06 +01:00
degasus
5506295123 JitArm64: Track singles in frspx. 2016-02-25 19:47:06 +01:00
degasus
0efdd5cacd JitArm64: Track singles in paired fp_logic. 2016-02-25 19:47:06 +01:00
degasus
003288a886 JitArm64: Track singles in fp_arith. 2016-02-25 19:47:05 +01:00
degasus
ae1b5ff9e8 JitArm64: Track single precision in load/store. 2016-02-25 19:47:05 +01:00
degasus
1e59dc1025 JitArm64: Single precision tracking. 2016-02-25 19:47:05 +01:00
Ryan Houdek
0e7401f350 Merge pull request #3639 from ASSympt0te/toggle-frame-limit-changes-fixes
Reword "Toggle Frame Limit" to better explain function
2016-02-24 12:15:11 -05:00
Ryan Houdek
6513062144 Merge pull request #3596 from Sonicadvance1/fix_android_crash
[Android] Fix crash when we don't have access to a folder.
2016-02-22 16:15:54 -05:00
Jules Blok
e2a1a085b6 Merge pull request #3578 from Armada651/forced-slow-depth
VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
2016-02-22 11:29:09 +01:00
Stenzek
1ce38a136d TextureConversionShader: Invert depth for Z24 encoder with D3D 2016-02-22 00:09:07 +10:00
Mathew Maidment
bd148e911b Merge pull request #3642 from lioncash/backend
VideoBackendBase: Store video backends as unique_ptr
2016-02-21 04:49:14 -05:00
Sintendo
00cc59e83a VideoInterface: Fix comment typo 2016-02-21 09:39:01 +01:00
Lioncash
1d6ee140f0 VideoBackendBase: Store video backends as unique_ptr 2016-02-20 19:07:40 -05:00
Pierre Bourdon
5fd9604195 Merge pull request #3660 from aserna3/no_wagglesticks_allowed
[Netplay] Disable Wiimotes
2016-02-20 14:30:28 +01:00
Anthony Serna
28fbf6ae03 [Netplay] Disable Wiimotes 2016-02-19 22:15:52 -06:00
Chris Burgener
d39d193c0f Properly Handle Video Dumping from Power On 2016-02-19 22:53:58 -05:00
Tillmann Karras
4ecd191a7e VertexShaderGen: turn pseudo-mod into a simple and
The type of posmtx has changed over time: half -> float -> int.
I assume this is supposed to be a modulo.
2016-02-20 03:29:08 +00:00
James Cowgill
db8dbae131 Fix some very minor spelling mistakes
Found by Lintian https://lintian.debian.org/
2016-02-19 01:48:10 +00:00
Mathew Maidment
1f2b1caf42 Merge pull request #3633 from spxtr/DQt2
Replace TableProxyModel with TableDelegate.
2016-02-18 00:24:52 -05:00
spxtr
dfb0db9d31 Replace TableProxyModel with TableDelegate. 2016-02-17 21:12:24 -08:00
Mathew Maidment
58b3552233 Merge pull request #3616 from rukai/dolphinQtGameContextMenu
DQT2: Add context menu to gamelist
2016-02-18 00:07:22 -05:00
Rukai
7cd1a233eb DQT2: Added context menu to gamelist 2016-02-18 16:04:15 +11:00
Mathew Maidment
05e431d5b5 Merge pull request #3645 from lioncash/dxmem
D3D12: Get rid of most explicit delete and new usages
2016-02-16 22:54:04 -05:00
Mathew Maidment
96e48c3c9f Merge pull request #3644 from lioncash/shadercache
ShaderCache: Minor changes
2016-02-16 22:52:39 -05:00
Chris Burgener
6fe3a3004d Rename Direct3D to Direct3D 11 2016-02-16 22:43:21 -05:00
Mathew Maidment
2e35e79302 Merge pull request #3643 from lioncash/inclass
NativeVertexFormat: Minor changes
2016-02-16 21:47:38 -05:00
Pierre Bourdon
d4b67be288 Merge pull request #3640 from Sonicadvance1/glextensions_workaround_trash
Disable some OpenGL 4.5 functions until AMD fixes their trash driver.
2016-02-16 15:41:48 +01:00
Lioncash
6b08194728 D3D12: Get rid of safe deletion macros
Anything these macros provided can be obsoleted by using
the correct standard library types.
2016-02-16 02:09:06 -05:00
Lioncash
626fcf4c15 D3DStreamBuffer: Use size_t within the class interface
A few StreamBuffer instances take arguments that are actually size_t,
and this will cause truncation warnings during argument forwarding
with make_unique.
2016-02-16 02:08:52 -05:00
Lioncash
932dd14418 NativeVertexFormat: Add missing override specifier 2016-02-15 23:41:20 -05:00
Lioncash
69c82f32ff NativeVertexFormat: Use in-class initialization 2016-02-15 23:40:34 -05:00
Lioncash
6c0db9fe3c ShaderCache: Remove unnecessary template type specifications
These are already inferred through the passed in arguments.
2016-02-15 23:32:30 -05:00
Lioncash
53fe5a04ec ShaderCache: Remove unnecessary null checks
We already bail out if the shader compilation fails.
Also, there would have already been a nullptr dereference in
InsertByteCode prior to reaching this point.
2016-02-15 23:29:30 -05:00
Lioncash
a22f2e1144 D3DBase: Fix missing return statement 2016-02-15 21:15:43 -05:00
Pierre Bourdon
05f5668bcc Merge pull request #3591 from phire/VC_widescreen
Make all Virtual console games 4:3 (and cleanup GameInis)
2016-02-16 00:41:33 +01:00
hdcmeta
8cc686b360 D3D12: Initial commit for D3D12 backend implementation. 2016-02-15 09:48:25 -08:00
hdcmeta
a2e2e36745 D3D12: Additions to VideoCommon to support D3D12 backend. 2016-02-15 09:48:23 -08:00
hdcmeta
9f279f77fc Add missing include, this was previously masked by PCH usage 2016-02-15 09:48:22 -08:00
Ryan Houdek
d4dfbbf214 Make sure to get the right function pointer for DSA+buffer_storage 2016-02-15 06:05:38 -06:00
Ryan Houdek
64cb57c5ee Disable a few OpenGL 4.5 functions that AMD fails to expose. 2016-02-15 06:05:09 -06:00
blendmaster345
c61625cdd3 Relabel hotkey option for toggle frame limit to better reflect function 2016-02-15 04:11:21 -06:00
Pierre Bourdon
a89d48ad99 Merge pull request #3636 from Sonicadvance1/glextensions_improvements
Glextensions improvements
2016-02-15 10:30:44 +01:00
Pierre Bourdon
14cdf82a69 Merge pull request #3638 from lioncash/mmio
Memmap: Make the MMIO mapping a unique_ptr
2016-02-15 10:29:40 +01:00
Lioncash
b36b10fa78 Memmap: Make the MMIO mapping a unique_ptr 2016-02-15 00:02:00 -05:00
Ryan Houdek
2685ebaed1 Add support for GL 4.3 2016-02-14 20:35:38 -06:00
Ryan Houdek
e253fafe42 Add support for GL 4.4 2016-02-14 20:16:33 -06:00
Ryan Houdek
87afa2c277 Add support for GL 4.5 2016-02-14 20:15:40 -06:00
Ryan Houdek
23787f709c Change GL 4.2 defines over to the proper naming convention. 2016-02-14 20:01:02 -06:00
spxtr
0d80c6c5f7 Stop parenting RenderWidget. 2016-02-14 17:04:16 -08:00
Matt Mastracci
4e6f58d82e [DVD] Signedness fix in realistic timing path 2016-02-14 14:27:08 -07:00
mimimi085181
bb4d636f34 Copy all layers of textures with CopyRectangleFromTexture 2016-02-14 21:17:06 +01:00
mimimi085181
99555a35ca For partial texture updates check the dimensions of the efb copy and the target texture, not just the binary size.
This should get Donkey Kong Country Returns characters to be as broken as they should be. They will be fixed in a later pr.

Expected result is:
efbtex: characters are always flickering or invisible, no matter what scaling or IR setting
efb2ram: characters are always working properly at 1xIR, no matter what scaling or IR setting
2016-02-14 17:13:51 +01:00
Ryan Houdek
cafc879b7c Merge pull request #3617 from degasus/arm
JitArm64: Merge FP functions.
2016-02-13 18:57:01 -05:00
Tillmann Karras
797431dda4 MMIO: correct error message 2016-02-13 17:42:24 +00:00
Ryan Houdek
6cc40b1235 Improve stability of the Wii U Gamecube Controller adapter under Android.
Under failure conditions of the GC Adapter, When interface count is zero and we can't open the device.
Then there were race conditions on shutdown of the threads which could result in crashing.

Make adapter opening more robust like the Mayflash DolphinBar.
Make shutdown more robust by making the read thread control the write thread.
Make sure that there is actual data to be written when kicking the write thread. So it doesn't attempt a write a shutdown.
Make a toast on screen to tell the user that the adapter needs to be unplugged and plugged back in again for it to work.
2016-02-13 08:17:20 -06:00
degasus
f259a8d6cf JitArm64: Merge more stuff into ps_maddXX. 2016-02-12 23:26:47 +01:00
Mathew Maidment
5b795c4b20 Merge pull request #3347 from JosJuice/wii-compress-warning-once
DolphinWX: Fixes for compressing multiple games at once
2016-02-12 10:02:25 -05:00
Ryan Houdek
b2b0959f23 Geometry shader bug isn't fixed in 11.1.2 for Intel Sandy Bridge 2016-02-12 07:04:09 -06:00
degasus
8b32cd0738 JitArm64: Merge ps_sumX. 2016-02-12 10:09:57 +01:00
degasus
2d8e1bc34d JitArm64: Merge PS stuff into fp_logic. 2016-02-12 10:09:57 +01:00
degasus
52f9912c46 ArmJit64: Merge FP two operant instructions. 2016-02-12 10:09:57 +01:00
degasus
157404fd1e JitArm64: Merge ps_mulsX. 2016-02-12 10:09:57 +01:00
degasus
09af32c063 JitArm64: Merge ps_mergeXX. 2016-02-12 10:09:57 +01:00
degasus
1b6d9dfc4e JitArm64: Merge ps_maddsX. 2016-02-12 10:09:57 +01:00
degasus
19713f7c14 JitArm64: Merge scalar 4-operant instructions. 2016-02-12 10:09:53 +01:00
Mathew Maidment
bbb67857d3 Merge pull request #3618 from rukai/dolphinQtBannerSize
DQt2: properly space row height of table gamelist
2016-02-11 21:05:56 -05:00
Ryan Houdek
cf6f9de350 Both Intel and Radeon Mesa geometry shader bugs are fixed in 11.1.2 2016-02-11 12:55:55 -06:00
Rukai
26637ed262 Gamelist viewed as a table has a properly spaced row height 2016-02-11 14:14:41 +11:00
Mathew Maidment
585761a456 Merge pull request #3605 from spxtr/DQt2
DQt2: Make paths dialog modeless.
2016-02-10 22:07:20 -05:00
degasus
9c048bbc36 JitArm64: Also merge 3 way FP-PS instructions. 2016-02-10 17:41:25 +01:00
degasus
83eb1d8c31 JitArm64: Merge 3 way FP instructions. 2016-02-10 17:41:25 +01:00
spxtr
726d6c17af Make paths dialog modeless. 2016-02-09 20:42:06 -08:00
Jens Nyberg
91772492dd VideoCommon: Remove unused pow functions 2016-02-10 02:57:09 +01:00
sigmabeta
c2d03e62e7 Add Wiimote graphic 2016-02-08 21:23:16 -05:00
sigmabeta
dd4082f216 Add Wiimote Speaker option 2016-02-08 21:23:16 -05:00
sigmabeta
85cf07e87e Add Wiimote Input menu 2016-02-08 21:23:16 -05:00
Aestek
b92a80ba1b Fix: segfault in NetPlayServer::GetInterfaceListInternal for ifa_addr-less interfaces
`NetPlayServer::GetInterfaceListInternal` was crashing dolphin with a segfault when encountering a
network interface without `ifa_addr`.
2016-02-08 21:21:27 +01:00
JosJuice
8a2e678ea7 DolphinWX: Don't include skipped items in the compression count 2016-02-08 15:26:25 +01:00
JosJuice
8cad70238c DolphinWX: Don't store compression progress in member variables
Just some extra cleanup.
2016-02-08 15:26:11 +01:00
Jules Blok
fb2f8e49bb Android: Remove FastDepthCalc option. 2016-02-08 12:26:56 +01:00
Jules Blok
9805f70913 VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
Fast depth is now more accurate than slow depth and should always be used.
The option will be kept in a different form as it is still used as a hack to fix some games.
Also, the slow depth code path will still be relied upon by cards that don't support GL_ARB_clip_control.
2016-02-08 12:26:55 +01:00
Mathew Maidment
08c9e3b7a4 Merge pull request #3602 from OatmealDome/coreaudio
CoreAudioSound: Minor clean up
2016-02-07 22:25:15 -05:00
Ryan Houdek
35d7c2bc78 Merge pull request #3593 from Sonicadvance1/Android_Mayflash_adapter
[Android] Implement support for real Wiimotes with the DolphinBar
2016-02-07 15:51:33 -05:00
Ryan Houdek
fe53461611 [Android] Implement support for real Wiimotes with the DolphinBar
This is the only way to get Wiimotes working under Android now.
This, just like the Wii U Gamecube Controller Adapter, completely goes around Android's limitations and talks with the device directly through USBManager.

Couple notes.
Continuous scanning must be enabled otherwise the Wiimotes won't be seen.
The UI doesn't expose support for this yet. One must change the Wiimote source and continuous scanning settings manually.

Testing up to two wiimotes in Taiko No Tatsujin, no reason to believe all four won't work.
2016-02-07 05:31:48 -06:00
Mathew Maidment
76d614eded Merge pull request #3585 from lioncash/inc
VideoCommon: Convert some DataReader includes into forward declarations
2016-02-06 20:52:02 -05:00
Ryan Houdek
36af9981c7 Merge pull request #3595 from Sonicadvance1/Android_headless
[Android] Headless support
2016-02-06 20:08:58 -05:00
OatmealDome
36a20c3535 CoreAudioSound: Replace deprecated parameters
The kAudioUnitParameterFlag_* parameters don't exist on iOS.
2016-02-06 16:48:03 -05:00