Mai
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21300bb21b
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Merge pull request #12457 from iwubcode/asset_memory_limit
VideoCommon: handle asset memory going over reserved limit correctly
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2024-02-16 15:46:52 -05:00 |
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iwubcode
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2ab877586d
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VideoCommon: make mesh asset data loadable by asset loader
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2024-02-12 21:45:32 -06:00 |
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iwubcode
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b669580aeb
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VideoCommon: handle asset memory going over reserved limit correctly by erroring when the memory is exceeded and not allowing more assets to load until memory is released
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2023-12-21 01:05:56 -06:00 |
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iwubcode
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0e8f8ea930
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VideoCommon: instead of using 'CustomTextureData' directly, use 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps)
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2023-10-10 09:58:14 -05:00 |
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iwubcode
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77511e8e7c
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VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader
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2023-07-09 12:21:34 -05:00 |
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iwubcode
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6ea49c6746
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VideoCommon: add a pixel shader asset
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2023-06-30 01:32:53 -05:00 |
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iwubcode
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9d7ab47738
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VideoCommon: add additional locks around asset access and usage to ensure thread safety
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2023-06-05 16:19:46 -05:00 |
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iwubcode
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c93940c6ee
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VideoCommon: add multithreaded asset loader and define a texture asset
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2023-06-02 17:31:31 -05:00 |
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