// Copyright 2021 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "Common/CPUDetect.h" #include "Common/CommonTypes.h" #include "Common/FPURoundMode.h" #include "Common/Logging/Log.h" #ifdef _MSC_VER #include #endif static u64 GetFPCR() { #ifdef _MSC_VER return _ReadStatusReg(ARM64_FPCR); #else u64 fpcr; __asm__ __volatile__("mrs %0, fpcr" : "=r"(fpcr)); return fpcr; #endif } static void SetFPCR(u64 fpcr) { #ifdef _MSC_VER _WriteStatusReg(ARM64_FPCR, fpcr); #else __asm__ __volatile__("msr fpcr, %0" : : "ri"(fpcr)); #endif } namespace FPURoundMode { static const u64 default_fpcr = GetFPCR(); static u64 saved_fpcr = default_fpcr; void SetRoundMode(int mode) { // We don't need to do anything here since SetSIMDMode is always called after calling this } void SetSIMDMode(int rounding_mode, bool non_ieee_mode) { // When AH is disabled, FZ controls flush-to-zero for both inputs and outputs. When AH is enabled, // FZ controls flush-to-zero for outputs, and FIZ controls flush-to-zero for inputs. constexpr u32 FZ = 1 << 24; constexpr u32 AH = 1 << 1; constexpr u32 FIZ = 1 << 0; constexpr u32 flush_to_zero_mask = FZ | AH | FIZ; // On CPUs with FEAT_AFP support, setting AH = 1, FZ = 1, FIZ = 0 emulates the GC/Wii CPU's // "non-IEEE mode". Unfortunately, FEAT_AFP didn't exist until 2020, so we can't count on setting // AH actually doing anything. But flushing both inputs and outputs seems to cause less problems // than flushing nothing, so let's just set FZ and AH and roll with whatever behavior we get. const u32 flush_to_zero_bits = (non_ieee_mode ? FZ | AH : 0); static bool afp_warning_shown = false; if (!afp_warning_shown && !cpu_info.bAFP && non_ieee_mode) { afp_warning_shown = true; WARN_LOG_FMT(POWERPC, "Non-IEEE mode was requested, but host CPU is not known to support FEAT_AFP"); } // lookup table for FPSCR.RN-to-FPCR.RMode translation constexpr u32 rounding_mode_table[] = { (0 << 22), // nearest (3 << 22), // zero (1 << 22), // +inf (2 << 22), // -inf }; constexpr u32 rounding_mode_mask = 3 << 22; const u32 rounding_mode_bits = rounding_mode_table[rounding_mode]; const u64 base = default_fpcr & ~(flush_to_zero_mask | rounding_mode_mask); SetFPCR(base | rounding_mode_bits | flush_to_zero_bits); } void SaveSIMDState() { saved_fpcr = GetFPCR(); } void LoadSIMDState() { SetFPCR(saved_fpcr); } void LoadDefaultSIMDState() { SetFPCR(default_fpcr); } } // namespace FPURoundMode