NeoBrainX
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e3e14af0dd
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Revert "VertexShaderGen: Fix a shader compilation error.". I'm an idiot :p
This reverts commit 4d868705fd .
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2012-12-24 21:29:24 +01:00 |
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Pierre Bourdon
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2c58385fe2
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Revert "Uninitialized usage.. or so it thought."
This reverts commit 7839676c87 .
Parlane, I hate you.
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2012-12-24 21:23:28 +01:00 |
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Glenn Rice
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02acafce52
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Merge branch 'translations-update'
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2012-12-24 14:09:43 -06:00 |
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NeoBrainX
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4d868705fd
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VertexShaderGen: Fix a shader compilation error.
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2012-12-24 19:50:16 +01:00 |
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NeoBrainX
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5a78351033
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TextureCacheBase: Fix a potential bug when using custom textures.
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2012-12-24 19:50:16 +01:00 |
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NeoBrainX
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249afa5eac
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Change copyright year to 2013 in the about dialog.
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2012-12-24 19:50:16 +01:00 |
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NeoBrainX
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2fedab3bad
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OGL: Make OSD messages fade out properly instead of having them disappear spontaneously.
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2012-12-24 19:50:16 +01:00 |
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rog
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2dd570c880
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Should completely fix game list sorting.
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2012-12-24 13:29:19 -05:00 |
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rog
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da5e61b45b
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Fix another sorting bug.
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2012-12-24 13:04:57 -05:00 |
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rog
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14a31d9b3a
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Fix sorting bug.
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2012-12-24 12:48:14 -05:00 |
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Ryan Houdek
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09b05c0f6c
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Add header guards to InterfaceBase.h
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2012-12-24 09:46:37 -06:00 |
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Ryan Houdek
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296b9b1c16
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Small bit of clean up in GLES-software.
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2012-12-24 09:37:12 -06:00 |
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degasus
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78ff8a769c
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Merge branch 'osx-savegame-fix'
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2012-12-24 13:30:59 +01:00 |
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kostamarino@hotmail.com
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6d61a54ef1
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Update Greek language.
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2012-12-24 11:52:20 +02:00 |
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Matthew Parlane
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eedca57270
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Revert "support retina display"
This reverts commit 3aa9901618 .
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2012-12-24 08:01:44 +13:00 |
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Matthew Parlane
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59ec1fe180
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Fix some random warnings.
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2012-12-24 07:37:50 +13:00 |
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degasus
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bd0abb3d2f
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revert last commit, add CheckInvalidState to VideoBackend
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2012-12-23 13:32:23 +01:00 |
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Matthew Parlane
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f865450b5a
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Changed to non conflicting overload.
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2012-12-24 00:00:45 +13:00 |
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Matthew Parlane
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a8ddc3e069
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Function definition was not updated.
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2012-12-24 00:00:25 +13:00 |
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Matthew Parlane
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7839676c87
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Uninitialized usage.. or so it thought.
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2012-12-24 00:00:04 +13:00 |
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Matthew Parlane
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4dbd2ed7fb
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Unused variable.
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2012-12-23 23:59:44 +13:00 |
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Matthew Parlane
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589222857f
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Someone changed this to a u32... it's definitely a s32 :)
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2012-12-23 23:59:10 +13:00 |
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Grant Paul
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3aa9901618
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support retina display
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2012-12-23 21:33:52 +13:00 |
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Matthew Parlane
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e3eebdf591
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Fixes swprintf_s issues hopefully.
Also fixed an include not using correct caps.
According to:
http://connect.microsoft.com/VisualStudio/feedback/details/646532
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2012-12-23 20:25:11 +13:00 |
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Matthew Parlane
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089434b719
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Apply same force to float fix as has already been done for DX11.
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2012-12-23 20:01:58 +13:00 |
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Matthew Parlane
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3a2c0b778a
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Fixed stupid bool to int conversion warnings.
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2012-12-23 19:53:15 +13:00 |
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Matthew Parlane
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a76059377d
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Warning free SOIL lib.
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2012-12-23 19:24:57 +13:00 |
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Matthew Parlane
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1c01fd9c9d
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Remove warning about ambigious if/else.
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2012-12-23 19:24:30 +13:00 |
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Glenn Rice
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3a0782ff33
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Update French and Spanish translations.
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2012-12-22 23:05:02 -06:00 |
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rog
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d66dd970cd
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Implement select audio backend CLI option.
Fixes issue 4920.
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2012-12-22 18:25:52 -05:00 |
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degasus
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ffddfd8662
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do only invalid hashes instead of all textures on loading
this is a hack, but only the gpu thread is allowed to call ogl commands
suggestion: create an unused texture cache, so we can move all textures there
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2012-12-22 17:30:13 +01:00 |
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Pierre Bourdon
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65f88567b5
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Added Tools/buildbot-try.sh. See http://code.google.com/p/dolphin-emu/wiki/BuildbotTry for documentation about that feature.
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2012-12-22 10:51:41 +01:00 |
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degasus
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2df0c31d13
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add invalid flag for BPStructs (fix issue 5790)
this flag will be set on loading a state and checked before every rendering.
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2012-12-21 21:04:53 +01:00 |
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Glenn Rice
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cb54b822a6
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Update Japanese translations.
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2012-12-21 07:41:41 -06:00 |
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Glenn Rice
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9b7eb9cf35
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Update Brazilian Portuguese translations.
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2012-12-20 20:42:22 -06:00 |
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Glenn Rice
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05c6d11d48
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Update Spanish translations.
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2012-12-20 08:26:27 -06:00 |
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Pierre Bourdon
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b0cbac174b
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Implemented dpop samples support
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2012-12-19 08:31:17 +01:00 |
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Ryan Houdek
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2db4549174
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Fix a memory leak based on Lioncash's patches.
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2012-12-18 23:35:28 -06:00 |
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Pierre Bourdon
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071b27f0bb
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Fix volume mixing in DownloadAndMixWithVolume (same issue with >1.0 volumes)
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2012-12-19 05:56:57 +01:00 |
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rog
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16ac7803f1
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Add support for recording bongos.
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2012-12-18 23:20:26 -05:00 |
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Pierre Bourdon
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2c10ca4e46
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Rewrite the linear sample rate conversion algorithm to make it less hacky and to support arbitrarly big ratios
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2012-12-18 17:38:41 +01:00 |
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Glenn Rice
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9734eaedb1
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Update Korean translations.
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2012-12-18 08:30:05 -06:00 |
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Glenn Rice
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1bd42b7acc
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Merge branch 'rehash-msw-cursor-hide'
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2012-12-18 08:07:47 -06:00 |
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Pierre Bourdon
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1cecbaedce
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Fix MixAdd with volume. The previous volume formula completely failed with volumes >= 1.0 (0x8000). Fixes Tomb Raider Legends (GC) music.
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2012-12-18 07:01:22 +01:00 |
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Pierre Bourdon
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faaaa97c9e
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Added a utility function to dump an AX PB for debugging
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2012-12-18 07:00:24 +01:00 |
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Pierre Bourdon
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1abbfd4b15
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Remove some useless 'inline' attributes from the AX HLE voice mixing functions
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2012-12-18 07:00:04 +01:00 |
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Pierre Bourdon
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70b3980f46
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Fix AX HLE command 12 arguments: takes 4 u16, not 1
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2012-12-18 06:58:47 +01:00 |
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Pierre Bourdon
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ed59f8ff1d
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Remove UCode_AX_ADPCM.h, now useless (incorporated into UCode_AX_Voice.h)
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2012-12-18 05:55:40 +01:00 |
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Ryan Houdek
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f6ef6fa0d9
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I had the wrong header for Windows in GLVideoInterface.h
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2012-12-17 16:23:02 -06:00 |
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Ryan Houdek
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f2004b2474
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Blindly add WGL.cpp file to the Windows project file. Just for Neo
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2012-12-17 16:19:55 -06:00 |
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