Commit Graph

2173 Commits

Author SHA1 Message Date
Lioncash
30e7ab94fa Common/TraversalProto: Move interface into Common namespace
Gets the types out of the global namespace.
2023-04-24 08:53:14 -04:00
Lioncash
27f38c6c8f Common/TraversalClient: Move interface into Common namespace
Gets the interface out of the global namespace.
2023-04-24 08:28:25 -04:00
Admiral H. Curtiss
8a6118bec6
Qt/NetworkWidget: Don't update if not paused.
This is similar to https://github.com/dolphin-emu/dolphin/pull/11623 where the Core state change invoked by the CPUThreadGuard does indirectly cause another Update() call.
2023-04-23 21:48:23 +02:00
Shawn Hoffman
cfe3683668 DolphinQt: use default dpi rounding mode (passthrough) 2023-04-23 11:56:39 -07:00
Admiral H. Curtiss
ffbbd72741
Merge pull request #11767 from AdmiralCurtiss/wii-sock-man
IOS/WiiSockMan: Move instance to IOS Kernel.
2023-04-23 20:07:34 +02:00
Dentomologist
5fa27704c8 Qt: Rename GraphicsBool to ConfigBool
GraphicsBool is used by the panes in the Graphics config window to
create checkboxes that change their associated config setting, and
update their own state when something else changes the config setting.

Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigBool better reflects its
purpose. This should also make it less confusing when ConfigBools are
eventually added to the other config windows.
2023-04-21 14:24:37 -07:00
Mai
c3cc1de54e
Merge pull request #11777 from Dentomologist/move_balloontip_files
Qt/Config: Move BalloonTip files from Graphics to ToolTipControls
2023-04-20 10:45:03 -04:00
Dentomologist
4174f0063e Qt: Remove unused class GraphicsBoolEx
In older versions of Dolphin GraphicsBoolEx was used to create a pair of
radio buttons selecting one of Virtual XFB and Real XFB, but this was
removed with the introduction of Hybrid XFB in 65cd085f.

In the meantime GraphicsRadioInt was introduced to allow for Graphics
radio buttons with multiple options, so GraphicsBoolEx is now redundant.
2023-04-19 16:58:42 -07:00
Dentomologist
7a78ace608 Qt/Config: Move BalloonTip.h/cpp from Graphics to ToolTipControls
BalloonTip.h/cpp are only used from the ToolTipControls folder, so move
them there.
2023-04-19 16:46:46 -07:00
Admiral H. Curtiss
2e7f0d002e
Merge pull request #11760 from Minty-Meeo/embracing-nullptr
Embrace nullptr over NULL and 0
2023-04-18 22:14:11 +02:00
Admiral H. Curtiss
9600bf1af9
Qt/WiiPane: Add setting for SD card file size when converting. 2023-04-18 11:04:26 +02:00
Pokechu22
801fa8e905 Only force-show the code widget when first enabling the debugger
Before, any call of Settings::SetDebugModeEnabled(true) would show it. This means that if the debugging UI is enabled, but the user manually closed the code widget, then toggling any option on the interface pane (such as "Pause on Focus Loss") would cause the code widget to reappear. Additionally, closing and reopening dolphin did not call SetDebugModeEnabled, so the code widget did not reappear in that case (it only appeared after touching the interface pane). This is a bit silly, so now only enabling the debugger does it.

This also somewhat resolves an inconsistency introduced by the previous commit: prior to it, --debugger would call SetDebugModeEnabled(true) and thus show the code pane; after these commits, it does not, as it acts like a config change. This is a behavior difference, but not a particularly important one.
2023-04-17 23:23:36 -07:00
Pokechu22
c0b6e9e69c Treat --debugger command line as a temporary setting
Before, Settings::SetDebugModeEnabled was used; this calls SetBaseOrCurrent() which will usually permanently change the base configuration setting for the debugger to true. Thus, the debugger would remain active even if the --debugger command line option was removed. Now, it remains active only for the current run, like other command-line options.

Note that SetBaseOrCurrent is also used by the "Show Debugging UI" option under Options -> Interface; this means that if the debugger is turned off (or off and then back on) by the user while --debugger is specified, this will be reset to whatever the base configuration had when Dolphin is closed and reopened. This behavior is consistent with the rest of the UI.

To my understanding, the --debugger option is something from 5.0 stable/DolphinWx where there was no way to toggle the debug UI in the settings (and the command-line option was the only way of enabling it). It's less useful nowadays.
2023-04-17 23:11:26 -07:00
Admiral H. Curtiss
b2ee958058
IOS/WiiSockMan: Move instance to IOS Kernel. 2023-04-18 01:24:10 +02:00
get
a5d06fde4b Embrace nullptr over NULL and 0 2023-04-15 16:07:05 -05:00
Admiral H. Curtiss
e9dbb93cb5
Merge pull request #11756 from lioncash/ini
Common/IniFile: Move interface into Common namespace
2023-04-14 20:52:30 +02:00
Léo Lam
ae18aa0639
Merge pull request #11687 from Minty-Meeo/warnings
Resolve GCC/Clang Warnings
2023-04-14 01:29:46 +01:00
Lioncash
e4caace6bb Common/IniFile: Move interface into Common namespace
Gets this out of the global namespace and into the Common namespace
2023-04-13 10:19:28 -04:00
Minty-Meeo
3282082599 Resolve [-Wwrite-strings] 2023-04-10 14:21:15 -05:00
Minty-Meeo
d9a49c68d9 Resolve [-Wunused-lambda-capture] 2023-04-10 14:21:15 -05:00
Admiral H. Curtiss
23843583bf
PowerPC: Refactor to class, move to System. 2023-04-09 21:48:37 +02:00
Admiral H. Curtiss
79b8e136b7
Merge pull request #11740 from Pokechu22/interface-pane-mouse-lock-visibility
DolphinQt: Fix mouse lock checkbox appearing when it shouldn't
2023-04-08 22:59:31 +02:00
Pokechu22
02cd8b6363 DolphinQt: Fix mouse lock checkbox appearing when it shouldn't
See https://bugs.dolphin-emu.org/issues/13232; this was introduced in 7dde0c3c31. Apparently, providing a parent for a widget that is not visible makes your new widget visible when the parent is later made visible, in addition to managing the deletion of the widget; the documentation does not specify this (only that if the parent is visible you need to explicitly show it).
2023-04-07 22:33:40 -07:00
sowens99
44e3993f2f DolphinQt: Prevent MemoryViewWidget updates when hidden 2023-04-07 11:21:19 -04:00
Mai
5686c614ec
Merge pull request #11717 from AdmiralCurtiss/ppcstate-rest
Replace most remaining global ppcState references.
2023-04-06 22:35:32 -04:00
sowens99
cd79207853 DolphinQt: StickWidget and IRWidget check for changed x/y before signaling change 2023-04-06 01:54:20 -04:00
Admiral H. Curtiss
2d1f661118
DolphinQt: Avoid ppcState global. 2023-04-05 20:09:32 +02:00
Admiral H. Curtiss
e5941428d1
PowerPC/PPCTables: Pass instruction address to GetOpInfo(). 2023-04-05 20:09:32 +02:00
Mai
25fba7247e
Merge pull request #11726 from mackal/dolphinqt-memory-leaks
DolphinQt: Fix memory leaks
2023-04-05 04:18:32 -04:00
OatmealDome
2995b5e061
Merge pull request #11667 from TellowKrinkle/DontSucceedOnLinkFail
CMake: Use generator expressions for codesign targets
2023-04-05 05:35:58 +02:00
Michael Cook (mackal)
f424e7815a DolphinQt: Fix memory leaks in MemoryWidget
QMenuBar::addMenu does not take ownership of the QMenu, setting their
parent allows them to be cleaned up
2023-04-04 16:10:31 -04:00
Michael Cook (mackal)
7dde0c3c31 DolphinQt: non-Windows builds leak in InterfacePane
The m_checkbox_lock_mouse QCheckBox was only conditionally being added
to the layout, leaving it unmanaged and leaking

Setting the parent will allow it to be managed.
2023-04-04 16:07:06 -04:00
Michael Cook (mackal)
e511718fbc DolphinQt: Fix leak in LogConfigWidget
The m_verbosity_debug button was only conditionally being added as
widget, this was done in order to hide the object, but this left it
unmanaged.

Unconditionally adding it to the layout and controlling it's visibility
will resolve these issues
2023-04-04 16:05:23 -04:00
Michael Cook (mackal)
2dca24229b DolphinQt: Fix memory lkea in FilesystemWidget
QTreeView::setModel doesn't transfer ownership of the object.

Setting the parent resolves this
2023-04-04 15:59:45 -04:00
Pierre Bourdon
b63b574a3f
Merge pull request #11669 from LillyJadeKatrin/retroachievements-rcheevos-integration
Retroachievements rcheevos integration
2023-04-04 12:34:20 +02:00
LillyJadeKatrin
84b3df0af2 Added Achievement Manager with Login
Added AchievementManager class. Upon startup (currently only in DolphinQt), logs into RetroAchievements with the login credentials stored in achievements.ini.

Co-authored-by: AdmiralCurtiss <AdmiralCurtiss@users.noreply.github.com>
2023-04-03 21:17:44 -04:00
Michael Cook (mackal)
241a739dc2 DolphinQt: RenderWidget fix heap-use-after-free
The QByteArray returned by QString::toUtf8() was being freed so the char
pointer was pointing to freed memory.

Found via ASan, didn't notice any issues during normal runtime.

This was triggered after hitting a key combo with alt (ex. toggle
fullscreen) probably happens with others
2023-04-03 10:43:49 -04:00
LillyJadeKatrin
f3114b59f4 Added USE_RETRO_ACHIEVEMENTS compiler flag
Added a flag to VS and CMake for enabling RetroAchievements integration.
2023-04-02 08:28:25 -04:00
LillyJadeKatrin
2836feac71 Added rcheevos to Externals
Adds the rcheevos library from RetroAchievements to the Dolphin Externals as a submodule. Change was verified to import correctly and build both via Visual Studio and via cmake ninja.
2023-04-02 08:28:23 -04:00
JosJuice
6089310c80 Add Finnish translation
A lot of progress has been made on the Finnish translation over on
Transifex recently. Let's add it.
2023-04-02 11:33:42 +02:00
Admiral H. Curtiss
aaeaa9c6b6
Merge pull request #11714 from sepalani/check-wii-save-path
GameList: Check Wii save path
2023-04-02 02:44:29 +02:00
Sepalani
9ee564dde3 GameList: Check Wii save path
Make the behaviour consistent with GC save
2023-04-01 16:23:37 +04:00
Admiral H. Curtiss
8dabd1a025
PowerPC/MMU: Refactor to class, move to System. 2023-03-28 03:47:51 +02:00
Admiral H. Curtiss
9217a9eba4
JitInterface: Refactor to class, move to System. 2023-03-26 14:38:07 +02:00
Lioncash
0f326c6067 Common: Move FixedSizeQueue into Common namespace
Gets this out of the global namespace.
2023-03-22 01:23:15 -04:00
TellowKrinkle
66936f2087 CMake: Use generator expressions to get codesigning targets
Also works around a bug where CMake's ninja generator doesn't properly handle ||'s on POST_BUILD commands, making the || apply to the whole build like `<link> && custom0 || custom1`
2023-03-17 01:28:16 -05:00
Admiral H. Curtiss
26605c0184
Merge pull request #11649 from Pokechu22/tas-controller-input-update-widgets
DolphinQt: Fix TAS widgets not updating with enable controller input
2023-03-14 01:21:17 +01:00
Mai
137b9d1da1
Merge pull request #11646 from AdmiralCurtiss/si-class
HW/SerialInterface: Refactor to class.
2023-03-13 13:09:51 -04:00
Pokechu22
3f6b931150 DolphinQt: Fix TAS widgets not updating with enable controller input
This regressed in 0300b44d23. Specifically, the sliders and the stick/IR widgets did not update, but the spin boxes did update.
2023-03-12 17:58:48 -07:00
Admiral H. Curtiss
bf2f901a99
HW/SerialInterface: Refactor to class. 2023-03-12 16:08:56 +01:00
Shawn Hoffman
0a8725e4a9 updater: add test for update flow
currently windows-only
2023-03-11 12:58:33 -08:00
Admiral H. Curtiss
bf95d4012f
HW/EXI: Refactor ExpansionInterface to class. 2023-03-11 00:56:37 +01:00
Mai
e4df388128
Merge pull request #11638 from JosJuice/tas-input-motionplus
DolphinQt: Add MotionPlus support to TAS input
2023-03-10 16:54:35 -05:00
JosJuice
4d34f86121 DolphinQt: Add MotionPlus support to TAS input
Will manually controlling both an accelerometer and a gyroscope at the
same time be reasonable to do? No idea. Was this easy to implement
thanks to the input override system? Yes.

Fixes https://bugs.dolphin-emu.org/issues/12443.
2023-03-10 19:36:17 +01:00
Admiral H. Curtiss
ee35103ed9
HW/DVD: Rename DVDInterface namespace to DVD. 2023-03-10 18:37:18 +01:00
Admiral H. Curtiss
eb25c46a91
HW/DVDInterface: Refactor to class. 2023-03-10 18:12:59 +01:00
Admiral H. Curtiss
8c7997d6ca
Merge pull request #11601 from Dentomologist/bluetooth_adapter_missing_message
Config: Restore Bluetooth adapter missing message in Controller Settings
2023-03-09 16:10:14 +01:00
Admiral H. Curtiss
234c5dd90e
Merge pull request #11622 from JosJuice/tas-input-nonblocking
DolphinQt: Rework TAS input threading
2023-03-09 16:08:30 +01:00
Admiral H. Curtiss
912cd456fb
Core: Add System parameter to CPUThreadGuard. 2023-03-08 22:41:42 +01:00
JosJuice
0300b44d23 DolphinQt: Rework TAS input threading, part 2 (analog inputs) 2023-03-08 17:49:03 +01:00
JosJuice
11e4d46927 DolphinQt: Remove unneeded out parameters in TASInputWindow
IIRC we needed this before the input override system was added.
2023-03-08 17:49:03 +01:00
JosJuice
3eac1fc284 DolphinQt: Rework TAS input threading, part 1 (buttons)
This gets rid of a blocking operation, improving performance and fixing
https://bugs.dolphin-emu.org/issues/12893.

This also makes us no longer directly access the state of certain UI
elements from the CPU thread, which probably wasn't thread-safe but
doesn't seem to have caused any observable issues so far.
2023-03-08 17:49:02 +01:00
Admiral H. Curtiss
3b364c5c16
HW/CPU: Refactor to class, move to System. 2023-03-08 12:23:37 +01:00
Mai
16023ece6d
Merge pull request #11621 from deReeperJosh/skylandersfilefix
Skylander Portal: Clearing and Reloading fix
2023-03-07 15:24:46 -05:00
Admiral H. Curtiss
6d38dd9821
Qt/WatchWidget: Don't update if not paused. 2023-03-07 20:31:15 +01:00
Joshua de Reeper
2585ae9b2c Skylander Portal: Clearing and Reloading fix 2023-03-04 20:13:54 +13:00
Minty-Meeo
bf079d6d3a [[unlikely]] ASSERT
and other ASSERT usage changes
2023-03-02 19:54:15 -06:00
Admiral H. Curtiss
fe26b54efd
Qt/WiiPane: Add progress window for SD card conversion. 2023-02-28 20:31:55 +01:00
Admiral H. Curtiss
435d8c39ee
Common/FatFsUtil: Add callback for cancelling SD card conversion. 2023-02-28 20:31:51 +01:00
Daniel Garza
02f7c0213f
Qt/GameList: Also filter by filename when searching. 2023-02-26 19:13:45 +01:00
Dentomologist
d18735e82e Qt/WiimoteControllersWidget: Add bluetooth unavailable message 2023-02-24 14:30:43 -08:00
Admiral H. Curtiss
4e6c89fbfd
Qt/CodeViewWidget: Don't read PC in Update() if we don't have a CPU thread guard. 2023-02-20 03:10:12 +01:00
Admiral H. Curtiss
ef1520c2c6
Qt/CodeViewWidget: Don't try to pause emulator in Update() if we happen to be on a breakpoint. 2023-02-20 02:56:04 +01:00
Seeky
4e6e510003
Debugger: Add string comparison to conditional breakpoints. 2023-02-20 01:40:33 +01:00
Admiral H. Curtiss
8db35e6d04
Merge pull request #11578 from Pokechu22/memory-leaks-feb-2023
Fix various memory leaks
2023-02-18 13:56:34 +01:00
Pokechu22
c94aacc968 AudioPane: Fix inconsistent initial state of audio stretching labels
This resulted in the labels being solid black even when audio stretching is disabled the first time the settings are opened, but then properly being greyed out after changing a setting (even the audio backend or DSP emulation engine, not just whether audio stretching is enabled).
2023-02-17 18:51:41 -08:00
Pokechu22
b6d476241a CodeViewWidget: Fix memory leak
Per https://doc.qt.io/qt-6/qabstractitemview.html#setItemDelegateForColumn setItemDelegateForColumn does not take ownership of the parameter, so it was not being deleted. Specifying a parent to QObject (via QStyledItemDelegate's constructor) will allow it to automatically be deleted, per https://doc.qt.io/qt-6/objecttrees.html. The other instance of a QItemDelegate in IOWindow.cpp already used this.
2023-02-17 18:29:32 -08:00
Pokechu22
1c5e223532 MemoryViewWidget: Fix memory leaks
bp_item/row_item/item were never deleted, and the normal Qt ownership system wasn't applying to them because they were being cloned.
2023-02-17 18:17:01 -08:00
Yann Hodiesne
49e897422f
Use a success count instead of files count 2023-02-17 15:49:31 +01:00
Yann Hodiesne
cb42a03299
Check the input and destination paths before converting a game file onto itself
Before these changes you could tell Dolphin to convert a game file into the same format it is already in, leading to the FileDialog using the input path as the default destination path
An unsuspecting user could then click Save and Dolphin would try to convert the input file by writing the destination file on top of it... leading to an I/O error and the input file being entirely removed
2023-02-17 14:26:50 +01:00
Pokechu22
8802f96b7e Fix uninitialized variable warnings (C26495) 2023-02-15 19:18:39 -08:00
JosJuice
5b6784432c Follow-up fixes for "Properly lock CPU before accessing emulated memory" 2023-02-14 18:44:16 +01:00
Scott Mansell
a4729a026f
Merge pull request #11554 from JosJuice/host-lock-cpu
DolphinQt: Properly lock CPU before accessing emulated memory
2023-02-13 16:08:36 +13:00
Scott Mansell
2c24d07837
Merge pull request #11538 from t895/disc-speed-stuff
Rename "Speed up Disc Transfer Rate" to "Emulate Disc Speed"
2023-02-13 15:46:56 +13:00
Charles Lombardo
0ed64b080f Rename Fast Disc Speed to Emulate Disc Speed and invert option 2023-02-12 16:20:38 -05:00
JosJuice
6f0266e8de DolphinQt: Only update call stack if paused
This avoids a pseudo infinite loop where CodeWidget::UpdateCallstack
would lock the CPU in order to read the call stack, causing the CPU to
call Host_UpdateDisasmDialog because it's transitioning from running to
pausing, causing Host::UpdateDisasmDialog to be emitted, causing
CodeWidget::Update to be called, once again causing
CodeWidget::UpdateCallstack to be called, repeating the cycle.

Dolphin didn't go completely unresponsive during this, because
Host_UpdateDisasmDialog schedules the emitting of Host::UpdateDisasmDialog
to happen on another thread without blocking, but it was stopping certain
operations like exiting emulation from working.
2023-02-12 12:50:28 +01:00
JosJuice
7cecb28bdf DolphinQt: Properly lock CPU before accessing emulated memory
This fixes a problem I was having where using frame advance with the
debugger open would frequently cause panic alerts about invalid addresses
due to the CPU thread changing MSR.DR while the host thread was trying
to access memory.

To aid in tracking down all the places where we weren't properly locking
the CPU, I've created a new type (in Core.h) that you have to pass as a
reference or pointer to functions that require running as the CPU thread.
2023-02-12 11:27:50 +01:00
MayImilae
508c79a66f Rename VI Skip to VBI Skip
VI Skip was very hard to explain on the blog, so this small changes
clarifies what VI Skip is to resolve that issue.
2023-02-11 20:28:41 -08:00
Pokechu22
3bd655463d MemoryViewWidget: Fix warning: enumeration value ‘Null’ not handled in switch [-Wswitch] 2023-02-09 16:23:02 -08:00
Pokechu22
5c8d8383e2 CodeWidget: Fix shadowing warning 2023-02-09 16:23:02 -08:00
Pokechu22
b316ce6fdd Fix warning: implicit capture of ‘this’ via ‘[=]’ is deprecated in C++20 2023-02-09 16:23:01 -08:00
Scott Mansell
aaad0cd39f
Merge pull request #11539 from phire/improve_workqueuethread
Various WorkQueueThread improvements
2023-02-09 20:00:04 +13:00
Scott Mansell
ccf92a3e56
Merge pull request #11522 from phire/KillRendererWithFire
Kill Renderer (with phire)
2023-02-09 19:59:16 +13:00
Scott Mansell
9c1fe59cc9 Insert a more solid abstraction between Qt and Imgui 2023-02-09 18:36:20 +13:00
Scott Mansell
4422af1272 Cleanup headers 2023-02-09 18:36:20 +13:00
Scott Mansell
7c4fcc30a3 WorkQueueThread: provide name and function at same time 2023-02-04 15:56:27 +13:00
Scott Mansell
6594532f10 WorkQueueThread: rework Cancel/Shutdown workflow
- Cancel doesn't shut down anymore.
   Allowing it to be used multiple times thoughout the life of
   the WorkQueue
 - Remove Clear, so we only have Cancel semantics
 - Add IsCancelling so work items can abort early if cancelling
 - Replace m_cancelled and m_thread.joinable() guars with m_shutdown.
 - Rename Flush to WaitForCompletion (As it's ambiguous if a function
   called flush should be blocking or not)
 - Add documentation
2023-02-04 14:58:12 +13:00
Scott Mansell
acdb0c5be1 WorkQueueThread: Implement thread name
Otherwise we will end up with a dozen threads named "WorkQueueThread"
2023-02-04 14:58:12 +13:00
Joshua de Reeper
680db55239 Android: Add Skylanders Portal
Co-Authored-By: Charles Lombardo <clombardo169@gmail.com>
2023-02-02 21:16:14 +13:00
Admiral H. Curtiss
69b178e95f
Merge pull request #11157 from h3xx/use-gnuinstalldirs
Use GNUInstallDirs for installation paths
2023-02-01 19:35:46 +01:00
Pierre Bourdon
2a2ee5d543
Merge pull request #11434 from momocaoo/graphics-mod-folder-button
DolphinQt: Add button to open graphics mod folder on settings
2023-01-31 14:35:21 +01:00
Scott Mansell
1956ce151f Cmake/MSVC: Fix Qt6 discover for IDEs other than Visual Studio
CMakeSettings.json is a Visual Studio only extention to cmake that isn't
supported anywhere else. Not even Visual Studio Code.

So we set CMAKE_PREFIX_PATH inside DolphinQt's CMakeLists.txt instead.
2023-01-31 23:19:46 +13:00
Scott Mansell
abfc75f362 Cleanup headers 2023-01-31 19:41:24 +13:00
Scott Mansell
89d9ec0a84 Fix warning 2023-01-31 19:41:24 +13:00
Scott Mansell
8a23629345 Split AbstractGfx out of Renderer
Almost all the virtual functions in Renderer are part of dolphin's
"graphics api abstraction layer", which has slowly formed over the
last decade or two.

Most of the work was done previously with the introduction of the
various "AbstractX" classes, associated with texture cache cleanups
and implementation of newer graphics APIs (Direct3D 12, Vulkan, Metal).
We are simply taking the last step and yeeting these functions out
of Renderer.

This "AbstractGfx" class is now completely agnostic of any details
from the flipper/hollywood GPU we are emulating, though somewhat
specialized.

(Will not build, this commit only contains changes outside VideoBackends)
2023-01-31 18:46:02 +13:00
Scott Mansell
0d4537d60f Move Presenting, Dumping and ImGui out of Renderer 2023-01-31 18:45:21 +13:00
Dan Church
81388eedaa
Use GNUInstallDirs for installation paths 2023-01-30 09:44:44 -06:00
Mandar1jn
c8a91abadc Improve the data in the first data block of the skylanders figures
* Added NUID
* Added BCC
* Added ATQA
* Added SAK
2023-01-30 16:29:20 +01:00
MayImilae
37859ec1da Cleanup: Remove CDUtils
This is a cleaning followup for #11456.
2023-01-28 03:50:57 -08:00
Admiral H. Curtiss
7fd552081f
HLE function hooking: Avoid ppcState global. 2023-01-27 15:22:46 +01:00
Admiral H. Curtiss
8adabb86cf
Debugger: Avoid ppcState global. 2023-01-27 15:22:45 +01:00
Admiral H. Curtiss
61ba516570
PowerPC: Move a few functions to PowerPCState. 2023-01-27 15:22:44 +01:00
Admiral H. Curtiss
c13ca271d8
PowerPC: Parametrize CTR macro. 2023-01-27 15:22:43 +01:00
Admiral H. Curtiss
0f301829d2
PowerPC: Remove rPS macro. 2023-01-27 15:22:42 +01:00
Admiral H. Curtiss
8fccefa3aa
PowerPC: Remove GPR macro. 2023-01-27 15:22:42 +01:00
Admiral H. Curtiss
be8d0b76ca
PowerPC: Remove PC macro. 2023-01-27 15:22:41 +01:00
Pierre Bourdon
9c9310bf44
Merge pull request #11208 from TellowKrinkle/CPUCull
Cull vertices on the CPU
2023-01-26 23:15:23 +01:00
TellowKrinkle
7413be1487 VideoCommon: Add configuration option for CPUCull 2023-01-25 02:21:56 -06:00
Lioncash
e5b91f00b0 Common: Replace StringBeginsWith/StringEndsWith with std equivalents
Obsoletes these functions in favor of the standard member functions
added in C++20.
2023-01-24 14:58:20 -05:00
Admiral H. Curtiss
d4d6f3db63
Merge pull request #11331 from deReeperJosh/skylandersportal
Emulate Skylanders Portals within Dolphin
2023-01-24 06:56:00 +01:00
Admiral H. Curtiss
7002831c55
Merge pull request #11465 from OatmealDome/qt6-xinput-bug
DolphinQt: Add workaround for Qt 6.3+ bug on Linux
2023-01-24 06:21:19 +01:00
Joshua de Reeper
c76d2c16eb Valid block/num checks, rename variables, remove translatable strings
Capitalize Skylander in tr strings

Lint and validation method fixes

Proper Attach and Change Interface method

Re-jig code to exit early and read easier
2023-01-24 18:12:24 +13:00
JosJuice
d0da689eeb DolphinQt: Add i18n comments for strings containing the word "watches"
These new strings could use the same clarification as we have for
the existing string "&Delete Watch".
2023-01-23 20:49:22 +01:00
Joshua de Reeper
18fd0d7dcd Use Core timing instead of thread
Skylander code tidy ups

Convert c array to std::array and fix comments

Formatting fixes/review changes

Variable comment

Migrate portal to System Impl and code tidy ups

Use struct

Restore review changes

Minor fix to schedule transfer method

Change descriptors to hex and fix comments
2023-01-22 14:50:30 +13:00
Joshua de Reeper
f76a6789a0 Emulate Skylanders within Dolphin
Ported the code from RPCS3, with improvements made to the handling of control messages and audio transfers, Co-Authored with @mandar1jn

Missing new line chars

Co-Authored-By: mandar1jn <49076509+mandar1jn@users.noreply.github.com>
2023-01-22 14:50:30 +13:00
Pierre Bourdon
9fe1d80920
Merge pull request #11457 from delroth/remove-stable-track
DolphinQt/Settings: remove 'stable' track from auto-updater options
2023-01-21 06:48:04 +01:00
OatmealDome
d40dbe4670 DolphinQt: Add workaround for Qt 6.3+ bug on Linux
See https://bugs.dolphin-emu.org/issues/12913 for more information.
2023-01-20 03:06:04 -05:00
Pierre Bourdon
8d5edb13a9
Merge pull request #11367 from Sam-Belliveau/lagbegone
VideoCommon: VI Skip
2023-01-19 01:20:01 +01:00
Pierre Bourdon
686ac363ba
Merge pull request #11456 from MayImilae/remove-boot-from-dvd
Remove Boot from DVD Backup
2023-01-17 23:27:59 +01:00
Pierre Bourdon
3342947446
DolphinQt/Settings: remove 'stable' track from auto-updater options
We've decided this track will never be used in the future. Releases will
continue using the "beta" branch internally, though we'll have the
user-visible strings use a different name instead.

(Note: Dolphin provided builds have always defaulted to 'beta' as the
auto-update track, so anyone who set 'stable' did so manually.)
2023-01-17 08:34:55 +01:00
MayImilae
dcc10cff11 Remove Boot from DVD Backup
This should be a fairly easy merge, assuming I didn’t mess anything up. TL:DR no one uses it and it’s not great.

Boot from DVD Backup is an ancient feature with origins in the Megacommit. Back then, GameCube and Wii games were quite large relative to drives of the time. For example, in 2008, the most common hard drive sizes were 320GB and 512GB. On the 320GB drive I personally had at the time, as little as 42 Wii ISOs could have filled it entirely! And that’s ignoring any other files one might want to put onto a drive. Backup DVDs allowed users to burn relatively cheap DVD media and store their GameCube and Wii dumps in a Dolphin accessible way that didn’t eat into their precious HDD space. It had compromises, even then, but in 2008… I mean honestly users probably wouldn’t even notice those compromises with how Dolphin barely even worked at all back then.

Obviously, today the storage space concerns are not as big of an issue. According to seagate the average hard drive it sells today is 8TB. For typical laptops purchased now, the -minimum- selection for storage is usually 1TB. You can even buy a name brand 4TB external hard drive for $100. GC and Wii ISOs are not as big as they once were, relatively anyway. Plus flash drives and SD cards are super cheap and way faster than disc drives ever were. For anyone that has limited drive space, removable flash media can fulfill this offloading role far better than backup DVD media ever could.

Also no one has DVD drives anymore. That’s kind of an important detail.

But to see if Booting from DVD Backup even still worked, I decided to give it a try. I have an ASUS BW-16D1HT, a badass Bluray XL reading and burning drive, connected to my Windows 11 Threadripper 5975WX machine. A super fast drive on a super fast machine is as good as it possibly can get for this feature. So I bought a spindle of DVD-Rs, burned a couple of discs and gave it a try. Surprisingly, it does still work. However, as expected, it introduces a lot of stuttering. Testing Prime 1 and Prime 3, in both games stuttering was introduced whenever the DVD Drive had to suddenly seek. Spikes of 50ms occurred constantly, but I observed 150ms and even over 1000ms stutters! The worst was a three second stutter, when loading Elysia in Prime 3. I could even hear the stutters - any time the drive suddenly made a harsh seeking noise, the game would have a hard stutter. It worked but, it has some serious compromises.

Boot from DVD Backup isn’t great, using removable flash media or external hard drives is a FAR better option for anyone with limited storage space today, and no one can even use this feature anymore because their computers don’t even have disc drives. It’s time for Boot from DVD Backup to go!

So I did my best on the cleanup but I’m bound to have left some bits. Especially in translation - I didn’t get any warnings or anything there that could help point me to where to clean that up. Please review!
2023-01-16 18:32:43 -08:00
JosJuice
8f88297122 Revert "MenuBar: Tweak string for open user folder option"
This reverts commit 6788bda6c9.

The user folder can be either global or local. If it is local,
we shouldn't call it global.

See also da0be24b2f.
2023-01-16 18:31:16 +01:00
OatmealDome
6788bda6c9 MenuBar: Tweak string for open user folder option 2023-01-16 04:31:12 -05:00
OatmealDome
869aa9eb55 MenuBar: Add action which opens the user folder 2023-01-16 04:08:19 -05:00
Sam Belliveau
23ad07b368 Add VISkip 2023-01-14 01:56:37 -05:00
Momo Cao
05ed25d482 DolphinQt: Add button to open graphics mod folder on settings 2023-01-12 21:47:18 -05:00
Pokechu22
7abee1a97b DolphinQt: Fix typo in GBA TAS input window
This generated a warning on GCC about the operation being potentially undefined (-Wsequence-point). I'm not sure if that was actually the case, but either way it is a mistake.
2023-01-12 14:33:58 -08:00
OatmealDome
5c80a9fd87 CMakeLists: Copy LICENSE files when building for Steam Runtime 2023-01-10 23:21:24 -05:00
OatmealDome
fff13c385f CMakeLists: Copy entire plugins folder on Steam Runtime build 2023-01-10 23:21:24 -05:00
UltraHDR
18454906cf
Set LSApplicationCategoryType to games
https://developer.apple.com/documentation/bundleresources/information_property_list/lsapplicationcategorytype
This makes it show up in the Launchpad Games folder
2023-01-10 11:34:42 +00:00
Admiral H. Curtiss
653e0ccf28
Merge pull request #11365 from iwubcode/cheat_manager_freeze_value
DolphinQt: add ability to lock / freeze values in the watches window
2023-01-09 18:41:28 +01:00
Admiral H. Curtiss
eeeab3c3be
Merge pull request #11183 from TheLordScruffy/write-back-cache
Implement PowerPC data cache
2023-01-09 17:09:32 +01:00
Admiral H. Curtiss
74e1577a2c
HW/ProcessorInterface: Refactor to class, move to Core::System. 2023-01-04 03:00:10 +01:00
Pokechu22
4e05c569d4 AdvancedWidget: Fix typo in performance sample window tooltip 2022-12-26 14:28:48 -08:00
Pokechu22
b675e49c0e AdvancedWidget: Add title for performance sample window tooltip 2022-12-26 14:20:06 -08:00
JosJuice
494b041b34 DolphinQt: Add settings to GBA TAS input window
We should expose Enable Controller Input and the turbo settings for
GBA just like we do for GameCube controllers and Wii Remotes.
I just forgot about it when implementing the GBA TAS input window.
2022-12-24 11:30:25 +01:00
JosJuice
3611045a6c DolphinQt: Add more i18n comments 2022-12-24 08:32:49 +01:00
Sam Belliveau
673f81c18a New FrameTime/VBlank Analyzer + Graph 2022-12-23 19:52:53 -05:00
iwubcode
190cf5af30 DolphinQt: add multiselection to WatchWidget 2022-12-23 12:31:33 -06:00
iwubcode
c8a6ff6309 DolphinQt: add a 'add to watch' context menu item that allows you to add a memory location found in a cheat search to be added to the watch list 2022-12-23 12:31:33 -06:00