NeoBrainX
19ab5bf50d
TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
2013-02-18 17:14:56 +01:00
Jordan Woyak
d0ea94a2aa
WII_IPC_HLE_Device_FileIO: don't rebuild the filename on every operation.
2013-02-17 13:52:04 -06:00
Jordan Woyak
fa9aafeed8
Some cleanup of CWII_IPC_HLE_Device_FileIO:
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The real file was never kept open for longer than a single operation so there was no point in dealing with it in DoState.
Saving the real path in the savestate was also probably a bad idea. Savestates should be a bit more portable now.
2013-02-17 13:37:01 -06:00
Jordan Woyak
0cdd4434b9
Removing destination on rename when source isn't present doesn't make sense.
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IOCTL_RENAME_FILE still might not be totally correct.
Fixes issue 5440.
2013-02-17 12:51:12 -06:00
Jordan Woyak
bf4be1d8d1
Change some CNANDContentLoader logic to what was probably intended. Kills some warn logs when opening Dolphin.
2013-02-17 01:57:25 -06:00
Jordan Woyak
3330842505
Let's not CreateDir an empty string every time CreateFullPath is used, logging an error every time.
2013-02-17 01:33:22 -06:00
Jordan Woyak
9ac2fbb0a5
Fix a memleak. Probably/maybe improve USBGecko performance.
2013-02-17 00:19:42 -06:00
Jordan Woyak
206fdde933
Remove the core count from the cpu info OSD message. It was often wrong and not rather important.
2013-02-16 23:48:20 -06:00
Jordan Woyak
537d5ea942
Use omp_get_num_procs to set the number of OpenMP threads rather than our core count detection.
2013-02-16 23:48:20 -06:00
skidau
123035a192
Bulk send TCP data to the client with the emulated USB Gecko.
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Fixes issue 6006.
2013-02-17 15:27:15 +11:00
skidau
1792a9d27b
Added the ability to reverse the direction of the force feedback by allowing negative range values.
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Fixes issue 5981.
2013-02-17 15:03:10 +11:00
skidau
0e2c3f3483
Increased the cycle time of the vertex command. Fixes "Speed Challenge: Jacques Villeneuve's Racing Vision".
2013-02-16 22:54:10 +11:00
skidau
45efced280
Moved the setting of the Finish interrupt signal back to the main thread as it was causing Wii games like Resident Evil 4 (Wii) to hang.
2013-02-16 18:30:20 +11:00
Jordan Woyak
d994e56b60
Changes/cleanup to TextureCache::Load and other mipmap related code.
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The significant change is what is now line 520 of TextureCacheBase.cpp:
((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1)
to
TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
Fixes issue 5328.
Fixes issue 5461.
2013-02-15 22:56:29 -06:00
skidau
0c882cca66
Profile stores, fp stores and ps stores only to the fifo write addresses list. This should make the JIT a little faster as it will not be checking for external exceptions unnecessarily.
2013-02-16 13:54:58 +11:00
skidau
9bff8e00c8
Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode.
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Fixes Gladius and Baten Kaitos: Eternal Wings and the Lost Ocean
Fixes issue 5150.
2013-02-16 12:51:09 +11:00
skidau
51795d8811
Merge branch 'master' into FIFO-BP
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# By Jordan Woyak (24) and others
# Via Jordan Woyak (3) and others
* master: (66 commits)
Reduce some DI command delays. Fix DKCR hanging with DSP HLE. My other games continue to work.
Video_Software: Fix ZComploc option breaking stuff.
Video_Software: Fix the ZFreeze option doing nothing.
Video_Software: Toggable zfreeze and early_z support for testing.
Fix header guard and definitions not being set to 1
Add the option to turn on only the EGL interface to use desktop OpenGL with it.
Change the ugly "no banner" banner to the sexy "X" from the website.
Fix a crash in the FifoPlayer dialog.
Use different reply delays for various DI commands. Fixes issue 5983.
Revert "[bugfix] DX9::TextureCache: Use max_lod instead of min_lod where necessary."
Fix some potential issues when blending on EFB formats without alpha. Clean up state transition tables.
Disable play and record buttons if an iso was selected, but is later deselected.
Disable start/play recording buttons when no iso is selected.
Only delay DI and fs IPC replies. Fixes issue 5982.
Fix compilation with SDL2. (based on a patch from matthewharveys) Fixes issue 5971.
"Fix" using SDL from externals.
Clean up SDL includes a bit. Maybe fix an SDL2 problem.
Number "unknown" axes in OSX rather than call them all "unk".
Revert "Only delay DI command replies." Fix "Wii Party" again.
Hopefully make wiimote speaker less crappy.
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2013-02-16 11:10:03 +11:00
Jordan Woyak
5a3435255b
Reduce some DI command delays. Fix DKCR hanging with DSP HLE. My other games continue to work.
2013-02-15 16:02:38 -06:00
NeoBrainX
6fd96a162f
Video_Software: Fix ZComploc option breaking stuff.
2013-02-15 17:55:16 +01:00
NeoBrainX
fb0102d441
Video_Software: Fix the ZFreeze option doing nothing.
2013-02-15 17:47:29 +01:00
NeoBrainX
183ad0c628
Video_Software: Toggable zfreeze and early_z support for testing.
2013-02-15 17:45:33 +01:00
Jordan Woyak
ef90b15f3e
Provide an option to not send speaker data. It can cause rumble lag even when the speaker is muted.
2013-02-15 03:00:31 -06:00
Jordan Woyak
1f20a24a04
Minor changes.
2013-02-14 21:02:41 -06:00
Jordan Woyak
891de52769
Don't need to hang dolphin when searching for wiimote with the refresh button.
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This code is getting pretty ugly. :/
2013-02-14 19:04:34 -06:00
Jordan Woyak
cda88a8c1e
Random improvements.
2013-02-14 18:43:11 -06:00
Jordan Woyak
306e6b1d80
Turn off continuous scanning by default.
2013-02-14 18:43:11 -06:00
Jordan Woyak
e57ff06130
Futile attempts at fixing Windows.
2013-02-13 14:00:15 -06:00
Jordan Woyak
77381a1af2
Futile attempts at fixing OS X.
2013-02-12 21:37:47 -06:00
Jordan Woyak
7f305ba822
Fix sloppy connection logic.
2013-02-12 18:59:45 -06:00
Jordan Woyak
12674b3164
Possibly improve real wiimotes on Windows.
2013-02-12 17:01:51 -06:00
Jordan Woyak
da53ca8ee3
"Wait for the wiimote to connect"? I think that's a horrible idea.
2013-02-12 00:19:27 -06:00
Jordan Woyak
a6461ca186
Improve wiimote reconnection on changing wiimote sources.
2013-02-11 23:39:04 -06:00
Jordan Woyak
fa10335c55
Make continuous scanning optional.
2013-02-11 17:58:56 -06:00
Jordan Woyak
f3d25f2cb0
OSX buildfix!
2013-02-11 16:07:01 -06:00
Jordan Woyak
0fb7f65e04
Problems on Windows? Just SLEEP twice as long!
2013-02-11 15:58:23 -06:00
Jordan Woyak
c2d2fb8c7c
Try to improve real wiimotes on Windows.
2013-02-11 15:21:58 -06:00
Ryan Houdek
8923f0e13b
Fix header guard and definitions not being set to 1
2013-02-11 15:06:40 -06:00
Ryan Houdek
0955135290
Add the option to turn on only the EGL interface to use desktop OpenGL with it.
2013-02-11 13:08:41 -06:00
Jordan Woyak
b8fd5c0c30
Fix Windows for real!
2013-02-11 05:57:55 -06:00
Jordan Woyak
c267be2682
Hopefully fix windows!
2013-02-11 05:30:51 -06:00
Jordan Woyak
7a053d0f07
buildfix!
2013-02-11 03:50:54 -06:00
Jordan Woyak
05ec90488b
Make real wiimotes not so crappy on Windows hopefully.
2013-02-11 03:39:09 -06:00
skidau
f26650e55b
Removed the updating of PC in the Cleanup function. This was causing Metroid Prime to hang.
2013-02-11 08:42:16 +11:00
skidau
17c4fcfd90
Removed the updating of PC in GenQuantizedStores() as the generated code is static.
2013-02-10 18:40:50 +11:00
skidau
0cafc33eda
Moved the token update to the CPU thread.
2013-02-10 18:24:30 +11:00
skidau
056930cac8
Updated PC on a few memory writes that were missed in the FifoBusy branch. Thanks to hk.konpie for the tip.
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Fixes issue 5993.
2013-02-10 13:33:56 +11:00
Jordan Woyak
1c64b1993d
Change the ugly "no banner" banner to the sexy "X" from the website.
2013-02-09 17:04:41 -06:00
NeoBrainX
6645bd6fc6
Fix a crash in the FifoPlayer dialog.
2013-02-09 12:39:19 +01:00
skidau
5f672baca3
Used Atomic functions to update variables shared between the CPU and GPU threads.
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Changed the variables from bool to u32 to match the atomic functions.
2013-02-09 17:46:48 +11:00
Jordan Woyak
50c83d614c
More attempts at fixing Windows and OS X.
2013-02-08 21:20:54 -06:00