Lioncash
4c30b9e14d
ControlGroup/Force: Return state data by value
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Ensures that an array of sufficient size is always used and doesn't put
the responsibility on the caller. It also allows for direct assignment.
2018-07-13 13:20:35 -04:00
Lioncash
ef1240b0c7
ControlGroup/Cursor: Return state data by value
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Makes it less error-prone to get state data from cursors (no need
to pass any pointers to locals), and also allows direct assignment,
letting the retrieved data be const.
2018-07-13 13:20:35 -04:00
Lioncash
d05f490caa
ControlGroup/AnalogStick: Return state data by value
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Makes it less error-prone to get state data from analog sticks (no need
to pass any locals), and also allows direct assignment, letting the
retrieved data be const.
2018-07-13 13:20:31 -04:00
spycrab
cc6526f553
Merge pull request #6222 from iwubcode/emulated_input_improvements
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Emulated wii input improvements
2018-07-12 20:36:53 +02:00
spycrab
303f5e0dc2
Merge pull request #7256 from spycrab/qt_forward
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HW/WiimoteEmu: Add Forward Option
2018-07-12 20:21:11 +02:00
spycrab
55b5a24910
Merge pull request #7244 from lioncash/error
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Qt/MenuBar: Make failures to load map and signature files more obvious
2018-07-12 19:41:36 +02:00
spycrab
b3b1845785
HW/WiimoteEmu: Add Forward Option
2018-07-12 19:35:30 +02:00
spycrab
92f397d0fa
Merge pull request #7255 from Techjar/qt-netplay-message-color
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[RFC] Qt/NetPlayDialog: Change own chat message color to better suit dark themes
2018-07-12 17:42:55 +02:00
spycrab
9ab489aab8
Qt/NetPlayDialog: Show alerts when events happen
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Displays an alert when you receive a message or a player joins / leaves
2018-07-12 17:33:12 +02:00
Techjar
d85dd287cf
Qt/NetPlayDialog: Change own chat message color to better suit dark themes
2018-07-12 06:34:14 -04:00
Shawn Hoffman
19ddd29afb
bump msvc version check
2018-07-11 14:53:38 -07:00
spycrab
fc967908ea
Merge pull request #7238 from Techjar/netplay-bundle-pad-states
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NetPlay: Bundle multiple local pads into one packet
2018-07-11 11:27:10 +02:00
spycrab
df5d1cf13a
Merge pull request #7233 from Techjar/qt-jit-branch-menu
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Qt/MenuBar: Add missing JIT branch option in debugger
2018-07-11 11:27:00 +02:00
spycrab
c04b07674e
Merge pull request #7243 from Ebola16/SU
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Qt: Clarify Synchronous (Ubershaders) name
2018-07-11 10:59:25 +02:00
spycrab
c7ff141606
Merge pull request #7219 from ligfx/mappingwindow_hotplug
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Qt/MappingWindow: update devices combo box when hotplugging devices
2018-07-11 10:58:26 +02:00
spycrab
ea99cdd781
Merge pull request #7247 from lioncash/fwd
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Qt/GameList: Replace includes with forward declarations where applicable
2018-07-11 10:57:02 +02:00
spycrab
d81b63f403
Merge pull request #7245 from lioncash/internal
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Qt/CheatsManager: Move concealable types into the cpp file
2018-07-11 10:55:42 +02:00
spycrab
f170009aad
Merge pull request #7246 from lioncash/enum
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Qt/Resources: Convert int parameters of GetCountry(), GetPlatform() and GetMisc() to enum classes
2018-07-11 10:52:04 +02:00
Markus Wick
d819df1d08
Merge pull request #7186 from gwicks/androidTouchJoystickRelCenter
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Android: Make touch joystick re-centering configurable
2018-07-11 08:41:06 +02:00
spycrab
bf4341f762
Merge pull request #7248 from Techjar/netplay-fix-spectator-deadlock
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NetPlay: Don't update mappings on leave if player had no mappings
2018-07-11 01:18:22 +02:00
spycrab
42298f6d6d
Merge pull request #7239 from addestroyer24/manual-update-now
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Updater: fix immediate manual updating
2018-07-11 00:58:21 +02:00
spycrab
c7c364f8d5
Merge pull request #7242 from spycrab/np_debug
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Core/NetPlay: Add debugging messages
2018-07-11 00:57:22 +02:00
Techjar
39449da304
NetPlay: Don't update mappings on leave if player had no mappings
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This stops clients randomly deadlocking when a spectator leaves, as the mappings construct is not thread-safe and should not be written while the game is running.
2018-07-10 18:35:37 -04:00
spycrab
b367cd0331
Core/NetPlay: Add debugging messages
2018-07-10 22:23:49 +02:00
Lioncash
9b2ffb6221
Qt/GameList: Replace includes with forward declarations where applicable
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Avoids dragging in a bunch of includes from the header files, and also
reduces the amount of files that need to be recompiled if one of those
included headers' source content is ever changed.
2018-07-10 16:03:38 -04:00
Lioncash
a0642b3b00
Qt/Resources: Convert int parameters of GetCountry(), GetPlatform() and GetMisc() to enum classes
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Makes the parameter strongly-typed and doesn't accept arbitrary int
values.
2018-07-10 15:23:12 -04:00
Lioncash
43bc3656eb
Qt/CheatsManager: Move concealable types into the cpp file
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CompareType, DataType, and Result aren't directly used externally, so
these can have their definitions moved into the cpp file.
2018-07-10 14:34:24 -04:00
spycrab
71ff634c95
Merge pull request #7149 from spycrab/qt_5.9
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Qt: Make Qt 5.9 a hard requirement
2018-07-10 20:20:27 +02:00
Lioncash
74899e417b
Qt/MenuBar: Make failures to load map and signature files more obvious
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Previously we wouldn't indicate if saving or loading these files
happened to fail. In some cases we'd only print out to the logger, but
this is a pretty poor way to tell a user of the interface that something
went wrong in a direct way (the logging messages aren't able to be localized
either).
2018-07-10 14:16:00 -04:00
Ryan Meredith
affd5689ff
Qt: Clarify Synchronous (Ubershaders) name
2018-07-10 12:22:21 -04:00
spycrab
b9960777a7
Merge pull request #7236 from lioncash/fwd
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DolphinQt/Settings: Replace includes with forward declarations
2018-07-10 16:24:33 +02:00
Techjar
006202a33c
NetPlay: Fix SRAM desyncing after first boot
2018-07-10 05:03:31 -04:00
Techjar
f68dbed535
NetPlay: Bundle multiple local pads into one packet
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This saves a significant amount of bandwidth with multiple controllers on one client, as most of the packet is just protocol overhead.
2018-07-09 21:37:44 -04:00
Zac Davidsen
69999fd309
fix manual updating by passing the main window to the updater instead of the menubar
2018-07-09 19:39:50 -04:00
spycrab
31d9ca34e3
Merge pull request #7231 from Techjar/netplay-less-timebase
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NetPlay: Send timebase packet less frequently
2018-07-09 23:29:46 +02:00
spycrab
4f5ea1ad5e
Merge pull request #7232 from Techjar/netplay-reduce-poll-rate-twice
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NetPlay: Change "Reduce Polling Rate" to poll twice per frame
2018-07-09 23:29:22 +02:00
spycrab
31bc017593
Merge pull request #7235 from spycrab/jit_disable_following
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Core/PowerPC: Add option to disable branch following
2018-07-09 23:22:08 +02:00
spycrab
df61e527da
Core/PowerPC: Add option to disable branch following
2018-07-09 22:58:40 +02:00
spycrab
074b67706b
Qt/Main: Remove redundant version check
2018-07-09 10:03:13 +02:00
spycrab
a22ffb6387
Qt: Remove ActionHelper
2018-07-09 10:02:10 +02:00
spycrab
4266d1f237
CMake: Require Qt 5.9
2018-07-09 09:17:33 +02:00
Lioncash
b4d91cc612
DolphinQt/Settings: Replace includes with forward declarations
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Avoids dragging in netplay-related headers where they aren't explicitly
necessary.
2018-07-09 00:53:13 -04:00
Mat M
9487892c18
Merge pull request #7226 from lioncash/netplay
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Core: Namespace NetPlay utilities under the NetPlay namespace
2018-07-09 00:38:12 -04:00
Techjar
2ee7021cda
Qt/MenuBar: Add missing JIT branch option in debugger
2018-07-08 14:32:40 -04:00
Techjar
38e67c0530
NetPlay: Change "Reduce Polling Rate" to poll twice per frame
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Some games don't play nice when we poll only once per frame, so we'll poll twice instead.
2018-07-08 06:14:13 -04:00
Techjar
98447eae64
NetPlay: Send timebase packet less frequently
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This packet is only used by the host to detect desyncs, and we don't really need to know the exact frame we desynced on (unless you're debugging, but you can just recompile for that), so it's perfectly fine to just send it less often. This makes it so the timebase packet is sent only every 60 frames, rather than every frame, which further cuts back on unnecessary bandwidth consumption.
2018-07-08 02:18:17 -04:00
spycrab
8c97fb7cd4
Merge pull request #7203 from rukai/use_tas_checkbox
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Add "Enable Controller Input" Checkbox on TAS dialogs
2018-07-08 04:35:50 +02:00
iwubcode
bce8041cce
Input: Allow per-game configuration to specify directories for input-profiles. If specified, the directories are searched recursively for inis
2018-07-07 13:02:39 -05:00
iwubcode
3b11066e61
Fix lint bugs
2018-07-07 13:02:38 -05:00
iwubcode
230af569ed
Input - Make dynamic rules be definable per game. Configuration can now
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define how many frames constitute a high or a low swing/shake when the
button is down. Also configurable is the number of frames to execute
the swing/shake after the button is released.
2018-07-07 12:55:52 -05:00