Commit Graph

1051 Commits

Author SHA1 Message Date
Connor McLaughlin
95c7b5c635
Merge pull request #7894 from Tilka/massage_ini
GameSettings: fix Enjoy your massage! textures
2019-03-29 20:05:57 +10:00
zackhow
fd323e7d4c Android: Remove game specific IR values
Most games map fine with the default values and I have yet to read a single
complaint on mapping the touch pointer. Going to just leave it up to the users
to setup mapping if the defaults are not correct.
2019-03-23 08:54:12 -04:00
master0fdisaster
cf9f0dc0ad Disable Defer EFB Copies to RAM for Majora's Mask (VC)
Defer EFB Copies to RAM being enabled causes graphical issues during Majora's Mask's screen shrinking effect.
2019-03-18 21:51:49 +01:00
Tillmann Karras
2581a139a9 GameSettings: fix Enjoy your massage! textures 2019-03-16 11:52:32 +00:00
JMC47
bb16f6b0ec Enable Defer EFB Cache Invalidation for SMG1 and 2
These games see ~50% to 120% performance increase in parts of the game
bottlenecked by EFB peeks, such as the lenses flare effects.
2019-03-13 08:36:31 -04:00
Stenzek
0e2397a1bc GameIni: Disable EFB CPU tile cache on F-Zero GX
In the Sand Ocean track, EFB peeks occur across the whole screen.
This leads to slow performance with the tile cache enabled, so disable it.
2019-03-10 01:24:05 +10:00
BuildTools
381f92f3cc Created game INI file for Just Dance Disney Party and editited game INI file for Dance on Broadway
Fixes https://bugs.dolphin-emu.org/issues/11541
2019-01-29 14:43:15 +01:00
JosJuice
4cd5667319
Merge pull request #7725 from JosJuice/non-widescreen-titles
Mark more Wii titles as not supporting 16:9
2019-01-28 14:05:24 +01:00
Tillmann Karras
2bea723c57 Update wiitdb files 2019-01-27 00:52:52 +00:00
zackhow
8c3129697c Android/GameSettings: Add IR defaults for RMG, RUU, RZD, RMC, SB4, and ROD 2019-01-23 17:16:32 -05:00
JosJuice
33b975a0a4 Mark more Wii titles as not supporting 16:9
For a while now, we have used the INI setting SuggestedAspectRatio
to indicate that a Wii game doesn't support 16:9, making Dolphin
switch to 4:3 when playing those games (as long as the aspect ratio
setting is set to Auto). However, we didn't have a complete list of
games that don't support 16:9. Yesterday, I found what seems like
such a list in the vWii system menu (the PAL one, in case it matters).
This commit sets SuggestedAspectRatio = 2 in the INIs for all the
titles in that list, with a few exceptions:

E5Z E62 E63 E6W E6X E6Z: These titles are already covered by E.ini.

HAJ HAP HCB: HAJ and HAP do in fact support 16:9, but are not
installable on vWii without hacking. I don't know anything about HCB
other than what its GameTDB entry says, but since HAJ and HAP do
in fact support 16:9, it's probably best to not mark HCB unless
someone actually can check that it doesn't support 16:9.

All newly added files in this commit were automatically generated,
and all existing files that were edited were handled manually.

Interesting to note is that some of the titles in the vWii list
seem to be completely unknown. Perhaps they are unreleased games.
2019-01-21 22:52:50 +01:00
ytrezq
488d1c8fdf
Disable some Video settings for 1080° Snowboarding
If enabled, in game virtual screens don’t works and camera might go below ground.
Also fix some graphical effects in menus.
2019-01-15 05:39:57 +01:00
JMC47
0aee9f5545 Disable Deferred EFB Copies on Mario kart Wii
Can cause random hangs on track load.
2019-01-11 16:10:59 -05:00
JMC47
42c701d518 Fix "Vitual Console" Typo in M.ini 2019-01-08 04:46:56 -05:00
weihuoya
78cf6ae982 gamesetting for sengoku utage 2019-01-08 15:56:10 +08:00
JMC47
fd7d7431e4 Disable Deferred EFB Copies in Sonic Adventure 2
Causes a crash during the final boss.  This game is timing sensitive in
general though, so I wouldn't be surprised if certain other stages also
had crashing issues.
2019-01-07 15:53:11 -05:00
JosJuice
b235121b94
Merge pull request #7617 from weihuoya/spray-setting
Gamesetting for SPRay
2019-01-02 17:09:52 +01:00
weihuoya
69723ff5d6 gamesetting for spray 2019-01-02 23:39:08 +08:00
JosJuice
5c957ec190
Merge pull request #7618 from weihuoya/wanted-setting
Most Wanted mmu setting
2018-12-29 18:12:14 +01:00
Mat M
7509ade6d0
Merge pull request #7650 from JMC47/FF3EFB2RAM
Enable EFB2RAM by default in Final Fantasy III
2018-12-28 06:23:25 -05:00
JosJuice
d1ce8aca9d
Merge pull request #7645 from JMC47/DeferEFBCopies
Disable Defer EFB Copies for Rune Factory Frontier
2018-12-26 12:13:30 +01:00
JosJuice
2a1a09f57c
Merge pull request #7648 from JMC47/MonsterMayhemXFB
Enable XFB2RAM by default for Monster Mayhem.
2018-12-26 11:31:23 +01:00
JMC47
102f25b259 Enable EFB2RAM by default in Final Fantasy III
The game needs it to output correctly.
2018-12-26 05:26:05 -05:00
JMC47
f62fb8ae5d Monster Mayhem requires XFB2RAM for Portraits.
Monster Portraits are a pretty big part of the game as you actually
build them.  If users really want performance, they can manually disable
it.
2018-12-26 05:15:06 -05:00
JMC47
eb7f492420 Disable Defer EFB Copies for Rune Factory Frontier
Causes crashes when reading mail and opening menus.
2018-12-25 12:53:56 -05:00
weihuoya
5da0f823c7 most wanted mmu setting 2018-12-11 23:15:33 +08:00
Tillmann Karras
2b2aa89551 GameSettings: Immediate XFB off for MGS Special Disc 2018-12-06 21:08:51 +00:00
Pierre Bourdon
94c3570dfb
Merge pull request #7608 from stevoisiak/https-urls
Use HTTPS for URLs in Readme & GameSettings INI
2018-12-04 21:15:34 +01:00
Steven M. Vascellaro
93d3016e31 Use HTTPS for URLs in Readme & GameSettings INI 2018-12-04 15:12:19 -05:00
Steven M. Vascellaro
32a5bb2fb4 Replace dead 'oreillynet' url with Wayback Machine archive 2018-12-04 14:41:21 -05:00
JMC47
48f6938ac4 Fix glitched corner in Nickelodeon Unite. 2018-11-07 12:42:31 -05:00
Techjar
11ba11b147 GameSettings: Set safe texture cache accuracy for Monster Hunter Tri (Japanese)
Needed for fonts to appear correctly.
2018-11-07 05:14:47 -05:00
Pierre Bourdon
5508082345
Merge pull request #7524 from TryTwo/master
Fix Gecko codehandler lag
2018-10-31 00:33:27 +01:00
TryTwo
701b5c4b03 Fix Gecko codehandler lag. 2018-10-28 13:45:10 -07:00
Tillmann Karras
79efa9515b GameSettings: EFB format changes for Cyber Sled 2018-10-28 10:49:14 +00:00
dreamsyntax
e88c46453b Update ShadowTheHedgehog config - GUP.ini 2018-10-24 00:37:00 -07:00
Rukario
5a2565ecee
Quick GameINI update for Sonic Heroes
Closes emulator issue #10186

This adds Vertex Rounding to the Sonic Heroes' GameINI (allowing you enjoy Sonic Heroes in higher resolution without problem) and then removed the forced 1x Native and Anti-Aliasing settings as they are not needed when Vertex Rounding is enabled.
2018-10-09 17:14:43 -07:00
Mike Swanson
60da8fbe18 More cheat codes for Mario Golf: Toadstool Tour
From https://www.cheathappens.com/7676-Gamecube-Mario_Golf_Toadstool_Tour_cheats
2018-08-21 14:23:56 -07:00
Mike Swanson
f38f51fce3 Add cheat codes for Mario Golf: Toadstool Tour 2018-08-09 14:31:01 -07:00
spycrab
7cb310791b Cleanup: Remove some left over references to wxWidgets 2018-08-07 15:48:17 +02:00
JMC47
4e2b6e66e0 Update INI for Rubik's Rush
Skip DCBZ was breaking a lot of 2D graphics for no reason and
Immediately Present XFB copies causes output issues.
2018-07-20 03:14:53 -04:00
JMC47
99180eaae3 Disable JITFollowBranch for Need For Speed: MW
Need For Speed: Most Wanted crashes with JITFollowBranch enabled when
entering the garage, shop or other buildings from freeroam.
2018-07-15 21:18:11 -04:00
spycrab
cc6526f553
Merge pull request #6222 from iwubcode/emulated_input_improvements
Emulated wii input improvements
2018-07-12 20:36:53 +02:00
spycrab
b2f1945187 GameINI/N: Disable branch following by default 2018-07-09 22:58:40 +02:00
iwubcode
b5db180ac4 Add 'Boom Blox Bash Party' ini that contains Hard/Soft/Medium shake speeds and Fast/Slow/Medium swing speeds. It mimics the 'Boom Blox' ini 2018-07-07 12:55:52 -05:00
iwubcode
6194badeda Add 'Boom Blox' ini that contains Hard/Soft/Medium shake speeds and Fast/Slow/Medium swing speeds 2018-07-07 00:49:47 -05:00
Techjar
fe347851f1 Force arbitrary mipmap detection for some games known to use it
This will avoid effects being unexpectedly broken in these games if the user disables the option globally. This list is by no means comprehensive, these are just the games I could confirm use custom mipmaps.
2018-07-01 04:42:47 -04:00
Admiral H. Curtiss
2b1bfc886a Update GameINI settings for the Japanese Pokémon Colosseum Bonus Discs.
These discs use the Pokémon Colosseum engine and thus need Safe Texture Cache for scrolling text to display correctly.
2018-06-03 01:50:29 +02:00
JosJuice
e8631dd68b Sync wiitdb files with GameTDB 2018-05-27 22:26:02 +02:00
JosJuice
e6ed919672 Remove enforced inaccurate settings from Lemony Snicket game INI
I have no idea why these were here... And the SkipIdle setting
doesn't even exist anymore.
2018-05-23 19:45:20 +02:00
JosJuice
a9ffd13305 Game INI updates
https://bugs.dolphin-emu.org/issues/7104
https://bugs.dolphin-emu.org/issues/8452
https://bugs.dolphin-emu.org/issues/9040
https://bugs.dolphin-emu.org/issues/10554
https://bugs.dolphin-emu.org/issues/10059
https://bugs.dolphin-emu.org/issues/10155
https://bugs.dolphin-emu.org/issues/10324
https://bugs.dolphin-emu.org/issues/10758
https://bugs.dolphin-emu.org/issues/10759
https://bugs.dolphin-emu.org/issues/10930
https://github.com/dolphin-emu/dolphin/pull/5702#issuecomment-318903278
https://github.com/dolphin-emu/dolphin/pull/5717
https://forums.dolphin-emu.org/Thread-big-brain-academy-problem
https://forums.dolphin-emu.org/Thread-netflix-instant-streaming-disc-testing
https://forums.dolphin-emu.org/Thread-wii-new-carnival-games?pid=469822#pid469822
2018-05-23 19:43:46 +02:00
JosJuice
517af3f044 Add vertex rounding to game INIs for certain titles
https://bugs.dolphin-emu.org/issues/10186
2018-05-23 16:05:30 +02:00
JosJuice
8ff3124e5e Remove remaining EmuState sections from game INIs 2018-05-23 15:58:07 +02:00
Léo Lam
037040c7a0 Data: Remove /shared2/{ec,succession}
These are created by the ECDK library (used in the Wii Shop Channel
for example) on first use. There's no need to provide dummy files.
2018-05-12 18:59:22 +02:00
John Pansera
84f84c71b6 Force safe texture cache for SimCity Creator 2018-04-23 01:08:24 +02:00
aldelaro5
ff59297213
Remove the now unused dummy debugger icons ressources 2018-04-13 15:31:53 -04:00
MayImilae
f59a8a1493 Add basic "breakpoint" icons
Per spycrab’s request
2018-04-11 16:46:35 -07:00
MayImilae
53ad149187 Remove rating icons 2018-04-10 23:36:06 -07:00
MayImilae
b86a2ff94d Fixing some photoshop export issues
Whoops, didn’t catch these
2018-04-10 22:26:59 -07:00
MayImilae
a441bbfa28 Add new Emerald theme
New colour! Includes debug icons and @4x versions as well
2018-04-10 21:41:25 -07:00
MayImilae
8886d79a97 Add debug icons and @4x versions
Adds the new debug icon set and @4x versions of existing files
2018-04-10 21:40:23 -07:00
JosJuice
91732e2baf Remove support for projection hacks
This isn't really useful for anything anymore as far as I know.
2018-04-01 21:41:18 +02:00
Shawn Hoffman
6a0c15491b Remove EmuState 2018-03-31 16:21:17 +02:00
Shawn Hoffman
180eb35876 Remove EmuState from packaged GameSettings ini files 2018-03-31 16:06:04 +02:00
spycrab
4f63d7f204 Qt: Fix low-resolution icon 2018-03-27 17:32:45 +02:00
Léo Lam
289ed21140 GameINI: Add a game patch to work around dcache issue (RX4E4Z)
Work around a dcache issue by preventing the game from doing
something pointless.

The game's DVD read function writes 0x87654321 to the entire read
buffer and 0x12345678 to the last 4 bytes. It then calls DVDReadAsync()
and without waiting for the read to complete at all, it checks if the
last 4 bytes are still 0x12345678. If they are, then the game fails.

The check always passes on console because DVDReadAsync() calls
issueCommand(), which calls DCInvalidateRange(read_buffer) (dcbi).

Dolphin cannot emulate this without an extremely significant
performance hit.
2018-03-02 12:07:17 +01:00
Anthony
941ddfb830
Merge pull request #6397 from spycrab/qt_osx_icon
Qt/OSX: Fix icon
2018-02-24 12:20:31 -08:00
spycrab
7f3c1a2de4 Qt/OSX: Fix icon 2018-02-24 21:12:22 +01:00
Anthony
e7ed4857b1
Merge pull request #6380 from Linktothepast/gameinis
Gameini updates.
2018-02-23 19:44:44 -08:00
Anthony
1e8f4ce84f
Merge pull request #6363 from AwesomeMarioFan/feature2
GameINI: Safe texture cache for uDraw games
2018-02-12 09:29:39 -08:00
Linktothepast
db11c4a1be Gameini updates
A few gameini updates
2018-02-10 13:26:01 +02:00
John Pansera
826402007c GameINI: Fix menu in the polar express 2018-02-07 18:26:35 -05:00
John Pansera
57ac96a377 GameINI: Safe texture cache for uDraw games 2018-02-07 12:42:42 -05:00
booto
aae8634a58 Clean up codehandler a little; stash msr on stack to preserve 2018-02-03 13:07:25 +08:00
booto
83d18fc2fa Restore original MSR when returning from codehandler 2018-01-14 04:51:48 +08:00
Helios747
78f0ca69ae [INI] Force Single Core mode in Sonic Adventure 2 Battle 2018-01-12 10:25:41 -08:00
Leo Lam
8a9eff1404
Merge pull request #6215 from iwubcode/immediate_mode_fixes
Game Inis: Additional games requiring 'Immediate Mode' off
2017-12-20 17:26:14 +01:00
iwubcode
bb0d6cced4 Game Inis: change Rhythm Heaven Fever to have Immediate Mode disabled which is needed for certain levels 2017-11-28 21:24:54 -06:00
iwubcode
febeb49df2 Game Inis: set Immediate Mode to false for Xenoblade and Zelda Twilight Princess which are known to have frame pacing issues with it enabled 2017-11-28 21:24:54 -06:00
JosJuice
6344997fad Don't forcibly enable immediate XFB in game INIs
Forcing people to use hacks is a bad idea in general, and there are
two practical problems with doing it for immediate XFB in particular:

1. It breaks the GC IPL, which some users run when launching games.

2. Competitive players don't necessarily want the lowest possible
   latency - they might want the latency that's the closest to console,
   so if they're playing locally with a low-latency monitor, they might
   not want to use immediate XFB. (This isn't a theoretical concern -
   I've seen Melee players want to increase their latency.)

Besides, it feels arbitrary that just these five specific games should
have immediate XFB forced on.
2017-11-27 14:32:27 +01:00
Sepalani
b4b80e1be9 totaldb.dsy: RecvFrom and SendTo added 2017-11-19 23:18:50 +01:00
iwubcode
1f1574b7ab Game inis: Update Def Jam: Fight for NY to disable 'Immediate Mode' by default (it has cutscenes) 2017-11-17 22:11:34 -06:00
iwubcode
be1853f956 Game inis: Update Wiiware game Midnight Bowling to disable 'Immediate Mode' by default 2017-11-17 22:11:33 -06:00
iwubcode
cf8c007769 Game Inis: Turn on immediate mode by default for competitive games (Melee, Brawl, Tatsunoko, Mario Party 5) 2017-11-17 22:11:33 -06:00
iwubcode
f8c2806830 Game Inis: Set Zelda Collector's Edition to have Immediate Mode set to false to avoid graphical errors in NES games. 2017-11-17 22:11:32 -06:00
iwubcode
725d14e4c6 Update game inis that need 'Immediate Mode' disabled due to having extra/incomplete frames in XFB. Also add new game inis: disable 'Immediate Mode' on Mushroom Men which needs XFB timing for its videos and disable 'Immediate Mode' on Go Vacation which also has extra/incomplete frames in some minigames. 2017-11-17 22:11:31 -06:00
iwubcode
c58010404d Update all inis to remove old XFB settings. Also update Krome Studios games to use 'Immediate XFB' and Rogue Squadron games to disable 'Immediate XFB'. 2017-11-17 22:11:30 -06:00
JosJuice
2d3dd5ede7 Revert "Convert to/from old EFB scale numbering"
This reverts commit 1fc910b3ea,
replacing the old INI setting EFBScale with a new INI setting
called InternalResolution, which has a simpler mapping:

                  | EFBScale             | InternalResolution
----------------- | -------------------- | --------------------
Auto (fractional) | 0                    |
Auto (integral)   | 1                    | 0
1x                | 2                    | 1
1.5x              | 3                    |
2x                | 4                    | 2
2.5x              | 5                    |
3x                | 6                    | 3
4x                | 7                    | 4
5x                | 8                    | 5
6x                | 9                    | 6

All the fractional IRs were removed in f090a943.
2017-11-02 21:39:05 +01:00
Tony Drake
43390f62c4 Add INI file for Midnight Bowling (WiiWare)
Without virtual xfb, the game will show distorted graphics once leaving
the title screen. This adds an INI file to make the game playable.

The wiki page for this game also notes the need for virtual xfb.
2017-10-21 16:43:38 -04:00
gamemasterplc
f7b9c9d06c Add Kirby Return to Dreamland metafortress patch
Only added for US and JP version. Based off gameconfig patch included in USB loaders. gameconfig patch exists for PAL version but not dolphin patch.
2017-09-01 21:21:21 +02:00
Léo Lam
7ecd22200f GameINI: Add INIs for Brawl VC games
Brawl ships with VC games that have their own ID and are different from
the VC releases.
2017-08-23 12:07:59 +02:00
Leo Lam
01cea374a6 Merge pull request #5907 from gamemasterplc/master
Fix 8 and 16 bit writes in codehandler
2017-08-17 03:33:23 +08:00
Leo Lam
c91211b6ce Merge pull request #5867 from leoetlino/widescreen
GameINI: Replace Wii.Widescreen with AspectRatio
2017-08-11 18:23:54 +08:00
Michael M
fcb1eb9d3b dsp_rom: skip bootucode_ax when running from entrypoint
This could cause the first branch of the bootucode procedure, which
takes its parameters from the AX registers, to run during the ROM init
sequence. Since the ROM doesn't set any of the AX registers, the values
aren't meaningful, and can cause bad DMA transfers and crashes.
2017-08-10 10:53:12 -07:00
gamemasterplc
0f4c3a2ae1 Fix 8 and 16 bit writes in codehandler
The codes would both overwrite where it should and 16400 bytes after where it should. The bug was caused by a usage of an incorrect register.
2017-08-08 18:29:20 -05:00
JosJuice
1fc910b3ea Convert to/from old EFB scale numbering 2017-08-08 12:09:50 +02:00
JosJuice
f090a94319 Remove non-integer IRs 2017-08-08 12:09:50 +02:00
Léo Lam
e58ba76f07 Don't force the aspect ratio in GameINIs
Instead, add a SuggestedAspectRatio option which tells Dolphin which
aspect ratio to use when the aspect ratio option is set to Auto.
2017-08-05 14:27:16 +08:00
Léo Lam
8ee5253c5b GameINI: Replace Wii.Widescreen with AspectRatio
Wii.Widescreen is a setting that cannot be changed on the fly after
emulation has started, so anything booted after the initial title
will have an unexpected aspect ratio.

We can just set Video_Settings.AspectRatio instead, which *can* be live
changed, since it doesn't involve messing with the SYSCONF at any time.

This is also much closer to the behaviour of the Wii U, which
configures the DMCU to force 4:3 transparently, instead of doing it the
intrusive way (touching the SYSCONF).
2017-08-05 14:27:05 +08:00
John Pansera
55b0ce593f GameINI: Add Startup Menu 2017-08-04 14:53:52 +08:00
Leo Lam
a53f9f2df5 Merge pull request #5781 from gamemasterplc/master
Improved Super Mario Sunshine INIs
2017-08-02 00:04:07 +08:00
Léo Lam
5588d7d607 GameINI: Force safe texture cache for the Wii Shop 2017-08-01 13:41:07 +08:00
Léo Lam
0191c4c903 GameINI: Force safe texture cache for the System Menu 2017-08-01 13:41:07 +08:00
JosJuice
a9aabc398a Update game INIs
https://bugs.dolphin-emu.org/issues/10171
https://bugs.dolphin-emu.org/issues/10207
https://bugs.dolphin-emu.org/issues/10336
https://bugs.dolphin-emu.org/issues/10355
https://bugs.dolphin-emu.org/issues/10370
https://github.com/dolphin-emu/dolphin/pull/5726#discussion_r126879253
2017-07-24 09:09:16 +02:00
gamemasterplc
f3c1190ba1 Improved Super Mario Sunshine INIs
Fixed PAL codes. Replace heatwave code with proper widescreen code. Also improved some other codes.
2017-07-12 15:11:31 -05:00
mimimi085181
5a9daac7a6 Remove efb2ram from Spyro: A Hero's Tail(G5S.ini) 2017-07-10 01:49:27 +02:00
Leo Lam
6a0d064f6e Merge pull request #5672 from KAMiKAZOW/patch-2
GZLE01 & GZLP01 – Add Cheatcode to Remove Distance Blur
2017-06-28 11:05:44 +02:00
Leo Lam
72bde53f9f Merge pull request #5713 from Tilka/pool_edge
GameSettings: enforce real XFB for Pool Edge
2017-06-28 10:29:43 +02:00
Tillmann Karras
91bfe8c7b6 GameSettings: enforce real XFB for Pool Edge 2017-06-28 01:12:13 +01:00
gamemasterplc
1a452a829a Improved Gecko Codehandler
Based off codehandleronly.bin. Improves support for codes with conditionals due to adding cache invalidation on stores. You also have support for mode code lines at once before Dolphin freezes at startup.
2017-06-25 08:48:24 -05:00
bfc0f2e516 GZLE01 & GZLP01 – Add Cheatcode to Remove Distance Blur
Merge remote-tracking branch 'origin/patch-2' into patch-2
Update GZLE01.ini
2017-06-24 16:40:24 +02:00
Tillmann Karras
b784e36e27 GameSettings: update Yummy Yummy Cooking Jam
The game is playable now, it just needs safe texture hashing.
2017-06-18 15:36:43 +01:00
Michael Maltese
e3531d17d7 Update free DSP ROM and coefficients to support GBA ucode
- coef: Explicitly set 23 different values that are used by GBA UCode,
  and tweaked overall parameters to more closely match those 23 values.
- irom: Moved a few functions to their proper places, updated BootUCode
  to configure DMA transfers using AX registers as well as IX registers
  (the GBA UCode uses this to do two sequential transfers in one call),
  and added partial functions used by GBA UCode.

All functions were reverse-engineered solely based off of observed
effects on the virtual machine: register states before-and-after, dmem
interactions, and DMA transfers. The specific coefficients were observed
being read from dmem, and must be exactly those values to function
properly. I have no knowledge of how the official ROM implements these
functions, or how it is implemented overall.

Tested with The Legend of Zelda: Four Swords Adventures, Final Fantasy
Crystal Chronicles, and Billy Hatcher and the Giant Egg (to download
ChuChu Rocket!).
2017-06-03 15:16:39 -07:00
MaJoR
bd3e868033 Add new Hi-DPI themed rating stars
This adds new themed rating stars to all of the theme folders, with the
intent to eventually replace the awful old ratings stars in
sys/resources. I’m not a coder so it will be up to someone else to use
these files to replace the ratings stars in WX and Qt. Their dimensions
are the same as the old ones, so it should be pretty easy to implement,
though it will require moving over to theme-able files and supporting
HiDPI for them.

@4x files are present for future proofing / possible android usage.

All files have been optimized with opti-png.
2017-05-25 19:32:46 -07:00
Markus Wick
3a2ec8c8a1 Merge pull request #5440 from ligfx/axhledelayinterrupt
AX-HLE: delay sending interrupt when done processing command list
2017-05-23 14:29:45 +02:00
Léo Lam
89b5549fe0 Include the latest WiiTDB
This allows us to print user friendly names for titles out of the box,
without requiring the user to manually download a title database and
place it in the correct location.

No auto-update mechanism is implemented as it would be substantially
more complicated and overkill (imo), since titles are not updated
that often. I have however added a script to make updating them easier.

The database can be freely used without any restriction. I have
contacted the author.
2017-05-21 18:57:55 +02:00
Michael Maltese
b25babfbf3 GameSettings: Star Wars: The Clone Wars no longer requires DSP-LLE 2017-05-19 19:04:06 -07:00
spycrab
c8ce20e539 Fix "All Mini Games Unlocked" AR Code 2017-04-17 12:52:59 +02:00
MerryMage
cd2d0897d6 GameIni: DSP LLE no longer required for Star Wars: Rogue Squadron
Affects:
* Star Wars: Rogue Leader
* Star Wars: Rebel Strike
2017-04-08 16:04:09 +01:00
JMC47
d320a2a067 Force Wallace and Gromit to use smaller memcard. 2017-02-21 16:09:49 -05:00
JosJuice
de7d0188a7 Remove FastDiscSpeed from games fixed by the previous commit 2017-02-08 14:50:19 +01:00
JosJuice
6a68915fb8 Remove Guitar Hero 5 hack that apparently disabled USB functionality
Also remove all instances of "Sample Game Name" from game INIs.
2017-02-06 22:16:39 +01:00
Léo Lam
fa3d1e117f GameINI: Enable XFB for Karaoke Revolution Glee 1-3
This prevents the games from flickering.
2017-02-04 23:12:49 +01:00
booto
2fbdf2a3ce Hack to stop dcbz/dcbi over low MEM1 trashing memory. 2017-01-28 18:04:44 -05:00
degasus
cbe9c3e040 GameSettings: Don't ship speedhack which are enabled by default.
This may slow down a few games, but we don't want to support this kind of mess.
2017-01-27 00:07:19 +01:00
CharlesCorrin
25ae6d8d24 GameSettings: Note for Star Fox Adventures
Adds a note to Star Fox Adventures to let people know how to accurately emulate the game's glow effects.
2017-01-22 19:30:05 -05:00
Matthew Parlane
8b6bf84a7e Merge pull request #4508 from Ecksters/patch-2
GameINI: NAC/NAR - Legend of Zelda: Ocarina of Time and Majora's Mask VC - Set EFBToTextureEnable to False
2017-01-13 13:18:08 +13:00
Léo Lam
64101137cd Remove pre-generated SYSCONF
Dolphin is able to generate one with all correct default settings, so
we don't need to ship with a pre-generated SYSCONF and worry about
syncing default settings.

Additionally, this commit changes SysConf to work with session SYSCONFs
so that Dolphin is able to generate a default one even for Movie/TAS.
Which SYSCONF needs to be touched is explicitly specified to avoid
confusion about which file SysConf is managing.

(Another notable change is that the Wii root functions are moved into
Core to prevent Common from depending on Core.)
2017-01-12 21:30:11 +01:00
Anthony
4c90ad7514 Merge pull request #4490 from leoetlino/wii-dsy
Add common Wii SDK function signatures to the signature DB
2016-12-31 16:31:50 -08:00
JosJuice
0f1ce0e1f4 Remove incorrect usage of "ASCII" and "ANSI"
Windows-1252 was sometimes being referred to as ASCII or ANSI
in Dolphin, which is incorrect. ASCII is only a subset of
Windows-1252, and ANSI is (rather improperly) used in Windows
to refer to the current code page (which often is 1252 on
Western systems, but can also be something entirely different).

The commit also replaces "SJIS" with "Shift JIS". "SJIS"
isn't misleading, but "Shift JIS" is more commonly used.
2016-12-26 15:49:39 +01:00
JosJuice
3e4f682b76 Game INI updates
- F.ini: PR #4189 removes the need for 1x IR according to JMC
- GWO.ini: Just force integral resolution, not auto resolution
- GALP01.ini: I have no idea why EFBScale would be forced here
- GINX69.ini: I think JMC said it's fixed, but I can't find his post...
- SNS.ini: https://bugs.dolphin-emu.org/issues/9891
- P INIs: https://bugs.dolphin-emu.org/issues/9938
2016-12-25 09:36:49 +01:00
Daniel Eck
6ca5533d7c GameINI: NAR Legend of Zelda: Majora's Mask VC
Set EFBtoTextures=False, fixes issue #9942 from Ocarina of Time, makes Link preview visible in Equipment screen, with EFB to Textures Only enabled the preview stays black, rather than showing Link's current equipment.
2016-12-10 09:01:03 -07:00
Léo Lam
c785352c6f Add common Wii SDK function signatures to the signature DB
The signature DB is very helpful for generating a symbol map for games
which don't ship with debugging symbols, since it includes signatures
for common SDK functions.

However, it isn't very complete and only contained signatures for GC
games -- the current database isn't very helpful for Wii games, which
still have a huge number of unknown functions even after using this DB.

Yet Wii games typically share a lot of code (since they all use the
SDK), and not having symbols makes it a lot harder to look into what
a game is doing… So this commit adds common Wii SDK function signatures
to the database, in order to make generated symbol maps a lot more
useful for Wii games.

The debug info comes from the debugging map that was left in the Wii
version of The Legend of Zelda: Twilight Princess. To avoid cluttering
the DB with game-specific debug info (even though it already contains
some game-specific symbols), some basic filtering was done on the
shipped symbol map:

    egrep '(section layout|\.a|m_Do|lib|Lib| OS)' tp-framework.map | grep -v Z2 > common-wii-sdk.map

Then this map was loaded in Twilight Princess, and "append to existing
signature file" was used to append the new hashes to totaldb.dsy.
2016-12-09 23:40:06 +01:00
Daniel Eck
015a2aff4f GameINI: NAC Legend of Zelda: Ocarina of Time VC
Set EFBtoTextures=False, fixes issue #9942, makes Link preview visible in Equipment screen, with EFB to Textures Only enabled the preview stays black, rather than showing Link's current equipment.
2016-12-09 12:37:56 -07:00
Alex Kerr
a7ef1de25b Create G2RE52.ini
Adds codes for G2RE52 (Shrek SuperSlam). Sourced from https://github.com/ShrekBoards/patches/blob/master/gamecube/G2RE52.ini.
2016-11-30 19:29:57 +00:00
mbc07
a8478b3ec4 GameINI update for newer Just Dance games 2016-10-29 23:52:03 -03:00
Léo Lam
843b030eda WiimoteReal: Add a hidapi IO implementation
Based on ca0c2efe7a. Credits go to flacs.
However, unlike the original commit, hidapi does not completely replace
the current implementations, so we can still connect Wiimotes with 1+2
(without pairing).

Also, it is only used on Linux and OS X for now. This removes the
advantage of having only one implementation but there is no other
choice: using hidapi on Windows is currently impossible because
hid_write() is implemented in a way that won't work with Wiimotes.

Additionally:
* We now check for the device name in addition to the PID/VID so we can
  support the Balance Board and maybe third-party Wiimotes too. This
  doesn't achieve anything with the DolphinBar but it does with hidraw.
* Added a check to not connect to the same device more than once.
2016-10-03 11:41:23 +02:00
shuffle2
0789499bf0 Merge pull request #4181 from ntt4/patch-1
[GameINI] Set MSAA and MaxAnisotropy to 0 for Sonic Heroes
2016-10-02 21:56:21 -07:00
shuffle2
81be83bc85 Merge pull request #4159 from Enverex/patch-1
SSX Tricky requires real XFB to display videos
2016-10-02 21:00:53 -07:00
JosJuice
a1486d48ef Merge pull request #4199 from vlad54rus/patch-1
[Gameini] Serious Sam: Next Encounter
2016-09-25 22:50:04 +02:00
Jason
5fc51b45a0 code adjustments in response to review 2016-09-13 10:52:14 -05:00
Jason
a6b3237211 lens distortion post-processing shader 2016-09-12 11:07:44 -05:00
Vladislav
c16b3f4637 Serious Sam: Next Encounter gameini
Game works perfectly on Dolphin 5.0. It does not need 'EFB to RAM' anymore.
2016-09-08 20:07:22 +07:00
JMC47
4b62d19818 Star Wars: The Clone Wars INI 2016-09-05 23:42:10 -04:00
ntt4
7cdedda70f Set MSAA and MaxAnisotropy to 0
Makes the game more playable than the current config file as of 5th Sep 2016.

Set MSAA and MaxAnisotropy to 0 to remove odd black shadows, see here https://wiki.dolphin-emu.org/index.php?title=Sonic_Heroes#Graphical_Glitches_with_IR.3E1
2016-09-05 00:32:02 +01:00
JosJuice
081cad709a Merge pull request #4046 from CharlesCorrin/master
GameSettings - Fix flickering cutscenes in Castlevania - The Adventure ReBirth
2016-08-30 18:27:52 +02:00
Benjamin Hodgetts
c0ad35db81 SSX Tricky requires real XFB to display videos
This will avoid just getting a black screen when starting up. Dual-core lockup when enabling XFB no-longer seems to happen so this should be safe.
2016-08-30 14:16:34 +01:00
Jules Blok
6c82469662 GameSettings: Remove forced slow depth from fixed titles. 2016-08-24 17:39:47 +02:00
EmptyChaos
4468c6f5a8 Remove invalid iCCP chunks from debugger toolbar icon pngs. 2016-08-02 18:18:11 +10:00
E2xD
95cc01c53f Clean up NetPlay community settings
All the inline comments from the netplay code were removed because they
apparently took up space in game memory (They were maxing out gecko
codes).

"Increase input timing accuracy" was made into its own code entry.

"Netplay Safe Kill Music" code has been updated to prevent desyncs.
2016-07-29 08:18:59 -06:00
Pierre Bourdon
11fea215f1 Merge pull request #4049 from JosJuice/gwl
Fix GWL.ini mistake made in 2e02c10
2016-07-22 19:30:14 +02:00
JosJuice
8d899ab01e Fix GWL.ini mistake made in 2e02c10
The patches are different, so they can't be in the region-neutral INI.
2016-07-22 10:26:31 +02:00
CharlesCorrin
3a4c9d1c0f Update WD9.ini 2016-07-21 19:47:13 -04:00
CharlesCorrin
875cbb6e8b Update WD9.ini 2016-07-21 16:42:07 -04:00
Anthony J. Bentley
1368e27291 Convert manuals to use mdoc macros. 2016-07-17 06:48:43 -06:00
Pringo
6252264c21 Remove Remaining Boomy Icons and Replace With Placeholders
Replace Boomy Icons With Placeholders
2016-06-30 17:14:00 -07:00
JosJuice
61371f3a4f Remove Boomy
Removes the Boomy theme because it doesn't fit Dolphin well.
This doesn't affect the Boomy-based debugger icons in Resources.
2016-06-30 11:49:42 +02:00
Anthony Serna
abd70f402b [GameINI] Properly force LLE recompiler on RS2 and 3 2016-06-22 23:30:09 -05:00
Catarax
25cd6d00a3 GameIni: Force LLE Audio on Star Wars Rogue Squadron III: Rebel Strike
Force LLE audio output on all Star Wars Rogue Squadron III: Rebel Strike releases in order to fix the constant glitchy noise audio ouput.
2016-06-23 01:35:19 +02:00
Catarax
28a55c6403 GameIni: Force LLE Audio on Star Wars: Rogue Leader
Force LLE audio output on all Star Wars: Rogue Leader releases in order to fix the constant glitchy noise audio ouput.
2016-06-23 00:55:21 +02:00
Chris Burgener
7de7bf34d4 Merge pull request #3917 from RisingFog/crisp_pixels
Change Mega Man 9/10 Scaled EFB from 2 to -1
2016-06-22 16:13:38 -04:00
Chris Burgener
ca14fbc26c Change Mega Man 9/10 Scaled EFB from 2 to -1 2016-06-22 12:00:13 -04:00
Chris Burgener
a0658d3184 Merge pull request #3914 from JosJuice/game-inis-2016-06-21
Game INI updates
2016-06-21 10:09:29 -04:00
JosJuice
5016b2471b Game INI updates 2016-06-21 10:48:50 +02:00
Catarax
1ba7779d3c GameIni: Disable Broken Progressive Scan in BMX XXX
BMX XXX can detect forced Progressive Scan in Dolphin but the game will not be playable, the emulator will freeze.
On an original GameCube, GC-Forever reported that "Game does not support component video output.".
By default, it's better to disable the forced Progressive Scan feature on this game to make it playable and also not stuck in a broken startup.
2016-06-20 15:29:35 +02:00
Catarax
2f44388dc6 Tony Hawk's American Wasteland (European Version) Crash Fix
Force MMU to ON like use the American Release of Tony Hawk's American Wasteland on Dolphin
2016-06-19 01:41:10 +02:00
Chris Burgener
fd5d10005e Merge pull request #3901 from RisingFog/story_hour_ini
Force Real XFB and EFB2RAM for Story Hour: Adventures and Story Hour: Fairy Tales
2016-06-18 00:14:12 -04:00
Chris Burgener
bfc4a690d4 Force EFB2RAM for Story Hour: Adventures and Story Hour: Fairy Tales 2016-06-15 16:32:35 -04:00
Chris Burgener
76074d12f3 Force Real XFB for Story Hour: Fairy Tales 2016-06-15 09:08:41 -04:00
Chris Burgener
73495f0006 Force Real XFB for Story Hour: Adventures 2016-06-15 09:07:05 -04:00
Léo Lam
b96f75c2ee GameINI: Force EFB to RAM for OoT Master Quest (D43)
The Legend of Zelda: Ocarina of Time (Master Quest) needs EFB to RAM
for the pause menu background to not be black and for Link to show up
in the pause menu. These are the two most visible issues without EFB
to RAM enabled.

This is consistent with the GameINI for the Collector's Edition
version (PZL).
2016-06-15 14:56:45 +02:00
Markus Wick
aa07f0903b Merge pull request #3898 from RisingFog/hollywood_squares_ini
Force Virtual XFB for Hollywood Squares
2016-06-14 17:28:24 +02:00
Chris Burgener
34ac512f79 Force Virtual XFB for Hollywood Squares 2016-06-14 08:54:24 -04:00
Anthony Serna
c7510bb5e3 [INI] Remove malformed Conduit 2 cheat codes 2016-06-13 07:32:10 -05:00
Markus Wick
a9931e609f Merge pull request #3875 from RisingFog/pikmin_wii_ini
Force Skip EFB Access from CPU off for Pikmin Wii
2016-06-03 00:51:23 +02:00
Chris Burgener
599db170e9 Re-add deleted Gecko Tag in Smash Netplay INI 2016-06-02 12:11:02 -04:00
Anthony Serna
d2b3c8d036 [GameINI] Netplay Smash AR codes 2016-06-02 07:32:28 -05:00
Chris Burgener
b149b0a143 Force Skip EFB Access from CPU off for Pikmin Wii 2016-06-01 21:36:09 -04:00
JosJuice
26e6d06f35 Game INI updates 2016-05-22 15:51:36 +02:00
Markus Wick
e11b884778 Merge pull request #3841 from RisingFog/neogeo_force_lle
Force Neo Geo games to use LLE Audio
2016-05-18 18:24:59 +02:00
Chris Burgener
9a3df9c6c1 Add EnableJIT=True to INI files 2016-05-18 12:13:13 -04:00
Chris Burgener
f1a8d52a22 Force Neo Geo games to use LLE Audio 2016-05-14 00:55:22 -04:00
Mat M
e319ac0561 Merge pull request #3839 from RisingFog/fantastic_football_fan_party_is_such_a_great_game_I_rate_it_five_out_of_five
Set Medium Texture Cache for Fantastic Football Fan Party
2016-05-13 21:33:09 -04:00
Mat M
2d9faa693e Merge pull request #3827 from JosJuice/broken-game-inis
Fix broken game INIs (comments starting in the middle of lines)
2016-05-13 21:31:12 -04:00
Chris Burgener
6175dfb80a Set Medium Texture Cache for Fantastic Football Fan Party 2016-05-13 09:55:15 -04:00
JosJuice
dded4dc018 Fix broken game INIs (comments starting in the middle of lines)
290204e added comments that start in the middle of lines, which isn't
allowed. I moved all such comments to EmulationIssues.
2016-05-11 16:51:14 +02:00
Matthew Parlane
74f0c91860 Merge pull request #3783 from Pringo/description
Update CPack Package Description
2016-05-03 22:55:18 +12:00
JosJuice
0008f7e447 Add EFB access to Super Mario Sunshine's INI and clean up old stuff 2016-05-01 13:28:37 +02:00
JosJuice
6da87ef9dd Added game INIs for Pokémon Mystery Dungeon games 2016-04-30 12:37:05 +02:00
JosJuice
ec5f5b7600 Game INI updates 2016-04-30 12:36:36 +02:00
MarioManTAW
290204e65c Added recommended settings 2016-04-30 12:35:14 +02:00
Pringo
9433e7b08c Update CPack Package Description
Update description from old Google Code page to latest homepage description.
2016-04-14 21:24:27 -07:00
Pierre Bourdon
c008d8b1af Merge pull request #3705 from Mystro256/master
Various Linux fixes
2016-03-11 22:31:58 +01:00
Pierre Bourdon
77b4b36ca4 Merge pull request #3670 from aserna3/udev
[udev] Added udev rule for GC adapter
2016-03-11 10:00:41 +01:00
Anthony Serna
99fd27b4fe [udev] Added udev rule for GC adapter
Added rule for DolphinBar
2016-03-10 19:58:47 -06:00
Jeremy Newton
feae5ff3d8 Move linux files to Data 2016-03-09 10:58:54 -05:00
Mystro256
84483a1076 Add manpages for Linux and include them in spec file
Note that the manpages are placed in Data
2016-03-09 10:58:03 -05:00
Pierre Bourdon
265c6408d6 Merge pull request #3686 from Armada651/revert-3578
Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
2016-03-03 02:03:03 +01:00
Alcaro
da68dfc2f4 Use optipng too. 2016-02-29 17:08:18 +01:00
Jules Blok
6d1628eda4 Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
This reverts commit e2a1a085b6, reversing
changes made to 2aea549eef.
2016-02-29 00:55:51 +01:00
Alcaro
a79d9ccfa1 Run pngout and zopflipng on every single PNG in this repo. 2016-02-27 22:25:51 +01:00
Jules Blok
54c2800bb4 Merge pull request #3674 from RisingFog/weeaboo_ini
Force Slow Depth on Suzumiya Haruhi no Heiretsu
2016-02-26 21:41:55 +01:00
Chris Burgener
4a6e403edd Force Slow Depth on Suzumiya Haruhi no Heiretsu 2016-02-25 22:22:17 -05:00
Matt Mastracci
f1a5d6c104 [DVD] Ignore buffer when seeking backwards
Unfortunately this fix re-breaks Arc Rise Fantasia, so we must restore its INI as well.
2016-02-25 12:09:25 -07:00
Pierre Bourdon
1b7aa24c46 Merge pull request #3657 from RisingFog/sqd_ini
Add Safe Texture Cache to Gunblade NY & LA Machineguns INI
2016-02-22 17:50:54 +01:00
Chris Burgener
5ba1a51660 Add Safe Texture Cache to Gunblade NY & LA Machineguns INI 2016-02-22 11:47:48 -05:00
Jules Blok
e2a1a085b6 Merge pull request #3578 from Armada651/forced-slow-depth
VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
2016-02-22 11:29:09 +01:00
Pierre Bourdon
05f5668bcc Merge pull request #3591 from phire/VC_widescreen
Make all Virtual console games 4:3 (and cleanup GameInis)
2016-02-16 00:41:33 +01:00
Pierre Bourdon
f53a9316ba Merge pull request #3607 from mbc07/GameINI_widescreen
[Game INI] Flag some Wii titles without widescreen support
2016-02-15 10:32:19 +01:00
Matt Mastracci
f3c2817496 [INI] Arc Rise Fantasia no longer needs the 'fast disk speed' setting 2016-02-14 18:43:46 -07:00
Mateus B. Cassiano
c3f8d47da5 Game INI updates: flag some Wii titles without widescreen support 2016-02-08 20:52:34 -03:00
Jules Blok
e4ef018706 GameSettings: Remove FastDepthCalc entries.
Only Mini Ninjas and DKC currently have a known issues that require slow depth.
2016-02-08 12:26:57 +01:00
Scott Mansell
994c8e5282 GameInis: NES games that don't require EFB2Ram differ per region.
Just because it was the same game, released in diffrent regions
at around the same time doesn't mean they use the same version
of the Virtual Console emulator.

The previous INIs were based of testing of the US release so I've
move them to 6 letter INIs only effecting the US release. I've
also added a few more and added a few Inis for the few PAL games
that I could confirm also didn't require EFB2Ram.
2016-02-05 23:27:45 +13:00
Scott Mansell
764000d42e GameInis: All Sega Master System games need RealXFB
I did some testing and they all do strided XFB copies like Sonic
and Knuckles, which is currently only implemented in RealXFB.
2016-02-05 23:27:44 +13:00
Scott Mansell
dfabe1552a GameInis: Make all Virtual Console games 4:3
We only need to update 9 files, It's like magic!
2016-02-05 23:27:34 +13:00
Scott Mansell
c47e773297 GameInis: Deduplicate TurobGrafx 16 Virtual Console games 2016-02-05 23:26:21 +13:00
Scott Mansell
b698b04b4c GameInis: Deduplicate Sega Mega Drive (Genesis) inis 2016-02-05 17:35:33 +13:00
Scott Mansell
919460a572 GameInis: Deduplicate all Sega Master System games
I don't care that this enables virtual xfb for all of them, I'm dubious
that excatly half have it set and the other half don't.
2016-02-05 17:35:33 +13:00
Scott Mansell
5c00fc3e44 GameInis: Deduplicate SNES Virtual Console games 2016-02-05 17:35:32 +13:00
Scott Mansell
754c4c0ee9 GameInis: Deduplicate NES Virtual Console games 2016-02-05 17:35:28 +13:00
Scott Mansell
0154631da2 GameInis: Deduplicate NeoGeo and "Virtual Console Arcade" games 2016-02-05 17:35:24 +13:00
Scott Mansell
0aa8c021b9 GameInis: Deduplicate all C64 and TurboGrafx CD games 2016-02-05 17:35:20 +13:00
Pierre Bourdon
af9beecc10 Merge pull request #3469 from Linktothepast/master
Gameini updates.
2016-01-09 01:04:55 +01:00
Linktothepast
6d279153f3 More gameini updates.
Conflict: Desert Storm II and Rock Band 3 gameinis updated.
2016-01-08 15:55:59 +02:00
Linktothepast
0c7f49308a Gameini updates.
Updates for Sonic Adventure 2 Battle, Surf's Up, Drawn to Life The Next
Chapter, Boogie, Boogie SuperStar, Quantum of Solace, Tiger Woods PGA
Tour 08, Call of Duty: Black Ops.
Fixes issues 9123, 9191, 9204, 9205, 9206, 9050, 9183.
2016-01-07 12:21:58 +02:00
JosJuice
d41821b49e Change the size of the Wii platform icon
In DolphinWX, the right edge of the Wii platform icon used to be bit
too close to the banner.
2016-01-06 21:26:53 +01:00
JosJuice
81466d7fa3 DolphinWX: Stop using XPM images
Using the XPM format for images has become a maintenance problem because
people don't know how to create them. This commit removes all XPM images
and all C files that contain PNG images. DolphinWX now uses the PNGs
in the Resources folder instead, just like DolphinQt and DolphinQt2 do.
2016-01-05 19:11:58 +01:00
JosJuice
460cef492a New 32x32 platform icons by MaJoR 2016-01-05 19:04:10 +01:00
JosJuice
ea7d686811 Remove padding from platform icons and rating icons 2016-01-05 16:57:31 +01:00
SMarioMan
e3fd5604c6 Add StereoConvergence settings to various gameini files. 2015-12-24 03:43:51 -05:00
Jules Blok
ee657c04fe VideoConfig: Change convergence setting to percentage value. 2015-12-13 22:58:16 +01:00
Mateus B. Cassiano
0c1c40b01b Update GameINI for Donkey Kong Country Returns 2015-12-12 19:29:16 -03:00
JosJuice
9b2fe62bc9 Move nobanner and fileplatform from Themes to Resources
fileplatform is moved so it's in the same place as the other platform
icons, and nobanner is moved just because it fits better in Resources.
Both of them were identical in all of Dolphin's themes.
2015-11-27 11:09:20 +01:00
Tony Drake
941125699c Added info for Rodea The Sky Soldier 2015-11-21 11:40:03 -05:00
JosJuice
18fc7931fb Resources: Update flag for Australia
The updated flag is by MaJoR, as usual. 93e46631 updated all other flags.
2015-11-13 22:15:31 +01:00
JosJuice
a0b873445f Set Speed Up Disc Transfer rate in the Sonic Riders INI
091db36 added a new delay for disc commands in an attempt to fix issues.
It fixed Sonic Riders crashing after the third level... or so we thought.
091db36 also happened changed the order disc reads happen in so that the
data is copied to memory before the emulated delay is finished. This was
inaccurate and caused an audio problem in Resident Evil 3, leading to the
old order being restored in 8cc6e5c. Now that the order is correct,
Sonic Riders is broken again, despite 091db36's delay still existing.
We're more or less back to square one - nobody knows what's broken, and
nobody knows how to fix it. This commit restores SUDTR to Sonic Rider's
game INI so that it'll work out of the box in 5.0 just like in 4.0.
2015-11-01 20:30:44 +01:00
Linktothepast
a8026779d8 Gameini updates.
This is mainly a virtual console update. Removes progressive scan option
from snes, genesis, etc. games since it is no longer needed for proper
speed. Adds gameinis for Neo geo, Arcade and missing gameinis for
genesis.
2015-09-28 17:00:07 +03:00
JosJuice
e754b097bd Don't force EFB Copies to Texture Only off for Metroid Prime
Made unnecessary by PRs #2059 and #2960. MP2 and MP3 still need it.
2015-09-26 19:55:46 +02:00
JosJuice
cbd539eb3d Use official names for GameCube controller sticks
Main Stick is changed to Control Stick and C-Stick is changed to C Stick.

A new ui_name variable is added to ControlGroup so that the UI strings
in DolphinWX can be updated without breaking backwards compatibility
with config INIs and other things that use names as IDs.
2015-09-12 22:45:06 +02:00
degasus
74b20e627c VideoCommon: Drop "Disable destAlpha" hack
This option has no use any more, neither performance nor driver workaround.
2015-09-09 21:31:54 +02:00
Tony Drake
f67d8ac524 Add missing INI file for SMB: The Lost Levels
Lost Levels NES VC game was missing an INI file and prevented it from
displaying anything but a black screen. This seems to get the graphics
working.

Played though 1-2 without issue.
2015-09-04 21:36:02 -04:00
Tony Drake
6d4b7b6cf6 Added missing Mega Man 5 INI file
While going through and testing various NES VC games, I noticed Mega Man
5 was just displaying a black screen but the sound and button inputs
were working as expected. Turns out, there is no INI file for that game
id. Copying and renaming Mega Man 4's INI file appears to be enough to
get the game going.
2015-08-31 21:16:38 -04:00
Anthony Serna
faedf1bc5c Implemented .elf and .dol support in gamelist
Fixed a TON of structuring, formatting.

removed README.txt files from themes at MaJoR's request

Added platform icon for ELFs/DOLs
2015-08-28 11:10:03 -07:00
Scott Mansell
13526135f8 Merge pull request #2877 from JosJuice/remove-lle-ini
Remove forced DSP LLE from game INIs
2015-08-20 05:41:51 +12:00
JosJuice
af7873f656 Remove forced DSP LLE from game INIs
The HLE issues are gone since 4.0-7359.
2015-08-19 18:02:03 +02:00
SMarioMan
bd78937d3c Update SF8.ini 2015-08-17 09:42:25 -04:00
SMarioMan
b0def7a740 Update RSB.ini 2015-08-17 09:42:14 -04:00
SMarioMan
f3baba6c88 Add stereoscopic options to RSB.ini
A convergence value of 136 places player damage gauges and overhead labels perfectly in the convergence plane.
2015-08-17 03:34:04 -04:00
SMarioMan
3d34f80f11 Add stereoscopic options to SF8.ini
Stereoscopy values have been tested and a convergence value of 26 is ideal for placing the characters on the convergence plane. No perceived issues with disabling monoscopic shadows.
2015-08-17 02:29:35 -04:00
Danbsky
b6e6831321 Gameini: Add ZTP Hyrule Field Speed Hack to GC NTSC-J version
The hack made for GC NTSC-U version also work in NTSC-J version.
2015-08-16 00:58:57 +09:00
flacs
6f2400ebc0 Merge pull request #2807 from aserna3/master
Removed audio shortcut from toolbar
2015-08-09 07:55:37 +02:00
Anthony Serna
d51267d13c Removed audio shortcut from toolbar
Removed audio.png
2015-08-06 22:35:59 -07:00
Lioncash
3f781bcaf4 Merge pull request #2732 from jefflongo/patch-4
Update cheats for GALE01r2.ini
2015-08-06 13:30:17 -04:00
YL
8c72b6c923 Update cheats for GALE01r2.ini
Completely rewritten Global Melee Netplay Settings.  The individual codes can be found here (http://pastebin.com/38CFazXq).  The previous Global Melee Netplay Settings have some issues such as not being able to change the random stage select, various crashes in 1P mode, friendly fire being off by default, and a general lack of new features due to its age.  Needs to be tested for stability.
2015-08-03 17:36:05 -07:00
Markus Wick
6bcdae616b Merge pull request #2679 from Tinob/master
Implement scaled partial texture updates
2015-07-22 19:04:04 +02:00
MaJoRoesch
93e46631a3 Adding new flag icons.
Forgot the HiDPI icons. >_>

MaJoR broke the Taiwan flag.
2015-07-11 00:06:38 -07:00
Rodolfo Bogado
d8cd2c3252 Implement scaled partial texture updates 2015-07-02 08:53:40 -03:00
Markus Wick
45fde6caf5 Merge pull request #2669 from stgn/new-dsp-coef
Audio: new dsp_coef.bin with windowed sinc filter coefficients
2015-06-30 22:02:05 +02:00
Shane Nelson
388ab13db1 Audio: new dsp_coef.bin with windowed sinc filter coefficients 2015-06-29 22:24:24 -04:00
Linktothepast
cf17fccdd3 Address pr comments.
Changes nsmb emulation issues.
2015-06-28 10:31:28 +03:00
Linktothepast
bdf8b4eb35 Gameini updates.
Fixes issues 8713 and 8674. Also disables scaled efb copies by default
for New Super Mario Bros to take advantage of the recent efb to texture
spinning coin fix.
2015-06-27 12:33:43 +03:00
degasus
20ec5867ec GameIni: Remove default Projection Hack 2015-06-10 19:31:10 +02:00
Markus Wick
f06ce792db Merge pull request #2569 from Linktothepast/master
Gameini updates.
2015-06-09 21:29:09 +02:00
Linktothepast
56ebe1de72 More gameini updates.
Address comments.
2015-06-08 12:51:43 +03:00
Tillmann Karras
77685df23f Enable AccurateNaNs for "Dragon Ball: RKP" 2015-06-08 11:14:52 +02:00
Linktothepast
7e66c39cd3 Gameini updates.
Fixes issue 8637 by replacing SkipIdle=0 with SyncOnSkipIdle = False.
Updates gameinis for Resident Evil Archives: Resident Evil Zero, Pokemon
Snap and fixes a mistake in Baldur's Gate: Dark Alliance.
2015-06-08 11:19:59 +03:00
Tijmen Wildervanck
0fdd3ecdfe add shaders for anaglyph Amber-Blue and Green-Magenta 2015-06-02 20:47:56 +02:00
Markus Wick
308b72d376 Merge pull request #2426 from Linktothepast/master
Gameini updates
2015-05-26 13:50:39 +02:00
degasus
fc76d0df38 BBox: Touch old gameinis again 2015-05-25 09:48:50 +02:00
Linktothepast
7e93b2885c Gameini updates
Gameinis are added/updated for:
Shrek SuperSlam, Disney's Donald Duck Goin' Quackers, The Fairly
OddParents: Shadow Showdown, Hot Wheels World Race, MySims Agents, Punch
Out, Alien Syndrome, My Word Coach, Secret Files Tunguska and Secret
Files 2 Puritas Cordis.
2015-05-20 17:10:24 +03:00
Stevoisiak
81a787494f Update cheat codes for Melee
Any cheat for version 1.00 that included "0800000" in the second column would previously cause Dolphin to crash.
2015-05-13 19:33:33 -04:00
skidau
e710812d88 Merge pull request #2329 from JosJuice/ini-inheritance
Inherit settings from region-free INIs to region-specific INIs
2015-04-30 14:02:45 +10:00
JosJuice
d287fad01e Inherit settings from region-free INIs to region-specific INIs
Having settings for each game in more than one file is redundant.
Now, region-free INIs are now only for settings, and region-specific
INIs are only for AR codes and patches. Exceptions are made for
titles that share the first three characters of their IDs with
unrelated titles (mostly unlicensed titles and Triforce titles).
2015-04-26 21:24:34 +02:00
Jeffrey Pfau
addbafcfda Attempt to beautify About dialog on OS X.
Added a 2x version of the logo, and cleaned up layout a bit.
2015-04-25 04:22:32 -07:00
Matthew Parlane
392b9abece Merge pull request #2016 from RisingFog/splash
Update About Dolphin Screen
2015-04-25 21:50:40 +12:00
comex
5309ab1172 Merge pull request #2276 from jefflongo/patch-3
Add Global Brawl Netplay Settings
2015-04-22 15:05:16 -04:00
YL
8ad45607af Add Global Brawl Netplay Settings
Creates an ini for Super Smash Bros. Brawl and adds a gecko code for standardized tournament play (unlock all characters and stages, set to a timed, stock battle, items off, ect.)

More info here: http://smashboards.com/threads/brawl-gets-an-optimized-netplay-codeset.397646/

Update RSBE01.ini
2015-04-21 15:17:48 -07:00
Raziel23x
22a902185f Updated and added new Action replay Codes
Went on AR Code Website and Added codes to Selected Games and minor
changes to ini files
2015-04-03 21:45:00 -04:00
Fog
a94e31e476 Update About Dolphin Screen 2015-03-31 21:30:05 -04:00
Linktothepast
50f7ac3d80 Fix issues.
Fixes issues mentioned in comments of the pr.
2015-03-26 12:41:20 +02:00
Linktothepast
bfd94d590b Gameini database update.
Removes STC from Star Wars: Rogue Squadron III: Rebel Strike: Limited
Edition Bonus Disc (Demo). Removes efb to ram setting from Tiger Woods
PGA TOUR 2005, Tiger Woods PGA TOUR 06, Mission: Impossible Operation
Surma and Terminator 3: The Redemption since it is no longer needed.
Sets Army Men Air Combat and Pac-Man World 3 to LLE audio due to audio
issues with HLE (slow audio). Corrects some mistakes in F zero (virtual
console) and The Magic Obelisk ini files. Finally it removes comments
that are simply stating the obvious and references to revs that games
were tested with.
2015-03-25 21:23:57 +02:00
skidau
d3ccad42c6 Merge pull request #2207 from JosJuice/zelda-tp-speedhack-versions
Switch RZDE01r2.ini and RZDE01r0.ini
2015-03-22 12:54:05 +11:00
JosJuice
60267b618a Switch RZDE01r2.ini and RZDE01r0.ini
I had moved Hyrule Field Speed Hack to RZDE01r0.ini and
Hyrule Field Speed Hack v2 to RZDE01r2.ini...
But according to issue 8318, v2 is actually made for r0.
2015-03-14 21:34:53 +01:00
jefflongo
cbf6236de7 Update GALE01r2.ini
Replaces the broken gecko code for widescreen support with a functional one.
2015-03-07 17:45:36 -08:00
Buddybenj
7facf5f52f Capitalize Dolphin in Game INI Files
Thanks to FAR - Find And Replace
2015-03-01 15:30:20 -06:00
Mateus B. Cassiano
085c79bd5e Game INI updates 2015-03-01 00:13:58 -04:00
magumagu
c792d45d89 Merge pull request #2134 from JosJuice/delete-ph-presets
Delete PH_PRESETS.ini
2015-02-27 16:00:37 -08:00
JosJuice
2e02c10b0c Manual de-duplication of game INIs
That took a few hours...
2015-02-26 21:53:55 +01:00
JosJuice
49f1aad707 Use three-character names for game INIs that don't have region siblings
This will make some game INIs cover more regions.
For INIs with AR codes or patches, I manually created a region-free
file without region-specific data while keeping the original.
2015-02-26 21:53:52 +01:00
JosJuice
b68cb8e0ea Delete PH_PRESETS.ini
It doesn't seem to be used anywhere.
2015-02-26 10:23:34 +01:00
Linktothepast
eb29077ef0 Gameini updates.
It removes settings that were removed from dolphin to clean up the
database. Modifies some gameinis to use the new 3 letter gameid. Adds
Hyrule field speedup hack for Japanese and American version of Twilight
Princess for wii. Removes efb to ram from Twilight Princess, Tony Hawk's
Pro Skater 3, Tony Hawk's Pro Skater 4, Prince of Persia Forgotten
Sands, Mario Superstar Baseball, Okami, FFCC the Crystal Bearers and The
Simpsons due to the recent dolphin changes. Enables efb to ram for The
Magic Obelisk because it needs it and some more minor changes.
2015-02-25 18:15:43 +01:00
Pierre Bourdon
d4733b5bcf Merge pull request #1937 from dolphin-emu/Parlane-patch-1
Change JC4E01.ini to use ascii single quote
2015-02-23 22:03:11 +01:00
JosJuice
b85a4ced9f Automated de-duplication of game INIs
761 INIs were merged. 319 INIs couldn't be merged because of differences.
2015-02-11 19:01:07 +01:00
JosJuice
5e534275b8 Delete WPPJJF.ini
It contains no useful information,
and it causes problems in my de-duplication program.
2015-02-11 19:01:05 +01:00
Jules Blok
262c3b19ec PostProcessing: Add support for user-supplied anaglyph shaders.
There are lots of different anaglyph glasses out there and there may be even more creative uses for stereoscopic post-processing shaders.
2015-01-25 22:07:03 +01:00
skidau
e49408bdf0 Merge pull request #1901 from Linktothepast/master
Gameini database update.
2015-01-23 12:30:24 +11:00
Linktothepast
34d610e99b More updates.
Remove safetexturecache setting from Zelda Twilight Princess and Star
Wars Rogue Squadron/Rebel Strike based on the pr #1916 changes.
2015-01-22 12:31:15 +02:00
Matthew Parlane
9044834c52 Change JC4E01.ini to use ascii single quote 2015-01-21 15:51:51 +13:00
Linktothepast
f1f3d7fa0c More gameini changes.
Add Hyrule Field Speed Hack v2 by TheWearyGamer for the wii us version
of Zelda Twilight Princess. Enable mmu and disable anti-aliasing in
Fatal Frame IV: Mask of the Lunar Eclipse fixing issues 8108 and 8109.
2015-01-21 00:52:03 +02:00
Linktothepast
d499eee2b7 Additional gameini updates.
Removes speedhacks from metroid prime 1 and 2, and fire emblem series
and update old notes for metroid prime. Capitalize dolphin in the few
inis that weren't from the previous commit.
2015-01-19 16:05:51 +02:00
Linktothepast
89dd5e4aac Additional gameini updates.
Capitalizes LLE audio and changes star wars rogue leader and rebel
strike emulation state, addition of Rabbids Go Home and Bad Boys II in
the database, and enables mmu in Need for speed most wanted (gc) to
avoid crashes during loading a stage.
2015-01-18 21:10:32 +02:00
Linktothepast
f361a85063 Gameini database update.
Includes gameinis for the Pal and Ntsc region of TurboGrafx-16, some
Commodore 64 gameinis, removes old notes about mmu games, enforces
virtual xfb in games fixed by PR #1818, updates Star Wars: Rogue Leader
and Star Wars - Rogue Squadron III - Rebel Strike
according to the zfreeze pr updates,  MySims Kingdom is added and
Sakura Wars: So Long, My Love is updated.
Fixes issues 8091 and 8086.
2015-01-17 18:42:23 +02:00
James Cowgill
f3aea4b5bc Replace gamecube fonts with free alternatives
Previously the gamecube fonts were based on Arial and Lucida which are not
freely distributable. The new fonts are generated using fonts under free
licenses with the "gc-font-tool" program I wrote.
2015-01-14 21:41:25 +00:00
Ryan Houdek
abb083169b Merge pull request #1884 from Buddybenj/remove-DVDXDV
Remove DVDXDV INI
2015-01-14 13:57:09 -06:00
Benjamin Przybocki
4ab60f42c4 Remove DVDXDV
According to GameTDB's database, this is not a known title ID. It was likely added by mistake. For those wondering, DVDX doesn't use this or it would be in GameTDB's database because they also keep track of homebrew, and Dolphin doesn't have INIs for homebrew/hacks anyway.
2015-01-13 16:38:58 -06:00
Markus Wick
980ce440ef Merge pull request #1813 from Armada651/convergence
Add UI for per-game stereoscopy settings.
2015-01-13 00:25:38 +01:00
Jules Blok
b816ee1f79 VideoConfig: Define a per-game minimum convergence value instead of a percentage boost. 2015-01-02 17:07:08 +01:00
Linktothepast
7cf180d6b0 Additional gameini changes.
Remove FastDiscSpeed = 1 from Star Wars: Rogue Leader and efb to ram
from Super Smash
Bros. Brawl, put a note with suggested settings instead.
2015-01-02 12:22:18 +02:00
Linktothepast
4d4b783a1e Gameini updates.
Update/addition of  Madden NFL 06 (gc), Frogger Beyond (gc), DONKEY
KONGA (gc), Madden NFL 2005 (gc), NBA STREET Vol.2 (gc), Spider-Man
(gc), Star Wars: Rogue Leader (gc), NO MORE HEROES (wii), Super Smash
Bros. Brawl (wii), The Simpsons Game (wii), Suzumiya Haruhi no Heiretsu
(wii).

Fixes issues 7978, 7894, 7883.
2015-01-01 19:51:17 +02:00
Jules Blok
31a55384b3 VideoConfig: Rename "StereoMonoEFBDepth" to "StereoEFBMonoDepth"
Makes a little bit more sense.
2014-12-24 23:30:40 +01:00
Pierre Bourdon
f2a07e43d1 Merge pull request #1638 from Stevoisiak/DSP-to-Audio
Rename DSP settings to Audio settings
2014-12-21 01:57:39 +01:00
Stevoisiak
200097f25d Renamed dsp.png to audio.png
Note: This will break custom themes.
2014-12-18 01:01:57 -05:00
Lioncash
1abb87bba7 DolphinWX: Fix assertions when using Boomy
Assertions would occur because wx would be looking for an image with the name of "classic.png", which simply didn't exist.
2014-12-02 19:25:00 -05:00
Lioncash
5e2888bff6 DolphinWX: Add new icon for the controller menu. 2014-12-01 03:50:44 -05:00
Ryan Houdek
ce059769f6 Merge pull request #1439 from Armada651/ogl-stereo-3d
OGL: Stereoscopic 3D Support
2014-11-28 11:45:38 -06:00
skidau
1dccb23b59 Merge pull request #1585 from Linktothepast/master
Gameini update.
2014-11-25 13:43:15 +11:00
Jules Blok
f64aadd362 VideoConfig: Limit the StereoMonoEFBDepth option to the game ini and introduce a separate section for it. 2014-11-24 12:25:35 +01:00
Jules Blok
77078a8d75 GameSettings: Force mono EFB depth copies in Luigi's Mansion.
This game uses stencil shadows which should not be stereoized.
2014-11-23 14:30:12 +01:00
Jules Blok
940c628eb7 Shaders: Remove fake stereoscopic shaders.
We have actual stereoscopy now, no need to pretend.
2014-11-23 14:27:39 +01:00
Linktothepast
dd00b17c69 Update.
Add Stunt Flyer: Hero of the Skies.
2014-11-23 00:17:05 +02:00
Linktothepast
1115b80e86 Gameini update.
Updates for Mario Smash Football, Medabots Infinity 4th Submission,
Super Mario Sunshine, Tom Clancy's Splinter Cell Double Agent, Sonic
Riders, Bigfoot - King of Crush, Turbo: Super Stunt Squad, Kid
Adventures Sky Captain, Toy Story 3.
Fixes issues 7868, 7799, 6586.
2014-11-22 22:32:44 +02:00
Matthew Parlane
21e4e035cc Merge pull request #1281 from Stevoisiak/RenameEuRGB60
Renamed EuRGB to PAL60
2014-11-21 19:09:42 +13:00
Steven Vascellaro
64f6d912b6 Converted country flags for DolphinQt 2014-11-18 19:44:18 -05:00
Stevoisiak
e7a82c4ded Renamed EuRGB60 to PAL60 2014-11-18 16:51:21 -05:00
Lioncash
05890fa752 Merge pull request #1360 from Stevoisiak/more-INI-Files
Updated game ini files
2014-11-17 14:10:23 -05:00
Stevoisiak
b3a592ba17 Updated game ini files 2014-11-12 21:22:44 -05:00
Ryan Houdek
cd64253cb4 Merge pull request #1459 from Buddybenj/nunchuk
Nunchuck -> Nunchuk Fixes
2014-11-02 09:44:43 -06:00
Buddybenj
a4e48ab1a1 Nunchuck -> Nunchuk
Change another can not to cannot

Nunchuck -> Nunchuk

Nunchuck -> Nunchuk

Nunchuck -> Nunchuk

Nunchuck -> Nunchuk

Nunchuck -> Nunchuk

Nunchuck -> Nunchuk

Nunchuck -> Nunchuk
2014-11-01 17:42:13 -05:00
comex
54035560e5 Merge pull request #1332 from Stevoisiak/bittosSettingsFile
Added settings file for bittos+
2014-10-21 21:10:39 -04:00
comex
c048691a57 Merge pull request #1292 from FioraAeterna/enablebats
Make EnableBATs an option instead of disabling it entirely
2014-10-21 02:26:49 -04:00
Stevoisiak
61758585f7 Added settings file for bittos+
Game still has severe issues when run in Dolphin
2014-10-18 20:05:54 -04:00
Stevoisiak
6ea6c52bd7 Fixed incorrect game ID 2014-10-18 16:53:03 -04:00
Stevoisiak
5f6b086bee Added Game Settings file for Sonic 2 [JAP]
Fixes game freezing on startup.
2014-10-18 12:51:45 -04:00
Fiora
c74b4df13e Add FPRF interface option, change from EnableFPRF to just FPRF 2014-10-17 19:06:18 -07:00
comex
1ff86a4716 Merge pull request #1295 from crudelios/remove-bbox-settings
Remove setting to enable or disable Bounding Box calculation.
2014-10-16 17:00:37 -04:00
skidau
c1325675c7 Merge pull request #1286 from Linktothepast/master
Gameini updates.
2014-10-16 14:05:28 +11:00
Linktothepast
12cf02ccd9 Remove some missing references to tlbhack. 2014-10-15 22:44:22 +03:00
crudelios
d281b4d7e1 Remove setting to enable or disable Bounding Box calculation. 2014-10-15 19:02:54 +01:00
Linktothepast
ca3a25221a Gameini updates.
Clean up tlbhack from the database. Updates for The Last Story (wii),
Metal Slug Anthology (wii) and Retro City Rampage (wiiware).
Fixes issue 7740.
2014-10-14 16:01:23 +03:00
skidau
355a2d33aa Merge pull request #1209 from Linktothepast/master
Gameini updates.
2014-10-05 12:15:18 +11:00
Linktothepast
5ce4c96945 Gameini updates.
Addition / update for Star Wars: Rogue Squadron III: Rebel Strike and
it's Limited Edition Bonus Disc (Demo) (gc), The Legend of Zelda:
Collector's Edition (gc) and Monster High: 13 Wishes (wii).
2014-10-02 20:53:12 +03:00
Steven Vascellaro
8e733d755d Removed Project M .ini files 2014-09-28 19:56:21 -04:00
Steven Vascellaro
b73bab223a Changes to Rhythm Heaven Fever
Removed overrides for Idle Frame Skipping and EFB Access.
2014-09-28 16:50:26 -04:00
Steven Vascellaro
466714d446 Settings files
Added settings file for 2 Fast 4 Gnomz [W24EQU]
2014-09-28 16:33:10 -04:00
Steven Vascellaro
7e110dd2e0 Game Settings Files
Added Dokapon Kingdom [R2DEEB]
2014-09-28 13:06:26 -04:00
Steven Vascellaro
254ef9827c More Game Settings Files
Added settings files for Project M and Project M WiFi
2014-09-28 12:33:25 -04:00
Steven Vascellaro
18cb7865f9 Added .ini file for Rhythm Heaven Fever
Added missing .ini file for SOME01
2014-09-28 12:24:15 -04:00
skidau
8e2eaf46e2 Merge pull request #1047 from Linktothepast/master
Gameini cleanup.
2014-09-13 18:28:02 +10:00
Linktothepast
b32bfdfddb Gameini cleanup.
This is a cleanup of the gameini database. Specifically:
It removes the "Issues=..." lines and their respective comments since
they don't show up in the gui, are very old and wrong in most cases.
They contain probably more than 4 year old comments (i don't have a clue
who or when wrote them).
Also remove the "EFBCopyCacheEnable = True" lines from the database.
These were put at a time that efb to Ram had resolution issues without
cache being enabled, safe texture cache could be disabled and speed was
detrimental. Now that efb to ram doesn't have the same res issues as
back then, safe texture cache can't be disabled with speed gains being
non existent (you get even a speed hit if texture cache is put to safe)
i think it should be removed from the database.
2014-09-09 16:07:03 +03:00
Augustin Cavalier
a15d9ed0b6 Migrate PNGs from DolphinWX to the Data/Sys/Resources directory.
* Aren't used by anything (yet) as DolphinWX compiles XPM versions into the build
 * Moved the .desktop file as well, adjusted INSTALL rule accordingly
2014-09-06 11:47:21 -04:00
Linktothepast
636dbc32d7 Gameini updates.
Updates gameinis for various us wiiware titles. How to Train Your Dragon
2 (wii), Opoona (wii), The Legend of Zelda: Collector's Edition (gc),
Super Mario Sunshine (gc), Super Monkey Ball 2  (gc) updated.
Fixes issues 7491, 7447 and 7581.
2014-08-21 01:42:23 +03:00
Ryan Houdek
32fe37d834 Change all the post processing shaders to the new system.
Removes the README.txt file in favour of a new wiki page I'm going to generate.
2014-08-13 01:05:15 -05:00
Ryan Houdek
bc9ef95643 Support Sampler binding in the shader.
In the cases where we support the binding layout keyword, use it for more than binding UBO location.
This changes it so it is supported for samplers as well.

Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10.
2014-07-18 17:04:03 -05:00
Scott Mansell
3763cf5917 Update the Pokemon snap Pal ini to match NTSC.
Game is really broken without EFB2ram.
2014-07-17 21:13:19 +12:00
Lioncash
3d66e859d4 Merge pull request #481 from Linktothepast/gameini_updates
Gameini updates.
2014-06-22 14:20:35 -04:00
Linktothepast
6cc940b233 More ini updates.
Adds Genesis virtual console games to the database. Fixes issues 7400
and partly 7396. Update for Mario Sunshine (gc), Despicable Me (wii),
Chicken Little: Ace In Action (wii), and a couple of Wiiware titles.
2014-06-21 09:14:15 +03:00
Pierre Bourdon
86cec0a476 Merge pull request #486 from RachelBryk/clean-theme-r2
Clean Theme R2 Changelog
2014-06-20 04:35:26 +02:00
Tony Wasserka
a8f32adcab Merge pull request #470 from pauldacheez/s-Gamecube-GameCube
Fix the capitalization of "GameCube" throughout the project.
2014-06-13 21:52:08 +02:00
MaJoR1
b303a3d9e6 Clean Theme R2 Changelog
The clean theme was a little rushed. There was barely over a week between it's start date and the 4.0 release, and there was school and other crazy going on at the time. Having lived with the clean theme for a while, the weaknesses of the theme was really beginning to irritate me. So I've taken my time and worked on them over the past few months, and used them day to day to get the feel of them. The result is much better overall - everything has been tweaked from the ground up!

While there is a "full" changelog below, the primary change is a transitions from a gradient + dropshadow (and sometimes etch, don't think about it too hard) to a gradient + etch style. It's the same icons and the same style just, dare I say, cleaner? It's also much more variation friendly, allowing consistant results across all the colors and sizes. It pays off big time; everything that isn't default is drastically improved. For those that just use default, it's still better, thanks to the higher quality.

In my view, this is the completed clean theme.

Changlog:

*No dropshadow - gives the theme a even cleaner look and greatly improves the colored and @2x versions
*Improved etch effect with subtle variations as needed to each icon for best results
*New GameCube Icon - accurate to hardware, matches the accurate wiimote-nunchuk
*Tweaked gradients for a slightly flatter look
*Redone Lite theme. Still weird on light chrome, but awesome on dark chrome. Has a sort of white iPod look.
*@2x icons take better advantage of the higher resolution while still matching
*Improved the open icon's "disc", with precise angles on the reflection and mouseover awesome
*Removed slight curve from the Play icon
*Graphics icon now has a "power light" that no one will ever notice if they don't read this.
*And an obscene amount of tweaks way too small to include here
2014-06-12 22:50:52 -04:00
Rachel Bryk
80f3264b17 Remove fix item hang patch for wind waker.
Apparently it hasn't been needed in an eternity.
2014-06-10 21:04:45 -04:00
Linktothepast
e7f8098c3d Gameini updates.
Update that adds NES and SNES (U) Virtual Console games to the database.

Fixes issue 7349 (More Aggressive Twilight Princess Hack), issue 7337
(Def Jam Vendetta No Cutscenes?) and issue 7258 (Madden NFL 2003
requires RealXFB for videos).
Workaround for issue 7322 (Slow audio ingame in various gamecube games
when using HLE, LLE audio works fine.) by enforcing LLE audio for the
affected games for the time being.

This PR depends upon pr #466 "Allow progressive scan to be set by game
ini".
2014-06-10 15:20:02 +03:00
Paul Olszewski
5d793881b0 Fix the capitalization of "GameCube" throughout the project. 2014-06-08 11:24:49 +09:00
Linktothepast
4fa0cf0597 More gameini updates.
Updates for F-Zero X (n64), Yoshi's story (n64) and Curious George (gc).
Fixes issue 7333.
2014-05-30 19:29:46 +03:00
Linktothepast
17bdb70abd Gameini updates.
Change Nes games efb scaling to 1x. Also fix issue 7314.
2014-05-24 14:39:52 +03:00
Linktothepast
306bc3d829 Gameini updates.
Various changes.
2014-05-24 14:39:52 +03:00
myownfriend
7853766a6b Update emboss.glsl 2014-05-21 17:09:26 -04:00
myownfriend
24027b78e3 Update emboss.glsl 2014-05-21 16:45:32 -04:00
myownfriend
12a9c5f0ce Update fire2.glsl 2014-05-21 16:43:55 -04:00
myownfriend
f5579d9816 Update cool1.glsl 2014-05-21 16:42:18 -04:00
myownfriend
cd6aa34979 Update acidmetal.glsl 2014-05-21 16:38:25 -04:00
myownfriend
c3864db4b3 Update 32bit.glsl 2014-05-21 16:36:46 -04:00
myownfriend
41f13f9c99 Update primarycolors.glsl 2014-05-21 16:29:25 -04:00
myownfriend
c2e5e030b0 Update asciiart.glsl 2014-05-21 15:15:48 -04:00
myownfriend
28c1e6c6ca Update 16bit.glsl
Sorry. Made a little copy and paste error.
2014-05-21 15:14:56 -04:00
myownfriend
9b022e023b Update firewater.glsl 2014-05-21 14:55:45 -04:00
myownfriend
dd91d86095 Update 16bit.glsl 2014-05-21 14:53:48 -04:00
myownfriend
d2a74bf294 Update chrismas.glsl 2014-05-21 14:52:46 -04:00
myownfriend
fd1d0e6e1e Update posterize.glsl 2014-05-21 14:51:25 -04:00
myownfriend
d8fe09e9b1 Update nightvision2scanlines.glsl 2014-05-21 00:11:11 -04:00
myownfriend
1fe8d1ae16 Update nightvision2.glsl 2014-05-21 00:10:07 -04:00
myownfriend
753a937289 Update auto_toon2.glsl 2014-05-21 00:06:38 -04:00
myownfriend
f59c7f25da Update asciiart.glsl 2014-05-21 00:05:13 -04:00
myownfriend
d13e9c5aa8 Update stereoscopic2.glsl 2014-05-21 00:00:50 -04:00
myownfriend
e43df47cd1 Update stereoscopic.glsl 2014-05-21 00:00:18 -04:00
myownfriend
349a7b59ea Update sketchy.glsl 2014-05-20 23:58:33 -04:00
myownfriend
92d0af2d18 Update sepia.glsl 2014-05-20 23:58:02 -04:00
myownfriend
980b5f8fbb Update primarycolors.glsl 2014-05-20 23:57:31 -04:00
myownfriend
0ef3a7f233 Update posterize2.glsl 2014-05-20 23:55:59 -04:00
myownfriend
8ddad21abc Update posterize.glsl 2014-05-20 23:54:52 -04:00
myownfriend
4c1ef9ba80 Update nightvision2scanlines.glsl 2014-05-20 23:54:11 -04:00
myownfriend
548d872843 Update nightvision2.glsl 2014-05-20 23:53:37 -04:00
myownfriend
d5fea64953 Update nightvision.glsl 2014-05-20 23:53:13 -04:00
myownfriend
134fdd0ef7 Update mad_world.glsl 2014-05-20 23:52:32 -04:00
myownfriend
51b0645963 Update invertedoutline.glsl 2014-05-20 23:51:34 -04:00
myownfriend
dc59012d5a Update firewater.glsl 2014-05-20 23:49:49 -04:00
myownfriend
a926a7c113 Update fire.glsl 2014-05-20 23:48:16 -04:00
myownfriend
00a09d60c1 Update emboss.glsl 2014-05-20 23:47:26 -04:00
myownfriend
2c3f3d63fb Update darkerbrighter.glsl 2014-05-20 23:47:05 -04:00
myownfriend
9218fe9764 Update cool1.glsl 2014-05-20 23:46:31 -04:00
myownfriend
7c3bfaaff6 Update chrismas.glsl 2014-05-20 23:45:33 -04:00
myownfriend
32caf7af19 Update bad_bloom.glsl 2014-05-20 23:44:49 -04:00
myownfriend
4a0150033f Update auto_toon2.glsl 2014-05-20 23:43:56 -04:00
myownfriend
8b0d4db1ac Update auto_toon.glsl 2014-05-20 23:40:18 -04:00
myownfriend
a26673163f Update asciiart.glsl 2014-05-20 23:39:48 -04:00
myownfriend
38669a1d16 Update acidtrip2.glsl 2014-05-20 23:34:56 -04:00
myownfriend
b36609e991 Update acidtrip.glsl 2014-05-20 23:34:32 -04:00
myownfriend
ad7f63669d Update FXAA.glsl 2014-05-20 23:32:29 -04:00
myownfriend
2629d6dfa9 Update 32bit.glsl
Formatted it to be consistent with Dolphin's coding style.
2014-05-20 23:26:47 -04:00
myownfriend
bc109e1b58 Update 16bit.glsl
Changed spaces to tabs
2014-05-20 23:25:09 -04:00
Ryan Houdek
34bc14e75d Fixes our post processing shaders so they work under OpenGL ES 3.0
Most of our shaders relied on implicit int->float conversions.
This fixes the assumption that this is allowed
2014-05-05 15:59:49 -05:00
Linktothepast
40bba500b5 More updates.
For 007: Agent Under Fire (gc), SHADOW THE HEDGEHOG (gc), NFL Street
(gc), NFL Street 2 (gc), NBA STREET V3 (gc).
Fixes issues 7224, 7216 and 7238.
2014-04-26 21:47:45 +03:00
Linktothepast
b3f611e14a Gameini updates.
Updates game inis for Serious Sam: Next Encounter (gc), CAPCOM VS. SNK 2
EO (gc), Baten Kaitos Origins (gc), Baten Kaitos Eternal Wings and the
Lost Ocean (gc), Sonic Adventure 2 Battle (gc), Sonic Riders (gc), Sonic
Adventure DX (gc), Mini Ninjas (wii), The Legend of Zelda Skyward Sword
(wii).
Fixes issues 7146 and 6440.
2014-04-26 21:47:44 +03:00
Pierre Bourdon
c68be42c55 Merge pull request #226 from LPFaint99/Issue6753
Use a 251 block Memory card for games that do not work with larger cards. Fixes Issue 6753
2014-04-03 10:15:43 +02:00
LPFaint99
c7faf2be4c add setting to game inis to use memory card 251 for games that cannot use large memory cards 2014-03-29 10:18:27 -07:00
Linktothepast
d618cccccd Gameini updates.
The Sims 2 Pets (gc), NHL 2005 (gc), NHL06 (gc), Blood Omen 2 (gc),
R:Racing Evolution: Life in the Fast Lane (gc), World Of Zoo (wii),
Super Mario Galaxy 1 and 2 are affected.

Fixes issue 7067.
2014-03-29 11:29:33 +02:00
Pierre Bourdon
7286700a1c Do not force DSPLLE in Zelda HLE games anymore. 2014-03-27 10:41:48 +01:00
Linktothepast
82f772fdcc Remove the extra parameters field from the PH.
Metroid: Other M was the only game which required this field, but the
issue in that game can be fixed properly by enabling format change
emulation. Hence, there's no point in having this around anymore.
Fixes issue 6644.
2014-03-15 15:04:39 +02:00
Linktothepast
ad7d5a3ed9 Gameini updates.
For Disney's Hide & Sneak (gc), Kelly Slater's Pro Surfer (gc),
Codename: Kids Next Door (gc), X-Men 2 Wolverine's Revenge (gc).
Fixes issue 7024.
2014-02-20 17:57:00 +02:00
Linktothepast
7410bddaf0 Gameini update for FINAL FANTASY FABLES: Chocobo's Dungeon.
Minimap is fixed for the game in latest dev, so removing the emu issue
notes. Testing commit.
2014-02-08 12:29:31 +02:00
degasus
91cddd874b GameSettings: wipe cache display lists 2014-01-31 07:40:37 +01:00
kostamarino@hotmail.com
3a7cd4e873 Gameini database update for Crash Tag Team Racing (gc), Baten Kaitos Eternal Wings and the Lost Ocean (gc), Disney's Magical Mirror starring Mickey Mouse (gc), Disney's Hide & Sneak (gc), Skylanders: Swap Force (wii).
Fixes issue 6984.
Fixes issue 6972.
2014-01-25 19:29:48 +02:00
crudelios
cdfe58f7ed Rewrote bounding box algotithm. Fixes issues 5967, 6154, 6196, 6211.
Instead of being vertex-based, it is now primitive (point, line or dissected triangle) based, with proper clipping.
Also, screen position is now calculated based on viewport values, instead of "guesstimating".

This fixes many graphical glitches in Paper Mario: TTYD and Super Paper Mario.

Also, the new code allows Mickey's Magical Mirror and Disney's Hide & Sneak to work (mostly) bug-free. I changed their inis to use bbox.

These changes have a slight cost in performance when bbox is being used (rare), mostly due to the new clipping algorithm.

Please check for any regressions or crashes.
2014-01-25 15:36:23 +00:00
kostamarino@hotmail.com
0a5bd83af2 Gameini database update for Mega Man Anniversary Collection (gc), Tony Hawk's Pro Skater 3 (gc) and WarioWare, Inc. Mega Party Games (gc).
Fixes issue 6959.
2014-01-17 18:14:10 +02:00
Tony Wasserka
5fb8d07953 GameSettings: Deleted references to the ZTP hack. 2014-01-16 00:42:57 +01:00
kostamarino@hotmail.com
6319b1867b Gameini database update. Update for WarioWare, Inc. Mega Party Games (gc) and The Legend of Zelda Skyward Sword (wii). Also remove the emulation notes regarding games using EA VP6 playback library.
Fixes Issue 6830.
2014-01-05 17:02:45 +02:00
Ryan Houdek
eb3b933dd0 Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder. 2013-12-11 15:15:55 -06:00
Tony Wasserka
6a587c1b31 OpenCL: Use correct license header for TextureDecoder. 2013-12-11 20:35:12 +01:00
kostamarino@hotmail.com
1763dc2076 Gameini database update. Beyond Good and Evil (gc), Hunter: The Reckoning (gc), MARIO SUPERSTAR BASEBALL (gc), Heavy Fire Special Operations (wiiware), Tiger Woods PGA TOUR 2005 (gc), Tiger Woods PGA TOUR 06 (gc), Midway Arcade Treasures (gc), Midway Arcade Treasures 2 (gc), Midway Arcade Treasures 3 (gc), FINAL FANTASY Crystal Chronicles (gc), Freestyle Metal X (gc), Hunter: The Reckoning (gc), Finding Nemo (gc), Tony Hawk's Pro Skater 4 (gc), Yogi Bear (wii), Ghost Mansion Party (wiiware) are updated/added.
Fixes issue 6773.
Fixes issue 6774.
Thanks nash67 for his help.
2013-11-22 14:03:12 +02:00
Ryan Houdek
c8d7db9767 Fix FXAA shader for OpenGL ES 3. 2013-10-29 07:24:16 +00:00
Ryan Houdek
cfa709a1c5 This introduces a FXAA post processing shader for our OpenGL backend. I would like to acredit mudlord for making this possible. He provided the code necessary for making this PP shader possible. Without it, this shader would have still not been done. So a major hats off for doing all the hard work mudlord. 2013-10-27 17:45:53 -05:00
kostamarino@hotmail.com
0eba84c09f Gameini database update. Carmen Sandiego(gc), Ed, Edd n Eddy (gc), Ice Age 2 The Meltdown (gc), The Incredibles(gc), Jedi Knight II: Jedi Outcast(gc), Enter The Matrix (gc), X-Men Next Dimension(gc), Project Zero 4 (wii), Resident Evil Archives: Resident Evil Zero (wii), Shaun White Snowboarding: Road Trip(wii), GoldenEye007 (wii), Namco Museum 50th Anniversary (gc), Future Tactics (gc), The Grim Adventures of Billy & Mandy (gc), NASCAR 2005 (gc), NAMCO MUSEUM (gc), MVP Baseball 2005 (gc), BIONICLE (gc), TY the Tasmanian Tiger 2 (gc), Blast Works Build, Trade, Destroy (wii), The Croods Prehistoric Party (wii) and various Japanese games are added/updated.
Fixes issue 6751.
Fixes most ini files from issue 6726.
Thanks to nash67 for his help.
2013-10-24 23:19:17 +03:00
comex
bf352c3ed0 Update Global Melee Netplay Settings to add Pokemon Stadium. (There is probably a better way to manage this.) 2013-10-19 18:20:25 -04:00
degasus
5a212a8fe0 jit64: enable faddsx again
It was disabled because of issue 182, but as this game depeneds on FPRF, it was just 'fixed' because of the fallback to interpreter (which implements FPRF by default).
Also enables FPRF for this game via GameIni, so that the issue is still workaround.

If there are any regressions because of this commit, please try to enable FPRF in GameIni.
2013-10-17 01:43:16 +02:00
kostamarino@hotmail.com
e9c2c16c93 Gameini database update. "RESIDENT EVIL CODE VERONICA X" added, "The Incredible Hulk:Ultimate Destruction" added some game regions, "Xenoblade Chronicles" updated and added NTSC region, SAMURAI WARRIORS 3 updated, Lord of the Rings: Aragorn's Quest disabled idle skipping for a speed boost.
Fixes issue 6676.
2013-10-12 14:01:49 +03:00
kostamarino@hotmail.com
8a993b44b6 Big gameini database update. Remove most projection hacks enabled by default in gameinis since they are no longer needed after the removal of d3d9 and they can create issues. All of those were there to improve compatibility of the direct 3d9 backend. Also remove direct 3d 9 references in emulation issues since they are no longer relevant. Improve speed of Battalion wars (gc) and Battalion Wars 2 (Wii) by disabling idle skipping (both slowed down considerably with it enabled). Enable by default lle audio in lightweight gc games with issues using zelda hle, specifically Pikmin 1 and 2 (GC), and Mario Kart double dash (GC). The Hulk(gc), Godzilla(gc), Project Zero 2(wii), Wild West Guns (wiiware), Bit Boy!!(wiiware) are added in the database. Sengoku BASARA, FFCC THE CRYSTAL BEARERS updated. 2013-10-06 16:57:27 +03:00
comex
a2fd52ef4f Move existing Melee AR codes to be for revision 0 and add JMC's for revision 2.
He claims they don't work on that revision either, but from a quick
Google they (most of them?) seem to be intended for it, so keep them in
case they're useful for anyone.
2013-09-28 23:38:40 -04:00
kostamarino@hotmail.com
cb715f4fc9 Gameini database update. Enforce LLE recompiler in Wind Waker to prevent a situation where LLE interpreter might be enforced without wanting it. If the user selected in the general sound settings LLE interpreter, closed the window to apply it and then reopened it to select HLE, running Wind Waker afterwards would enforce LLE interpreter on boot. 2013-09-28 16:47:42 +03:00
kostamarino@hotmail.com
ad73efda57 Gameini database update.
Fixes issue 6662.
Fixes most of the games in issue 6666.
2013-09-27 18:39:13 +03:00
comex
0787019cbe Check in 2x versions of Clean*. Thanks, MaJoR1! 2013-09-25 02:06:53 -04:00
kostamarino@hotmail.com
823bb44ba7 Gameini update for Skies of Arcadia and Call of duty Black Ops. Both games don't need projection hacks any more, they work perfectly fine with all backends. Skies of Arcadia actually had an issue of improper shadows with the projection hack if opengl and d3d9 was used in latest dolphin builds. 2013-09-24 01:39:48 +03:00
kostamarino@hotmail.com
e544894f14 Gameini database update of Metroid: Other M. The game actually needed emulate format changes and not a projection hack to work properly. Disabled the projection hack and the game now works fine with all backends (it didn't with d3d11).
Fixes issue 4226.
2013-09-23 23:49:15 +03:00
Pierre Bourdon
1f95a294cd Add the new 'Clean' themes from MaJoR and default to Clean by changing the name of the config key (yes, hack) 2013-09-22 16:00:56 +02:00
kostamarino@hotmail.com
a2a01d2fc9 Gameini database update.
Fixes issue 6531.
Fixes issue 6532.
2013-09-16 18:49:17 +03:00
Pierre Bourdon
501eafb407 Overlay local gameinis over global gameinis instead of copying.
Huge megacommit because a lot of things needed to be modified to make this
possible.
2013-09-14 17:46:41 +02:00
Pierre Bourdon
aa202c2e21 Move global gameinis from User to Sys. Get rid of SHARED_USER. 2013-09-14 06:08:30 +02:00
Pierre Bourdon
86e765f3eb Move Themes/ from User to Sys. Only Gameinis remain. 2013-09-14 06:08:30 +02:00
Pierre Bourdon
91a758b342 Move TextureDecoder.cl from User to Sys 2013-09-14 06:08:30 +02:00
Pierre Bourdon
c3eec379df Move global User/Wii to Sys/Wii 2013-09-14 06:08:30 +02:00
Pierre Bourdon
e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files 2013-09-14 06:08:30 +02:00
Pierre Bourdon
6bdb6585d6 Overlay the user Maps/ over the shared one to avoid copying files 2013-09-14 06:08:29 +02:00