degasus
bdfea96123
InputCommon: Change default hotkey for home and start.
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We already use ALT + ENTER for toggling fullscreen.
But as ENTER is both home and start, this buttons will always
also be triggered on toggling fullscreen. Now we check for
those buttons if ALT is not pressed.
So now we're able to toggle fullscreen without pressing home or start.
2015-05-31 10:30:09 +02:00
degasus
ef3ed682a1
DolphinWX: Also evaluate Hotkeys while stopped.
2015-05-31 10:00:07 +02:00
Jasper St. Pierre
322c813cb6
HotkeyManager: Add missing hotkeys to the Hotkeys dialog
2015-05-31 09:27:04 +02:00
degasus
19f753de6b
HotKey: Allow more than one hotkey at the same time.
2015-05-31 09:27:04 +02:00
Tillmann Karras
eb057d49a0
x64Emitter: drop duplicate enum & unused wrappers
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Keep the more explicit version of the two SSECompare enums.
And the unused CMP* wrappers wouldn't exactly make the code more
readable anyway.
2015-05-31 08:32:31 +02:00
flacs
43ed19a663
Merge pull request #2481 from lioncash/reference
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x64Emitter: Pass some OpArg parameters by const reference.
2015-05-31 08:22:55 +02:00
flacs
a806feb10e
Merge pull request #2474 from Tilka/zfreeze
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zfreeze: fix 2-component positions
2015-05-31 06:35:21 +02:00
Markus Wick
c12f04eefa
Merge pull request #2472 from degasus/master
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AudioCommon: Remove lock on Pause state
2015-05-30 23:40:46 +02:00
JosJuice
9a000f4085
Volume: Mark ReadWiiNames parameter as const
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I forgot it when I added the method.
2015-05-29 20:19:11 +02:00
degasus
c4fc141ced
OGL: Always use sampler objects.
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We are used to use the texture parameter for all util draw calls,
but AMD seems to have a bug where they use the sampler parameter
of stage 0 if no sampler is bound to the used stage.
So as workaround (and a bit as nicer code), we now use sampler
objects everywhere.
2015-05-29 14:03:03 +02:00
Tillmann Karras
4943b36259
zfreeze: fix 2-component positions
2015-05-29 13:43:12 +02:00
Markus Wick
61c53babf4
Merge pull request #2467 from RisingFog/disc2fix
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Fix adding additional Disc 2 to certain multi-disc games
2015-05-29 07:47:56 +02:00
Ryan Houdek
cdbdff436b
Merge pull request #2478 from degasus/fix_prefetching
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HiresTexture: Fix prefetching with broken textures
2015-05-29 01:42:48 -04:00
degasus
c69cc91f00
HiresTexture: Fix prefetching with broken textures
2015-05-29 07:31:11 +02:00
Lioncash
0b8372e566
Jit_Util: Make some OpArg parameters const references
2015-05-29 01:13:45 -04:00
Lioncash
e3a6191f02
x64Emitter: Pass some OpArg parameters by const reference
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Considering OpArg is a struct, passing by value creates unnecessary copies.
2015-05-29 01:13:29 -04:00
Lioncash
810a04db58
x64Emitter: Remove 'Gen::' namespace prefix from some parameters
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The emitter is already within the Gen namespace, so this isn't necessary.
2015-05-29 01:05:09 -04:00
Lioncash
84ed196c14
x64Emitter: Adjust position of reference and pointer indicators
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Matches the coding style.
2015-05-29 01:04:45 -04:00
Lioncash
ac26f8e79f
Pass strings by const reference where possible
2015-05-28 20:54:55 -04:00
degasus
9a96e3c416
AudioCommon: Remove lock on Pause state
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We had to lock audiocommon with the old asynchron HLE audio emulation,
now our Mixer is just a plain FIFO which may underrun.
Of course, this will stutter, but underruning the audio backend is likely worse.
2015-05-28 19:58:18 +02:00
Fog
c767813c0c
Fix adding additional Disc 2 to certain multi-disc games
2015-05-27 11:08:57 -04:00
Tillmann Karras
285ac34bf3
OGL: use GL_TEXTURE* constants
2015-05-27 15:05:49 +02:00
JosJuice
f1580a4c91
Fix game list name encoding error caused by 4.0-6419 ( d7900b4
)
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The UTF-8 std::strings were being interpreted as the default encoding.
2015-05-27 12:28:23 +02:00
Markus Wick
255a8dfdd2
Merge pull request #2465 from lioncash/commandproc
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CommandProcessor: Replace volatile usages with atomics
2015-05-27 11:07:36 +02:00
Lioncash
1ba3b4e7ac
CommandProcessor: Replace volatile usages with atomics
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Also remove said variables from being globals.
2015-05-27 03:53:29 -04:00
Markus Wick
3318120632
Merge pull request #2422 from lioncash/core
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DSPCore: Make the mailbox registers atomic.
2015-05-27 09:14:41 +02:00
Lioncash
ec03196267
PixelEngine: Replace volatile usages with atomics
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Also removes two unused volatile variables.
2015-05-27 02:39:55 -04:00
Markus Wick
a6b327751a
Merge pull request #2463 from lioncash/fifo
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Fifo: Replace usages of volatile with atomics
2015-05-27 08:03:39 +02:00
Lioncash
5db7d4d1d5
DSPCore: Make the mailbox registers atomic.
2015-05-27 00:58:52 -04:00
Lioncash
4cb55cc427
Fifo: Replace usages of volatile with atomics
2015-05-27 00:42:56 -04:00
Rohit Nirmal
c59bfd2b7f
Fix building with PCH disabled.
2015-05-26 22:44:51 -05:00
Matthew Parlane
3135b4f3e4
Merge pull request #2461 from lioncash/barrier
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Thread: Remove unused Barrier class
2015-05-27 13:21:14 +10:00
Lioncash
23c11b3f27
Thread: Remove unused Barrier class
2015-05-26 19:25:59 -04:00
Markus Wick
85e706b4ec
Merge pull request #2459 from degasus/master
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Common: Fix IsTriviallyCopyable macro for GCC 5
2015-05-26 20:13:14 +02:00
degasus
ebad10f2a1
Common: Fix IsTriviallyCopyable macro for GCC 5
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Based on quarthex's patch in PR #2440
2015-05-26 19:50:14 +02:00
Tillmann Karras
6ea49da5b9
Jit64: fix ps_sum
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It's /always/ the register cache.
2015-05-26 19:00:42 +02:00
skidau
8944e07f84
Merge pull request #2457 from degasus/master
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DolphinWX: Drop dead hotkey button.
2015-05-26 23:53:46 +10:00
degasus
b64301d65c
DolphinWX: Drop dead hotkey button.
2015-05-26 15:50:15 +02:00
Jules Blok
0b61a0dfc5
Merge pull request #2448 from Armada651/depth-inversion
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D3D: Depth range inversion.
2015-05-26 15:39:50 +02:00
Markus Wick
d7900b4423
Merge pull request #2006 from RisingFog/disc2
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Append Disc 2 to Titles for Multi-Disc Games
2015-05-26 15:39:42 +02:00
Jules Blok
ca7801da44
D3D: Invert initial depth buffer clear.
2015-05-26 15:31:36 +02:00
galop1n
2975e53091
D3D: Depth range inversion.
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Credits go to Galop1n for designing this technique and to BhaaLseN for cleaning up the commit.
2015-05-26 15:31:31 +02:00
Markus Wick
a6412fb41e
Merge pull request #2162 from degasus/prefetch_tex
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CustomTexture: prefetch all available textures
2015-05-26 13:30:26 +02:00
Markus Wick
5d3a248811
Merge pull request #2455 from lioncash/fifo
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FifoQueue: Use atomics instead of volatile members
2015-05-26 12:26:36 +02:00
Lioncash
de5038849e
FifoQueue: Use atomics instead of volatile members
2015-05-26 05:34:47 -04:00
Ryan Houdek
a4a8162fb5
Merge pull request #2188 from JosJuice/dol-cleanup
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DOL loader cleanup with std::vector and safety checks
2015-05-25 23:51:40 -04:00
Ryan Houdek
f4625e6383
Merge pull request #2398 from JosJuice/revert-854f6b8
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Attempt at fixing issue 8544 (input recording desyncs)
2015-05-25 23:49:56 -04:00
Ryan Houdek
061848457a
Merge pull request #2382 from RisingFog/vfwfix
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Fix video dumping incorrect lengths for some games in Windows
2015-05-25 23:46:22 -04:00
Ryan Houdek
f706518dc0
Merge pull request #2390 from darkengine-io/new-qt
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More miscellaneous Qt fixes
2015-05-25 23:45:21 -04:00
Ryan Houdek
96ef0fce38
Merge pull request #2450 from lioncash/alloc
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NetPlayClient: Remove unnecessary array allocation
2015-05-25 23:42:49 -04:00