Commit Graph

183 Commits

Author SHA1 Message Date
skidau
c2dac38ca1 Removed the Sync GPU option from the F-Zero GX ini as it slows the game down by a great deal. Made Dual Core mode the default for this game. 2013-08-23 12:19:10 +10:00
kostamarino@hotmail.com
a5613f5c10 Gameini database update. Call of Duty 2: Big Red One, Medal of Honor Rising Sun, Tony Hawk's American Wasteland, Spider-Man 2, GoldenEye Rogue Agent are updated/added.
Fixes issue 6515.
Fixes issue 6516.
Fixes issue 6517.
Fixes issue 6518.

Credit goes to generalebison for his reports.
2013-08-22 20:14:10 +03:00
kostamarino@hotmail.com
cc03d9697d Gameini database update. Fix Metroid Prime 3: Corruption settings that got deleted by the clean up of revision e5f4586356. Fix/clean up various stuff that showed up in the process of searching for other regressions (there weren't any). 2013-08-20 17:21:57 +03:00
kostamarino@hotmail.com
3a7802e771 Gameini database update for Tom Clancy's Splinter Cell, Tom Clancy's Splinter Cell Double Agent, Tom Clancy's Splinter Cell Chaos Theory and Super Mario Sunshine (Japanese).
Fixes issue 6504.
Fixes issue 6505.
2013-08-19 21:53:47 +03:00
Pierre Bourdon
c322bedf0e Enable performance queries for Super Mario Sunshine 2013-08-14 23:18:00 +02:00
Pierre Bourdon
0ecc498585 Sync gameini ratings from the wiki. Fixes issue 6477. 2013-08-11 18:42:18 +02:00
Jasper St. Pierre
b4ebeb05ff Move the new CleanFiles Python script to Tools/
So it won't be shipped to users. Also, fix it up so that it finds
the ini files regardless of where it is.
2013-08-11 11:58:54 -04:00
Jasper St. Pierre
e5f4586356 Normalize all Game INI files
Add a simple Python script that does a basic normalization on
the game INI files and run it across all the files we have. This
normalizes the sections, their order and comments, and the whitespace
within them.

It also removes the sections Video_Hardware, Gecko, and Wii, which
should not be in the game INI files we ship by default.
2013-08-11 11:32:11 -04:00
Jasper St. Pierre
8bbd1d12e8 GameConfig: Remove unused [HLEaudio] section 2013-08-11 11:32:11 -04:00
kostamarino@hotmail.com
30a501cfa5 Gameini database update. Robotech: Battlecry, MySims, Donkey Kong Country Returns, Mario Kart Wii, Totsugeki Famicom Wars vs, Paper Mario (n64 VC), SUPER MONKEY BALL 2 and BEACH SPIKERS are affected. Fixes Issue 6468. 2013-08-11 15:35:55 +03:00
Rachel Bryk
8c5bc2ba3c Allow setting dsp on thread via game ini.
Also force TWW to LLE and no dsp on thread.
2013-07-31 21:35:22 -04:00
kostamarino@hotmail.com
aa1fc077b4 Fix for my previous commit. 2013-07-16 14:44:03 +03:00
lioncash
5b4af4f795 Goddamnit. Forgot that Master codes are also abbreviated as (M).
Ok. NOW  issue 6367 : https://code.google.com/p/dolphin-emu/issues/detail?id=6367 is fixed.

I wish I'd remember these things before committing and not after.
2013-07-15 12:28:58 -04:00
lioncash
a24901688e Remove Action Replay master codes from game inis that contained them, since they're unnecessary.
Fixes issue 6367: https://code.google.com/p/dolphin-emu/issues/detail?id=6367

Also fixed an AR code missing an '$' symbol beside its description name in G4NJDA.ini
2013-07-15 12:17:51 -04:00
kostamarino@hotmail.com
f4e5f213fa Gameini database update, fixes issues 6374, 6375, 6376. Also update Simpson's Hit and Run (gc) and PSO III. 2013-07-15 17:18:35 +03:00
kostamarino@hotmail.com
a1276efe17 Gameini database update. Fixes issues 6354,6355,6356. Update NFS Most Wanted. 2013-06-11 09:35:43 +03:00
skidau
0fddc49b21 Added FIFO reset bypass patch for the PAL version of Wallace and Gromit in Project Zoo.
Fixes issue 6357.
2013-06-10 23:40:20 +10:00
kostamarino@hotmail.com
6113cc12a2 Gameini database update. Fixes issue 6258, Where's Waldo? The Fantastic Journey missing ingame pointer, and Battleship font. Various small changes. 2013-05-12 00:17:48 +03:00
skidau
a03c35eb70 Removed the old Accurate VBeam emulation setting from the game ini's. 2013-04-25 10:33:57 +10:00
Rachel Bryk
e531970052 Round IR scale down to whole number if using 1.5x/2.5x IR, if game ini specifies -1 for EFBScale.
Fixes issue 6210.
2013-04-05 17:13:48 -04:00
kostamarino@hotmail.com
181ac8c910 Gameini database cleanup of lle audio suggestions where it is not needed anymore. Fixes Issue 6138(Disney´s The Haunted Mansion) and updates Sonic mega collection ini. 2013-04-03 19:03:08 +03:00
kostamarino@hotmail.com
59b3600284 Gameini database update for Madagascar, Gladius, Mario Kart: Double Dash (intro video now plays), Fire Emblem (Wii), Kirby's Dream Collection Special Edition, King Kong. 2013-03-21 15:31:17 +02:00
Pierre Bourdon
9a404ca6d4 Ship by default a free DSP ROM that can handle most games with LLE
At the end of July 2011, LM published a free DSP ROM that works with games
using the Zelda UCode. His ROM only has the code to handle UCode loading and a
few utility functions, the rest is missing. This includes the four large sound
mixing functions used by the AX UCode and the DROM containing coefficients used
for polyphase resampling in AX.

This is an improved, updated version of this ROM, which changes the following:

- We now have a free DROM that works for polyphase resampling by "emulating"
  linear interpolation. The coefficients contained in the DROM are normally a
  list of { c1, c2, c3, c4 } which are used to interpolate a sample value from
  four previous samples:
    out_sample = prev1 * c1 + prev2 * c2 + prev3 * c3 + prev4 * c4

  The coefficients are chosen depending on the fractional part of the current
  position (basically, our position between the previous and the next sample).
  We can use this fact to generate (c1, c2, c3, c4) for each possible
  fractional part so that:
    out_sample = prev3 * curr_pos + prev4 * (1 - curr_pos)

  Which is the formula for linear interpolation between prev3 and prev4. Linear
  interpolation is not as good as polyphase resampling but it still works very
  well and I couldn't really hear any difference between the two. If someone
  wants to generate real polyphase filter coefficients, they are welcome to
  submit a patch.

- The IROM now contains the 4 mixing functions used by the AX UCode: mix_add,
  mix_add_two, mix_add_ramp, mix_add_ramp_two. They are large, inlined
  functions (probably for performance reasons) in the official DSP IROM, our
  version prefers to use a loop. This *should* be more performant with our DSP
  JIT implementation, but I did not benchmark that.

Because the new DSP ROM is working just as well as the official ROM in 95% of
cases, it is now shipped by default with Dolphin and will be used with DSPLLE
if you don't have an official DSP ROM in User/GC. It will still display a panic
alert at every boot to notice you that you are using a non official DSP ROM
made by us, which is not perfect.

Games using the CARD, IPL or GBA UCodes are still broken. I don't know what
games this actually impacts, but this is a very small proportion compared to
what works.
2013-03-16 23:54:55 +01:00
Ryan Houdek
8c1091a21f Merge branch 'master' into GLSL-master
Conflicts:
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
2013-03-15 11:19:52 -05:00
kostamarino@hotmail.com
78d0ff1ab7 Update gameini database according to changes after the FIFO - BP Merge. Remove Fastdiskspeed from various games that no longer need it. Enable dual core and gpu thread synch option for F-Zero GX and Rayman Raving Rabbids. They are both a bit faster now compared to single core (about 20%) and without stability issues when dual core was enabled. 2013-03-12 20:33:01 +02:00
degasus
382be2aabd Merge branch 'master' into GLSL-master
Conflicts:
	.gitignore
2013-03-12 11:28:56 +01:00
degasus
b43c2e4d13 use correct color in ascii ari shader
still slow as hell, but it looks much nicer

sorry neobrain :-P
2013-03-11 00:47:43 +01:00
degasus
607ddc5b3f experimental postprocessing 2013-03-08 02:09:59 +01:00
degasus
8b232c7a4d fix "some" pp shaders ... 2013-03-07 19:51:57 +01:00
Ryan Houdek
09e5a7ace7 Change all these pp shaders to GLSL. 2013-03-07 10:47:03 -06:00
degasus
1c125f0fb4 add resolution uniform for pp, 16bit uses this for reducing screen resolution (wtf?) 2013-03-07 17:35:27 +01:00
degasus
800a58f01c reimplement postprocessing and fix one shader as example 2013-03-07 17:00:11 +01:00
skidau
6d1a0f5c2a Enabled Synchronise GPU on "SPEED CHALLENGE - Jacques Villeneuve's Racing Vision". Required to go in-game. 2013-03-02 23:43:37 +11:00
skidau
643f18d28b Added direct GameCube controller commands to the Serial Interface emulation. Fixes the controls in MaxPlay Classic Games Volume 1 and the Action Replay disc. 2013-03-02 22:35:10 +11:00
skidau
73da6f4f3f Merge branch 'master' into FIFO-BP
# By Jordan Woyak (46) and others
# Via Jordan Woyak (2) and others
* master: (70 commits)
  Fixes two memory leaks, one is pretty bad for OSX. Yell at pauldachz if this doesn't work. Or... say thanks.
  Added a BluetoothEnumerateInstalledServices call so that the wiimote remembers the pairing.
  Make ARMJit core default CPU core on ARM architecture
  Fix a StringUtil regression from the arm-noglsl merge
  Small improvement to cmpli/cmpi in ARMJit.
  Merge latest ArmEmitter changes from ppsspp while we're at it.
  Ah. I blame vim on this typo entirely.
  Add disabled code for authenticating wiimotes on Windows.
  Add the missing FPR cache
  Buildfix.
  Yell at the user if they change window size while dumping frames, and some other avi dumping stuff.
  Not sure if this is the right way to handle this, but it makes the save states perfectly stable. That's all that really matters, right?
  Abort loading states from incompatible graphics backends.
  ARM Support without GLSL
  Improve VideoSoftware save states. They are fairly stable, but not perfect. OpcodeDecoder::DoState() needs to be fixed.
  Begin implementing save states to video software. Kind of works, sometimes.
  Make error message for loading save state with wrong dsp engine shorter.
  Abort load state if it uses a different dsp engine, instead of crashing.
  Update the gameini of F-zero. Efb to Ram is no longer the default choice.
  fix last commit by neobrain
  ...

Conflicts:
	Source/Core/VideoCommon/Src/Fifo.cpp
2013-03-01 20:12:56 +11:00
skidau
b83a1e3b66 Disabled "Speed up disc transfer" from the ZTP GC game ini. 2013-02-26 19:39:11 +11:00
kostamarino@hotmail.com
0e4b07ddf9 Update the gameini of F-zero. Efb to Ram is no longer the default choice. 2013-02-25 19:14:36 +02:00
skidau
bde9a459cd Added a patch that bypasses the FIFO reset code in Wallace and Gromit: Project Zoo, allowing it to go in-game. 2013-02-23 23:50:02 +11:00
Jordan Woyak
4aeaf3477e Eliminate artifacts in nobanner.png. 2013-02-22 22:17:32 -06:00
Jonathan Jones
ba979582e2 Makes the "No banner" banner image theme-able. Current "sexy X" banner included as part of "Boomy" theme.
Fixes issue 6023.
2013-02-22 15:30:07 -05:00
kostamarino@hotmail.com
29d43ef897 Gameini database update. Update/additions of Fifa Street and Open Season (fixes issue 5438). Cleanup of DisableWiimoteSpeaker = 1 (aka Alternate wiimote timing) from the database since it is no longer used. Edit the tales of symphonia projection hack. 2013-02-21 20:34:45 +02:00
skidau
9bff8e00c8 Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode.
Fixes Gladius and Baten Kaitos: Eternal Wings and the Lost Ocean

Fixes issue 5150.
2013-02-16 12:51:09 +11:00
kostamarino@hotmail.com
147b500d2d Gameini database update/additions of Sega Soccer Slam, Tomb Raider Underworld, Zapper, SAMURAI WARRIORS KATANA and Tales of Symphonia projection hack. For Tales of Symphonia the preset projection hack values eliminate double image on characters and unlike the previous ones they don't cause any issues and they work with all graphic backends (the main menu text was missing previously and it didn't work with d3d11). It is not enabled by default though, you will have to manually select it like before. 2013-02-01 21:20:56 +02:00
kostamarino@hotmail.com
a8d4c78cec Gameini database update. Fixes issue 5135. 2013-01-26 12:12:47 +02:00
skidau
0a5f479250 Added a game property to disable the clearing of the data cache. This is needed by one known game, "Rubik's Puzzle Galaxy: Rush".
Fixes Violin Paradise.
2013-01-20 13:09:38 +11:00
Jordan Woyak
3cb4300439 Merge branch 'external-theme' 2013-01-16 19:00:19 -06:00
Jordan Woyak
8456f2ee98 Resize Boomy icons to 24x24px and optipng them. 2013-01-16 17:18:17 -06:00
Jordan Woyak
8d9f0c147c Actually add the Boomy theme to Themes/
Right now the icons are huge. Resize the PNGs to 24x24?
2013-01-16 16:45:03 -06:00
skidau
7e5d877858 Merge branch 'ES_LAUNCH'
Games that are now playable:

Back to the Future: The Game
CSI - Hard Evidence
CSI - Deadly Intent
CSI - Fatal Conspiracy
Red Steel
Metroid Prime: Trilogy
Wii Sports + Wii Sports Resort pack
Sam & Max: Season One
Sam & Max: Beyond Time and Space
Kirby's Dream Collection: Classic Collection
Indiana Jones and the Staff of Kings: Fate of Atlantis


* ES_LAUNCH:
  Fixed SSBB from starting at the mini-games screen.
  Build fix
  Corrected a state bug where newly loaded dols did not have their patches applied.
  Changed the HLE system to allow it to hook the beginning, the end or replace the entire function without changing the GC memory.  Fixes Kirby's Return to Dreamland. Added a way to categorise the type of HLE function.  Currently, there are debug, floating point, memory and generic functions. Added a HLE function for OSGetResetCode (Warm reset).  Fixes the CSI games. Added a switch to disable all of the HLE functions if the idle skipping option is disabled.
  Added some IOS version checks and code to clear memory before loading the dol.
  Added support for Reset (from menu).  Fixes Sam & Max.
  Added an IOS check as games which use IOS older than IOS30 do not need to be HLE'd.  Added some stubs for Reset to Menu and SSBB's load from disc partition.  Fixed loading Fate of Atlantis from the Indiana Jones and the Staff of Kings game.
  Added argument detection and passing to the loaded dol.  This fixes the Wii Sports+Wii Sports Resort bundle pack.
  Added preliminary support for ES_LAUNCH (Wii Multi-boot games) by using HLE to hijack the OSBootDol function.

Conflicts:
	Source/Core/DiscIO/Src/FileSystemGCWii.cpp
2013-01-16 20:22:29 +11:00
kostamarino@hotmail.com
511342edad Gameini database update. 2013-01-14 02:37:32 +02:00