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https://github.com/dolphin-emu/dolphin.git
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280 lines
6.8 KiB
C
280 lines
6.8 KiB
C
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/CommonTypes.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/DataReader.h"
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// Lighting
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#define XF_TEXPROJ_ST 0
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#define XF_TEXPROJ_STQ 1
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#define XF_TEXINPUT_AB11 0
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#define XF_TEXINPUT_ABC1 1
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#define XF_TEXGEN_REGULAR 0
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#define XF_TEXGEN_EMBOSS_MAP 1 // used when bump mapping
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#define XF_TEXGEN_COLOR_STRGBC0 2
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#define XF_TEXGEN_COLOR_STRGBC1 3
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#define XF_SRCGEOM_INROW 0 // input is abc
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#define XF_SRCNORMAL_INROW 1 // input is abc
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#define XF_SRCCOLORS_INROW 2
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#define XF_SRCBINORMAL_T_INROW 3 // input is abc
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#define XF_SRCBINORMAL_B_INROW 4 // input is abc
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#define XF_SRCTEX0_INROW 5
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#define XF_SRCTEX1_INROW 6
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#define XF_SRCTEX2_INROW 7
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#define XF_SRCTEX3_INROW 8
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#define XF_SRCTEX4_INROW 9
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#define XF_SRCTEX5_INROW 10
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#define XF_SRCTEX6_INROW 11
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#define XF_SRCTEX7_INROW 12
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#define GX_SRC_REG 0
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#define GX_SRC_VTX 1
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#define LIGHTDIF_NONE 0
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#define LIGHTDIF_SIGN 1
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#define LIGHTDIF_CLAMP 2
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#define LIGHTATTN_NONE 0 // no attenuation
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#define LIGHTATTN_SPEC 1 // point light attenuation
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#define LIGHTATTN_DIR 2 // directional light attenuation
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#define LIGHTATTN_SPOT 3 // spot light attenuation
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#define GX_PERSPECTIVE 0
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#define GX_ORTHOGRAPHIC 1
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#define XFMEM_POSMATRICES 0x000
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#define XFMEM_POSMATRICES_END 0x100
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#define XFMEM_NORMALMATRICES 0x400
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#define XFMEM_NORMALMATRICES_END 0x460
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#define XFMEM_POSTMATRICES 0x500
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#define XFMEM_POSTMATRICES_END 0x600
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#define XFMEM_LIGHTS 0x600
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#define XFMEM_LIGHTS_END 0x680
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#define XFMEM_ERROR 0x1000
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#define XFMEM_DIAG 0x1001
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#define XFMEM_STATE0 0x1002
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#define XFMEM_STATE1 0x1003
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#define XFMEM_CLOCK 0x1004
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#define XFMEM_CLIPDISABLE 0x1005
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#define XFMEM_SETGPMETRIC 0x1006
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#define XFMEM_VTXSPECS 0x1008
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#define XFMEM_SETNUMCHAN 0x1009
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#define XFMEM_SETCHAN0_AMBCOLOR 0x100a
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#define XFMEM_SETCHAN1_AMBCOLOR 0x100b
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#define XFMEM_SETCHAN0_MATCOLOR 0x100c
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#define XFMEM_SETCHAN1_MATCOLOR 0x100d
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#define XFMEM_SETCHAN0_COLOR 0x100e
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#define XFMEM_SETCHAN1_COLOR 0x100f
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#define XFMEM_SETCHAN0_ALPHA 0x1010
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#define XFMEM_SETCHAN1_ALPHA 0x1011
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#define XFMEM_DUALTEX 0x1012
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#define XFMEM_SETMATRIXINDA 0x1018
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#define XFMEM_SETMATRIXINDB 0x1019
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#define XFMEM_SETVIEWPORT 0x101a
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#define XFMEM_SETZSCALE 0x101c
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#define XFMEM_SETZOFFSET 0x101f
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#define XFMEM_SETPROJECTION 0x1020
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/*#define XFMEM_SETPROJECTIONB 0x1021
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#define XFMEM_SETPROJECTIONC 0x1022
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#define XFMEM_SETPROJECTIOND 0x1023
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#define XFMEM_SETPROJECTIONE 0x1024
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#define XFMEM_SETPROJECTIONF 0x1025
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#define XFMEM_SETPROJECTIONORTHO1 0x1026
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#define XFMEM_SETPROJECTIONORTHO2 0x1027*/
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#define XFMEM_SETNUMTEXGENS 0x103f
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#define XFMEM_SETTEXMTXINFO 0x1040
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#define XFMEM_SETPOSMTXINFO 0x1050
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union LitChannel
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{
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struct
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{
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u32 matsource : 1;
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u32 enablelighting : 1;
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u32 lightMask0_3 : 4;
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u32 ambsource : 1;
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u32 diffusefunc : 2; // LIGHTDIF_X
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u32 attnfunc : 2; // LIGHTATTN_X
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u32 lightMask4_7 : 4;
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};
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struct
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{
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u32 hex : 15;
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u32 unused : 17;
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};
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struct
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{
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u32 dummy0 : 7;
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u32 lightparams : 4;
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u32 dummy1 : 21;
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};
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unsigned int GetFullLightMask() const
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{
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return enablelighting ? (lightMask0_3 | (lightMask4_7 << 4)) : 0;
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}
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};
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union INVTXSPEC
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{
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struct
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{
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u32 numcolors : 2;
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u32 numnormals : 2; // 0 - nothing, 1 - just normal, 2 - normals and binormals
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u32 numtextures : 4;
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u32 unused : 24;
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};
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u32 hex;
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};
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union TexMtxInfo
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{
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struct
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{
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u32 unknown : 1;
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u32 projection : 1; // XF_TEXPROJ_X
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u32 inputform : 2; // XF_TEXINPUT_X
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u32 texgentype : 3; // XF_TEXGEN_X
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u32 sourcerow : 5; // XF_SRCGEOM_X
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u32 embosssourceshift : 3; // what generated texcoord to use
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u32 embosslightshift : 3; // light index that is used
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};
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u32 hex;
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};
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union PostMtxInfo
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{
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struct
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{
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u32 index : 6; // base row of dual transform matrix
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u32 unused : 2;
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u32 normalize : 1; // normalize before send operation
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};
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u32 hex;
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};
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union NumColorChannel
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{
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struct
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{
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u32 numColorChans : 2;
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};
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u32 hex;
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};
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union NumTexGen
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{
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struct
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{
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u32 numTexGens : 4;
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};
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u32 hex;
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};
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union DualTexInfo
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{
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struct
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{
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u32 enabled : 1;
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};
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u32 hex;
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};
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struct Light
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{
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u32 useless[3];
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u8 color[4];
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float cosatt[3]; // cos attenuation
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float distatt[3]; // dist attenuation
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union
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{
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struct
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{
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float dpos[3];
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float ddir[3]; // specular lights only
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};
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struct
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{
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float sdir[3];
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float shalfangle[3]; // specular lights only
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};
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};
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};
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struct Viewport
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{
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float wd;
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float ht;
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float zRange;
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float xOrig;
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float yOrig;
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float farZ;
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};
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struct Projection
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{
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float rawProjection[6];
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u32 type; // only GX_PERSPECTIVE or GX_ORTHOGRAPHIC are allowed
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};
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struct XFMemory
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{
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u32 posMatrices[256]; // 0x0000 - 0x00ff
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u32 unk0[768]; // 0x0100 - 0x03ff
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u32 normalMatrices[96]; // 0x0400 - 0x045f
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u32 unk1[160]; // 0x0460 - 0x04ff
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u32 postMatrices[256]; // 0x0500 - 0x05ff
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Light lights[8]; // 0x0600 - 0x067f
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u32 unk2[2432]; // 0x0680 - 0x0fff
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u32 error; // 0x1000
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u32 diag; // 0x1001
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u32 state0; // 0x1002
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u32 state1; // 0x1003
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u32 xfClock; // 0x1004
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u32 clipDisable; // 0x1005
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u32 perf0; // 0x1006
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u32 perf1; // 0x1007
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INVTXSPEC hostinfo; // 0x1008 number of textures,colors,normals from vertex input
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NumColorChannel numChan; // 0x1009
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u32 ambColor[2]; // 0x100a, 0x100b
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u32 matColor[2]; // 0x100c, 0x100d
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LitChannel color[2]; // 0x100e, 0x100f
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LitChannel alpha[2]; // 0x1010, 0x1011
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DualTexInfo dualTexTrans; // 0x1012
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u32 unk3; // 0x1013
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u32 unk4; // 0x1014
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u32 unk5; // 0x1015
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u32 unk6; // 0x1016
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u32 unk7; // 0x1017
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TMatrixIndexA MatrixIndexA; // 0x1018
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TMatrixIndexB MatrixIndexB; // 0x1019
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Viewport viewport; // 0x101a - 0x101f
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Projection projection; // 0x1020 - 0x1026
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u32 unk8[24]; // 0x1027 - 0x103e
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NumTexGen numTexGen; // 0x103f
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TexMtxInfo texMtxInfo[8]; // 0x1040 - 0x1047
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u32 unk9[8]; // 0x1048 - 0x104f
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PostMtxInfo postMtxInfo[8]; // 0x1050 - 0x1057
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};
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extern XFMemory xfmem;
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void LoadXFReg(u32 transferSize, u32 address, DataReader src);
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void LoadIndexedXF(u32 val, int array);
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void PreprocessIndexedXF(u32 val, int refarray);
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