CrankySupertoon
56ddbca224
mario party netplay improvements
2019-07-14 11:33:29 -04:00
Connor McLaughlin
5433d1c560
Merge pull request #8183 from kirbyUK/master
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Fix Gecko codes for G2RE52 (Shrek SuperSlam)
2019-06-29 22:25:20 +10:00
Léo Lam
b11f630565
Merge pull request #8179 from Pokechu22/hac-ini
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Set texture cache accuracy to safe for Mii Channel
2019-06-20 16:13:38 +02:00
Alex Kerr
b99ed960a9
Fix Gecko codes for G2RE52 (Shrek SuperSlam)
2019-06-16 11:26:27 +01:00
Techjar
8809087efd
GameSettings: Fix some line endings
2019-06-15 20:01:49 -04:00
Pokechu22
3c6447e5ed
Set texture cache accuracy to safe for Mii Channel
2019-06-14 13:30:54 -07:00
Tillmann Karras
84e3391535
Mark files as non-executable
2019-06-02 12:31:40 +01:00
Ikalpo
da9e9323ce
fixed 'Load into Gecko Register' codetype
2019-05-13 21:48:40 -07:00
Connor McLaughlin
707266aeed
Merge pull request #8069 from iwubcode/passive_support
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VideoCommon: Implement passive stereoscopic 3D
2019-05-12 15:15:34 +10:00
Léo Lam
5ca9933307
Merge pull request #8072 from Craftyawesome/r3m-ini
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Fix loading screens on Metroid Prime Trilogy
2019-05-08 11:18:03 +02:00
iwubcode
c513bb5309
VideoCommon: Implement passive stereoscopic 3D
2019-05-04 22:58:00 -05:00
Craftyawesome
e28c412c29
Fix loading screens on Metroid Prime Trilogy
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XFB to texture causes magenta loading screens. Defer efb causes the game to flicker between metroid prime loading and the place you are loading in to and other loading screen errors.
2019-05-03 10:29:38 -04:00
JosJuice
0ac642a537
Fix mistakes in RX4E4Z.ini
2019-04-30 15:20:10 +02:00
JosJuice
25eca5348f
Port Casper's Scare School: Spooky Sports Day dcache hack to PAL
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It's the same hack as we already have for the NTSC version,
except the instruction we overwrite is at a different location.
2019-04-30 15:19:42 +02:00
mimimi085181
97a1ad3130
Disable Defer EFB Copies to RAM for Baten Kaitos: Eternal Wings and the Lost Ocean
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The game crashes randomly after a fight against Kalas late in the game, if Defer EFB Copies to RAM is enabled.
2019-04-26 22:55:32 +02:00
JMC47
1fb0408a84
Disable Deferred EFB Copies in We Cheer 1 and 2
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They have issues with rendering character faces when it is enabled.
2019-04-19 13:27:33 -04:00
CrankySupertoon
9fcf2b1207
GameSettings: Mario Party netplay community codes
2019-04-15 17:00:49 -04:00
JMC47
42964e8531
Merge pull request #7921 from zackhow/fixir
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Android: Fix touch IR
2019-03-31 23:15:04 -04:00
Connor McLaughlin
95c7b5c635
Merge pull request #7894 from Tilka/massage_ini
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GameSettings: fix Enjoy your massage! textures
2019-03-29 20:05:57 +10:00
zackhow
fd323e7d4c
Android: Remove game specific IR values
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Most games map fine with the default values and I have yet to read a single
complaint on mapping the touch pointer. Going to just leave it up to the users
to setup mapping if the defaults are not correct.
2019-03-23 08:54:12 -04:00
master0fdisaster
cf9f0dc0ad
Disable Defer EFB Copies to RAM for Majora's Mask (VC)
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Defer EFB Copies to RAM being enabled causes graphical issues during Majora's Mask's screen shrinking effect.
2019-03-18 21:51:49 +01:00
Tillmann Karras
2581a139a9
GameSettings: fix Enjoy your massage! textures
2019-03-16 11:52:32 +00:00
JMC47
bb16f6b0ec
Enable Defer EFB Cache Invalidation for SMG1 and 2
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These games see ~50% to 120% performance increase in parts of the game
bottlenecked by EFB peeks, such as the lenses flare effects.
2019-03-13 08:36:31 -04:00
Stenzek
0e2397a1bc
GameIni: Disable EFB CPU tile cache on F-Zero GX
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In the Sand Ocean track, EFB peeks occur across the whole screen.
This leads to slow performance with the tile cache enabled, so disable it.
2019-03-10 01:24:05 +10:00
BuildTools
381f92f3cc
Created game INI file for Just Dance Disney Party and editited game INI file for Dance on Broadway
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Fixes https://bugs.dolphin-emu.org/issues/11541
2019-01-29 14:43:15 +01:00
JosJuice
4cd5667319
Merge pull request #7725 from JosJuice/non-widescreen-titles
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Mark more Wii titles as not supporting 16:9
2019-01-28 14:05:24 +01:00
Tillmann Karras
2bea723c57
Update wiitdb files
2019-01-27 00:52:52 +00:00
zackhow
8c3129697c
Android/GameSettings: Add IR defaults for RMG, RUU, RZD, RMC, SB4, and ROD
2019-01-23 17:16:32 -05:00
JosJuice
33b975a0a4
Mark more Wii titles as not supporting 16:9
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For a while now, we have used the INI setting SuggestedAspectRatio
to indicate that a Wii game doesn't support 16:9, making Dolphin
switch to 4:3 when playing those games (as long as the aspect ratio
setting is set to Auto). However, we didn't have a complete list of
games that don't support 16:9. Yesterday, I found what seems like
such a list in the vWii system menu (the PAL one, in case it matters).
This commit sets SuggestedAspectRatio = 2 in the INIs for all the
titles in that list, with a few exceptions:
E5Z E62 E63 E6W E6X E6Z: These titles are already covered by E.ini.
HAJ HAP HCB: HAJ and HAP do in fact support 16:9, but are not
installable on vWii without hacking. I don't know anything about HCB
other than what its GameTDB entry says, but since HAJ and HAP do
in fact support 16:9, it's probably best to not mark HCB unless
someone actually can check that it doesn't support 16:9.
All newly added files in this commit were automatically generated,
and all existing files that were edited were handled manually.
Interesting to note is that some of the titles in the vWii list
seem to be completely unknown. Perhaps they are unreleased games.
2019-01-21 22:52:50 +01:00
ytrezq
488d1c8fdf
Disable some Video settings for 1080° Snowboarding
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If enabled, in game virtual screens don’t works and camera might go below ground.
Also fix some graphical effects in menus.
2019-01-15 05:39:57 +01:00
JMC47
0aee9f5545
Disable Deferred EFB Copies on Mario kart Wii
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Can cause random hangs on track load.
2019-01-11 16:10:59 -05:00
JMC47
42c701d518
Fix "Vitual Console" Typo in M.ini
2019-01-08 04:46:56 -05:00
weihuoya
78cf6ae982
gamesetting for sengoku utage
2019-01-08 15:56:10 +08:00
JMC47
fd7d7431e4
Disable Deferred EFB Copies in Sonic Adventure 2
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Causes a crash during the final boss. This game is timing sensitive in
general though, so I wouldn't be surprised if certain other stages also
had crashing issues.
2019-01-07 15:53:11 -05:00
JosJuice
b235121b94
Merge pull request #7617 from weihuoya/spray-setting
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Gamesetting for SPRay
2019-01-02 17:09:52 +01:00
weihuoya
69723ff5d6
gamesetting for spray
2019-01-02 23:39:08 +08:00
JosJuice
5c957ec190
Merge pull request #7618 from weihuoya/wanted-setting
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Most Wanted mmu setting
2018-12-29 18:12:14 +01:00
Mat M
7509ade6d0
Merge pull request #7650 from JMC47/FF3EFB2RAM
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Enable EFB2RAM by default in Final Fantasy III
2018-12-28 06:23:25 -05:00
JosJuice
d1ce8aca9d
Merge pull request #7645 from JMC47/DeferEFBCopies
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Disable Defer EFB Copies for Rune Factory Frontier
2018-12-26 12:13:30 +01:00
JosJuice
2a1a09f57c
Merge pull request #7648 from JMC47/MonsterMayhemXFB
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Enable XFB2RAM by default for Monster Mayhem.
2018-12-26 11:31:23 +01:00
JMC47
102f25b259
Enable EFB2RAM by default in Final Fantasy III
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The game needs it to output correctly.
2018-12-26 05:26:05 -05:00
JMC47
f62fb8ae5d
Monster Mayhem requires XFB2RAM for Portraits.
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Monster Portraits are a pretty big part of the game as you actually
build them. If users really want performance, they can manually disable
it.
2018-12-26 05:15:06 -05:00
JMC47
eb7f492420
Disable Defer EFB Copies for Rune Factory Frontier
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Causes crashes when reading mail and opening menus.
2018-12-25 12:53:56 -05:00
weihuoya
5da0f823c7
most wanted mmu setting
2018-12-11 23:15:33 +08:00
Tillmann Karras
2b2aa89551
GameSettings: Immediate XFB off for MGS Special Disc
2018-12-06 21:08:51 +00:00
Pierre Bourdon
94c3570dfb
Merge pull request #7608 from stevoisiak/https-urls
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Use HTTPS for URLs in Readme & GameSettings INI
2018-12-04 21:15:34 +01:00
Steven M. Vascellaro
93d3016e31
Use HTTPS for URLs in Readme & GameSettings INI
2018-12-04 15:12:19 -05:00
Steven M. Vascellaro
32a5bb2fb4
Replace dead 'oreillynet' url with Wayback Machine archive
2018-12-04 14:41:21 -05:00
JMC47
48f6938ac4
Fix glitched corner in Nickelodeon Unite.
2018-11-07 12:42:31 -05:00
Techjar
11ba11b147
GameSettings: Set safe texture cache accuracy for Monster Hunter Tri (Japanese)
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Needed for fonts to appear correctly.
2018-11-07 05:14:47 -05:00
Pierre Bourdon
5508082345
Merge pull request #7524 from TryTwo/master
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Fix Gecko codehandler lag
2018-10-31 00:33:27 +01:00
TryTwo
701b5c4b03
Fix Gecko codehandler lag.
2018-10-28 13:45:10 -07:00
Tillmann Karras
79efa9515b
GameSettings: EFB format changes for Cyber Sled
2018-10-28 10:49:14 +00:00
dreamsyntax
e88c46453b
Update ShadowTheHedgehog config - GUP.ini
2018-10-24 00:37:00 -07:00
Rukario
5a2565ecee
Quick GameINI update for Sonic Heroes
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Closes emulator issue #10186
This adds Vertex Rounding to the Sonic Heroes' GameINI (allowing you enjoy Sonic Heroes in higher resolution without problem) and then removed the forced 1x Native and Anti-Aliasing settings as they are not needed when Vertex Rounding is enabled.
2018-10-09 17:14:43 -07:00
Mike Swanson
60da8fbe18
More cheat codes for Mario Golf: Toadstool Tour
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From https://www.cheathappens.com/7676-Gamecube-Mario_Golf_Toadstool_Tour_cheats
2018-08-21 14:23:56 -07:00
Mike Swanson
f38f51fce3
Add cheat codes for Mario Golf: Toadstool Tour
2018-08-09 14:31:01 -07:00
JMC47
4e2b6e66e0
Update INI for Rubik's Rush
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Skip DCBZ was breaking a lot of 2D graphics for no reason and
Immediately Present XFB copies causes output issues.
2018-07-20 03:14:53 -04:00
JMC47
99180eaae3
Disable JITFollowBranch for Need For Speed: MW
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Need For Speed: Most Wanted crashes with JITFollowBranch enabled when
entering the garage, shop or other buildings from freeroam.
2018-07-15 21:18:11 -04:00
spycrab
cc6526f553
Merge pull request #6222 from iwubcode/emulated_input_improvements
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Emulated wii input improvements
2018-07-12 20:36:53 +02:00
spycrab
b2f1945187
GameINI/N: Disable branch following by default
2018-07-09 22:58:40 +02:00
iwubcode
b5db180ac4
Add 'Boom Blox Bash Party' ini that contains Hard/Soft/Medium shake speeds and Fast/Slow/Medium swing speeds. It mimics the 'Boom Blox' ini
2018-07-07 12:55:52 -05:00
iwubcode
6194badeda
Add 'Boom Blox' ini that contains Hard/Soft/Medium shake speeds and Fast/Slow/Medium swing speeds
2018-07-07 00:49:47 -05:00
Techjar
fe347851f1
Force arbitrary mipmap detection for some games known to use it
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This will avoid effects being unexpectedly broken in these games if the user disables the option globally. This list is by no means comprehensive, these are just the games I could confirm use custom mipmaps.
2018-07-01 04:42:47 -04:00
Admiral H. Curtiss
2b1bfc886a
Update GameINI settings for the Japanese Pokémon Colosseum Bonus Discs.
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These discs use the Pokémon Colosseum engine and thus need Safe Texture Cache for scrolling text to display correctly.
2018-06-03 01:50:29 +02:00
JosJuice
e8631dd68b
Sync wiitdb files with GameTDB
2018-05-27 22:26:02 +02:00
JosJuice
e6ed919672
Remove enforced inaccurate settings from Lemony Snicket game INI
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I have no idea why these were here... And the SkipIdle setting
doesn't even exist anymore.
2018-05-23 19:45:20 +02:00
JosJuice
a9ffd13305
Game INI updates
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https://bugs.dolphin-emu.org/issues/7104
https://bugs.dolphin-emu.org/issues/8452
https://bugs.dolphin-emu.org/issues/9040
https://bugs.dolphin-emu.org/issues/10554
https://bugs.dolphin-emu.org/issues/10059
https://bugs.dolphin-emu.org/issues/10155
https://bugs.dolphin-emu.org/issues/10324
https://bugs.dolphin-emu.org/issues/10758
https://bugs.dolphin-emu.org/issues/10759
https://bugs.dolphin-emu.org/issues/10930
https://github.com/dolphin-emu/dolphin/pull/5702#issuecomment-318903278
https://github.com/dolphin-emu/dolphin/pull/5717
https://forums.dolphin-emu.org/Thread-big-brain-academy-problem
https://forums.dolphin-emu.org/Thread-netflix-instant-streaming-disc-testing
https://forums.dolphin-emu.org/Thread-wii-new-carnival-games?pid=469822#pid469822
2018-05-23 19:43:46 +02:00
JosJuice
517af3f044
Add vertex rounding to game INIs for certain titles
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https://bugs.dolphin-emu.org/issues/10186
2018-05-23 16:05:30 +02:00
JosJuice
8ff3124e5e
Remove remaining EmuState sections from game INIs
2018-05-23 15:58:07 +02:00
Léo Lam
037040c7a0
Data: Remove /shared2/{ec,succession}
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These are created by the ECDK library (used in the Wii Shop Channel
for example) on first use. There's no need to provide dummy files.
2018-05-12 18:59:22 +02:00
John Pansera
84f84c71b6
Force safe texture cache for SimCity Creator
2018-04-23 01:08:24 +02:00
aldelaro5
ff59297213
Remove the now unused dummy debugger icons ressources
2018-04-13 15:31:53 -04:00
MayImilae
f59a8a1493
Add basic "breakpoint" icons
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Per spycrab’s request
2018-04-11 16:46:35 -07:00
MayImilae
53ad149187
Remove rating icons
2018-04-10 23:36:06 -07:00
MayImilae
b86a2ff94d
Fixing some photoshop export issues
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Whoops, didn’t catch these
2018-04-10 22:26:59 -07:00
MayImilae
a441bbfa28
Add new Emerald theme
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New colour! Includes debug icons and @4x versions as well
2018-04-10 21:41:25 -07:00
MayImilae
8886d79a97
Add debug icons and @4x versions
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Adds the new debug icon set and @4x versions of existing files
2018-04-10 21:40:23 -07:00
JosJuice
91732e2baf
Remove support for projection hacks
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This isn't really useful for anything anymore as far as I know.
2018-04-01 21:41:18 +02:00
Shawn Hoffman
6a0c15491b
Remove EmuState
2018-03-31 16:21:17 +02:00
Shawn Hoffman
180eb35876
Remove EmuState from packaged GameSettings ini files
2018-03-31 16:06:04 +02:00
Léo Lam
289ed21140
GameINI: Add a game patch to work around dcache issue (RX4E4Z)
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Work around a dcache issue by preventing the game from doing
something pointless.
The game's DVD read function writes 0x87654321 to the entire read
buffer and 0x12345678 to the last 4 bytes. It then calls DVDReadAsync()
and without waiting for the read to complete at all, it checks if the
last 4 bytes are still 0x12345678. If they are, then the game fails.
The check always passes on console because DVDReadAsync() calls
issueCommand(), which calls DCInvalidateRange(read_buffer) (dcbi).
Dolphin cannot emulate this without an extremely significant
performance hit.
2018-03-02 12:07:17 +01:00
Anthony
e7ed4857b1
Merge pull request #6380 from Linktothepast/gameinis
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Gameini updates.
2018-02-23 19:44:44 -08:00
Anthony
1e8f4ce84f
Merge pull request #6363 from AwesomeMarioFan/feature2
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GameINI: Safe texture cache for uDraw games
2018-02-12 09:29:39 -08:00
Linktothepast
db11c4a1be
Gameini updates
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A few gameini updates
2018-02-10 13:26:01 +02:00
John Pansera
826402007c
GameINI: Fix menu in the polar express
2018-02-07 18:26:35 -05:00
John Pansera
57ac96a377
GameINI: Safe texture cache for uDraw games
2018-02-07 12:42:42 -05:00
booto
aae8634a58
Clean up codehandler a little; stash msr on stack to preserve
2018-02-03 13:07:25 +08:00
booto
83d18fc2fa
Restore original MSR when returning from codehandler
2018-01-14 04:51:48 +08:00
Helios747
78f0ca69ae
[INI] Force Single Core mode in Sonic Adventure 2 Battle
2018-01-12 10:25:41 -08:00
Leo Lam
8a9eff1404
Merge pull request #6215 from iwubcode/immediate_mode_fixes
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Game Inis: Additional games requiring 'Immediate Mode' off
2017-12-20 17:26:14 +01:00
iwubcode
bb0d6cced4
Game Inis: change Rhythm Heaven Fever to have Immediate Mode disabled which is needed for certain levels
2017-11-28 21:24:54 -06:00
iwubcode
febeb49df2
Game Inis: set Immediate Mode to false for Xenoblade and Zelda Twilight Princess which are known to have frame pacing issues with it enabled
2017-11-28 21:24:54 -06:00
JosJuice
6344997fad
Don't forcibly enable immediate XFB in game INIs
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Forcing people to use hacks is a bad idea in general, and there are
two practical problems with doing it for immediate XFB in particular:
1. It breaks the GC IPL, which some users run when launching games.
2. Competitive players don't necessarily want the lowest possible
latency - they might want the latency that's the closest to console,
so if they're playing locally with a low-latency monitor, they might
not want to use immediate XFB. (This isn't a theoretical concern -
I've seen Melee players want to increase their latency.)
Besides, it feels arbitrary that just these five specific games should
have immediate XFB forced on.
2017-11-27 14:32:27 +01:00
Sepalani
b4b80e1be9
totaldb.dsy: RecvFrom and SendTo added
2017-11-19 23:18:50 +01:00
iwubcode
1f1574b7ab
Game inis: Update Def Jam: Fight for NY to disable 'Immediate Mode' by default (it has cutscenes)
2017-11-17 22:11:34 -06:00
iwubcode
be1853f956
Game inis: Update Wiiware game Midnight Bowling to disable 'Immediate Mode' by default
2017-11-17 22:11:33 -06:00
iwubcode
cf8c007769
Game Inis: Turn on immediate mode by default for competitive games (Melee, Brawl, Tatsunoko, Mario Party 5)
2017-11-17 22:11:33 -06:00
iwubcode
f8c2806830
Game Inis: Set Zelda Collector's Edition to have Immediate Mode set to false to avoid graphical errors in NES games.
2017-11-17 22:11:32 -06:00
iwubcode
725d14e4c6
Update game inis that need 'Immediate Mode' disabled due to having extra/incomplete frames in XFB. Also add new game inis: disable 'Immediate Mode' on Mushroom Men which needs XFB timing for its videos and disable 'Immediate Mode' on Go Vacation which also has extra/incomplete frames in some minigames.
2017-11-17 22:11:31 -06:00