mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-12-28 02:24:35 +01:00
5c9bb80638
To ensure memory safety, callers of GetPointer have to perform a bounds check. But how is this bounds check supposed to be performed? GetPointerForRange contained one implementation of a bounds check, but it was cumbersome, and it also isn't obvious why it's correct. To make doing the right thing easier, this commit changes GetPointer to return a span that tells the caller how many bytes it's allowed to access.
461 lines
17 KiB
C++
461 lines
17 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/VertexLoaderManager.h"
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#include <algorithm>
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#include <iterator>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <type_traits>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/EnumMap.h"
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#include "Common/Logging/Log.h"
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#include "Core/DolphinAnalytics.h"
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#include "Core/HW/Memmap.h"
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#include "Core/System.h"
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#include "VideoCommon/AbstractGfx.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexLoaderBase.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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namespace VertexLoaderManager
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{
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// Used by zfreeze
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std::array<u32, 3> position_matrix_index_cache;
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// 3 vertices, 4 floats each to allow SIMD overwrite
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alignas(sizeof(std::array<float, 4>)) std::array<std::array<float, 4>, 3> position_cache;
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alignas(sizeof(std::array<float, 4>)) std::array<float, 4> tangent_cache;
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alignas(sizeof(std::array<float, 4>)) std::array<float, 4> binormal_cache;
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static NativeVertexFormatMap s_native_vertex_map;
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static NativeVertexFormat* s_current_vtx_fmt;
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u32 g_current_components;
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typedef std::unordered_map<VertexLoaderUID, std::unique_ptr<VertexLoaderBase>> VertexLoaderMap;
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static std::mutex s_vertex_loader_map_lock;
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static VertexLoaderMap s_vertex_loader_map;
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// TODO - change into array of pointers. Keep a map of all seen so far.
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Common::EnumMap<u8*, CPArray::TexCoord7> cached_arraybases;
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BitSet8 g_main_vat_dirty;
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BitSet8 g_preprocess_vat_dirty;
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bool g_bases_dirty; // Main only
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std::array<VertexLoaderBase*, CP_NUM_VAT_REG> g_main_vertex_loaders;
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std::array<VertexLoaderBase*, CP_NUM_VAT_REG> g_preprocess_vertex_loaders;
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bool g_needs_cp_xf_consistency_check;
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void Init()
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{
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MarkAllDirty();
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g_main_vertex_loaders.fill(nullptr);
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g_preprocess_vertex_loaders.fill(nullptr);
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SETSTAT(g_stats.num_vertex_loaders, 0);
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}
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void Clear()
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{
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std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock);
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s_vertex_loader_map.clear();
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s_native_vertex_map.clear();
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}
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void UpdateVertexArrayPointers()
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{
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// Anything to update?
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if (!g_bases_dirty) [[likely]]
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return;
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auto& system = Core::System::GetInstance();
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auto& memory = system.GetMemory();
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// Some games such as Burnout 2 can put invalid addresses into
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// the array base registers. (see issue 8591)
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// But the vertex arrays with invalid addresses aren't actually enabled.
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// Note: Only array bases 0 through 11 are used by the Vertex loaders.
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// 12 through 15 are used for loading data into xfmem.
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// We also only update the array base if the vertex description states we are going to use it.
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// TODO: For memory safety, we need to check the sizes returned by GetSpanForAddress
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if (IsIndexed(g_main_cp_state.vtx_desc.low.Position))
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{
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cached_arraybases[CPArray::Position] =
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memory.GetSpanForAddress(g_main_cp_state.array_bases[CPArray::Position]).data();
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}
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if (IsIndexed(g_main_cp_state.vtx_desc.low.Normal))
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{
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cached_arraybases[CPArray::Normal] =
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memory.GetSpanForAddress(g_main_cp_state.array_bases[CPArray::Normal]).data();
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}
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for (u8 i = 0; i < g_main_cp_state.vtx_desc.low.Color.Size(); i++)
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{
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if (IsIndexed(g_main_cp_state.vtx_desc.low.Color[i]))
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{
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cached_arraybases[CPArray::Color0 + i] =
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memory.GetSpanForAddress(g_main_cp_state.array_bases[CPArray::Color0 + i]).data();
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}
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}
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for (u8 i = 0; i < g_main_cp_state.vtx_desc.high.TexCoord.Size(); i++)
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{
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if (IsIndexed(g_main_cp_state.vtx_desc.high.TexCoord[i]))
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{
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cached_arraybases[CPArray::TexCoord0 + i] =
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memory.GetSpanForAddress(g_main_cp_state.array_bases[CPArray::TexCoord0 + i]).data();
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}
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}
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g_bases_dirty = false;
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}
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void MarkAllDirty()
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{
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g_bases_dirty = true;
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g_main_vat_dirty = BitSet8::AllTrue(8);
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g_preprocess_vat_dirty = BitSet8::AllTrue(8);
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g_needs_cp_xf_consistency_check = true;
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}
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NativeVertexFormat* GetOrCreateMatchingFormat(const PortableVertexDeclaration& decl)
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{
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auto iter = s_native_vertex_map.find(decl);
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if (iter == s_native_vertex_map.end())
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{
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std::unique_ptr<NativeVertexFormat> fmt = g_gfx->CreateNativeVertexFormat(decl);
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auto ipair = s_native_vertex_map.emplace(decl, std::move(fmt));
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iter = ipair.first;
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}
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return iter->second.get();
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}
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NativeVertexFormat* GetUberVertexFormat(const PortableVertexDeclaration& decl)
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{
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// The padding in the structs can cause the memcmp() in the map to create duplicates.
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// Avoid this by initializing the padding to zero.
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PortableVertexDeclaration new_decl;
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static_assert(std::is_trivially_copyable_v<PortableVertexDeclaration>);
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std::memset(static_cast<void*>(&new_decl), 0, sizeof(new_decl));
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new_decl.stride = decl.stride;
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auto MakeDummyAttribute = [](AttributeFormat& attr, ComponentFormat type, int components,
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bool integer) {
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attr.type = type;
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attr.components = components;
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attr.offset = 0;
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attr.enable = true;
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attr.integer = integer;
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};
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auto CopyAttribute = [](AttributeFormat& attr, const AttributeFormat& src) {
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attr.type = src.type;
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attr.components = src.components;
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attr.offset = src.offset;
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attr.enable = src.enable;
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attr.integer = src.integer;
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};
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if (decl.position.enable)
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CopyAttribute(new_decl.position, decl.position);
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else
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MakeDummyAttribute(new_decl.position, ComponentFormat::Float, 1, false);
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for (size_t i = 0; i < std::size(new_decl.normals); i++)
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{
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if (decl.normals[i].enable)
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CopyAttribute(new_decl.normals[i], decl.normals[i]);
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else
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MakeDummyAttribute(new_decl.normals[i], ComponentFormat::Float, 1, false);
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}
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for (size_t i = 0; i < std::size(new_decl.colors); i++)
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{
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if (decl.colors[i].enable)
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CopyAttribute(new_decl.colors[i], decl.colors[i]);
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else
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MakeDummyAttribute(new_decl.colors[i], ComponentFormat::UByte, 4, false);
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}
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for (size_t i = 0; i < std::size(new_decl.texcoords); i++)
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{
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if (decl.texcoords[i].enable)
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CopyAttribute(new_decl.texcoords[i], decl.texcoords[i]);
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else
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MakeDummyAttribute(new_decl.texcoords[i], ComponentFormat::Float, 1, false);
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}
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if (decl.posmtx.enable)
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CopyAttribute(new_decl.posmtx, decl.posmtx);
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else
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MakeDummyAttribute(new_decl.posmtx, ComponentFormat::UByte, 1, true);
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return GetOrCreateMatchingFormat(new_decl);
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}
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namespace detail
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{
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template <bool IsPreprocess>
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VertexLoaderBase* GetOrCreateLoader(int vtx_attr_group)
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{
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constexpr CPState* state = IsPreprocess ? &g_preprocess_cp_state : &g_main_cp_state;
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constexpr BitSet8& attr_dirty = IsPreprocess ? g_preprocess_vat_dirty : g_main_vat_dirty;
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constexpr auto& vertex_loaders =
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IsPreprocess ? g_preprocess_vertex_loaders : g_main_vertex_loaders;
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VertexLoaderBase* loader;
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// We are not allowed to create a native vertex format on preprocessing as this is on the wrong
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// thread
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bool check_for_native_format = !IsPreprocess;
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VertexLoaderUID uid(state->vtx_desc, state->vtx_attr[vtx_attr_group]);
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std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock);
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VertexLoaderMap::iterator iter = s_vertex_loader_map.find(uid);
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if (iter != s_vertex_loader_map.end())
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{
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loader = iter->second.get();
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check_for_native_format &= !loader->m_native_vertex_format;
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}
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else
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{
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auto [it, added] = s_vertex_loader_map.try_emplace(
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uid,
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VertexLoaderBase::CreateVertexLoader(state->vtx_desc, state->vtx_attr[vtx_attr_group]));
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loader = it->second.get();
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INCSTAT(g_stats.num_vertex_loaders);
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}
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if (check_for_native_format)
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{
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// search for a cached native vertex format
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loader->m_native_vertex_format = GetOrCreateMatchingFormat(loader->m_native_vtx_decl);
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}
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vertex_loaders[vtx_attr_group] = loader;
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attr_dirty[vtx_attr_group] = false;
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return loader;
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}
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} // namespace detail
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static void CheckCPConfiguration(int vtx_attr_group)
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{
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// Validate that the XF input configuration matches the CP configuration
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u32 num_cp_colors = std::count_if(
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g_main_cp_state.vtx_desc.low.Color.begin(), g_main_cp_state.vtx_desc.low.Color.end(),
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[](auto format) { return format != VertexComponentFormat::NotPresent; });
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u32 num_cp_tex_coords = std::count_if(
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g_main_cp_state.vtx_desc.high.TexCoord.begin(), g_main_cp_state.vtx_desc.high.TexCoord.end(),
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[](auto format) { return format != VertexComponentFormat::NotPresent; });
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u32 num_cp_normals;
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if (g_main_cp_state.vtx_desc.low.Normal == VertexComponentFormat::NotPresent)
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num_cp_normals = 0;
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else if (g_main_cp_state.vtx_attr[vtx_attr_group].g0.NormalElements == NormalComponentCount::NTB)
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num_cp_normals = 3;
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else
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num_cp_normals = 1;
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std::optional<u32> num_xf_normals;
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switch (xfmem.invtxspec.numnormals)
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{
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case NormalCount::None:
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num_xf_normals = 0;
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break;
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case NormalCount::Normal:
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num_xf_normals = 1;
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break;
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case NormalCount::NormalTangentBinormal:
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case NormalCount::Invalid: // see https://bugs.dolphin-emu.org/issues/13070
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num_xf_normals = 3;
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break;
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}
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if (num_cp_colors != xfmem.invtxspec.numcolors || num_cp_normals != num_xf_normals ||
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num_cp_tex_coords != xfmem.invtxspec.numtextures) [[unlikely]]
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{
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PanicAlertFmt("Mismatched configuration between CP and XF stages - {}/{} colors, {}/{} "
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"normals, {}/{} texture coordinates. Please report on the issue tracker.\n\n"
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"VCD: {:08x} {:08x}\nVAT {}: {:08x} {:08x} {:08x}\nXF vertex spec: {:08x}",
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num_cp_colors, xfmem.invtxspec.numcolors, num_cp_normals,
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num_xf_normals.has_value() ? fmt::to_string(num_xf_normals.value()) : "invalid",
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num_cp_tex_coords, xfmem.invtxspec.numtextures, g_main_cp_state.vtx_desc.low.Hex,
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g_main_cp_state.vtx_desc.high.Hex, vtx_attr_group,
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g_main_cp_state.vtx_attr[vtx_attr_group].g0.Hex,
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g_main_cp_state.vtx_attr[vtx_attr_group].g1.Hex,
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g_main_cp_state.vtx_attr[vtx_attr_group].g2.Hex, xfmem.invtxspec.hex);
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// Analytics reporting so we can discover which games have this problem, that way when we
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// eventually simulate the behavior we have test cases for it.
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if (num_cp_colors != xfmem.invtxspec.numcolors) [[unlikely]]
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{
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DolphinAnalytics::Instance().ReportGameQuirk(
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GameQuirk::MISMATCHED_GPU_COLORS_BETWEEN_CP_AND_XF);
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}
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if (num_cp_normals != num_xf_normals) [[unlikely]]
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{
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DolphinAnalytics::Instance().ReportGameQuirk(
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GameQuirk::MISMATCHED_GPU_NORMALS_BETWEEN_CP_AND_XF);
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}
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if (num_cp_tex_coords != xfmem.invtxspec.numtextures) [[unlikely]]
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{
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DolphinAnalytics::Instance().ReportGameQuirk(
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GameQuirk::MISMATCHED_GPU_TEX_COORDS_BETWEEN_CP_AND_XF);
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}
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// Don't bail out, though; we can still render something successfully
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// (real hardware seems to hang in this case, though)
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}
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if (g_main_cp_state.matrix_index_a.Hex != xfmem.MatrixIndexA.Hex ||
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g_main_cp_state.matrix_index_b.Hex != xfmem.MatrixIndexB.Hex) [[unlikely]]
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{
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WARN_LOG_FMT(VIDEO,
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"Mismatched matrix index configuration between CP and XF stages - "
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"index A: {:08x}/{:08x}, index B {:08x}/{:08x}.",
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g_main_cp_state.matrix_index_a.Hex, xfmem.MatrixIndexA.Hex,
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g_main_cp_state.matrix_index_b.Hex, xfmem.MatrixIndexB.Hex);
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DolphinAnalytics::Instance().ReportGameQuirk(
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GameQuirk::MISMATCHED_GPU_MATRIX_INDICES_BETWEEN_CP_AND_XF);
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}
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if (g_main_cp_state.vtx_attr[vtx_attr_group].g0.PosFormat >= ComponentFormat::InvalidFloat5)
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{
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WARN_LOG_FMT(VIDEO, "Invalid position format {} for VAT {} - {:08x} {:08x} {:08x}",
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g_main_cp_state.vtx_attr[vtx_attr_group].g0.PosFormat, vtx_attr_group,
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g_main_cp_state.vtx_attr[vtx_attr_group].g0.Hex,
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g_main_cp_state.vtx_attr[vtx_attr_group].g1.Hex,
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g_main_cp_state.vtx_attr[vtx_attr_group].g2.Hex);
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DolphinAnalytics::Instance().ReportGameQuirk(GameQuirk::INVALID_POSITION_COMPONENT_FORMAT);
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}
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if (g_main_cp_state.vtx_attr[vtx_attr_group].g0.NormalFormat >= ComponentFormat::InvalidFloat5)
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{
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WARN_LOG_FMT(VIDEO, "Invalid normal format {} for VAT {} - {:08x} {:08x} {:08x}",
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g_main_cp_state.vtx_attr[vtx_attr_group].g0.NormalFormat, vtx_attr_group,
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g_main_cp_state.vtx_attr[vtx_attr_group].g0.Hex,
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g_main_cp_state.vtx_attr[vtx_attr_group].g1.Hex,
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g_main_cp_state.vtx_attr[vtx_attr_group].g2.Hex);
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DolphinAnalytics::Instance().ReportGameQuirk(GameQuirk::INVALID_NORMAL_COMPONENT_FORMAT);
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}
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for (size_t i = 0; i < 8; i++)
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{
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if (g_main_cp_state.vtx_attr[vtx_attr_group].GetTexFormat(i) >= ComponentFormat::InvalidFloat5)
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{
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WARN_LOG_FMT(VIDEO,
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"Invalid texture coordinate {} format {} for VAT {} - {:08x} {:08x} {:08x}", i,
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g_main_cp_state.vtx_attr[vtx_attr_group].GetTexFormat(i), vtx_attr_group,
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g_main_cp_state.vtx_attr[vtx_attr_group].g0.Hex,
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g_main_cp_state.vtx_attr[vtx_attr_group].g1.Hex,
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g_main_cp_state.vtx_attr[vtx_attr_group].g2.Hex);
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DolphinAnalytics::Instance().ReportGameQuirk(
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GameQuirk::INVALID_TEXTURE_COORDINATE_COMPONENT_FORMAT);
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}
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}
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for (size_t i = 0; i < 2; i++)
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{
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if (g_main_cp_state.vtx_attr[vtx_attr_group].GetColorFormat(i) > ColorFormat::RGBA8888)
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{
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WARN_LOG_FMT(VIDEO, "Invalid color {} format {} for VAT {} - {:08x} {:08x} {:08x}", i,
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g_main_cp_state.vtx_attr[vtx_attr_group].GetColorFormat(i), vtx_attr_group,
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g_main_cp_state.vtx_attr[vtx_attr_group].g0.Hex,
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g_main_cp_state.vtx_attr[vtx_attr_group].g1.Hex,
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g_main_cp_state.vtx_attr[vtx_attr_group].g2.Hex);
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DolphinAnalytics::Instance().ReportGameQuirk(GameQuirk::INVALID_COLOR_COMPONENT_FORMAT);
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}
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}
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}
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template <bool IsPreprocess>
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int RunVertices(int vtx_attr_group, OpcodeDecoder::Primitive primitive, int count, const u8* src)
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{
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if (count == 0) [[unlikely]]
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return 0;
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ASSERT(count > 0);
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VertexLoaderBase* loader = RefreshLoader<IsPreprocess>(vtx_attr_group);
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int size = count * loader->m_vertex_size;
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if constexpr (!IsPreprocess)
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{
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// Doing early return for the opposite case would be cleaner
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// but triggers a false unreachable code warning in MSVC debug builds.
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if (g_needs_cp_xf_consistency_check) [[unlikely]]
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{
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CheckCPConfiguration(vtx_attr_group);
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g_needs_cp_xf_consistency_check = false;
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}
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// If the native vertex format changed, force a flush.
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if (loader->m_native_vertex_format != s_current_vtx_fmt ||
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loader->m_native_components != g_current_components) [[unlikely]]
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{
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g_vertex_manager->Flush();
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s_current_vtx_fmt = loader->m_native_vertex_format;
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g_current_components = loader->m_native_components;
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auto& system = Core::System::GetInstance();
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auto& vertex_shader_manager = system.GetVertexShaderManager();
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vertex_shader_manager.SetVertexFormat(loader->m_native_components,
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loader->m_native_vertex_format->GetVertexDeclaration());
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}
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// CPUCull's performance increase comes from encoding fewer GPU commands, not sending less data
|
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// Therefore it's only useful to check if culling could remove a flush
|
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const bool can_cpu_cull = g_ActiveConfig.bCPUCull &&
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primitive < OpcodeDecoder::Primitive::GX_DRAW_LINES &&
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!g_vertex_manager->HasSendableVertices();
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|
|
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// if cull mode is CULL_ALL, tell VertexManager to skip triangles and quads.
|
|
// They still need to go through vertex loading, because we need to calculate a zfreeze
|
|
// reference slope.
|
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const bool cullall = (bpmem.genMode.cullmode == CullMode::All &&
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primitive < OpcodeDecoder::Primitive::GX_DRAW_LINES);
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|
|
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const int stride = loader->m_native_vtx_decl.stride;
|
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DataReader dst = g_vertex_manager->PrepareForAdditionalData(primitive, count, stride,
|
|
cullall || can_cpu_cull);
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|
|
|
count = loader->RunVertices(src, dst.GetPointer(), count);
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|
|
|
if (can_cpu_cull && !cullall)
|
|
{
|
|
if (!g_vertex_manager->AreAllVerticesCulled(loader, primitive, dst.GetPointer(), count))
|
|
{
|
|
DataReader new_dst = g_vertex_manager->DisableCullAll(stride);
|
|
memmove(new_dst.GetPointer(), dst.GetPointer(), count * stride);
|
|
}
|
|
}
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|
|
|
g_vertex_manager->AddIndices(primitive, count);
|
|
g_vertex_manager->FlushData(count, loader->m_native_vtx_decl.stride);
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|
|
|
ADDSTAT(g_stats.this_frame.num_prims, count);
|
|
INCSTAT(g_stats.this_frame.num_primitive_joins);
|
|
}
|
|
return size;
|
|
}
|
|
|
|
template int RunVertices<false>(int vtx_attr_group, OpcodeDecoder::Primitive primitive, int count,
|
|
const u8* src);
|
|
template int RunVertices<true>(int vtx_attr_group, OpcodeDecoder::Primitive primitive, int count,
|
|
const u8* src);
|
|
|
|
NativeVertexFormat* GetCurrentVertexFormat()
|
|
{
|
|
return s_current_vtx_fmt;
|
|
}
|
|
|
|
} // namespace VertexLoaderManager
|