Aestek
6a0fc4c438
Improve netplay setup dialog UX
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* Focus "Hash Code" / "IP address" text box by default in "Connect"
* Focus game list in "Host" tab
* RETURN keypress now host/join depending on selected tab
* Remember last hosted game
* Remove PanicAlertT:
* Simply log message to netplay window
* Remove them when they are useless
* Show some netplay message in OSD
* Chat messages
* Pad buffer changes
* Desync alerts
* Stop the game consistently when another player disconnects / crashes
* Prettify chat textbox
* Log netplay ping to OSD
Join scenario:
* Copy netplay code
* Open netplay
* Paste code
* Press enter
Host scenario:
* Open netplay
* Go to host tab
* Press enter
2016-07-23 20:58:51 +02:00
Anthony Serna
aa34e5e20e
Merge pull request #4042 from leoetlino/where-did-the-panicalert-go
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Don't pipe PanicAlerts to netplay window if it isn't opened
2016-07-23 13:57:39 -05:00
codl
9a01ced032
Fix bogus UPnP requests
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UPNP_AddPortMapping needs our IP address, however enet_address_get_host
will return 0.0.0.0 or a host name in most cases.
This gets our IP address from the socket to the IGD.
2016-07-23 20:04:07 +02:00
Pierre Bourdon
78b68b707f
Merge pull request #4052 from leoetlino/wiimote-reconnect
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Fix Wiimotes not reconnecting on button press
2016-07-23 11:41:01 +02:00
Léo Lam
7c3a3ce46d
Fix Wiimotes not reconnecting on button press
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5.0-56 broke reconnecting a Wiimote on button press; this is because
data reporting was now always stopped for real Wii remotes on
disconnect, making it impossible to know a button was pressed in the
first place (to reconnect the Wiimote).
This semi-reverts to the previous behaviour, where data reporting is
never stopped.
(Also, control channels now go through WiimoteEmu, just like before,
to make sure some things are reset on disconnection.)
Hopefully fixes issue 9711.
2016-07-23 11:17:31 +02:00
Pierre Bourdon
048a4ce186
Merge pull request #4051 from JMC47/WiimoteNetplay
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Remove fake wiimote data that was causing desyncs.
2016-07-23 10:58:29 +02:00
JMC47
0a7a3aef0e
Removes fake wiimote data that was causing desyncs.
2016-07-23 04:52:39 -04:00
Ironthighs
1ad32ee382
-Commented out lines disabling lint translation messages.
2016-07-22 23:01:45 -05:00
Ironthighs
89b5bc9ee5
-Fixed some various coding standard issues from previous commit.
2016-07-22 23:01:45 -05:00
Ironthighs
3dfeea01da
-Implemented ability to configure game controls by moving them around individually. Controls save locations once they are placed.
2016-07-22 23:01:45 -05:00
Pierre Bourdon
11fea215f1
Merge pull request #4049 from JosJuice/gwl
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Fix GWL.ini mistake made in 2e02c10
2016-07-22 19:30:14 +02:00
Pierre Bourdon
4d4d08d919
Merge pull request #4050 from leoetlino/typo-fix
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Netplay: Fix a typo in the MD5 check dropdown
2016-07-22 17:44:33 +02:00
Léo Lam
da18f7f8ac
Netplay: Fix a typo in the MD5 check dropdown
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"Curent game" → "Current game"
2016-07-22 17:41:33 +02:00
Chris Burgener
0ef1ee7a83
Display RTC on OSD
2016-07-22 09:58:34 -04:00
JosJuice
8d899ab01e
Fix GWL.ini mistake made in 2e02c10
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The patches are different, so they can't be in the region-neutral INI.
2016-07-22 10:26:31 +02:00
CharlesCorrin
3a4c9d1c0f
Update WD9.ini
2016-07-21 19:47:13 -04:00
Scott Mansell
66b11c5198
Merge pull request #4044 from CharlesCorrin/CharlesCorrin-WD9.ini
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Update WD9.ini
2016-07-22 08:49:57 +12:00
CharlesCorrin
875cbb6e8b
Update WD9.ini
2016-07-21 16:42:07 -04:00
Pierre Bourdon
76b1a4d7fa
Merge pull request #4039 from RisingFog/check_dump_height_split
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Check for zero height when splitting video dump
2016-07-21 17:32:55 +02:00
Chris Burgener
37a0c9c404
Check for zero height when splitting video dump
2016-07-21 11:28:10 -04:00
Léo Lam
574468c95b
Don't pipe PanicAlerts to netplay window if it isn't opened
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This is something that was quite confusing for me while trying to get
netplay to work for me; once the Connect/Host buttons were pressed,
the UI would hang, only to work again a few seconds later, but with
no error message or explanation *at all*.
Turns out this is because panic alerts are shown in the netplay window
instead during netplay, even before it is even shown.
This fixes it by "piping" the alerts to the netplay chat only if the
netplay window is visible.
(regression introduced in #3823 )
2016-07-21 16:52:57 +02:00
Pierre Bourdon
c7ead90a09
Merge pull request #4041 from lioncash/mismatch
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Movie: use std::mismatch for byte mismatch checking
2016-07-21 10:59:59 +02:00
Pierre Bourdon
382e7bf2f3
Merge pull request #3825 from magumagu/wii-reset-button
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Make reset button (Emulation -> Reset) work correctly for Wii games.
2016-07-21 10:58:08 +02:00
Lioncash
92efd177fc
Movie: use std::mismatch for detecting byte mismatches
2016-07-21 02:43:30 -04:00
Mat M
43ded987d7
Merge pull request #4038 from comex/nanny
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trivial warning fixes
2016-07-20 04:11:03 -04:00
comex
591e10c4dd
trivial warning fixes
2016-07-20 01:23:19 -04:00
Mat M
3fbd781cb8
Merge pull request #4033 from RisingFog/configurable_rtc
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Disable changing Custom RTC when game is running
2016-07-19 23:09:43 -04:00
Matthew Parlane
7b9e17b72d
Merge pull request #4035 from lioncash/si-constness
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SI_DeviceKeyboard: const correctness
2016-07-20 12:35:10 +12:00
Lioncash
609cc3c1c3
SI_DeviceKeyboard: const correctness
2016-07-19 19:55:44 -04:00
Pierre Bourdon
36716e7e3c
Merge pull request #4034 from lioncash/assign
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TAP_Win32: Use vector assign instead of resize + memcpy
2016-07-20 01:53:04 +02:00
Lioncash
0483c88f1e
TAP_Win32: Use vector assign instead of resize + memcpy
2016-07-19 19:29:49 -04:00
Chris Burgener
80ac4a359d
Disable changing Custom RTC when game is running
2016-07-19 16:30:00 -04:00
Chris Burgener
e32af8e0fe
Merge pull request #4007 from RisingFog/configurable_rtc
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Add Configurable RTC options
2016-07-19 11:55:46 -04:00
Chris Burgener
cac9516e39
Add Configurable RTC
2016-07-19 11:20:02 -04:00
Pierre Bourdon
fb72360283
Merge pull request #4032 from EmptyChaos/blockingloop
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Fifo: EmulatorState should call AllowSleep instead of Wakeup when pausing (Issue 9692)
2016-07-19 13:57:12 +02:00
EmptyChaos
5adb29b6cb
Fifo: Call AllowSleep instead of Wakeup when pausing.
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BlockingLoop was being woken when the emulator was being paused
which would cause the loop to busy spin. Issue 9692.
2016-07-19 15:20:17 +10:00
Matthew Parlane
63f9677fea
Merge pull request #4031 from EmptyChaos/cmake-findbacktrace
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CMake: Bundle FindBacktrace since its missing from older versions.
2016-07-19 15:47:10 +12:00
EmptyChaos
f57cb1bb31
CMake: Bundle FindBacktrace since its missing from older versions.
2016-07-19 13:15:28 +10:00
Pierre Bourdon
d5bc3c9a12
Merge pull request #4028 from clinchergt/remove-backtrace-requirement
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Remove Backtrace requirement as it is not needed for building Dolphin
2016-07-19 01:09:46 +02:00
Pierre Bourdon
5740ec2158
Merge pull request #4029 from lioncash/filter
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VS: Add MD5Dialog.cpp to the correct filter hierarchy
2016-07-19 01:09:14 +02:00
Pierre Bourdon
01e99b8a2a
Merge pull request #4027 from leoetlino/fix-warnings
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Fix warnings
2016-07-19 01:08:54 +02:00
Lioncash
8f52209b3a
VS: Add MD5Dialog.cpp to the correct filter hierarchy
2016-07-18 17:58:40 -04:00
Léo Lam
0e1aeedb5b
Fix warnings
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This fixes warnings in:
- Source/Core/InputCommon/ControllerEmu.h: avoid shadowing other
variables (my fault)
- Source/Core/Core/IPC_HLE/WII_IPC_HLE.h: made
SDIO_EventNotify_CPUThread static as it's not used anywhere else
2016-07-18 23:38:42 +02:00
JDV
b6fa1f5f0b
Remove Backtrace as it is not actually needed
2016-07-18 15:23:05 -06:00
Pierre Bourdon
dac1c2d4fe
Merge pull request #4026 from lioncash/constness
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EXI: Misc const correctness changes
2016-07-18 18:19:23 +02:00
Pierre Bourdon
e21cc8937b
Merge pull request #4023 from bentley/openbsd-context
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Clean up context definition errors.
2016-07-18 16:43:52 +02:00
Anthony Serna
1a81735527
Merge pull request #3859 from Aestek/feature/netplay-md5
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Netplay: add md5 testing
2016-07-18 09:20:37 -05:00
Lioncash
902a0ccedf
Sram: Correct constness of SetCardFlashID parameter
2016-07-18 02:15:07 -04:00
Lioncash
5161351ca3
EXI_DeviceMic: Don't cast away const in Pa_Callback
2016-07-18 01:47:03 -04:00
Lioncash
6eaa1aab5c
EXI_DeviceAGP: Correct constness for CRC8 parameter
2016-07-18 01:41:45 -04:00