This reverts the revert commit bc67fc97c3,
except for the changes in BaseConfigLoader.cpp, which caused the bug
that made us revert 72cf2bdb87. PR 12917
contains an improved change to BaseConfigLoader.cpp, which can be merged
(or rejected) independently.
A few changes have also been made based on review comments.
Changes the RetroAchievements "Log In" button's text to "To log in, stop the current emulation." when the button is disabled because an emulation session is active. This allows a user to understand why the button is disabled, and how this state can be resolved.
Previously, it could be unclear why this button was disabled without an understanding of the underlying system.
Co-Authored-By: JosJuice <josjuice@gmail.com>
This reverts commit 72cf2bdb87.
SYSCONF settings are getting cleared when they shouldn't be. Let's
revert the change until I get proper time to figure out why it's broken.
Some pieces of code are calling IsRunning because there's some
particular action that only makes sense when emulation is running, for
instance showing the state of the emulated CPU. IsRunning is appropriate
to use for this. Then there are pieces of code that are calling
IsRunning because there's some particular thing they must avoid doing
e.g. when the CPU thread is running or IOS is running. IsRunning isn't
quite appropriate for this. Such code should also be checking for the
states Starting and Stopping. Keep in mind that:
* When the state is Starting, the state can asynchronously change to
Running at any time.
* When we try to stop the core, the state gets set to Stopping before we
take any action to actually stop things.
This commit adds a new method Core::IsUninitialized, and changes all
callers of IsRunning and GetState that look to me like they should be
changed.
Rerendering the entire Achievements dialog every EmulationStateChanged signal is far too often when it turns out that signal fires multiple times to confirm game close, for example. This change results in only the settings changing on EmulationStateChanged, and having the Hardcore mode toggle (which DOES require redrawing the entire dialog) emit its own signal alongside EmulationStateChanged.
Was informed by the RetroAchievements team that this isn't an option in most emulators, and as the next commits will be to enable default icons, there will always be something to display.
Bugfix for hardcore-disabled items being disabled when hardcore was true but achievement integration was false, which should mean hardcore is effectively disabled. Now everything checks the IsHardcoreModeActive method in AchievementManager which processes the setting AND the game state to determine if hardcore mode is actually active.
Spectator Mode is a new mode added by rc_client that allows for achievement and leaderboard functionality, but does not submit this data to the site, partially allowing for offline achievements. It effectively replaces the former settings for disabling achievements, leaderboards, and RP, which are now always active internally as long as the client is active.
The client can take care of itself and handle its own hardcore status when it toggles, so I can tell the settings widget to contact the manager directly to set it.
Also, gradually reorganizing the settings dialog over the next handful of commits.
This change was primarily made to refactor the badge fetching to use the client instead of the runtime, but in the process I also refactored the code to cut down on complexity and duplication. Now the FetchBadge method is passed a function that generates the badge name; this is used to ensure that once the badge is loaded that it is still the desired badge to avoid race conditions.
HashGame has become LoadGame, similar structure with the file loaders but using the client instead. LoadGameCallback has been created to handle the results. The old LoadGameSync has been deleted as have
several hash and load methods that it called.
Deletes AchievementManager::Login, renames LoginAsync to Login, and replaces the one synchronous call in the AchievementSettingsWidget with the async call. There is a minor usability regression in that the UI currently does not notify the user when a login has failed; this will be addressed in a later change (possibly in a different PR).
This adds the actual switch to turn on Hardcore Mode to the settings tab of the Achievements dialog. It is accompanied by a large tooltip warning explaining what it does and when it can be enabled.
The switch is only enabled to be turned on when no game is running, so that games are started in hardcore mode and can only be loaded via the console's memory card, as in the original hardware. Hardcore may be turned off while a game is running, but cannot be turned back on until the game is disabled.
The toggle trigger for hardcore mode also automatically disables the settings that are not allowed during hardcore mode.
Finally, the original flag in AchievementSettingsWidget to set whether things are enabled in hardcore mode (primarily Leaderboards) is replaced with the actual Hardcore Mode setting.
AchievementSettingsWidget is a dialog widget in AchievementsWindow for handling RetroAchievements settings in the user interface. This class contains the physical layout, widget connections, load/save functions and button responses. AchievementsWindow now has a tabbed list that this is inserted into; other tabs will be in a later pull request.