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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
26 lines
446 B
C++
26 lines
446 B
C++
// Copyright 2019 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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namespace NetPlay
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{
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class NetPlayClient;
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}
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class NetPlayGolfUI
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{
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public:
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explicit NetPlayGolfUI(std::shared_ptr<NetPlay::NetPlayClient> netplay_client);
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~NetPlayGolfUI();
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void Display();
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private:
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std::weak_ptr<NetPlay::NetPlayClient> m_netplay_client;
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};
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extern std::unique_ptr<NetPlayGolfUI> g_netplay_golf_ui;
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