Commit Graph

38917 Commits

Author SHA1 Message Date
Admiral H. Curtiss
07cf8c5668
Merge pull request #11323 from iwubcode/marvel_super_hero_squad_ini
GameINI: Force safe texture cache on Marvel Super Hero Squad
2023-01-30 10:06:23 +01:00
Admiral H. Curtiss
df9ba70c35
Merge pull request #11507 from phire/Wnullablitly-completeness
Ignore nullability-completeness warnings in VMA
2023-01-30 10:03:49 +01:00
Admiral H. Curtiss
ae712c61c2
Merge pull request #11500 from iwubcode/vulkan_copy_rectangle_one_layer
VideoBackends: update Vulkan's 'CopyRectangleFromTexture' to copy one layer
2023-01-30 10:03:33 +01:00
Admiral H. Curtiss
e48424065b
Merge pull request #10839 from CasualPokePlayer/fix_sysconf_settings
Fix SYSCONF movie settings
2023-01-30 09:50:21 +01:00
Admiral H. Curtiss
1eb69ea0a0
Merge pull request #10936 from TellowKrinkle/FixIncludeDirs
CMake: Actually use the include directories specified by dependencies
2023-01-30 09:19:06 +01:00
Admiral H. Curtiss
fa1fec7d48
Merge pull request #11510 from TellowKrinkle/FmtImport
CMake: Use imported target for fmt in tests
2023-01-30 09:10:22 +01:00
Admiral H. Curtiss
071ee3d85e
Merge pull request #11512 from JosJuice/android-mem2-crash
Android: Fix crash when attempting to change MEM2 size
2023-01-30 09:07:56 +01:00
Admiral H. Curtiss
8edca2039e
Merge pull request #10947 from Zopolis4/opensleuth
Restrict OpenSLES to Android via CMake
2023-01-30 09:02:45 +01:00
Pierre Bourdon
a2f4606d33
Merge pull request #11205 from TellowKrinkle/AutoPresent
VideoBackends:Metal: Default to presentDrawable when vsync is on
2023-01-30 09:01:18 +01:00
Admiral H. Curtiss
0ec4ef4d25
Merge pull request #11033 from autofire372/mp3-bloom
Add bloom definitions for Metroid Prime 3
2023-01-30 09:00:44 +01:00
autofire372
53f3d97b7d
Add bloom definitions for Metroid Prime 3 2023-01-30 08:59:30 +01:00
Scott Mansell
6d7303993c
Merge pull request #11509 from Sam-Belliveau/improved-speed-counter
Tie Speed to CPU Speed and not VPS
2023-01-30 20:41:03 +13:00
Scott Mansell
13d14282a0
Merge pull request #11511 from TellowKrinkle/MTLHD4000
VideoCommon: Avoid creating pipelines with no render targets
2023-01-30 19:31:36 +13:00
Scott Mansell
5a8b8658f1
Merge pull request #11514 from JMC47/cpuculldefaults
Add CPU Cull to Twilight Princess and Metroid Prime Series
2023-01-30 19:29:35 +13:00
JMC47
df536b1443 Add CPU Cull to Twilight Princess and Metroid Prime Series
These games greatly benefit from CPU Culling, and there isn't much reason
not to just blanket enable it for all users.  There is no case where you'd
want it disabled.
2023-01-30 01:08:34 -05:00
JosJuice
00fdf1ddce Android: Fix crash when attempting to change MEM2 size
The step size for the slider ended up being 10, but Android wanted it
to be a divisor of the slider's range (which is 128 - 64 = 64).
2023-01-29 23:35:54 +01:00
TellowKrinkle
07e98c7790 CMake: Use imported target for fmt in tests
This properly adds the header include paths when using system fmt
2023-01-29 14:37:54 -06:00
TellowKrinkle
e4e425b930 VideoBackends:Metal: Assert on pipelines with no render targets
This only actually fails on specific Metal drivers, this way doing it will actually fail the CI and we'll notice
2023-01-29 14:36:28 -06:00
TellowKrinkle
1119a9ba32 VideoCommon: Don't create pipelines with no render targets
Some backends don't like it when you do that
2023-01-29 14:35:23 -06:00
Sam Belliveau
ebf114aef5 Tie Speed to CPU Speed and not VPS 2023-01-29 13:33:48 -05:00
Mai
d380d43209
Merge pull request #11508 from JosJuice/gameini-force-filtering
GameSettings: Replace ForceFiltering with ForceTextureFiltering
2023-01-29 16:52:38 +00:00
JosJuice
afe9d5b098 GameSettings: Replace ForceFiltering with ForceTextureFiltering
This setting was renamed when it was updated to also support forcing
nearest neighbor filtering.
2023-01-29 17:34:26 +01:00
Scott Mansell
6ad182edd9 Ignore nullability-completeness warnings in VMA
These cause a lot of warnings when compiling with clang.
And the example VmaUsage.h appears to disable them
2023-01-30 03:11:51 +13:00
Pierre Bourdon
2eda76cffc
Merge pull request #11474 from MayImilae/cleanup-remove-cdutils
Cleanup: Remove CDUtils
2023-01-29 09:50:32 +01:00
Pierre Bourdon
05b77925cb
Merge pull request #11460 from t895/reveal-settings
Android: Reveal several hidden settings
2023-01-29 07:00:38 +01:00
Pierre Bourdon
19d16b136a
Merge pull request #11505 from Pokechu22/revert-dsp-code-alignment
Revert "DSPLLE: Add assertion for bad DMA alignment"
2023-01-29 03:08:30 +01:00
Pokechu22
3b4e17292d Revert "DSPLLE: Add assertion for bad DMA alignment"
This reverts commit e140516130. This assert triggers for AX and AXWii uCode games (including the Wii System Menu) for various addresses that seem to be 4-byte aligned. Worse still, if the DSP thread is in use (i.e. for DSP LLE recompiler, but not for DSP LLE interpreter), Dolphin completely hangs after the panic alert. Perhaps the data DMA has fewer restrictions compared to the instruction DMA?

The change to DSPTool (e391a28102) has not been reverted, as it still fixes broken behavior for DSPSpy at -O0 on real hardware.
2023-01-28 17:26:47 -08:00
JosJuice
3e21ba55f1
Merge pull request #11496 from t895/analytics-dialog-kotlin
Android: Convert analytics dialog to Kotlin
2023-01-28 20:03:49 +01:00
MayImilae
37859ec1da Cleanup: Remove CDUtils
This is a cleaning followup for #11456.
2023-01-28 03:50:57 -08:00
iwubcode
271c60781b VideoBackends: update Vulkan's 'CopyRectangleFromTexture' to copy one layer, copying more than one layer doesn't make sense given that we provide both the source/destination layer 2023-01-27 18:41:52 -06:00
Pierre Bourdon
41272dc5f1
Merge pull request #11429 from AdmiralCurtiss/globals-ppc
Reduce usage of ppcState global.
2023-01-27 19:06:30 +01:00
Admiral H. Curtiss
be2d394b8c
GDBStub: Avoid ppcState global. 2023-01-27 15:22:48 +01:00
Admiral H. Curtiss
dd9907ed93
PatchEngine: Avoid ppcState global. 2023-01-27 15:22:48 +01:00
Admiral H. Curtiss
4c349caabd
MIOS: Avoid ppcState global. 2023-01-27 15:22:48 +01:00
Admiral H. Curtiss
ed633476e6
IOS: Avoid ppcState global. 2023-01-27 15:22:47 +01:00
Admiral H. Curtiss
0a0b4d325f
HW/SystemTimers: Avoid ppcState global. 2023-01-27 15:22:47 +01:00
Admiral H. Curtiss
a784fe1f2f
HW/ProcessorInterface: Avoid ppcState global. 2023-01-27 15:22:47 +01:00
Admiral H. Curtiss
884130f95c
HW/Memmap: Avoid ppcState global. 2023-01-27 15:22:47 +01:00
Admiral H. Curtiss
2bf72de43d
HW/GPFifo: Avoid ppcState global. 2023-01-27 15:22:47 +01:00
Admiral H. Curtiss
e2f7855b0e
HW/DSP: Avoid ppcState global. 2023-01-27 15:22:47 +01:00
Admiral H. Curtiss
18d9ec75f1
HW/CPU: Avoid ppcState global. 2023-01-27 15:22:47 +01:00
Admiral H. Curtiss
078a460446
HW/AudioInterface: Avoid ppcState global. 2023-01-27 15:22:46 +01:00
Admiral H. Curtiss
b52e8fd295
HLE_OS: Avoid ppcState global. 2023-01-27 15:22:46 +01:00
Admiral H. Curtiss
7fd552081f
HLE function hooking: Avoid ppcState global. 2023-01-27 15:22:46 +01:00
Admiral H. Curtiss
30de91d843
GeckoCode: Avoid ppcState global. 2023-01-27 15:22:46 +01:00
Admiral H. Curtiss
1a826b27a6
FifoPlayer: Avoid ppcState global. 2023-01-27 15:22:46 +01:00
Admiral H. Curtiss
8adabb86cf
Debugger: Avoid ppcState global. 2023-01-27 15:22:45 +01:00
Admiral H. Curtiss
bfc951311f
CheatSearch: Avoid ppcState global. 2023-01-27 15:22:45 +01:00
Admiral H. Curtiss
bbdfb4bc14
CodeTrace: Avoid ppcState global. 2023-01-27 15:22:45 +01:00
Admiral H. Curtiss
41ad0490f0
CoreTiming: Avoid ppcState global. 2023-01-27 15:22:45 +01:00