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340 lines
7.5 KiB
C++
340 lines
7.5 KiB
C++
// Copyright 2020 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/FreeLookCamera.h"
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#include <algorithm>
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#include <math.h>
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#include <fmt/format.h>
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#include "Common/MathUtil.h"
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#include "Common/ChunkFile.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "VideoCommon/VideoCommon.h"
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FreeLookCamera g_freelook_camera;
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namespace
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{
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std::string to_string(FreeLook::ControlType type)
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{
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switch (type)
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{
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case FreeLook::ControlType::SixAxis:
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return "Six Axis";
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case FreeLook::ControlType::FPS:
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return "First Person";
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case FreeLook::ControlType::Orbital:
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return "Orbital";
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}
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return "";
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}
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class SixAxisController final : public CameraControllerInput
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{
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public:
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SixAxisController() = default;
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Common::Matrix44 GetView() const override { return m_mat; }
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void MoveVertical(float amt) override
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{
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m_mat = Common::Matrix44::Translate(Common::Vec3{0, amt, 0}) * m_mat;
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}
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void MoveHorizontal(float amt) override
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{
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m_mat = Common::Matrix44::Translate(Common::Vec3{amt, 0, 0}) * m_mat;
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}
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void MoveForward(float amt) override
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{
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m_mat = Common::Matrix44::Translate(Common::Vec3{0, 0, amt}) * m_mat;
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}
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void Rotate(const Common::Vec3& amt) override { Rotate(Common::Quaternion::RotateXYZ(amt)); }
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void Rotate(const Common::Quaternion& quat) override
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{
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m_mat = Common::Matrix44::FromQuaternion(quat) * m_mat;
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}
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void Reset() override
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{
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CameraControllerInput::Reset();
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m_mat = Common::Matrix44::Identity();
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}
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void DoState(PointerWrap& p) override
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{
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CameraControllerInput::DoState(p);
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p.Do(m_mat);
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}
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private:
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Common::Matrix44 m_mat = Common::Matrix44::Identity();
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};
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class FPSController final : public CameraControllerInput
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{
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public:
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Common::Matrix44 GetView() const override
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{
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return Common::Matrix44::FromQuaternion(m_rotate_quat) *
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Common::Matrix44::Translate(m_position);
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}
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void MoveVertical(float amt) override
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{
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const Common::Vec3 up = m_rotate_quat.Conjugate() * Common::Vec3{0, 1, 0};
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m_position += up * amt;
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}
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void MoveHorizontal(float amt) override
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{
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const Common::Vec3 right = m_rotate_quat.Conjugate() * Common::Vec3{1, 0, 0};
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m_position += right * amt;
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}
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void MoveForward(float amt) override
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{
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const Common::Vec3 forward = m_rotate_quat.Conjugate() * Common::Vec3{0, 0, 1};
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m_position += forward * amt;
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}
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void Rotate(const Common::Vec3& amt) override
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{
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if (amt.Length() == 0)
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return;
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m_rotation += amt;
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using Common::Quaternion;
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m_rotate_quat =
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(Quaternion::RotateX(m_rotation.x) * Quaternion::RotateY(m_rotation.y)).Normalized();
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}
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void Rotate(const Common::Quaternion& quat) override
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{
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Rotate(Common::FromQuaternionToEuler(quat));
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}
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void Reset() override
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{
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CameraControllerInput::Reset();
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m_position = Common::Vec3{};
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m_rotation = Common::Vec3{};
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m_rotate_quat = Common::Quaternion::Identity();
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}
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void DoState(PointerWrap& p) override
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{
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CameraControllerInput::DoState(p);
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p.Do(m_rotation);
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p.Do(m_rotate_quat);
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p.Do(m_position);
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}
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private:
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Common::Vec3 m_rotation = Common::Vec3{};
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Common::Quaternion m_rotate_quat = Common::Quaternion::Identity();
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Common::Vec3 m_position = Common::Vec3{};
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};
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class OrbitalController final : public CameraControllerInput
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{
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public:
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Common::Matrix44 GetView() const override
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{
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return Common::Matrix44::Translate(Common::Vec3{0, 0, -m_distance}) *
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Common::Matrix44::FromQuaternion(m_rotate_quat);
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}
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void MoveVertical(float) override {}
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void MoveHorizontal(float) override {}
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void MoveForward(float amt) override
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{
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m_distance += -1 * amt;
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m_distance = std::max(m_distance, MIN_DISTANCE);
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}
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void Rotate(const Common::Vec3& amt) override
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{
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if (amt.Length() == 0)
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return;
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m_rotation += amt;
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using Common::Quaternion;
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m_rotate_quat =
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(Quaternion::RotateX(m_rotation.x) * Quaternion::RotateY(m_rotation.y)).Normalized();
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}
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void Rotate(const Common::Quaternion& quat) override
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{
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Rotate(Common::FromQuaternionToEuler(quat));
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}
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void Reset() override
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{
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CameraControllerInput::Reset();
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m_rotation = Common::Vec3{};
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m_rotate_quat = Common::Quaternion::Identity();
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m_distance = MIN_DISTANCE;
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}
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void DoState(PointerWrap& p) override
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{
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CameraControllerInput::DoState(p);
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p.Do(m_rotation);
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p.Do(m_rotate_quat);
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p.Do(m_distance);
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}
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private:
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static constexpr float MIN_DISTANCE = 0.0f;
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float m_distance = MIN_DISTANCE;
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Common::Vec3 m_rotation = Common::Vec3{};
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Common::Quaternion m_rotate_quat = Common::Quaternion::Identity();
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};
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} // namespace
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Common::Vec2 CameraControllerInput::GetFieldOfViewMultiplier() const
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{
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return Common::Vec2{m_fov_x_multiplier, m_fov_y_multiplier};
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}
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void CameraControllerInput::DoState(PointerWrap& p)
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{
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p.Do(m_speed);
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p.Do(m_fov_x_multiplier);
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p.Do(m_fov_y_multiplier);
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}
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void CameraControllerInput::IncreaseFovX(float fov)
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{
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m_fov_x_multiplier += fov;
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m_fov_x_multiplier = std::max(m_fov_x_multiplier, MIN_FOV_MULTIPLIER);
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}
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void CameraControllerInput::IncreaseFovY(float fov)
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{
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m_fov_y_multiplier += fov;
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m_fov_y_multiplier = std::max(m_fov_y_multiplier, MIN_FOV_MULTIPLIER);
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}
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float CameraControllerInput::GetFovStepSize() const
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{
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return 1.5f;
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}
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void CameraControllerInput::Reset()
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{
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m_fov_x_multiplier = DEFAULT_FOV_MULTIPLIER;
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m_fov_y_multiplier = DEFAULT_FOV_MULTIPLIER;
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m_dirty = true;
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}
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void CameraControllerInput::ModifySpeed(float amt)
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{
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m_speed += amt;
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m_speed = std::max(m_speed, 0.0f);
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}
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void CameraControllerInput::ResetSpeed()
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{
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m_speed = DEFAULT_SPEED;
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}
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float CameraControllerInput::GetSpeed() const
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{
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return m_speed;
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}
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FreeLookCamera::FreeLookCamera()
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{
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SetControlType(FreeLook::ControlType::SixAxis);
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}
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void FreeLookCamera::SetControlType(FreeLook::ControlType type)
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{
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if (m_current_type && *m_current_type == type)
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{
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return;
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}
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if (type == FreeLook::ControlType::SixAxis)
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{
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m_camera_controller = std::make_unique<SixAxisController>();
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}
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else if (type == FreeLook::ControlType::Orbital)
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{
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m_camera_controller = std::make_unique<OrbitalController>();
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}
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else if (type == FreeLook::ControlType::FPS)
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{
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m_camera_controller = std::make_unique<FPSController>();
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}
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m_current_type = type;
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}
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Common::Matrix44 FreeLookCamera::GetView() const
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{
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return m_camera_controller->GetView();
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}
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Common::Vec2 FreeLookCamera::GetFieldOfViewMultiplier() const
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{
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return m_camera_controller->GetFieldOfViewMultiplier();
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}
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void FreeLookCamera::DoState(PointerWrap& p)
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{
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if (p.IsWriteMode() || p.IsMeasureMode())
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{
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p.Do(m_current_type);
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if (m_camera_controller)
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{
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m_camera_controller->DoState(p);
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}
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}
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else
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{
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const auto old_type = m_current_type;
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p.Do(m_current_type);
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if (old_type == m_current_type)
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{
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m_camera_controller->DoState(p);
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}
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else if (p.IsReadMode())
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{
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const std::string old_type_name = old_type ? to_string(*old_type) : "";
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const std::string loaded_type_name = m_current_type ? to_string(*m_current_type) : "";
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const std::string message =
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fmt::format("State needs same free look camera type. Settings value '{}', loaded value "
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"'{}'. Aborting load state",
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old_type_name, loaded_type_name);
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Core::DisplayMessage(message, 5000);
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p.SetVerifyMode();
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}
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}
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}
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bool FreeLookCamera::IsActive() const
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{
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return FreeLook::GetActiveConfig().enabled;
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}
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CameraController* FreeLookCamera::GetController() const
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{
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return m_camera_controller.get();
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}
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