# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# nikolassj, 2011
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2024-07-02 08:02+0200\n"
"PO-Revision-Date: 2013-01-23 13:48+0000\n"
"Last-Translator: nikolassj, 2011\n"
"Language-Team: Serbian (http://app.transifex.com/delroth/dolphin-emu/"
"language/sr/)\n"
"Language: sr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1456
msgid ""
"\n"
"\n"
"Because GameCube disc images contain little verification data, there may be "
"problems that Dolphin is unable to detect."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1462
msgid ""
"\n"
"\n"
"Because this title is not for retail Wii consoles, Dolphin cannot ensure "
"that it hasn't been tampered with, even if signatures appear valid."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:102
msgid " (Disc %1)"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:283
msgid "! Not"
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:261
msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:295
msgid "$ User Variable"
msgstr ""
#. i18n: The symbol for percent.
#. i18n: The percent symbol.
#. i18n: Percentage symbol.
#. i18n: The percent symbol.
#. i18n: The symbol/abbreviation for percent.
#. i18n: The percent symbol.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:71
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:296
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:352
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:105
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:45
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:46
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28
msgid "%"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:286
msgid "% Modulo"
msgstr ""
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:58
msgid ""
"%1\n"
"wants to join your party."
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:74
msgid "%1 %"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:323
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:349
msgid "%1 %2"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:332
msgid "%1 %2 %3"
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:24
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:81
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:171
msgid "%1 (%2)"
msgstr ""
#. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
#. a copy of it gets created with this name
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:121
msgid "%1 (Copy)"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:98
msgid "%1 (Disc %2, Revision %3)"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:102
msgid "%1 (Revision %3)"
msgstr ""
#. i18n: "Stock" refers to input profiles included with Dolphin
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:506
msgid "%1 (Stock)"
msgstr ""
#. i18n: %1 is the name of a compression method (e.g. Zstandard)
#: Source/Core/DolphinQt/ConvertDialog.cpp:233
msgid "%1 (recommended)"
msgstr ""
#. i18n: %1 is the name of a compression method (e.g. LZMA)
#: Source/Core/DolphinQt/ConvertDialog.cpp:215
msgid "%1 (slow)"
msgstr ""
#. i18n: This asterisk is added to the title of an editor to indicate that it has unsaved
#. changes
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:714
msgid "%1 *"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:314
msgid ""
"%1 FIFO bytes\n"
"%2 memory bytes\n"
"%3 frames"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:73
msgid "%1 Graphics Configuration"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:299
msgid "%1 MB (MEM1)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:313
msgid "%1 MB (MEM2)"
msgstr ""
#. i18n: A positive number of version control commits made compared to some named branch
#: Source/Core/DolphinQt/AboutDialog.cpp:27
msgid "%1 commit(s) ahead of %2"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:141
msgid "%1 doesn't support this feature on your system."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:296
msgid "%1 doesn't support this feature."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:294
msgid ""
"%1 frame(s)\n"
"%2 object(s)\n"
"Current Frame: %3"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:913
msgid "%1 has joined"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:918
msgid "%1 has left"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:111
msgid "%1 has unlocked %2/%3 achievements worth %4/%5 points"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1116
msgid "%1 is not a valid ROM"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1040
msgid "%1 is now golfing"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:110
msgid "%1 is playing %2"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:118
msgid "%1 memory ranges"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:252
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:321
msgid "%1 ms"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:40
#: Source/Core/DolphinQt/Achievements/AchievementHeaderWidget.cpp:128
msgid "%1 points"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265
msgid "%1 session found"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265
msgid "%1 sessions found"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:406
msgid "%1%"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:282
msgid "%1% (%2 MHz)"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:174
msgid "%1% (Normal Speed)"
msgstr ""
#. i18n: One of the options shown below "Run until (ignoring breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:641
msgid "%1's value is changed"
msgstr ""
#. i18n: One of the options shown below "Run until (ignoring breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:635
msgid "%1's value is hit"
msgstr ""
#. i18n: One of the options shown below "Run until (ignoring breakpoints)"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:638
msgid "%1's value is used"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:177
msgid "%1, %2, %3, %4"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:606
msgid "%1: %2"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:275
msgid "%1
%2"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:141
msgid "%1[%2]: %3"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:129
msgid "%1[%2]: %3 %"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:135
msgid "%1[%2]: %3/%4 MiB"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:332
#, c-format
msgid "%1x MSAA"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:98
msgid "%1x Native (%2x%3)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:103
msgid "%1x Native (%2x%3) for %4"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:344
#, c-format
msgid "%1x SSAA"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:328
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:346
#, c-format
msgctxt ""
msgid "%n address(es) could not be accessed in emulated memory."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:319
#, c-format
msgctxt ""
msgid "%n address(es) remain."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:318
#, c-format
msgctxt ""
msgid "%n address(es) were removed."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:291
msgid "& And"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:438
msgid "&1x"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:440
msgid "&2x"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:442
msgid "&3x"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:444
msgid "&4x"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:646
msgid "&About"
msgstr ""
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:361
msgid "&Add Memory Breakpoint"
msgstr ""
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:64
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:89
msgid "&Add New Code..."
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:599
msgid "&Add function"
msgstr ""
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:48
msgid "&Add..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:534
msgid "&Assembler"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:579
msgid "&Audio Settings"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:194
msgid "&Auto Update:"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:447
msgid "&Borderless Window"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1045
msgid "&Break On Hit"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:503
msgid "&Breakpoints"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:629
msgid "&Bug Tracker"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:105
msgid "&Cancel"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:253
msgid "&Cheats Manager"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:639
msgid "&Check for Updates..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1022
msgid "&Clear Symbols"
msgstr ""
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:191
msgid "&Clone..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:468
msgid "&Code"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:392
msgid "&Connected"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:581
msgid "&Controller Settings"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1040
msgid "&Copy Address"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:575
msgid "&Copy address"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:137
msgid "&Create..."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1035
#: Source/Core/DolphinQt/GCMemcardManager.cpp:113
msgid "&Delete"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:360
msgid "&Delete Watch"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:339
msgid "&Delete Watches"
msgstr ""
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:65
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:192
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:90
msgid "&Edit Code..."
msgstr ""
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:191
msgid "&Edit..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:233
msgid "&Eject Disc"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:346
msgid "&Emulation"
msgstr "&Emulacija"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:259
msgid "&Export"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:419
msgid "&Export Save Game..."
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:427
msgid "&Export State..."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:117
msgid "&Export as .gci..."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:287
#: Source/Core/DolphinQt/MenuBar.cpp:223
msgid "&File"
msgstr "&Fajl"
#: Source/Core/DolphinQt/MenuBar.cpp:601
msgid "&Font..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:352
msgid "&Frame Advance"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:583
msgid "&Free Look Settings"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1024
msgid "&Generate Symbols From"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:625
msgid "&GitHub Repository"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:578
msgid "&Graphics Settings"
msgstr "&Graficke Opcije"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:312
#: Source/Core/DolphinQt/MenuBar.cpp:616
msgid "&Help"
msgstr "&Pomoc"
#: Source/Core/DolphinQt/MenuBar.cpp:582
msgid "&Hotkey Settings"
msgstr "&Hotkey Opcije"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:254
msgid "&Import"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:416
msgid "&Import Save Game..."
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:424
msgid "&Import State..."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:127
msgid "&Import..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:259
msgid "&Infinity Base"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:601
msgid "&Insert blr"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:457
msgid "&Interframe Blending"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:528
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:126
msgid "&Language:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:290
msgid "&Load Branch Watch"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:369
msgid "&Load State"
msgstr "Loaduj Savestate"
#: Source/Core/DolphinQt/MenuBar.cpp:1030
msgid "&Load Symbol Map"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:255
msgid "&Load file to current address"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:342
msgid "&Lock Watches"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:460
msgid "&Lock Widgets In Place"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1046
msgid "&Log On Hit"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:512
msgid "&Memory"
msgstr "&Memorija"
#: Source/Core/DolphinQt/MenuBar.cpp:775
msgid "&Movie"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:430
msgid "&Mute"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:520
msgid "&Network"
msgstr ""
#: qtbase/src/gui/kernel/qplatformtheme.cpp:720
msgid "&No"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:136
#: Source/Core/DolphinQt/MenuBar.cpp:225 Source/Core/DolphinQt/MenuBar.cpp:227
msgid "&Open..."
msgstr "&Otvori..."
#: Source/Core/DolphinQt/MenuBar.cpp:569
msgid "&Options"
msgstr "&Opcije"
#: Source/Core/DolphinQt/MenuBar.cpp:1050
msgid "&Patch HLE Functions"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:348
msgid "&Pause"
msgstr "&Pauza"
#: Source/Core/DolphinQt/MenuBar.cpp:347
msgid "&Play"
msgstr "&Pokreni"
#: Source/Core/DolphinQt/GameList/GameList.cpp:401
msgid "&Properties"
msgstr "&Pribor/Opcije"
#: Source/Core/DolphinQt/MenuBar.cpp:790
msgid "&Read-Only Mode"
msgstr ""
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:68
msgid "&Refresh List"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:476
msgid "&Registers"
msgstr "&Registri"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:50
msgid "&Remove"
msgstr ""
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:66
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:91
msgid "&Remove Code"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:590
msgid "&Rename symbol"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:410
#: Source/Core/DolphinQt/MenuBar.cpp:350
msgid "&Reset"
msgstr "&Reset"
#: Source/Core/DolphinQt/MenuBar.cpp:250
msgid "&Resource Pack Manager"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:288
msgid "&Save Branch Watch"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1031
msgid "&Save Symbol Map"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:406
msgid "&Scan e-Reader Card(s)..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:258
msgid "&Skylanders Portal"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:179
msgid "&Speed Limit:"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:349
msgid "&Stop"
msgstr "&Stop"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:138
msgid "&Theme:"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:485
msgid "&Threads"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:297
msgid "&Tool"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:248
msgid "&Tools"
msgstr "&Alat"
#: Source/Core/DolphinQt/GBAWidget.cpp:402
msgid "&Unload ROM"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:345
msgid "&Unlock Watches"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:434
msgid "&View"
msgstr "&Pogledaj"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/MenuBar.cpp:495
msgid "&Watch"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:618
msgid "&Website"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:404
msgid "&Wiki"
msgstr ""
#: qtbase/src/gui/kernel/qplatformtheme.cpp:716
msgid "&Yes"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1338
msgid "'%1' not found, no symbol names generated"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1563
msgid "'%1' not found, scanning for common functions instead"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:152
msgid "(Dark)"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:151
msgid "(Light)"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:147
msgid "(System)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:143
msgid "(host)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:270
msgid "(off)"
msgstr "(iskljucen/o)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:142
msgid "(ppc)"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:284
msgid "* Multiply"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:287
msgid "+ Add"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:298
msgid ", Comma"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:288
msgid "- Subtract"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:378
msgid "--> %1"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:229
msgid "--Unknown--"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:333
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:717
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:185
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:102
msgid "..."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:285
msgid "/ Divide"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:578
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:579
msgid "0"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:81
msgid "1 GiB"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "1080p"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:31
msgid "128 Mbit (2043 blocks)"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:78
msgid "128 MiB"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "1440p"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:211
msgid "16 Bytes"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:85
msgid "16 GiB (SDHC)"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28
msgid "16 Mbit (251 blocks)"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132
msgid "16-bit"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:104
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:158
msgid "16-bit Signed Integer"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:96
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:146
msgid "16-bit Unsigned Integer"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:166
msgid "16:9"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:117
msgid "16x Anisotropic"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:193
msgid "1x"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:82
msgid "2 GiB"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:79
msgid "256 MiB"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:194
msgid "2x"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:114
msgid "2x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:86
msgid "32 GiB (SDHC)"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29
msgid "32 Mbit (507 blocks)"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:133
msgid "32-bit"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:110
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:167
msgid "32-bit Float"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:106
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:161
msgid "32-bit Signed Integer"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:98
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:149
msgid "32-bit Unsigned Integer"
msgstr ""
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:350
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:455
msgid "3D"
msgstr ""
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:352
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:25
msgid "3D Depth"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:195
msgid "3x"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:209
msgid "4 Bytes"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:83
msgid "4 GiB (SDHC)"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26
msgid "4 Mbit (59 blocks)"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:165
msgid "4:3"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78
msgid "4K"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:196
msgid "4x"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:115
msgid "4x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:80
msgid "512 MiB"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78
msgid "5K"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30
msgid "64 Mbit (1019 blocks)"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:77
msgid "64 MiB"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:111
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:170
msgid "64-bit Float"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:108
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:164
msgid "64-bit Signed Integer"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:100
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:152
msgid "64-bit Unsigned Integer"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:77
msgid "720p"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:210
msgid "8 Bytes"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:84
msgid "8 GiB (SDHC)"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27
msgid "8 Mbit (123 blocks)"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:131
msgid "8-bit"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:102
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:155
msgid "8-bit Signed Integer"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:94
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:143
msgid "8-bit Unsigned Integer"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79
msgid "8K"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:116
msgid "8x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:290
msgid "< Less-than"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:132
msgid ""
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:41
msgid ""
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:269
msgid "Disabled in Hardcore Mode."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:432
msgid "If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:709
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:295
msgid ""
"AutoStepping timed out. Current instruction is "
"irrelevant."
msgstr ""
#: Source/Core/DolphinQt/Updater.cpp:65
msgid ""
"A new version of Dolphin is available!
Dolphin %1 is available for "
"download. You are running %2.
Would you like to update?
Release "
"Notes:
"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:20
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:51
msgid ""
"Error on line %1 col %2"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:528
msgid ""
"Warning invalid base address, "
"defaulting to 0"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:289
msgid "> Greater-than"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1549
#: Source/Core/DolphinQt/MainWindow.cpp:1616
msgid "A NetPlay Session is already in progress!"
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:173
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
"Installed version: {0}\n"
"WAD version: {1}\n"
"\n"
"Installing this WAD will replace it irreversibly. Continue?"
msgstr ""
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:469
msgid "A disc is already about to be inserted."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:548
msgid ""
"A group of features to make the colors more accurate, matching the color "
"space Wii and GC games were meant for."
msgstr ""
#: Source/Core/DolphinQt/Main.cpp:229
msgid "A save state cannot be loaded without specifying a game to launch."
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:953
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:161
msgid ""
"A supported Bluetooth device could not be found.\n"
"You must manually connect your Wii Remote."
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:234
msgid "A sync can only be triggered when a Wii game is running."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:292
msgid "A&uto Save"
msgstr ""
#. i18n: A mysterious debugging/diagnostics peripheral for the GameCube.
#: Source/Core/Core/HW/EXI/EXI_Device.h:98
msgid "AD16"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:114
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"If enabled, SD cards must be identical between players.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If a game is hanging on boot, it may not support Dual Core Netplay. Disable "
"Dual Core.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and may not work correctly.\n"
"Use at your own risk.\n"
msgstr ""
#: Source/Core/DolphinQt/CheatsManager.cpp:139
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:410
msgid "AR Code"
msgstr ""
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:71
msgid "AR Codes"
msgstr "AR Kodovi"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:138
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:198
msgid "ASCII"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:434
#: qtbase/src/gui/kernel/qplatformtheme.cpp:724
msgid "Abort"
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:17
msgid "About Dolphin"
msgstr "O Dolphin-u"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:62
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:257
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:51
msgid "Accelerometer"
msgstr ""
#. i18n: Percentage value of accelerometer data (complementary filter coefficient).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:44
msgid "Accelerometer Influence"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:78
msgid "Accuracy:"
msgstr ""
#: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:39
msgid "Achievement Settings"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:27
#: Source/Core/DolphinQt/MenuBar.cpp:272
msgid "Achievements"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:172
msgid "Action"
msgstr ""
#: Source/Core/Core/ARDecrypt.cpp:474
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"{0}"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:536
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code "
"({2})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:628
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and "
"Slide ({2})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:409
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write "
"And Fill ({2})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:470
msgid ""
"Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To "
"Pointer ({2})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:687
msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:551
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented "
"({0})\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:225
msgid "Action Replay Error: invalid AR code line: {0}"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:799
msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:766
msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:724
msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:823
msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Activate NetPlay Chat"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:268
msgid "Active"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:78
msgid "Active Infinity Figures:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:165
msgid "Active thread queue"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:180
msgid "Active threads"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:317
msgid "Adapter"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:71
msgid "Adapter Detected"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:89
msgid "Adapter:"
msgstr "Adapter"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:56
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:74
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:49
msgid "Add"
msgstr "Dodaj"
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:126
msgid "Add &breakpoint"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:31
msgid "Add New DSU Server"
msgstr ""
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:45
msgid "Add New USB Device"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:491
#: Source/Core/DolphinQt/GameList/GameList.cpp:494
msgid "Add Shortcut to Desktop"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:77
msgid "Add a Breakpoint"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:78
msgid "Add a Memory Breakpoint"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:138
msgid "Add memory &breakpoint"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127
msgid "Add memory breakpoint"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:133
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:129
msgid "Add to &watch"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:501
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:897
msgid "Add to watch"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:37
#: Source/Core/DolphinQt/Settings/PathPane.cpp:141
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:329
msgid "Add..."
msgstr "Dodaj..."
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:619
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:123
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:288
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:300
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:268
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:158
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
#: Source/Core/DolphinQt/MenuBar.cpp:1025
msgid "Address"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:45
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:163
msgid "Address Space"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:126
msgid "Address space by CPU state"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:155
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:108
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:249
msgid "Address:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:510
msgid ""
"Adjust the texture filtering. Anisotropic filtering enhances the visual "
"quality of textures that are at oblique viewing angles. Force Nearest and "
"Force Linear override the texture scaling filter selected by the game."
"
Any option except 'Default' will alter the look of the game's "
"textures and might cause issues in a small number of games.
This "
"option is incompatible with Manual Texture Sampling."
"
If unsure, select 'Default'."
msgstr ""
#. i18n: Refers to plastic shell of game controller (stick gate) that limits stick movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:107
msgid "Adjusts target radius of simulated stick gate."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:246
msgid ""
"Adjusts the accuracy at which the GPU receives texture updates from RAM."
"
The \"Safe\" setting eliminates the likelihood of the GPU missing "
"texture updates from RAM. Lower accuracies cause in-game text to appear "
"garbled in certain games.
If unsure, select the "
"rightmost value."
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:151
msgid ""
"Adjusts the amount of RAM in the emulated console.\n"
"\n"
"WARNING: Enabling this will completely break many games. Only a small number "
"of games can benefit from this."
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:110
msgid ""
"Adjusts the emulated CPU's clock rate.\n"
"\n"
"Higher values may make variable-framerate games run at a higher framerate, "
"at the expense of performance. Lower values may activate a game's internal "
"frameskip, potentially improving performance.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock."
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:104
msgid "Advance Game Port"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:63
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:165
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:43
msgid "Advanced"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:243
msgid "Advanced Settings"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:517
msgid ""
"Affects how the game output is scaled to the window resolution.
The "
"performance mostly depends on the number of samples each method uses."
"
Compared to SSAA, resampling is useful in case the output "
"window
resolution isn't a multiplier of the native emulation resolution."
"
Default - [fastest]
Internal GPU bilinear sampler which is "
"not gamma corrected.
This setting might be ignored if gamma correction is "
"forced on.
Bilinear - [4 samples]
Gamma corrected linear "
"interpolation between pixels.
Bicubic - [16 samples]
Gamma "
"corrected cubic interpolation between pixels.
Good when rescaling between "
"close resolutions, e.g. 1080p and 1440p.
Comes in various flavors:"
"
B-Spline: Blurry, but avoids all lobing artifacts
Mitchell-"
"Netravali: Good middle ground between blurry and lobing
Catmull-"
"Rom: Sharper, but can cause lobing artifacts
Sharp Bilinear"
"b> - [1-4 samples]
Similar to \"Nearest Neighbor\", it maintains a sharp "
"look,
but also does some blending to avoid shimmering.
Works best with "
"2D games at low resolutions.
Area Sampling - [up to 324 "
"samples]
Weighs pixels by the percentage of area they occupy. Gamma "
"corrected.
Best for downscaling by more than 2x."
"
If unsure, select 'Default'."
msgstr ""
#: Source/Core/UICommon/NetPlayIndex.cpp:251
msgid "Africa"
msgstr ""
#. i18n: One of the elements in the Skylanders games. Japanese: 風. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:345
msgid "Air"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:116
msgid "Aligned to data type length"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:323
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:401
msgid "All"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:585
msgid "All Assembly files"
msgstr ""
#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:170
msgid "All Double"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:586
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:769
#: Source/Core/DolphinQt/GCMemcardManager.cpp:363
#: Source/Core/DolphinQt/GCMemcardManager.cpp:440
#: Source/Core/DolphinQt/GCMemcardManager.cpp:591
#: Source/Core/DolphinQt/MainWindow.cpp:780
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:139
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:345
#: Source/Core/DolphinQt/Settings/PathPane.cpp:51
msgid "All Files"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:682
msgid "All Files (*)"
msgstr ""
#. i18n: A floating point number
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:167
msgid "All Float"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:779
#: Source/Core/DolphinQt/Settings/PathPane.cpp:50
msgid "All GC/Wii files"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:160
msgid "All Hexadecimal"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1412
#: Source/Core/DolphinQt/MainWindow.cpp:1424
msgid "All Save States (*.sav *.s##);; All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:162
msgid "All Signed Integer"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:164
msgid "All Unsigned Integer"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:696
msgid "All files (*)"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1210
msgid "All players' codes synchronized."
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1152
msgid "All players' saves synchronized."
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:149
msgid "Allow Mismatched Region Settings"
msgstr ""
#: Source/Core/DolphinQt/Main.cpp:263
msgid "Allow Usage Statistics Reporting"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:220
msgid "Allow Writes to SD Card"
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:39
msgid ""
"Allows manipulation of the in-game camera.
If "
"unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:37
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:19
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:30
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:39
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:37
msgid "Alternate Input Sources"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:208
msgid "Always"
msgstr ""
#. i18n: Treat a controller as always being connected regardless of what
#. devices the user actually has plugged in
#: Source/Core/Core/HW/GCPadEmu.cpp:87
msgid "Always Connected"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:452
msgid "Always on &Top"
msgstr ""
#: Source/Core/Core/HW/DVD/DVDThread.cpp:115
msgid "An inserted disc was expected but not found."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210
msgid "Anaglyph"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:169
msgid "Analyze"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:59
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:28
msgid "Angle"
msgstr ""
#. i18n: Refers to the dead-zone setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:41
msgid "Angular velocity to ignore and remap."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:622
msgid "Anti-Aliasing"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:168
msgid "Anti-Aliasing:"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:76
msgid "Any Region"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1708
msgid "Append signature to"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1043
msgid "Append to &Existing Signature File..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1047
msgid "Appl&y Signature File..."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:551
msgid ""
"Applies a post-processing effect after rendering a frame.
If unsure, select (off)."
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:127
msgid "Apploader Date:"
msgstr ""
#: qtbase/src/gui/kernel/qplatformtheme.cpp:738
msgid "Apply"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1731
msgid "Apply signature file"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:159
msgid "Arbitrary Mipmap Detection"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:264
msgid "Are you sure that you want to delete '%1'?"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:834
msgid "Are you sure you want to delete this file?"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:241
msgid "Are you sure you want to delete this pack?"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:500
msgid "Are you sure you want to quit NetPlay?"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:284
msgid "Are you sure?"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:142
msgid "Area Sampling"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:319
msgid "Aspect Ratio"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:144
msgid "Aspect Ratio Corrected Internal Resolution"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:163
msgid "Aspect Ratio:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:366
msgid "Assemble"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:606
msgid "Assemble instruction"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:234
msgid "Assembler"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:768
msgid "Assembly File"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:296
msgid "Assign Controller Ports"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21
msgid "Assign Controllers"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:536
msgid ""
"At least two of the selected save files have the same internal filename."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:284
msgid "Attach MotionPlus"
msgstr ""
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39
msgid "Audio"
msgstr "Zvuk"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:82
msgid "Audio Backend:"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:141
msgid "Audio Stretching Settings"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:33
msgid "Australia"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Author"
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:78
msgid "Authors"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:76
msgid "Auto"
msgstr "Auto"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69
msgid "Auto (Multiple of 640x528)"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:184
msgid "Auto Update Settings"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:481
msgid ""
"Auto internal resolution is not allowed in strict sync mode, as it depends "
"on window size.\n"
"\n"
"Please select a specific internal resolution."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:108
msgid "Auto-Adjust Window Size"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63
msgid "Auto-Hide"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1348
msgid "Auto-detect RSO modules?"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:240
msgid "Automatically Sync with Folder"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:249
msgid ""
"Automatically adjusts the window size to the internal resolution."
"
If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:246
msgid "Automatically update Current Values"
msgstr ""
#. i18n: One of the options shown below "Address Space". "Auxiliary" is the address space of ARAM
#. (Auxiliary RAM).
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:172
msgid "Auxiliary"
msgstr ""
#. i18n: The symbol for the unit "bytes"
#: Source/Core/UICommon/UICommon.cpp:551
msgid "B"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:602
msgid "BAT incorrect. Dolphin will now exit"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:72
msgid ""
"BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC "
"address must be used. Generate a new MAC address starting with 00:09:bf or "
"00:17:ab."
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:73
msgid "BBA destination address"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:209
msgid "BIOS:"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:534
msgid "BP register "
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237
msgid "Back Chain"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:314
msgid "Backend"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:170
msgid "Backend Multithreading"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:79
msgid "Backend Settings"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:86
msgid "Backend:"
msgstr ""
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:35
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:71
msgid "Background Input"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:93
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21
msgid "Backward"
msgstr "U nazad"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:824
msgid "Bad Value Given"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:639
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:685
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:810
msgid "Bad address provided."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:355
msgid "Bad dump"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:645
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:691
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:816
msgid "Bad offset provided."
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:654
msgid "Bad value provided."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1000
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:218
#: Source/Core/DolphinQt/GCMemcardManager.cpp:152
#: Source/Core/DolphinQt/MenuBar.cpp:673
msgid "Banner"
msgstr "Baner"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:146
msgid "Banner Details"
msgstr "Detalji o Baneru"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:170
msgid "Banner:"
msgstr "Baner:"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94
msgid "Bar"
msgstr "Bar"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:417
msgid "Base Address"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:189
msgid "Base priority"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:56
msgid "Basic"
msgstr "Osnovno/ni/ne"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:138
msgid "Basic Settings"
msgstr "Osnovne opcije"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:39
msgid "Bass"
msgstr "Bas"
#: Source/Core/DolphinQt/Main.cpp:236
msgid "Batch mode cannot be used without specifying a game to launch."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300
msgid "Battery"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:37
msgid "BetterJoy, DS4Windows, etc"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:134
msgid "Bicubic: B-Spline"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:138
msgid "Bicubic: Catmull-Rom"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:136
msgid "Bicubic: Mitchell-Netravali"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:132
msgid "Bilinear"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:427
msgid "Binary SSL"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:428
msgid "Binary SSL (read)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:429
msgid "Binary SSL (write)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:155
msgid "Bitrate (kbps):"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:305
msgid ""
"Blank figure creation failed at:\n"
"%1\n"
"\n"
"Try again with a different character."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1010
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:232
#: Source/Core/DolphinQt/MenuBar.cpp:683
msgid "Block Size"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:75
#: Source/Core/DolphinQt/ConvertDialog.cpp:64
msgid "Block Size:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
msgid "Blocking"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:158
msgid "Blocks"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:52
msgid "Blue"
msgstr "Blue"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43
msgid "Blue Left"
msgstr "Blue left "
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:46
msgid "Blue Right"
msgstr "Blue right "
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:14
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:588
msgid "Boot to Pause"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1811
msgid "BootMii NAND backup file (*.bin);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1837
msgid "BootMii keys file (*.bin);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:183
msgid "Borderless Fullscreen"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:359
msgid "Bottom"
msgstr "Donji deo/dno"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:381
msgid "Branch"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:382
msgid "Branch (LR saved)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:383
msgid "Branch Conditional"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:384
msgid "Branch Conditional (LR saved)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:391
msgid "Branch Conditional to Count Register"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:392
msgid "Branch Conditional to Count Register (LR saved)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:387
msgid "Branch Conditional to Link Register"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:388
msgid "Branch Conditional to Link Register (LR saved)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:476
msgid "Branch Not Overwritten"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:395
msgid "Branch Type"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:471
msgid "Branch Was Overwritten"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:109
msgid "Branch Watch"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:202
msgid "Branch Watch Tool"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:710
msgid "Branch Watch Tool Help (1/4)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:723
msgid "Branch Watch Tool Help (2/4)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:731
msgid "Branch Watch Tool Help (3/4)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:743
msgid "Branch Watch Tool Help (4/4)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:711
msgid ""
"Branch Watch is a code-searching tool that can isolate branches tracked by "
"the emulated CPU by testing candidate branches with simple criteria. If you "
"are familiar with Cheat Engine's Ultimap, Branch Watch is similar to that.\n"
"\n"
"Press the \"Start Branch Watch\" button to activate Branch Watch. Branch "
"Watch persists across emulation sessions, and a snapshot of your progress "
"can be saved to and loaded from the User Directory to persist after Dolphin "
"Emulator is closed. \"Save As...\" and \"Load From...\" actions are also "
"available, and auto-saving can be enabled to save a snapshot at every step "
"of a search. The \"Pause Branch Watch\" button will halt Branch Watch from "
"tracking further branch hits until it is told to resume. Press the \"Clear "
"Branch Watch\" button to clear all candidates and return to the blacklist "
"phase."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:724
msgid ""
"Branch Watch starts in the blacklist phase, meaning no candidates have been "
"chosen yet, but candidates found so far can be excluded from the candidacy "
"by pressing the \"Code Path Not Taken\", \"Branch Was Overwritten\", and "
"\"Branch Not Overwritten\" buttons. Once the \"Code Path Was Taken\" button "
"is pressed for the first time, Branch Watch will switch to the reduction "
"phase, and the table will populate with all eligible candidates."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:389
msgid "Branch to Count Register"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:390
msgid "Branch to Count Register (LR saved)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:385
msgid "Branch to Link Register"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:386
msgid "Branch to Link Register (LR saved)"
msgstr ""
#. i18n: "Branch" means the version control term, not a literal tree branch.
#: Source/Core/DolphinQt/AboutDialog.cpp:63
msgid "Branch: %1"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:162
msgid "Branches"
msgstr ""
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:143
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:269
msgid "Break"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1049
msgid "Break &And Log On Hit"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:340
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:26
msgid "Breakpoint"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:567
msgid "Breakpoint encountered! Step out aborted."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:95
msgid "Breakpoints"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:107
msgid "Broadband Adapter (HLE)"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:100
msgid "Broadband Adapter (TAP)"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:105
msgid "Broadband Adapter (XLink Kai)"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:106
msgid "Broadband Adapter (tapserver)"
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:83
msgid "Broadband Adapter DNS setting"
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:134
msgid "Broadband Adapter Error"
msgstr ""
#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:48
msgid "Broadband Adapter MAC Address"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:265
msgid "Browse &NetPlay Sessions...."
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:146
msgid "Buffer Size:"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:928
msgid "Buffer size changed to %1"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:959
msgid "Buffer:"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:267
msgid ""
"Buggy GPU driver detected.\n"
"Please either install the closed-source GPU driver or update your Mesa 3D "
"version."
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:75
msgid "Button"
msgstr ""
#: Source/Core/Core/HW/GBAPadEmu.h:38 Source/Core/Core/HW/GCPadEmu.h:56
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:219
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:75
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:83
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:175
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:54
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:40
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:121
#: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:24
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:110
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:136
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:156
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:188
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:237
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:34
#: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:67
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:96
msgid "Buttons"
msgstr "Tasteri"
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:214
msgid "By: %1"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:57
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:31
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:31
msgid "C Stick"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1042
msgid "C&reate Signature File..."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:551
msgid "CP register "
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:63
msgid "CPU Emulation Engine:"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:52
msgid "CPU Options"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75
msgid "CRC32:"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:32
msgid "Cached Interpreter (slower)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:336
msgid ""
"Caches custom textures to system RAM on startup.
This can require "
"exponentially more RAM but fixes possible stuttering."
"
If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:109
msgid "Calculate"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:559
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.
Rarely causes slowdowns or graphical issues."
"
If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:928
msgid "Calibrate"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:920
msgid "Calibration"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:45
msgid "Calibration Period"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:288
msgid "Call display list at %1 with size %2"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:145
msgid "Callers"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:141
msgid "Calls"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:133
msgid "Callstack"
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:75
msgid "Camera 1"
msgstr ""
#. i18n: Refers to emulated wii remote camera properties.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:243
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:251
msgid "Camera field of view (affects sensitivity of pointing)."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:570
msgid "Can only generate AR code for values in virtual memory."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:101
msgid "Can't be modified yet!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:296
msgid "Can't edit villains for this trophy!"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1913
msgid "Can't find Wii Remote by connection handle {0:02x}"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1542
#: Source/Core/DolphinQt/MainWindow.cpp:1609
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:57
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:159
#: Source/Core/DolphinQt/MenuBar.cpp:1381
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:62
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:281
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:306
#: qtbase/src/gui/kernel/qplatformtheme.cpp:732
msgid "Cancel"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:968
msgid "Cancel Calibration"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:929
msgid "Candidates: %1"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:932
msgid "Candidates: %1 | Excluded: %2 | Remaining: %3"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:947
msgid "Candidates: %1 | Filtered: %2 | Remaining: %3"
msgstr ""
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:247
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:40
msgid "Cannot boot this WAD because it could not be installed to the NAND."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:288
msgid "Cannot compare against last value on first search."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:626
msgid "Cannot find the GC IPL."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:573
msgid "Cannot generate AR code for this address."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:438
msgid "Cannot refresh without results."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:552
msgid "Cannot set GCI folder to an empty path."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:449
msgid "Cannot set memory card to an empty path."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:624
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr ""
#. i18n: "Captured" is a participle here. This string is used when listing villains, not when a
#. villain was just captured
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:319
msgid "Captured villain %1:"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:41
msgid "Card Size"
msgstr ""
#. i18n: Refers to the "center" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:45
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:222
msgid "Center"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Center Mouse"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:929
msgid "Center and Calibrate"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:421
msgid "Change &Disc"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:232
msgid "Change &Disc..."
msgstr "Promeni &Disk..."
#: Source/Core/Core/HotkeyManager.cpp:28
msgid "Change Disc"
msgstr "Promeni Disk"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:152
msgid "Change Discs Automatically"
msgstr ""
#: Source/Core/Core/Movie.cpp:1260
msgid "Change the disc to {0}"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:323
msgid ""
"Changes the appearance and color of Dolphin's buttons."
"
If unsure, select Clean."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:286
msgid ""
"Changes the color of the FPS counter depending on emulation speed."
"
If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:51
msgid ""
"Changes the in-game camera type during Free Look.
Six Axis: Offers "
"full camera control on all axes, akin to moving a spacecraft in zero "
"gravity. This is the most powerful Free Look option but is the most "
"challenging to use.
First Person: Controls the free camera similarly "
"to a first person video game. The camera can rotate and travel, but roll is "
"impossible. Easy to use, but limiting.
Orbital: Rotates the free "
"camera around the original camera. Has no lateral movement, only rotation "
"and you may zoom up to the camera's origin point."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:67
msgid "Changing cheats will only take effect when the game is restarted."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:151
msgid "Channel Partition (%1)"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:274
msgid "Character entered is invalid!"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:267
msgid "Chat"
msgstr "Chat/Caskanje"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:25
msgid "Cheat Code Editor"
msgstr ""
#: Source/Core/DolphinQt/CheatsManager.cpp:174
msgid "Cheat Search"
msgstr "Trazi Chit"
#: Source/Core/DolphinQt/CheatsManager.cpp:30
msgid "Cheats Manager"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:297
msgid "Check NAND..."
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:149
msgid "Check for Game List Changes in the Background"
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:68
msgid "Check for updates"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:860
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:211
msgid "Checksum"
msgstr ""
#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "China"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:218
msgid "Choose"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:648
msgid "Choose a file to open"
msgstr "Biraj fajl da otvoris "
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:437
msgid "Choose a file to open or create"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1751
msgid "Choose priority input file"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1756
msgid "Choose secondary input file"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:541
msgid "Choose the GCI base folder"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:217
msgid "Choose the folder to extract to"
msgstr "Biraj folder u kome zelis da ekstraktujes "
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:39
msgid "Clamping of rotation about the yaw axis."
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:335
msgid "Classic Buttons"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:54
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:45
msgid "Classic Controller"
msgstr ""
#: Source/Core/DolphinQt/Config/LogWidget.cpp:136
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:265
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:152
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:171
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:103
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:114
msgid "Clear"
msgstr "Ocisti"
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:335
msgid "Clear Branch Watch"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:904
msgid "Clear Cache"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:114
msgid "Clear Slot"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:90
msgid "Clock Override"
msgstr ""
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:192
msgid "Clone and &Edit Code..."
msgstr ""
#: Source/Core/DolphinQt/SearchBar.cpp:27
#: qtbase/src/gui/kernel/qplatformtheme.cpp:730
msgid "Close"
msgstr "Zatvori"
#: Source/Core/DolphinQt/MenuBar.cpp:571 Source/Core/DolphinQt/MenuBar.cpp:574
msgid "Co&nfiguration"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:43
msgid "Code"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:345
msgid "Code Path Not Taken"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:340
msgid "Code Path Was Taken"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:93
msgid "Code:"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1865
msgid "Codes received!"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:631
msgid "Color Correction"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:24
msgid "Color Correction Configuration"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:180
msgid "Color Correction:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:58
msgid "Color Space"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:310
msgid "Column &Visibility"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1045
msgid "Combine &Two Signature Files..."
msgstr ""
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:33
msgid "Common"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:151
msgid "Comparand:"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1430
msgid ""
"Compared to the Wii disc release of the game, problems of low severity were "
"found. Despite this, it's possible that this is a good dump compared to the "
"Wii U eShop release of the game. Dolphin can't verify this."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1394
msgid ""
"Compared to the Wii disc release of the game, this is a bad dump. Despite "
"this, it's possible that this is a good dump compared to the Wii U eShop "
"release of the game. Dolphin can't verify this."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:137
msgid "Compile Shaders Before Starting"
msgstr ""
#: Source/Core/VideoCommon/ShaderCache.cpp:174
msgid "Compiling Shaders"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1011
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:234
#: Source/Core/DolphinQt/MenuBar.cpp:684
msgid "Compression"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:72
msgid "Compression Level:"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:70
#: Source/Core/DolphinQt/ConvertDialog.cpp:68
msgid "Compression:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47
msgid "Cond."
msgstr ""
#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for
#. triggering the breakpoint.
#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite
#. for triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:266
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:460
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:159
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:278
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:270
msgid "Condition"
msgstr ""
#. i18n: If a condition is set for a breakpoint, the condition becoming true is a prerequisite for
#. triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:178
msgid "Condition:"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:150
msgid "Conditional"
msgstr ""
#. i18n: The title for a dialog that shows help for how to use conditions. If a condition is set
#. for a breakpoint, the condition becoming true is a prerequisite for triggering the breakpoint.
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:373
msgid "Conditional help"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:327
msgid ""
"Conditions:\n"
"Sets an expression that is evaluated when a breakpoint is hit. If the "
"expression is false or 0, the breakpoint is ignored until hit again. "
"Statements should be separated by a comma. Only the last statement will be "
"used to determine what to do.\n"
"\n"
"Registers that can be referenced:\n"
"GPRs : r0..r31\n"
"FPRs : f0..f31\n"
"SPRs : xer, lr, ctr, dsisr, dar, dec, sdr1, srr0, srr1, tbl, tbu, pvr, "
"sprg0..sprg3, ear, ibat0u..ibat7u, ibat0l..ibat7l, dbat0u..dbat7u, dbat0l.."
"dbat07, gqr0..gqr7, hid0, hid1, hid2, hid4, iabr, dabr, wpar, dmau, dmal, "
"ecid_u, ecid_m, ecid_l, upmc1..upmc4, usia, sia, l2cr, ictc, mmcr0, mmcr1, "
"pmc1..pmc4, thrm1..thrm3\n"
"Other : pc, msr\n"
"\n"
"Functions:\n"
"Set a register: r1 = 8\n"
"Casts: s8(0xff). Available: s8, u8, s16, u16, s32, u32\n"
"Callstack: callstack(0x80123456), callstack(\"anim\")\n"
"Compare Strings: streq(r3, \"abc\"). Both parameters can be addresses or "
"string constants.\n"
"Read Memory: read_u32(0x80000000). Available: u8, s8, u16, s16, u32, s32, "
"f32, f64\n"
"Write Memory: write_u32(r3, 0x80000000). Available: u8, u16, u32, f32, f64\n"
"*currently writing will always be triggered\n"
"\n"
"Operations:\n"
"Unary: -u, !u, ~u\n"
"Math: * / + -, power: **, remainder: %, shift: <<, >>\n"
"Compare: <, <=, >, >=, ==, !=, &&, ||\n"
"Bitwise: &, |, ^\n"
"\n"
"Examples:\n"
"r4 == 1\n"
"f0 == 1.0 && f2 < 10.0\n"
"r26 <= r0 && ((r5 + 3) & -4) * ((r6 + 3) & -4)* 4 > r0\n"
"p = r3 + 0x8, p == 0x8003510 && read_u32(p) != 0\n"
"Write and break: r4 = 8, 1\n"
"Write and continue: f3 = f1 + f2, 0\n"
"The condition must always be last\n"
"\n"
"Strings should only be used in callstack() or streq() and \"quoted\". Do not "
"assign strings to a variable.\n"
"All variables will be printed in the Memory Interface log, if there's a hit "
"or a NaN result. To check for issues, assign a variable to your equation, so "
"it can be printed.\n"
"\n"
"Note: All values are internally converted to Doubles for calculations. It's "
"possible for them to go out of range or to become NaN. A warning will be "
"given if NaN is returned, and the var that became NaN will be logged."
msgstr ""
#: Source/Core/DolphinQt/ToolBar.cpp:130
msgid "Config"
msgstr "Podesi"
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:86
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:145
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:148
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:141
msgid "Configure"
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:45
msgid "Configure Controller"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:44
#: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:35
msgid "Configure Dolphin"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:242
msgid "Configure Input"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:242
msgid "Configure Output"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:263
#: Source/Core/DolphinQt/ConvertDialog.cpp:283
#: Source/Core/DolphinQt/ConvertDialog.cpp:407
#: Source/Core/DolphinQt/GameList/GameList.cpp:647
#: Source/Core/DolphinQt/GameList/GameList.cpp:833
#: Source/Core/DolphinQt/MainWindow.cpp:952
#: Source/Core/DolphinQt/MainWindow.cpp:1747
#: Source/Core/DolphinQt/WiiUpdate.cpp:142
msgid "Confirm"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:203
msgid "Confirm backend change"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:188
msgid "Confirm on Stop"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1291
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:499
#: Source/Core/DolphinQt/ResourcePackManager.cpp:240
msgid "Confirmation"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:205
msgid "Connect"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:85 Source/Core/DolphinQt/MenuBar.cpp:340
msgid "Connect Balance Board"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:161
msgid "Connect USB Keyboard"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:332
msgid "Connect Wii Remote %1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Connect Wii Remote 1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Connect Wii Remote 2"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Connect Wii Remote 3"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Connect Wii Remote 4"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:325
msgid "Connect Wii Remotes"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:116
msgid "Connect Wii Remotes for Emulated Controllers"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:143
msgid "Connect to the Internet and perform an online system update?"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:89
msgid "Connected"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:715
msgid "Connecting"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:196
msgid "Connection Type:"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1234
msgid "Content {0:08x} is corrupt."
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:113
msgid "Continuous Scanning"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Control NetPlay Golf Mode"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:55
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:29
msgid "Control Stick"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:451
msgid "Controller Profile"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:342
msgid "Controller Profile 1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:343
msgid "Controller Profile 2"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:344
msgid "Controller Profile 3"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:345
msgid "Controller Profile 4"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:16
msgid "Controller Settings"
msgstr ""
#: Source/Core/DolphinQt/ToolBar.cpp:132
msgid "Controllers"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:51
msgid ""
"Controls the base luminance of a paper white surface in nits. Useful for "
"adjusting to different environmental lighting conditions when using a HDR "
"display.
HDR output is required for this setting to take effect."
"
If unsure, leave this at 203."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:586
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.
A "
"higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:497
msgid ""
"Controls the rendering resolution.
A high resolution greatly improves "
"visual quality, but also greatly increases GPU load and can cause issues in "
"certain games. Generally speaking, the lower the internal resolution, the "
"better performance will be.
If unsure, select "
"Native."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:583
msgid ""
"Controls the separation distance between the virtual cameras.
A "
"higher value creates a stronger feeling of depth while a lower value is more "
"comfortable."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36
msgid ""
"Controls whether or not Dual Core should be enabled. Can improve performance "
"but can also cause issues. Defaults to True"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44
msgid ""
"Controls whether or not the Memory Management Unit should be emulated fully. "
"Few games require it."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49
msgid ""
"Controls whether to use high or low-level DSP emulation. Defaults to "
"True"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:659
msgid "Convergence"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:145
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:222
msgid "Convergence:"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:293
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:318
msgid "Conversion failed."
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:44
msgid "Convert"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:270
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:298
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:318
msgid "Convert File to Folder Now"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:419
msgid "Convert File..."
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:269
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:273
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:293
msgid "Convert Folder to File Now"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:383
msgid "Convert Selected Files..."
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:79
msgid "Convert..."
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:316
msgid ""
"Converting Wii disc images to GCZ without removing junk data does not save "
"any noticeable amount of space compared to converting to ISO. Do you want to "
"continue anyway?"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:434
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:281
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:306
msgid "Converting..."
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:442
msgid ""
"Converting...\n"
"%1"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:34
msgid ""
"Converts the colors from the color spaces that GC/Wii were meant to work "
"with to sRGB/Rec.709.
There's no way of knowing what exact color "
"space games were meant for, given there were multiple standards and most "
"games didn't acknowledge them, so it's not correct to assume a format from "
"the game disc region. Just pick the one that looks more natural to you, or "
"match it with the region the game was developed in.
HDR output is "
"required to show all the colors from the PAL and NTSC-J color spaces."
"
If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:47
msgid ""
"Converts the gamma from what the game targeted to what your current SDR "
"display targets.
Monitors often target sRGB. TVs often target 2.2."
"
If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:293
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:707
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:736
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:764
msgid "Copy"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:577
msgid "Copy &function"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:580
msgid "Copy &hex"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:881
msgid "Copy Address"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:641
msgid "Copy Failed"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:883
msgid "Copy Hex"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:886
msgid "Copy Value"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:579
msgid "Copy code &line"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:586
msgid "Copy tar&get address"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:244
msgid "Copy to A"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:244
msgid "Copy to B"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:208
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:83
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:21
msgid "Core"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:649
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:664
msgid "Core is uninitialized."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:64
msgid "Correct Color Space"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:93
msgid "Correct SDR Gamma"
msgstr ""
#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:92
msgid "Cost"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:176
#: Source/Core/Core/NetPlayClient.cpp:240
msgid "Could not communicate with host."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:142
msgid "Could not create client."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:156
msgid "Could not create peer."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:49
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:44
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:169
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"\n"
"The emulated console will now stop."
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:175
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"The following error occurred when Dolphin tried to use an adapter:\n"
"{0}\n"
"\n"
"The emulated console will now stop."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:54
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""
#: Source/Core/Core/IOS/ES/ES.cpp:381
msgid ""
"Could not launch IOS {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
#: Source/Core/Core/IOS/ES/ES.cpp:416
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
#: Source/Core/Core/IOS/ES/ES.cpp:421
msgid ""
"Could not launch title {0:016x} because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:283 Source/Core/Core/Boot/Boot.cpp:300
msgid "Could not recognize file {0}"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:278
msgid "Could not save your changes!"
msgstr ""
#: Source/Core/UICommon/AutoUpdate.cpp:303
#: Source/Core/UICommon/AutoUpdate.cpp:309
msgid "Could not start updater process: {0}"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:139
msgid ""
"Could not write memory card file {0}.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:994
msgid "Couldn't look up central server"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:829
msgid "Couldn't open file."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:832
msgid "Couldn't read file."
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:123
msgid "Country:"
msgstr "Zemlja:"
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:115
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:256
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:590
msgid "Create"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:294
msgid "Create Infinity File"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:62
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74
msgid "Create New Memory Card"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:521
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:626
msgid "Create Skylander File"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:108
msgid "Create mappings for other devices"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:45
msgid "Create..."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:82
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:118
msgid "Creator:"
msgstr ""
#: Source/Core/Common/MsgHandler.cpp:62
msgid "Critical"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:167
msgid "Crop"
msgstr "Izseci"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:383
msgid ""
"Crops the picture from its native aspect ratio (which rarely exactly matches "
"4:3 or 16:9), to the specific user target aspect ratio (e.g. 4:3 or 16:9)."
"
If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:82
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:175
msgid "Crossfade"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:174
msgid "Cull Vertices on the CPU"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:401
msgid ""
"Cull vertices on the CPU to reduce the number of draw calls required. May "
"affect performance and draw statistics.
If unsure, "
"leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:307
msgid "Current Region"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:619
msgid "Current Value"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:150
msgid "Current context"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:212
msgid "Current game"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:153
msgid "Current thread"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61
msgid "Custom"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61
msgid "Custom (Stretch)"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:51
msgid "Custom Address Space"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:323
msgid "Custom Aspect Ratio Height"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:322
msgid "Custom Aspect Ratio Width"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:63
msgid "Custom Aspect Ratio:"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:158
msgid "Custom RTC Options"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:102
msgid "Custom:"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:112
msgid "Customize"
msgstr ""
#: Source/Core/Core/HW/GBAPadEmu.h:39 Source/Core/Core/HW/GCPadEmu.h:59
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:223
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.h:122
#: Source/Core/DolphinQt/Config/Mapping/GBAPadEmu.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:51
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:37
msgid "D-Pad"
msgstr ""
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:229
msgid "DFF file magic number is incorrect: got {0:08x}, expected {1:08x}"
msgstr ""
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:219
msgid "DFF file size is 0; corrupt/incomplete file?"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:49
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:149
msgid "DJ Turntable"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:40
msgid "DK Bongos"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:49
msgid "DSP Emulation Engine"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92
msgid "DSP HLE (fast)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:53
msgid "DSP HLE (recommended)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:55
msgid "DSP LLE Interpreter (very slow)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:54
msgid "DSP LLE Recompiler (slow)"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:31
msgid "DSU Client"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:51
msgid ""
"DSU protocol enables the use of input and motion data from compatible "
"sources, like PlayStation, Nintendo Switch and Steam controllers.
For "
"setup instructions, refer to this page."
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:39
msgid "Dance Mat"
msgstr ""
#. i18n: One of the elements in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:352
msgid "Dark"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:139
msgid "Data"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:145
msgid "Data Partition (%1)"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:46
msgid "Data Transfer"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:89
msgid "Data Type"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:850
msgid "Data in area of file that should be unused."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:867
msgid "Data in unrecognized format or corrupted."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:378
msgid "Data inconsistency in GCMemcardManager, aborting action."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1823
msgid "Data received!"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:403
msgid "Datel MaxDrive/Pro files"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:43
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:37
msgid "Dead Zone"
msgstr "Mrtva Zona "
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49
msgid "Debug"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:83
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:448
msgid "Debugging"
msgstr ""
#. i18n: The base 10 numeral system. Not related to non-integer numbers
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:93
msgid "Decimal"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:102
msgid "Decoding Quality:"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:97
msgid "Decrease"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Decrease Convergence"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Decrease Depth"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Decrease Emulation Speed"
msgstr ""
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Decrease IR"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:183
msgid "Decrease Selected State Slot"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:108
msgid "Decrease X"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:110
msgid "Decrease Y"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:130
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:153
msgid "Default"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:176
msgid "Default Config (Read Only)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:367
msgid "Default Device"
msgstr ""
#: Source/Core/DolphinQt/Config/LogWidget.cpp:138
msgid "Default Font"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:185
msgid "Default ISO:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:156
msgid "Default thread"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:194
msgid "Defer EFB Cache Invalidation"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:55
msgid "Defer EFB Copies to RAM"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:405
msgid ""
"Defers invalidation of the EFB access cache until a GPU synchronization "
"command is executed. If disabled, the cache will be invalidated with every "
"draw call.
May improve performance in some games which rely on CPU "
"EFB Access at the cost of stability.
If unsure, "
"leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:131
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:529
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:546
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:102
msgid "Delete"
msgstr "Obrisi"
#: Source/Core/DolphinQt/GameList/GameList.cpp:489
msgid "Delete File..."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:394
msgid "Delete Selected Files..."
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:38
#: Source/Core/VideoCommon/FrameDumpFFMpeg.cpp:140
msgid "Delete the existing file '{0}'?"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:656
msgid "Depth"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:143
msgid "Depth Percentage:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:220
msgid "Depth:"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:619
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:48
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237
#: Source/Core/DolphinQt/GameList/GameList.cpp:1002
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:220
#: Source/Core/DolphinQt/MenuBar.cpp:675
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Description"
msgstr ""
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:119
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:158
msgid "Description:"
msgstr ""
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:221
msgid "Description: %1"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:267
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48
msgid "Destination"
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:64
msgid "Destination (UNIX socket path or address:port):"
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:59
msgid "Destination (address:port):"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:425
msgid "Destination Max"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:424
msgid "Destination Min"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:268
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:423
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:50
msgid "Destination Symbol"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:187
msgid "Detached"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:262
msgid "Detect"
msgstr "Detekuj"
#: Source/Core/DolphinQt/MenuBar.cpp:1382
msgid "Detecting RSO Modules"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:118
msgid "Deterministic dual core:"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:197
msgid "Dev (multiple times a day)"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:98
msgid "Device"
msgstr "Uredjaj "
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:103
msgid "Device PID (e.g., 0305)"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94
msgid "Device Settings"
msgstr "Opcije Uredjaja "
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:101
msgid "Device VID (e.g., 057e)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:130
msgid "Device:"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:151
msgid "Did not recognize %1 as a valid Riivolution XML file."
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:190
msgid "Dims the screen after five minutes of inactivity."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:193
msgid "Direct Connection"
msgstr ""
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:38
msgid "Direct3D 11"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:392
msgid "Dis&connected"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:109
msgid "Disable Bounding Box"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:158
msgid "Disable Copy Filter"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:113
msgid "Disable EFB VRAM Copies"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:48
msgid "Disable Emulation Speed Limit"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:884
msgid "Disable Fastmem"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:890
msgid "Disable Fastmem Arena"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:154
msgid "Disable Fog"
msgstr "Onemoguci \"Fog\""
#: Source/Core/DolphinQt/MenuBar.cpp:876
msgid "Disable JIT Cache"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:896
msgid "Disable Large Entry Points Map"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:214
msgid "Disabled"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:278
msgid ""
"Disables bounding box emulation.
This may improve GPU performance "
"significantly, but some games will break.
If "
"unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:346
msgid ""
"Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all "
"upscaling.
If unsure, leave this unchecked."
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:598
msgid ""
"Disables the blending of adjacent rows when copying the EFB. This is known "
"in some games as \"deflickering\" or \"smoothing\".
Disabling the "
"filter has no effect on performance, but may result in a sharper image. "
"Causes few graphical issues.
If unsure, leave this "
"checked."
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:343
msgid ""
"Disables your screensaver while running a game.
If "
"unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:97
msgid "Disc"
msgstr "Disk"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:734
msgid "Discard"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:122
msgid "Display Settings"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:183
msgid "Display Type"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:240
msgid "Display values in Hex"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:257
msgid ""
"Displays XFB copies as soon as they are created, instead of waiting for "
"scanout.
Can cause graphical defects in some games if the game "
"doesn't expect all XFB copies to be displayed. However, turning this setting "
"on reduces latency.
If unsure, leave this unchecked."
""
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:28
msgid "Distance"
msgstr ""
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:32
msgid "Distance of travel from neutral position."
msgstr ""
#: Source/Core/DolphinQt/Main.cpp:265
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1748
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1292
msgid "Do you want to clear the list of symbol names?"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:659
#, c-format
msgctxt ""
msgid "Do you want to delete the %n selected save file(s)?"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:956
msgid "Do you want to stop the current emulation?"
msgstr ""
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:86
msgid "Do you want to try to repair the NAND?"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:84
msgid "Dolby Pro Logic II Decoder"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:218
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:229
msgid "Dolphin FIFO Log (*.dff)"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:344
msgid "Dolphin Game Mod Preset"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1593
#: Source/Core/DolphinQt/MenuBar.cpp:1610
#: Source/Core/DolphinQt/MenuBar.cpp:1629
msgid "Dolphin Map File (*.map)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:78
msgid "Dolphin Signature CSV File"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:78
msgid "Dolphin Signature File"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1859
#: Source/Core/DolphinQt/MainWindow.cpp:1938
msgid "Dolphin TAS Movies (*.dtm)"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:327
msgid ""
"Dolphin can't convert NKit files to non-NKit files. Converting an NKit file "
"in Dolphin will result in another NKit file.\n"
"\n"
"If you want to convert an NKit file to a non-NKit file, you can use the same "
"program as you originally used when converting the file to the NKit format.\n"
"\n"
"Do you want to continue anyway?"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:281
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:529
msgid "Dolphin failed to complete the requested action."
msgstr ""
#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt/AboutDialog.cpp:74
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:999
msgid "Dolphin is too old for traversal server"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1383
msgid ""
"Dolphin is unable to verify typical TGC files properly, since they are not "
"dumps of actual discs."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1376
msgid "Dolphin is unable to verify unlicensed discs."
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:220
msgid ""
"Dolphin will use this for titles whose region cannot be determined "
"automatically."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:74
msgid "Dolphin's cheat system is currently disabled."
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
msgid "Domain"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:197
msgid "Don't Update"
msgstr ""
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:56
msgid "Don't show this again"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:374
msgid "Done compressing disc image."
msgstr ""
#. i18n: A light on the Shinkansen controller that lights up when the train doors are locked.
#. Labeled 戸じめ (in Japanese) on the actual controller.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:55
msgid "Doors Locked"
msgstr ""
#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:140
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:200
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:156
msgid "Double"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:89
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:80
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:35
#: Source/Core/DolphinQt/ResourcePackManager.cpp:44
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:19
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:25
msgid "Down"
msgstr ""
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:92
msgid "Download Codes"
msgstr ""
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:94
msgid "Download Codes from the WiiRD Database"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:165
msgid "Download Game Covers from GameTDB.com for Use in Grid Mode"
msgstr ""
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:385
msgid "Download complete"
msgstr ""
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:386
msgid "Downloaded %1 codes. (added %2)"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:336
msgid ""
"Downloads full game covers from GameTDB.com to display in the Game List's "
"Grid View. If this setting is unchecked the Game List displays a banner "
"generated from the game's save files, and if the game has no save file "
"displays a generic banner instead.
List View will always use the save "
"file banners.
If unsure, leave this checked."
"dolphin_emphasis>"
msgstr ""
#. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft.
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:25
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:203
msgid "Drawsome Tablet"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:56
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:73
msgid "Drum Kit"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:210
msgid "Dual Core"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:214
msgid "Dual View"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:94
msgid "Dummy"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:262
msgid "Dump &ARAM"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:261
msgid "Dump &ExRAM"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:263
msgid "Dump &FakeVMEM"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:260
msgid "Dump &MRAM"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:845
msgid "Dump Audio"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:130
msgid "Dump Base Textures"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:110
msgid "Dump EFB Target"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:839
msgid "Dump Frames"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:381
msgid "Dump GameCube BBA traffic"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:131
msgid "Dump Mip Maps"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:202
msgid "Dump Path:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:111
msgid "Dump XFB Target"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:376
msgid "Dump decrypted SSL reads"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:377
msgid "Dump decrypted SSL writes"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:370
msgid "Dump options"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:380
msgid "Dump peer certificates"
msgstr ""
#. i18n: CA stands for certificate authority
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:379
msgid "Dump root CA certificates"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:318
msgid ""
"Dumps decoded game textures based on the other flags to User/Dump/Textures/"
"<game_id>/.
If unsure, leave this unchecked."
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:340
msgid ""
"Dumps the contents of EFB copies to User/Dump/Textures/."
"
If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:343
msgid ""
"Dumps the contents of XFB copies to User/Dump/Textures/."
"
If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:61
msgid "Duration of Turbo Button Press (frames):"
msgstr ""
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:67
msgid "Duration of Turbo Button Release (frames):"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:95
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:176
msgid "Dutch"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:242
msgid "E&xit"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:175
msgid "EFB copy %1"
msgstr ""
#: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:216
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version {0}.{1} -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:187
msgid ""
"Each player sends their own inputs to the game, with equal buffer size for "
"all players, configured by the host.\n"
"Suitable for competitive games where fairness and minimal latency are most "
"important."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:125
msgid "Early Memory Updates"
msgstr ""
#. i18n: One of the elements in the Skylanders games. Japanese: 土. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:339
msgid "Earth"
msgstr ""
#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "East Asia"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:40
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:60
msgid "Edit Breakpoint"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:233
msgid "Edit Conditional"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:233
msgid "Edit conditional expression"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:528
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:545
msgid "Edit..."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:200
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:201
msgid "Editor"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:79
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:160
msgid "Effect"
msgstr ""
#. i18n: One of the options shown below "Address Space". "Effective" addresses are the addresses
#. used directly by the CPU and may be subject to translation via the MMU to physical addresses.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:169
msgid "Effective"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:189
msgid "Effective priority"
msgstr ""
#: Source/Core/UICommon/UICommon.cpp:552
msgid "EiB"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:29
msgid "Eject Disc"
msgstr ""
#. i18n: Elements are a trait of Skylanders figures. For official translations of this term,
#. check the Skylanders SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:287
msgid "Element"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45
msgid "Embedded Frame Buffer (EFB)"
msgstr ""
#: Source/Core/Core/State.cpp:650
msgid "Empty"
msgstr ""
#: Source/Core/Core/Core.cpp:242
msgid "Emu Thread already running"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91
msgid "Emulate Disc Speed"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:64
msgid "Emulate Infinity Base"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:144
msgid "Emulate Skylander Portal"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:112
msgid "Emulate the Wii's Bluetooth adapter"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41
msgid ""
"Emulate the disc speed of real hardware. Disabling can cause instability. "
"Defaults to True"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:257
msgid "Emulated USB Devices"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:143
msgid "Emulated Wii Remote"
msgstr ""
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:277
msgid ""
"Emulated memory size mismatch!\n"
"Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n"
"DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:335
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:26
msgid "Emulation Speed"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:30
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:36
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:129
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:138
msgid "Enable"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:94
msgid "Enable API Validation Layers"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:143
msgid "Enable Audio Stretching"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:146
msgid "Enable Cheats"
msgstr ""
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:56
msgid "Enable Controller Inpu&t"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:162
msgid "Enable Custom RTC"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:167
msgid "Enable Debugging UI"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:99
msgid "Enable Discord Presence"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:87
msgid "Enable Dual Core"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:143
msgid "Enable Dual Core (speedup)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:95
msgid "Enable Emulated CPU Clock Override"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:125
msgid "Enable Emulated Memory Size Override"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:86
msgid "Enable Encore Achievements"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89
msgid "Enable FPRF"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:114
msgid "Enable Graphics Mods"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:66
msgid "Enable Hardcore Mode"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:68
msgid ""
"Enable Hardcore Mode on RetroAchievements.
Hardcore Mode is intended "
"to provide an experience as close to gaming on the original hardware as "
"possible. RetroAchievements rankings are primarily oriented towards Hardcore "
"points (Softcore points are tracked but not as heavily emphasized) and "
"leaderboards require Hardcore Mode to be on.
To ensure this "
"experience, the following features will be disabled, as they give emulator "
"players an advantage over console players:
- Loading states
-- Saving "
"states is allowed
- Emulator speeds below 100%
-- Frame advance is "
"disabled
-- Turbo is allowed
- Cheats
- Memory patches
-- File "
"patches are allowed
- Debug UI
- "
"Freelook
This cannot be turned on while a game is "
"playing.
Close your current game before enabling."
"
Be aware that turning Hardcore Mode off while a game is running requires "
"the game to be closed before re-enabling."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:915
msgid "Enable JIT Block Profiling"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:88
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:69
msgid "Enable MMU"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:103
msgid "Enable Progress Notifications"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:168
msgid "Enable Progressive Scan"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:51
msgid "Enable RetroAchievements.org Integration"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:39
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:354
msgid "Enable Rumble"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:159
msgid "Enable Screen Saver"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:115
msgid "Enable Speaker Data"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:92
msgid "Enable Spectator Mode"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:80
msgid "Enable Unofficial Achievements"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:234
msgid "Enable Usage Statistics Reporting"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:160
msgid "Enable WiiConnect24 via WiiLink"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:87
msgid "Enable Wireframe"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:83
msgid "Enable Write-Back Cache (slow)"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:107
msgid ""
"Enable emulated disc speed. Disabling this can cause crashes and other "
"problems in some games. (ON = Compatible, OFF = Unlocked)"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:53
msgid ""
"Enable integration with RetroAchievements for earning achievements and "
"competing in leaderboards.
Must log in with a RetroAchievements "
"account to use. Dolphin does not save your password locally and uses an API "
"token to maintain login."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:105
msgid ""
"Enable progress notifications on achievements.
Displays a brief popup "
"message whenever the player makes progress on an achievement that tracks an "
"accumulated value, such as 60 out of 120 stars."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:88
msgid ""
"Enable unlocking achievements in Encore Mode.
Encore Mode re-enables "
"achievements the player has already unlocked on the site so that the player "
"will be notified if they meet the unlock conditions again, useful for custom "
"speedrun criteria or simply for fun.
Setting takes effect on next "
"game load."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:94
msgid ""
"Enable unlocking achievements in Spectator Mode.
While in Spectator "
"Mode, achievements and leaderboards will be processed and displayed on "
"screen, but will not be submitted to the server.
If this is on at "
"game launch, it will not be turned off until game close, because a "
"RetroAchievements session will not be created.
If this is off at game "
"launch, it can be toggled freely while the game is running."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:82
msgid ""
"Enable unlocking unofficial achievements as well as official achievements."
"
Unofficial achievements may be optional or unfinished achievements "
"that have not been deemed official by RetroAchievements and may be useful "
"for testing or simply for fun.
Setting takes effect on next game load."
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:98
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:102
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:604
msgid ""
"Enables detection of arbitrary mipmaps, which some games use for special "
"distance-based effects.
May have false positives that result in "
"blurry textures at increased internal resolution, such as in games that use "
"very low resolution mipmaps. Disabling this can also reduce stutter in games "
"that frequently load new textures. This feature is not compatible with GPU "
"Texture Decoding.
If unsure, leave this unchecked."
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:85
msgid ""
"Enables emulation of the CPU write-back cache.
Enabling will have a "
"significant impact on performance.
This should be left disabled unless "
"absolutely needed.
If unsure, leave this unchecked."
""
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:391
msgid ""
"Enables multithreaded command submission in backends where supported. "
"Enabling this option may result in a performance improvement on systems with "
"more than two CPU cores. Currently, this is limited to the Vulkan backend."
"
If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:387
msgid ""
"Enables progressive scan if supported by the emulated software. Most games "
"don't have any issue with this.
If unsure, leave "
"this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:612
msgid ""
"Enables scRGB HDR output (if supported by your graphics backend and "
"monitor). Fullscreen might be required.
This gives post process "
"shaders more room for accuracy, allows \"AutoHDR\" post-process shaders to "
"work, and allows to fully display the PAL and NTSC-J color spaces."
"
Note that games still render in SDR internally."
"
If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:152
msgid "Enables stretching of the audio to match emulation speed."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:269
msgid ""
"Enables texture decoding using the GPU instead of the CPU.
This may "
"result in performance gains in some scenarios, or on systems where the CPU "
"is the bottleneck.
This option is incompatible with Arbitrary Mipmap "
"Detection.
If unsure, leave this unchecked."
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:100
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:71
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)
If unsure, leave this unchecked."
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:192
msgid ""
"Enables the WiiLink service for WiiConnect24 channels.\n"
"WiiLink is an alternate provider for the discontinued WiiConnect24 Channels "
"such as the Forecast and Nintendo Channels\n"
"Read the Terms of Service at: https://www.wiilink24.com/tos"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:313
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues. On the Vulkan and D3D backends, this also "
"enables debug symbols for the compiled shaders.
If "
"unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:369
msgid ""
"Encodes frame dumps using the FFV1 codec.
If "
"unsure, leave this unchecked."
msgstr ""
#. i18n: Character encoding
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:43
msgid "Encoding"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:616
msgid ""
"Encountered the following errors while opening save files:\n"
"%1\n"
"\n"
"Aborting import."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:269
msgid "End Addr"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:126
msgid "Enet Didn't Initialize"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:80
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:171
msgid "English"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:65
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:61
msgid "Enhancements"
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:87
msgid "Enter IP address of device running the XLink Kai Client:"
msgstr ""
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:59
msgid "Enter USB device ID"
msgstr ""
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:275
msgid "Enter address to watch:"
msgstr ""
#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:39
msgid "Enter new Broadband Adapter MAC address:"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:301
msgid "Enter password"
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:78
msgid "Enter the DNS server to use:"
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:62
msgid ""
"Enter the IP address and port of the tapserver instance you want to connect "
"to."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1353
msgid "Enter the RSO module address:"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:194
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:250
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:263
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:387
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:265
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:358
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:364
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:539
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:253
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:294
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:229
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:256
#: Source/Core/DolphinQt/ConvertDialog.cpp:426
#: Source/Core/DolphinQt/ConvertDialog.cpp:473
#: Source/Core/DolphinQt/ConvertDialog.cpp:528
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:105
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:582
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:593
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:649
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:664
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:968
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:982
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:255
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:639
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:645
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:654
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:666
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:685
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:691
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:706
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:714
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:738
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:745
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:282
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:432
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:240
#: Source/Core/DolphinQt/GBAWidget.cpp:583
#: Source/Core/DolphinQt/GCMemcardManager.cpp:347
#: Source/Core/DolphinQt/GCMemcardManager.cpp:377
#: Source/Core/DolphinQt/Main.cpp:212 Source/Core/DolphinQt/Main.cpp:228
#: Source/Core/DolphinQt/Main.cpp:235 Source/Core/DolphinQt/MainWindow.cpp:306
#: Source/Core/DolphinQt/MainWindow.cpp:314
#: Source/Core/DolphinQt/MainWindow.cpp:1132
#: Source/Core/DolphinQt/MainWindow.cpp:1541
#: Source/Core/DolphinQt/MainWindow.cpp:1548
#: Source/Core/DolphinQt/MainWindow.cpp:1608
#: Source/Core/DolphinQt/MainWindow.cpp:1615
#: Source/Core/DolphinQt/MainWindow.cpp:1726
#: Source/Core/DolphinQt/MenuBar.cpp:205 Source/Core/DolphinQt/MenuBar.cpp:1251
#: Source/Core/DolphinQt/MenuBar.cpp:1337
#: Source/Core/DolphinQt/MenuBar.cpp:1360
#: Source/Core/DolphinQt/MenuBar.cpp:1375
#: Source/Core/DolphinQt/MenuBar.cpp:1407
#: Source/Core/DolphinQt/MenuBar.cpp:1432
#: Source/Core/DolphinQt/MenuBar.cpp:1649
#: Source/Core/DolphinQt/MenuBar.cpp:1661
#: Source/Core/DolphinQt/MenuBar.cpp:1673
#: Source/Core/DolphinQt/MenuBar.cpp:1695
#: Source/Core/DolphinQt/MenuBar.cpp:1721
#: Source/Core/DolphinQt/MenuBar.cpp:1773
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:316
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:480
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:741
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:983
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1106
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1116
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:336
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:342
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:349
#: Source/Core/DolphinQt/RenderWidget.cpp:125
#: Source/Core/DolphinQt/ResourcePackManager.cpp:204
#: Source/Core/DolphinQt/ResourcePackManager.cpp:225
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:449
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:465
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:486
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:507
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:552
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:589
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:612
#: Source/Core/DolphinQt/Translation.cpp:322
msgid "Error"
msgstr "Error"
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:456
msgid "Error Log"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:75
msgid "Error Opening Adapter: %1"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1503
msgid "Error collecting save data!"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:274
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:600
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:607
msgid "Error converting value"
msgstr ""
#: Source/Core/DolphinQt/Translation.cpp:323
msgid "Error loading selected language. Falling back to system default."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:210
msgid "Error obtaining session list: %1"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:307
msgid "Error occurred while loading some texture packs"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1852
msgid "Error processing codes."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1824
msgid "Error processing data."
msgstr ""
#: Source/Core/Core/NetPlayCommon.cpp:60
msgid "Error reading file: {0}"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1539
msgid "Error synchronizing cheat codes!"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1525
msgid "Error synchronizing save data!"
msgstr ""
#: Source/Core/Core/NetPlayCommon.cpp:214
msgid "Error writing file: {0}"
msgstr ""
#: Source/Core/Common/ChunkFile.h:310
msgid ""
"Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} ({4:"
"#x}). Aborting savestate load..."
msgstr ""
#: Source/Core/Core/HW/GBACore.cpp:192
msgid "Error: GBA{0} failed to create core"
msgstr ""
#: Source/Core/Core/HW/GBACore.cpp:347
msgid "Error: GBA{0} failed to load the BIOS in {1}"
msgstr ""
#: Source/Core/Core/HW/GBACore.cpp:212
msgid "Error: GBA{0} failed to load the ROM in {1}"
msgstr ""
#: Source/Core/Core/HW/GBACore.cpp:366
msgid "Error: GBA{0} failed to load the save in {1}"
msgstr ""
#: Source/Core/Core/HW/GBACore.cpp:341
msgid "Error: GBA{0} failed to open the BIOS in {1}"
msgstr ""
#: Source/Core/Core/HW/GBACore.cpp:182
msgid "Error: GBA{0} failed to open the ROM in {1}"
msgstr ""
#: Source/Core/Core/HW/GBACore.cpp:360
msgid "Error: GBA{0} failed to open the save in {1}"
msgstr ""
#: Source/Core/Core/HW/SI/SI_Device.cpp:201
msgid "Error: This build does not support emulated GBA controllers"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:339
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:334
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1332
msgid "Errors were found in {0} blocks in the {1} partition."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1343
msgid "Errors were found in {0} unused blocks in the {1} partition."
msgstr ""
#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:64
msgid "Euphoria"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:309
#: Source/Core/UICommon/NetPlayIndex.cpp:249
msgid "Europe"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:126
msgid "Exclusive Ubershaders"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Exit"
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:944
msgid "Expected + or closing paren."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:774
msgid "Expected arguments: "
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:911
msgid "Expected closing paren."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:761
msgid "Expected comma."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:693
msgid "Expected end of expression."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:930
msgid "Expected name of input."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:921
msgid "Expected opening paren."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:841
msgid "Expected start of expression."
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:815
msgid "Expected variable name."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:189
msgid "Experimental"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:323
msgid "Export All Wii Saves"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:423
#: Source/Core/DolphinQt/GCMemcardManager.cpp:448
#: Source/Core/DolphinQt/GCMemcardManager.cpp:493
#: Source/Core/DolphinQt/GCMemcardManager.cpp:500
msgid "Export Failed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:57
msgid "Export Recording"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:783
msgid "Export Recording..."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:438
msgid "Export Save File"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:455
msgid "Export Save Files"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:474
msgid "Export Wii Save"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:390
msgid "Export Wii Saves"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:118
msgid "Export as .&gcs..."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:119
msgid "Export as .&sav..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1176
#, c-format
msgctxt ""
msgid "Exported %n save(s)"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:272
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:431
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:47
msgid "Extension"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:121
msgid "Extension Motion Input"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:122
msgid "Extension Motion Simulation"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:523
msgid "External"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:87
msgid "External Frame Buffer (XFB)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:298
msgid "Extract Certificates from NAND"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:270
msgid "Extract Entire Disc..."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:294
msgid "Extract Entire Partition..."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301
msgid "Extract File..."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:243
msgid "Extract Files..."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:253
msgid "Extract System Data..."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:357
msgid "Extracting All Files..."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:358
msgid "Extracting Directory..."
msgstr ""
#. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files)
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
msgid "FD"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:40
#: Source/Core/DolphinQt/MenuBar.cpp:255
msgid "FIFO Player"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:150
msgid "Failed loading XML."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:348
msgid ""
"Failed opening memory card:\n"
"%1"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:457
msgid "Failed to add this session to the NetPlay index: %1"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1722
msgid "Failed to append to signature file '%1'"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:669
msgid "Failed to claim interface for BT passthrough: {0}"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:664
msgid "Failed to clear Skylander!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:665
msgid "Failed to clear the Skylander from slot %1!"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:108
msgid "Failed to connect to Redump.org"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:984
msgid "Failed to connect to server: %1"
msgstr ""
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:154
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:129
msgid "Failed to create D3D swap chain"
msgstr ""
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:111
msgid "Failed to create D3D12 context"
msgstr ""
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:120
msgid "Failed to create D3D12 global resources"
msgstr ""
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:60
msgid "Failed to create DXGI factory"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:304
msgid "Failed to create Infinity file"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:788
msgid "Failed to create Skylander file!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:789
msgid ""
"Failed to create Skylander file:\n"
"%1\n"
"\n"
"The Skylander may already be on the portal."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1292
msgid ""
"Failed to delete NetPlay GBA{0} save file. Verify your write permissions."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1082
msgid "Failed to delete NetPlay memory card. Verify your write permissions."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:859
msgid "Failed to delete the selected file."
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:662
msgid "Failed to detach kernel driver for BT passthrough: {0}"
msgstr ""
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:358
msgid "Failed to download codes."
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:739
msgid "Failed to dump %1: Can't open file"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:746
msgid "Failed to dump %1: Failed to write to file"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:489
msgctxt ""
msgid "Failed to export %n out of %1 save file(s)."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:589
msgid "Failed to export the following save files:"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1251
msgid "Failed to extract certificates from NAND"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:387
msgid "Failed to extract file."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:263
msgid "Failed to extract system data."
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:655
msgid ""
"Failed to find new filename.\n"
"{0}\n"
" will be overwritten"
msgstr ""
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:55
msgid "Failed to find one or more D3D symbols"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:566
msgid "Failed to import \"%1\"."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1152
msgid ""
"Failed to import save file. Please launch the game once, then try again."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1146
msgid ""
"Failed to import save file. The given file appears to be corrupted or is not "
"a valid Wii save."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1159
msgid ""
"Failed to import save file. Your NAND may be corrupt, or something is "
"preventing access to files within it. Try repairing your NAND (Tools -> "
"Manage NAND -> Check NAND...), then import the save again."
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1132
msgid "Failed to init core"
msgstr ""
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:117
msgid ""
"Failed to initialize Direct3D.\n"
"Make sure your video card supports at least D3D 10.0\n"
"{0}"
msgstr ""
#: Source/Core/VideoCommon/VideoBackendBase.cpp:374
msgid "Failed to initialize renderer classes"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:205
msgid "Failed to install pack: %1"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:633
#: Source/Core/DolphinQt/MenuBar.cpp:1117
msgid "Failed to install this title to the NAND."
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1643
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1375
#: Source/Core/DolphinQt/MenuBar.cpp:1432
msgid "Failed to load RSO module at %1"
msgstr ""
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:46
msgid "Failed to load d3d11.dll"
msgstr ""
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:38
msgid "Failed to load dxgi.dll"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1661
msgid "Failed to load map file '%1'"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:832
msgid "Failed to load the Skylander file!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:833
msgid ""
"Failed to load the Skylander file:\n"
"%1"
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:582
msgid "Failed to load the executable to memory."
msgstr ""
#: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:44
msgid ""
"Failed to load {0}. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:651
msgid "Failed to modify Skylander!"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:206
msgid "Failed to open \"%1\" for writing."
msgstr ""
#: Source/Android/jni/MainAndroid.cpp:434
msgid "Failed to open \"{0}\" for writing."
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:583
#: Source/Core/DolphinQt/MainWindow.cpp:1726
#: Source/Core/DolphinQt/RenderWidget.cpp:125
msgid "Failed to open '%1'"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:647
msgid "Failed to open Bluetooth device: {0}"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:983
msgid "Failed to open Branch Watch snapshot \"%1\""
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124
msgid "Failed to open config file!"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:731
msgid "Failed to open file"
msgstr ""
#: Source/Core/Core/NetPlayCommon.cpp:26
msgid "Failed to open file \"{0}\"."
msgstr ""
#: Source/Core/Core/NetPlayCommon.cpp:184
msgid "Failed to open file \"{0}\". Verify your write permissions."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266
msgid ""
"Failed to open file in external editor.\n"
"Make sure there's an application assigned to open INI files."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:863
msgid "Failed to open file."
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1642
msgid "Failed to open server"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:173
msgid "Failed to open the Infinity file!"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:174
msgid ""
"Failed to open the Infinity file:\n"
"%1\n"
"\n"
"The file may already be in use on the base."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:807
msgid "Failed to open the Skylander file!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:808
msgid ""
"Failed to open the Skylander file:\n"
"%1\n"
"\n"
"The file may already be in use on the portal."
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:474
msgid "Failed to open the input file \"%1\"."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:287 Source/Core/DiscIO/FileBlob.cpp:58
#: Source/Core/DiscIO/WIABlob.cpp:2043
msgid ""
"Failed to open the output file \"{0}\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:220
#: Source/Core/DiscIO/VolumeVerifier.cpp:319
msgid "Failed to parse Redump.org data"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:301
msgid "Failed to parse given value into target data type."
msgstr ""
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:213
msgid "Failed to read DFF file."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:865
msgid "Failed to read from file."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:378 Source/Core/DiscIO/FileBlob.cpp:98
#: Source/Core/DiscIO/WIABlob.cpp:2058
msgid "Failed to read from the input file \"{0}\"."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:424
#: Source/Core/DolphinQt/GCMemcardManager.cpp:642
msgid "Failed to read selected savefile(s) from memory card."
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:183
msgid "Failed to read the Infinity file!"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:184
msgid ""
"Failed to read the Infinity file:\n"
"%1\n"
"\n"
"The file was too small."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:818
msgid "Failed to read the Skylander file!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:819
msgid ""
"Failed to read the Skylander file:\n"
"%1\n"
"\n"
"The file was too small."
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:732
msgid ""
"Failed to read the contents of file:\n"
"%1"
msgstr ""
#: Source/Core/Core/Movie.cpp:1014
msgid "Failed to read {0}"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:669
msgid "Failed to remove file."
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:455
msgid ""
"Failed to remove junk data from file \"%1\".\n"
"\n"
"Would you like to convert it without removing junk data?"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:663
msgid "Failed to remove this title from the NAND."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1106
msgid "Failed to reset NetPlay GCI folder. Verify your write permissions."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1137
msgid "Failed to reset NetPlay NAND folder. Verify your write permissions."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1143
msgid "Failed to reset NetPlay redirect folder. Verify your write permissions."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:969
msgid "Failed to save Branch Watch snapshot \"%1\""
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:240
msgid "Failed to save FIFO log."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1650
msgid "Failed to save code map to path '%1'"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1695
msgid "Failed to save signature file '%1'"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1674
msgid "Failed to save symbol map to path '%1'"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1774
msgid "Failed to save to signature file '%1'"
msgstr ""
#: Source/Core/Core/Core.cpp:533
msgid ""
"Failed to sync SD card with folder. All changes made this session will be "
"discarded on next boot if you do not manually re-issue a resync in Config > "
"Wii > SD Card Settings > Convert File to Folder Now!"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:226
msgid "Failed to uninstall pack: %1"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:78
msgid "Failed to write BT.DINF to SYSCONF"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1173
msgid "Failed to write Mii data."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1258
msgid "Failed to write Wii save."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131
msgid "Failed to write config file!"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:574
#: Source/Core/DolphinQt/GCMemcardManager.cpp:677
#: Source/Core/DolphinQt/GCMemcardManager.cpp:692
msgid "Failed to write modified memory card to disk."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1271
msgid "Failed to write redirected save."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:448
msgid "Failed to write savefile to disk."
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:382
#: Source/Core/DiscIO/FileBlob.cpp:104 Source/Core/DiscIO/WIABlob.cpp:2062
msgid ""
"Failed to write the output file \"{0}\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:631
#: Source/Core/DolphinQt/GameList/GameList.cpp:661
#: Source/Core/DolphinQt/GameList/GameList.cpp:858
#: Source/Core/DolphinQt/MenuBar.cpp:1117
msgid "Failure"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:185
msgid "Fair Input Delay"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:203
msgid "Fallback Region"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:214
msgid "Fallback Region:"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:232
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:83
msgid "Fast"
msgstr "Brzo "
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:107
msgid "Fast Depth Calculation"
msgstr ""
#: Source/Core/Core/Movie.cpp:1298
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: {0} != {1}, byte "
"{2}.){3}"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:105
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25
msgid "Field of View"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:247
msgid "Figure Number:"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:367
msgid "Figure type"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:46
msgid "File Details"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1009
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:230
#: Source/Core/DolphinQt/MenuBar.cpp:682
msgid "File Format"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:65
msgid "File Format:"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:83
msgid "File Info"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1004
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:224
#: Source/Core/DolphinQt/MenuBar.cpp:677
msgid "File Name"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1005
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:226
#: Source/Core/DolphinQt/MenuBar.cpp:678
msgid "File Path"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1008
#: Source/Core/DolphinQt/MenuBar.cpp:681
msgid "File Size"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:58
msgid "File Size:"
msgstr ""
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:364
msgid "File contained no codes."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:150
msgid "Filename"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:294
msgid "Files opened, ready to compress."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:92
msgid ""
"Files specified in the M3U file \"{0}\" were not found:\n"
"{1}"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:835
msgid "Filesize does not match any known GameCube Memory Card size."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:838
msgid "Filesize in header mismatches actual card size."
msgstr ""
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:91
msgid "Filesystem"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:103
msgid "Filters"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:153
msgid "Find &Next"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:154
msgid "Find &Previous"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:953
msgid "Finish Calibration"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:110
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""
#. i18n: One of the elements in the Skylanders games. Japanese: 火. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:336
msgid "Fire"
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:47
msgid "First Person"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:128
msgid "Fix Checksums"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:691
msgid "Fix Checksums Failed"
msgstr ""
#. i18n: "Fixed" here means that the alignment is always the same
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:204
msgid "Fixed Alignment"
msgstr ""
#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:88
msgid "Flags"
msgstr ""
#. i18n: A floating point number
#. i18n: Floating-point (non-integer) number
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:199
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:154
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97
msgid "Float"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:571
msgid "Follow &branch"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:921
msgid "For best results please slowly move your input to all possible regions."
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:42
msgid ""
"For setup instructions, refer to this page."
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:91
msgid ""
"For setup instructions, refer to this page."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60
msgid "Force 16:9"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:156
msgid "Force 24-Bit Color"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60
msgid "Force 4:3"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119
msgid "Force Linear"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:126
msgid "Force Linear and 16x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120
msgid "Force Linear and 2x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:122
msgid "Force Linear and 4x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:124
msgid "Force Linear and 8x Anisotropic"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:139
msgid "Force Listen Port:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:118
msgid "Force Nearest"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:471
msgid "Forced off because %1 doesn't support VS expansion."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:468
msgid "Forced on because %1 doesn't support geometry shaders."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:565
msgid ""
"Forces the game to output graphics at any aspect ratio by expanding the view "
"frustum without stretching the image.
This is a hack, and its results "
"will vary widely game to game (it often causes the UI to stretch).
Game-"
"specific AR/Gecko-code aspect ratio patches are preferable over this if "
"available.
If unsure, leave this unchecked."
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:593
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.
Has no impact on "
"performance and causes few graphical issues.
If "
"unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:326
msgid ""
"Forces the render window to stay on top of other windows and applications."
"
If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:60
msgid "Format:"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:92
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:20
msgid "Forward"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:149
msgid "Forward port (UPnP)"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:467
msgid "Found %1 results for \"%2\""
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:337
#, c-format
msgctxt ""
msgid "Found %n address(es)."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:154
msgid "Frame %1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:50 Source/Core/Core/HotkeyManager.cpp:336
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:21
msgid "Frame Advance"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Frame Advance Decrease Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:52
msgid "Frame Advance Increase Speed"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:53
msgid "Frame Advance Reset Speed"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:139
msgid "Frame Dumping"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:108
msgid "Frame Range"
msgstr ""
#: Source/Core/VideoCommon/FrameDumper.cpp:328
msgid "Frame dump image(s) '{0}' already exists. Overwrite?"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:138
msgid "Frames to Record:"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:36
msgid "France"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:312
msgid "Free Blocks: %1"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:313
msgid "Free Files: %1"
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:49
msgid "Free Look Control Type"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:467
msgid "Free Look Controller %1"
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:19
msgid "Free Look Settings"
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:61
msgid ""
"Free Look allows for manipulation of the in-game camera. Different camera "
"types are available from the dropdown.
For detailed instructions, refer to "
"this page."
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:315
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:25
msgid "FreeLook"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:348
msgid "Freelook"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Freelook Toggle"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:86
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:173
msgid "French"
msgstr ""
#. i18n: Refers to a number of actions per second in Hz.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:151
msgid "Frequency"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:71
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:131
msgid "Frets"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:300
msgid "From"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:249
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:97
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:112
msgid "From:"
msgstr ""
#: Source/Core/DolphinQt/ToolBar.cpp:125
msgid "FullScr"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:268
msgid "Function"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:117
msgid "Function Settings"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:302
msgid "Functions"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:42
msgid "GBA (Integrated)"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:44
msgid "GBA (TCP)"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:115
msgid "GBA Cartridge Path:"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:358
msgid "GBA Core"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:35
msgid "GBA Port %1"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:198
msgid "GBA Settings"
msgstr ""
#: Source/Core/DolphinQt/TAS/GBATASInputWindow.cpp:27
msgid "GBA TAS Input %1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:359
msgid "GBA Volume"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:360
msgid "GBA Window Size"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:836
msgid "GBA%1 ROM changed to \"%2\""
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:841
msgid "GBA%1 ROM disabled"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:38
msgid "GC Port %1"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:103
msgid "GCI Folder"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:121
msgid "GCI Folder Path:"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:428
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:349
msgid "GCZ GC/Wii images (*.gcz)"
msgstr ""
#: Source/Core/VideoCommon/CommandProcessor.cpp:720
msgid ""
"GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, preprocess={2}).\n"
"\n"
"{3}\n"
"\n"
"Further errors will be sent to the Video Backend log and Dolphin will now "
"likely crash or hang."
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:181
msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:73
msgid "GPU Texture Decoding"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:233
msgid ""
"GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:96
msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:251
msgid ""
"GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:276
msgid ""
"GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n"
"GPU: Does your video card support OpenGL 3.3?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:260
msgid ""
"GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n"
"GPU: Does your video card support OpenGL 3.1?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:242
msgid ""
"GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n"
"GPU: Does your video card support OpenGL 3.0?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:103
msgid ""
"GPU: OGL ERROR: Need OpenGL version 3.\n"
"GPU: Does your video card support OpenGL 3?"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:468
msgid ""
"GPU: OGL ERROR: Need at least GLSL 1.30\n"
"GPU: Does your video card support OpenGL 3.0?\n"
"GPU: Your driver supports GLSL {0}"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:169
msgid ""
"GPU: OGL ERROR: Number of attributes {0} not enough.\n"
"GPU: Does your video card support OpenGL 2.x?"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:243
msgid "Game"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:400
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:458
msgid "Game Boy Advance"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:649
msgid "Game Boy Advance Carts (*.gba)"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:836
msgid ""
"Game Boy Advance ROMs (*.gba *.gbc *.gb *.7z *.zip *.agb *.mb *.rom *.bin);;"
"All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:399
msgid "Game Boy Advance at Port %1"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:73
msgid "Game Color Space:"
msgstr ""
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:69
msgid "Game Config"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:87
msgid "Game Details"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:120
msgid "Game Folders"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:88
msgid "Game Gamma"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:86
msgid "Game Gamma:"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1006
#: Source/Core/DolphinQt/MenuBar.cpp:679
msgid "Game ID"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:122
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:111
msgid "Game ID:"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:636
msgid "Game Status"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:828
msgid "Game changed to \"%1\""
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:644
msgid ""
"Game file has a different hash; right-click it, select Properties, switch to "
"the Verify tab, and select Verify Integrity to check the hash"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:647
msgid "Game has a different disc number"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649
msgid "Game has a different revision"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1749
msgid "Game is already running!"
msgstr "Igra je vec pokrenuta!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:499
msgid ""
"Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:651
msgid "Game region does not match"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:149
msgid "Game-Specific Settings"
msgstr ""
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41
msgid "GameCube"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:37
msgid "GameCube Adapter for Wii U"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35
msgid "GameCube Adapter for Wii U at Port %1"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:413
msgid "GameCube Controller"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:412
msgid "GameCube Controller at Port %1"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:77
msgid "GameCube Controllers"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:405
msgid "GameCube Keyboard"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:404
msgid "GameCube Keyboard at Port %1"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:100
msgid "GameCube Memory Card Manager"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:363
msgid "GameCube Memory Cards"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:439
msgid "GameCube Memory Cards (*.raw *.gcp)"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:417
msgid "GameCube Microphone Slot %1"
msgstr ""
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:27
msgid "GameCube TAS Input %1"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:80
msgid "Gamma"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:103
msgid "Gate Size"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:411
msgid "Gecko (04)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:412
msgid "Gecko (C0)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:413
msgid "Gecko (C2)"
msgstr ""
#: Source/Core/DolphinQt/CheatsManager.cpp:140
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:73
msgid "Gecko Codes"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:333
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:200
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:60
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:120
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:443
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:465
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37
msgid "General"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:428
msgid "General and Options"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:505
msgid "Generate Action Replay Code(s)"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:236
msgid "Generate a New Statistics Identity"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:587
msgid "Generated AR code(s)."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1331
msgid "Generated symbol names from '%1'"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:83
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:86
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:172
msgid "German"
msgstr "Nemacki "
#: Source/Core/DiscIO/Enums.cpp:39
msgid "Germany"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:161
msgid "GetDeviceList failed: {0}"
msgstr ""
#: Source/Core/UICommon/UICommon.cpp:551
msgid "GiB"
msgstr ""
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:405
msgid "Giant"
msgstr ""
#. i18n: Figures for the game Skylanders: Giants. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:265
msgid "Giants"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:197
msgid "Golf Mode"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:345
msgid "Good dump"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:452
#: Source/Core/DolphinQt/ToolBar.cpp:131
msgid "Graphics"
msgstr "Grafike"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:75
msgid "Graphics Mods"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:346
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:20
msgid "Graphics Toggles"
msgstr ""
#: Source/Core/DolphinQt/Config/GraphicsModWarningWidget.cpp:59
msgid "Graphics mods are currently disabled."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:554
msgid ""
"Greatly increases the quality of textures generated using render-to-texture "
"effects.
Slightly increases GPU load and causes relatively few "
"graphical issues. Raising the internal resolution will improve the effect of "
"this setting.
If unsure, leave this checked."
"dolphin_emphasis>"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:38
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49
msgid "Green"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41
msgid "Green Left"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44
msgid "Green Right"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:654
msgid "Grid View"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:66
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:120
msgid "Guitar"
msgstr "Gitara "
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:259
msgid "Gyroscope"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:211
msgid "HDMI 3D"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:130
msgid "HDR"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:139
msgid "HDR Paper White Nits"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:137
msgid "HDR Paper White Nits:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:161
msgid "HDR Post-Processing"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:62
msgid "Hacks"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:168
msgid "Head"
msgstr ""
#: qtbase/src/gui/kernel/qplatformtheme.cpp:736
msgid "Help"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:130
msgid "Hero level:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:121
msgid "Hex"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:190
msgid "Hex 16"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:191
msgid "Hex 32"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:189
msgid "Hex 8"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:137
msgid "Hex Byte String"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:150
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
msgid "Hexadecimal"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30
msgid "Hide"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:299
msgid "Hide &Controls"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:749
msgid "Hide All"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:93
msgid "Hide In-Game Sessions"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:92
msgid "Hide Incompatible Sessions"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:234
msgid "Hide Remote GBAs"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:371
msgid ""
"Hides the Mouse Cursor whenever it is inside the render window and the "
"render window is focused.
If unsure, select ""
"On Movement"."
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:209
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:427
msgid "High"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:425
msgid "Highest"
msgstr ""
#. i18n: Refers to how hard emulated drum pads are struck.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:69
msgid "Hit Strength"
msgstr ""
#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:239
msgid "Horizontal FOV"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:152
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:206
msgid "Host"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:311
msgid "Host Code:"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:191
msgid "Host Input Authority"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83
msgid "Host Size"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:193
msgid ""
"Host has control of sending all inputs to the game, as received from other "
"players, giving the host zero latency but increasing latency for others.\n"
"Suitable for casual games with 3+ players, possibly on unstable or high "
"latency connections."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:937
msgid "Host input authority disabled"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:937
msgid "Host input authority enabled"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:527
msgid "Host with NetPlay"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
msgid "Hostname"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:459
msgid "Hotkey Settings"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:210
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:262
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:41
msgid "Hotkeys"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:169
msgid "Hotkeys Require Window Focus"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:127
msgid "Hybrid Ubershaders"
msgstr ""
#. i18n: The symbol/abbreviation for hertz (cycles per second).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:153
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:38
msgid "Hz"
msgstr ""
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:53
msgid "I am aware of the risks and want to continue"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:216
msgid "ID"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:600
msgid "ID entered is invalid!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:576
msgid "ID:"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:136
msgid "IOS Version:"
msgstr ""
#: Source/Core/Core/IOS/Network/SSL.cpp:181
msgid ""
"IOS: A file required for SSL services ({0}) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
#: Source/Core/Core/IOS/Network/SSL.cpp:166
msgid ""
"IOS: Could not read a file required for SSL services ({0}). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:311
msgid "IP Address:"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:69
msgid "IPL Settings"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:50
msgid "IR"
msgstr ""
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:363
msgid "IR Sensitivity:"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:88
msgid ""
"ISO: A simple and robust format which is supported by many programs. It "
"takes up more space than any other format.\n"
"\n"
"GCZ: A basic compressed format which is compatible with most versions of "
"Dolphin and some other programs. It can't efficiently compress junk data "
"(unless removed) or encrypted Wii data.\n"
"\n"
"WIA: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later, and a few other programs. It can efficiently compress "
"encrypted Wii data, but not junk data (unless removed).\n"
"\n"
"RVZ: An advanced compressed format which is compatible with Dolphin "
"5.0-12188 and later. It can efficiently compress both junk data and "
"encrypted Wii data."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:156
msgid "Icon"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:199
msgid ""
"Identical to Host Input Authority, except the \"Host\" (who has zero "
"latency) can be switched at any time.\n"
"Suitable for turn-based games with timing-sensitive controls, such as golf."
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:375
msgid "Identity Generation"
msgstr ""
#: Source/Core/DolphinQt/Main.cpp:267
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:168
msgid ""
"If checked, all Wii saves will be used instead of only the save of the game "
"being started. Useful when switching games mid-session. Has no effect if No "
"Save Data is selected."
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:88
msgid ""
"If checked, the emulated controller is always connected.\n"
"If unchecked, the connection state of the emulated controller is linked\n"
"to the connection state of the real default device (if there is one)."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:203
msgid ""
"If enabled, then all memory updates happen at once before the first frame."
"
Causes issues with many fifologs, but can be useful for testing."
"
If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:207
msgid ""
"If unchecked, then playback of the fifolog stops after the final frame."
"
This is generally only useful when a frame-dumping option is enabled."
"
If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55
#: qtbase/src/gui/kernel/qplatformtheme.cpp:728
msgid "Ignore"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:302
msgid "Ignore &Apploader Branch Hits"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:50
msgid "Ignore Format Changes"
msgstr ""
#: Source/Core/DolphinQt/Main.cpp:77
msgid "Ignore for this session"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:228
msgid ""
"Ignores any changes to the EFB format.
Improves performance in many "
"games without any negative effect. Causes graphical defects in a small "
"number of other games.
If unsure, leave this "
"checked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:223
msgid ""
"Ignores any requests from the CPU to read from or write to the EFB. "
"
Improves performance in some games, but will disable all EFB-based "
"graphical effects or gameplay-related features.
If "
"unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:93
msgid "Immediately Present XFB"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:424
msgid ""
"Implements fullscreen mode with a borderless window spanning the whole "
"screen instead of using exclusive mode. Allows for faster transitions "
"between fullscreen and windowed mode, but slightly increases input latency, "
"makes movement less smooth and slightly decreases performance."
"
If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:295
msgid "Import BootMii NAND Backup..."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:551
#: Source/Core/DolphinQt/GCMemcardManager.cpp:565
#: Source/Core/DolphinQt/GCMemcardManager.cpp:573
#: Source/Core/DolphinQt/GCMemcardManager.cpp:615
msgid "Import Failed"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:587
msgid "Import Save File(s)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:321
msgid "Import Wii Save..."
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1820
msgid "Importing NAND backup"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1830
#, c-format
msgid ""
"Importing NAND backup\n"
" Time elapsed: %1s"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:349
msgid ""
"In the event of an error, Dolphin will halt to inform you of the error and "
"present choices on how to proceed. With this option disabled, Dolphin will "
"\"ignore\" all errors. Emulation will not be halted and you will not be "
"notified.
If unsure, leave this checked."
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
msgid "In-Game?"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:282
msgid ""
"Includes the contents of the embedded frame buffer (EFB) and upscaled EFB "
"copies in save states. Fixes missing and/or non-upscaled textures/objects "
"when loading states at the cost of additional save/load time."
"
If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:223
msgid "Incorrect hero level value!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:246
msgid "Incorrect last placed time!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:240
msgid "Incorrect last reset time!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:217
msgid "Incorrect money value!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:229
msgid "Incorrect nickname!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:235
msgid "Incorrect playtime value!"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:98
msgid "Increase"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Increase Convergence"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Increase Depth"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:47
msgid "Increase Emulation Speed"
msgstr ""
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Increase IR"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:182
msgid "Increase Selected State Slot"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:107
msgid "Increase X"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:109
msgid "Increase Y"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:113
msgid "Incremental Rotation"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:43
msgid "Incremental Rotation (rad/sec)"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:198
msgid "Infinity Figure Creator"
msgstr ""
#. i18n: Window for managing Disney Infinity figures
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:41
msgid "Infinity Manager"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:295
msgid "Infinity Object (*.bin);;"
msgstr ""
#. i18n: Refers to a setting controling the influence of accelerometer data.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:48
msgid ""
"Influence of accelerometer data on pitch and roll. Higher values will reduce "
"drift at the cost of noise. Consider values between 1% and 3%."
msgstr ""
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:76
#: Source/Core/DolphinQt/ConvertDialog.cpp:102
msgid "Info"
msgstr "Info "
#: Source/Core/Common/MsgHandler.cpp:59
#: Source/Core/DolphinQt/GameList/GameList.cpp:717
#: Source/Core/DolphinQt/GameList/GameList.cpp:779
#: Source/Core/DolphinQt/MenuBar.cpp:1330
#: Source/Core/DolphinQt/MenuBar.cpp:1573
msgid "Information"
msgstr "Informacija "
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171
msgid "Inhibit Screensaver During Emulation"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:370
msgid "Inject"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:438
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:275
#: Source/Core/DolphinQt/MenuBar.cpp:1353
#: Source/Core/DolphinQt/MenuBar.cpp:1413
#: Source/Core/DolphinQt/MenuBar.cpp:1680
#: Source/Core/DolphinQt/MenuBar.cpp:1705
msgid "Input"
msgstr ""
#. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:30
msgid "Input strength required for activation."
msgstr ""
#. i18n: Refers to the dead-zone setting of gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:47
msgid "Input strength to ignore and remap."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1039
msgid "Insert &BLR"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1037
msgid "Insert &NOP"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:602
msgid "Insert &nop"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:218
msgid "Insert SD Card"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:40
#: Source/Core/DolphinQt/ResourcePackManager.cpp:321
msgid "Install"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:154
msgid "Install Partition (%1)"
msgstr ""
#: Source/Core/DolphinQt/Updater.cpp:87
msgid "Install Update"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:293
msgid "Install WAD..."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:444
msgid "Install to the NAND"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:47
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:159
msgid "Instr."
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:46
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:266
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:19
msgid "Instruction"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:101
msgid "Instruction Breakpoint"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1802
msgid "Instruction:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:123
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:59
msgid "Instruction: %1"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:739
msgid ""
"Instructions executed: %1\n"
"Value contained in:\n"
"Registers: %2\n"
"Memory: %3"
msgstr ""
#. i18n: Refers to the intensity of shaking an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:141
msgid "Intensity"
msgstr ""
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38
msgid "Interface"
msgstr ""
#: Source/Core/Core/State.cpp:686
msgid "Internal LZ4 Error - Tried decompressing {0} bytes"
msgstr ""
#: Source/Core/Core/State.cpp:339
msgid "Internal LZ4 Error - compression failed"
msgstr ""
#: Source/Core/Core/State.cpp:706
msgid "Internal LZ4 Error - decompression failed ({0}, {1}, {2})"
msgstr ""
#: Source/Core/Core/State.cpp:719
msgid "Internal LZ4 Error - payload size mismatch ({0} / {1}))"
msgstr ""
#: Source/Core/Core/NetPlayCommon.cpp:67 Source/Core/Core/NetPlayCommon.cpp:151
msgid "Internal LZO Error - compression failed"
msgstr ""
#: Source/Core/Core/NetPlayCommon.cpp:208
#: Source/Core/Core/NetPlayCommon.cpp:291
msgid "Internal LZO Error - decompression failed"
msgstr ""
#: Source/Core/Core/State.cpp:550
msgid ""
"Internal LZO Error - decompression failed ({0}) ({1}) \n"
"Unable to retrieve outdated savestate version info."
msgstr ""
#: Source/Core/Core/State.cpp:563
msgid ""
"Internal LZO Error - failed to parse decompressed version cookie and version "
"string length ({0})"
msgstr ""
#: Source/Core/Core/State.cpp:580
msgid ""
"Internal LZO Error - failed to parse decompressed version string ({0} / {1})"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:347
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:619
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:27
msgid "Internal Resolution"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:164
msgid "Internal Resolution:"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:576
msgid "Internal error while generating AR code."
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:31
msgid "Interpreter (slowest)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:856
msgid "Interpreter Core"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:704
msgid "Invalid Expression."
msgstr ""
#: Source/Core/UICommon/AutoUpdate.cpp:214
msgid "Invalid JSON received from auto-update service : {0}"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:166
msgid "Invalid Mixed Code"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:315
msgid "Invalid Pack %1 provided: %2"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:26
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:23
msgid "Invalid Player ID"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1360
msgid "Invalid RSO module address: %1"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:349
msgid "Invalid callstack"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:841
msgid "Invalid checksums."
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:158
msgid "Invalid game."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1984
msgid "Invalid host"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:256
msgid "Invalid input for the field \"%1\""
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:86
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:432
msgid "Invalid input provided"
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:457
msgid "Invalid literal."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:373
msgid "Invalid parameters given to search."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:316
msgid "Invalid password provided."
msgstr ""
#: Source/Core/Core/Movie.cpp:938
msgid "Invalid recording file"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:394
msgid "Invalid search parameters (no object selected)"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:421
msgid "Invalid search string (couldn't convert to number)"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:404
msgid "Invalid search string (only even string lengths supported)"
msgstr ""
#: Source/Core/DolphinQt/Main.cpp:212
msgid "Invalid title ID."
msgstr ""
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:282
msgid "Invalid watch address: %1"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:92
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:88
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:175
msgid "Italian"
msgstr "Italianski "
#: Source/Core/DiscIO/Enums.cpp:42
msgid "Italy"
msgstr ""
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:413
msgid "Item"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:854
msgid "JIT"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:868
msgid "JIT Block Linking Off"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:25
msgid "JIT Blocks"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1003
msgid "JIT Branch Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:975
msgid "JIT FloatingPoint Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:982
msgid "JIT Integer Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:960
msgid "JIT LoadStore Floating Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:932
msgid "JIT LoadStore Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:968
msgid "JIT LoadStore Paired Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:946
msgid "JIT LoadStore lXz Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:939
msgid "JIT LoadStore lbzx Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:953
msgid "JIT LoadStore lwz Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:926
msgid "JIT Off (JIT Core)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:989
msgid "JIT Paired Off"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:34
msgid "JIT Recompiler for ARM64 (recommended)"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:33
msgid "JIT Recompiler for x86-64 (recommended)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1010
msgid "JIT Register Cache Off"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:996
msgid "JIT SystemRegisters Off"
msgstr ""
#: Source/Core/Core/PowerPC/Jit64/Jit.cpp:840
#: Source/Core/Core/PowerPC/JitArm64/Jit.cpp:1028
msgid ""
"JIT failed to find code space after a cache clear. This should never happen. "
"Please report this incident on the bug tracker. Dolphin will now exit."
msgstr ""
#: Source/Android/jni/MainAndroid.cpp:423
msgid "JIT is not active"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:311
msgid "Japan"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:77
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:170
msgid "Japanese"
msgstr "Japanski "
#. i18n: The translation of this string should be consistent with the translation of the
#. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as
#. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language".
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:38
msgid "Japanese (Shift-JIS)"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:297
msgid ""
"Kaos is the only villain for this trophy and is always unlocked. No need to "
"edit anything!"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:680
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:297
msgid "Keep Running"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:187
msgid "Keep Window on Top"
msgstr ""
#. i18n: This label is followed by a dropdown where the user can select things like "is equal to"
#. or "is less than or equal to", followed by another dropdown where the user can select "any
#. value", "last value", or "this value:". These three UI elements are intended to form a sentence
#. together. Because the UI elements can't be reordered by a translation, you may have to give
#. up on the idea of having them form a sentence depending on the grammar of your target language.
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:186
msgid "Keep addresses where value in memory"
msgstr ""
#: Source/Core/Core/HW/GCKeyboard.cpp:20
msgid "Keyboard"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:45
msgid "Keyboard Controller"
msgstr ""
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:60
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:64
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:68
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:72
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:76
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:80
msgid "Keys"
msgstr ""
#: Source/Core/UICommon/UICommon.cpp:551
msgid "KiB"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:295
msgid "Kick Player"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:313
msgid "Korea"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:104
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:179
msgid "Korean"
msgstr "Korejski "
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.h:73
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:236
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:48
msgid "L"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:398
msgid "L&oad ROM..."
msgstr ""
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.h:77
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:240
msgid "L-Analog"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:237
msgid "LR Save"
msgstr ""
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91
msgid "Label"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:389
msgid "Language"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:619
msgid "Last Value"
msgstr ""
#. i18n: A timestamp for when the Skylander was most recently used
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:158
msgid "Last placed:"
msgstr ""
#. i18n: A timestamp for when the Skylander was most recently reset
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:148
msgid "Last reset:"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:88
msgid "Latency:"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:436
msgid "Latency: ~10 ms"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:438
msgid "Latency: ~20 ms"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:442
msgid "Latency: ~40 ms"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:440
msgid "Latency: ~80 ms"
msgstr ""
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:81
msgid "Launching these titles may also fix the issues."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:62
msgid "Leaderboards"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:90
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:35
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:41
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:215
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:26
msgid "Left"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:220
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:55
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:95
msgid "Left Stick"
msgstr ""
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:68
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:166
msgid "Left Table"
msgstr ""
#: Source/Core/DolphinQt/TAS/IRWidget.cpp:19
msgid ""
"Left click to set the IR value.\n"
"Right click to re-center it."
msgstr ""
#: Source/Core/DolphinQt/TAS/StickWidget.cpp:20
msgid ""
"Left click to set the stick value.\n"
"Right click to re-center it."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:82
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:86
msgid ""
"Left/Right-click to configure output.\n"
"Middle-click to clear."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:235
msgid "Levers"
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:77
msgid "License"
msgstr ""
#. i18n: One of the elements in the Skylanders games. Japanese: ライフ. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:342
msgid "Life"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:53
msgid "Lift"
msgstr ""
#. i18n: Noun. This is used as a label for a control group that represents lights on controllers.
#. i18n: One of the elements in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:52
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:239
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:355
msgid "Light"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:141
msgid "Limit Chunked Upload Speed:"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:688
msgid "List Columns"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:651
msgid "List View"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:96
msgid "Listening"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:129
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:173
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:104
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:116
msgid "Load"
msgstr "Ucitaj "
#: Source/Core/DolphinQt/MenuBar.cpp:1035
msgid "Load &Bad Map File..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1034
msgid "Load &Other Map File..."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:291
msgid "Load Branch Watch &From..."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:615
msgid "Load Branch Watch snapshot"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:107
msgid "Load Custom Textures"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:113
msgid "Load File"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:278
msgid "Load GameCube Main Menu"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:147
msgid "Load Host's Save Data Only"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:356
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22
msgid "Load Last State"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:211
msgid "Load Path:"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:185
msgid "Load ROM"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:115
msgid "Load Slot"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:181
#: Source/Core/Core/HotkeyManager.cpp:353
msgid "Load State"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:166
msgid "Load State Last 1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:175
msgid "Load State Last 10"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:167
msgid "Load State Last 2"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:168
msgid "Load State Last 3"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:169
msgid "Load State Last 4"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:170
msgid "Load State Last 5"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:171
msgid "Load State Last 6"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:172
msgid "Load State Last 7"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:173
msgid "Load State Last 8"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:174
msgid "Load State Last 9"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Load State Slot 1"
msgstr "Ucitaj State Slot 1"
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Slot 10"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Load State Slot 2"
msgstr "Ucitaj State Slot 2"
#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Load State Slot 3"
msgstr "Ucitaj State Slot 3"
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Load State Slot 4"
msgstr "Ucitaj State Slot 4"
#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Load State Slot 5"
msgstr "Ucitaj State Slot 5"
#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Load State Slot 6"
msgstr "Uci State Slot 6"
#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Load State Slot 7"
msgstr "Ucitaj State Slot 7"
#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Slot 8"
msgstr "Ucitaj State Slot 8"
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Slot 9"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:370
msgid "Load State from File"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:371
msgid "Load State from Selected Slot"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:372
msgid "Load State from Slot"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1077
msgid "Load Wii System Menu %1"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:152
msgid "Load and Write Host's Save Data"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load from Selected Slot"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:426
msgid "Load from Slot %1 - %2"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1592
#: Source/Core/DolphinQt/MenuBar.cpp:1609
msgid "Load map file"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1076
msgid "Load vWii System Menu %1"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:151
msgid "Load..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1574
msgid "Loaded symbols from '%1'"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:332
msgid ""
"Loads custom textures from User/Load/Textures/<game_id>/ and User/Load/"
"DynamicInputTextures/<game_id>/.
If unsure, "
"leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:350
msgid ""
"Loads graphics mods from User/Load/GraphicsMods/."
"
If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:528
msgid "Local"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:214
msgid "Lock Mouse Cursor"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:103
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:97
msgid "Locked"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:364
msgid ""
"Locks the Mouse Cursor to the Render Widget as long as it has focus. You can "
"set a hotkey to unlock it.
If unsure, leave this "
"unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/LogWidget.cpp:34
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:269
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:238
msgid "Log"
msgstr ""
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:22
msgid "Log Configuration"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:61
msgid "Log In"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:909
msgid "Log JIT Instruction Coverage"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:62
msgid "Log Out"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69
msgid "Log Render Time to File"
msgstr ""
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:59
msgid "Log Types"
msgstr ""
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:52
msgid "Logger Outputs"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:63
msgid "Login Failed"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:296
msgid ""
"Logs the render time of every frame to User/Logs/render_time.txt.
Use "
"this feature to measure Dolphin's performance.
If "
"unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:126
msgid "Loop"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:977
msgid "Lost connection to NetPlay server..."
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:203
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:423
msgid "Low"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:421
msgid "Lowest"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:76
msgid "MD5:"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:212
msgid "MMU"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:294
msgid "MORIBUND"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:401
msgid "MadCatz Gameshark files"
msgstr ""
#. i18n: One of the elements in the Skylanders games. Japanese: まほう. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:327
msgid "Magic"
msgstr ""
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:29
msgid "Main Stick"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:224
msgid "Make sure that the hero level value is between 0 and 100!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:247
msgid "Make sure that the last placed datetime value is valid!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:241
msgid "Make sure that the last reset datetime value is valid!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:218
msgid "Make sure that the money value is between 0 and 65000!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:230
msgid "Make sure that the nickname is between 0 and 15 characters long!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:236
msgid "Make sure that the playtime value is valid!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:652
msgid "Make sure there is a Skylander in slot %1!"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1003
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:222
#: Source/Core/DolphinQt/MenuBar.cpp:676
msgid "Maker"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:124
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:157
msgid "Maker:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:571
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.
Disabling fog will break some games which rely on "
"proper fog emulation.
If unsure, leave this "
"unchecked."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:294
msgid "Manage NAND"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:93
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:196
msgid "Manual Texture Sampling"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:636
msgid "Mapping"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:96
msgid "Mask ROM"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:846
msgid "Match Found"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:959
msgid "Max Buffer:"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:927
msgid "Max buffer size changed to %1"
msgstr ""
#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:32
msgid "Maximum tilt angle."
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:196
msgid "May cause slow down in Wii Menu and some games."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:228
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:206
msgid "Medium"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:46
msgid "Memory"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:119
msgid "Memory Breakpoint"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:95
msgid "Memory Card"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:287
msgid "Memory Card Manager"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:109
msgid "Memory Card Path:"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:120
msgid "Memory Override"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:222
msgid "Memory breakpoint options"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:203
msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:174
msgid "MemoryCard: Read called with invalid source address ({0:#x})"
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:186
msgid "MemoryCard: Write called with invalid destination address ({0:#x})"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1801
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
#: Source/Core/UICommon/UICommon.cpp:551
msgid "MiB"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:99 Source/Core/Core/HW/GCPadEmu.h:62
#: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:419
msgid "Microphone"
msgstr ""
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:411
msgid "Mini"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:163
msgid "Misc"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:154
msgid "Misc Settings"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:487
msgid "Misc. Controls"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:844
msgid "Mismatch between free block count in header and actually unused blocks."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:847
msgid "Mismatch between internal data structures."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1108
msgid ""
"Mismatched ROMs\n"
"Selected: {0}\n"
"- Title: {1}\n"
"- Hash: {2:02X}\n"
"Expected:\n"
"- Title: {3}\n"
"- Hash: {4:02X}"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:108
msgid "Modem Adapter (tapserver)"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25
msgid "Modifier"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:309
msgid ""
"Modifies textures to show the format they're encoded in.
May require "
"an emulation reset to apply.
If unsure, leave this "
"unchecked."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:116
msgid "Modify Slot"
msgstr ""
#. i18n: %1 is a name
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:62
msgid "Modifying Skylander: %1"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1381
#: Source/Core/DolphinQt/MenuBar.cpp:1532
msgid "Modules found: %1"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:126
msgid "Money:"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:183
msgid "Mono"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:134
msgid "Monoscopic Shadows"
msgstr ""
#: Source/Core/DolphinQt/Config/LogWidget.cpp:138
msgid "Monospaced Font"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:430
msgid "Motion Input"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:429
msgid "Motion Simulation"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:79
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:288
msgid "Motor"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:198
msgid "Mouse Cursor Visibility"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:86
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:22
msgid "Move"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:337
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:23
msgid "Movie"
msgstr ""
#: Source/Core/Core/Movie.cpp:977
msgid ""
"Movie {0} indicates that it starts from a savestate, but {1} doesn't exist. "
"The movie will likely not sync!"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:582
msgid "Multiple errors while generating AR codes."
msgstr ""
#. i18n: Controller input values are multiplied by this percentage value.
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:342
msgid "Multiplier"
msgstr ""
#: qtbase/src/gui/kernel/qplatformtheme.cpp:722
msgid "N&o to All"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1206
#: Source/Core/DolphinQt/MenuBar.cpp:1215
#: Source/Core/DolphinQt/MenuBar.cpp:1233
#: Source/Core/DolphinQt/MenuBar.cpp:1237
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:29
msgid "NAND Check"
msgstr ""
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:32
msgid "NKit Warning"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:121 Source/Core/DolphinQt/MenuBar.cpp:280
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:216
msgid "NTSC-J"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:69
msgid "NTSC-J (ARIB TR-B9)"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:130
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:216
msgid "NTSC-K"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:69
msgid "NTSC-M (SMPTE 170M)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:42
msgid ""
"NTSC-M and NTSC-J target gamma ~2.2. PAL targets gamma ~2.8.
None of the "
"two were necessarily followed by games or TVs.
2.35 is a good generic "
"value for all regions.
If a game allows you to chose a gamma value, "
"match it here.
If unsure, leave this at 2.35."
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:124 Source/Core/DolphinQt/MenuBar.cpp:282
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:216
msgid "NTSC-U"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:61
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:164
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Name"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1122
msgid "Name for a new tag:"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1134
msgid "Name of the tag to remove:"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:163
msgid "Name of your session shown in the server browser"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:87
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:117
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:121
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:156
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:163
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:109
msgid "Name:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69
msgid "Native (640x528)"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:399
#: Source/Core/DolphinQt/GCMemcardManager.cpp:406
msgid "Native GCI File"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:100
msgid "NetPlay"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:34
msgid "NetPlay Session Browser"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:34
msgid "NetPlay Setup"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:48
msgid "Netherlands"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:154
msgid ""
"Netplay will start using the Host's save data, and any save data created or "
"modified during the Netplay session will remain in the Host's local saves."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:149
msgid ""
"Netplay will start using the Host's save data, but any save data created or "
"modified during the Netplay session will be discarded at the end of the "
"session."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:144
msgid ""
"Netplay will start without any save data, and any created save data will be "
"discarded at the end of the Netplay session."
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:147
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:183
msgid "Network"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:385
msgid "Network dump format:"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:205
msgid "Never"
msgstr ""
#: Source/Core/DolphinQt/Updater.cpp:85
msgid "Never Auto-Update"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:365
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:170
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:101
msgid "New"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:28
msgid "New Breakpoint"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:706
msgid "New File"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:708
msgid "New File (%1)"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:123
msgid "New Search"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:522
msgid "New Tag..."
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:376
msgid "New identity generated."
msgstr ""
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:35
msgid "New instruction:"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1122
msgid "New tag"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:91 Source/Core/Core/HotkeyManager.cpp:95
#: Source/Core/Core/HotkeyManager.cpp:99 Source/Core/Core/HotkeyManager.cpp:103
msgid "Next Game Profile"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:84
msgid "Next Match"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:89 Source/Core/Core/HotkeyManager.cpp:93
#: Source/Core/Core/HotkeyManager.cpp:97 Source/Core/Core/HotkeyManager.cpp:101
msgid "Next Profile"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:293
msgid "Nickname is too long."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:199
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:136
msgid "Nickname:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245
msgid "No"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:79
msgid "No Adapter Detected"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:206
msgid "No Alignment"
msgstr ""
#: Source/Core/Core/Config/MainSettings.h:17
msgid "No Audio Output"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:69
#: Source/Core/DolphinQt/ConvertDialog.cpp:217
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:187
msgid "No Compression"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:858
msgid "No Match"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:142
msgid "No Save Data"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:84
msgid "No data to modify!"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:539
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:556
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:571
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:723
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:726
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:729
msgid "No description available"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:853
msgid "No errors."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:93
msgid "No extension selected."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:326
msgid "No file loaded / recorded."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:370
msgid "No game is running."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:166
msgid "No game running."
msgstr ""
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:197
msgid "No graphics mod selected"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:59
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:107
msgid "No input"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1217
msgid "No issues have been detected."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:653
msgid "No matching game was found"
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:98
msgid "No paths found in the M3U file \"{0}\""
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1423
msgid "No problems were found."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1417
msgid ""
"No problems were found. This does not guarantee that this is a good dump, "
"but since Wii titles contain a lot of verification data, it does mean that "
"there most likely are no problems that will affect emulation."
msgstr ""
#: Source/Core/InputCommon/InputConfig.cpp:61
msgid "No profiles found for game setting '{0}'"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:140
msgid "No recording loaded."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:717
#: Source/Core/DolphinQt/GameList/GameList.cpp:779
msgid "No save data found."
msgstr ""
#: Source/Core/Core/State.cpp:1040
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:35
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:330
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:143
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:424
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:119
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:137
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:80
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:862
msgid "None"
msgstr ""
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "North America"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "Not Set"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:473
msgid "Not all players have the game. Do you really want to start?"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:529
#, c-format
msgctxt ""
msgid ""
"Not enough free blocks on the target memory card. At least %n free block(s) "
"required."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:522
#, c-format
msgctxt ""
msgid ""
"Not enough free files on the target memory card. At least %n free file(s) "
"required."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:653
msgid "Not found"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:28
msgid ""
"Note: motion input may require configuring alternate input sources before "
"use."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:83
msgid "Notes:"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:41
msgid "Nothing to configure"
msgstr ""
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:45
msgid "Notice"
msgstr ""
#. i18n: Null is referring to the null video backend, which renders nothing
#: Source/Core/VideoBackends/Null/NullBackend.cpp:87
msgid "Null"
msgstr ""
#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:90
msgid "NumExec"
msgstr ""
#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:155
msgid "Number of shakes per second."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:37
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:104
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:27
msgid "Nunchuk"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:186
msgid "Nunchuk Accelerometer"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:279
msgid "Nunchuk Buttons"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:91
msgid "Nunchuk Stick"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssembleInstructionDialog.cpp:121
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:641
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:60
#: qtbase/src/gui/kernel/qplatformtheme.cpp:708
msgid "OK"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:173
msgid "Object %1"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:24
msgid "Object 1 Size"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:22
msgid "Object 1 X"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:23
msgid "Object 1 Y"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:27
msgid "Object 2 Size"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:25
msgid "Object 2 X"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:26
msgid "Object 2 Y"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:30
msgid "Object 3 Size"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:28
msgid "Object 3 X"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:29
msgid "Object 3 Y"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:33
msgid "Object 4 Size"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:31
msgid "Object 4 X"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IRPassthrough.cpp:32
msgid "Object 4 Y"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:93
msgid "Object Range"
msgstr ""
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "Oceania"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:157
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210
msgid "Off"
msgstr "Izskljucen/o"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:111
msgid "Offset"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:155
msgid "On"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:203
msgid "On Movement"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:396
msgid ""
"On backends that support both using the geometry shader and the vertex "
"shader for expanding points and lines, selects the vertex shader for the "
"job. May affect performance.
%1"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:732
msgid ""
"Once in the reduction phase, it is time to start narrowing down the "
"candidates shown in the table. Further reduce the candidates by checking "
"whether a code path was or was not taken since the last time it was checked. "
"It is also possible to reduce the candidates by determining whether a branch "
"instruction has or has not been overwritten since it was first hit. Filter "
"the candidates by branch kind, branch condition, origin or destination "
"address, and origin or destination symbol name.\n"
"\n"
"After enough passes and experimentation, you may be able to find function "
"calls and conditional code paths that are only taken when an action is "
"performed in the emulated software."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:621
msgid "Online &Documentation"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:50
msgid "Only Show Collection"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1705
msgid ""
"Only append symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1680
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:27
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:364
#: Source/Core/DolphinQt/ToolBar.cpp:116
#: qtbase/src/gui/kernel/qplatformtheme.cpp:714
msgid "Open"
msgstr "Otvori "
#: Source/Core/DolphinQt/GameList/GameList.cpp:488
msgid "Open &Containing Folder"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:238
msgid "Open &User Folder"
msgstr ""
#: Source/Core/DolphinQt/Config/GraphicsModListWidget.cpp:67
#: Source/Core/DolphinQt/ResourcePackManager.cpp:39
msgid "Open Directory..."
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:217
msgid "Open FIFO log"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:484
msgid "Open GameCube &Save Folder"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:65
msgid "Open Riivolution XML..."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:472
msgid "Open Wii &Save Folder"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:382
msgid "Open dump folder"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203
msgid "Open in External Editor"
msgstr ""
#: Source/Core/AudioCommon/OpenALStream.cpp:117
msgid "OpenAL: can't create context for device {0}"
msgstr ""
#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr ""
#: Source/Core/AudioCommon/OpenALStream.cpp:109
msgid "OpenAL: can't open device {0}"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:74
msgid "OpenGL"
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLMain.cpp:72
msgid "OpenGL ES"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:279
msgid "Operators"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.h:63
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:291
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:37
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:70
#: Source/Core/DolphinQt/ConvertDialog.cpp:84
#: Source/Core/DolphinQt/GBAWidget.cpp:435
msgid "Options"
msgstr "Opcije "
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:53
msgid "Orange"
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:47
msgid "Orbital"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:266
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:48
msgid "Origin"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:422
msgid "Origin Max"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:421
msgid "Origin Min"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:268
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:420
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:50
msgid "Origin Symbol"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:428
msgid "Origin and Destination"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:101
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:103
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:102
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:29
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:229
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:356
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:431
msgid "Other"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:158
msgid "Other Partition (%1)"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:357
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:25
msgid "Other State Hotkeys"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:457
msgid "Other State Management"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:215
msgid "Other game..."
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:446
msgid "Output"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:628
msgid "Output Resampling"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:176
msgid "Output Resampling:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:699
msgid "Overwritten"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:779
msgid "P&lay Input Recording..."
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:127 Source/Core/DolphinQt/MenuBar.cpp:285
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:216
msgid "PAL"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:70
msgid "PAL (EBU)"
msgstr ""
#. i18n: PCAP is a file format
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:426
msgid "PCAP"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:159
msgid "PNG Compression Level"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:158
msgid "PNG Compression Level:"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:195
msgid "PNG image file (*.png);; All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83
msgid "PPC Size"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:600
msgid "PPC vs Host"
msgstr ""
#: Source/Core/Core/HW/GBAPad.cpp:13 Source/Core/Core/HW/GCPad.cpp:17
msgid "Pad"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:61
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:80
msgid "Pads"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:160
msgid "Parameters"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:217
msgid "Parse as Hex"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:149
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:236
msgid "Parsing Error"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:211
msgid "Passive"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:106
msgid "Passthrough a Bluetooth adapter"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:58
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:166
msgid "Password"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:165
msgid "Password for joining your game (leave empty for none)"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
msgid "Password?"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:40
msgid "Patch Editor"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:63
msgid "Patch name"
msgstr ""
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:70
msgid "Patches"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:52
msgid "Path:"
msgstr ""
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40
#: Source/Core/DolphinQt/Settings/PathPane.cpp:27
msgid "Paths"
msgstr ""
#: Source/Core/DolphinQt/ToolBar.cpp:159
msgid "Pause"
msgstr "Pauza "
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:543
msgid "Pause Branch Watch"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:800
msgid "Pause at End of Movie"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:196
msgid "Pause on Focus Loss"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:75
msgid "Pause on Panic"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:77
msgid ""
"Pauses the emulation if a Read/Write or Unknown Instruction panic occurs."
"
Enabling will affect performance.
The performance impact is the same "
"as having Enable MMU on.
If unsure, leave this "
"unchecked."
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:361
msgid ""
"Pauses the game whenever the render window isn't focused."
"
If unsure, leave this unchecked."
msgstr ""
#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:40
msgid "Peak angular velocity (measured in turns per second)."
msgstr ""
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:55
msgid "Peak velocity of movements to neutral position."
msgstr ""
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:46
msgid "Peak velocity of outward swing movements."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:151
msgid "Per-Pixel Lighting"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:305
msgid "Perform Online System Update"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:432
msgid "Perform System Update"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:67
msgid "Performance Sample Window (ms)"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:77
msgid "Performance Sample Window (ms):"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:55
msgid "Performance Statistics"
msgstr ""
#. i18n: One of the options shown below "Address Space". "Physical" is the address space that
#. reflects how devices (e.g. RAM) is physically wired up.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:175
msgid "Physical"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:129
msgid "Physical address space"
msgstr ""
#: Source/Core/UICommon/UICommon.cpp:552
msgid "PiB"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1283
msgid "Pick a debug font"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:636
msgid "Ping"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30
msgid "Pitch Down"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:29
msgid "Pitch Up"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:999
#: Source/Core/DolphinQt/MenuBar.cpp:672
msgid "Platform"
msgstr ""
#: Source/Core/DolphinQt/ToolBar.cpp:122 Source/Core/DolphinQt/ToolBar.cpp:166
msgid "Play"
msgstr "Pokreni "
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:168
msgid "Play / Record"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:56
msgid "Play Recording"
msgstr "Pokreni snimanje "
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:82
msgid "Play Set/Power Disc"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:123
msgid "Playback Options"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:636
msgid "Player"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:88
msgid "Player One"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:90
msgid "Player One Ability One"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:92
msgid "Player One Ability Two"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:94
msgid "Player Two"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:96
msgid "Player Two Ability One"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:98
msgid "Player Two Ability Two"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:290
msgid "Players"
msgstr ""
#. i18n: The total amount of time the Skylander has been used for
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:142
msgid "Playtime:"
msgstr ""
#. i18n: Please leave SyncOnSkipIdle and True untranslated.
#. The user needs to enter these terms as-is in an INI file.
#: Source/Core/VideoCommon/CommandProcessor.cpp:701
msgid ""
"Please change the \"SyncOnSkipIdle\" setting to \"True\"! It's currently "
"disabled, which makes this problem very likely to happen."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:167
msgid ""
"Please start a game before starting a search with standard memory regions."
msgstr ""
#. i18n: "Point" refers to the action of pointing a Wii Remote.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:229
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:234
msgid "Point"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:255
msgid "Point (Passthrough)"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:84
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:65
msgid "Port %1"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:218
msgid "Port %1 ROM:"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:103
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:137
msgid "Port:"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:161
msgid "Portal Slots"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:970
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:634
msgid "Post-Processing Effect"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:184
msgid "Post-Processing Effect:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:44
msgid "Post-Processing Shader Configuration"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:86
msgid "Power Disc Three"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:84
msgid "Power Disc Two"
msgstr ""
#. i18n: VS is short for vertex shaders.
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:173
msgid "Prefer VS for Point/Line Expansion"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:109
msgid "Prefetch Custom Textures"
msgstr ""
#: Source/Core/Core/Movie.cpp:1195
msgid "Premature movie end in PlayController. {0} + {1} > {2}"
msgstr ""
#: Source/Core/Core/Movie.cpp:1312
msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}"
msgstr ""
#: Source/Core/Core/Movie.cpp:1286
msgid "Premature movie end in PlayWiimote. {0} > {1}"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:97
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:89
msgid "Presets"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Press Sync Button"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:52
msgid "Pressure"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:302
msgid ""
"Prevents shader compilation stuttering by not rendering waiting objects. Can "
"work in scenarios where Ubershaders doesn't, at the cost of introducing "
"visual glitches and broken effects.
Not "
"recommended, only use if the other options give poor results."
"dolphin_emphasis>"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:92 Source/Core/Core/HotkeyManager.cpp:96
#: Source/Core/Core/HotkeyManager.cpp:100
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Previous Game Profile"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:85
msgid "Previous Match"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:90 Source/Core/Core/HotkeyManager.cpp:94
#: Source/Core/Core/HotkeyManager.cpp:98 Source/Core/Core/HotkeyManager.cpp:102
msgid "Previous Profile"
msgstr ""
#. i18n: In this context, a primitive means a point, line, triangle or rectangle.
#. Do not translate the word primitive as if it was an adjective.
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:614
msgid "Primitive %1"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:98
msgid "Private"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97
msgid "Private and Public"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:64
msgid "Problem"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1448
msgid ""
"Problems with high severity were found. The game will most likely not work "
"at all."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1437
msgid ""
"Problems with low severity were found. They will most likely not prevent the "
"game from running."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1443
msgid ""
"Problems with medium severity were found. The whole game or certain parts of "
"the game might not work correctly."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:127
msgid "Profile"
msgstr "Profil"
#: Source/Core/Core/HotkeyManager.cpp:339
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:24
msgid "Program Counter"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:60
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:346
#: Source/Core/DolphinQt/ConvertDialog.cpp:436
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:283
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:308
msgid "Progress"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:346
msgid ""
"Prompts you to confirm that you want to end emulation when you press Stop."
"
If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:99
msgid "Public"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:553
msgid "Purge Game List Cache"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:740
msgid "Put IPL ROMs in User/GC/."
msgstr ""
#: qtbase/src/gui/kernel/qguiapplication.cpp:234
msgctxt ""
"Translate this string to the string 'LTR' in left-to-right languages or to "
"'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper "
"widget layout."
msgid "QT_LAYOUT_DIRECTION"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1600
msgid "Quality of Service (QoS) couldn't be enabled."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1596
msgid "Quality of Service (QoS) was successfully enabled."
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:110
msgid "Quality of the DPLII decoder. Audio latency increases with quality."
msgstr ""
#: Source/Core/Common/MsgHandler.cpp:60
#: Source/Core/DolphinQt/ConvertDialog.cpp:454
#: Source/Core/DolphinQt/GCMemcardManager.cpp:661
#: Source/Core/DolphinQt/MainWindow.cpp:1800
msgid "Question"
msgstr "Pitanje "
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:135
msgid "Quit"
msgstr "Izadji "
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.h:75
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:238
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:49
msgid "R"
msgstr ""
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.h:79
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:242
msgid "R-Analog"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:285
msgid "READY"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1027
msgid "RSO Modules"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1348
msgid "RSO auto-detection"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:288
msgid "RUNNING"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:357
msgid "RVZ GC/Wii images (*.rvz)"
msgstr ""
#. i18n: A range of memory addresses
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:127
msgid "Range"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:75
msgid "Range End: "
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:73
msgid "Range Start: "
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementLeaderboardWidget.cpp:149
msgid "Rank %1"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:409
msgid "Raw"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:145
msgid "Raw Internal Resolution"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:604
msgid "Re&place instruction"
msgstr ""
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:134
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:269
msgid "Read"
msgstr ""
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:229
msgid "Read and write"
msgstr ""
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:233
msgid "Read only"
msgstr ""
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:138
msgid "Read or Write"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:58
msgid "Read-Only Mode"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:114
msgid "Real Balance Board"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:143
msgid "Real Wii Remote"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:388
msgid "Received invalid Wii Remote data from Netplay."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:267
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49
msgid "Recent Hits"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:29
msgid "Recenter"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:153
msgid "Record"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:230
msgid "Record Inputs"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:144
msgid "Recording"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:135
msgid "Recording Options"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:322
msgid "Recording..."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50
msgid "Red"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42
msgid "Red Left"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45
msgid "Red Right"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:503
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting "
"in smoother edges on objects. Increases GPU load and sometimes causes "
"graphical issues.
SSAA is significantly more demanding than MSAA, but "
"provides top quality geometry anti-aliasing and also applies anti-aliasing "
"to lighting, shader effects, and textures.
If "
"unsure, select None."
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:88
msgid "Redump.org Status:"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:202
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:80
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:105
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:109
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:100
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:89
#: Source/Core/DolphinQt/ResourcePackManager.cpp:42
#: Source/Core/DolphinQt/ToolBar.cpp:117
msgid "Refresh"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:228
msgid "Refresh Current Values"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:30
msgid "Refresh Game List"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:399
msgid "Refresh failed. Please run the game for a bit and try again."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:413
msgid "Refreshed current values."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:280
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:198
msgid "Refreshing..."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1007
#: Source/Core/DolphinQt/MenuBar.cpp:680
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223
msgid "Region"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:107
msgid "Region:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:27
msgid "Registers"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:62
msgid "Relative Input"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:33
msgid "Relative Input Hold"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:197
msgid "Releases (every few months)"
msgstr ""
#: Source/Core/DolphinQt/Updater.cpp:86
msgid "Remind Me Later"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:40
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:129
#: Source/Core/DolphinQt/ResourcePackManager.cpp:41
#: Source/Core/DolphinQt/Settings/PathPane.cpp:142
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:330
msgid "Remove"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:669
#: Source/Core/DolphinQt/GCMemcardManager.cpp:676
msgid "Remove Failed"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:76
msgid "Remove Junk Data (Irreversible):"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:523
msgid "Remove Tag..."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1134
msgid "Remove tag"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:303
msgid ""
"Removing junk data does not save any space when converting to ISO (unless "
"you package the ISO file in a compressed file format such as ZIP "
"afterwards). Do you want to continue anyway?"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:934
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:968
msgid "Rename symbol"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:182
msgid "Render Window"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:110
msgid "Render to Main Window"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:300
msgid ""
"Renders the scene as a wireframe.
If unsure, leave "
"this unchecked."
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:408
msgid "Report: GCIFolder Writing to unallocated block {0:#x}"
msgstr ""
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:23
msgid "Request to Join Your Party"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:333
msgid ""
"Requires the render window to be focused for hotkeys to take effect."
"
If unsure, leave this checked."
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:99
#: Source/Core/Core/HotkeyManager.cpp:33 Source/Core/Core/HotkeyManager.cpp:187
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:930
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:151
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:108
#: qtbase/src/gui/kernel/qplatformtheme.cpp:740
msgid "Reset"
msgstr "Reset/Restart "
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:249
msgid "Reset All"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:595
msgid "Reset Ignore Panic Handler"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:230
msgid "Reset Results"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:391
msgid "Reset Traversal Server"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:392
msgid "Reset Traversal Server to %1:%2"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91
msgid "Reset Traversal Settings"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:333
msgid "Reset Values"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:103
msgid "Reset View"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:111
msgid "Reset all saved Wii Remote pairings"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:151
msgid "Resolution Type:"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:26
msgid "Resource Pack Manager"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:222
msgid "Resource Pack Path:"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:313
msgid "Restart Required"
msgstr ""
#: qtbase/src/gui/kernel/qplatformtheme.cpp:742
msgid "Restore Defaults"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:608
msgid "Restore instruction"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:742
#: qtbase/src/gui/kernel/qplatformtheme.cpp:726
msgid "Retry"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:51
msgid "Return Speed"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:636
msgid "Revision"
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:65
msgid "Revision: %1"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:91
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:36
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:45
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:218
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:27
msgid "Right"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:221
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:59
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:99
msgid "Right Stick"
msgstr ""
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:71
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:171
msgid "Right Table"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:139
msgid "Riivolution XML files"
msgstr ""
#. i18n: Refers to the "rim" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:50
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:224
msgid "Rim"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:32
msgid "Rocker Down"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:31
msgid "Rocker Up"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31
msgid "Roll Left"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32
msgid "Roll Right"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:522
msgid "Room ID"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:466
msgid "Rotation"
msgstr ""
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:63
msgid "Rotation applied at extremities of swing."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:287
msgid ""
"Rounds 2D vertices to whole pixels and rounds the viewport size to a whole "
"number.
Fixes graphical problems in some games at higher internal "
"resolutions. This setting has no effect when native internal resolution is "
"used.
If unsure, leave this unchecked."
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:744
msgid ""
"Rows in the table can be left-clicked on the origin, destination, and symbol "
"columns to view the associated address in Code View. Right-clicking the "
"selected row(s) will bring up a context menu.\n"
"\n"
"If the origin, destination, or symbol columns are right-clicked, an action "
"copy the relevant address(es) to the clipboard will be available, and an "
"action to set a breakpoint at the relevant address(es) will be available. "
"Note that, for the origin / destination symbol columns, these actions will "
"only be enabled if every row in the selection has a symbol.\n"
"\n"
"If the origin column of a row selection is right-clicked, an action to "
"replace the branch instruction at the origin(s) with a NOP instruction (No "
"Operation) will be available.\n"
"\n"
"If the destination column of a row selection is right-clicked, an action to "
"replace the instruction at the destination(s) with a BLR instruction (Branch "
"to Link Register) will be available, but will only be enabled if the branch "
"instruction at every origin updates the link register.\n"
"\n"
"If the origin / destination symbol column of a row selection is right-"
"clicked, an action to replace the instruction at the start of the symbol(s) "
"with a BLR instruction will be available, but will only be enabled if every "
"row in the selection has a symbol.\n"
"\n"
"All context menus have the action to delete the selected row(s) from the "
"candidates."
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.h:61
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:65
msgid "Rumble"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:597
msgid "Run &To Here"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:203
msgid "Run GBA Cores in Dedicated Threads"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:679
msgid "Run until"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:633
msgid "Run until (ignoring breakpoints)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:179
msgid "Run until hit (ignoring breakpoints)"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:51
msgid "Russia"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:224
msgid "SD Card"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:265
msgid "SD Card File Size:"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:508
msgid "SD Card Image (*.raw);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:232
msgid "SD Card Path:"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:212
msgid "SD Card Settings"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:186
msgid "SD Root:"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:254
msgid "SD Sync Folder:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:97
msgid "SDR Display Gamma Target"
msgstr ""
#: Source/Core/Core/HW/GBAPadEmu.h:45
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:42
msgid "SELECT"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:77
msgid "SHA-1:"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:43
msgid "SHA1 Digest"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:191
msgid "SP1:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:348
msgid "SSL context"
msgstr ""
#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GBAPadEmu.h:46 Source/Core/Core/HW/GCPadEmu.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:43
msgid "START"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1039
msgid "Sa&ve Code"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:385
msgid "Sa&ve State"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:75
msgid "Safe"
msgstr "Siguran "
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:130
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:371
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:174
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:105
#: qtbase/src/gui/kernel/qplatformtheme.cpp:710
msgid "Save"
msgstr "Snimaj"
#: qtbase/src/gui/kernel/qplatformtheme.cpp:712
msgid "Save All"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:289
msgid "Save Branch Watch &As..."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:598
msgid "Save Branch Watch snapshot"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:588
#: Source/Core/DolphinQt/GameList/GameList.cpp:593
#: Source/Core/DolphinQt/MenuBar.cpp:1175
msgid "Save Export"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:228
msgid "Save FIFO log"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:303
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:773
msgid "Save File to"
msgstr ""
#. i18n: Noun (i.e. the data saved by the game)
#: Source/Core/DolphinQt/GBAWidget.cpp:415
msgid "Save Game"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:250
msgid "Save Game Files (*.sav);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1133
#: Source/Core/DolphinQt/MenuBar.cpp:1142
#: Source/Core/DolphinQt/MenuBar.cpp:1145
#: Source/Core/DolphinQt/MenuBar.cpp:1151
#: Source/Core/DolphinQt/MenuBar.cpp:1158
msgid "Save Import"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:177
msgid "Save Oldest State"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:342
msgid "Save Preset"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1938
msgid "Save Recording File As"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:180
#: Source/Core/Core/HotkeyManager.cpp:354
#: Source/Core/DolphinQt/GBAWidget.cpp:423
msgid "Save State"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:143
msgid "Save State Slot 1"
msgstr "Snimaj State Slot 1"
#: Source/Core/Core/HotkeyManager.cpp:152
msgid "Save State Slot 10"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Save State Slot 2"
msgstr "Snimaj State Slot 2"
#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Save State Slot 3"
msgstr "Snimaj State Slot 3"
#: Source/Core/Core/HotkeyManager.cpp:146
msgid "Save State Slot 4"
msgstr "Snimaj State Slot 4"
#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Save State Slot 5"
msgstr "Snimaj State Slot 5"
#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Save State Slot 6"
msgstr "Snimaj State Slot 6"
#: Source/Core/Core/HotkeyManager.cpp:149
msgid "Save State Slot 7"
msgstr "Snimaj State Slot 7 "
#: Source/Core/Core/HotkeyManager.cpp:150
msgid "Save State Slot 8"
msgstr "Snimaj State Slot 8"
#: Source/Core/Core/HotkeyManager.cpp:151
msgid "Save State Slot 9"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:386
msgid "Save State to File"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:388
msgid "Save State to Oldest Slot"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:387
msgid "Save State to Selected Slot"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:389
msgid "Save State to Slot"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1036
msgid "Save Symbol Map &As..."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:112
msgid "Save Texture Cache to State"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:456
msgid "Save and Load State"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:68
msgid "Save as Preset..."
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:183
msgid "Save as..."
msgstr "Snimaj kao..."
#: Source/Core/DolphinQt/MenuBar.cpp:1761
msgid "Save combined output file as"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1134
msgid ""
"Save data for this title already exists in the NAND. Consider backing up the "
"current data before overwriting.\n"
"Overwrite now?"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:224
msgid "Save in Same Directory as the ROM"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1627
msgid "Save map file"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1683
msgid "Save signature file"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:153
msgid "Save to Selected Slot"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:427
msgid "Save to Slot %1 - %2"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:152
msgid "Save..."
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:218
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:230
msgid "Saves:"
msgstr ""
#: Source/Core/Core/Movie.cpp:1023
msgid "Savestate movie {0} is corrupted, movie recording stopping..."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:149
msgid "Scaled EFB Copy"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:313
msgid "Scan succeeded."
msgstr ""
#: Source/Core/DolphinQt/ToolBar.cpp:126
msgid "ScrShot"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:149
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:83
#: Source/Core/DolphinQt/MenuBar.cpp:561 Source/Core/DolphinQt/MenuBar.cpp:563
msgid "Search"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:112
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:110
msgid "Search Address"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:81
msgid "Search Current Object"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:146
msgid "Search Subfolders"
msgstr "Trazi Subfoldere "
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:226
msgid "Search and Filter"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:377
msgid ""
"Search currently not possible in virtual address space. Please run the game "
"for a bit and try again."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:911
msgid "Search for an Instruction"
msgstr ""
#: Source/Core/DolphinQt/SearchBar.cpp:29
msgid "Search games..."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1802
msgid "Search instruction"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:234
msgid "Search:"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59
msgid "Section that contains all Action Replay cheat codes."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56
msgid "Section that contains all Gecko cheat codes."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62
msgid "Section that contains all graphics related settings."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34
msgid "Section that contains most CPU and Hardware related settings."
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:409
msgid "Security options"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:261
msgid "Select"
msgstr "Izaberi "
#. i18n: If the user selects a file, Branch Watch will save to that file.
#. If the user presses Cancel, Branch Watch will save to a file in the user folder.
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:778
msgid ""
"Select Branch Watch snapshot auto-save file (for user folder location, "
"cancel)"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:71
msgid "Select Dump Path"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:568
#: Source/Core/DolphinQt/MenuBar.cpp:1169
msgid "Select Export Directory"
msgstr ""
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:145
msgid "Select Figure File"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:681
msgid "Select GBA BIOS"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:830
msgid "Select GBA ROM"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:710
msgid "Select GBA Saves Path"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:21
msgid "Select Last State"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:82
msgid "Select Load Path"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:93
msgid "Select Resource Pack Path"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:138
msgid "Select Riivolution XML file"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:484
msgid "Select Skylander Collection"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:556
msgid "Select Skylander File"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:428
msgid "Select Slot %1 - %2"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:355
msgid "Select State"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:402
msgid "Select State Slot"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:155
msgid "Select State Slot 1"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:164
msgid "Select State Slot 10"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:156
msgid "Select State Slot 2"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:157
msgid "Select State Slot 3"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:158
msgid "Select State Slot 4"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:159
msgid "Select State Slot 5"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:160
msgid "Select State Slot 6"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:161
msgid "Select State Slot 7"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:162
msgid "Select State Slot 8"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:163
msgid "Select State Slot 9"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:105
msgid "Select WFS Path"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:60
msgid "Select Wii NAND Root"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:293
#: Source/Core/DolphinQt/Settings/PathPane.cpp:39
msgid "Select a Directory"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:194
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:583
#: Source/Core/DolphinQt/GBAWidget.cpp:217
#: Source/Core/DolphinQt/GBAWidget.cpp:249
#: Source/Core/DolphinQt/MainWindow.cpp:775
#: Source/Core/DolphinQt/MainWindow.cpp:1412
#: Source/Core/DolphinQt/MainWindow.cpp:1424
msgid "Select a File"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:523
msgid "Select a Folder to sync with the SD Card Image"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:47
msgid "Select a Game"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:506
msgid "Select a SD Card Image"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:695
msgid "Select a file"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:18
msgid "Select a game"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1104
msgid "Select a title to install to NAND"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:195
msgid "Select e-Reader Cards"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1413
msgid "Select the RSO module address:"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1859
msgid "Select the Recording File to Play"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:192
msgid "Select the Virtual SD Card Root"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1836
msgid "Select the keys file (OTP/SEEPROM dump)"
msgstr ""
#: Source/Core/DolphinQt/MainWindow.cpp:1810
#: Source/Core/DolphinQt/MenuBar.cpp:1124
msgid "Select the save file"
msgstr "Izaberi \"snimani fajl/the save state\""
#: Source/Core/DolphinQt/ConvertDialog.cpp:379
msgid "Select where you want to save the converted image"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:370
msgid "Select where you want to save the converted images"
msgstr ""
#: Source/Core/DolphinQt/Config/LogWidget.cpp:138
msgid "Selected Font"
msgstr ""
#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:234
msgid "Selected controller profile does not exist"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1341
#: Source/Core/Core/NetPlayServer.cpp:1715
#: Source/Core/Core/NetPlayServer.cpp:2043
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:489
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:891
msgid "Selected game doesn't exist in game list!"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:232
msgid "Selected thread callstack"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:210
msgid "Selected thread context"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:370
msgid ""
"Selects a hardware adapter to use.
%1 doesn't "
"support this feature."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:367
msgid ""
"Selects a hardware adapter to use.
If unsure, "
"select the first one."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:353
msgid ""
"Selects how frame dumps (videos) and screenshots are going to be captured."
"
If the game or window resolution change during a recording, multiple "
"video files might be created.
Note that color correction and cropping are "
"always ignored by the captures.
Window Resolution: Uses the "
"output window resolution (without black bars).
This is a simple dumping "
"option that will capture the image more or less as you see it.
Aspect "
"Ratio Corrected Internal Resolution: Uses the Internal Resolution (XFB "
"size), and corrects it by the target aspect ratio.
This option will "
"consistently dump at the specified Internal Resolution regardless of how the "
"image is displayed during recording.
Raw Internal Resolution: Uses "
"the Internal Resolution (XFB size) without correcting it with the target "
"aspect ratio.
This will provide a clean dump without any aspect ratio "
"correction so users have as raw as possible input for external editing "
"software.
If unsure, leave this at \"Aspect Ratio "
"Corrected Internal Resolution\"."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:576
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of "
"depth if the necessary hardware is present. Heavily decreases emulation "
"speed and sometimes causes issues.
Side-by-Side and Top-and-Bottom "
"are used by most 3D TVs.
Anaglyph is used for Red-Cyan colored glasses."
"
HDMI 3D is used when the monitor supports 3D display resolutions."
"
Passive is another type of 3D used by some TVs."
"
If unsure, select Off."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:256
msgid ""
"Selects which aspect ratio to use for displaying the game.
The aspect "
"ratio of the image sent out by the original consoles varied depending on the "
"game and rarely exactly matched 4:3 or 16:9. Some of the image would be cut "
"off by the edges of the TV, or the image wouldn't fill the TV entirely. By "
"default, Dolphin shows the whole image without distorting its proportions, "
"which means it's normal for the image to not entirely fill your display."
"
Auto: Mimics a TV with either a 4:3 or 16:9 aspect ratio, "
"depending on which type of TV the game seems to be targeting."
"
Force 16:9: Mimics a TV with a 16:9 (widescreen) aspect ratio."
"
Force 4:3: Mimics a TV with a 4:3 aspect ratio."
"
Stretch to Window: Stretches the image to the window size. "
"This will usually distort the image's proportions.
Custom: "
"Mimics a TV with the specified aspect ratio. This is mostly intended to be "
"used with aspect ratio cheats/mods.
Custom (Stretch): Similar "
"to `Custom`, but stretches the image to the specified aspect ratio. This "
"will usually distort the image's proportions, and should not be used under "
"normal circumstances.
If unsure, select Auto."
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:238
msgid ""
"Selects which graphics API to use internally.
The software renderer "
"is extremely slow and only useful for debugging, so any of the other "
"backends are recommended. Different games and different GPUs will behave "
"differently on each backend, so for the best emulation experience it is "
"recommended to try each and select the backend that is least problematic."
"
If unsure, select OpenGL."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:270
msgid "Send"
msgstr "Isprati"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:356
msgid "Sensor Bar Position:"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:315
msgid ""
"Serial and/or version data is missing from {0}\n"
"Please append \"{1}\" (without the quotes) to the datfile URL when "
"downloading\n"
"Example: {2}"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:50
msgid "Server IP Address"
msgstr ""
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:52
msgid "Server Port"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1981
msgid "Server rejected traversal attempt"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:122
msgid "Set &Value"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:1043
msgid "Set Brea&kpoint"
msgstr ""
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:74 Source/Core/DolphinQt/ToolBar.cpp:114
msgid "Set PC"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:416
msgid "Set as &Default ISO"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:359
msgid "Set memory card file for Slot A"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:360
msgid "Set memory card file for Slot B"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:594
msgid "Set symbol &end address"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:592
msgid "Set symbol &size"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:992
msgid "Set symbol end address"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:969
msgid "Set symbol size (%1):"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:188
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:195
msgid "Sets the Wii system language."
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:329
msgid ""
"Sets the language displayed by Dolphin's User Interface.
Changes to "
"this setting only take effect once Dolphin is restarted."
"
If unsure, select <System Language>."
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:93
msgid ""
"Sets the latency in milliseconds. Higher values may reduce audio crackling. "
"Certain backends only."
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:378
msgid ""
"Sets the style of Dolphin's User Interface. Any Custom User Styles that you "
"have loaded will be presented here, allowing you to switch to them."
"
If unsure, select (System)."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:54
msgid ""
"Sets up the search using standard MEM1 and (on Wii) MEM2 mappings in virtual "
"address space. This will work for the vast majority of games."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementsWindow.cpp:59
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:73
msgid "Settings"
msgstr ""
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:439
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:64
msgid "Severity"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:121
msgid "Shader Compilation"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:52
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:230
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:29
msgid "Shake"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:140
msgid "Sharp Bilinear"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:232
msgid "Shinkansen"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:23
msgid "Shinkansen Controller"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:64
#, c-format
msgid "Show % Speed"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:435
msgid "Show &Log"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:448
msgid "Show &Toolbar"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:194
msgid "Show Active Title in Window Title"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:748
msgid "Show All"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:735
msgid "Show Australia"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:156
msgid "Show Current Game on Discord"
msgstr ""
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:131
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:277
msgid "Show Disabled Codes First"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:710
msgid "Show ELF/DOL"
msgstr ""
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:130
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:276
msgid "Show Enabled Codes First"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:59
msgid "Show FPS"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:818
msgid "Show Frame Counter"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:60
msgid "Show Frame Times"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:736
msgid "Show France"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:708
msgid "Show GameCube"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:737
msgid "Show Germany"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:232
msgid "Show Golf Mode Overlay"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:199
msgid "Show Infinity Base"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:824
msgid "Show Input Display"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:738
msgid "Show Italy"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:732
msgid "Show JPN"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:739
msgid "Show Korea"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:812
msgid "Show Lag Counter"
msgstr ""
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:152
msgid "Show Language:"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:441
msgid "Show Log &Configuration"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:109
msgid "Show NetPlay Messages"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:106
msgid "Show NetPlay Ping"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:740
msgid "Show Netherlands"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:192
msgid "Show On-Screen Display Messages"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:733
msgid "Show PAL"
msgstr ""
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:72 Source/Core/DolphinQt/ToolBar.cpp:112
msgid "Show PC"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:63
msgid "Show Performance Graphs"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:713
msgid "Show Platforms"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:90
msgid "Show Projection Statistics"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:747
msgid "Show Regions"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:806
msgid "Show Rerecord Counter"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:741
msgid "Show Russia"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:198
msgid "Show Skylanders Portal"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:742
msgid "Show Spain"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:65
msgid "Show Speed Colors"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:88
msgid "Show Statistics"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:831
msgid "Show System Clock"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:743
msgid "Show Taiwan"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:734
msgid "Show USA"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:745
msgid "Show Unknown"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:62
msgid "Show VBlank Times"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:61
msgid "Show VPS"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:709
msgid "Show WAD"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:707
msgid "Show Wii"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:744
msgid "Show World"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:582
msgid "Show in &memory"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:527
msgid "Show in Code"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:544
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:357
msgid "Show in Memory"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:893
msgid "Show in code"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:500
msgid "Show in memory"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:143
msgid "Show in server browser"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:584
msgid "Show target in memor&y"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:265
msgid ""
"Shows Dolphin's debugging User Interface. This lets you view and modify a "
"game's code and memory contents, set debugging breakpoints, examine network "
"requests, and more.
If unsure, leave this unchecked."
""
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:283
msgid ""
"Shows chat messages, buffer changes, and desync alerts while playing NetPlay."
"
If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:278
msgid ""
"Shows frametime graph along with statistics as a representation of emulation "
"performance.
If unsure, leave this unchecked."
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:354
msgid ""
"Shows on-screen display messages over the render window. These messages "
"disappear after several seconds.
If unsure, leave "
"this checked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:282
#, c-format
msgid ""
"Shows the % speed of emulation compared to full speed."
"
If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:375
msgid ""
"Shows the Mouse Cursor at all times.
If unsure, "
"select "On Movement"."
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:368
msgid ""
"Shows the Mouse Cursor briefly whenever it has recently moved, then hides it."
"
If unsure, select this mode."
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:358
msgid ""
"Shows the active game title in the render window's title bar."
"
If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:266
msgid ""
"Shows the average time in ms between each distinct rendered frame alongside "
"the standard deviation.
If unsure, leave this "
"unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:274
msgid ""
"Shows the average time in ms between each rendered frame alongside the "
"standard deviation.
If unsure, leave this unchecked."
""
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:262
msgid ""
"Shows the number of distinct frames rendered per second as a measure of "
"visual smoothness.
If unsure, leave this unchecked."
""
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:270
msgid ""
"Shows the number of frames rendered per second as a measure of emulation "
"speed.
If unsure, leave this unchecked."
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:280
msgid ""
"Shows the player's maximum ping while playing on NetPlay."
"
If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:306
msgid ""
"Shows various projection statistics.
If unsure, "
"leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:303
msgid ""
"Shows various rendering statistics.
If unsure, "
"leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210
msgid "Side-by-Side"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:268
msgid "Sideways Hold"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:265
msgid "Sideways Toggle"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:311
msgid "Sideways Wii Remote"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1026
msgid "Signature Database"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:145
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:196
msgid "Signed 16"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:146
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:197
msgid "Signed 32"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:144
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:195
msgid "Signed 8"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:151
msgid "Signed Integer"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:98
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:177
msgid "Simplified Chinese"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:40
msgid "Simulate DK Bongos"
msgstr ""
#: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:47
msgid "Six Axis"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:61
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:228
msgid "Size"
msgstr "Velicina"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:153
msgid ""
"Size of stretch buffer in milliseconds. Values too low may cause audio "
"crackling."
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:69 Source/Core/DolphinQt/ToolBar.cpp:110
msgid "Skip"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:128
msgid "Skip Drawing"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:49
msgid "Skip EFB Access from CPU"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:73
msgid "Skip Main Menu"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:95
msgid "Skip Presenting Duplicate Frames"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:292
msgid ""
"Skips Vertical Blank Interrupts when lag is detected, allowing for smooth "
"audio playback when emulation speed is not 100%. "
"
WARNING: Can cause freezes and compatibility "
"issues.
If unsure, leave this "
"unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:262
msgid ""
"Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. "
"This may improve performance on low-end devices, while making frame pacing "
"less consistent.
Disable this option as well as enabling V-Sync for "
"optimal frame pacing.
If unsure, leave this checked."
""
msgstr ""
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:403
msgid "Skylander"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:175
msgid "Skylander %1"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:557
msgid "Skylander (*.sky *.bin *.dmp *.dump);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:626
msgid "Skylander (*.sky);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:215
msgid "Skylander Collection Path:"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:522
msgid "Skylander not found in this collection. Create new file?"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:45
msgid "Skylanders Manager"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:97
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:140
msgid "Slider Bar"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:134
msgid "Slot A"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:163
msgid "Slot A:"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:134
msgid "Slot B"
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:177
msgid "Slot B:"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35
msgid "Snap the thumbstick position to the nearest octagonal axis."
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325
msgid "Socket table"
msgstr ""
#: Source/Core/VideoBackends/Software/SWmain.cpp:55
msgid "Software Renderer"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1322
msgid "Some of the data could not be read."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1048
msgid ""
"Some padding data that should be zero is not zero. This can make the game "
"freeze at certain points."
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:257
msgid ""
"Some values you provided are invalid.\n"
"Please check the highlighted values."
msgstr ""
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:129
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:275
msgid "Sort Alphabetically"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:181
msgid "Sound:"
msgstr ""
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "South America"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:54
msgid "Spain"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:89
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:87
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:174
msgid "Spanish"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:294
msgid "Speaker Pan"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:370
msgid "Speaker Volume:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:125
msgid "Specialized (Default)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:192
msgid "Specific"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:373
msgid ""
"Specifies the zlib compression level to use when saving PNG images (both for "
"screenshots and framedumping).
Since PNG uses lossless compression, "
"this does not affect the image quality; instead, it is a trade-off between "
"file size and compression time.
A value of 0 uses no compression at "
"all. A value of 1 uses very little compression, while the maximum value of "
"9 applies a lot of compression. However, for PNG files, levels between 3 "
"and 6 are generally about as good as level 9 but finish in significantly "
"less time.
If unsure, leave this at 6."
"dolphin_emphasis>"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:95
#: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:42
msgid "Speed"
msgstr ""
#. i18n: Figures for the game Skylanders: Spyro's Adventure. The game has the same title in all
#. countries it was released in, except Japan, where it's named スカイランダーズ スパイロの大冒険.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:262
msgid "Spyro's Adventure"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:190
msgid "Stack end"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:190
msgid "Stack start"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:36
msgid "Standard Controller"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:132
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:66
msgid "Start"
msgstr "Pokreni "
#: Source/Core/DolphinQt/MenuBar.cpp:264
msgid "Start &NetPlay..."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:330
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:552
msgid "Start Branch Watch"
msgstr ""
#: Source/Core/DolphinQt/CheatsManager.cpp:161
msgid "Start New Cheat Search"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:777
msgid "Start Re&cording Input"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Start Recording"
msgstr "Pokreni Snimanje"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:76
msgid "Start in Fullscreen"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:48
msgid "Start with Riivolution Patches"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:411
msgid "Start with Riivolution Patches..."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:873
msgid "Started game"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:74
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186
msgid "State"
msgstr ""
#: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:38
msgid "Steering Wheel"
msgstr ""
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/DolphinQt/ToolBar.cpp:103
msgid "Step"
msgstr ""
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:62
msgid "Step Into"
msgstr ""
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:109
msgid "Step Out"
msgstr ""
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:65 Source/Core/DolphinQt/ToolBar.cpp:106
msgid "Step Over"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:571
msgid "Step out successful!"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:569
msgid "Step out timed out!"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:488
msgid "Step over in progress..."
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:462
msgid "Step successful!"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:338
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:21
msgid "Stepping"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:184
msgid "Stereo"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:653
msgid "Stereoscopic 3D Mode"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:218
msgid "Stereoscopic 3D Mode:"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:122
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:206
msgid "Stereoscopy"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:81
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:90
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.h:176
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:106
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:124
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:151
msgid "Stick"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:32
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:154
#: Source/Core/DolphinQt/ToolBar.cpp:124
msgid "Stop"
msgstr " Zaustavi"
#: Source/Core/DolphinQt/MenuBar.cpp:780
msgid "Stop Playing/Recording Input"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:410
msgid "Stopped game"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:216
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:53
msgid "Store EFB Copies to Texture Only"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:219
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:92
msgid "Store XFB Copies to Texture Only"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:233
msgid ""
"Stores EFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.
Enabled = EFB Copies to "
"Texture
Disabled = EFB Copies to RAM (and "
"Texture)
If unsure, leave this checked."
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:252
msgid ""
"Stores XFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.
Enabled = XFB Copies to "
"Texture
Disabled = XFB Copies to RAM (and "
"Texture)
If unsure, leave this checked."
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:61
msgid "Stretch to Window"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:176
msgid "Strict Settings Sync"
msgstr ""
#. i18n: Data type used in computing
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:95
msgid "String"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:78
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:129
msgid "Strum"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:416
msgid "Style"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:142
msgid "Style:"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:29
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:192
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:206
msgid "Stylus"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:260
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:385
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:282
#: Source/Core/DolphinQt/ConvertDialog.cpp:537
#: Source/Core/DolphinQt/GameList/GameList.cpp:631
#: Source/Core/DolphinQt/GameList/GameList.cpp:661
#: Source/Core/DolphinQt/MenuBar.cpp:214 Source/Core/DolphinQt/MenuBar.cpp:1112
#: Source/Core/DolphinQt/MenuBar.cpp:1246
msgid "Success"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:456
msgid "Successfully added to the NetPlay index"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:538
#, c-format
msgctxt ""
msgid "Successfully converted %n image(s)."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:283
msgid "Successfully deleted '%1'."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:497
msgctxt ""
msgid "Successfully exported %n out of %1 save file(s)."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:593
msgid "Successfully exported save files"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1247
msgid "Successfully extracted certificates from NAND"
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:385
msgid "Successfully extracted file."
msgstr ""
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:261
msgid "Successfully extracted system data."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1142
msgid "Successfully imported save file."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:632
#: Source/Core/DolphinQt/MenuBar.cpp:1113
msgid "Successfully installed this title to the NAND."
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:662
msgid "Successfully removed this title from the NAND."
msgstr ""
#. i18n: Figures for the games Skylanders: SuperChargers (not available for the Wii) and
#. Skylanders: SuperChargers Racing (available for the Wii). The games have the same titles in
#. all countries they were released in. They were not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:275
msgid "SuperChargers"
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:79
msgid "Support"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:589
msgid "Supported file formats"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:219
msgid "Supports SD and SDHC. Default size is 128 MB."
msgstr ""
#. i18n: Surround audio (Dolby Pro Logic II)
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:186
msgid "Surround"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:188
msgid "Suspended"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:216
msgid "Swap Eyes"
msgstr ""
#. i18n: Figures for the game Skylanders: Swap Force. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:268
msgid "Swap Force"
msgstr ""
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:407
msgid "Swapper"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:590
msgid ""
"Swaps the left and right eye. Most useful in side-by-side stereoscopy mode."
"
If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:58
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:232
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:35
msgid "Swing"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:243
msgid "Switch to A"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:243
msgid "Switch to B"
msgstr ""
#. i18n: The symbolic name of a code block
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:85
msgid "Symbol"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:993
msgid "Symbol (%1) end address:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:934
msgid "Symbol name:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:161
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:137
#: Source/Core/DolphinQt/MenuBar.cpp:1020
msgid "Symbols"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:107
msgid "Sync"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:174
msgid "Sync AR/Gecko Codes"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:110
msgid "Sync real Wii Remotes and pair them"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90
msgid "Synchronize GPU thread"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:104
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:242
msgid ""
"Synchronizes the SD Card with the SD Sync Folder when starting and ending "
"emulation."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1434
msgid "Synchronizing AR codes..."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1367
msgid "Synchronizing Gecko codes..."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1050
msgid "Synchronizing save data..."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:83
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:168
msgid "System Language:"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:796
msgid "TAS Input"
msgstr ""
#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:446
msgid "TAS Tools"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:502
#: Source/Core/DolphinQt/GameList/GameList.cpp:1012
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:236
#: Source/Core/DolphinQt/MenuBar.cpp:685
msgid "Tags"
msgstr ""
#. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon".
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:40
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:219
msgid "Taiko Drum"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:171
msgid "Tail"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:57
msgid "Taiwan"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:35 Source/Core/DolphinQt/MenuBar.cpp:354
msgid "Take Screenshot"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:666
msgid "Target address range is invalid."
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:700
msgid ""
"Target value was overwritten by current instruction.\n"
"Instructions executed: %1"
msgstr ""
#. i18n: One of the elements in the Skylanders games. Japanese: マシン. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:333
msgid "Tech"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:263
msgid "Test"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:600
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:617
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:780
msgid "Text file (*.txt);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:223
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:63
msgid "Texture Cache"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:302
msgid "Texture Cache Accuracy"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:126
msgid "Texture Dumping"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:625
msgid "Texture Filtering"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:172
msgid "Texture Filtering:"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:92
msgid "Texture Format Overlay"
msgstr ""
#: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:237
msgid ""
"The DFF's minimum loader version ({0}) exceeds the version of this FIFO "
"Player ({1})"
msgstr ""
#: Source/Core/VideoBackends/D3D/D3DMain.cpp:57
msgid ""
"The Direct3D 11 renderer requires support for features not supported by your "
"system configuration. You may still use this backend, but you will encounter "
"graphical artifacts in certain games.\n"
"\n"
"Do you really want to switch to Direct3D 11? If unsure, select 'No'."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:601
msgid "The H3 hash table for the {0} partition is not correct."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:430
msgid "The IPL file is not a known good dump. (CRC32: {0:x})"
msgstr ""
#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:484
msgid "The Masterpiece partitions are missing."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1238
msgid ""
"The NAND could not be repaired. It is recommended to back up your current "
"data and start over with a fresh NAND."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1233
msgid "The NAND has been repaired."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1003
msgid ""
"The TMD is not correctly signed. If you move or copy this title to the SD "
"Card, the Wii System Menu will not launch it anymore and will also refuse to "
"copy or move it back to the NAND."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:175
msgid "The amount of money this Skylander has. Between 0 and 65000"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:290
msgid ""
"The amount of time the FPS and VPS counters will sample over.
The "
"higher the value, the more stable the FPS/VPS counter will be, but the "
"slower it will be to update.
If unsure, leave this "
"at 1000ms."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:467
msgid "The channel partition is missing."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:462
msgid "The data partition is missing."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:501
msgid ""
"The data partition is not at its normal position. This will affect the "
"emulated loading times. You will be unable to share input recordings and use "
"NetPlay with anyone who is using a good dump."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:614
msgid ""
"The data size for the {0} partition is not evenly divisible by the block "
"size."
msgstr ""
#: Source/Android/jni/WiiUtils.cpp:114
msgid "The decryption keys need to be appended to the NAND backup file."
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:68
msgid ""
"The default value \"%1\" will work with a local tapserver and newserv. You "
"can also enter a network location (address:port) to connect to a remote "
"tapserver."
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:427
msgid ""
"The destination file cannot be the same as the source file\n"
"\n"
"Please select another destination path for \"%1\""
msgstr ""
#: Source/Core/Core/Movie.cpp:363
msgid ""
"The disc change to \"{0}\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
#: Source/Core/Core/HW/DVD/DVDThread.cpp:310
msgid "The disc could not be read (at {0:#x} - {1:#x})."
msgstr ""
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:436
msgid "The disc that was about to be inserted couldn't be found."
msgstr ""
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:36
msgid ""
"The emulated NAND is damaged. System titles such as the Wii Menu and the Wii "
"Shop Channel may not work correctly."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:34
msgid "The emulated Wii console has been updated."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:39
msgid "The emulated Wii console is already up-to-date."
msgstr ""
#. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network
#. interface (physical) like a serial number. "MAC" should be kept in translations.
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:137
msgid "The entered MAC address is invalid."
msgstr ""
#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:141
msgid "The entered PID is invalid."
msgstr ""
#. i18n: Here, VID means Vendor ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:134
msgid "The entered VID is invalid."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:539
msgid "The expression contains a syntax error."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:487
msgid ""
"The file\n"
"%1\n"
"is either corrupted or not a GameCube memory card file.\n"
"%2"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:408
msgid ""
"The file %1 already exists.\n"
"Do you wish to replace it?"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:279
msgid ""
"The file associated to this file was closed! Did you clear the slot before "
"saving?"
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:60
msgid ""
"The file {0} could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:52
msgid "The file {0} was already open, the file header will not be written."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:466
msgid ""
"The filename %1 does not conform to Dolphin's region code format for memory "
"cards. Please rename this file to either %2, %3, or %4, matching the region "
"of the save files that are on it."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:431
msgid "The filesystem is invalid or could not be read."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:590
msgid ""
"The folder %1 does not conform to Dolphin's region code format for GCI "
"folders. Please rename this folder to either %2, %3, or %4, matching the "
"region of the save files that are in it."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:781
msgid ""
"The format that the disc image is saved in does not store the size of the "
"disc image."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:887
msgid "The game ID is inconsistent."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:898
msgid "The game ID is unusually short."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:879
msgid "The game ID is {0} but should be {1}."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:73
msgid "The game disc does not contain any usable update information."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:290
msgid "The game is currently running."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:66
msgid ""
"The game's region does not match your console's. To avoid issues with the "
"system menu, it is not possible to update the emulated console using this "
"disc."
msgstr ""
#: Source/Core/VideoBackends/OGL/OGLConfig.cpp:716
msgid ""
"The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need "
"to turn this off in the graphics driver's settings in order for Dolphin to "
"work.\n"
"\n"
"(MSAA with {0} samples found on default framebuffer)"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:155
msgid "The hashes do not match!"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/GameDigestDialog.cpp:151
msgid "The hashes match!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:176
msgid ""
"The hero level of this Skylander. Only seen in Skylanders: Spyro's "
"Adventures. Between 0 and 100"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:184
msgid ""
"The host code is too long.\n"
"Please recheck that you have the correct code."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:472
msgid "The install partition is missing."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:183
msgid "The last time the figure has been placed on a portal"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:181
msgid ""
"The last time the figure has been reset. If the figure has never been reset, "
"the first time the figure was placed on a portal"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI.cpp:50
msgid ""
"The movie indicates that a memory card should be inserted into {0:n}, but "
"one is not currently inserted (instead, {1} is inserted). For the movie to "
"sync properly, please change the selected device to Memory Card or GCI "
"Folder."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:178
msgid "The nickname for this Skylander. Limited to 15 characters"
msgstr ""
#: Source/Core/DolphinQt/RiivolutionBootWidget.cpp:159
msgid "The patches in %1 are not for the selected game or game revision."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:254
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:295
msgid "The profile '%1' does not exist"
msgstr ""
#: Source/Core/Core/Movie.cpp:220
msgid "The recorded game ({0}) is not the same as the selected game ({1})"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:916
msgid ""
"The region code does not match the game ID. If this is because the region "
"code has been modified, the game might run at the wrong speed, graphical "
"elements might be offset, or the game might not run at all."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:195
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:508
msgid ""
"The same file can't be used in multiple slots; it is already used by %1."
msgstr ""
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:613
msgid ""
"The same folder can't be used in multiple slots; it is already used by %1."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:287
msgid "The server and client's NetPlay versions are incompatible."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:283
msgid "The server is full."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:296
msgid "The server sent an unknown error message."
msgstr ""
#: Source/Core/VideoBackends/Software/SWmain.cpp:60
msgid ""
"The software renderer is significantly slower than other backends and is "
"only recommended for debugging purposes.\n"
"\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:976
msgid "The specified common key index is {0} but should be {1}."
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:201
msgid "The specified file \"{0}\" does not exist"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1196
msgid ""
"The system-reserved part of your NAND contains %1 blocks (%2 KiB) of data, "
"out of an allowed maximum of %3 blocks (%4 KiB)."
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:544
msgid "The target memory card already contains a file \"%1\"."
msgstr ""
#. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game)
#: Source/Core/DiscIO/VolumeVerifier.cpp:994
msgid "The ticket is not correctly signed."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:180
msgid "The total time this figure has been used inside a game in seconds"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:174
msgid "The toy code for this figure. Only available for real figures."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:523
msgid "The type of a partition could not be read."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:85
msgid "The type of this Skylander does not have any data that can be modified!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:92
msgid "The type of this Skylander is unknown!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:99
msgid ""
"The type of this Skylander is unknown, or can't be modified at this time!"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:60
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:684
msgid "The update partition does not contain the IOS used by this title."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:457
msgid "The update partition is missing."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:492
msgid "The update partition is not at its normal position."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1188
msgid ""
"The user-accessible part of your NAND contains %1 blocks (%2 KiB) of data, "
"out of an allowed maximum of %3 blocks (%4 KiB)."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:643
msgid "The {0} partition does not have a valid file system."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:572
msgid "The {0} partition does not seem to contain valid data."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:594
msgid "The {0} partition is not correctly signed."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:539
msgid "The {0} partition is not properly aligned."
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:384
msgid "Theme"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:445
msgid "There are too many partitions in the first partition table."
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:806
msgid ""
"There are unsaved changes in \"%1\".\n"
"\n"
"Do you want to save before closing?"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:582
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:593
msgid "There is nothing to save!"
msgstr ""
#: Source/Core/Core/State.cpp:1050
msgid "There is nothing to undo!"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:495
msgid "There was an issue adding a shortcut to the desktop"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:154
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:167
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:250
msgid "This Gecko code doesn't contain any lines."
msgstr ""
#. i18n: You may want to leave the term "ERROR #002" untranslated,
#. since the emulated software always displays it in English.
#: Source/Core/DiscIO/VolumeVerifier.cpp:941
msgid ""
"This Korean title is set to use an IOS that typically isn't used on Korean "
"consoles. This is likely to lead to ERROR #002."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:102
msgid "This Skylander type can't be modified yet!"
msgstr ""
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:153
msgid "This USB device is already whitelisted."
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:285
msgid "This WAD is not bootable."
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:280
msgid "This WAD is not valid."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:908
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
#: Source/Core/Common/x64CPUDetect.cpp:83
msgid ""
"This build of Dolphin is not natively compiled for your CPU.\n"
"Please run the ARM64 build of Dolphin for a better experience."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:265
#: Source/Core/DolphinQt/GameList/GameList.cpp:835
msgid "This cannot be undone!"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:828
msgid "This debug disc image has the size of a retail disc image."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:851
msgid "This disc image has an unusual size."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:845
msgid ""
"This disc image has an unusual size. This will likely make the emulated "
"loading times longer. You will likely be unable to share input recordings "
"and use NetPlay with anyone who is using a good dump."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1013
msgid ""
"This disc image is in the NKit format. It is not a good dump in its current "
"form, but it might become a good dump if converted back. The CRC32 of this "
"file might match the CRC32 of a good dump even though the files are not "
"identical."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:801
msgid ""
"This disc image is too small and lacks some data. If your dumping program "
"saved the disc image as several parts, you need to merge them into one file."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:798
msgid ""
"This disc image is too small and lacks some data. The problem is most likely "
"that this is a dual-layer disc that has been dumped as a single-layer disc."
msgstr ""
#: Source/Core/VideoCommon/CommandProcessor.cpp:715
msgid ""
"This error is usually caused by the emulated GPU desyncing with the emulated "
"CPU, but your current settings make this unlikely to happen. If this error "
"is stopping the game from working, please report it to the developers."
msgstr ""
#: Source/Core/VideoCommon/CommandProcessor.cpp:708
msgid ""
"This error is usually caused by the emulated GPU desyncing with the emulated "
"CPU. Turn off the \"Dual Core\" setting to avoid this."
msgstr ""
#: Source/Core/DolphinQt/Config/HardcoreWarningWidget.cpp:38
msgid "This feature is disabled in hardcore mode."
msgstr ""
#: Source/Core/DiscIO/NANDImporter.cpp:116
msgid "This file does not contain a valid Wii filesystem."
msgstr ""
#: Source/Core/DiscIO/NANDImporter.cpp:55
msgid "This file does not look like a BootMii NAND backup."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:773
msgid ""
"This game has been hacked to fit on a single-layer DVD. Some content such as "
"pre-rendered videos, extra languages or entire game modes will be broken. "
"This problem generally only exists in illegal copies of games."
msgstr ""
#: Source/Core/VideoCommon/VideoBackendBase.cpp:195
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1408
msgid "This is a bad dump."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1401
msgid ""
"This is a bad dump. This doesn't necessarily mean that the game won't run "
"correctly."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1368
msgid ""
"This is a good dump according to Redump.org, but Dolphin has found problems. "
"This might be a bug in Dolphin."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1363
msgid "This is a good dump."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:304
msgid "This only applies to the initial boot of the emulated software."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:302
msgid "This session requires a password:"
msgstr ""
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:184
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:76
msgid "This software should not be used to play games you do not legally own."
msgstr ""
#: Source/Core/Core/ConfigManager.cpp:303
msgid "This title cannot be booted."
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:949
msgid "This title is set to use an invalid IOS."
msgstr ""
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:963
msgid "This title is set to use an invalid common key."
msgstr ""
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:325
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX."
msgstr ""
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:316
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = {0:08x}) - forcing AXWii."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:139
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:137
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:454
msgid ""
"This will also filter unconditional branches.\n"
"To filter for or against unconditional branches,\n"
"use the Branch Type filter options."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:161
msgid ""
"This will limit the speed of chunked uploading per client, which is used for "
"save sync."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:178
msgid ""
"This will sync additional graphics settings, and force everyone to the same "
"internal resolution.\n"
"May prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:147
msgid "Thread context"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:26
msgid "Threads"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26
msgid "Threshold"
msgstr ""
#: Source/Core/UICommon/UICommon.cpp:552
msgid "TiB"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:55
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:231
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:32
msgid "Tilt"
msgstr ""
#. i18n: Refers to the "Calibration" setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:49
msgid "Time period of stable input to trigger calibration. (zero to disable)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:294
msgid "Timed Out"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:1001
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:214
#: Source/Core/DolphinQt/GCMemcardManager.cpp:154
#: Source/Core/DolphinQt/MenuBar.cpp:674
msgid "Title"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:309
msgid "To"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:132
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:99
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:114
msgid "To:"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:351
msgid "Toggle &Fullscreen"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Toggle 3D Anaglyph"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Toggle 3D Side-by-Side"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:124
msgid "Toggle 3D Top-Bottom"
msgstr ""
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62
msgid "Toggle All Log Types"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Toggle Aspect Ratio"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:76
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:902
msgid "Toggle Breakpoint"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Toggle Crop"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:114
msgid "Toggle Custom Textures"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Toggle EFB Copies"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Toggle Fog"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:34
msgid "Toggle Fullscreen"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Toggle Pause"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Toggle SD Card"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Toggle Skip EFB Access"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Toggle Texture Dumping"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Toggle USB Keyboard"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Toggle XFB Copies"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Toggle XFB Immediate Mode"
msgstr ""
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:964
msgid "Tokenizing failed."
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:350
msgid "Tool Controls"
msgstr ""
#: Source/Core/DolphinQt/ToolBar.cpp:29
msgid "Toolbar"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:358
msgid "Top"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:210
msgid "Top-and-Bottom"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:267
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:49
msgid "Total Hits"
msgstr ""
#. i18n: Refers to an amount of rotational movement about the "pitch" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:55
msgid "Total Pitch"
msgstr ""
#. i18n: Refers to an amount of rotational movement about the "yaw" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:46
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:35
msgid "Total Yaw"
msgstr ""
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:59
msgid "Total rotation about the pitch axis."
msgstr ""
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:50
msgid "Total rotation about the yaw axis."
msgstr ""
#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:145
msgid "Total travel distance."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:32
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:51
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:195
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:210
msgid "Touch"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:121
msgid "Toy code:"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:101
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:178
msgid "Traditional Chinese"
msgstr ""
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:420
msgid "Trap"
msgstr ""
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:409
msgid "Trap Master"
msgstr ""
#. i18n: Figures for the game Skylanders: Trap Team. The game has the same title in all countries
#. it was released in. It was not released in Japan.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:271
msgid "Trap Team"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:994
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:998
msgid "Traversal Error"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:194
msgid "Traversal Server"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1978
msgid "Traversal server timed out connecting to the host"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53
msgid ""
"Tries to translate branches ahead of time, improving performance in most "
"cases. Defaults to True"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:101
msgid "Triforce AM Baseboard"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.h:60
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.h:222
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:33
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:63
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:38
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:213
msgid "Triggers"
msgstr ""
#. i18n: One of the figure types in the Skylanders games.
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:415
msgid "Trophy"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:127
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:268
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:331
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353
msgid "Type"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:205
msgid "Type-based Alignment"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:49
msgid "Typical GameCube/Wii Address Space"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:297
msgid "UNKNOWN"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:30
msgid "USA"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/HotkeyUSBEmu.cpp:21
msgid "USB Device Emulation"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:453
msgid "USB Emulation"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:361
msgid "USB Emulation Devices"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_Device.h:102
msgid "USB Gecko"
msgstr ""
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:132
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:139
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:152
msgid "USB Whitelist Error"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:287
msgid ""
"Ubershaders are never used. Stuttering will occur during shader compilation, "
"but GPU demands are low.
Recommended for low-end hardware. "
"
If unsure, select this mode."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:292
msgid ""
"Ubershaders will always be used. Provides a near stutter-free experience at "
"the cost of very high GPU performance requirements."
"
Don't use this unless you encountered stuttering "
"with Hybrid Ubershaders and have a very powerful GPU."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:297
msgid ""
"Ubershaders will be used to prevent stuttering during shader compilation, "
"but specialized shaders will be used when they will not cause stuttering."
"
In the best case it eliminates shader compilation stuttering while "
"having minimal performance impact, but results depend on video driver "
"behavior."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1407
msgid "Unable to auto-detect RSO module"
msgstr ""
#: Source/Core/UICommon/AutoUpdate.cpp:204
msgid "Unable to contact update server."
msgstr ""
#: Source/Core/UICommon/AutoUpdate.cpp:276
msgid "Unable to create updater copy."
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:98
msgid "Unable to modify Skylander!"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:706
msgid "Unable to open file."
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:150
msgid ""
"Unable to parse line %1 of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:237
msgid ""
"Unable to parse line %1 of the entered Gecko code as a valid code. Make sure "
"you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:714
msgid "Unable to read file."
msgstr ""
#: Source/Core/UICommon/AutoUpdate.cpp:281
msgid "Unable to set permissions on updater copy."
msgstr ""
#: Source/Core/DiscIO/NANDImporter.cpp:297
msgid "Unable to write to file {0}"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:97
msgid "Unbound"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:345
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr ""
#. i18n: One of the elements in the Skylanders games. Japanese: アンデッド. For official
#. translations in other languages, check the SuperChargers manual at
#. https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:349
msgid "Undead"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:178 Source/Core/DolphinQt/MenuBar.cpp:373
msgid "Undo Load State"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:179 Source/Core/DolphinQt/MenuBar.cpp:390
msgid "Undo Save State"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:320
msgid "Uninstall"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:445
msgid "Uninstall from the NAND"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:648
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:315
msgid "United States"
msgstr ""
#: Source/Core/Core/State.cpp:654 Source/Core/DiscIO/Enums.cpp:63
#: Source/Core/DiscIO/Enums.cpp:107 Source/Core/DiscIO/Enums.cpp:133
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:85
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:45
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:68
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:126
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:130
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:760
msgid "Unknown"
msgstr "Nepoznat/o"
#. i18n: "Var" is short for "variant"
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:57
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:857
msgid "Unknown (Id:%1 Var:%2)"
msgstr ""
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1174
msgid "Unknown DVD command {0:08x} - fatal error"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1334
msgid "Unknown SYNC_CODES message received with id: {0}"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1239
msgid ""
"Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} "
"Kicking player!"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1035
msgid "Unknown SYNC_SAVE_DATA message received with id: {0}"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1182
msgid ""
"Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking "
"player!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderModifyDialog.cpp:91
msgid "Unknown Skylander type!"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:135
msgid "Unknown address space"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:120
msgid "Unknown author"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:173
msgid "Unknown data type"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:357
msgid "Unknown disc"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:381
msgid "Unknown error occurred."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1987
msgid "Unknown error {0:x}"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardManager.cpp:869
msgid "Unknown error."
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:480
msgid "Unknown message received with id : {0}"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1247
msgid "Unknown message with id:{0} received from player:{1} Kicking player!"
msgstr ""
#. i18n: This is used to create a file name. The string must end in ".sky".
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:537
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:621
msgid "Unknown(%1 %2).sky"
msgstr ""
#. i18n: This is used to create a file name. The string must end in ".bin".
#: Source/Core/DolphinQt/InfinityBase/InfinityBaseWindow.cpp:290
msgid "Unknown(%1).bin"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:167
msgid "Unlimited"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:186
msgid "Unload ROM"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Unlock Cursor"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementBox.cpp:98
msgid "Unlocked at %1"
msgstr ""
#: Source/Core/DiscIO/FileBlob.cpp:87
msgid "Unpacking"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:309
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:805
msgid "Unsaved Changes"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:142
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:193
msgid "Unsigned 16"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:194
msgid "Unsigned 32"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:141
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:192
msgid "Unsigned 8"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:152
msgid "Unsigned Integer"
msgstr ""
#: Source/Core/Core/FreeLookManager.cpp:88
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:79
#: Source/Core/Core/HW/WiimoteEmu/Extension/Shinkansen.cpp:34
#: Source/Core/DolphinQt/ResourcePackManager.cpp:43
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:18
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:24
msgid "Up"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:283
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:370
msgid "Update"
msgstr "Updejt "
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:148
msgid "Update Partition (%1)"
msgstr ""
#: Source/Core/DolphinQt/Updater.cpp:78
msgid "Update after closing Dolphin"
msgstr ""
#: Source/Core/DolphinQt/Updater.cpp:61
msgid "Update available"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:59
msgid "Update cancelled"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:33
#: Source/Core/DolphinQt/WiiUpdate.cpp:38
msgid "Update completed"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:43
#: Source/Core/DolphinQt/WiiUpdate.cpp:48
#: Source/Core/DolphinQt/WiiUpdate.cpp:53
#: Source/Core/DolphinQt/WiiUpdate.cpp:65
#: Source/Core/DolphinQt/WiiUpdate.cpp:72
msgid "Update failed"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:98
msgid "Updating"
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:124
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:269
msgid "Upright Hold"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:266
msgid "Upright Toggle"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:308
msgid "Upright Wii Remote"
msgstr ""
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:229
msgid "Usage Statistics Reporting Settings"
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:81
msgid "Use 8.8.8.8 for normal DNS, else enter your custom one"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:166
msgid "Use All Wii Save Data"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:162
msgid "Use Built-In Database of Game Names"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:147
msgid "Use Lossless Codec (FFV1)"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:173
msgid "Use Mouse Controlled Pointing"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:158
msgid "Use PAL60 Mode (EuRGB60)"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:190
msgid "Use Panic Handlers"
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:101
msgid ""
"Use RetroAchievements rich presence in your Discord status.
Show "
"Current Game on Discord must be enabled."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:411
msgid ""
"Use a manual implementation of texture sampling instead of the graphics "
"backend's built-in functionality.
This setting can fix graphical "
"issues in some games on certain GPUs, most commonly vertical lines on FMVs. "
"In addition to this, enabling Manual Texture Sampling will allow for correct "
"emulation of texture wrapping special cases (at 1x IR or when scaled EFB is "
"disabled, and with custom textures disabled) and better emulates Level of "
"Detail calculation.
This comes at the cost of potentially worse "
"performance, especially at higher internal resolutions; additionally, "
"Anisotropic Filtering is currently incompatible with Manual Texture Sampling."
"
If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:141
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:65
msgid "Use memory mapper configuration at time of scan"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:63
msgid "Use physical addresses"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchFactoryWidget.cpp:61
msgid "Use virtual addresses when possible"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:183
msgid "User Config"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:114
msgid "User Interface"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:328
msgid "User Variables"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:330
msgid ""
"User defined variables usable in the control expression.\n"
"You can use them to save or retrieve values between\n"
"inputs and outputs of the same parent controller."
msgstr ""
#: Source/Core/DolphinQt/Achievements/AchievementSettingsWidget.cpp:56
msgid "Username"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:320
msgid ""
"Uses Dolphin's database of properly formatted names in the Game List Title "
"column.
If unsure, leave this checked."
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:274
msgid ""
"Uses a less accurate algorithm to calculate depth values.
Causes "
"issues in a few games, but can result in a decent speed increase depending "
"on the game and/or GPU.
If unsure, leave this "
"checked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:245
msgid ""
"Uses the entire screen for rendering.
If disabled, a render window "
"will be created instead.
If unsure, leave this "
"unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:252
msgid ""
"Uses the main Dolphin window for rendering rather than a separate render "
"window.
If unsure, leave this unchecked."
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/AboutDialog.cpp:67
msgid "Using Qt %1"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1045
msgid "Using TTL %1 for probe packet"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:598
msgid "Usually used for light objects"
msgstr ""
#. i18n: A normal matrix is a matrix used for transforming normal vectors. The word "normal"
#. does not have its usual meaning here, but rather the meaning of "perpendicular to a
#. surface".
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:591
msgid "Usually used for normal matrices"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:585
msgid "Usually used for position matrices"
msgstr ""
#. i18n: Tex coord is short for texture coordinate
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:595
msgid "Usually used for tex coord matrices"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:103
msgid "Utility"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:75
msgid "V-Sync"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:113
msgid "VBI Skip"
msgstr ""
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:126
msgid "Value"
msgstr ""
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:713
msgid "Value tracked to current instruction."
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:157
msgid "Value:"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:607
msgid "Variant entered is invalid!"
msgstr ""
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:577
msgid "Variant:"
msgstr ""
#. i18n: One of the figure types in the Skylanders games. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:418
msgid "Vehicle"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:36
msgid "Velocity"
msgstr ""
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:42
msgid "Verbosity"
msgstr ""
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:85
msgid "Verify"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:102
msgid "Verify Integrity"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:413
msgid "Verify certificates"
msgstr ""
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:159
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:161
msgid "Verifying"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:225
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Version"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:110
msgid "Vertex Rounding"
msgstr ""
#. i18n: FOV stands for "Field of view".
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:247
msgid "Vertical FOV"
msgstr ""
#. i18n: Refers to a positional offset applied to an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:39
msgid "Vertical Offset"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:214
msgid "Video"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:142
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:132
msgid "View &code"
msgstr ""
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:140
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:131
msgid "View &memory"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:33
msgid "Virtual Notches"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:132
msgid "Virtual address space"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:334
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:24
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:63
msgid "Volume"
msgstr "Jacina zvuka "
#: Source/Core/Core/HotkeyManager.cpp:42 Source/Core/Core/HotkeyManager.cpp:189
msgid "Volume Down"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:44 Source/Core/Core/HotkeyManager.cpp:191
msgid "Volume Toggle Mute"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:43 Source/Core/Core/HotkeyManager.cpp:190
msgid "Volume Up"
msgstr ""
#: Source/Core/VideoBackends/Vulkan/VideoBackend.h:18
msgid "Vulkan"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1104
msgid "WAD files (*.wad)"
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:138
msgid "WAD installation failed: Could not create Wii Shop log files."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:106
msgid "WAD installation failed: Could not finalise title import."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:96
msgid "WAD installation failed: Could not import content {0:08x}."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:80
msgid "WAD installation failed: Could not initialise title import (error {0})."
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:58
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:291
msgid "WAITING"
msgstr ""
#: Source/Core/DolphinQt/NANDRepairDialog.cpp:44
msgid ""
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:32
msgid ""
"WARNING: The controls under Accelerometer and Gyroscope are designed to "
"interface directly with motion sensor hardware. They are not intended for "
"mapping traditional buttons, triggers or axes. You might need to configure "
"alternate input sources before using these controls."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:35
msgid ""
"WARNING: These controls are designed to interface directly with motion "
"sensor hardware. They are not intended for mapping traditional buttons, "
"triggers or axes. You might need to configure alternate input sources before "
"using these controls."
msgstr ""
#: Source/Core/Core/Config/MainSettings.h:23
msgid "WASAPI (Exclusive Mode)"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:231
msgid "WFS Path:"
msgstr ""
#: Source/Core/DolphinQt/ConvertDialog.cpp:353
msgid "WIA GC/Wii images (*.wia)"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:236
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:456
msgid "Waiting for first scan..."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:307
msgid ""
"Waits for all shaders to finish compiling before starting a game. Enabling "
"this option may reduce stuttering or hitching for a short time after the "
"game is started, at the cost of a longer delay before the game starts. For "
"systems with two or fewer cores, it is recommended to enable this option, as "
"a large shader queue may reduce frame rates."
"
Otherwise, if unsure, leave this unchecked."
"dolphin_emphasis>"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:275
msgid ""
"Waits for vertical blanks in order to prevent tearing.
Decreases "
"performance if emulation speed is below 100%.
If "
"unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:239
msgid ""
"Waits until the game synchronizes with the emulated GPU before writing the "
"contents of EFB copies to RAM.
Reduces the overhead of EFB RAM "
"copies, providing a performance boost in many games, at the risk of breaking "
"those which do not safely synchronize with the emulated GPU."
"
If unsure, leave this checked."
msgstr ""
#: Source/Core/Common/MsgHandler.cpp:61
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:217
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:233
#: Source/Core/DolphinQt/MenuBar.cpp:1562
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:472
msgid "Warning"
msgstr "Upozorenje "
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:123
msgid ""
"Warning: A GCI folder override path is currently configured for this slot. "
"Adjusting the GCI path here will have no effect."
msgstr ""
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:57
msgid ""
"Warning: Analog inputs may reset to controller values at random. In some "
"cases this can be fixed by adding a deadzone."
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:612
msgid ""
"Warning: Number of blocks indicated by the BAT ({0}) does not match that of "
"the loaded file header ({1})"
msgstr ""
#: Source/Core/Core/Movie.cpp:1072
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"{0} > {1}) (input {2} > {3}). You should load another save before "
"continuing, or load this state with read-only mode off."
msgstr ""
#: Source/Core/Core/Movie.cpp:1047
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte {0} < {1}) (frame {2} < {3}). You should load another save before "
"continuing."
msgstr ""
#: Source/Core/Core/Movie.cpp:1098
msgid ""
"Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
#: Source/Core/Core/Movie.cpp:1114
msgid ""
"Warning: You loaded a save whose movie mismatches on frame {0}. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is {1} frames long and the savestate's "
"movie is {2} frames long.\n"
"\n"
"On frame {3}, the current movie presses:\n"
"Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, "
"DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, "
"AnalogY={19}, CX={20}, CY={21}, Connected={22}\n"
"\n"
"On frame {23}, the savestate's movie presses:\n"
"Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, "
"DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, "
"AnalogY={39}, CX={40}, CY={41}, Connected={42}"
msgstr ""
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:31
msgid "Watch"
msgstr ""
#. i18n: One of the elements in the Skylanders games. Japanese: 水. For official translations
#. in other languages, check the SuperChargers manual at https://support.activision.com/manuals
#: Source/Core/DolphinQt/SkylanderPortal/SkylanderPortalWindow.cpp:330
msgid "Water"
msgstr ""
#: Source/Core/DolphinQt/ResourcePackManager.cpp:92
msgid "Website"
msgstr ""
#: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:34
msgid "Western (Windows-1252)"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:93
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:138
msgid "Whammy"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:327
msgid ""
"Whether to dump base game textures to User/Dump/Textures/<game_id>/. "
"This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is "
"enabled in Enhancements.
If unsure, leave this "
"checked."
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:322
msgid ""
"Whether to dump mipmapped game textures to User/Dump/Textures/<"
"game_id>/. This includes arbitrary mipmapped textures if 'Arbitrary "
"Mipmap Detection' is enabled in Enhancements.
If "
"unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:342
msgid "Whitelisted USB Passthrough Devices"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:153
msgid "Widescreen Hack"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:341
#: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:20
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:42
msgid "Wii"
msgstr ""
#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:86
msgid "Wii Menu"
msgstr ""
#: Source/Core/DolphinQt/Settings/PathPane.cpp:193
msgid "Wii NAND Root:"
msgstr ""
#: Source/Core/Core/HW/Wiimote.cpp:101
msgid "Wii Remote"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:21
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:26
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:36
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:427
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:139
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:43
msgid "Wii Remote %1"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:113
msgid "Wii Remote Accelerometer"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:271
msgid "Wii Remote Buttons"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:146
msgid "Wii Remote Gyroscope"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:350
msgid "Wii Remote Settings"
msgstr ""
#: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:103
msgid "Wii Remotes"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:420
msgid "Wii TAS Input %1 - Classic Controller"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:439
msgid "Wii TAS Input %1 - Wii Remote"
msgstr ""
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:399
msgid "Wii TAS Input %1 - Wii Remote + Nunchuk"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:450
msgid "Wii and Wii Remote"
msgstr ""
#: Source/Core/DiscIO/VolumeVerifier.cpp:103
msgid "Wii data is not public yet"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1125
msgid "Wii save files (*.bin);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:79
msgid "WiiTools Signature MEGA File"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:144
msgid "Window Resolution"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGBA.cpp:25
#: Source/Core/DolphinQt/GBAWidget.cpp:437
msgid "Window Size"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:311
msgid "Wipe &Inspection Data"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:481
msgid "Wipe Recent Hits"
msgstr ""
#: Source/Core/DolphinQt/Config/LogWidget.cpp:134
msgid "Word Wrap"
msgstr ""
#: Source/Core/DiscIO/Enums.cpp:60
msgid "World"
msgstr ""
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:136
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:270
msgid "Write"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:922
msgid "Write JIT Block Log Dump"
msgstr ""
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:237
msgid "Write only"
msgstr ""
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56
msgid "Write to Console"
msgstr ""
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55
msgid "Write to File"
msgstr ""
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:141
msgid "Write to Log"
msgstr ""
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp:145
msgid "Write to Log and Break"
msgstr ""
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:57
msgid "Write to Window"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:647
msgid "Wrong disc number"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:643
msgid "Wrong hash"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:651
msgid "Wrong region"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:649
msgid "Wrong revision"
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:214
msgid "Wrote to \"%1\"."
msgstr ""
#: Source/Android/jni/MainAndroid.cpp:440
msgid "Wrote to \"{0}\"."
msgstr ""
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:123
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:163
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:190
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:129
msgid "X"
msgstr ""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:566
msgid "XF register "
msgstr ""
#: Source/Core/DolphinQt/Settings/BroadbandAdapterSettingsDialog.cpp:93
msgid "XLink Kai BBA Destination Address"
msgstr ""
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:129
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:169
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:196
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:131
msgid "Y"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33
msgid "Yaw Left"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:34
msgid "Yaw Right"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51
msgid "Yellow"
msgstr ""
#: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245
msgid "Yes"
msgstr ""
#: qtbase/src/gui/kernel/qplatformtheme.cpp:718
msgid "Yes to &All"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:299
msgid ""
"You are about to convert the content of the file at %2 into the folder at "
"%1. All current content of the folder will be deleted. Are you sure you want "
"to continue?"
msgstr ""
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:274
msgid ""
"You are about to convert the content of the folder at %1 into the file at "
"%2. All current content of the file will be deleted. Are you sure you want "
"to continue?"
msgstr ""
#: Source/Core/DolphinQt/NKitWarningDialog.cpp:39
msgid ""
"You are about to run an NKit disc image. NKit disc images cause problems "
"that don't happen with normal disc images. These problems include:\n"
"\n"
"• The emulated loading times are longer\n"
"• You can't use NetPlay with people who have normal disc images\n"
"• Input recordings are not compatible between NKit disc images and normal "
"disc images\n"
"• Savestates are not compatible between NKit disc images and normal disc "
"images\n"
"• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The "
"Twin Snakes\n"
"• Wii games don't work at all in older versions of Dolphin and in many other "
"programs\n"
"\n"
"Are you sure you want to continue anyway?"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/GCKeyboardEmu.cpp:36
msgid ""
"You are configuring a \"Keyboard Controller\". This device is exclusively "
"for \"Phantasy Star Online Episode I & II\". If you are unsure, turn back "
"now and configure a \"Standard Controller\"."
msgstr ""
#: Source/Core/UICommon/AutoUpdate.cpp:222
msgid "You are running the latest version available on this update track."
msgstr ""
#: Source/Core/Core/DSP/DSPCore.cpp:89
msgid ""
"You are using an old free DSP ROM made by the Dolphin Team.\n"
"Due to emulation accuracy improvements, this ROM no longer works correctly.\n"
"\n"
"Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User "
"folder to use the most recent free DSP ROM, or replace them with good dumps "
"from a real GameCube/Wii.\n"
"\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
#: Source/Core/Core/IOS/ES/ES.cpp:337
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
#: Source/Core/DolphinQt/Debugger/AssemblerWidget.cpp:310
msgid ""
"You have %1 unsaved assembly tabs open\n"
"\n"
"Do you want to save all and exit?"
msgstr ""
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:229
msgid "You have to enter a name."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:342
msgid "You must provide a name for your session!"
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:350
msgid "You must provide a region for your session!"
msgstr ""
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:314
msgid "You must restart Dolphin in order for the change to take effect."
msgstr ""
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:336
msgid "You must select a game to host!"
msgstr ""
#: Source/Core/Core/DSP/DSPCore.cpp:75
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"\n"
"Delete the dsp_rom.bin and dsp_coef.bin files in the GC folder in the User "
"folder to use the free DSP ROM, or replace them with good dumps from a real "
"GameCube/Wii.\n"
"\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
#: Source/Core/DolphinQt/MenuBar.cpp:1208
msgid ""
"Your NAND contains more data than allowed. Wii software may behave "
"incorrectly or not allow saving."
msgstr ""
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:135
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:175
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:202
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:133
msgid "Z"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:941
msgid "Zero 3 code not supported"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchDialog.cpp:943
msgid "Zero candidates remaining."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:961
msgid "Zero code unknown to Dolphin: {0:08x}"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:100
msgid "[%1, %2]"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:110
msgid "[%1, %2] and [%3, %4]"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:292
msgid "^ Xor"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:176
msgid "aligned"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:209
msgid "any value"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "auto"
msgstr ""
#. i18n: The symbol/abbreviation for centimeters.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:41
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:30
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:143
msgid "cm"
msgstr ""
#: Source/Core/VideoBackends/D3D12/DX12Context.cpp:108
msgid "d3d12.dll could not be loaded."
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:632
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:652
msgid "default"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:654
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:384
msgid "disconnected"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:195
msgid "e-Reader Cards (*.raw);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:191
msgid "errno"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "fake-completion"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:314
msgid "false"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:190
msgid "is equal to"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:198
msgid "is greater than"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:200
msgid "is greater than or equal to"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:194
msgid "is less than"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:196
msgid "is less than or equal to"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:192
msgid "is not equal to"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:208
msgid "last value"
msgstr ""
#. i18n: The symbol/abbreviation for meters per second.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:44
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:53
msgid "m/s"
msgstr ""
#: Source/Core/DolphinQt/GBAWidget.cpp:218
msgid ""
"mGBA Save States (*.ss0 *.ss1 *.ss2 *.ss3 *.ss4 *.ss5 *.ss6 *.ss7 *.ss8 *."
"ss9);;All Files (*)"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "none"
msgstr ""
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:81
msgid "or select a device"
msgstr ""
#. i18n: "s" is the symbol for seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:47
msgid "s"
msgstr ""
#: Source/Core/DolphinQt/Config/Graphics/ColorCorrectionConfigWindow.cpp:101
msgid "sRGB"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:206
msgid "this value:"
msgstr ""
#: Source/Core/DolphinQt/Debugger/BranchWatchTableModel.cpp:317
msgid "true"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:35
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:185
msgid "uDraw GameTablet"
msgstr ""
#: Source/Core/DolphinQt/CheatSearchWidget.cpp:176
msgid "unaligned"
msgstr ""
#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo
#. rather than the game mode as a whole, so please use the singular form. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:706
msgid "{0} (Masterpiece)"
msgstr ""
#: Source/Core/UICommon/GameFile.cpp:844
msgid "{0} (NKit)"
msgstr ""
#: Source/Core/Core/Boot/Boot.cpp:437
msgid "{0} IPL found in {1} directory. The disc might not be recognized"
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1231
msgid "{0} failed to synchronize codes."
msgstr ""
#: Source/Core/Core/NetPlayServer.cpp:1173
msgid "{0} failed to synchronize."
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:209
msgid ""
"{0} is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:265
#: Source/Core/DiscIO/WIABlob.cpp:1703
msgid "{0} of {1} blocks. Compression ratio {2}%"
msgstr ""
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:200
msgid "{0} was not a directory, moved to *.original"
msgstr ""
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:294
msgid "| Or"
msgstr ""
#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt/AboutDialog.cpp:92
msgid ""
"© 2003-2024+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""
#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#. i18n: The degrees symbol.
#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:241
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:249
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:48
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:57
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:61
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:37
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "°"
msgstr ""
#. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:39
msgid "°/s"
msgstr ""
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:53
msgid "✔ Invite"
msgstr ""
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54
msgid "✖ Decline"
msgstr ""