Commit Graph

11071 Commits

Author SHA1 Message Date
Ryan Houdek
7397867b21 [GLES3] Enable support for primitive restart. 2013-09-16 15:43:57 +00:00
Ryan Houdek
9b9526fba2 [ARM] Add dcbt/dcbtst/dcba noops. 2013-09-16 15:13:37 +00:00
degasus
75f2738f5c VideoCommon: fix ogl lighting bug which happens because of NaN emulation
attn is sometimes very big (eg 1e27), so attn*attn doesn't fit into a float.
So the funny part here is: 0.0 * (1e27*1e27) = 0.0 * Inf = NaN

As the shader compiler is allowed to change the order of multiplications,
this issue isn't fixed completely.
2013-09-16 17:10:19 +02:00
Ryan Houdek
98fb4c146e [ARM] ps_sel implementation. 2013-09-16 14:05:50 +00:00
Ryan Houdek
cba2dd01bc [ARM] Remove extraneous BKPT from ps_rsqrte. 2013-09-16 13:39:02 +00:00
Ryan Houdek
a0a0c526ae [ARM] ps_rsqrte implementation. 2013-09-16 12:59:34 +00:00
Ryan Houdek
7d410ec95c [ARM] VRSQRTE NEON emitter. 2013-09-16 12:58:20 +00:00
Ryan Houdek
5a9cb84ae2 [ARM] ps_nmadd/ps_nmsub implementations. 2013-09-16 12:03:08 +00:00
Ryan Houdek
b7f47bc2e1 [ARM] rlwnmx implementation. 2013-09-16 11:53:22 +00:00
Ryan Houdek
43f2313ef9 [ARM] Implement ps_msub. Minor optimizations. 2013-09-16 11:53:21 +00:00
Rachel Bryk
afdac224cb Prevent an error message from erroneously displaying when dumping frames in d3d9 or d3d11. 2013-09-16 06:31:47 -04:00
Tony Wasserka
1b5f904438 D3D11: Fix screenshot aspect ratio.
Fixes issue 6527.
2013-09-16 12:13:58 +02:00
Ryan Houdek
0bcc20ca5b [ARM] fcmpo/fcmpu implementations. 2013-09-16 08:57:51 +00:00
Ryan Houdek
c56ecce840 [ARM] fctiwzx implementation. This isn't implemented in JIT64 and it is unstandeable why it isn't. 2013-09-16 07:49:16 +00:00
Ryan Houdek
beb41a8f56 [ARM] Add NEON VORR and fix encoding on NEON VEOR. Remove VMRS_APSR because it is the same as VMRS(PC) 2013-09-16 07:49:16 +00:00
Pierre Bourdon
f0fc611f15 Add a hacky check for text file size in ReadFileToString. Fixes issue 6455. 2013-09-16 06:57:44 +02:00
LPFaint99
a7e1fb81b1 Merge branch 'wad_gamenames' 2013-09-15 21:38:31 -07:00
Pierre Bourdon
037199c326 Look for portable.txt in the exe directory and activate portable mode if it exists 2013-09-16 05:46:07 +02:00
Pierre Bourdon
2c350a5e6b Fix INIFile ignoring the last line of files 2013-09-16 05:28:14 +02:00
Lioncash
449cd3b267 [Android] No need to use startActivityForResult in DolphinEmulator.java any more. Just some leftover stuff from the big refactor. 2013-09-15 22:11:17 -04:00
Lioncash
5a0f0b908e [Android] Fix the name of the parameters in some unused interface methods.
There are some interface methods that are simply stubbed for the time being. It would be better to give the parameters better names despite not being used.
2013-09-15 14:34:30 -04:00
Rachel Bryk
b4c082f1b3 No, i don't check what i committed before pushing to master, one week before a release.
Fixes a mistake from  550c855ae6.
2013-09-14 22:58:32 -04:00
Rachel Bryk
550c855ae6 Create blank ini file before editing it, if it doesn't already exists. This prevents the editor from prompting to create it. 2013-09-14 20:30:42 -04:00
Matthew Parlane
6dc16a59f8 Made defaults "explicitly defaulted" for PolarSSL Fixes issue 6601 2013-09-15 11:13:06 +12:00
LPFaint99
5d202ae9ea proper fix for issue 6206 2013-09-14 15:09:58 -07:00
Pierre Bourdon
24e9aedc14 Merge branch 'global-user-directory'
Please read https://wiki.dolphin-emu.org/index.php?title=Controlling_the_Global_User_Directory
for documentation about this feature.

Thanks to neobrain and RachelB for their work on this change, and thanks to
everyone who helped test it.
2013-09-14 19:24:27 +02:00
Pierre Bourdon
4ef5624f1f Change the name of INI options for memcard paths and NAND path to make migrating User directory from non-global to global easier 2013-09-14 17:46:41 +02:00
Pierre Bourdon
501eafb407 Overlay local gameinis over global gameinis instead of copying.
Huge megacommit because a lot of things needed to be modified to make this
possible.
2013-09-14 17:46:41 +02:00
Ryan Houdek
e56071f2be [ARM] slwx/srwx/srawx implementations. 2013-09-14 09:07:34 +00:00
Ryan Houdek
81d7986202 [ARM] Add LSRS emitters, and ASR{S} register emitters. Fixes encoding in LSR emitter. 2013-09-14 09:06:49 +00:00
Ryan Houdek
53498dafeb [ARM] fmaddsx and fmaddx implementations. 2013-09-14 05:52:09 +00:00
Ryan Houdek
be4277e8a1 [ARM] stmw implementation. 2013-09-14 05:16:18 +00:00
Ryan Houdek
c211d06ad2 [ARM] stfd and stfdu implementations. 2013-09-14 05:09:46 +00:00
Ryan Houdek
6fe86f1fd1 [ARM] cntlzwx implementation. 2013-09-14 04:29:37 +00:00
Ryan Houdek
ef2ea31eac [ARM] ps_madds0 and ps_madds1 implementations. 2013-09-14 04:12:57 +00:00
Pierre Bourdon
cf4c39d2be IniFile: Support extending the list of loaded keys and sections with data from other ini files.
Changes a lot of parsing code which previously was not aware of the notion of
key/value, and operated only with raw lines. Now key/value is the default and
lines are handled as raw only if they do not contain =, or they start with $ or
+ (for Gecko/AR compatibility).
2013-09-14 06:08:31 +02:00
NeoBrainX
d1e96c7282 Display warning OSD messages when a game ini is overriding any settings. 2013-09-14 06:08:31 +02:00
Pierre Bourdon
aa202c2e21 Move global gameinis from User to Sys. Get rid of SHARED_USER. 2013-09-14 06:08:30 +02:00
Pierre Bourdon
86e765f3eb Move Themes/ from User to Sys. Only Gameinis remain. 2013-09-14 06:08:30 +02:00
Pierre Bourdon
91a758b342 Move TextureDecoder.cl from User to Sys 2013-09-14 06:08:30 +02:00
Pierre Bourdon
c3eec379df Move global User/Wii to Sys/Wii 2013-09-14 06:08:30 +02:00
Pierre Bourdon
e7213ca4b1 Overlay the user Shaders/ over the shared one to avoid copying files 2013-09-14 06:08:30 +02:00
Pierre Bourdon
6bdb6585d6 Overlay the user Maps/ over the shared one to avoid copying files 2013-09-14 06:08:29 +02:00
Pierre Bourdon
b587af3ea3 Change the initial user directory creation to stop special casing Windows 2013-09-14 06:08:29 +02:00
Rachel Bryk
dfcef6890e Use global user directory on windows.
Can override by setting HKCU\Software\Dolphin-emu\LocalUserConfig to true.
2013-09-14 06:08:29 +02:00
Ryan Houdek
4512813cf9 [ARM] lfdu and stfsu implementations. 2013-09-14 04:00:40 +00:00
Ryan Houdek
0ae8fa964d [ARM] lfsu implementation. 2013-09-14 03:51:32 +00:00
Ryan Houdek
aaf8e92f78 [ARM] Fixes srawix implementation. 2013-09-14 03:00:33 +00:00
Ryan Houdek
751fae4965 [Android] Make sure the default config file has fastmem disabled. 2013-09-13 21:17:40 -05:00
Jasper St. Pierre
f830b85d10 NetPlayServer: Drop all the pads for a client when she disconnects
This makes intuitive sense, and prevents issues with users stealing
up all the pads and requiring admin intervention to participate.
2013-09-13 21:33:11 -04:00