Commit Graph

20973 Commits

Author SHA1 Message Date
Léo Lam
9c02e327b7 WiimoteReal: Split WiimoteScannerDarwin
This moves out the HID code into a separate scanner.
2016-07-26 00:45:25 +02:00
Léo Lam
3305a923e1 WiimoteReal: Rename IONix to IOLinux
IONix.cpp really isn't for Unix, as the name would imply, but only
for Linux, so there is no reason to name it IONix.
2016-07-26 00:45:25 +02:00
Léo Lam
9455e2bca4 WiimoteReal: Change the scanner to support several backends
This makes WiimoteScanner support several scanner backends.

This adds a WiimoteScannerBackend base class, which scanner backends
derive from, and which allows backend-specific things to be moved out
of the common code.

Also removes IODummy which is not needed anymore.
2016-07-26 00:45:24 +02:00
Pierre Bourdon
c6924b4d03 Merge pull request #4036 from RisingFog/rtc_osd
Display RTC on OSD
2016-07-25 15:36:03 +02:00
Markus Wick
0e7b10064d Merge pull request #4040 from Ironthighs/master
Android: Configurable Control Placement
2016-07-24 23:18:45 +02:00
Pierre Bourdon
711819b96e Merge pull request #4055 from aw1621107/foundation-capitalization
Capitalize Foundation library name
2016-07-24 13:06:52 +02:00
Pierre Bourdon
7a8ca99cda Merge pull request #4053 from codl/fix-upnp
Fix bogus UPnP requests
2016-07-24 13:06:12 +02:00
Alex Wang
77ed5756dc Capitalize Foundation library name
On a case-sensitive filesystem, the "foundation" library can not be
found, as the framework starts with a capital "F". Because the
Foundation framework is required by other parts of the build, this
causes the build to fail.

Should help with future builds, too, as the upcoming APFS is
case-sensitive.
2016-07-23 15:10:55 -04:00
JDV
67eb814320 Fixes focus not being set on gamelist after tab change
Once a tab is selected the focus can be set directly from the page
changed event. However once the tab was shown, the first tab order
control element was given the focus by default. This was fixed by
delaying the action and setting the focus after the default focus
had been assigned.
2016-07-23 20:58:51 +02:00
JDV
2ba4b22e88 Standardizes constant use 2016-07-23 20:58:51 +02:00
Aestek
6a0fc4c438 Improve netplay setup dialog UX
* Focus "Hash Code" / "IP address" text box by default in "Connect"
* Focus game list in "Host" tab
* RETURN keypress now host/join depending on selected tab
* Remember last hosted game
* Remove PanicAlertT:
	* Simply log message to netplay window
	* Remove them when they are useless
* Show some netplay message in OSD
	* Chat messages
	* Pad buffer changes
	* Desync alerts
* Stop the game consistently when another player disconnects / crashes
* Prettify chat textbox
* Log netplay ping to OSD

Join scenario:
* Copy netplay code
* Open netplay
* Paste code
* Press enter

Host scenario:
* Open netplay
* Go to host tab
* Press enter
2016-07-23 20:58:51 +02:00
Anthony Serna
aa34e5e20e Merge pull request #4042 from leoetlino/where-did-the-panicalert-go
Don't pipe PanicAlerts to netplay window if it isn't opened
2016-07-23 13:57:39 -05:00
codl
9a01ced032
Fix bogus UPnP requests
UPNP_AddPortMapping needs our IP address, however enet_address_get_host
will return 0.0.0.0 or a host name in most cases.

This gets our IP address from the socket to the IGD.
2016-07-23 20:04:07 +02:00
Pierre Bourdon
78b68b707f Merge pull request #4052 from leoetlino/wiimote-reconnect
Fix Wiimotes not reconnecting on button press
2016-07-23 11:41:01 +02:00
Léo Lam
7c3a3ce46d Fix Wiimotes not reconnecting on button press
5.0-56 broke reconnecting a Wiimote on button press; this is because
data reporting was now always stopped for real Wii remotes on
disconnect, making it impossible to know a button was pressed in the
first place (to reconnect the Wiimote).

This semi-reverts to the previous behaviour, where data reporting is
never stopped.

(Also, control channels now go through WiimoteEmu, just like before,
to make sure some things are reset on disconnection.)

Hopefully fixes issue 9711.
2016-07-23 11:17:31 +02:00
Pierre Bourdon
048a4ce186 Merge pull request #4051 from JMC47/WiimoteNetplay
Remove fake wiimote data that was causing desyncs.
2016-07-23 10:58:29 +02:00
JMC47
0a7a3aef0e Removes fake wiimote data that was causing desyncs. 2016-07-23 04:52:39 -04:00
Ironthighs
1ad32ee382 -Commented out lines disabling lint translation messages. 2016-07-22 23:01:45 -05:00
Ironthighs
89b5bc9ee5 -Fixed some various coding standard issues from previous commit. 2016-07-22 23:01:45 -05:00
Ironthighs
3dfeea01da -Implemented ability to configure game controls by moving them around individually. Controls save locations once they are placed. 2016-07-22 23:01:45 -05:00
Pierre Bourdon
11fea215f1 Merge pull request #4049 from JosJuice/gwl
Fix GWL.ini mistake made in 2e02c10
2016-07-22 19:30:14 +02:00
Pierre Bourdon
4d4d08d919 Merge pull request #4050 from leoetlino/typo-fix
Netplay: Fix a typo in the MD5 check dropdown
2016-07-22 17:44:33 +02:00
Léo Lam
da18f7f8ac Netplay: Fix a typo in the MD5 check dropdown
"Curent game" → "Current game"
2016-07-22 17:41:33 +02:00
Chris Burgener
0ef1ee7a83 Display RTC on OSD 2016-07-22 09:58:34 -04:00
JosJuice
8d899ab01e Fix GWL.ini mistake made in 2e02c10
The patches are different, so they can't be in the region-neutral INI.
2016-07-22 10:26:31 +02:00
CharlesCorrin
3a4c9d1c0f Update WD9.ini 2016-07-21 19:47:13 -04:00
Scott Mansell
66b11c5198 Merge pull request #4044 from CharlesCorrin/CharlesCorrin-WD9.ini
Update WD9.ini
2016-07-22 08:49:57 +12:00
CharlesCorrin
875cbb6e8b Update WD9.ini 2016-07-21 16:42:07 -04:00
Pierre Bourdon
76b1a4d7fa Merge pull request #4039 from RisingFog/check_dump_height_split
Check for zero height when splitting video dump
2016-07-21 17:32:55 +02:00
Chris Burgener
37a0c9c404 Check for zero height when splitting video dump 2016-07-21 11:28:10 -04:00
Léo Lam
574468c95b Don't pipe PanicAlerts to netplay window if it isn't opened
This is something that was quite confusing for me while trying to get
netplay to work for me; once the Connect/Host buttons were pressed,
the UI would hang, only to work again a few seconds later, but with
no error message or explanation *at all*.

Turns out this is because panic alerts are shown in the netplay window
instead during netplay, even before it is even shown.

This fixes it by "piping" the alerts to the netplay chat only if the
netplay window is visible.

(regression introduced in #3823)
2016-07-21 16:52:57 +02:00
Pierre Bourdon
c7ead90a09 Merge pull request #4041 from lioncash/mismatch
Movie: use std::mismatch for byte mismatch checking
2016-07-21 10:59:59 +02:00
Pierre Bourdon
382e7bf2f3 Merge pull request #3825 from magumagu/wii-reset-button
Make reset button (Emulation -> Reset) work correctly for Wii games.
2016-07-21 10:58:08 +02:00
Lioncash
92efd177fc Movie: use std::mismatch for detecting byte mismatches 2016-07-21 02:43:30 -04:00
Mat M
43ded987d7 Merge pull request #4038 from comex/nanny
trivial warning fixes
2016-07-20 04:11:03 -04:00
comex
591e10c4dd trivial warning fixes 2016-07-20 01:23:19 -04:00
Mat M
3fbd781cb8 Merge pull request #4033 from RisingFog/configurable_rtc
Disable changing Custom RTC when game is running
2016-07-19 23:09:43 -04:00
Matthew Parlane
7b9e17b72d Merge pull request #4035 from lioncash/si-constness
SI_DeviceKeyboard: const correctness
2016-07-20 12:35:10 +12:00
Lioncash
609cc3c1c3 SI_DeviceKeyboard: const correctness 2016-07-19 19:55:44 -04:00
Pierre Bourdon
36716e7e3c Merge pull request #4034 from lioncash/assign
TAP_Win32: Use vector assign instead of resize + memcpy
2016-07-20 01:53:04 +02:00
Lioncash
0483c88f1e TAP_Win32: Use vector assign instead of resize + memcpy 2016-07-19 19:29:49 -04:00
Chris Burgener
80ac4a359d Disable changing Custom RTC when game is running 2016-07-19 16:30:00 -04:00
Chris Burgener
e32af8e0fe Merge pull request #4007 from RisingFog/configurable_rtc
Add Configurable RTC options
2016-07-19 11:55:46 -04:00
Chris Burgener
cac9516e39 Add Configurable RTC 2016-07-19 11:20:02 -04:00
Pierre Bourdon
fb72360283 Merge pull request #4032 from EmptyChaos/blockingloop
Fifo: EmulatorState should call AllowSleep instead of Wakeup when pausing (Issue 9692)
2016-07-19 13:57:12 +02:00
EmptyChaos
5adb29b6cb Fifo: Call AllowSleep instead of Wakeup when pausing.
BlockingLoop was being woken when the emulator was being paused
which would cause the loop to busy spin. Issue 9692.
2016-07-19 15:20:17 +10:00
Matthew Parlane
63f9677fea Merge pull request #4031 from EmptyChaos/cmake-findbacktrace
CMake: Bundle FindBacktrace since its missing from older versions.
2016-07-19 15:47:10 +12:00
EmptyChaos
f57cb1bb31 CMake: Bundle FindBacktrace since its missing from older versions. 2016-07-19 13:15:28 +10:00
Pierre Bourdon
d5bc3c9a12 Merge pull request #4028 from clinchergt/remove-backtrace-requirement
Remove Backtrace requirement as it is not needed for building Dolphin
2016-07-19 01:09:46 +02:00
Pierre Bourdon
5740ec2158 Merge pull request #4029 from lioncash/filter
VS: Add MD5Dialog.cpp to the correct filter hierarchy
2016-07-19 01:09:14 +02:00