// Copyright 2008 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "DolphinNoGUI/Platform.h" #include #include #include #include #include #include #include #ifndef _WIN32 #include #else #include #endif #include "Common/ScopeGuard.h" #include "Common/StringUtil.h" #include "Core/Boot/Boot.h" #include "Core/BootManager.h" #include "Core/Core.h" #include "Core/DolphinAnalytics.h" #include "Core/Host.h" #include "UICommon/CommandLineParse.h" #ifdef USE_DISCORD_PRESENCE #include "UICommon/DiscordPresence.h" #endif #include "UICommon/UICommon.h" #include "InputCommon/GCAdapter.h" #include "VideoCommon/VideoBackendBase.h" static std::unique_ptr s_platform; static void signal_handler(int) { const char message[] = "A signal was received. A second signal will force Dolphin to stop.\n"; #ifdef _WIN32 puts(message); #else if (write(STDERR_FILENO, message, sizeof(message)) < 0) { } #endif s_platform->RequestShutdown(); } std::vector Host_GetPreferredLocales() { return {}; } void Host_NotifyMapLoaded() { } void Host_RefreshDSPDebuggerWindow() { } bool Host_UIBlocksControllerState() { return false; } static Common::Event s_update_main_frame_event; void Host_Message(HostMessageID id) { if (id == HostMessageID::WMUserStop) s_platform->Stop(); } void Host_UpdateTitle(const std::string& title) { s_platform->SetTitle(title); } void Host_UpdateDisasmDialog() { } void Host_UpdateMainFrame() { s_update_main_frame_event.Set(); } void Host_RequestRenderWindowSize(int width, int height) { } bool Host_RendererHasFocus() { return s_platform->IsWindowFocused(); } bool Host_RendererHasFullFocus() { // Mouse capturing isn't implemented return Host_RendererHasFocus(); } bool Host_RendererIsFullscreen() { return s_platform->IsWindowFullscreen(); } void Host_YieldToUI() { } void Host_TitleChanged() { #ifdef USE_DISCORD_PRESENCE Discord::UpdateDiscordPresence(); #endif } void Host_UpdateDiscordClientID(const std::string& client_id) { #ifdef USE_DISCORD_PRESENCE Discord::UpdateClientID(client_id); #endif } bool Host_UpdateDiscordPresenceRaw(const std::string& details, const std::string& state, const std::string& large_image_key, const std::string& large_image_text, const std::string& small_image_key, const std::string& small_image_text, const int64_t start_timestamp, const int64_t end_timestamp, const int party_size, const int party_max) { #ifdef USE_DISCORD_PRESENCE return Discord::UpdateDiscordPresenceRaw(details, state, large_image_key, large_image_text, small_image_key, small_image_text, start_timestamp, end_timestamp, party_size, party_max); #else return false; #endif } std::unique_ptr Host_CreateGBAHost(std::weak_ptr core) { return nullptr; } static std::unique_ptr GetPlatform(const optparse::Values& options) { std::string platform_name = static_cast(options.get("platform")); #if HAVE_X11 if (platform_name == "x11" || platform_name.empty()) return Platform::CreateX11Platform(); #endif #ifdef __linux__ if (platform_name == "fbdev" || platform_name.empty()) return Platform::CreateFBDevPlatform(); #endif #ifdef _WIN32 if (platform_name == "win32" || platform_name.empty()) return Platform::CreateWin32Platform(); #endif if (platform_name == "headless" || platform_name.empty()) return Platform::CreateHeadlessPlatform(); return nullptr; } #ifdef _WIN32 #define main app_main #endif int main(int argc, char* argv[]) { auto parser = CommandLineParse::CreateParser(CommandLineParse::ParserOptions::OmitGUIOptions); parser->add_option("-p", "--platform") .action("store") .help("Window platform to use [%choices]") .choices({ "headless" #ifdef __linux__ , "fbdev" #endif #if HAVE_X11 , "x11" #endif #ifdef _WIN32 , "win32" #endif }); optparse::Values& options = CommandLineParse::ParseArguments(parser.get(), argc, argv); std::vector args = parser->args(); std::optional save_state_path; if (options.is_set("save_state")) { save_state_path = static_cast(options.get("save_state")); } std::unique_ptr boot; bool game_specified = false; if (options.is_set("exec")) { const std::list paths_list = options.all("exec"); const std::vector paths{std::make_move_iterator(std::begin(paths_list)), std::make_move_iterator(std::end(paths_list))}; boot = BootParameters::GenerateFromFile( paths, BootSessionData(save_state_path, DeleteSavestateAfterBoot::No)); game_specified = true; } else if (options.is_set("nand_title")) { const std::string hex_string = static_cast(options.get("nand_title")); if (hex_string.length() != 16) { fprintf(stderr, "Invalid title ID\n"); parser->print_help(); return 1; } const u64 title_id = std::stoull(hex_string, nullptr, 16); boot = std::make_unique(BootParameters::NANDTitle{title_id}); } else if (args.size()) { boot = BootParameters::GenerateFromFile( args.front(), BootSessionData(save_state_path, DeleteSavestateAfterBoot::No)); args.erase(args.begin()); game_specified = true; } else { parser->print_help(); return 0; } std::string user_directory; if (options.is_set("user")) user_directory = static_cast(options.get("user")); s_platform = GetPlatform(options); if (!s_platform || !s_platform->Init()) { fprintf(stderr, "No platform found, or failed to initialize.\n"); return 1; } const WindowSystemInfo wsi = s_platform->GetWindowSystemInfo(); UICommon::SetUserDirectory(user_directory); UICommon::Init(); UICommon::InitControllers(wsi); Common::ScopeGuard ui_common_guard([] { UICommon::ShutdownControllers(); UICommon::Shutdown(); }); if (save_state_path && !game_specified) { fprintf(stderr, "A save state cannot be loaded without specifying a game to launch.\n"); return 1; } Core::AddOnStateChangedCallback([](Core::State state) { if (state == Core::State::Uninitialized) s_platform->Stop(); }); #ifdef _WIN32 signal(SIGINT, signal_handler); signal(SIGTERM, signal_handler); #else // Shut down cleanly on SIGINT and SIGTERM struct sigaction sa; sa.sa_handler = signal_handler; sigemptyset(&sa.sa_mask); sa.sa_flags = SA_RESETHAND; sigaction(SIGINT, &sa, nullptr); sigaction(SIGTERM, &sa, nullptr); #endif DolphinAnalytics::Instance().ReportDolphinStart("nogui"); if (!BootManager::BootCore(std::move(boot), wsi)) { fprintf(stderr, "Could not boot the specified file\n"); return 1; } #ifdef USE_DISCORD_PRESENCE Discord::UpdateDiscordPresence(); #endif s_platform->MainLoop(); Core::Stop(); Core::Shutdown(); s_platform.reset(); return 0; } #ifdef _WIN32 int wmain(int, wchar_t*[], wchar_t*[]) { std::vector args = Common::CommandLineToUtf8Argv(GetCommandLineW()); const int argc = static_cast(args.size()); std::vector argv(args.size()); for (size_t i = 0; i < args.size(); ++i) argv[i] = args[i].data(); return main(argc, argv.data()); } #undef main #endif