Commit Graph

161 Commits

Author SHA1 Message Date
Admiral H. Curtiss
9217a9eba4
JitInterface: Refactor to class, move to System. 2023-03-26 14:38:07 +02:00
JosJuice
62ff2f1030
Merge pull request #11385 from JosJuice/android-input-overhaul
Android input overhaul
2023-03-11 12:37:44 +01:00
Admiral H. Curtiss
eb25c46a91
HW/DVDInterface: Refactor to class. 2023-03-10 18:12:59 +01:00
JosJuice
1b55d7c594 Android: Change how the overlay controller setting works
Up until now, there have been two settings on Android that stored the
selected Wii Remote extension: the normal one that's also used on PC,
and a SharedPreferences one that's used by the overlay controls to
determine what controls to show. It is possible for these two to end up
out of sync, and my input changes have made that more likely to happen.

To fix this, let's rework how the overlay controller setting works.
We don't want it to encode the currently selected Wii Remote extension.
However, we can't simply get rid of the setting, because for some Wii
games we need the ability to switch between a GameCube controller and a
Wii Remote. What this commit does is give the user the option to select
any of the 4 GameCube controllers and any of the 4 Wii Remotes. (Before,
controllers 2-4 weren't available in the overlay.) Could be useful for
things like the Psycho Mantis fight in Metal Gear Solid. I'm also
switching from SharedPreferences to Dolphin.ini while I'm at it.
2023-03-07 17:39:34 +01:00
JosJuice
93657cce54 Android: Stop extracting pre-defined controller INIs 2023-03-03 22:28:24 +01:00
JosJuice
9e7a2ee0fb Android: Remove old motion input implementation 2023-03-03 22:28:23 +01:00
JosJuice
0150f521f7 ControllerInterface/Android: Rip out ButtonManager
ButtonManager is very different from how a normal input backend works,
and is making it hard for us to improve controller support on Android.
The following commits will add a new input backend in its place.
2023-03-03 22:28:23 +01:00
JosJuice
86c1f6e1e7 Jit: Don't use a second stack
This second stack leads to JNI problems on Android, because ART fetches
the address and size of the original stack using pthread functions
(see GetThreadStack in art/runtime/thread.cc), and (presumably) treats
stack addresses outside of the original stack as invalid. (What I don't
understand is why some JNI operations on the CPU thread work fine
despite this but others don't.)

Instead of creating a second stack, let's borrow the approach ART uses:
Use pthread functions to find out the stack's address and size, then
install guard pages at an appropriate location. This lets us get rid
of a workaround we had in the MsgAlert function.

Because we're no longer choosing the stack size ourselves, I've made some
tweaks to where the put the guard pages. Previously we had a stack of
2 MiB and a safe zone of 512 KiB. We now accept stacks as small as 512 KiB
(used on macOS) and use a safe zone of 256 KiB. I feel like this should
be fine, but haven't done much testing beyond "it seems to work".

By the way, on Windows it was already the case that we didn't create
a second stack... But there was a bug in the implementation!
The code for protecting the stack has to run on the CPU thread, since
it's the CPU thread's stack we want to protect, but it was actually
running on EmuThread. This commit fixes that, since now this bug
matters on other operating systems too.
2023-02-28 20:29:46 +01:00
Scott Mansell
abfc75f362 Cleanup headers 2023-01-31 19:41:24 +13:00
Scott Mansell
0d4537d60f Move Presenting, Dumping and ImGui out of Renderer 2023-01-31 18:45:21 +13:00
JosJuice
0b9351c194 Android: Make more meticulous use of DeleteLocalRef
If we're in a function that isn't just going to immediately return to
Java, leaking local references can lead to problems eventually.
2022-12-27 22:03:44 +01:00
JosJuice
51ee05cb35 Android: Use input override system for touch controls
This is the first step of getting rid of the controller indirection
on Android. (Needing a way for touch controls to provide input
to the emulator core is the reason why the controller indirection
exists to begin with as far as I understand it.)
2022-10-03 22:04:09 +02:00
InvoxiPlayGames
f9e39cf200 Add Discord presence ioctlv to /dev/dolphin 2022-08-06 07:32:29 +01:00
JosJuice
01e4ce54c8 Android: Call WiimoteReal::InitAdapterClass before controller init
Should fix https://bugs.dolphin-emu.org/issues/12980.
2022-07-19 23:00:21 +02:00
JosJuice
dabad82219 Require frontend to initialize controllers
We currently have two different code paths for initializing controllers:
Either the frontend (DolphinQt) can do it, or if the frontend doesn't do
it, the core will do it automatically when booting. Having these two
paths has caused problems in the past due to only one frontend being
tested (see de7ef47548). I would like to get rid of the latter path to
avoid further problems like this.
2022-07-17 14:03:04 +02:00
Pokechu22
37806472e1 GCAdapter: Defer initialization until MainWindow::InitControllers
If libusb fails to initialize, an assertion fails, but if that happens before the main window is created, then Dolphin just dies.  Now, the panic alert is properly shown and the user can ignore it.
2022-03-10 10:35:45 -08:00
JMC47
75ad057b08
Merge pull request #10405 from JosJuice/android-no-boot-timeout
Android: Get rid of the boot timeout
2022-02-23 15:40:54 -05:00
JosJuice
aff45c91fc Port Wiimote source settings to the new config system
This lets us finally get rid of BootManager's ConfigCache!
2022-02-18 21:27:10 +01:00
JosJuice
07f2587e63 Android: Get rid of the boot timeout
We don't have a timeout like this on other platforms, and it doesn't
accomplish anything useful as far as I can tell. If you trigger it,
all that happens is that you don't get a working game and also can't
press Exit Emulation without Dolphin hanging (stuck in Core::Shutdown).
2022-01-29 11:15:04 +01:00
JMC47
237947e2f1
Merge pull request #10369 from Simonx22/android-online-system-update-2
Android: Add online system update functionality
2022-01-22 14:46:42 -05:00
OatmealDome
8ad1292df7 NativeLibrary: Add function to start system menu 2022-01-21 17:23:05 -05:00
Léo Lam
83c5446d85
Fix static initialisation order fiasco issue for Version variables
Fixes a crash that could occur if the static constructor function for
the MainSettings.cpp TU happened to run before the variables in
Common/Version.cpp are initialised. (This is known as the static
initialisation order fiasco.)

By using wrapper functions, those variables are now guaranteed to be
constructed on first use.
2022-01-14 00:04:22 +01:00
Pokechu22
161c627466 Treewide: Remove unused inclusions of <cinttypes>
Most of these became unneeded when fmt was introduced.
2022-01-09 12:43:11 -08:00
Admiral H. Curtiss
ab56f3ecbd
Calls to File::SetUserPath() no longer need to manually append directory separators. 2021-12-25 20:21:32 +01:00
Admiral H. Curtiss
83ad84061e
Core/Boot: Refactor storage of boot-to-savestate data into a separate class. 2021-11-22 00:35:35 +01:00
JosJuice
34021b5ebc Android: Allow starting game with Riivolution patches from the GUI 2021-10-30 23:24:36 +02:00
Léo Lam
7855e5f73b
Turn MAX_LOGLEVEL into a true constant (and fix self-comparison warning)
This replaces the MAX_LOGLEVEL define with a constexpr variable
in order to fix self-comparison warnings in the logging macros
when compiling with Clang. (Without this change, the log level check
in the logging macros is expanded into something like this:
`if (LINFO <= LINFO)`, which triggers a tautological compare warning.)
2021-10-15 21:51:01 +02:00
JosJuice
3eb07e9772 Android: Don't rely on onPause for pausing before destroying surface
Fixes a crash which was uncovered (or just made more likely?)
by the previous commit.
2021-09-21 16:33:57 +02:00
JosJuice
446e2d9119 Android: Remove state from EmulationState 2021-09-21 16:32:47 +02:00
JosJuice
2c564a0b9d Android: Remove mSurface from EmulationState 2021-09-21 16:31:55 +02:00
Bonta
2d744da68c Core: Add GBA host interface 2021-07-13 16:42:49 +02:00
JosJuice
44c99f8cc1 Android: Avoid crash on early panic alert 2021-07-08 10:37:36 +02:00
Pierre Bourdon
e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00
Filoppi
3c7c2dfaa1 Implement Cursor Locking and new input focus checks for it 2021-05-27 10:31:12 +03:00
JosJuice
27ddf6382b Set console's default language/country/region based on computer settings 2021-03-27 10:05:26 +01:00
JosJuice
d99d72f5a6 Android: Remove #ifdef __cplusplus checks
A C compiler would very much be unable to build this code anyway.
2021-03-04 22:47:23 +01:00
Shawn Hoffman
500a694ca8 msbuild: bundle all dolphin "core" code into single library 2021-01-27 14:29:49 -08:00
JosJuice
80b56b6575 Android: Move InstallWAD to a new WiiUtils class
I'm trying to move away from dumping every native method
in NativeLibrary.
2021-01-27 20:10:05 +01:00
Ryan Meredith
aaafb9ba04 Android: Add "Generate a New Statistics Identity" 2020-11-30 13:20:58 -05:00
JosJuice
8181a7b3dd Android: Remove unnecessary ANativeWindow_release call
This is already handled by SurfaceDestroyed. In the worst case,
the extra code could even race with SurfaceDestroyed if they
are triggered at the same time, but this is highly improbable.
2020-11-09 10:38:50 +01:00
JosJuice
ee52f465b1 Android: Fix rotating EmulationActivity after boot fails
Time for yet another new iteration of working around the
"surface destruction during boot" problem...
This time, the strategy is to use a mutex in MainAndroid.cpp.
2020-11-09 10:38:49 +01:00
JosJuice
0280f3557c Android: Finish EmulationActivity from C++
This makes EmulationActivity automatically close if booting
fails, and lets us get rid of s_emulation_end_event.
2020-11-09 10:33:52 +01:00
JosJuice
e4793cfb39 Android: Don't name unused JNIEnv/jobject/jclass parameters 2020-11-07 12:08:48 +01:00
JosJuice
57dc54144d Android: Fix jobject/jclass warnings
Static methods use jclass, and non-static methods use jobject.
2020-11-07 12:06:57 +01:00
JosJuice
a348efe947 Fix dereferencing nullptr BootParameters 2020-11-06 09:34:53 +01:00
JosJuice
21d3ea523c Android: Show how long ago each savestate was created 2020-10-21 22:49:59 +02:00
Léo Lam
a8b7c3b577
Merge pull request #8893 from JosJuice/android-jni-declarations
Android: Remove unnecessary JNI function declarations
2020-10-21 22:46:58 +02:00
JosJuice
3a0917371e Android: Don't show game ID after game title 2020-10-21 20:02:52 +02:00
JosJuice
0dc29c743b Android: Get game metadata from core
Trying to get it from a GameFile before emulation starts is unreliable.
2020-10-21 20:02:52 +02:00
JosJuice
439866d257 Android: Remove unnecessary JNI function declarations
We generally have no reason to call these functions on our own, so
there's not much reason to declare them, especially not in the cpp
file where they're defined. In case we ever do get a reason to do
it, we can add declarations for just the functions that need them.
2020-10-19 20:55:13 +02:00