Commit Graph

27400 Commits

Author SHA1 Message Date
Tilka
e17a4f49f5
Merge pull request #10668 from Dentomologist/convert_pointerwrap_mode_to_enum_class
Convert PointerWrap::Mode to enum class
2022-05-29 00:57:43 +01:00
Tilka
3dbc18060b
Merge pull request #10694 from Pokechu22/dsp-assembler-error-messages-etc
DSPAssembler: Rework errors and warnings, and related cleanup
2022-05-29 00:16:23 +01:00
Tilka
57e444cd5d
Merge pull request #10697 from Dentomologist/windows_remove_qt5_code_and_references
Windows: Remove unused Qt5 block and reference
2022-05-29 00:14:34 +01:00
Pokechu22
d307c34af1 DSP LLE: Rename CMPAR to CMPAXH 2022-05-27 18:22:38 -07:00
Dentomologist
059cd5f6e1 Windows: Remove unused Qt 5 code and references 2022-05-25 17:51:17 -07:00
Dentomologist
c8e20c569b Convert PointerWrap::Mode to enum class 2022-05-25 13:16:46 -07:00
Dentomologist
f6b9acccfc Common: Refactor PointerWrap 2022-05-25 13:06:41 -07:00
Pokechu22
2341ff00ab NetPlay: Make messages about non-matching games clearer 2022-05-24 23:20:45 -07:00
Pokechu22
ea9b0bff08 NetPlay: Delete NetPlayClient::GetPlayerList
It's been unused since DolphinWX was removed in 44b22c90df.  Prior to that, it was used in Source/Core/DolphinWX/NetPlay/NetWindow.cpp.  But the new equivalent in Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp uses NetPlayClient::GetPlayers instead.  Stringifying (or creating a table, as is done now) should be done by the UI in any case.
2022-05-24 14:44:28 -07:00
Tilka
b6ad5c5902
Merge pull request #10683 from Pokechu22/gamelist-home-end
GameList: Have home/end keys move to first/last row
2022-05-24 22:10:38 +01:00
Pokechu22
bd3173e344 DSPAssembler: Rework errors and warnings
Among other things, this trims trailing newline characters. Before (on windows) the \r would corrupt the output and make them very hard to understand (as the error message would be drawn over the code line, but part of the code line would peek out from behind it).
2022-05-23 20:27:17 -07:00
Pokechu22
db3d457e5f DSPDisassembler: Remove redundant definition of CW
CW is used as a fallback to write a full instruction as hex, but we already declare it in DSPTables.h for the assembler.
2022-05-23 19:36:47 -07:00
Pokechu22
b06d38389b DSP: Remove some magic numbers for register IDs 2022-05-23 19:36:47 -07:00
Pokechu22
8b52c7315b DSP: Fix assembling x8/x9/xA/xB conditions
The assembler upper-cases the mnemonic internally, so it never would match the lower-case x.
2022-05-23 19:36:47 -07:00
Pokechu22
e7f6e19c61 DSPAssembler: Slightly improve readability of AssemblePass
This should result in no behavior differences.
2022-05-23 19:36:47 -07:00
Admiral H. Curtiss
b18fd3d3ce
Core/State: Make memory layout of StateHeader more explicit. 2022-05-24 03:04:52 +02:00
Admiral H. Curtiss
f68c3b758e
Common/Network: Use std::array in IPv4Header. 2022-05-23 02:01:59 +02:00
JMC47
3a3357444e
Merge pull request #8067 from endrift/hsp
Preliminary HSP support
2022-05-22 13:42:27 -04:00
Pokechu22
1c4a5d9fc9 GameList: Work around Qt bug regarding clicking in the background not setting the position used by page down/end 2022-05-21 23:33:46 -07:00
Admiral H. Curtiss
8d0f52032b
IOS/DI: Fake the error 001 read when running DirectoryBlobs or Riivolution-patched games. 2022-05-22 04:22:41 +02:00
Pokechu22
2d50ba0ca2 GameList: Have home/end keys move to first/last row 2022-05-21 18:11:24 -07:00
Admiral H. Curtiss
0e948f3e21
Merge pull request #10620 from phire/cmake_win_fixes
Various fixes for msvc/cmake builds
2022-05-22 03:08:17 +02:00
Pokechu22
8b3517a9f9
Merge pull request #10686 from Tilka/pikmin_demo
DSPHLE: handle crc of Pikmin 1 GC US Demo
2022-05-21 17:30:31 -07:00
Vicki Pfau
6a26b0ce8a HW: Initial HSP implementation with ARAM expansion 2022-05-21 17:05:49 -07:00
Admiral H. Curtiss
580c721c82
cmake: Don't use PCH with Qt6. 2022-05-22 01:19:44 +02:00
Admiral H. Curtiss
a5e85627b0
cmake: Use Policy CMP0117 for more sensible RTTI flag configuration on MSVC. 2022-05-22 00:30:56 +02:00
Admiral H. Curtiss
9908219dc6
cmake: Add a few missing settings from the Visual Studio project files on MSVC. 2022-05-22 00:29:48 +02:00
Admiral H. Curtiss
dbee810a04
cmake: Fixes for Qt6 on Windows. 2022-05-22 00:29:48 +02:00
Scott Mansell
876f6651b4
cmake: fix PCH to work with msvc/ninja
Ninja puts way more effort into compiling targets in parallel, and
ignores dependenceis until link time.

So we need to jump though hoops to force ninja to compile
pch.cpp before any targets which depend on the PCH.
2022-05-22 00:29:47 +02:00
Scott Mansell
0909e00117
cmake: fix MSVC PCH support
I'm not sure if the previous implementation ever worked.
2022-05-22 00:29:47 +02:00
Scott Mansell
2348017ee8
cmake: ignore external warnings in MSVC
Since we also treat all warnings as errors, we need to
ignore these to successfully build.
2022-05-22 00:29:46 +02:00
Scott Mansell
987f270083
cmake: fix buggy target sources on windows
I have no idea why cmake supports PUBLIC on target_sources,
but it does. It causes all targets that depend on this target
to try and include the files in their sources.
Except it doesn't take paths into account, so it breaks. Mabye
it would work if you used an abolute source? But I'm not sure
there is a sane usecase.
2022-05-22 00:29:46 +02:00
Sage King
f0454ab2fa Added double click to add expressions when mapping 2022-05-21 14:08:49 -06:00
Tillmann Karras
d7da4aca19 DSPHLE: handle crc of Pikmin 1 GC US Demo
The DSP code only has minor differences to the final release.
2022-05-21 16:48:34 +01:00
Pokechu22
863cb591fe MainSettings: Make MAIN_CUSTOM_RTC_VALUE default value less magical 2022-05-20 20:35:53 -07:00
Mai M
244e4acff2
Merge pull request #10674 from OatmealDome/mac-steam-overlay
DolphinQt: Add com.apple.security.cs.allow-dyld-environment-variables to entitlements
2022-05-19 22:43:57 -04:00
Pokechu22
151119cece DSPInterpreter: Fix typo in isOverflow comment 2022-05-19 16:36:39 -07:00
Mai M
a98d0367d8
Merge pull request #10677 from Pokechu22/no-printf-log
Remove printf-style logging
2022-05-19 17:55:17 -04:00
Pokechu22
2aa0ae097b
Merge pull request #10672 from Pokechu22/xf-invtxspec
Show panic alerts if the CP configuration doesn't match the XF configuration
2022-05-19 13:13:53 -07:00
Pokechu22
8baeb75bd2
Merge pull request #10669 from Pokechu22/adapter-change-aa-mode-list-reload
Fix antialiasing modes being determined from the wrong graphics adapter
2022-05-19 13:13:22 -07:00
Pokechu22
5f9212dd84 Common/LogManager: Remove old printf-style logging functions 2022-05-19 12:41:58 -07:00
Pokechu22
0637c17b59 VideoCommon/FrameDump: printf-format messages before logging them 2022-05-19 12:41:58 -07:00
Pokechu22
35cb5c8f75 EXI_DeviceEthernet: Replace INFO_LOG with INFO_LOG_FMT 2022-05-19 12:41:58 -07:00
Pokechu22
2f5e69a94e JitArm64: Replace WARN_LOG with WARN_LOG_FMT 2022-05-19 12:41:57 -07:00
Pokechu22
642a1c1348 MainWindow: Replace WARN_LOG with WARN_LOG_FMT 2022-05-19 12:41:57 -07:00
Pokechu22
0faf0b80ad TAPServer_Apple: Use fmt logging 2022-05-19 12:41:57 -07:00
Pokechu22
a86fb9b475 Core/WGInput: Use fmt logging and include HRESULT in messages 2022-05-19 12:12:19 -07:00
OatmealDome
185188c009 DolphinQt: Add com.apple.security.cs.allow-dyld-environment-variables to entitlements 2022-05-18 20:23:17 -04:00
Pokechu22
8df55b492c Show a panic alert if the CP matrix indices don't match the XF matrix indices
This almost certainly never happens, but if it does we want to know.
2022-05-18 14:43:14 -07:00
Pokechu22
38a75f6a49 Show a panic alert if the CP vertex config doesn't match the XF vertex config
This probably isn't triggered by real games, but it's possible to accidentally do it with libogc (which results in freezes on real hardware).
2022-05-18 14:43:14 -07:00