Commit Graph

448 Commits

Author SHA1 Message Date
Anthony Serna
99fd27b4fe [udev] Added udev rule for GC adapter
Added rule for DolphinBar
2016-03-10 19:58:47 -06:00
Pierre Bourdon
1b7aa24c46 Merge pull request #3657 from RisingFog/sqd_ini
Add Safe Texture Cache to Gunblade NY & LA Machineguns INI
2016-02-22 17:50:54 +01:00
Chris Burgener
5ba1a51660 Add Safe Texture Cache to Gunblade NY & LA Machineguns INI 2016-02-22 11:47:48 -05:00
Jules Blok
e2a1a085b6 Merge pull request #3578 from Armada651/forced-slow-depth
VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
2016-02-22 11:29:09 +01:00
Pierre Bourdon
05f5668bcc Merge pull request #3591 from phire/VC_widescreen
Make all Virtual console games 4:3 (and cleanup GameInis)
2016-02-16 00:41:33 +01:00
Pierre Bourdon
f53a9316ba Merge pull request #3607 from mbc07/GameINI_widescreen
[Game INI] Flag some Wii titles without widescreen support
2016-02-15 10:32:19 +01:00
Matt Mastracci
f3c2817496 [INI] Arc Rise Fantasia no longer needs the 'fast disk speed' setting 2016-02-14 18:43:46 -07:00
Mateus B. Cassiano
c3f8d47da5 Game INI updates: flag some Wii titles without widescreen support 2016-02-08 20:52:34 -03:00
Jules Blok
e4ef018706 GameSettings: Remove FastDepthCalc entries.
Only Mini Ninjas and DKC currently have a known issues that require slow depth.
2016-02-08 12:26:57 +01:00
Scott Mansell
994c8e5282 GameInis: NES games that don't require EFB2Ram differ per region.
Just because it was the same game, released in diffrent regions
at around the same time doesn't mean they use the same version
of the Virtual Console emulator.

The previous INIs were based of testing of the US release so I've
move them to 6 letter INIs only effecting the US release. I've
also added a few more and added a few Inis for the few PAL games
that I could confirm also didn't require EFB2Ram.
2016-02-05 23:27:45 +13:00
Scott Mansell
764000d42e GameInis: All Sega Master System games need RealXFB
I did some testing and they all do strided XFB copies like Sonic
and Knuckles, which is currently only implemented in RealXFB.
2016-02-05 23:27:44 +13:00
Scott Mansell
dfabe1552a GameInis: Make all Virtual Console games 4:3
We only need to update 9 files, It's like magic!
2016-02-05 23:27:34 +13:00
Scott Mansell
c47e773297 GameInis: Deduplicate TurobGrafx 16 Virtual Console games 2016-02-05 23:26:21 +13:00
Scott Mansell
b698b04b4c GameInis: Deduplicate Sega Mega Drive (Genesis) inis 2016-02-05 17:35:33 +13:00
Scott Mansell
919460a572 GameInis: Deduplicate all Sega Master System games
I don't care that this enables virtual xfb for all of them, I'm dubious
that excatly half have it set and the other half don't.
2016-02-05 17:35:33 +13:00
Scott Mansell
5c00fc3e44 GameInis: Deduplicate SNES Virtual Console games 2016-02-05 17:35:32 +13:00
Scott Mansell
754c4c0ee9 GameInis: Deduplicate NES Virtual Console games 2016-02-05 17:35:28 +13:00
Scott Mansell
0154631da2 GameInis: Deduplicate NeoGeo and "Virtual Console Arcade" games 2016-02-05 17:35:24 +13:00
Scott Mansell
0aa8c021b9 GameInis: Deduplicate all C64 and TurboGrafx CD games 2016-02-05 17:35:20 +13:00
Pierre Bourdon
af9beecc10 Merge pull request #3469 from Linktothepast/master
Gameini updates.
2016-01-09 01:04:55 +01:00
Linktothepast
6d279153f3 More gameini updates.
Conflict: Desert Storm II and Rock Band 3 gameinis updated.
2016-01-08 15:55:59 +02:00
Linktothepast
0c7f49308a Gameini updates.
Updates for Sonic Adventure 2 Battle, Surf's Up, Drawn to Life The Next
Chapter, Boogie, Boogie SuperStar, Quantum of Solace, Tiger Woods PGA
Tour 08, Call of Duty: Black Ops.
Fixes issues 9123, 9191, 9204, 9205, 9206, 9050, 9183.
2016-01-07 12:21:58 +02:00
JosJuice
d41821b49e Change the size of the Wii platform icon
In DolphinWX, the right edge of the Wii platform icon used to be bit
too close to the banner.
2016-01-06 21:26:53 +01:00
JosJuice
81466d7fa3 DolphinWX: Stop using XPM images
Using the XPM format for images has become a maintenance problem because
people don't know how to create them. This commit removes all XPM images
and all C files that contain PNG images. DolphinWX now uses the PNGs
in the Resources folder instead, just like DolphinQt and DolphinQt2 do.
2016-01-05 19:11:58 +01:00
JosJuice
460cef492a New 32x32 platform icons by MaJoR 2016-01-05 19:04:10 +01:00
JosJuice
ea7d686811 Remove padding from platform icons and rating icons 2016-01-05 16:57:31 +01:00
SMarioMan
e3fd5604c6 Add StereoConvergence settings to various gameini files. 2015-12-24 03:43:51 -05:00
Jules Blok
ee657c04fe VideoConfig: Change convergence setting to percentage value. 2015-12-13 22:58:16 +01:00
Mateus B. Cassiano
0c1c40b01b Update GameINI for Donkey Kong Country Returns 2015-12-12 19:29:16 -03:00
JosJuice
9b2fe62bc9 Move nobanner and fileplatform from Themes to Resources
fileplatform is moved so it's in the same place as the other platform
icons, and nobanner is moved just because it fits better in Resources.
Both of them were identical in all of Dolphin's themes.
2015-11-27 11:09:20 +01:00
Tony Drake
941125699c Added info for Rodea The Sky Soldier 2015-11-21 11:40:03 -05:00
JosJuice
18fc7931fb Resources: Update flag for Australia
The updated flag is by MaJoR, as usual. 93e46631 updated all other flags.
2015-11-13 22:15:31 +01:00
JosJuice
a0b873445f Set Speed Up Disc Transfer rate in the Sonic Riders INI
091db36 added a new delay for disc commands in an attempt to fix issues.
It fixed Sonic Riders crashing after the third level... or so we thought.
091db36 also happened changed the order disc reads happen in so that the
data is copied to memory before the emulated delay is finished. This was
inaccurate and caused an audio problem in Resident Evil 3, leading to the
old order being restored in 8cc6e5c. Now that the order is correct,
Sonic Riders is broken again, despite 091db36's delay still existing.
We're more or less back to square one - nobody knows what's broken, and
nobody knows how to fix it. This commit restores SUDTR to Sonic Rider's
game INI so that it'll work out of the box in 5.0 just like in 4.0.
2015-11-01 20:30:44 +01:00
Linktothepast
a8026779d8 Gameini updates.
This is mainly a virtual console update. Removes progressive scan option
from snes, genesis, etc. games since it is no longer needed for proper
speed. Adds gameinis for Neo geo, Arcade and missing gameinis for
genesis.
2015-09-28 17:00:07 +03:00
JosJuice
e754b097bd Don't force EFB Copies to Texture Only off for Metroid Prime
Made unnecessary by PRs #2059 and #2960. MP2 and MP3 still need it.
2015-09-26 19:55:46 +02:00
JosJuice
cbd539eb3d Use official names for GameCube controller sticks
Main Stick is changed to Control Stick and C-Stick is changed to C Stick.

A new ui_name variable is added to ControlGroup so that the UI strings
in DolphinWX can be updated without breaking backwards compatibility
with config INIs and other things that use names as IDs.
2015-09-12 22:45:06 +02:00
degasus
74b20e627c VideoCommon: Drop "Disable destAlpha" hack
This option has no use any more, neither performance nor driver workaround.
2015-09-09 21:31:54 +02:00
Tony Drake
f67d8ac524 Add missing INI file for SMB: The Lost Levels
Lost Levels NES VC game was missing an INI file and prevented it from
displaying anything but a black screen. This seems to get the graphics
working.

Played though 1-2 without issue.
2015-09-04 21:36:02 -04:00
Tony Drake
6d4b7b6cf6 Added missing Mega Man 5 INI file
While going through and testing various NES VC games, I noticed Mega Man
5 was just displaying a black screen but the sound and button inputs
were working as expected. Turns out, there is no INI file for that game
id. Copying and renaming Mega Man 4's INI file appears to be enough to
get the game going.
2015-08-31 21:16:38 -04:00
Anthony Serna
faedf1bc5c Implemented .elf and .dol support in gamelist
Fixed a TON of structuring, formatting.

removed README.txt files from themes at MaJoR's request

Added platform icon for ELFs/DOLs
2015-08-28 11:10:03 -07:00
Scott Mansell
13526135f8 Merge pull request #2877 from JosJuice/remove-lle-ini
Remove forced DSP LLE from game INIs
2015-08-20 05:41:51 +12:00
JosJuice
af7873f656 Remove forced DSP LLE from game INIs
The HLE issues are gone since 4.0-7359.
2015-08-19 18:02:03 +02:00
SMarioMan
bd78937d3c Update SF8.ini 2015-08-17 09:42:25 -04:00
SMarioMan
b0def7a740 Update RSB.ini 2015-08-17 09:42:14 -04:00
SMarioMan
f3baba6c88 Add stereoscopic options to RSB.ini
A convergence value of 136 places player damage gauges and overhead labels perfectly in the convergence plane.
2015-08-17 03:34:04 -04:00
SMarioMan
3d34f80f11 Add stereoscopic options to SF8.ini
Stereoscopy values have been tested and a convergence value of 26 is ideal for placing the characters on the convergence plane. No perceived issues with disabling monoscopic shadows.
2015-08-17 02:29:35 -04:00
Danbsky
b6e6831321 Gameini: Add ZTP Hyrule Field Speed Hack to GC NTSC-J version
The hack made for GC NTSC-U version also work in NTSC-J version.
2015-08-16 00:58:57 +09:00
flacs
6f2400ebc0 Merge pull request #2807 from aserna3/master
Removed audio shortcut from toolbar
2015-08-09 07:55:37 +02:00
Anthony Serna
d51267d13c Removed audio shortcut from toolbar
Removed audio.png
2015-08-06 22:35:59 -07:00
Lioncash
3f781bcaf4 Merge pull request #2732 from jefflongo/patch-4
Update cheats for GALE01r2.ini
2015-08-06 13:30:17 -04:00