Commit Graph

506 Commits

Author SHA1 Message Date
Steven Vascellaro
254ef9827c More Game Settings Files
Added settings files for Project M and Project M WiFi
2014-09-28 12:33:25 -04:00
Steven Vascellaro
18cb7865f9 Added .ini file for Rhythm Heaven Fever
Added missing .ini file for SOME01
2014-09-28 12:24:15 -04:00
skidau
8e2eaf46e2 Merge pull request #1047 from Linktothepast/master
Gameini cleanup.
2014-09-13 18:28:02 +10:00
Linktothepast
b32bfdfddb Gameini cleanup.
This is a cleanup of the gameini database. Specifically:
It removes the "Issues=..." lines and their respective comments since
they don't show up in the gui, are very old and wrong in most cases.
They contain probably more than 4 year old comments (i don't have a clue
who or when wrote them).
Also remove the "EFBCopyCacheEnable = True" lines from the database.
These were put at a time that efb to Ram had resolution issues without
cache being enabled, safe texture cache could be disabled and speed was
detrimental. Now that efb to ram doesn't have the same res issues as
back then, safe texture cache can't be disabled with speed gains being
non existent (you get even a speed hit if texture cache is put to safe)
i think it should be removed from the database.
2014-09-09 16:07:03 +03:00
Augustin Cavalier
a15d9ed0b6 Migrate PNGs from DolphinWX to the Data/Sys/Resources directory.
* Aren't used by anything (yet) as DolphinWX compiles XPM versions into the build
 * Moved the .desktop file as well, adjusted INSTALL rule accordingly
2014-09-06 11:47:21 -04:00
Linktothepast
636dbc32d7 Gameini updates.
Updates gameinis for various us wiiware titles. How to Train Your Dragon
2 (wii), Opoona (wii), The Legend of Zelda: Collector's Edition (gc),
Super Mario Sunshine (gc), Super Monkey Ball 2  (gc) updated.
Fixes issues 7491, 7447 and 7581.
2014-08-21 01:42:23 +03:00
Ryan Houdek
32fe37d834 Change all the post processing shaders to the new system.
Removes the README.txt file in favour of a new wiki page I'm going to generate.
2014-08-13 01:05:15 -05:00
Ryan Houdek
bc9ef95643 Support Sampler binding in the shader.
In the cases where we support the binding layout keyword, use it for more than binding UBO location.
This changes it so it is supported for samplers as well.

Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10.
2014-07-18 17:04:03 -05:00
Scott Mansell
3763cf5917 Update the Pokemon snap Pal ini to match NTSC.
Game is really broken without EFB2ram.
2014-07-17 21:13:19 +12:00
Lioncash
3d66e859d4 Merge pull request #481 from Linktothepast/gameini_updates
Gameini updates.
2014-06-22 14:20:35 -04:00
Linktothepast
6cc940b233 More ini updates.
Adds Genesis virtual console games to the database. Fixes issues 7400
and partly 7396. Update for Mario Sunshine (gc), Despicable Me (wii),
Chicken Little: Ace In Action (wii), and a couple of Wiiware titles.
2014-06-21 09:14:15 +03:00
Pierre Bourdon
86cec0a476 Merge pull request #486 from RachelBryk/clean-theme-r2
Clean Theme R2 Changelog
2014-06-20 04:35:26 +02:00
Tony Wasserka
a8f32adcab Merge pull request #470 from pauldacheez/s-Gamecube-GameCube
Fix the capitalization of "GameCube" throughout the project.
2014-06-13 21:52:08 +02:00
MaJoR1
b303a3d9e6 Clean Theme R2 Changelog
The clean theme was a little rushed. There was barely over a week between it's start date and the 4.0 release, and there was school and other crazy going on at the time. Having lived with the clean theme for a while, the weaknesses of the theme was really beginning to irritate me. So I've taken my time and worked on them over the past few months, and used them day to day to get the feel of them. The result is much better overall - everything has been tweaked from the ground up!

While there is a "full" changelog below, the primary change is a transitions from a gradient + dropshadow (and sometimes etch, don't think about it too hard) to a gradient + etch style. It's the same icons and the same style just, dare I say, cleaner? It's also much more variation friendly, allowing consistant results across all the colors and sizes. It pays off big time; everything that isn't default is drastically improved. For those that just use default, it's still better, thanks to the higher quality.

In my view, this is the completed clean theme.

Changlog:

*No dropshadow - gives the theme a even cleaner look and greatly improves the colored and @2x versions
*Improved etch effect with subtle variations as needed to each icon for best results
*New GameCube Icon - accurate to hardware, matches the accurate wiimote-nunchuk
*Tweaked gradients for a slightly flatter look
*Redone Lite theme. Still weird on light chrome, but awesome on dark chrome. Has a sort of white iPod look.
*@2x icons take better advantage of the higher resolution while still matching
*Improved the open icon's "disc", with precise angles on the reflection and mouseover awesome
*Removed slight curve from the Play icon
*Graphics icon now has a "power light" that no one will ever notice if they don't read this.
*And an obscene amount of tweaks way too small to include here
2014-06-12 22:50:52 -04:00
Rachel Bryk
80f3264b17 Remove fix item hang patch for wind waker.
Apparently it hasn't been needed in an eternity.
2014-06-10 21:04:45 -04:00
Linktothepast
e7f8098c3d Gameini updates.
Update that adds NES and SNES (U) Virtual Console games to the database.

Fixes issue 7349 (More Aggressive Twilight Princess Hack), issue 7337
(Def Jam Vendetta No Cutscenes?) and issue 7258 (Madden NFL 2003
requires RealXFB for videos).
Workaround for issue 7322 (Slow audio ingame in various gamecube games
when using HLE, LLE audio works fine.) by enforcing LLE audio for the
affected games for the time being.

This PR depends upon pr #466 "Allow progressive scan to be set by game
ini".
2014-06-10 15:20:02 +03:00
Paul Olszewski
5d793881b0 Fix the capitalization of "GameCube" throughout the project. 2014-06-08 11:24:49 +09:00
Linktothepast
4fa0cf0597 More gameini updates.
Updates for F-Zero X (n64), Yoshi's story (n64) and Curious George (gc).
Fixes issue 7333.
2014-05-30 19:29:46 +03:00
Linktothepast
17bdb70abd Gameini updates.
Change Nes games efb scaling to 1x. Also fix issue 7314.
2014-05-24 14:39:52 +03:00
Linktothepast
306bc3d829 Gameini updates.
Various changes.
2014-05-24 14:39:52 +03:00
myownfriend
7853766a6b Update emboss.glsl 2014-05-21 17:09:26 -04:00
myownfriend
24027b78e3 Update emboss.glsl 2014-05-21 16:45:32 -04:00
myownfriend
12a9c5f0ce Update fire2.glsl 2014-05-21 16:43:55 -04:00
myownfriend
f5579d9816 Update cool1.glsl 2014-05-21 16:42:18 -04:00
myownfriend
cd6aa34979 Update acidmetal.glsl 2014-05-21 16:38:25 -04:00
myownfriend
c3864db4b3 Update 32bit.glsl 2014-05-21 16:36:46 -04:00
myownfriend
41f13f9c99 Update primarycolors.glsl 2014-05-21 16:29:25 -04:00
myownfriend
c2e5e030b0 Update asciiart.glsl 2014-05-21 15:15:48 -04:00
myownfriend
28c1e6c6ca Update 16bit.glsl
Sorry. Made a little copy and paste error.
2014-05-21 15:14:56 -04:00
myownfriend
9b022e023b Update firewater.glsl 2014-05-21 14:55:45 -04:00
myownfriend
dd91d86095 Update 16bit.glsl 2014-05-21 14:53:48 -04:00
myownfriend
d2a74bf294 Update chrismas.glsl 2014-05-21 14:52:46 -04:00
myownfriend
fd1d0e6e1e Update posterize.glsl 2014-05-21 14:51:25 -04:00
myownfriend
d8fe09e9b1 Update nightvision2scanlines.glsl 2014-05-21 00:11:11 -04:00
myownfriend
1fe8d1ae16 Update nightvision2.glsl 2014-05-21 00:10:07 -04:00
myownfriend
753a937289 Update auto_toon2.glsl 2014-05-21 00:06:38 -04:00
myownfriend
f59c7f25da Update asciiart.glsl 2014-05-21 00:05:13 -04:00
myownfriend
d13e9c5aa8 Update stereoscopic2.glsl 2014-05-21 00:00:50 -04:00
myownfriend
e43df47cd1 Update stereoscopic.glsl 2014-05-21 00:00:18 -04:00
myownfriend
349a7b59ea Update sketchy.glsl 2014-05-20 23:58:33 -04:00
myownfriend
92d0af2d18 Update sepia.glsl 2014-05-20 23:58:02 -04:00
myownfriend
980b5f8fbb Update primarycolors.glsl 2014-05-20 23:57:31 -04:00
myownfriend
0ef3a7f233 Update posterize2.glsl 2014-05-20 23:55:59 -04:00
myownfriend
8ddad21abc Update posterize.glsl 2014-05-20 23:54:52 -04:00
myownfriend
4c1ef9ba80 Update nightvision2scanlines.glsl 2014-05-20 23:54:11 -04:00
myownfriend
548d872843 Update nightvision2.glsl 2014-05-20 23:53:37 -04:00
myownfriend
d5fea64953 Update nightvision.glsl 2014-05-20 23:53:13 -04:00
myownfriend
134fdd0ef7 Update mad_world.glsl 2014-05-20 23:52:32 -04:00
myownfriend
51b0645963 Update invertedoutline.glsl 2014-05-20 23:51:34 -04:00
myownfriend
dc59012d5a Update firewater.glsl 2014-05-20 23:49:49 -04:00
myownfriend
a926a7c113 Update fire.glsl 2014-05-20 23:48:16 -04:00
myownfriend
00a09d60c1 Update emboss.glsl 2014-05-20 23:47:26 -04:00
myownfriend
2c3f3d63fb Update darkerbrighter.glsl 2014-05-20 23:47:05 -04:00
myownfriend
9218fe9764 Update cool1.glsl 2014-05-20 23:46:31 -04:00
myownfriend
7c3bfaaff6 Update chrismas.glsl 2014-05-20 23:45:33 -04:00
myownfriend
32caf7af19 Update bad_bloom.glsl 2014-05-20 23:44:49 -04:00
myownfriend
4a0150033f Update auto_toon2.glsl 2014-05-20 23:43:56 -04:00
myownfriend
8b0d4db1ac Update auto_toon.glsl 2014-05-20 23:40:18 -04:00
myownfriend
a26673163f Update asciiart.glsl 2014-05-20 23:39:48 -04:00
myownfriend
38669a1d16 Update acidtrip2.glsl 2014-05-20 23:34:56 -04:00
myownfriend
b36609e991 Update acidtrip.glsl 2014-05-20 23:34:32 -04:00
myownfriend
ad7f63669d Update FXAA.glsl 2014-05-20 23:32:29 -04:00
myownfriend
2629d6dfa9 Update 32bit.glsl
Formatted it to be consistent with Dolphin's coding style.
2014-05-20 23:26:47 -04:00
myownfriend
bc109e1b58 Update 16bit.glsl
Changed spaces to tabs
2014-05-20 23:25:09 -04:00
Ryan Houdek
34bc14e75d Fixes our post processing shaders so they work under OpenGL ES 3.0
Most of our shaders relied on implicit int->float conversions.
This fixes the assumption that this is allowed
2014-05-05 15:59:49 -05:00
Linktothepast
40bba500b5 More updates.
For 007: Agent Under Fire (gc), SHADOW THE HEDGEHOG (gc), NFL Street
(gc), NFL Street 2 (gc), NBA STREET V3 (gc).
Fixes issues 7224, 7216 and 7238.
2014-04-26 21:47:45 +03:00
Linktothepast
b3f611e14a Gameini updates.
Updates game inis for Serious Sam: Next Encounter (gc), CAPCOM VS. SNK 2
EO (gc), Baten Kaitos Origins (gc), Baten Kaitos Eternal Wings and the
Lost Ocean (gc), Sonic Adventure 2 Battle (gc), Sonic Riders (gc), Sonic
Adventure DX (gc), Mini Ninjas (wii), The Legend of Zelda Skyward Sword
(wii).
Fixes issues 7146 and 6440.
2014-04-26 21:47:44 +03:00
Pierre Bourdon
c68be42c55 Merge pull request #226 from LPFaint99/Issue6753
Use a 251 block Memory card for games that do not work with larger cards. Fixes Issue 6753
2014-04-03 10:15:43 +02:00
LPFaint99
c7faf2be4c add setting to game inis to use memory card 251 for games that cannot use large memory cards 2014-03-29 10:18:27 -07:00
Linktothepast
d618cccccd Gameini updates.
The Sims 2 Pets (gc), NHL 2005 (gc), NHL06 (gc), Blood Omen 2 (gc),
R:Racing Evolution: Life in the Fast Lane (gc), World Of Zoo (wii),
Super Mario Galaxy 1 and 2 are affected.

Fixes issue 7067.
2014-03-29 11:29:33 +02:00
Pierre Bourdon
7286700a1c Do not force DSPLLE in Zelda HLE games anymore. 2014-03-27 10:41:48 +01:00
Linktothepast
82f772fdcc Remove the extra parameters field from the PH.
Metroid: Other M was the only game which required this field, but the
issue in that game can be fixed properly by enabling format change
emulation. Hence, there's no point in having this around anymore.
Fixes issue 6644.
2014-03-15 15:04:39 +02:00
Linktothepast
ad7d5a3ed9 Gameini updates.
For Disney's Hide & Sneak (gc), Kelly Slater's Pro Surfer (gc),
Codename: Kids Next Door (gc), X-Men 2 Wolverine's Revenge (gc).
Fixes issue 7024.
2014-02-20 17:57:00 +02:00
Linktothepast
7410bddaf0 Gameini update for FINAL FANTASY FABLES: Chocobo's Dungeon.
Minimap is fixed for the game in latest dev, so removing the emu issue
notes. Testing commit.
2014-02-08 12:29:31 +02:00
degasus
91cddd874b GameSettings: wipe cache display lists 2014-01-31 07:40:37 +01:00
kostamarino@hotmail.com
3a7cd4e873 Gameini database update for Crash Tag Team Racing (gc), Baten Kaitos Eternal Wings and the Lost Ocean (gc), Disney's Magical Mirror starring Mickey Mouse (gc), Disney's Hide & Sneak (gc), Skylanders: Swap Force (wii).
Fixes issue 6984.
Fixes issue 6972.
2014-01-25 19:29:48 +02:00
crudelios
cdfe58f7ed Rewrote bounding box algotithm. Fixes issues 5967, 6154, 6196, 6211.
Instead of being vertex-based, it is now primitive (point, line or dissected triangle) based, with proper clipping.
Also, screen position is now calculated based on viewport values, instead of "guesstimating".

This fixes many graphical glitches in Paper Mario: TTYD and Super Paper Mario.

Also, the new code allows Mickey's Magical Mirror and Disney's Hide & Sneak to work (mostly) bug-free. I changed their inis to use bbox.

These changes have a slight cost in performance when bbox is being used (rare), mostly due to the new clipping algorithm.

Please check for any regressions or crashes.
2014-01-25 15:36:23 +00:00
kostamarino@hotmail.com
0a5bd83af2 Gameini database update for Mega Man Anniversary Collection (gc), Tony Hawk's Pro Skater 3 (gc) and WarioWare, Inc. Mega Party Games (gc).
Fixes issue 6959.
2014-01-17 18:14:10 +02:00
Tony Wasserka
5fb8d07953 GameSettings: Deleted references to the ZTP hack. 2014-01-16 00:42:57 +01:00
kostamarino@hotmail.com
6319b1867b Gameini database update. Update for WarioWare, Inc. Mega Party Games (gc) and The Legend of Zelda Skyward Sword (wii). Also remove the emulation notes regarding games using EA VP6 playback library.
Fixes Issue 6830.
2014-01-05 17:02:45 +02:00
Ryan Houdek
eb3b933dd0 Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder. 2013-12-11 15:15:55 -06:00
Tony Wasserka
6a587c1b31 OpenCL: Use correct license header for TextureDecoder. 2013-12-11 20:35:12 +01:00
kostamarino@hotmail.com
1763dc2076 Gameini database update. Beyond Good and Evil (gc), Hunter: The Reckoning (gc), MARIO SUPERSTAR BASEBALL (gc), Heavy Fire Special Operations (wiiware), Tiger Woods PGA TOUR 2005 (gc), Tiger Woods PGA TOUR 06 (gc), Midway Arcade Treasures (gc), Midway Arcade Treasures 2 (gc), Midway Arcade Treasures 3 (gc), FINAL FANTASY Crystal Chronicles (gc), Freestyle Metal X (gc), Hunter: The Reckoning (gc), Finding Nemo (gc), Tony Hawk's Pro Skater 4 (gc), Yogi Bear (wii), Ghost Mansion Party (wiiware) are updated/added.
Fixes issue 6773.
Fixes issue 6774.
Thanks nash67 for his help.
2013-11-22 14:03:12 +02:00
Ryan Houdek
c8d7db9767 Fix FXAA shader for OpenGL ES 3. 2013-10-29 07:24:16 +00:00
Ryan Houdek
cfa709a1c5 This introduces a FXAA post processing shader for our OpenGL backend. I would like to acredit mudlord for making this possible. He provided the code necessary for making this PP shader possible. Without it, this shader would have still not been done. So a major hats off for doing all the hard work mudlord. 2013-10-27 17:45:53 -05:00
kostamarino@hotmail.com
0eba84c09f Gameini database update. Carmen Sandiego(gc), Ed, Edd n Eddy (gc), Ice Age 2 The Meltdown (gc), The Incredibles(gc), Jedi Knight II: Jedi Outcast(gc), Enter The Matrix (gc), X-Men Next Dimension(gc), Project Zero 4 (wii), Resident Evil Archives: Resident Evil Zero (wii), Shaun White Snowboarding: Road Trip(wii), GoldenEye007 (wii), Namco Museum 50th Anniversary (gc), Future Tactics (gc), The Grim Adventures of Billy & Mandy (gc), NASCAR 2005 (gc), NAMCO MUSEUM (gc), MVP Baseball 2005 (gc), BIONICLE (gc), TY the Tasmanian Tiger 2 (gc), Blast Works Build, Trade, Destroy (wii), The Croods Prehistoric Party (wii) and various Japanese games are added/updated.
Fixes issue 6751.
Fixes most ini files from issue 6726.
Thanks to nash67 for his help.
2013-10-24 23:19:17 +03:00
comex
bf352c3ed0 Update Global Melee Netplay Settings to add Pokemon Stadium. (There is probably a better way to manage this.) 2013-10-19 18:20:25 -04:00
degasus
5a212a8fe0 jit64: enable faddsx again
It was disabled because of issue 182, but as this game depeneds on FPRF, it was just 'fixed' because of the fallback to interpreter (which implements FPRF by default).
Also enables FPRF for this game via GameIni, so that the issue is still workaround.

If there are any regressions because of this commit, please try to enable FPRF in GameIni.
2013-10-17 01:43:16 +02:00
kostamarino@hotmail.com
e9c2c16c93 Gameini database update. "RESIDENT EVIL CODE VERONICA X" added, "The Incredible Hulk:Ultimate Destruction" added some game regions, "Xenoblade Chronicles" updated and added NTSC region, SAMURAI WARRIORS 3 updated, Lord of the Rings: Aragorn's Quest disabled idle skipping for a speed boost.
Fixes issue 6676.
2013-10-12 14:01:49 +03:00
kostamarino@hotmail.com
8a993b44b6 Big gameini database update. Remove most projection hacks enabled by default in gameinis since they are no longer needed after the removal of d3d9 and they can create issues. All of those were there to improve compatibility of the direct 3d9 backend. Also remove direct 3d 9 references in emulation issues since they are no longer relevant. Improve speed of Battalion wars (gc) and Battalion Wars 2 (Wii) by disabling idle skipping (both slowed down considerably with it enabled). Enable by default lle audio in lightweight gc games with issues using zelda hle, specifically Pikmin 1 and 2 (GC), and Mario Kart double dash (GC). The Hulk(gc), Godzilla(gc), Project Zero 2(wii), Wild West Guns (wiiware), Bit Boy!!(wiiware) are added in the database. Sengoku BASARA, FFCC THE CRYSTAL BEARERS updated. 2013-10-06 16:57:27 +03:00
comex
a2fd52ef4f Move existing Melee AR codes to be for revision 0 and add JMC's for revision 2.
He claims they don't work on that revision either, but from a quick
Google they (most of them?) seem to be intended for it, so keep them in
case they're useful for anyone.
2013-09-28 23:38:40 -04:00
kostamarino@hotmail.com
cb715f4fc9 Gameini database update. Enforce LLE recompiler in Wind Waker to prevent a situation where LLE interpreter might be enforced without wanting it. If the user selected in the general sound settings LLE interpreter, closed the window to apply it and then reopened it to select HLE, running Wind Waker afterwards would enforce LLE interpreter on boot. 2013-09-28 16:47:42 +03:00
kostamarino@hotmail.com
ad73efda57 Gameini database update.
Fixes issue 6662.
Fixes most of the games in issue 6666.
2013-09-27 18:39:13 +03:00
comex
0787019cbe Check in 2x versions of Clean*. Thanks, MaJoR1! 2013-09-25 02:06:53 -04:00
kostamarino@hotmail.com
823bb44ba7 Gameini update for Skies of Arcadia and Call of duty Black Ops. Both games don't need projection hacks any more, they work perfectly fine with all backends. Skies of Arcadia actually had an issue of improper shadows with the projection hack if opengl and d3d9 was used in latest dolphin builds. 2013-09-24 01:39:48 +03:00
kostamarino@hotmail.com
e544894f14 Gameini database update of Metroid: Other M. The game actually needed emulate format changes and not a projection hack to work properly. Disabled the projection hack and the game now works fine with all backends (it didn't with d3d11).
Fixes issue 4226.
2013-09-23 23:49:15 +03:00
Pierre Bourdon
1f95a294cd Add the new 'Clean' themes from MaJoR and default to Clean by changing the name of the config key (yes, hack) 2013-09-22 16:00:56 +02:00
kostamarino@hotmail.com
a2a01d2fc9 Gameini database update.
Fixes issue 6531.
Fixes issue 6532.
2013-09-16 18:49:17 +03:00
Pierre Bourdon
501eafb407 Overlay local gameinis over global gameinis instead of copying.
Huge megacommit because a lot of things needed to be modified to make this
possible.
2013-09-14 17:46:41 +02:00
Pierre Bourdon
aa202c2e21 Move global gameinis from User to Sys. Get rid of SHARED_USER. 2013-09-14 06:08:30 +02:00
Pierre Bourdon
86e765f3eb Move Themes/ from User to Sys. Only Gameinis remain. 2013-09-14 06:08:30 +02:00
Pierre Bourdon
91a758b342 Move TextureDecoder.cl from User to Sys 2013-09-14 06:08:30 +02:00
Pierre Bourdon
c3eec379df Move global User/Wii to Sys/Wii 2013-09-14 06:08:30 +02:00
Pierre Bourdon
e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files 2013-09-14 06:08:30 +02:00
Pierre Bourdon
6bdb6585d6 Overlay the user Maps/ over the shared one to avoid copying files 2013-09-14 06:08:29 +02:00
Pierre Bourdon
40f848d279 Update Gameini ratings from the Wiki 2013-09-08 01:33:34 +02:00
kostamarino@hotmail.com
0df5975588 Gameini database update. Fixes issue 6580. 2013-09-05 10:42:43 +03:00
kostamarino@hotmail.com
ae8f4a7054 Gameini database update. Mainly updates Wiiware and VC games. 2013-08-30 22:50:55 +03:00
Matthew Parlane
5548e77438 Merge branch 'master' into wii-network 2013-08-24 23:56:31 +12:00
skidau
c2dac38ca1 Removed the Sync GPU option from the F-Zero GX ini as it slows the game down by a great deal. Made Dual Core mode the default for this game. 2013-08-23 12:19:10 +10:00
kostamarino@hotmail.com
a5613f5c10 Gameini database update. Call of Duty 2: Big Red One, Medal of Honor Rising Sun, Tony Hawk's American Wasteland, Spider-Man 2, GoldenEye Rogue Agent are updated/added.
Fixes issue 6515.
Fixes issue 6516.
Fixes issue 6517.
Fixes issue 6518.

Credit goes to generalebison for his reports.
2013-08-22 20:14:10 +03:00
Matthew Parlane
b6e054a2be Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Core.vcxproj
	Source/Core/Core/Core.vcxproj.filters
	Source/Core/Core/Src/CoreParameter.cpp
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj.filters
2013-08-23 00:51:12 +12:00
kostamarino@hotmail.com
cc03d9697d Gameini database update. Fix Metroid Prime 3: Corruption settings that got deleted by the clean up of revision e5f4586356. Fix/clean up various stuff that showed up in the process of searching for other regressions (there weren't any). 2013-08-20 17:21:57 +03:00
kostamarino@hotmail.com
3a7802e771 Gameini database update for Tom Clancy's Splinter Cell, Tom Clancy's Splinter Cell Double Agent, Tom Clancy's Splinter Cell Chaos Theory and Super Mario Sunshine (Japanese).
Fixes issue 6504.
Fixes issue 6505.
2013-08-19 21:53:47 +03:00
Matthew Parlane
9de7611ff9 Merge branch 'master' into wii-network
Conflicts:
	CMakeLists.txt
	Source/Core/Core/Core.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Dolphin.vcxproj.filters
	Source/Dolphin_2010.sln
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2013-08-16 19:17:07 +12:00
Pierre Bourdon
c322bedf0e Enable performance queries for Super Mario Sunshine 2013-08-14 23:18:00 +02:00
Pierre Bourdon
0ecc498585 Sync gameini ratings from the wiki. Fixes issue 6477. 2013-08-11 18:42:18 +02:00
Jasper St. Pierre
b4ebeb05ff Move the new CleanFiles Python script to Tools/
So it won't be shipped to users. Also, fix it up so that it finds
the ini files regardless of where it is.
2013-08-11 11:58:54 -04:00
Jasper St. Pierre
e5f4586356 Normalize all Game INI files
Add a simple Python script that does a basic normalization on
the game INI files and run it across all the files we have. This
normalizes the sections, their order and comments, and the whitespace
within them.

It also removes the sections Video_Hardware, Gecko, and Wii, which
should not be in the game INI files we ship by default.
2013-08-11 11:32:11 -04:00
Jasper St. Pierre
8bbd1d12e8 GameConfig: Remove unused [HLEaudio] section 2013-08-11 11:32:11 -04:00
kostamarino@hotmail.com
30a501cfa5 Gameini database update. Robotech: Battlecry, MySims, Donkey Kong Country Returns, Mario Kart Wii, Totsugeki Famicom Wars vs, Paper Mario (n64 VC), SUPER MONKEY BALL 2 and BEACH SPIKERS are affected. Fixes Issue 6468. 2013-08-11 15:35:55 +03:00
Rachel Bryk
8c5bc2ba3c Allow setting dsp on thread via game ini.
Also force TWW to LLE and no dsp on thread.
2013-07-31 21:35:22 -04:00
kostamarino@hotmail.com
aa1fc077b4 Fix for my previous commit. 2013-07-16 14:44:03 +03:00
lioncash
5b4af4f795 Goddamnit. Forgot that Master codes are also abbreviated as (M).
Ok. NOW  issue 6367 : https://code.google.com/p/dolphin-emu/issues/detail?id=6367 is fixed.

I wish I'd remember these things before committing and not after.
2013-07-15 12:28:58 -04:00
lioncash
a24901688e Remove Action Replay master codes from game inis that contained them, since they're unnecessary.
Fixes issue 6367: https://code.google.com/p/dolphin-emu/issues/detail?id=6367

Also fixed an AR code missing an '$' symbol beside its description name in G4NJDA.ini
2013-07-15 12:17:51 -04:00
kostamarino@hotmail.com
f4e5f213fa Gameini database update, fixes issues 6374, 6375, 6376. Also update Simpson's Hit and Run (gc) and PSO III. 2013-07-15 17:18:35 +03:00
kostamarino@hotmail.com
a1276efe17 Gameini database update. Fixes issues 6354,6355,6356. Update NFS Most Wanted. 2013-06-11 09:35:43 +03:00
skidau
0fddc49b21 Added FIFO reset bypass patch for the PAL version of Wallace and Gromit in Project Zoo.
Fixes issue 6357.
2013-06-10 23:40:20 +10:00
kostamarino@hotmail.com
6113cc12a2 Gameini database update. Fixes issue 6258, Where's Waldo? The Fantastic Journey missing ingame pointer, and Battleship font. Various small changes. 2013-05-12 00:17:48 +03:00
skidau
a03c35eb70 Removed the old Accurate VBeam emulation setting from the game ini's. 2013-04-25 10:33:57 +10:00
Matthew Parlane
0c9d8d34e1 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/CMakeLists.txt
2013-04-11 19:55:36 +12:00
Rachel Bryk
e531970052 Round IR scale down to whole number if using 1.5x/2.5x IR, if game ini specifies -1 for EFBScale.
Fixes issue 6210.
2013-04-05 17:13:48 -04:00
kostamarino@hotmail.com
181ac8c910 Gameini database cleanup of lle audio suggestions where it is not needed anymore. Fixes Issue 6138(Disney´s The Haunted Mansion) and updates Sonic mega collection ini. 2013-04-03 19:03:08 +03:00
skidau
7784fa4c67 Merge branch 'master' into wii-network
# By Ryan Houdek (185) and others
# Via degasus (12) and others
* master: (625 commits)
  Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds.
  Array overrun fixed in VertexShaderCache for the DX11 plugin.
  Fixed DSPTool build.
  Windows build fix
  Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031.
  VideoSoftware: Improve fog range adjustment by using less magic and more comments.
  revert RasterFont for VideoSoftware
  ogl: fix virtual xfb
  Windows build fix from web interface...
  Adjusted the audio loop criteria, using >= on the Wii and == on GC.  This fixes the audio static that occurred in Wii games after hours of play.
  Forced the exception check only for ARAM DMA transfers. Removed the Eternal Darkness boot hack and replaced it with an exception check.
  VideoSoftware: Implement fog range adjustment, fixing issue 6147.
  implement 4xSSAA for OGL
  move ogl-only settings into backend
  Fix description of disable fog, and move it to enhancements tab.
  Reverted rd76ca5783743 as it was made obsolete by r1d550f4496e4.
  Removed the tracking of the FIFO Writes as it was made obsolete by r1d550f4496e4.
  Forced the external exception check to occur sooner by changing the downcount.
  Mark the Direct3D9 backend deprecated.
  Prefer D3D11 and OpenGL over D3D9 by default.
  ...

Conflicts:
	CMakeLists.txt
	Source/Core/Common/Common.vcxproj.filters
	Source/Core/Common/Src/CommonPaths.h
	Source/Core/Core/Core.vcxproj.filters
	Source/Core/Core/Src/Core.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2013-03-27 13:19:23 +11:00
kostamarino@hotmail.com
59b3600284 Gameini database update for Madagascar, Gladius, Mario Kart: Double Dash (intro video now plays), Fire Emblem (Wii), Kirby's Dream Collection Special Edition, King Kong. 2013-03-21 15:31:17 +02:00
Pierre Bourdon
9a404ca6d4 Ship by default a free DSP ROM that can handle most games with LLE
At the end of July 2011, LM published a free DSP ROM that works with games
using the Zelda UCode. His ROM only has the code to handle UCode loading and a
few utility functions, the rest is missing. This includes the four large sound
mixing functions used by the AX UCode and the DROM containing coefficients used
for polyphase resampling in AX.

This is an improved, updated version of this ROM, which changes the following:

- We now have a free DROM that works for polyphase resampling by "emulating"
  linear interpolation. The coefficients contained in the DROM are normally a
  list of { c1, c2, c3, c4 } which are used to interpolate a sample value from
  four previous samples:
    out_sample = prev1 * c1 + prev2 * c2 + prev3 * c3 + prev4 * c4

  The coefficients are chosen depending on the fractional part of the current
  position (basically, our position between the previous and the next sample).
  We can use this fact to generate (c1, c2, c3, c4) for each possible
  fractional part so that:
    out_sample = prev3 * curr_pos + prev4 * (1 - curr_pos)

  Which is the formula for linear interpolation between prev3 and prev4. Linear
  interpolation is not as good as polyphase resampling but it still works very
  well and I couldn't really hear any difference between the two. If someone
  wants to generate real polyphase filter coefficients, they are welcome to
  submit a patch.

- The IROM now contains the 4 mixing functions used by the AX UCode: mix_add,
  mix_add_two, mix_add_ramp, mix_add_ramp_two. They are large, inlined
  functions (probably for performance reasons) in the official DSP IROM, our
  version prefers to use a loop. This *should* be more performant with our DSP
  JIT implementation, but I did not benchmark that.

Because the new DSP ROM is working just as well as the official ROM in 95% of
cases, it is now shipped by default with Dolphin and will be used with DSPLLE
if you don't have an official DSP ROM in User/GC. It will still display a panic
alert at every boot to notice you that you are using a non official DSP ROM
made by us, which is not perfect.

Games using the CARD, IPL or GBA UCodes are still broken. I don't know what
games this actually impacts, but this is a very small proportion compared to
what works.
2013-03-16 23:54:55 +01:00
Ryan Houdek
8c1091a21f Merge branch 'master' into GLSL-master
Conflicts:
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
2013-03-15 11:19:52 -05:00
kostamarino@hotmail.com
78d0ff1ab7 Update gameini database according to changes after the FIFO - BP Merge. Remove Fastdiskspeed from various games that no longer need it. Enable dual core and gpu thread synch option for F-Zero GX and Rayman Raving Rabbids. They are both a bit faster now compared to single core (about 20%) and without stability issues when dual core was enabled. 2013-03-12 20:33:01 +02:00
degasus
382be2aabd Merge branch 'master' into GLSL-master
Conflicts:
	.gitignore
2013-03-12 11:28:56 +01:00
degasus
b43c2e4d13 use correct color in ascii ari shader
still slow as hell, but it looks much nicer

sorry neobrain :-P
2013-03-11 00:47:43 +01:00
degasus
607ddc5b3f experimental postprocessing 2013-03-08 02:09:59 +01:00
degasus
8b232c7a4d fix "some" pp shaders ... 2013-03-07 19:51:57 +01:00
Ryan Houdek
09e5a7ace7 Change all these pp shaders to GLSL. 2013-03-07 10:47:03 -06:00
degasus
1c125f0fb4 add resolution uniform for pp, 16bit uses this for reducing screen resolution (wtf?) 2013-03-07 17:35:27 +01:00
degasus
800a58f01c reimplement postprocessing and fix one shader as example 2013-03-07 17:00:11 +01:00
skidau
6d1a0f5c2a Enabled Synchronise GPU on "SPEED CHALLENGE - Jacques Villeneuve's Racing Vision". Required to go in-game. 2013-03-02 23:43:37 +11:00
skidau
643f18d28b Added direct GameCube controller commands to the Serial Interface emulation. Fixes the controls in MaxPlay Classic Games Volume 1 and the Action Replay disc. 2013-03-02 22:35:10 +11:00
skidau
73da6f4f3f Merge branch 'master' into FIFO-BP
# By Jordan Woyak (46) and others
# Via Jordan Woyak (2) and others
* master: (70 commits)
  Fixes two memory leaks, one is pretty bad for OSX. Yell at pauldachz if this doesn't work. Or... say thanks.
  Added a BluetoothEnumerateInstalledServices call so that the wiimote remembers the pairing.
  Make ARMJit core default CPU core on ARM architecture
  Fix a StringUtil regression from the arm-noglsl merge
  Small improvement to cmpli/cmpi in ARMJit.
  Merge latest ArmEmitter changes from ppsspp while we're at it.
  Ah. I blame vim on this typo entirely.
  Add disabled code for authenticating wiimotes on Windows.
  Add the missing FPR cache
  Buildfix.
  Yell at the user if they change window size while dumping frames, and some other avi dumping stuff.
  Not sure if this is the right way to handle this, but it makes the save states perfectly stable. That's all that really matters, right?
  Abort loading states from incompatible graphics backends.
  ARM Support without GLSL
  Improve VideoSoftware save states. They are fairly stable, but not perfect. OpcodeDecoder::DoState() needs to be fixed.
  Begin implementing save states to video software. Kind of works, sometimes.
  Make error message for loading save state with wrong dsp engine shorter.
  Abort load state if it uses a different dsp engine, instead of crashing.
  Update the gameini of F-zero. Efb to Ram is no longer the default choice.
  fix last commit by neobrain
  ...

Conflicts:
	Source/Core/VideoCommon/Src/Fifo.cpp
2013-03-01 20:12:56 +11:00
skidau
b83a1e3b66 Disabled "Speed up disc transfer" from the ZTP GC game ini. 2013-02-26 19:39:11 +11:00
kostamarino@hotmail.com
0e4b07ddf9 Update the gameini of F-zero. Efb to Ram is no longer the default choice. 2013-02-25 19:14:36 +02:00
skidau
bde9a459cd Added a patch that bypasses the FIFO reset code in Wallace and Gromit: Project Zoo, allowing it to go in-game. 2013-02-23 23:50:02 +11:00
Matthew Parlane
ebf79a8865 Merge branch 'master' into wii-network 2013-02-23 17:41:43 +13:00
Jordan Woyak
4aeaf3477e Eliminate artifacts in nobanner.png. 2013-02-22 22:17:32 -06:00
Matthew Parlane
c30b8c9eae Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
2013-02-23 17:02:58 +13:00
Jonathan Jones
ba979582e2 Makes the "No banner" banner image theme-able. Current "sexy X" banner included as part of "Boomy" theme.
Fixes issue 6023.
2013-02-22 15:30:07 -05:00
kostamarino@hotmail.com
29d43ef897 Gameini database update. Update/additions of Fifa Street and Open Season (fixes issue 5438). Cleanup of DisableWiimoteSpeaker = 1 (aka Alternate wiimote timing) from the database since it is no longer used. Edit the tales of symphonia projection hack. 2013-02-21 20:34:45 +02:00
skidau
9bff8e00c8 Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode.
Fixes Gladius and Baten Kaitos: Eternal Wings and the Lost Ocean

Fixes issue 5150.
2013-02-16 12:51:09 +11:00
Matthew Parlane
3d480c088f Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE.cpp
2013-02-09 20:13:11 +13:00
kostamarino@hotmail.com
147b500d2d Gameini database update/additions of Sega Soccer Slam, Tomb Raider Underworld, Zapper, SAMURAI WARRIORS KATANA and Tales of Symphonia projection hack. For Tales of Symphonia the preset projection hack values eliminate double image on characters and unlike the previous ones they don't cause any issues and they work with all graphic backends (the main menu text was missing previously and it didn't work with d3d11). It is not enabled by default though, you will have to manually select it like before. 2013-02-01 21:20:56 +02:00
Matthew Parlane
2dd077028f Merge branch 'master' into wii-network 2013-01-28 22:00:47 +13:00
kostamarino@hotmail.com
a8d4c78cec Gameini database update. Fixes issue 5135. 2013-01-26 12:12:47 +02:00
Matthew Parlane
ca4ea817e0 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Common/Src/CommonPaths.h
	Source/Core/Common/Src/FileUtil.h
	Source/Core/Core/Src/HLE/HLE.cpp
	Source/Core/Core/Src/PowerPC/Interpreter/Interpreter.cpp
2013-01-26 21:46:12 +13:00
skidau
0a5f479250 Added a game property to disable the clearing of the data cache. This is needed by one known game, "Rubik's Puzzle Galaxy: Rush".
Fixes Violin Paradise.
2013-01-20 13:09:38 +11:00
Jordan Woyak
3cb4300439 Merge branch 'external-theme' 2013-01-16 19:00:19 -06:00
Jordan Woyak
8456f2ee98 Resize Boomy icons to 24x24px and optipng them. 2013-01-16 17:18:17 -06:00
Jordan Woyak
8d9f0c147c Actually add the Boomy theme to Themes/
Right now the icons are huge. Resize the PNGs to 24x24?
2013-01-16 16:45:03 -06:00
skidau
7e5d877858 Merge branch 'ES_LAUNCH'
Games that are now playable:

Back to the Future: The Game
CSI - Hard Evidence
CSI - Deadly Intent
CSI - Fatal Conspiracy
Red Steel
Metroid Prime: Trilogy
Wii Sports + Wii Sports Resort pack
Sam & Max: Season One
Sam & Max: Beyond Time and Space
Kirby's Dream Collection: Classic Collection
Indiana Jones and the Staff of Kings: Fate of Atlantis


* ES_LAUNCH:
  Fixed SSBB from starting at the mini-games screen.
  Build fix
  Corrected a state bug where newly loaded dols did not have their patches applied.
  Changed the HLE system to allow it to hook the beginning, the end or replace the entire function without changing the GC memory.  Fixes Kirby's Return to Dreamland. Added a way to categorise the type of HLE function.  Currently, there are debug, floating point, memory and generic functions. Added a HLE function for OSGetResetCode (Warm reset).  Fixes the CSI games. Added a switch to disable all of the HLE functions if the idle skipping option is disabled.
  Added some IOS version checks and code to clear memory before loading the dol.
  Added support for Reset (from menu).  Fixes Sam & Max.
  Added an IOS check as games which use IOS older than IOS30 do not need to be HLE'd.  Added some stubs for Reset to Menu and SSBB's load from disc partition.  Fixed loading Fate of Atlantis from the Indiana Jones and the Staff of Kings game.
  Added argument detection and passing to the loaded dol.  This fixes the Wii Sports+Wii Sports Resort bundle pack.
  Added preliminary support for ES_LAUNCH (Wii Multi-boot games) by using HLE to hijack the OSBootDol function.

Conflicts:
	Source/Core/DiscIO/Src/FileSystemGCWii.cpp
2013-01-16 20:22:29 +11:00
kostamarino@hotmail.com
511342edad Gameini database update. 2013-01-14 02:37:32 +02:00
Jordan Woyak
727851c896 Add Boomy theme to Data dir. (not actually boomy right now, just test images) 2013-01-13 15:41:44 -06:00
Matthew Parlane
465df943a5 Merge branch 'master' into wii-network 2013-01-12 00:01:27 +13:00
NeoBrainX
99246e1d26 Game ini updates for de Blob. 2013-01-10 19:51:10 +01:00
Matthew Parlane
e0c9a1fd09 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Common/Src/CommonPaths.h
	Source/Core/Core/CMakeLists.txt
	Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_net.cpp
2013-01-01 23:28:46 +13:00
skidau
95f6685900 Changed the HLE system to allow it to hook the beginning, the end or replace the entire function without changing the GC memory. Fixes Kirby's Return to Dreamland.
Added a way to categorise the type of HLE function.  Currently, there are debug, floating point, memory and generic functions.
Added a HLE function for OSGetResetCode (Warm reset).  Fixes the CSI games.
Added a switch to disable all of the HLE functions if the idle skipping option is disabled.
2012-12-28 14:26:46 +11:00
skidau
fbdf9ba153 Added preliminary support for ES_LAUNCH (Wii Multi-boot games) by using HLE to hijack the OSBootDol function.
Metroid Prime Trilogy is working.  Wii Sports+Wii Sports Resort is not working.  Any games which can be played using the dol replacement trick should work here.

Suspect that the DOL's are meant to receive an argument list which has not been catered for in this code.  This probably also means that the Metroid Prime Trilogy games are locked in Veteran difficulty for the time-being.
2012-12-26 23:06:42 +11:00
NeoBrainX
4798524b75 Dolphin 3.5 release. 2012-12-24 21:29:24 +01:00
Ryan Houdek
532fdada96 Adds the Wii Korean settings file. It was handled in the wii-network branch in rev c42a6f156e. Master handles the settings files differently. Until wii-network merges in to master, this closes issue 5642. 2012-12-14 11:37:26 -06:00
kostamarino@hotmail.com
0c33891aa1 Gameini database updates/additions for: TMNT3, Mystic Heroes, BEACH SPIKERS, Fantastic Four, King Arthur, I-Ninja, FFCC Echoes of Time, Just Dance, Disney Epic Mickey, Shark Tale, Pokemon Channel, Cars 2, Disney Epic Mickey 2: The Power of 2, THE LAST STORY. 2012-11-26 14:31:55 +02:00
skidau
1071ccbcd5 Added "EnableFPRF = True" to the Beach Spikers game ini. Fixes the flickering textures.
Thanks to hk.konpie for the tip.

Fixes issue 5730.
2012-11-24 00:09:38 +11:00
kostamarino@hotmail.com
5ce7728b91 Gameini database update/additions for NBA LIVE 06, NBA LIVE 2005, NBA LIVE 2004, NBA Live 2003, Pokemon Colosseum, Dark Summit, 4x4 Evolution 2, Skies of Arcadia Legends, Need For Speed : Hot Pursuit 2, Mission: Impossible Operation Surma, TALES OF SYMPHONIA, CITY RACER, DISNEY'S TARZAN, Blowout, WAVE RACE / BLUE STORM, Pokepark Wii, ONEPIECE UNLIMITED ADVENTURE, ONEPIECE UNLIMITED CRUISE EPISODE 2, Mario & Sonic at the Olympic Winter Games, Worms Battle Islands, Shrek 2, Summoner 2, Rubik's Puzzle World, Kirby's Dream Collection Special Edition. 2012-11-14 18:48:42 +02:00
skidau
f1f212b51b Removed the patches for Wave Race as they are no longer needed.
Fixes issue 3921.
2012-11-04 20:58:07 +11:00
kostamarino@hotmail.com
7be4f1f747 Gameconfig ini updates/additions: The Ant Bully, WWE Day of Reckoning 1 & 2, Dream Pinball 3d, Pokepark, Spider-Man: Edge of Time, Spider-Man: SD, Another Code:R, Geist, The Incredibles 2, Skies of Arcadia Legends. 2012-09-02 15:08:16 +03:00
Pierre Bourdon
fdff4cb1ff Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp
	Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp
	Source/VSProps/Dolphin.Win32.props
	Source/VSProps/Dolphin.x64.props
2012-05-16 09:27:37 +02:00
kostamarino@hotmail.com
e09dd77914 Gameini database update for Monster Hunter Tri, WarioWare: Smooth Moves, Mario Party 9, Pandora's Tower,
MURAMASA: THE DEMON BLADE.
Fixes flickering with keyboard input in Monster Hunter Tri, a black square appearing in WarioWare: Smooth Moves
 during minigames, fixes a mini-game in Mario Party 9 not functioning properly and missing text
 in Pandora's Tower with default settings.
Also a language update..
2012-04-13 18:52:49 +03:00
kostamarino@hotmail.com
c82d88302a Gameini database cleanup. Remove the lines below since they are no longer necessary:
SafeTextureCache = True
SafeTextureCacheColorSamples = 128
2012-03-26 03:56:54 +03:00
kostamarino@hotmail.com
54801d93c4 Gameini database update, mostly minor changes reflecting the latest commits made to the repository. 2012-03-25 21:46:04 +03:00
kostamarino@hotmail.com
0861f524d4 Gameini database update. About 142 files updated or added to the database. 2012-03-20 20:41:55 +02:00
NeoBrainX
09217a6c47 Update PokePark Wii game ini. Needs to have texture cache accuracy set to mid setting. 2012-03-06 21:38:33 +01:00
Shawn Hoffman
6eb2cb2666 Merge branch 'master' into wii-network 2012-02-27 22:36:41 -08:00
NeoBrainX
b251880d8b GameConfig: Remove an empty file 2012-02-24 17:31:17 +01:00
LPFaint99
1f83078b5f add some new game inis 2012-02-01 00:02:49 -08:00
Matthew Parlane
53b624c381 No longer need settings files. 2012-01-31 17:03:04 +13:00
skidau
b9547a07f5 Updated the Gecko code handler to the latest version from Gecko OS 1.9.3.1.
Added a check to ensure that the number of codes fits in memory (maximum 231 codes).
Store a copy of codehandler.bin in the Sys directory.
2012-01-03 01:24:17 -05:00
kostamarino@hotmail.com
9829beab42 Gameini database update, mainly changes to the emulation issues lines (make them shorter, with more substance and less bla bla, update outdated stuff). The emulation issues lines can be further improved(this is a start).
Also re - implement the emulation issues column that was reverted, make it a bit bigger since sentences need more words and delete the issues portion of the emustate tooltip since it is unnecessary now.
2011-12-18 14:52:40 +02:00
kostamarino@hotmail.com
a58c46be81 Gui change and an update to the gameini database.
The "Notes" column is gone and in it's place an "Emulation Notes" column is placed (it contains the emulationissues lines from the game inis). Notes that contain useful info about the game can be seen with just a glance this way.

Fixes issue 5043.
2011-12-16 21:01:10 +02:00
kostamarino@hotmail.com
1bbd63ebc5 Gameini database cleanup. Fixes improper file endings due to copy paste errors (last line didn't work). Addition of SSX On Tour - fixes issue 5032. Also some small additions/updates. 2011-11-29 17:45:39 +02:00
kostamarino@hotmail.com
04026ae19a Gameini database cleanup of "postprocessingshader" and additions/updates for FlingSmash, Rune Factory Tides of Destiny, The Legend of Zelda Twilight Princess for GC and Wii. 2011-11-28 01:29:18 +02:00
kostamarino@hotmail.com
507a4aa704 Gameini database update for auto modellista, Happy Feet, Alone In The Dark, DeadSpace, MADWORLD, Scooby-Doo! Mystery Mayhem, FIFA 2003, Mission: Impossible Operation Surma, Def Jam Fight For NY, FIFA Soccer 2004, THE HOUSE OF THE DEAD 2 AND 3 RETURN, LEGO Star Wars The Complete Saga, Rayman Origins, The Legend of Zelda Skyward Sword. Fixes issue 4953. 2011-11-20 19:32:00 +02:00
kostamarino@hotmail.com
7aed6a6859 Game ini database update for Kirby's Adventure Wii, Monster House, Mario Strikers Charged, Yu-Gi-Oh! 5D's: Duel Transfer, Mario & Sonic at the Olympic Winter Games, Disney Epic Mickey. 2011-11-01 15:09:41 +02:00
kostamarino@hotmail.com
ffd9b6875a Gameini database update for Teenage Mutant Ninja Turtles(gc), Just Dance 3, Spider-Man: Edge of Time, Paper Mario, Super Paper Mario. 2011-10-27 21:04:28 +03:00
crudelios
852fe9c4be Added proper Bounding Box support.
Should fix most graphical issues with Paper Mario: TTYD and Super Paper Mario. Fixes issue 360.

Since only those two games seem to require BBox support, and as per ector's suggestion, BBox is only enabled for those two games.

BBoxes and Display List Caches don't get along too well, causing Paper Mario: TTYD to hang during certain effects where BBoxes are used. For now, I disabled DList Cache for the Paper Mario games, hopefully both will be compatible in the future.
2011-10-26 01:19:10 +01:00
kostamarino@hotmail.com
8d9061ac39 Possible fix for random crashes with plenty of games(like Mario Galaxy) and issue 4568 (please test).
Gameini database changes that affects Black & Bruised, BLOODY ROAR(R): PRIMAL FURY, CASPER, Karaoke Revolution Party, Wii Music, TMNT.
2011-10-19 21:03:08 +03:00
kostamarino@hotmail.com
544132bc3e Gameini database updates/additions. Affects SONIC GEMS COLLECTION, Star Wars Bounty Hunter, Bomberman Jetters, Shamu's Deep Sea Adventures, Cabela's Outdoor Adventures, Tony Hawk's Pro Skater 3, Viewtiful Joe Red Hot Rumble, Spider-Man SD etc. Also fixes issue 4888. 2011-10-12 19:04:23 +03:00
kostamarino@hotmail.com
2f254585bf Game ini database update. Lots of small changes, among others it provides proper settings for Medabots Infinity, Cabela's Big Game Hunter 2012. 2011-10-06 14:24:51 +03:00
kostamarino@hotmail.com
c208e8a1f6 Gameini database updates for The Lord of the Rings The Third Age, X-Men Destiny, Super Smash Bros. Brawl, SUPER MARIO GALAXY, Mario Kart: Double Dash, Crash Nitro Kart. 2011-10-01 00:21:49 +03:00
kostamarino@hotmail.com
175ade74d7 Another gameini database update. This makes playable by default games such as The Urbz (GC), Chicken Blaster, Wild West Shootout, Phineas and Ferb Across the 2nd Dimension (PAL), along with proper settings for METAL SLUG Anthology. 2011-09-23 02:27:30 +03:00
kostamarino@hotmail.com
5ea2b1b519 Gameini database update. Fight Night Round 2 boots properly now, Mystery Case Files: The Malgrave Incident (PAL) addition with proper settings, fix a mistake in Xenoblade and addition/updates to emulation state for a couple of games. Also update for the Greek language. 2011-09-15 23:11:40 +03:00
kostamarino@hotmail.com
8b8e60c276 Gameini database update. Addition of cheats for a couple of games, compatibility fixes/updates for F-zero GX, WAVE RACE / BLUE STORM, 1080: Avalanche, Dragon Ball: RKP, Fire Emblem: Radiant Dawn, NO MORE HEROES 1&2, Another Code R, Xenoblade Chronicles (fixes some random crashes/glitches), Mystery Case Files: The Malgrave Incident (fixes Issue 4723).
Also update for Greek language.
2011-09-07 01:22:24 +03:00
kostamarino@hotmail.com
3d9ccb9ae6 Gameini compatibility updates/additions of: Dragon's Lair 3D, Madagascar, Silent Hill: Shattered Memories, House Of The Dead: OVERKILL, Rayman Raving Rabbids, SSX Blur, The Hobbit, NHL06, Spectrobes Origins, Phineas and Ferb Across the 2nd Dimension, Xenoblade. 2011-08-25 23:08:32 +03:00
kostamarino@hotmail.com
f2848b6a25 Revert gameini database to an older state before texcache rewrite was integrated. Some commits that followed will be properly done at a later point. 2011-08-23 19:51:20 +03:00
LPFaint99
5c15292fd8 BS2: check the hash of the loaded ipl.bin file
remove some extra + chars from a few ini files (copypasta from a patch?)
2011-08-22 20:49:21 -07:00
LPFaint99
1d29204ae6 Windows: Sets the cwd to the folder that dolphin.exe resides in.
Removes the ugliness that was the portable file, and now creating a shortcut or file association is less of a pain
it is still necessary to modify the file association from ".../dolphin.exe" "%1" to ".../dolphin.exe" /e "%1"

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7593 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-06-11 20:45:09 +00:00
Shawn Hoffman
a80429b020 Fix the wiimote speaker problem in the core and remove the HLE patch for it.
Real wiimote tested on windows, untested but should work on linux, dunno about osx.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7272 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-02 12:06:06 +00:00
skidau
d92aad4430 Added Wiimote speaker support by hack patching out the IsBusyStream function using HLE. DSP LLE is required to process the speaker data. This commit works with real Wiimotes. I have added the code to decode the audio from the emulated wiimotes but have not added the code to output their audio to the PC speakers.
* Added HLE function IsBusyStream which signals that the Wiimote is ready to accept speaker data.  This function is not a conversion from the real PPC code.  It a simple function that returns the "ready" status after being polled.
* Added code to find and patch HLE functions on boot
* Added 4bit Yamaha ADPCM decoder from the ffmpeg project
* Removed some test code
* Added some copyright notices

Fixes issue 438.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7225 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-22 12:48:35 +00:00
Glenn Rice
83eed62449 Build mo translation files on all platforms. Had to import msgfmt executable in the Externals to do this on windows.
Save wxLanguage enumeration value in ini file so that users are not surprised when a language is added and dolphin-emu is suddenly translated in a different language.
Update Spanish, Korean, and Simplified Chinese translations.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6804 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 19:26:36 +00:00
Glenn Rice
a92fd2b4a1 Add simplified Chinese translations thanks to thegfw.
Add Korean translations thanks to Siegfried.
Updated German translations from JackyCola, revised with suggestions from LucasX.
Updated Polish translations by Baszta.

Also updated the windows language target.  We seriously need to find a way to get that target working for general users.  Probably by importing parts of gettext in the externals.  That way we don't need the maintain the mo files in svn.  It should be easy to implement this on OSX as gettext is in MacPorts.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6800 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 21:15:44 +00:00
Glenn Rice
fbd4487987 Worked around the Norwegian Bokm(å/aa)l issue.
Enhanced the gettextize script to update mo files for windows and osx.  This script should be run any time that a new language is added (don't for get to svn add the Data/Languages language subdirectory), and on occasion to update the language files with strings from the source code.
Added the Hebrew mo file for windows and osx (and update the others).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6790 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 05:47:04 +00:00
Glenn Rice
34732999a1 Added some languages:
Added Norwegian Bokmål thanks to KHRZ
Added Polish thanks to Baszta
Added Russian thanks to Kein

Also cleaned up the appearance of the GFX config dialog a bit, fixed a minor issue in the cmake build, and fixed the nowx build.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6786 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 17:35:34 +00:00
j4ck.fr0st
7c121dadcb Fixed language selection by adding English, leaving default as "<System>" language. Removed languages which don't have translations yet.
As side-effect, changed GameListCtrl sorting to use the configured IPL/GC language instead of the UI language, which is misleading with missing translations, and possibly wrong if we ever get translations that are not part of the GC ones.
In case we want the old behavior back, revert GameListCtrl.cpp and ISOProperties.cpp.

For translators: use either "<System>" if your operating system is the same language as the one you're translating for, or replace one of the others. Someone will add them to the list when they are committed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6785 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 15:05:59 +00:00
Glenn Rice
418357190b Make the gui more accurately reflect connected wiimotes. Also connect and disconnect wiimotes when settings are changed in the wiimote configuration dialog during emulation.
Fix the number of connected wiimotes in the configuration dialog so it works with translations, and update translations accordingly.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6771 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 15:18:00 +00:00
Glenn Rice
49b7da6445 Added a few translatable strings.
Added German language translations.  Thanks to JackyCola.
Added Italian language translations.  Thanks to RebuMan.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6763 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 18:08:16 +00:00
j4ck.fr0st
80cee2528c Localization:
- add some more strings for translation, change others for easier translation (in case anyone knows a better way than _("a") + wxString(wxT("b")), feel free to fix it).
- removed strings that shouldnt be translated.
- added gettextize script from glennrics to generate the .pot file; this excludes debugger-related strings which are usually not used by the end user anyways (again, less stuff to translate).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6759 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 13:57:46 +00:00
Glenn Rice
de15cb2bc9 Add an English translation file (with no translations). For some reason OSX seems to need it. Shouldn't affect other platforms.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6758 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 04:04:58 +00:00
Glenn Rice
7219d185d9 Add some more translatable strings. Thanks to DavidVag.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6753 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 17:56:08 +00:00
Glenn Rice
4f6d4f5ddd Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6747 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 04:35:46 +00:00
Shawn Hoffman
4a5ac3aa54 data/user/wii/shared2/sys/readme.txt isn't really accurate or necessary anymore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6644 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-22 06:21:07 +00:00
Glenn Rice
05ad8d01d3 Fix TextureDecoder.cl to work on both NVidia and ATI video cards.
To do so I had to re-add the casting bloat removed in revision 6102.  Also, for some odd reason the NVidia OpenCL drivers don't like 8 bit rotations, but are okay with 2, 4 bit rotations.  These are apparently bugs in the NVidia drivers that are hopefully fixed in future versions.
Also, on linux make sure the TextureDecoder.cl file is copied from the shared data directory to the users directory.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6611 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 14:59:57 +00:00
Glenn Rice
73da637a42 Rename wii wc24 system files to lower case as on the wii itself. These files are not detected on linux unless the case matches. This fixes an issue when Mario Kart Wii (and possible other games) is run with a clean user directory that renders the game unplayable.
Also fix some compiler warnings.
On linux don't install the license.txt file.  Most distributions handle license files via a package.  For example on debian based systems this gives a lintian warning.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6568 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-12 15:25:03 +00:00
Soren Jorvang
f169def36f First pass at dealing with different size_t/off_t sizes in C90 environments.
Most of the code dealing with the LogTypes namespace was C which lead to a
lot of nonsensical casting, so I have dumbed LOG_TYPE and LOG_LEVEL down to
plain C even though the move of wiiuse into Source means we don't currently
call GenericLog from C.

Set logging threshold to MAX_LOGLEVEL at startup so debug builds will also
p  rint debugging messages before the GUI is running.

For some reason the way we use SetDefaultStyle doesn't play nice with wx 2.9
so we just get the default black text on a black background. Using a gray
background works around that problem, but I found it to also be much easier
on the eyes so I have switched the background color on all versions.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6528 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 15:59:11 +00:00
Jordan Woyak
73ed235fd1 Changed macro for disallowing copy-ctor and =operator into an inheritable class. Removed IrPointer.ini (no longer used)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6421 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-15 05:29:10 +00:00
xsacha
963ece2017 Remove unnecessary casting bloat. Since AMD Stream 2.2 this is no longer a requirement.
Stream 2.2 is minimum requirement for OpenCL 1.1 and binary kernels as well (I hope to implement these soon).Remove unnecessary casting bloat. Since AMD Stream 2.2 this is no longer a requirement.

Sidenote: Stream 2.2/Catalyst 10.7b is minimum requirement for OpenCL 1.1 and binary kernels as well. I hope to implement these soon. 

For the latest ATI Drivers and SDK:
http://support.amd.com/us/kbarticles/Pages/OpenCL11ATICat107UpdateDriver.aspx

http://support.amd.com/us/kbarticles/Pages/OpenCL11ATICat107UpdateDriver.aspx

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6102 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-16 15:48:46 +00:00
xsacha
434e6b1198 Small update to fix some cmpr alpha issues with games that use linear filtering. Apparently the colour values matter even though alpha = 0.
Also, remove redundant ANDs.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5787 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-25 19:31:26 +00:00
Shawn Hoffman
cd83b44a45 remove svn:eol-style native from Data/User/Wii/shared2/wc24/mbox/Readme.txt in case it matters.
note the other changed file in Data/User/Wii is a dolphin-unique file (which probably doesn't need to exist anymore), so its properties don't really matter.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5785 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-25 00:35:43 +00:00
Soren Jorvang
72efd56389 Set eol-style native on remaining text files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5783 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-25 00:00:04 +00:00
xsacha
2faae384b3 Changes:
- RGBA8 (DX9/OGL): 10x speed up on Radeon 5450, 2x speed up on other cards due to swizzle registers.
 - RGB565: 2-3x speed up on all hardware
 - Removed OpenCL compiler warnings (eg. redefine).
OpenCL is now optimally complete for DX9/OGL. The code is very fast on all supported hardware. No more updates are needed unless the spec changes or drivers improve. When I started, the OpenCL code was as slow or slower than CPU. Now, using the lowest end radeon that supports the code: a Radeon 45xx mobility, I experience a substantial 2-10x speedup over CPU. The benefits are more pronounced with modern hardware. A Radeon 5870 runs this code 20x faster than a 4550. Even ignoring speedups, the code benefits users by not using CPU for intermittent texture loads (unless GPU is your bottleneck). Instead, the CPU is able to do more important tasks.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5775 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-24 04:06:03 +00:00
xsacha
1b670a9825 New OpenCL update for DX11
Changes:
 - IA4: 2x Speed up for all hardware and ATI glitch fixed (blocky text)
 - IA8: 2x Speed up for all hardware
 - New DX11 OCL Textures: I4, I8, IA4, IA8

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5766 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 06:09:21 +00:00
Orphis
2cc5b98f07 Added OpenCL texture decoding to RGBA usable by DX11 for formats RGB565, RGBA8, RGB5A3 and CMPR
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5765 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22 03:10:43 +00:00
Orphis
1198ae1c97 Fix color precision problems when decoding CMPR and RGB5A3 textures with OpenCL
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5763 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-21 22:21:06 +00:00
xsacha
92c98ac5fa A new update for OpenCL.h.
Changes:
 - Strict casting as required by NVidia. Now NVidia cards should work.
 - Fixed Alpha CMPR bug.

Please tell me if you find any bugs. Current known bug is the 'Press' texture in Paper Mario that is meant to flash rainbow colours appears black. Other than that, everything should work on every videocard.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5759 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-21 13:09:25 +00:00
xsacha
783390539d Hi! This is my first commit so be nice :)
New OpenCL updates:
 - OpenCL bug with ATI SDK (GPU or CPU) fixed.
 - IA4 texture loop unrolled. 12x speed up on 4xxx series.
 - Completed rewriting RGB5A3 texture decode. 20% faster.
 - Redundant code removed from CMPR and RGB5A3 (Alpha, shift).
 - Made use of optimised OpenCL functions (upsample, bitselect).
 - Cleaner code.

Tested and working with DX9 plugin. DX11 plugin will NOT work due to a recent commit affecting VideoCommon. You can use this file with an older DX11 plugin (~r5730), however.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5753 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 16:43:21 +00:00
luisr142004
be3c06f326 Some more OCL changes : Gives 10x speedup for RGB5A3 on pre-DX11 hardware. Minor speedup for CMPR. (code by xsacha)
plus a segfault fix for issue 2779

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5751 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20 05:02:26 +00:00
luisr142004
ab1e5f8537 apply a patch done by xsacha :) + some minor stuff :p
what changes do: cmpr decoding is fixed and rgb5a3 is re-enabled

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5744 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19 07:59:53 +00:00
Shawn Hoffman
4a0c8fc0c9 Hg:
enable newline normalization
get revision number via `hg svn info` for svnrev.h
ignore incremental/generated binary files (windows/VS at least)
leave a comment if some files need native eol set in svnprops

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5637 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 01:37:08 +00:00
Soren Jorvang
664cea45c7 Meta:
Using Unix tools to operate on a tree containing filename with spaces in them
is really annoying, so rename the handful of instances where there were spaces.

Host.cpp has never been used.

Games tend to lookup the following directories that we don't yet have anything
to put in, so prepopulate them in Data/User/Wii:

title/00010001
title/00010002
title/00010003
title/00010004
title/00010005
title/00010006
title/00010007
meta
shared2/title
 
Set eol-style native on a number of text files which didn't already have it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5572 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 18:00:22 +00:00
ayuanx
92ef4f1156 1. Fixed the freeze issue in "Super Mario Galaxy" and other games, which was introduced since r4762
2. Fixed Issue 1909
   Multi-Nunchuck control problem

3. Updated SYSCONF, which should enable games that require MotionPlus, such as "Wii Sports Resort"

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4773 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-02 05:15:36 +00:00
ayuanx
d62d6b0c33 Now Dolphin officially supports Multi-WiiMote (up to 4)
* You can connect/disconnect one or more WiiMote from Menu->Tools any time (must pause game first)

* Up to 4 Emulated Wiimotes can work together at the same timer

(PS: "Wiimote_Real" needs to be rewritten to support Multi-WiiMote, and it could be broken already now)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4736 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 19:31:02 +00:00
skidau
043681a37f Dolphin now uses the first OpenCL device found on the system.
Added cast in TextureDecoder.cl to satisfy the OpenCL compiler (thanks, Orphis).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4718 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 01:31:42 +00:00
ayuanx
97090337e3 WC24 config and mailbox files
Don't let the BIN suffix mislead you, they are not binary code

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4709 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-18 12:09:17 +00:00
Orphis
7a2bad4efb OpenCL: Fixed and enabled CMPR decompression
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4448 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-22 01:42:21 +00:00
Orphis
094c73a080 OpenCL: Moved the OpenCL code from the compiled source to a separate file TextureDecoder.cl and added a .rules files to copy the updated version to the build directory.
Fixed RGB5A3 decoding with alpha
New CMPR decoding, blocks with no alpha are great, still have to figure the problems with transparent blocks. Disabled for now.
Added a better error reporting to the base OpenCL functions

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4439 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-20 00:55:07 +00:00
hrydgard
5049fcf9f5 Copy licence.txt into Data directory to be sure it gets copied to the Binary/ directory on build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4390 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-10 09:57:18 +00:00