Commit Graph

492 Commits

Author SHA1 Message Date
Eder Bastos
a4395ecd75 Have Picasso load images into memory at the size they will be displayed. 2015-05-08 19:56:25 -04:00
Eder Bastos
b47835fc07 Implement first few screens of Android 5.0-based UI. 2015-05-07 22:27:42 -04:00
Eder Bastos
2fe4b9ce68 Remove the "nativeLibsToJar" gradle task. 2015-05-05 22:34:56 -04:00
Eder Bastos
c80225ea4d Convert the Android source code to the directory structure of a Gradle-based Android Studio project. 2015-05-02 21:49:17 -04:00
Ryan Houdek
c2b2e03f73 [Android] Support arguments from Activity Monitor.
Activity Monitor can start activities by using adb to invoke it.
This will allow us to set the user directory and autostart file from adb.

adb shell am start -n org.dolphinemu.dolphinemu/.gamelist.GameListActivity -e AutoStartFile /sdcard/AC.gcz -e UserDir /sdcard/dolphin-emu2/

This allows more automated testing to be done with Dolphin on Android.
2015-03-08 08:43:25 -05:00
Ryan Houdek
db06f058e4 Move user directory detection location to UICommon.
The UI should decide on where it wants the user directory, not our core system.
This is in anticipation of some upcoming work on Android which will need proper user directory setting.
2015-02-25 03:31:59 -06:00
Ryan Houdek
29fc52cfa1 [Android] Stop eating button events we don't handle.
We were eating /all/ button events except the back button. This would cause issues where Android wouldn't receive button press events for things like
volume rockers. So you couldn't change the audio ingame, even if that button isn't bound to an input.

Now we return to Android if we've handled that button press, so it works fine.
2015-02-24 05:38:16 -06:00
Ryan Houdek
a39eee28e9 Fix a typo in the Android cmake toolchain script.
This was a fairly recent update that went unnoticed because it uses a cached variable.
When I previously updated Android cmake I didn't noticed this.
Basically the issue was that Android cmake was no longer setting ${LIBRARY_OUTPUT_PATH_ROOT}
and instead only setting it to ${CMAKE_SOURCE_DIR} if it was passed a variable.

Same PR is open on the android cmake repo here https://github.com/taka-no-me/android-cmake/pull/37
2015-02-24 02:58:55 -06:00
Ryan Houdek
09e8adb199 [Android] Fix ignore format changes option.
This option was inversed, so it was always set to the opposite of what was wanted.
2015-02-18 16:27:37 -06:00
Ryan Houdek
714e146b94 Update Android cmake.
This is required to properly build the MIPS64 and x86_64 targets with clang.
2015-01-26 21:26:54 -06:00
Ryan Houdek
de070cfe8b [Android] Change the default renderer to OpenGL.
We now require OpenGL ES 3.0 minimum to run, this is the sane default.
2015-01-26 00:51:24 -06:00
Ryan Houdek
983c7f4f21 [Android] Select the AArch64 recompiler core by default if shown to support ARMv8. 2015-01-26 00:50:25 -06:00
Ryan Houdek
7ee1dc56e7 [Android] No longer carry a default configuration file. 2015-01-26 00:49:24 -06:00
Ryan Houdek
0557fb6a9e [Android] Add internet permissions.
These permissions are required for the ability to create sockets. Which are sort of required on a system that can make them.
2015-01-23 23:15:56 -06:00
Ryan Houdek
864969f300 [Android] Expose aspect ratio to the video settings. 2015-01-18 15:21:40 -06:00
Lioncash
ad254f1b16 Android: Fix a typo (Depthn -> Depth) 2014-12-28 20:34:54 -05:00
Lioncash
038b968698 Android: Use findViewById instead of getChildAt
More futureproof if anything else is added to the layout.
2014-12-28 20:33:27 -05:00
Lioncash
4221999c6e Android: Fix a warning regarding a string in the slider layout 2014-12-28 20:19:29 -05:00
Lioncash
fa0c3aa62d Android: Remove unnecessary context variable in SliderPreference 2014-12-28 20:17:24 -05:00
Ryan Houdek
859e103ce6 [Android] Add support for sterescopy configuration.
This menu allows us to configure the stereoscopy video settings if the device supports it.
This menu is only enabled if the hardware supports everything needed to use the feature.
2014-12-26 08:17:29 -06:00
Ryan Houdek
97d6afdde9 [Android] Add a few helper functions to EGLHelper.
Let's us check for extension support and OpenGL version.
2014-12-23 03:56:06 -06:00
Matthew Parlane
f4ab1443fa Merge pull request #1725 from Sonicadvance1/update_gradle
Updates the gradle build file to the latest needed for Android Studio.
2014-12-21 14:31:05 +13:00
Ryan Houdek
b47cf7e70e Updates the gradle build file to the latest needed for Android Studio.
This may require the buildbot to be updated.
2014-12-20 19:01:40 -06:00
Ryan Houdek
3b332f7270 [Android] Raise requirements to Android 4.3 and OpenGL ES 3.0
We need to stop pretending that we "support" GLES 2.0 devices.
We are a high performance application that requires GLES 3.0, which was officially supported in Android 4.3.
The few Android phones that released with Android 4.2 and supported OpenGL ES 3.0 have already been updated to a later Android version.
2014-12-20 15:43:51 -06:00
Lioncash
f9ba7a0fb2 Merge pull request #1625 from unknownbrackets/android-minor
Android: Ignore some generated files
2014-12-01 02:54:31 -05:00
Unknown W. Brackets
86ebe3916e Android: Ignore some generated files.
/obj/ is used by ndk debugging (gdb) in some scenarios.
2014-11-30 22:52:22 -08:00
Ryan Houdek
db9cd8e3d7 Merge pull request #1615 from Sonicadvance1/fix_cpu_helper
[Android] Removes CPU architecture number from CPU helper.
2014-11-30 15:43:47 -06:00
Ryan Houdek
496f9d678a [Android] Removes CPU architecture number from CPU helper.
This was '7' on all ARMv7 devices but was 'AArch64' on the Nexus 9.
Trying to cast to integer was causing a crash. We don't even use this so may as well as wipe it.
Also adds Nvidia to the CPU implementers list.
2014-11-30 01:17:05 -06:00
Ryan Houdek
b689954a71 Update the android cmake toolchain to latest.
To properly support 64bit architectures and clang we need the latest version.
2014-11-30 01:05:37 -06:00
Lioncash
6d0faced59 Merge pull request #1580 from lioncash/android
InputConfigFragment: Use a StringBuilder for string concatenation
2014-11-20 11:19:35 -05:00
Lioncash
d4a8e51e71 AboutFragmentItem: Remove incorrect javadoc tag 2014-11-20 09:23:27 -05:00
Lioncash
feb038bec3 InputConfigFragment: Use a StringBuilder for string concatenation
This is the recommended way to join strings, since it doesn't destroy and recreate the string repeatedly.
2014-11-20 09:18:30 -05:00
Stevoisiak
f1a26ff654 Various country flag improvements
* Added country flags for games from Netherlands and Spain
* Added separate category for Region Free games (Uses European flag as placeholder)
* Added missing country filter options in "show regions" menu
* Rearranged country filters for readability
* Incremented CACHE_REVISION

Also fixed various country filters not showing up as options in the "Show regions" menu.
2014-11-18 19:44:16 -05:00
Lioncash
b1c06fdd19 Merge pull request #1563 from lioncash/ui
Android: Use a PagerTabStrip instead of the ActionBar.
2014-11-17 13:57:00 -05:00
Lioncash
b94dbca160 Host: Kill off GetRenderWindowSize 2014-11-17 13:44:49 -05:00
Lioncash
5396a48d70 Android: Use a PagerTabStrip instead of the ActionBar.
The ActionBar method of doing the tabular layout is deprecated on Android 5.0.
This method alleviates those deprecations while providing the same functionality.
2014-11-16 21:18:08 -05:00
Lioncash
7d8248e24f Android: Remove unused imports in GameListItem 2014-11-15 01:45:13 -05:00
Lioncash
cc62cb8818 Android: Support RTL language translations
If someone wants to do a translation for an Arabic language, Hebrew, etc, it will now display correctly.
2014-11-15 01:45:12 -05:00
Lioncash
4d6bc39e2f AndroidManifest: Increment the minimum and target SDK values 2014-11-15 01:45:02 -05:00
Lioncash
5b1f734695 Android: Prevent instantiation of utility classes 2014-11-15 01:40:30 -05:00
Lioncash
4fe8bb1ca7 Android: Compress an if statement in FolderBrowser 2014-11-15 01:40:29 -05:00
Ryan Houdek
1c41acaddd Merge pull request #1264 from Stevoisiak/GCM-to-ISO
Gcm to iso
2014-11-02 11:29:41 -06:00
Stevoisiak
d937c072a5 Updated android GCM references to ISO 2014-11-02 12:22:36 -05:00
Ryan Houdek
5dbfadaeaa Enables EFB copies by default on Android.
I was mistaken and only changed one line previously which didn't enable them by default.
This changes the default configuration to enable EFB copies and EFB to texture.
2014-10-30 07:43:14 -05:00
Ryan Houdek
ceb08acf23 Fix a crash on Android when unplugging a controller during emulation.
If the action we are getting is a ACTION_CANCEL, it means that the "gesture" is aborted and we shouldn't perform any more actions on it.
2014-10-18 07:33:51 -05:00
Lioncash
053f5c1f17 Android: Use apply() instead of commit() for SharedPreference changes.
apply() changes the in-memory instance of SharedPreferences and writes to the disk asynchronously, rather than synchronously, which commit() does. Since these are done on the UI thread, they should be asynchronous.
2014-10-08 23:12:25 -04:00
Sean Maas
17f0fdb18f [Android] Return to game list instead of exiting app 2014-10-08 22:28:18 -04:00
Ryan Houdek
e18860830a Show OpenGL or OpenGL ES on Android depending on what the device supports.
Reduces confusion for the users
2014-09-19 09:21:16 -05:00
Ryan Houdek
707d21e36b Fix a few minor bugs that appeared in the latest android cmake script 2014-09-07 23:18:43 -05:00
shuffle2
60a772c5e8 Merge pull request #901 from Sonicadvance1/64bit-android-cmake
Update the android cmake toolchain file to support 64bit.
2014-09-03 00:09:03 -07:00
Ryan Houdek
fc92490031 Merge pull request #902 from Sonicadvance1/android-64bit-support
Update shown CPU cores in the Android UI.
2014-08-28 18:20:35 -05:00
Ryan Houdek
5bf9472214 Update shown CPU cores in the Android UI.
Only show the JIT cores on x86_64(Will have its own issues once we reach that point)
Show AArch64 JIT if running on a AArch64 device(Good luck with that for now. Future proofing though)
2014-08-28 18:00:32 -05:00
Ryan Houdek
b197f44518 Update build.gradle to newer buildtools.
Newer android studio versions now mandate at least build tools 20.0.0 and gradle 0.12+
So update the gradle file for this.
2014-08-28 17:21:48 -05:00
Ryan Houdek
0d63dd5e53 Update the android cmake toolchain file to support 64bit.
This is available in a PR here: https://github.com/taka-no-me/android-cmake/pull/23
The maintainer of the android toolchain cmake file seems to be AWOL for now.
I have tested this file personally and it works, it just isn't merged in yet
2014-08-28 16:57:48 -05:00
Tony Wasserka
99dc069b9a Merge pull request #597 from sigmabeta/android-studio-gitignore
[Android] Add a bunch of gradle/AS related stuff to gitignore.
2014-08-04 12:06:29 +02:00
Ryan Houdek
3627bd21f1 Remove JitArmIL files from the project.
Due to how the new CR-flags work, it isn't possible without some hefty work in the JITIL backend to support this on 32bit systems.
2014-07-30 21:41:17 -07:00
Eder Bastos
33f848c78c Add a bunch of gradle/AS related stuff to gitignore. 2014-07-30 22:27:38 -04:00
Sean
304d9ccd58 [Android] Enable filtering onscreen buttons 2014-07-16 20:29:10 -04:00
Lioncash
30e4366d28 Merge pull request #580 from SeannyM/smaller-b
[Android] User configurable input overlay scaling
2014-07-16 19:04:35 -04:00
Sean
cd9a0b6f4d [Android] Onscreen controls better resemble GC and user configurable scaling 2014-07-15 16:14:27 -04:00
Eder Bastos
36821cb117 Display file size in GiB instead of bytes. 2014-07-14 21:52:52 -04:00
Eder Bastos
0170050cad Use the "No Banner" graphic as a Drawable resource, instead of as an asset. 2014-07-14 21:34:44 -04:00
Eder Bastos
94b1eeaf6f Move first-execution copying of shaders / binaries to an IntentService. 2014-07-09 07:56:27 -04:00
Lioncash
5c7ed205a9 Android: Remove an unnecessary getString call from EmulationActivity 2014-07-05 18:02:30 -04:00
Eder Bastos
53e4f3d73c Implement ViewHolder pattern on the GameListAdapter. 2014-06-24 23:03:38 -04:00
Eder Bastos
2c1008f0ae Allow user to quit app with back button. 2014-06-23 08:24:39 -04:00
Lioncash
8e2015b9cb Separate the XML view handling of the folder browser and the game list from one another. 2014-06-21 19:47:11 -04:00
Eder Bastos
b940e69f3b Fix banner scaling in game list.
-In GameListAdapter.java, the existing scaling code is unnecessary and stops Android's built in scaling from doing its job.
-In gamelist...etc.xml, set the icon's width to 100 density-independent pixels (i.e. have android figure out how to make it the right size.)
2014-06-21 12:01:16 -04:00
Ryan Houdek
d62ae92b8f Merge pull request #373 from sigmabeta/android-ui-cleanup
Soften up some of the UI elements on Android
2014-06-19 19:25:52 -05:00
Paul Olszewski
5d793881b0 Fix the capitalization of "GameCube" throughout the project. 2014-06-08 11:24:49 +09:00
Ryan Houdek
7dc31fbd1a Fix potential crash in Video Settings.
When Shaders folder didn't exist it would cause crash.
2014-06-02 17:57:23 -05:00
Sean
568f3248f3 Android: add multitouch support 2014-05-30 19:02:28 -04:00
shuffle2
d0201335c6 Merge pull request #300 from Sonicadvance1/Fix-AndroidInput
[Android] Fixes a bunch of input bugs.
2014-05-30 15:32:08 -07:00
Eder Bastos
5416dd24d7 Attach '.debug' to the end of the app's package name. This allows for installation of both debug and release configs on the same device. 2014-05-26 00:08:40 -04:00
Eder Bastos
8a288c7765 Increase size of title text; force it to take a single line and ellipsize if text doesn't fit. Also set both text fields to a slightly lighter color. 2014-05-23 18:47:43 -04:00
Eder Bastos
570cda3e39 Clarify that 'tools' attributes are only visible in the UI editor preview, and darken the game title text a little 2014-05-15 19:39:47 -04:00
Eder Bastos
08bb79ccb3 Soften up some of the UI elements. 2014-05-15 18:06:23 -04:00
Sean Maas
1da3a43698 Add japanese strings 2014-05-11 00:35:59 -04:00
Ryan Houdek
878740b43d Merge pull request #349 from Sonicadvance1/Android-Default-Config
[Android] Change default EFB copy method from disabled to texture.
2014-05-10 23:19:43 -05:00
Ryan Houdek
aa30f5a6cb Change Android's default EFB configuration to texture instead of disabled. 2014-05-05 17:13:04 -05:00
Ryan Houdek
33bdc0f985 Adds support for the PP shaders in the Android UI.
Copies over the PP shaders to the APK's assets and installs them on run.
Exposes them via the video settings UI.

This is in anticipation of dropping the workaround for rotated blits on Adreno and instead forcing shader usage by the user.
2014-05-05 13:44:08 -05:00
Sean Maas
5865ae2d6f Add a comment about game list color 2014-04-27 20:03:30 -04:00
Sean
be7f39445f Make the Android UI more like the desktop UI 2014-04-27 17:13:09 -04:00
Sean
eef51fdde6 Android: Fix Scaled EFB Copy setting 2014-04-25 16:11:28 -04:00
Ryan Houdek
e1bbda1e18 [Android] Fix a bunch of input bugs.
Looking at the old code for the ButtonManager was a brainfsck. This fixes a ton of bugs I kept uncovering as I was moving along.

Fixes the gamepad configuration file being incorrect.
No longer treats touchscreen in a special way. Ends up as a regular device with a "Touchscreen" device name.
Was incorrectly converting a index from integer to ButtonType. Wouldn't work due to the addition of some unused(in JNI) enumerators in ButtonType.
Fixes an issue where a map had a key as an axis which was causing its binding to be overwritten for every axis that was used twice (eg main stick left and right);
Fixes Triggers not working at all.
Fixes DPad not working at all.
Fixes C-Stick only half working.
Removes touch screen specific nativelibrary types onTouchAxisEvent and onTouchEvent.

Adds a configuration version configuration option. Allows easy configuration overwriting if the options need to be changed during updating.

Supersedes github PR #291.
2014-04-24 08:51:44 -05:00
Sean
4edb0a3134 Add braces 2014-04-22 19:40:03 -04:00
Sean
c81ac090c9 Clarify code with comments 2014-04-22 18:34:16 -04:00
Sean
f489e30cd8 Release button after touch leaves boundaries
Now, your finger can still move around, but as soon as it leaves the button boundaries the button is released.
2014-04-21 22:59:08 -04:00
Sean
72f3d69a78 Android: Allow finger movement while pressing button 2014-04-21 21:24:49 -04:00
Ryan Houdek
9849129b5d Merge pull request #199 from lioncash/defined-densities
Provide clearly defined densities of the controller icons.
2014-03-23 00:35:40 -05:00
Lioncash
a35e1d42d9 Provide clearly defined densities of the controller icons. 2014-03-23 01:23:39 -04:00
Ryan Houdek
b76351e2d3 Make configuring the onscreen controls less annoying.
Now instead of the top left corner of the button snapping to your finger.
Remember where we clicked on the button initially so it moves from the same location you touched.
This is more intuitive than before of course.
2014-03-22 23:32:46 -05:00
Lioncash
13c780d6a7 Fix two untranslated Japanese strings. 2014-03-22 22:42:29 -04:00
Lioncash
7922428dd7 Fix a call to a parent class method in InputOverlay.
Should have been a call to draw, not onDraw. Behavior-wise, it's still the
same however.
2014-03-22 22:41:42 -04:00
Ryan Houdek
d85b8afe58 Pass our signing information to gradle by argument.
Changes from using environment variables that the world can see to arguments.
So we don't have to expose our keys and aliases to people
2014-03-22 07:33:18 -05:00
Ryan Houdek
adaf095229 Fix building the release APK with gradle.
In release build all warnings are errors, and lint has some obnoxious warnings.
2014-03-17 16:28:31 -05:00
Lioncash
932e3c1db2 [Android] Tidy up the dialog buttons that don't do anything.
All we want to do with these is dismiss the dialog. The same can be done by simply passing null.
2014-03-09 23:02:08 -04:00
Pierre Bourdon
8863eb0671 Merge pull request #145 from lioncash/split-about-activity
[Android] Split the AboutFragmentItem and InfoFragmentAdapter into their own class files.
2014-03-10 02:20:25 +01:00
Tillmann Karras
161b67076a Update android.toolchain.cmake
from https://raw.github.com/taka-no-me/android-cmake/master/android.toolchain.cmake
2014-03-09 15:24:33 +01:00
Lioncash
53ed0051c8 [Android] Split the AboutFragmentItem and InfoFragmentAdapter into their own class files.
It doesn't make sense conceptually to keep them within the AboutActivity, as they are entirely self-contained classes.
2014-03-08 19:37:32 -05:00