Commit Graph

523 Commits

Author SHA1 Message Date
Matthew Parlane
8b6bf84a7e Merge pull request #4508 from Ecksters/patch-2
GameINI: NAC/NAR - Legend of Zelda: Ocarina of Time and Majora's Mask VC - Set EFBToTextureEnable to False
2017-01-13 13:18:08 +13:00
Léo Lam
64101137cd Remove pre-generated SYSCONF
Dolphin is able to generate one with all correct default settings, so
we don't need to ship with a pre-generated SYSCONF and worry about
syncing default settings.

Additionally, this commit changes SysConf to work with session SYSCONFs
so that Dolphin is able to generate a default one even for Movie/TAS.
Which SYSCONF needs to be touched is explicitly specified to avoid
confusion about which file SysConf is managing.

(Another notable change is that the Wii root functions are moved into
Core to prevent Common from depending on Core.)
2017-01-12 21:30:11 +01:00
Anthony
4c90ad7514 Merge pull request #4490 from leoetlino/wii-dsy
Add common Wii SDK function signatures to the signature DB
2016-12-31 16:31:50 -08:00
JosJuice
0f1ce0e1f4 Remove incorrect usage of "ASCII" and "ANSI"
Windows-1252 was sometimes being referred to as ASCII or ANSI
in Dolphin, which is incorrect. ASCII is only a subset of
Windows-1252, and ANSI is (rather improperly) used in Windows
to refer to the current code page (which often is 1252 on
Western systems, but can also be something entirely different).

The commit also replaces "SJIS" with "Shift JIS". "SJIS"
isn't misleading, but "Shift JIS" is more commonly used.
2016-12-26 15:49:39 +01:00
JosJuice
3e4f682b76 Game INI updates
- F.ini: PR #4189 removes the need for 1x IR according to JMC
- GWO.ini: Just force integral resolution, not auto resolution
- GALP01.ini: I have no idea why EFBScale would be forced here
- GINX69.ini: I think JMC said it's fixed, but I can't find his post...
- SNS.ini: https://bugs.dolphin-emu.org/issues/9891
- P INIs: https://bugs.dolphin-emu.org/issues/9938
2016-12-25 09:36:49 +01:00
Daniel Eck
6ca5533d7c GameINI: NAR Legend of Zelda: Majora's Mask VC
Set EFBtoTextures=False, fixes issue #9942 from Ocarina of Time, makes Link preview visible in Equipment screen, with EFB to Textures Only enabled the preview stays black, rather than showing Link's current equipment.
2016-12-10 09:01:03 -07:00
Léo Lam
c785352c6f Add common Wii SDK function signatures to the signature DB
The signature DB is very helpful for generating a symbol map for games
which don't ship with debugging symbols, since it includes signatures
for common SDK functions.

However, it isn't very complete and only contained signatures for GC
games -- the current database isn't very helpful for Wii games, which
still have a huge number of unknown functions even after using this DB.

Yet Wii games typically share a lot of code (since they all use the
SDK), and not having symbols makes it a lot harder to look into what
a game is doing… So this commit adds common Wii SDK function signatures
to the database, in order to make generated symbol maps a lot more
useful for Wii games.

The debug info comes from the debugging map that was left in the Wii
version of The Legend of Zelda: Twilight Princess. To avoid cluttering
the DB with game-specific debug info (even though it already contains
some game-specific symbols), some basic filtering was done on the
shipped symbol map:

    egrep '(section layout|\.a|m_Do|lib|Lib| OS)' tp-framework.map | grep -v Z2 > common-wii-sdk.map

Then this map was loaded in Twilight Princess, and "append to existing
signature file" was used to append the new hashes to totaldb.dsy.
2016-12-09 23:40:06 +01:00
Daniel Eck
015a2aff4f GameINI: NAC Legend of Zelda: Ocarina of Time VC
Set EFBtoTextures=False, fixes issue #9942, makes Link preview visible in Equipment screen, with EFB to Textures Only enabled the preview stays black, rather than showing Link's current equipment.
2016-12-09 12:37:56 -07:00
Alex Kerr
a7ef1de25b Create G2RE52.ini
Adds codes for G2RE52 (Shrek SuperSlam). Sourced from https://github.com/ShrekBoards/patches/blob/master/gamecube/G2RE52.ini.
2016-11-30 19:29:57 +00:00
mbc07
a8478b3ec4 GameINI update for newer Just Dance games 2016-10-29 23:52:03 -03:00
shuffle2
0789499bf0 Merge pull request #4181 from ntt4/patch-1
[GameINI] Set MSAA and MaxAnisotropy to 0 for Sonic Heroes
2016-10-02 21:56:21 -07:00
shuffle2
81be83bc85 Merge pull request #4159 from Enverex/patch-1
SSX Tricky requires real XFB to display videos
2016-10-02 21:00:53 -07:00
JosJuice
a1486d48ef Merge pull request #4199 from vlad54rus/patch-1
[Gameini] Serious Sam: Next Encounter
2016-09-25 22:50:04 +02:00
Jason
5fc51b45a0 code adjustments in response to review 2016-09-13 10:52:14 -05:00
Jason
a6b3237211 lens distortion post-processing shader 2016-09-12 11:07:44 -05:00
Vladislav
c16b3f4637 Serious Sam: Next Encounter gameini
Game works perfectly on Dolphin 5.0. It does not need 'EFB to RAM' anymore.
2016-09-08 20:07:22 +07:00
JMC47
4b62d19818 Star Wars: The Clone Wars INI 2016-09-05 23:42:10 -04:00
ntt4
7cdedda70f Set MSAA and MaxAnisotropy to 0
Makes the game more playable than the current config file as of 5th Sep 2016.

Set MSAA and MaxAnisotropy to 0 to remove odd black shadows, see here https://wiki.dolphin-emu.org/index.php?title=Sonic_Heroes#Graphical_Glitches_with_IR.3E1
2016-09-05 00:32:02 +01:00
JosJuice
081cad709a Merge pull request #4046 from CharlesCorrin/master
GameSettings - Fix flickering cutscenes in Castlevania - The Adventure ReBirth
2016-08-30 18:27:52 +02:00
Benjamin Hodgetts
c0ad35db81 SSX Tricky requires real XFB to display videos
This will avoid just getting a black screen when starting up. Dual-core lockup when enabling XFB no-longer seems to happen so this should be safe.
2016-08-30 14:16:34 +01:00
Jules Blok
6c82469662 GameSettings: Remove forced slow depth from fixed titles. 2016-08-24 17:39:47 +02:00
EmptyChaos
4468c6f5a8 Remove invalid iCCP chunks from debugger toolbar icon pngs. 2016-08-02 18:18:11 +10:00
E2xD
95cc01c53f Clean up NetPlay community settings
All the inline comments from the netplay code were removed because they
apparently took up space in game memory (They were maxing out gecko
codes).

"Increase input timing accuracy" was made into its own code entry.

"Netplay Safe Kill Music" code has been updated to prevent desyncs.
2016-07-29 08:18:59 -06:00
Pierre Bourdon
11fea215f1 Merge pull request #4049 from JosJuice/gwl
Fix GWL.ini mistake made in 2e02c10
2016-07-22 19:30:14 +02:00
JosJuice
8d899ab01e Fix GWL.ini mistake made in 2e02c10
The patches are different, so they can't be in the region-neutral INI.
2016-07-22 10:26:31 +02:00
CharlesCorrin
3a4c9d1c0f Update WD9.ini 2016-07-21 19:47:13 -04:00
CharlesCorrin
875cbb6e8b Update WD9.ini 2016-07-21 16:42:07 -04:00
Pringo
6252264c21 Remove Remaining Boomy Icons and Replace With Placeholders
Replace Boomy Icons With Placeholders
2016-06-30 17:14:00 -07:00
JosJuice
61371f3a4f Remove Boomy
Removes the Boomy theme because it doesn't fit Dolphin well.
This doesn't affect the Boomy-based debugger icons in Resources.
2016-06-30 11:49:42 +02:00
Anthony Serna
abd70f402b [GameINI] Properly force LLE recompiler on RS2 and 3 2016-06-22 23:30:09 -05:00
Catarax
25cd6d00a3 GameIni: Force LLE Audio on Star Wars Rogue Squadron III: Rebel Strike
Force LLE audio output on all Star Wars Rogue Squadron III: Rebel Strike releases in order to fix the constant glitchy noise audio ouput.
2016-06-23 01:35:19 +02:00
Catarax
28a55c6403 GameIni: Force LLE Audio on Star Wars: Rogue Leader
Force LLE audio output on all Star Wars: Rogue Leader releases in order to fix the constant glitchy noise audio ouput.
2016-06-23 00:55:21 +02:00
Chris Burgener
7de7bf34d4 Merge pull request #3917 from RisingFog/crisp_pixels
Change Mega Man 9/10 Scaled EFB from 2 to -1
2016-06-22 16:13:38 -04:00
Chris Burgener
ca14fbc26c Change Mega Man 9/10 Scaled EFB from 2 to -1 2016-06-22 12:00:13 -04:00
Chris Burgener
a0658d3184 Merge pull request #3914 from JosJuice/game-inis-2016-06-21
Game INI updates
2016-06-21 10:09:29 -04:00
JosJuice
5016b2471b Game INI updates 2016-06-21 10:48:50 +02:00
Catarax
1ba7779d3c GameIni: Disable Broken Progressive Scan in BMX XXX
BMX XXX can detect forced Progressive Scan in Dolphin but the game will not be playable, the emulator will freeze.
On an original GameCube, GC-Forever reported that "Game does not support component video output.".
By default, it's better to disable the forced Progressive Scan feature on this game to make it playable and also not stuck in a broken startup.
2016-06-20 15:29:35 +02:00
Catarax
2f44388dc6 Tony Hawk's American Wasteland (European Version) Crash Fix
Force MMU to ON like use the American Release of Tony Hawk's American Wasteland on Dolphin
2016-06-19 01:41:10 +02:00
Chris Burgener
fd5d10005e Merge pull request #3901 from RisingFog/story_hour_ini
Force Real XFB and EFB2RAM for Story Hour: Adventures and Story Hour: Fairy Tales
2016-06-18 00:14:12 -04:00
Chris Burgener
bfc4a690d4 Force EFB2RAM for Story Hour: Adventures and Story Hour: Fairy Tales 2016-06-15 16:32:35 -04:00
Chris Burgener
76074d12f3 Force Real XFB for Story Hour: Fairy Tales 2016-06-15 09:08:41 -04:00
Chris Burgener
73495f0006 Force Real XFB for Story Hour: Adventures 2016-06-15 09:07:05 -04:00
Léo Lam
b96f75c2ee GameINI: Force EFB to RAM for OoT Master Quest (D43)
The Legend of Zelda: Ocarina of Time (Master Quest) needs EFB to RAM
for the pause menu background to not be black and for Link to show up
in the pause menu. These are the two most visible issues without EFB
to RAM enabled.

This is consistent with the GameINI for the Collector's Edition
version (PZL).
2016-06-15 14:56:45 +02:00
Markus Wick
aa07f0903b Merge pull request #3898 from RisingFog/hollywood_squares_ini
Force Virtual XFB for Hollywood Squares
2016-06-14 17:28:24 +02:00
Chris Burgener
34ac512f79 Force Virtual XFB for Hollywood Squares 2016-06-14 08:54:24 -04:00
Anthony Serna
c7510bb5e3 [INI] Remove malformed Conduit 2 cheat codes 2016-06-13 07:32:10 -05:00
Markus Wick
a9931e609f Merge pull request #3875 from RisingFog/pikmin_wii_ini
Force Skip EFB Access from CPU off for Pikmin Wii
2016-06-03 00:51:23 +02:00
Chris Burgener
599db170e9 Re-add deleted Gecko Tag in Smash Netplay INI 2016-06-02 12:11:02 -04:00
Anthony Serna
d2b3c8d036 [GameINI] Netplay Smash AR codes 2016-06-02 07:32:28 -05:00
Chris Burgener
b149b0a143 Force Skip EFB Access from CPU off for Pikmin Wii 2016-06-01 21:36:09 -04:00
JosJuice
26e6d06f35 Game INI updates 2016-05-22 15:51:36 +02:00
Markus Wick
e11b884778 Merge pull request #3841 from RisingFog/neogeo_force_lle
Force Neo Geo games to use LLE Audio
2016-05-18 18:24:59 +02:00
Chris Burgener
9a3df9c6c1 Add EnableJIT=True to INI files 2016-05-18 12:13:13 -04:00
Chris Burgener
f1a8d52a22 Force Neo Geo games to use LLE Audio 2016-05-14 00:55:22 -04:00
Mat M
e319ac0561 Merge pull request #3839 from RisingFog/fantastic_football_fan_party_is_such_a_great_game_I_rate_it_five_out_of_five
Set Medium Texture Cache for Fantastic Football Fan Party
2016-05-13 21:33:09 -04:00
Chris Burgener
6175dfb80a Set Medium Texture Cache for Fantastic Football Fan Party 2016-05-13 09:55:15 -04:00
JosJuice
dded4dc018 Fix broken game INIs (comments starting in the middle of lines)
290204e added comments that start in the middle of lines, which isn't
allowed. I moved all such comments to EmulationIssues.
2016-05-11 16:51:14 +02:00
JosJuice
0008f7e447 Add EFB access to Super Mario Sunshine's INI and clean up old stuff 2016-05-01 13:28:37 +02:00
JosJuice
6da87ef9dd Added game INIs for Pokémon Mystery Dungeon games 2016-04-30 12:37:05 +02:00
JosJuice
ec5f5b7600 Game INI updates 2016-04-30 12:36:36 +02:00
MarioManTAW
290204e65c Added recommended settings 2016-04-30 12:35:14 +02:00
Pierre Bourdon
265c6408d6 Merge pull request #3686 from Armada651/revert-3578
Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
2016-03-03 02:03:03 +01:00
Alcaro
da68dfc2f4 Use optipng too. 2016-02-29 17:08:18 +01:00
Jules Blok
6d1628eda4 Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
This reverts commit e2a1a085b6, reversing
changes made to 2aea549eef.
2016-02-29 00:55:51 +01:00
Alcaro
a79d9ccfa1 Run pngout and zopflipng on every single PNG in this repo. 2016-02-27 22:25:51 +01:00
Jules Blok
54c2800bb4 Merge pull request #3674 from RisingFog/weeaboo_ini
Force Slow Depth on Suzumiya Haruhi no Heiretsu
2016-02-26 21:41:55 +01:00
Chris Burgener
4a6e403edd Force Slow Depth on Suzumiya Haruhi no Heiretsu 2016-02-25 22:22:17 -05:00
Matt Mastracci
f1a5d6c104 [DVD] Ignore buffer when seeking backwards
Unfortunately this fix re-breaks Arc Rise Fantasia, so we must restore its INI as well.
2016-02-25 12:09:25 -07:00
Pierre Bourdon
1b7aa24c46 Merge pull request #3657 from RisingFog/sqd_ini
Add Safe Texture Cache to Gunblade NY & LA Machineguns INI
2016-02-22 17:50:54 +01:00
Chris Burgener
5ba1a51660 Add Safe Texture Cache to Gunblade NY & LA Machineguns INI 2016-02-22 11:47:48 -05:00
Jules Blok
e2a1a085b6 Merge pull request #3578 from Armada651/forced-slow-depth
VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
2016-02-22 11:29:09 +01:00
Pierre Bourdon
05f5668bcc Merge pull request #3591 from phire/VC_widescreen
Make all Virtual console games 4:3 (and cleanup GameInis)
2016-02-16 00:41:33 +01:00
Pierre Bourdon
f53a9316ba Merge pull request #3607 from mbc07/GameINI_widescreen
[Game INI] Flag some Wii titles without widescreen support
2016-02-15 10:32:19 +01:00
Matt Mastracci
f3c2817496 [INI] Arc Rise Fantasia no longer needs the 'fast disk speed' setting 2016-02-14 18:43:46 -07:00
Mateus B. Cassiano
c3f8d47da5 Game INI updates: flag some Wii titles without widescreen support 2016-02-08 20:52:34 -03:00
Jules Blok
e4ef018706 GameSettings: Remove FastDepthCalc entries.
Only Mini Ninjas and DKC currently have a known issues that require slow depth.
2016-02-08 12:26:57 +01:00
Scott Mansell
994c8e5282 GameInis: NES games that don't require EFB2Ram differ per region.
Just because it was the same game, released in diffrent regions
at around the same time doesn't mean they use the same version
of the Virtual Console emulator.

The previous INIs were based of testing of the US release so I've
move them to 6 letter INIs only effecting the US release. I've
also added a few more and added a few Inis for the few PAL games
that I could confirm also didn't require EFB2Ram.
2016-02-05 23:27:45 +13:00
Scott Mansell
764000d42e GameInis: All Sega Master System games need RealXFB
I did some testing and they all do strided XFB copies like Sonic
and Knuckles, which is currently only implemented in RealXFB.
2016-02-05 23:27:44 +13:00
Scott Mansell
dfabe1552a GameInis: Make all Virtual Console games 4:3
We only need to update 9 files, It's like magic!
2016-02-05 23:27:34 +13:00
Scott Mansell
c47e773297 GameInis: Deduplicate TurobGrafx 16 Virtual Console games 2016-02-05 23:26:21 +13:00
Scott Mansell
b698b04b4c GameInis: Deduplicate Sega Mega Drive (Genesis) inis 2016-02-05 17:35:33 +13:00
Scott Mansell
919460a572 GameInis: Deduplicate all Sega Master System games
I don't care that this enables virtual xfb for all of them, I'm dubious
that excatly half have it set and the other half don't.
2016-02-05 17:35:33 +13:00
Scott Mansell
5c00fc3e44 GameInis: Deduplicate SNES Virtual Console games 2016-02-05 17:35:32 +13:00
Scott Mansell
754c4c0ee9 GameInis: Deduplicate NES Virtual Console games 2016-02-05 17:35:28 +13:00
Scott Mansell
0154631da2 GameInis: Deduplicate NeoGeo and "Virtual Console Arcade" games 2016-02-05 17:35:24 +13:00
Scott Mansell
0aa8c021b9 GameInis: Deduplicate all C64 and TurboGrafx CD games 2016-02-05 17:35:20 +13:00
Pierre Bourdon
af9beecc10 Merge pull request #3469 from Linktothepast/master
Gameini updates.
2016-01-09 01:04:55 +01:00
Linktothepast
6d279153f3 More gameini updates.
Conflict: Desert Storm II and Rock Band 3 gameinis updated.
2016-01-08 15:55:59 +02:00
Linktothepast
0c7f49308a Gameini updates.
Updates for Sonic Adventure 2 Battle, Surf's Up, Drawn to Life The Next
Chapter, Boogie, Boogie SuperStar, Quantum of Solace, Tiger Woods PGA
Tour 08, Call of Duty: Black Ops.
Fixes issues 9123, 9191, 9204, 9205, 9206, 9050, 9183.
2016-01-07 12:21:58 +02:00
JosJuice
d41821b49e Change the size of the Wii platform icon
In DolphinWX, the right edge of the Wii platform icon used to be bit
too close to the banner.
2016-01-06 21:26:53 +01:00
JosJuice
81466d7fa3 DolphinWX: Stop using XPM images
Using the XPM format for images has become a maintenance problem because
people don't know how to create them. This commit removes all XPM images
and all C files that contain PNG images. DolphinWX now uses the PNGs
in the Resources folder instead, just like DolphinQt and DolphinQt2 do.
2016-01-05 19:11:58 +01:00
JosJuice
460cef492a New 32x32 platform icons by MaJoR 2016-01-05 19:04:10 +01:00
JosJuice
ea7d686811 Remove padding from platform icons and rating icons 2016-01-05 16:57:31 +01:00
SMarioMan
e3fd5604c6 Add StereoConvergence settings to various gameini files. 2015-12-24 03:43:51 -05:00
Jules Blok
ee657c04fe VideoConfig: Change convergence setting to percentage value. 2015-12-13 22:58:16 +01:00
Mateus B. Cassiano
0c1c40b01b Update GameINI for Donkey Kong Country Returns 2015-12-12 19:29:16 -03:00
JosJuice
9b2fe62bc9 Move nobanner and fileplatform from Themes to Resources
fileplatform is moved so it's in the same place as the other platform
icons, and nobanner is moved just because it fits better in Resources.
Both of them were identical in all of Dolphin's themes.
2015-11-27 11:09:20 +01:00
Tony Drake
941125699c Added info for Rodea The Sky Soldier 2015-11-21 11:40:03 -05:00
JosJuice
18fc7931fb Resources: Update flag for Australia
The updated flag is by MaJoR, as usual. 93e46631 updated all other flags.
2015-11-13 22:15:31 +01:00
JosJuice
a0b873445f Set Speed Up Disc Transfer rate in the Sonic Riders INI
091db36 added a new delay for disc commands in an attempt to fix issues.
It fixed Sonic Riders crashing after the third level... or so we thought.
091db36 also happened changed the order disc reads happen in so that the
data is copied to memory before the emulated delay is finished. This was
inaccurate and caused an audio problem in Resident Evil 3, leading to the
old order being restored in 8cc6e5c. Now that the order is correct,
Sonic Riders is broken again, despite 091db36's delay still existing.
We're more or less back to square one - nobody knows what's broken, and
nobody knows how to fix it. This commit restores SUDTR to Sonic Rider's
game INI so that it'll work out of the box in 5.0 just like in 4.0.
2015-11-01 20:30:44 +01:00
Linktothepast
a8026779d8 Gameini updates.
This is mainly a virtual console update. Removes progressive scan option
from snes, genesis, etc. games since it is no longer needed for proper
speed. Adds gameinis for Neo geo, Arcade and missing gameinis for
genesis.
2015-09-28 17:00:07 +03:00
JosJuice
e754b097bd Don't force EFB Copies to Texture Only off for Metroid Prime
Made unnecessary by PRs #2059 and #2960. MP2 and MP3 still need it.
2015-09-26 19:55:46 +02:00
JosJuice
cbd539eb3d Use official names for GameCube controller sticks
Main Stick is changed to Control Stick and C-Stick is changed to C Stick.

A new ui_name variable is added to ControlGroup so that the UI strings
in DolphinWX can be updated without breaking backwards compatibility
with config INIs and other things that use names as IDs.
2015-09-12 22:45:06 +02:00
degasus
74b20e627c VideoCommon: Drop "Disable destAlpha" hack
This option has no use any more, neither performance nor driver workaround.
2015-09-09 21:31:54 +02:00
Tony Drake
f67d8ac524 Add missing INI file for SMB: The Lost Levels
Lost Levels NES VC game was missing an INI file and prevented it from
displaying anything but a black screen. This seems to get the graphics
working.

Played though 1-2 without issue.
2015-09-04 21:36:02 -04:00
Tony Drake
6d4b7b6cf6 Added missing Mega Man 5 INI file
While going through and testing various NES VC games, I noticed Mega Man
5 was just displaying a black screen but the sound and button inputs
were working as expected. Turns out, there is no INI file for that game
id. Copying and renaming Mega Man 4's INI file appears to be enough to
get the game going.
2015-08-31 21:16:38 -04:00
Anthony Serna
faedf1bc5c Implemented .elf and .dol support in gamelist
Fixed a TON of structuring, formatting.

removed README.txt files from themes at MaJoR's request

Added platform icon for ELFs/DOLs
2015-08-28 11:10:03 -07:00
Scott Mansell
13526135f8 Merge pull request #2877 from JosJuice/remove-lle-ini
Remove forced DSP LLE from game INIs
2015-08-20 05:41:51 +12:00
JosJuice
af7873f656 Remove forced DSP LLE from game INIs
The HLE issues are gone since 4.0-7359.
2015-08-19 18:02:03 +02:00
SMarioMan
bd78937d3c Update SF8.ini 2015-08-17 09:42:25 -04:00
SMarioMan
b0def7a740 Update RSB.ini 2015-08-17 09:42:14 -04:00
SMarioMan
f3baba6c88 Add stereoscopic options to RSB.ini
A convergence value of 136 places player damage gauges and overhead labels perfectly in the convergence plane.
2015-08-17 03:34:04 -04:00
SMarioMan
3d34f80f11 Add stereoscopic options to SF8.ini
Stereoscopy values have been tested and a convergence value of 26 is ideal for placing the characters on the convergence plane. No perceived issues with disabling monoscopic shadows.
2015-08-17 02:29:35 -04:00
Danbsky
b6e6831321 Gameini: Add ZTP Hyrule Field Speed Hack to GC NTSC-J version
The hack made for GC NTSC-U version also work in NTSC-J version.
2015-08-16 00:58:57 +09:00
flacs
6f2400ebc0 Merge pull request #2807 from aserna3/master
Removed audio shortcut from toolbar
2015-08-09 07:55:37 +02:00
Anthony Serna
d51267d13c Removed audio shortcut from toolbar
Removed audio.png
2015-08-06 22:35:59 -07:00
Lioncash
3f781bcaf4 Merge pull request #2732 from jefflongo/patch-4
Update cheats for GALE01r2.ini
2015-08-06 13:30:17 -04:00
YL
8c72b6c923 Update cheats for GALE01r2.ini
Completely rewritten Global Melee Netplay Settings.  The individual codes can be found here (http://pastebin.com/38CFazXq).  The previous Global Melee Netplay Settings have some issues such as not being able to change the random stage select, various crashes in 1P mode, friendly fire being off by default, and a general lack of new features due to its age.  Needs to be tested for stability.
2015-08-03 17:36:05 -07:00
Markus Wick
6bcdae616b Merge pull request #2679 from Tinob/master
Implement scaled partial texture updates
2015-07-22 19:04:04 +02:00
MaJoRoesch
93e46631a3 Adding new flag icons.
Forgot the HiDPI icons. >_>

MaJoR broke the Taiwan flag.
2015-07-11 00:06:38 -07:00
Rodolfo Bogado
d8cd2c3252 Implement scaled partial texture updates 2015-07-02 08:53:40 -03:00
Markus Wick
45fde6caf5 Merge pull request #2669 from stgn/new-dsp-coef
Audio: new dsp_coef.bin with windowed sinc filter coefficients
2015-06-30 22:02:05 +02:00
Shane Nelson
388ab13db1 Audio: new dsp_coef.bin with windowed sinc filter coefficients 2015-06-29 22:24:24 -04:00
Linktothepast
cf17fccdd3 Address pr comments.
Changes nsmb emulation issues.
2015-06-28 10:31:28 +03:00
Linktothepast
bdf8b4eb35 Gameini updates.
Fixes issues 8713 and 8674. Also disables scaled efb copies by default
for New Super Mario Bros to take advantage of the recent efb to texture
spinning coin fix.
2015-06-27 12:33:43 +03:00
degasus
20ec5867ec GameIni: Remove default Projection Hack 2015-06-10 19:31:10 +02:00
Markus Wick
f06ce792db Merge pull request #2569 from Linktothepast/master
Gameini updates.
2015-06-09 21:29:09 +02:00
Linktothepast
56ebe1de72 More gameini updates.
Address comments.
2015-06-08 12:51:43 +03:00
Tillmann Karras
77685df23f Enable AccurateNaNs for "Dragon Ball: RKP" 2015-06-08 11:14:52 +02:00
Linktothepast
7e66c39cd3 Gameini updates.
Fixes issue 8637 by replacing SkipIdle=0 with SyncOnSkipIdle = False.
Updates gameinis for Resident Evil Archives: Resident Evil Zero, Pokemon
Snap and fixes a mistake in Baldur's Gate: Dark Alliance.
2015-06-08 11:19:59 +03:00
Tijmen Wildervanck
0fdd3ecdfe add shaders for anaglyph Amber-Blue and Green-Magenta 2015-06-02 20:47:56 +02:00
Markus Wick
308b72d376 Merge pull request #2426 from Linktothepast/master
Gameini updates
2015-05-26 13:50:39 +02:00
degasus
fc76d0df38 BBox: Touch old gameinis again 2015-05-25 09:48:50 +02:00
Linktothepast
7e93b2885c Gameini updates
Gameinis are added/updated for:
Shrek SuperSlam, Disney's Donald Duck Goin' Quackers, The Fairly
OddParents: Shadow Showdown, Hot Wheels World Race, MySims Agents, Punch
Out, Alien Syndrome, My Word Coach, Secret Files Tunguska and Secret
Files 2 Puritas Cordis.
2015-05-20 17:10:24 +03:00
Stevoisiak
81a787494f Update cheat codes for Melee
Any cheat for version 1.00 that included "0800000" in the second column would previously cause Dolphin to crash.
2015-05-13 19:33:33 -04:00
skidau
e710812d88 Merge pull request #2329 from JosJuice/ini-inheritance
Inherit settings from region-free INIs to region-specific INIs
2015-04-30 14:02:45 +10:00
JosJuice
d287fad01e Inherit settings from region-free INIs to region-specific INIs
Having settings for each game in more than one file is redundant.
Now, region-free INIs are now only for settings, and region-specific
INIs are only for AR codes and patches. Exceptions are made for
titles that share the first three characters of their IDs with
unrelated titles (mostly unlicensed titles and Triforce titles).
2015-04-26 21:24:34 +02:00
Jeffrey Pfau
addbafcfda Attempt to beautify About dialog on OS X.
Added a 2x version of the logo, and cleaned up layout a bit.
2015-04-25 04:22:32 -07:00
Matthew Parlane
392b9abece Merge pull request #2016 from RisingFog/splash
Update About Dolphin Screen
2015-04-25 21:50:40 +12:00
comex
5309ab1172 Merge pull request #2276 from jefflongo/patch-3
Add Global Brawl Netplay Settings
2015-04-22 15:05:16 -04:00
YL
8ad45607af Add Global Brawl Netplay Settings
Creates an ini for Super Smash Bros. Brawl and adds a gecko code for standardized tournament play (unlock all characters and stages, set to a timed, stock battle, items off, ect.)

More info here: http://smashboards.com/threads/brawl-gets-an-optimized-netplay-codeset.397646/

Update RSBE01.ini
2015-04-21 15:17:48 -07:00
Raziel23x
22a902185f Updated and added new Action replay Codes
Went on AR Code Website and Added codes to Selected Games and minor
changes to ini files
2015-04-03 21:45:00 -04:00
Fog
a94e31e476 Update About Dolphin Screen 2015-03-31 21:30:05 -04:00
Linktothepast
50f7ac3d80 Fix issues.
Fixes issues mentioned in comments of the pr.
2015-03-26 12:41:20 +02:00
Linktothepast
bfd94d590b Gameini database update.
Removes STC from Star Wars: Rogue Squadron III: Rebel Strike: Limited
Edition Bonus Disc (Demo). Removes efb to ram setting from Tiger Woods
PGA TOUR 2005, Tiger Woods PGA TOUR 06, Mission: Impossible Operation
Surma and Terminator 3: The Redemption since it is no longer needed.
Sets Army Men Air Combat and Pac-Man World 3 to LLE audio due to audio
issues with HLE (slow audio). Corrects some mistakes in F zero (virtual
console) and The Magic Obelisk ini files. Finally it removes comments
that are simply stating the obvious and references to revs that games
were tested with.
2015-03-25 21:23:57 +02:00
skidau
d3ccad42c6 Merge pull request #2207 from JosJuice/zelda-tp-speedhack-versions
Switch RZDE01r2.ini and RZDE01r0.ini
2015-03-22 12:54:05 +11:00
JosJuice
60267b618a Switch RZDE01r2.ini and RZDE01r0.ini
I had moved Hyrule Field Speed Hack to RZDE01r0.ini and
Hyrule Field Speed Hack v2 to RZDE01r2.ini...
But according to issue 8318, v2 is actually made for r0.
2015-03-14 21:34:53 +01:00
jefflongo
cbf6236de7 Update GALE01r2.ini
Replaces the broken gecko code for widescreen support with a functional one.
2015-03-07 17:45:36 -08:00
Buddybenj
7facf5f52f Capitalize Dolphin in Game INI Files
Thanks to FAR - Find And Replace
2015-03-01 15:30:20 -06:00
Mateus B. Cassiano
085c79bd5e Game INI updates 2015-03-01 00:13:58 -04:00
magumagu
c792d45d89 Merge pull request #2134 from JosJuice/delete-ph-presets
Delete PH_PRESETS.ini
2015-02-27 16:00:37 -08:00
JosJuice
2e02c10b0c Manual de-duplication of game INIs
That took a few hours...
2015-02-26 21:53:55 +01:00
JosJuice
49f1aad707 Use three-character names for game INIs that don't have region siblings
This will make some game INIs cover more regions.
For INIs with AR codes or patches, I manually created a region-free
file without region-specific data while keeping the original.
2015-02-26 21:53:52 +01:00
JosJuice
b68cb8e0ea Delete PH_PRESETS.ini
It doesn't seem to be used anywhere.
2015-02-26 10:23:34 +01:00
Linktothepast
eb29077ef0 Gameini updates.
It removes settings that were removed from dolphin to clean up the
database. Modifies some gameinis to use the new 3 letter gameid. Adds
Hyrule field speedup hack for Japanese and American version of Twilight
Princess for wii. Removes efb to ram from Twilight Princess, Tony Hawk's
Pro Skater 3, Tony Hawk's Pro Skater 4, Prince of Persia Forgotten
Sands, Mario Superstar Baseball, Okami, FFCC the Crystal Bearers and The
Simpsons due to the recent dolphin changes. Enables efb to ram for The
Magic Obelisk because it needs it and some more minor changes.
2015-02-25 18:15:43 +01:00
Pierre Bourdon
d4733b5bcf Merge pull request #1937 from dolphin-emu/Parlane-patch-1
Change JC4E01.ini to use ascii single quote
2015-02-23 22:03:11 +01:00
JosJuice
b85a4ced9f Automated de-duplication of game INIs
761 INIs were merged. 319 INIs couldn't be merged because of differences.
2015-02-11 19:01:07 +01:00
JosJuice
5e534275b8 Delete WPPJJF.ini
It contains no useful information,
and it causes problems in my de-duplication program.
2015-02-11 19:01:05 +01:00
Jules Blok
262c3b19ec PostProcessing: Add support for user-supplied anaglyph shaders.
There are lots of different anaglyph glasses out there and there may be even more creative uses for stereoscopic post-processing shaders.
2015-01-25 22:07:03 +01:00
skidau
e49408bdf0 Merge pull request #1901 from Linktothepast/master
Gameini database update.
2015-01-23 12:30:24 +11:00
Linktothepast
34d610e99b More updates.
Remove safetexturecache setting from Zelda Twilight Princess and Star
Wars Rogue Squadron/Rebel Strike based on the pr #1916 changes.
2015-01-22 12:31:15 +02:00
Matthew Parlane
9044834c52 Change JC4E01.ini to use ascii single quote 2015-01-21 15:51:51 +13:00
Linktothepast
f1f3d7fa0c More gameini changes.
Add Hyrule Field Speed Hack v2 by TheWearyGamer for the wii us version
of Zelda Twilight Princess. Enable mmu and disable anti-aliasing in
Fatal Frame IV: Mask of the Lunar Eclipse fixing issues 8108 and 8109.
2015-01-21 00:52:03 +02:00
Linktothepast
d499eee2b7 Additional gameini updates.
Removes speedhacks from metroid prime 1 and 2, and fire emblem series
and update old notes for metroid prime. Capitalize dolphin in the few
inis that weren't from the previous commit.
2015-01-19 16:05:51 +02:00
Linktothepast
89dd5e4aac Additional gameini updates.
Capitalizes LLE audio and changes star wars rogue leader and rebel
strike emulation state, addition of Rabbids Go Home and Bad Boys II in
the database, and enables mmu in Need for speed most wanted (gc) to
avoid crashes during loading a stage.
2015-01-18 21:10:32 +02:00
Linktothepast
f361a85063 Gameini database update.
Includes gameinis for the Pal and Ntsc region of TurboGrafx-16, some
Commodore 64 gameinis, removes old notes about mmu games, enforces
virtual xfb in games fixed by PR #1818, updates Star Wars: Rogue Leader
and Star Wars - Rogue Squadron III - Rebel Strike
according to the zfreeze pr updates,  MySims Kingdom is added and
Sakura Wars: So Long, My Love is updated.
Fixes issues 8091 and 8086.
2015-01-17 18:42:23 +02:00
James Cowgill
f3aea4b5bc Replace gamecube fonts with free alternatives
Previously the gamecube fonts were based on Arial and Lucida which are not
freely distributable. The new fonts are generated using fonts under free
licenses with the "gc-font-tool" program I wrote.
2015-01-14 21:41:25 +00:00
Ryan Houdek
abb083169b Merge pull request #1884 from Buddybenj/remove-DVDXDV
Remove DVDXDV INI
2015-01-14 13:57:09 -06:00
Benjamin Przybocki
4ab60f42c4 Remove DVDXDV
According to GameTDB's database, this is not a known title ID. It was likely added by mistake. For those wondering, DVDX doesn't use this or it would be in GameTDB's database because they also keep track of homebrew, and Dolphin doesn't have INIs for homebrew/hacks anyway.
2015-01-13 16:38:58 -06:00
Markus Wick
980ce440ef Merge pull request #1813 from Armada651/convergence
Add UI for per-game stereoscopy settings.
2015-01-13 00:25:38 +01:00
Jules Blok
b816ee1f79 VideoConfig: Define a per-game minimum convergence value instead of a percentage boost. 2015-01-02 17:07:08 +01:00
Linktothepast
7cf180d6b0 Additional gameini changes.
Remove FastDiscSpeed = 1 from Star Wars: Rogue Leader and efb to ram
from Super Smash
Bros. Brawl, put a note with suggested settings instead.
2015-01-02 12:22:18 +02:00
Linktothepast
4d4b783a1e Gameini updates.
Update/addition of  Madden NFL 06 (gc), Frogger Beyond (gc), DONKEY
KONGA (gc), Madden NFL 2005 (gc), NBA STREET Vol.2 (gc), Spider-Man
(gc), Star Wars: Rogue Leader (gc), NO MORE HEROES (wii), Super Smash
Bros. Brawl (wii), The Simpsons Game (wii), Suzumiya Haruhi no Heiretsu
(wii).

Fixes issues 7978, 7894, 7883.
2015-01-01 19:51:17 +02:00
Jules Blok
31a55384b3 VideoConfig: Rename "StereoMonoEFBDepth" to "StereoEFBMonoDepth"
Makes a little bit more sense.
2014-12-24 23:30:40 +01:00
Pierre Bourdon
f2a07e43d1 Merge pull request #1638 from Stevoisiak/DSP-to-Audio
Rename DSP settings to Audio settings
2014-12-21 01:57:39 +01:00
Stevoisiak
200097f25d Renamed dsp.png to audio.png
Note: This will break custom themes.
2014-12-18 01:01:57 -05:00
Lioncash
1abb87bba7 DolphinWX: Fix assertions when using Boomy
Assertions would occur because wx would be looking for an image with the name of "classic.png", which simply didn't exist.
2014-12-02 19:25:00 -05:00
Lioncash
5e2888bff6 DolphinWX: Add new icon for the controller menu. 2014-12-01 03:50:44 -05:00
Ryan Houdek
ce059769f6 Merge pull request #1439 from Armada651/ogl-stereo-3d
OGL: Stereoscopic 3D Support
2014-11-28 11:45:38 -06:00
skidau
1dccb23b59 Merge pull request #1585 from Linktothepast/master
Gameini update.
2014-11-25 13:43:15 +11:00
Jules Blok
f64aadd362 VideoConfig: Limit the StereoMonoEFBDepth option to the game ini and introduce a separate section for it. 2014-11-24 12:25:35 +01:00
Jules Blok
77078a8d75 GameSettings: Force mono EFB depth copies in Luigi's Mansion.
This game uses stencil shadows which should not be stereoized.
2014-11-23 14:30:12 +01:00
Jules Blok
940c628eb7 Shaders: Remove fake stereoscopic shaders.
We have actual stereoscopy now, no need to pretend.
2014-11-23 14:27:39 +01:00
Linktothepast
dd00b17c69 Update.
Add Stunt Flyer: Hero of the Skies.
2014-11-23 00:17:05 +02:00
Linktothepast
1115b80e86 Gameini update.
Updates for Mario Smash Football, Medabots Infinity 4th Submission,
Super Mario Sunshine, Tom Clancy's Splinter Cell Double Agent, Sonic
Riders, Bigfoot - King of Crush, Turbo: Super Stunt Squad, Kid
Adventures Sky Captain, Toy Story 3.
Fixes issues 7868, 7799, 6586.
2014-11-22 22:32:44 +02:00
Matthew Parlane
21e4e035cc Merge pull request #1281 from Stevoisiak/RenameEuRGB60
Renamed EuRGB to PAL60
2014-11-21 19:09:42 +13:00
Steven Vascellaro
64f6d912b6 Converted country flags for DolphinQt 2014-11-18 19:44:18 -05:00
Stevoisiak
e7a82c4ded Renamed EuRGB60 to PAL60 2014-11-18 16:51:21 -05:00
Lioncash
05890fa752 Merge pull request #1360 from Stevoisiak/more-INI-Files
Updated game ini files
2014-11-17 14:10:23 -05:00
Stevoisiak
b3a592ba17 Updated game ini files 2014-11-12 21:22:44 -05:00
Ryan Houdek
cd64253cb4 Merge pull request #1459 from Buddybenj/nunchuk
Nunchuck -> Nunchuk Fixes
2014-11-02 09:44:43 -06:00
Buddybenj
a4e48ab1a1 Nunchuck -> Nunchuk
Change another can not to cannot

Nunchuck -> Nunchuk

Nunchuck -> Nunchuk

Nunchuck -> Nunchuk

Nunchuck -> Nunchuk

Nunchuck -> Nunchuk

Nunchuck -> Nunchuk

Nunchuck -> Nunchuk
2014-11-01 17:42:13 -05:00
comex
54035560e5 Merge pull request #1332 from Stevoisiak/bittosSettingsFile
Added settings file for bittos+
2014-10-21 21:10:39 -04:00
comex
c048691a57 Merge pull request #1292 from FioraAeterna/enablebats
Make EnableBATs an option instead of disabling it entirely
2014-10-21 02:26:49 -04:00
Stevoisiak
61758585f7 Added settings file for bittos+
Game still has severe issues when run in Dolphin
2014-10-18 20:05:54 -04:00
Stevoisiak
6ea6c52bd7 Fixed incorrect game ID 2014-10-18 16:53:03 -04:00
Stevoisiak
5f6b086bee Added Game Settings file for Sonic 2 [JAP]
Fixes game freezing on startup.
2014-10-18 12:51:45 -04:00
Fiora
c74b4df13e Add FPRF interface option, change from EnableFPRF to just FPRF 2014-10-17 19:06:18 -07:00
comex
1ff86a4716 Merge pull request #1295 from crudelios/remove-bbox-settings
Remove setting to enable or disable Bounding Box calculation.
2014-10-16 17:00:37 -04:00
skidau
c1325675c7 Merge pull request #1286 from Linktothepast/master
Gameini updates.
2014-10-16 14:05:28 +11:00
Linktothepast
12cf02ccd9 Remove some missing references to tlbhack. 2014-10-15 22:44:22 +03:00
crudelios
d281b4d7e1 Remove setting to enable or disable Bounding Box calculation. 2014-10-15 19:02:54 +01:00
Linktothepast
ca3a25221a Gameini updates.
Clean up tlbhack from the database. Updates for The Last Story (wii),
Metal Slug Anthology (wii) and Retro City Rampage (wiiware).
Fixes issue 7740.
2014-10-14 16:01:23 +03:00
skidau
355a2d33aa Merge pull request #1209 from Linktothepast/master
Gameini updates.
2014-10-05 12:15:18 +11:00
Linktothepast
5ce4c96945 Gameini updates.
Addition / update for Star Wars: Rogue Squadron III: Rebel Strike and
it's Limited Edition Bonus Disc (Demo) (gc), The Legend of Zelda:
Collector's Edition (gc) and Monster High: 13 Wishes (wii).
2014-10-02 20:53:12 +03:00
Steven Vascellaro
8e733d755d Removed Project M .ini files 2014-09-28 19:56:21 -04:00
Steven Vascellaro
b73bab223a Changes to Rhythm Heaven Fever
Removed overrides for Idle Frame Skipping and EFB Access.
2014-09-28 16:50:26 -04:00
Steven Vascellaro
466714d446 Settings files
Added settings file for 2 Fast 4 Gnomz [W24EQU]
2014-09-28 16:33:10 -04:00
Steven Vascellaro
7e110dd2e0 Game Settings Files
Added Dokapon Kingdom [R2DEEB]
2014-09-28 13:06:26 -04:00
Steven Vascellaro
254ef9827c More Game Settings Files
Added settings files for Project M and Project M WiFi
2014-09-28 12:33:25 -04:00
Steven Vascellaro
18cb7865f9 Added .ini file for Rhythm Heaven Fever
Added missing .ini file for SOME01
2014-09-28 12:24:15 -04:00
skidau
8e2eaf46e2 Merge pull request #1047 from Linktothepast/master
Gameini cleanup.
2014-09-13 18:28:02 +10:00
Linktothepast
b32bfdfddb Gameini cleanup.
This is a cleanup of the gameini database. Specifically:
It removes the "Issues=..." lines and their respective comments since
they don't show up in the gui, are very old and wrong in most cases.
They contain probably more than 4 year old comments (i don't have a clue
who or when wrote them).
Also remove the "EFBCopyCacheEnable = True" lines from the database.
These were put at a time that efb to Ram had resolution issues without
cache being enabled, safe texture cache could be disabled and speed was
detrimental. Now that efb to ram doesn't have the same res issues as
back then, safe texture cache can't be disabled with speed gains being
non existent (you get even a speed hit if texture cache is put to safe)
i think it should be removed from the database.
2014-09-09 16:07:03 +03:00
Augustin Cavalier
a15d9ed0b6 Migrate PNGs from DolphinWX to the Data/Sys/Resources directory.
* Aren't used by anything (yet) as DolphinWX compiles XPM versions into the build
 * Moved the .desktop file as well, adjusted INSTALL rule accordingly
2014-09-06 11:47:21 -04:00
Linktothepast
636dbc32d7 Gameini updates.
Updates gameinis for various us wiiware titles. How to Train Your Dragon
2 (wii), Opoona (wii), The Legend of Zelda: Collector's Edition (gc),
Super Mario Sunshine (gc), Super Monkey Ball 2  (gc) updated.
Fixes issues 7491, 7447 and 7581.
2014-08-21 01:42:23 +03:00
Ryan Houdek
32fe37d834 Change all the post processing shaders to the new system.
Removes the README.txt file in favour of a new wiki page I'm going to generate.
2014-08-13 01:05:15 -05:00
Ryan Houdek
bc9ef95643 Support Sampler binding in the shader.
In the cases where we support the binding layout keyword, use it for more than binding UBO location.
This changes it so it is supported for samplers as well.

Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10.
2014-07-18 17:04:03 -05:00
Scott Mansell
3763cf5917 Update the Pokemon snap Pal ini to match NTSC.
Game is really broken without EFB2ram.
2014-07-17 21:13:19 +12:00
Lioncash
3d66e859d4 Merge pull request #481 from Linktothepast/gameini_updates
Gameini updates.
2014-06-22 14:20:35 -04:00
Linktothepast
6cc940b233 More ini updates.
Adds Genesis virtual console games to the database. Fixes issues 7400
and partly 7396. Update for Mario Sunshine (gc), Despicable Me (wii),
Chicken Little: Ace In Action (wii), and a couple of Wiiware titles.
2014-06-21 09:14:15 +03:00
MaJoR1
b303a3d9e6 Clean Theme R2 Changelog
The clean theme was a little rushed. There was barely over a week between it's start date and the 4.0 release, and there was school and other crazy going on at the time. Having lived with the clean theme for a while, the weaknesses of the theme was really beginning to irritate me. So I've taken my time and worked on them over the past few months, and used them day to day to get the feel of them. The result is much better overall - everything has been tweaked from the ground up!

While there is a "full" changelog below, the primary change is a transitions from a gradient + dropshadow (and sometimes etch, don't think about it too hard) to a gradient + etch style. It's the same icons and the same style just, dare I say, cleaner? It's also much more variation friendly, allowing consistant results across all the colors and sizes. It pays off big time; everything that isn't default is drastically improved. For those that just use default, it's still better, thanks to the higher quality.

In my view, this is the completed clean theme.

Changlog:

*No dropshadow - gives the theme a even cleaner look and greatly improves the colored and @2x versions
*Improved etch effect with subtle variations as needed to each icon for best results
*New GameCube Icon - accurate to hardware, matches the accurate wiimote-nunchuk
*Tweaked gradients for a slightly flatter look
*Redone Lite theme. Still weird on light chrome, but awesome on dark chrome. Has a sort of white iPod look.
*@2x icons take better advantage of the higher resolution while still matching
*Improved the open icon's "disc", with precise angles on the reflection and mouseover awesome
*Removed slight curve from the Play icon
*Graphics icon now has a "power light" that no one will ever notice if they don't read this.
*And an obscene amount of tweaks way too small to include here
2014-06-12 22:50:52 -04:00
Rachel Bryk
80f3264b17 Remove fix item hang patch for wind waker.
Apparently it hasn't been needed in an eternity.
2014-06-10 21:04:45 -04:00
Linktothepast
e7f8098c3d Gameini updates.
Update that adds NES and SNES (U) Virtual Console games to the database.

Fixes issue 7349 (More Aggressive Twilight Princess Hack), issue 7337
(Def Jam Vendetta No Cutscenes?) and issue 7258 (Madden NFL 2003
requires RealXFB for videos).
Workaround for issue 7322 (Slow audio ingame in various gamecube games
when using HLE, LLE audio works fine.) by enforcing LLE audio for the
affected games for the time being.

This PR depends upon pr #466 "Allow progressive scan to be set by game
ini".
2014-06-10 15:20:02 +03:00
Linktothepast
4fa0cf0597 More gameini updates.
Updates for F-Zero X (n64), Yoshi's story (n64) and Curious George (gc).
Fixes issue 7333.
2014-05-30 19:29:46 +03:00
Linktothepast
17bdb70abd Gameini updates.
Change Nes games efb scaling to 1x. Also fix issue 7314.
2014-05-24 14:39:52 +03:00
Linktothepast
306bc3d829 Gameini updates.
Various changes.
2014-05-24 14:39:52 +03:00
myownfriend
7853766a6b Update emboss.glsl 2014-05-21 17:09:26 -04:00
myownfriend
24027b78e3 Update emboss.glsl 2014-05-21 16:45:32 -04:00
myownfriend
12a9c5f0ce Update fire2.glsl 2014-05-21 16:43:55 -04:00
myownfriend
f5579d9816 Update cool1.glsl 2014-05-21 16:42:18 -04:00
myownfriend
cd6aa34979 Update acidmetal.glsl 2014-05-21 16:38:25 -04:00
myownfriend
c3864db4b3 Update 32bit.glsl 2014-05-21 16:36:46 -04:00
myownfriend
41f13f9c99 Update primarycolors.glsl 2014-05-21 16:29:25 -04:00
myownfriend
c2e5e030b0 Update asciiart.glsl 2014-05-21 15:15:48 -04:00
myownfriend
28c1e6c6ca Update 16bit.glsl
Sorry. Made a little copy and paste error.
2014-05-21 15:14:56 -04:00
myownfriend
9b022e023b Update firewater.glsl 2014-05-21 14:55:45 -04:00
myownfriend
dd91d86095 Update 16bit.glsl 2014-05-21 14:53:48 -04:00
myownfriend
d2a74bf294 Update chrismas.glsl 2014-05-21 14:52:46 -04:00
myownfriend
fd1d0e6e1e Update posterize.glsl 2014-05-21 14:51:25 -04:00
myownfriend
d8fe09e9b1 Update nightvision2scanlines.glsl 2014-05-21 00:11:11 -04:00
myownfriend
1fe8d1ae16 Update nightvision2.glsl 2014-05-21 00:10:07 -04:00
myownfriend
753a937289 Update auto_toon2.glsl 2014-05-21 00:06:38 -04:00
myownfriend
f59c7f25da Update asciiart.glsl 2014-05-21 00:05:13 -04:00
myownfriend
d13e9c5aa8 Update stereoscopic2.glsl 2014-05-21 00:00:50 -04:00
myownfriend
e43df47cd1 Update stereoscopic.glsl 2014-05-21 00:00:18 -04:00
myownfriend
349a7b59ea Update sketchy.glsl 2014-05-20 23:58:33 -04:00
myownfriend
92d0af2d18 Update sepia.glsl 2014-05-20 23:58:02 -04:00
myownfriend
980b5f8fbb Update primarycolors.glsl 2014-05-20 23:57:31 -04:00
myownfriend
0ef3a7f233 Update posterize2.glsl 2014-05-20 23:55:59 -04:00
myownfriend
8ddad21abc Update posterize.glsl 2014-05-20 23:54:52 -04:00