dolphin/Source/VSProps/Base.props
Tony Wasserka 8a887a6fea Don't prepend file:// in wxUtils::Explore() on windows. Wxw will just remove it, and/or blow up trying to remove it, if the path isn't ascii.
This fixes issue 6721.
(cherry picked from commit cc05f66ba1)

Fix unicode support for File::Rename() on windows.

Partial fix of issue 6721.

(cherry picked from commit 99c89ae109)

Missed a accept error handler.
Init instead of memset.

(cherry picked from commit 935ed814ea)

Fix accept() bug, which was using the wrong isRW for error conversion.
Also fixed a debug issue where local_name is used uninitialised.

(cherry picked from commit f811dbb575)

Only add real HID devices to HID list.

(cherry picked from commit e805bf6068)

Add dxsdk_dir to vc++ paths via base.props. This means you no longer need the paths in a global property sheet. In fact if you have them in such a file, you should remove them as it will cause conflicts with the vs2013 build.

(cherry picked from commit 0791a9ef80)
2013-11-28 20:32:40 +01:00

38 lines
1.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<IntDir>$(Platform)\$(Configuration)\</IntDir>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)'=='Win32'">
<IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x86;$(LibraryPath)</LibraryPath>
<ExecutablePath>$(DXSDK_DIR)Utilities\Bin\x86;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)'=='x64'">
<IncludePath>$(DXSDK_DIR)Include;$(IncludePath)</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x64;$(LibraryPath)</LibraryPath>
<ExecutablePath>$(DXSDK_DIR)Utilities\Bin\x64;$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;USE_UPNP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel>
<IntrinsicFunctions>true</IntrinsicFunctions>
<StructMemberAlignment>16Bytes</StructMemberAlignment>
<FunctionLevelLinking>true</FunctionLevelLinking>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<BaseAddress>0x00400000</BaseAddress>
</Link>
<ResourceCompile>
<AdditionalIncludeDirectories>..\..\..\Externals\wxWidgets3\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemGroup />
</Project>