Commit Graph

39352 Commits

Author SHA1 Message Date
Charles Lombardo
53d404c5a0 Android: Convert HeaderViewHolder to Kotlin 2023-03-01 13:41:02 -05:00
Charles Lombardo
58b7b80902 Android: Convert GraphicsModsDisabledWarningFragment to Kotlin 2023-03-01 13:40:48 -05:00
Charles Lombardo
a8da5902bb Android: Convert CheatViewHolder to Kotlin 2023-03-01 13:40:28 -05:00
Charles Lombardo
25fb3218d9 Android: Convert CheatsDisabledWarningFragment to Kotlin 2023-03-01 13:40:08 -05:00
Charles Lombardo
fcfde12c52 Android: Convert CheatsAdapter to Kotlin 2023-03-01 13:39:49 -05:00
Charles Lombardo
23d9def613 Android: Convert CheatsActivity to Kotlin 2023-03-01 13:39:23 -05:00
Charles Lombardo
3bcc4a0a59 Android: Convert CheatListFragment to Kotlin 2023-03-01 13:39:07 -05:00
Charles Lombardo
d8c1381155 Android: Convert CheatItemViewHolder to Kotlin 2023-03-01 13:38:27 -05:00
Charles Lombardo
cacbac9152 Android: Convert CheatItem to Kotlin 2023-03-01 13:37:57 -05:00
Charles Lombardo
5f5c95e7da Android: Convert CheatDetailsFragment to Kotlin 2023-03-01 13:37:21 -05:00
Charles Lombardo
b2dd510d0a Android: Convert ActionViewHolder to Kotlin 2023-03-01 13:37:07 -05:00
Charles Lombardo
fb177631ef Android: Convert ReadOnlyCheat to Kotlin 2023-03-01 13:36:53 -05:00
Charles Lombardo
59ecda7939 Android: Convert CheatsViewModel to Kotlin 2023-03-01 13:36:40 -05:00
Charles Lombardo
1b61f2c223 Android: Convert Cheat to Kotlin 2023-03-01 13:35:43 -05:00
Charles Lombardo
fbc617c917 Android: Convert AbstractCheat to Kotlin 2023-03-01 13:35:33 -05:00
Charles Lombardo
37e8cd1789 Android: Convert GeckoCheat to Kotlin 2023-03-01 13:35:14 -05:00
Charles Lombardo
9e090c6bab Android: Convert GraphicsMod to Kotlin 2023-03-01 13:34:34 -05:00
Charles Lombardo
5f6995fe6c Android: Convert GraphicsModGroup to Kotlin 2023-03-01 13:34:09 -05:00
Charles Lombardo
9cbe66bce4 Android: Convert PatchCheat to Kotlin 2023-03-01 13:33:16 -05:00
Charles Lombardo
408b6cb50c Android: Convert ARCheat to Kotlin 2023-03-01 13:32:42 -05:00
iwubcode
42cb3f3904 VideoCommon: remove HiResTexture DDS loading, update hirestexture logic to use custom texture data 2023-03-01 12:11:04 -06:00
iwubcode
3e35255983 VideoCommon: add class to load custom texture data 2023-03-01 11:58:37 -06:00
JosJuice
c5e00b085e
Merge pull request #11613 from t895/import-fix
Android: Initialize TaskViewModel earlier in User Data Activity
2023-03-01 17:53:59 +01:00
Charles Lombardo
a4730a9388 Android: Initialize TaskViewModel earlier in User Data Activity 2023-03-01 08:28:44 -05:00
Charles Lombardo
211be4698f
Merge pull request #11515 from t895/user-data-kotlin
Android: Rewrite User Data Activity in Kotlin
2023-02-28 23:47:00 -05:00
Charles Lombardo
c904e068f0 Android: Use DialogFragments to direct UserData actions 2023-02-28 22:33:42 -05:00
Charles Lombardo
8d1cf14565 Android: Convert ThreadUtil to Kotlin 2023-02-28 22:21:18 -05:00
Admiral H. Curtiss
e2bd7d1d95
Common/FatFsUtil: Close temp file before deleting it on conversion failure. 2023-02-28 20:31:56 +01:00
Admiral H. Curtiss
fe26b54efd
Qt/WiiPane: Add progress window for SD card conversion. 2023-02-28 20:31:55 +01:00
Admiral H. Curtiss
435d8c39ee
Common/FatFsUtil: Add callback for cancelling SD card conversion. 2023-02-28 20:31:51 +01:00
JosJuice
b6256a57ef Jit: Move stack handling code to JitBase
Deduplication between Jit64 and JitArm64.
2023-02-28 20:30:06 +01:00
JosJuice
86c1f6e1e7 Jit: Don't use a second stack
This second stack leads to JNI problems on Android, because ART fetches
the address and size of the original stack using pthread functions
(see GetThreadStack in art/runtime/thread.cc), and (presumably) treats
stack addresses outside of the original stack as invalid. (What I don't
understand is why some JNI operations on the CPU thread work fine
despite this but others don't.)

Instead of creating a second stack, let's borrow the approach ART uses:
Use pthread functions to find out the stack's address and size, then
install guard pages at an appropriate location. This lets us get rid
of a workaround we had in the MsgAlert function.

Because we're no longer choosing the stack size ourselves, I've made some
tweaks to where the put the guard pages. Previously we had a stack of
2 MiB and a safe zone of 512 KiB. We now accept stacks as small as 512 KiB
(used on macOS) and use a safe zone of 256 KiB. I feel like this should
be fine, but haven't done much testing beyond "it seems to work".

By the way, on Windows it was already the case that we didn't create
a second stack... But there was a bug in the implementation!
The code for protecting the stack has to run on the CPU thread, since
it's the CPU thread's stack we want to protect, but it was actually
running on EmuThread. This commit fixes that, since now this bug
matters on other operating systems too.
2023-02-28 20:29:46 +01:00
JosJuice
0cdae98181 Jit: Fix GUARD_OFFSET calculation
Seems like this was broken all along. The safe zone is at the lower
addresses of the stack, not the higher addresses.
2023-02-28 19:11:35 +01:00
Admiral H. Curtiss
73aaa01648
Merge pull request #11444 from AdmiralCurtiss/riivolution-linux-host-fs
RiivolutionPatcher: Use capitalization of file that exists in the host file system if possible.
2023-02-28 01:17:05 +01:00
Admiral H. Curtiss
a0974c18cd
RiivolutionPatcher: Use capitalization of file that exists in the host file system if possible.
Fixes https://bugs.dolphin-emu.org/issues/13138
2023-02-28 00:56:34 +01:00
Admiral H. Curtiss
bdb19085c4
Common: Add utility function for case-insensitive string comparison. 2023-02-28 00:56:33 +01:00
JosJuice
b827b155a0 Android: Refactor handleMenuTag
It was a bit silly having four functions for effectively the same thing
in all of SettingsFragmentView, SettingsFragment, SettingsActivityView,
SettingsActivity, and SettingsActivityPresenter.

With this change, we split on the four MenuTag types in
SettingsActivityPresenter instead of in SettingsAdapter.
2023-02-27 21:52:17 +01:00
JosJuice
8acc39cc3f Android: Add a button for accessing controller mappings
The settings GameCube Controller N and Wii Remote N (where N is a number)
have two purposes: You can select what controller type you want to use,
and also, when you select a controller type (even if you're selecting the
one that already is selected), the mapping settings open. This second part
is less discoverable than it ideally should be. I'm changing it so that
there now is a button for opening the mapping settings instead.
2023-02-27 20:10:24 +01:00
JosJuice
7586fc8134
Merge pull request #11608 from Dentomologist/fix_dynamicinputtextures_directory_error_logs
UICommon: Create Load/DynamicInputTextures directory on startup
2023-02-27 18:07:57 +01:00
Admiral H. Curtiss
251fb92b80
Merge pull request #11606 from JosJuice/control-group-save-enabled
InputCommon: Fix ControlGroup::SaveConfig with DefaultValue::Disabled
2023-02-27 12:02:25 +01:00
Admiral H. Curtiss
c730ee2de2
Merge pull request #11596 from AdmiralCurtiss/copyany
Common/FileUtil: Migrate CopyDir() to a more clear interface.
2023-02-27 12:02:00 +01:00
Admiral H. Curtiss
a11b9d585f
Common/FileUtil: Remove obsolete CopyDir() function. 2023-02-26 23:17:10 +01:00
Admiral H. Curtiss
4f462b4ef6
Migrate destructive calls of File::CopyDir() to File::Move(). 2023-02-26 23:17:10 +01:00
Admiral H. Curtiss
5367bf394c
Common/FileUtil: Add Move() function. 2023-02-26 23:17:09 +01:00
Dentomologist
e62162e486 UICommon: Create Load/DynamicInputTextures directory on startup
Fix console error spam on Dolphin and game startup if the directory
doesn't exist.
2023-02-26 13:10:15 -08:00
Admiral H. Curtiss
4fb3042944
Merge pull request #11583 from danielgarzaf/seach-results-filename
Qt/GameList: Also filter by filename when searching.
2023-02-26 19:20:58 +01:00
Daniel Garza
02f7c0213f
Qt/GameList: Also filter by filename when searching. 2023-02-26 19:13:45 +01:00
JosJuice
9b3816c993 InputCommon: Fix ControlGroup::SaveConfig with DefaultValue::Disabled
I also changed LoadConfig, but that change doesn't affect correctness,
it's only so it looks neat by matching SaveConfig.

This bug was added in 18a4afb053, the
commit that introduced DefaultValue::Disabled. The bug can't actually be
triggered in master, but it can be triggered in the Android input
overhaul PR.
2023-02-26 17:45:09 +01:00
Admiral H. Curtiss
26adf78e45
Merge pull request #11602 from JosJuice/cpu-guard-expression
PowerPC: Rework CPUThreadGuard handling in Expression.cpp
2023-02-26 11:55:47 +01:00
JosJuice
1c78604c5a
Merge pull request #11604 from shuffle2/msvc-zelda-bug
workaround msvc optimizer bug
2023-02-26 10:09:09 +01:00