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755 lines
19 KiB
C++
755 lines
19 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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// This is a test program for running code on the Wii DSP, with full control over input
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// and automatic compare with output. VERY useful for figuring out what those little
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// ops actually do.
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// It's very unpolished though
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// Use Dolphin's dsptool to generate a new dsp_code.h.
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// Originally written by duddie and modified by FIRES. Then further modified by ector.
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#include <debug.h>
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#include <fat.h>
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#include <fcntl.h>
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#include <gccore.h>
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#include <malloc.h>
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#include <network.h>
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#include <ogcsys.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include <ogc/color.h>
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#include <ogc/consol.h>
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#include <unistd.h>
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#ifdef _MSC_VER
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// Just for easy looking :)
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#define HW_RVL // HW_DOL
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#endif
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#ifdef HW_RVL
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#include <sdcard/wiisd_io.h>
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#include <wiiuse/wpad.h>
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#else
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#include <sdcard/gcsd.h>
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#endif
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#include "ConsoleHelper.h"
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#include "dspregs.h"
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// This is where the DSP binary is.
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#include "dsp_code.h"
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#include "mem_dump.h"
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// Communication with the real DSP and with the DSP emulator.
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#include "dsp_interface.h"
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#include "real_dsp.h"
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// #include "virtual_dsp.h"
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// Used for communications with the DSP, such as dumping registers etc.
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u16 dspbuffer[16 * 1024] __attribute__((aligned(0x4000)));
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static void* xfb = nullptr;
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void (*reboot)() = (void (*)())0x80001800;
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GXRModeObj* rmode;
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static vu16* const _dspReg = (u16*)0xCC005000;
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u16* dspbufP;
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u16* dspbufC;
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u32* dspbufU;
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u16 dspreg_in[32] = {
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0x0410, 0x0510, 0x0610, 0x0710, 0x0810, 0x0910, 0x0a10, 0x0b10, 0xFFFF, 0xFFFF, 0xFFFF,
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0xFFFF, 0x0855, 0x0966, 0x0a77, 0x0b88, 0x0014, 0xfff5, 0x00ff, 0x2200, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0003, 0x0004, 0x8000, 0x000C, 0x0007, 0x0008, 0x0009, 0x000a,
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}; /// ax_h_1 ax_h_1
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/* ttt ?
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u16 dspreg_in[32] = {
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0x0e4c, 0x03c0, 0x0bd9, 0x06a3, 0x0c06, 0x0240, 0x0010, 0x0ecc,
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0x0000, 0x0000, 0x0000, 0x0000, 0x0322, 0x0000, 0x0000, 0x0000,
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0x0000, 0x0000, 0x00ff, 0x1b41, 0x0000, 0x0040, 0x00ff, 0x0000,
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0x1000, 0x96cc, 0x0000, 0x0000, 0x3fc0, 0x96cc, 0x0000, 0x0000,
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}; */
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// if i set bit 0x4000 of SR my tests crashes :(
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/*
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// zelda 0x00da
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u16 dspreg_in[32] = {
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0x0a50, 0x0ca2, 0x04f8, 0x0ab0, 0x8039, 0x0000, 0x0000, 0x0000,
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0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x03d1, 0x0000, 0x0418, 0x0002, // r08 must have a value ... no
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idea why (ector: it's the looped addressing regs)
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0x0000, 0x0000, 0x00ff, 0x1804, 0xdb70, 0x4ddb, 0x0000, 0x0000,
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0x0000, 0x0000, 0x0000, 0xde6d, 0x0000, 0x0000, 0x0000, 0x004e,
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};*/
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u16 dspreg_out[1000][32];
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/*
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// gba ucode dmas result here
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u32 SecParams_out[2] __attribute__ ((aligned (0x20))) = {
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0x11223344, // key
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0x55667788 // bootinfo
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};
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// ripped from demo
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u32 SecParams_in[8] __attribute__ ((aligned (0x20))) = {
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0xDB967E0F, // key from gba
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0x00000002,
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0x00000002,
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0x00001078,
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(u32)SecParams_out, //0x80075060, // ptr to receiving buffer
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// padding?
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0x00000000,
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0x00000000,
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0x00000000
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};
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*/
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// UI (interactive register editing)
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u32 ui_mode;
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enum
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{
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UIM_SEL = 1,
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UIM_EDIT_REG = 2,
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UIM_EDIT_BIN = 4,
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};
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// Currently selected register.
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s32 cursor_reg = 0;
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// Currently selected digit.
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s32 small_cursor_x;
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// Value currently being edited.
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u16* reg_value;
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RealDSP real_dsp;
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// Currently running microcode
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int curUcode = 0, runningUcode = 1;
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int dsp_steps = 0;
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// When comparing regs, ignore the loop stack registers.
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bool regs_equal(int reg, u16 value1, u16 value2)
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{
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if (reg >= DSP_REG_ST0 && reg <= DSP_REG_ST3)
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return true;
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else
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return value1 == value2;
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}
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void print_reg_block(int x, int y, int sel, const u16* regs, const u16* compare_regs)
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{
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for (int j = 0; j < 4; j++)
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{
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for (int i = 0; i < 8; i++)
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{
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// Do not even display the loop stack registers.
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const int reg = j * 8 + i;
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CON_SetColor(sel == reg ? CON_BRIGHT_YELLOW : CON_GREEN);
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CON_Printf(x + j * 8, i + y, "%02x ", reg);
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if (j != 1 || i < 4)
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{
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u8 color1 =
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regs_equal(reg, regs[reg], compare_regs[reg]) ? CON_BRIGHT_WHITE : CON_BRIGHT_RED;
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for (int k = 0; k < 4; k++)
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{
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if (sel == reg && k == small_cursor_x && ui_mode == UIM_EDIT_REG)
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CON_SetColor(CON_BRIGHT_CYAN);
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else
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CON_SetColor(color1);
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CON_Printf(x + 3 + j * 8 + k, i + y, "%01x", (regs[reg] >> ((3 - k) * 4)) & 0xf);
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}
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}
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}
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}
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CON_SetColor(CON_WHITE);
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CON_Printf(x + 2, y + 9, "ACC0: %02x %04x %04x", regs[DSP_REG_ACH0] & 0xff, regs[DSP_REG_ACM0],
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regs[DSP_REG_ACL0]);
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CON_Printf(x + 2, y + 10, "ACC1: %02x %04x %04x", regs[DSP_REG_ACH1] & 0xff, regs[DSP_REG_ACM1],
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regs[DSP_REG_ACL1]);
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CON_Printf(x + 2, y + 11, "AX0: %04x %04x", regs[DSP_REG_AXH0], regs[DSP_REG_AXL0]);
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CON_Printf(x + 2, y + 12, "AX1: %04x %04x", regs[DSP_REG_AXH1], regs[DSP_REG_AXL1]);
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}
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void print_regs(int _step, int _dsp_steps)
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{
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const u16* regs = _step == 0 ? dspreg_in : dspreg_out[_step - 1];
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const u16* regs2 = dspreg_out[_step];
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print_reg_block(0, 2, _step == 0 ? cursor_reg : -1, regs, regs2);
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print_reg_block(33, 2, -1, regs2, regs);
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CON_SetColor(CON_WHITE);
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CON_Printf(33, 17, "%i / %i ", _step + 1, _dsp_steps);
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return;
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static int count = 0;
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int x = 0, y = 16;
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if (count > 2)
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CON_Clear();
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count = 0;
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CON_SetColor(CON_WHITE);
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for (int i = 0x0; i < 0xf70; i++)
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{
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if (dspbufC[i] != mem_dump[i])
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{
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CON_Printf(x, y, "%04x=%04x", i, dspbufC[i]);
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count++;
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x += 10;
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if (x >= 60)
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{
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x = 0;
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y++;
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}
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}
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}
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CON_Printf(4, 25, "%08x", count);
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}
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void UpdateLastMessage(const char* msg)
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{
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CON_PrintRow(4, 24, msg);
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}
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void DumpDSP_ROMs(const u16* rom, const u16* coef)
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{
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char filename[260] = {0};
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sprintf(filename, "sd:/dsp_rom.bin");
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FILE* fROM = fopen(filename, "wb");
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sprintf(filename, "sd:/dsp_coef.bin");
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FILE* fCOEF = fopen(filename, "wb");
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if (fROM && fCOEF)
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{
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fwrite(MEM_PHYSICAL_TO_K0(rom), 0x2000, 1, fROM);
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fwrite(MEM_PHYSICAL_TO_K0(coef), 0x1000, 1, fCOEF);
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UpdateLastMessage("DSP ROMs dumped to SD");
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}
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else
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{
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UpdateLastMessage("SD Write Error");
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}
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if (fROM)
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fclose(fROM);
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if (fCOEF)
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fclose(fCOEF);
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}
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void ui_pad_sel(void)
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{
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#ifdef HW_RVL
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if (WPAD_ButtonsDown(0) & WPAD_BUTTON_RIGHT)
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cursor_reg += 8;
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if (WPAD_ButtonsDown(0) & WPAD_BUTTON_LEFT)
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cursor_reg -= 8;
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if (WPAD_ButtonsDown(0) & WPAD_BUTTON_UP)
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cursor_reg--;
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if (WPAD_ButtonsDown(0) & WPAD_BUTTON_DOWN)
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cursor_reg++;
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cursor_reg &= 0x1f;
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if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A)
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{
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ui_mode = UIM_EDIT_REG;
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reg_value = &dspreg_in[cursor_reg];
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}
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#else
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if (PAD_ButtonsDown(0) & PAD_BUTTON_RIGHT)
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cursor_reg += 8;
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if (PAD_ButtonsDown(0) & PAD_BUTTON_LEFT)
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cursor_reg -= 8;
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if (PAD_ButtonsDown(0) & PAD_BUTTON_UP)
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cursor_reg--;
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if (PAD_ButtonsDown(0) & PAD_BUTTON_DOWN)
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cursor_reg++;
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cursor_reg &= 0x1f;
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if (PAD_ButtonsDown(0) & PAD_BUTTON_A)
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{
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ui_mode = UIM_EDIT_REG;
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reg_value = &dspreg_in[cursor_reg];
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}
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#endif
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}
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void ui_pad_edit_reg(void)
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{
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#ifdef HW_RVL
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if (WPAD_ButtonsDown(0) & WPAD_BUTTON_RIGHT)
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small_cursor_x++;
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if (WPAD_ButtonsDown(0) & WPAD_BUTTON_LEFT)
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small_cursor_x--;
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small_cursor_x &= 0x3;
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if (WPAD_ButtonsDown(0) & WPAD_BUTTON_UP)
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*reg_value += 0x1 << (4 * (3 - small_cursor_x));
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if (WPAD_ButtonsDown(0) & WPAD_BUTTON_DOWN)
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*reg_value -= 0x1 << (4 * (3 - small_cursor_x));
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if (WPAD_ButtonsDown(0) & WPAD_BUTTON_A)
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ui_mode = UIM_SEL;
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if (WPAD_ButtonsDown(0) & WPAD_BUTTON_1)
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*reg_value = 0;
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if (WPAD_ButtonsDown(0) & WPAD_BUTTON_2)
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*reg_value = 0xffff;
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#else
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if (PAD_ButtonsDown(0) & PAD_BUTTON_RIGHT)
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small_cursor_x++;
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if (PAD_ButtonsDown(0) & PAD_BUTTON_LEFT)
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small_cursor_x--;
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small_cursor_x &= 0x3;
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if (PAD_ButtonsDown(0) & PAD_BUTTON_UP)
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*reg_value += 0x1 << (4 * (3 - small_cursor_x));
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if (PAD_ButtonsDown(0) & PAD_BUTTON_DOWN)
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*reg_value -= 0x1 << (4 * (3 - small_cursor_x));
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if (PAD_ButtonsDown(0) & PAD_BUTTON_A)
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ui_mode = UIM_SEL;
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if (PAD_ButtonsDown(0) & PAD_BUTTON_X)
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*reg_value = 0;
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if (PAD_ButtonsDown(0) & PAD_BUTTON_Y)
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*reg_value = 0xffff;
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#endif
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}
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void handle_dsp_mail(void)
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{
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// Should put a loop around this too.
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if (DSP_CheckMailFrom())
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{
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u32 mail = DSP_ReadMailFrom();
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if (mail == 0x8071feed)
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{
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// DSP ready for task. Let's send one.
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// First, prepare data.
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for (int n = 0; n < 32; n++)
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dspbufC[0x00 + n] = dspreg_in[n];
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DCFlushRange(dspbufC, 0x2000);
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// Then send the code.
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DCFlushRange((void*)dsp_code[curUcode], 0x2000);
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// DMA ucode to iram base, entry point is just after exception vectors...0x10
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// NOTE: for any ucode made by dsptool, the block length will be 8191
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real_dsp.SendTask((void*)MEM_VIRTUAL_TO_PHYSICAL(dsp_code[curUcode]), 0,
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sizeof(dsp_code[curUcode]) - 1, 0x10);
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runningUcode = curUcode + 1;
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// Clear exception status since we've loaded a new ucode
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CON_BlankRow(25);
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}
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else if ((mail & 0xffff0000) == 0x8bad0000)
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{
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// dsp_base.inc is reporting an exception happened
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CON_PrintRow(4, 25, "%s caused exception %x at step %i", UCODE_NAMES[curUcode], mail & 0xff,
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dsp_steps);
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}
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else if (mail == 0x8888dead)
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{
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// Send memory dump (DSP DRAM from someone's GameCube?)
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// not really sure why this is important - I guess just to try to keep tests predictable
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u16* tmpBuf = (u16*)MEM_VIRTUAL_TO_PHYSICAL(mem_dump);
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while (real_dsp.CheckMailTo())
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;
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real_dsp.SendMailTo((u32)tmpBuf);
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while (real_dsp.CheckMailTo())
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;
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}
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else if (mail == 0x8888beef)
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{
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// Provide register base to DSP (if using dsp_base.inc, it will DMA them to the correct place)
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while (real_dsp.CheckMailTo())
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;
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real_dsp.SendMailTo((u32)dspbufP);
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while (real_dsp.CheckMailTo())
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;
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}
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else if (mail == 0x8888feeb)
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{
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// We got a stepful of registers.
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DCInvalidateRange(dspbufC, 0x2000);
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for (int i = 0; i < 32; i++)
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dspreg_out[dsp_steps][i] = dspbufC[0xf80 + i];
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dsp_steps++;
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while (real_dsp.CheckMailTo())
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;
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real_dsp.SendMailTo(0x8000dead);
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while (real_dsp.CheckMailTo())
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;
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}
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// ROM dumping mails
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else if (mail == 0x8888c0de)
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{
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// DSP has copied irom to its DRAM...send address so it can dma it back
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while (real_dsp.CheckMailTo())
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;
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real_dsp.SendMailTo((u32)dspbufP);
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while (real_dsp.CheckMailTo())
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;
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}
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else if (mail == 0x8888da7a)
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{
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// DSP has copied coef to its DRAM...send address so it can DMA it back
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while (real_dsp.CheckMailTo())
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;
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real_dsp.SendMailTo((u32)&dspbufP[0x1000]);
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while (real_dsp.CheckMailTo())
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;
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// Now we can do something useful with the buffer :)
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DumpDSP_ROMs(dspbufP, &dspbufP[0x1000]);
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}
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// SDK status mails
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/*
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// GBA ucode
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else if (mail == 0xdcd10000) // DSP_INIT
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{
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real_dsp.SendMailTo(0xabba0000);
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while (real_dsp.CheckMailTo());
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DCFlushRange(SecParams_in, sizeof(SecParams_in));
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CON_PrintRow(4, 25, "SecParams_out = %x", SecParams_in[4]);
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real_dsp.SendMailTo((u32)SecParams_in);
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while (real_dsp.CheckMailTo());
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}
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else if (mail == 0xdcd10003) // DSP_DONE
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{
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real_dsp.SendMailTo(0xcdd1babe); // custom mail to tell DSP to halt (calls end_of_test)
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while (real_dsp.CheckMailTo());
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DCInvalidateRange(SecParams_out, sizeof(SecParams_out));
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CON_PrintRow(4, 26, "SecParams_out: %08x %08x",
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SecParams_out[0], SecParams_out[1]);
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}
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*/
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CON_PrintRow(2, 1, "UCode: %d/%d %s, Last mail: %08x", curUcode + 1, NUM_UCODES,
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UCODE_NAMES[curUcode], mail);
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}
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}
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void dump_all_ucodes(bool fastmode)
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{
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char filename[260] = {0};
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char temp[100];
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u32 written;
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sprintf(filename, "sd:/dsp_dump_all.bin");
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FILE* f2 = fopen(filename, "wb");
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fclose(f2);
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for (int UCodeToDump = 0; UCodeToDump < NUM_UCODES; UCodeToDump++)
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{
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// First, change the microcode
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dsp_steps = 0;
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curUcode = UCodeToDump;
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runningUcode = 0;
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DCInvalidateRange(dspbufC, 0x2000);
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DCFlushRange(dspbufC, 0x2000);
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real_dsp.Reset();
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VIDEO_WaitVSync();
|
|
// Loop over handling mail until we've stopped stepping
|
|
// dsp_steps-3 compensates for mails to setup the ucode
|
|
for (int steps_cache = dsp_steps - 3; steps_cache <= dsp_steps; steps_cache++)
|
|
handle_dsp_mail();
|
|
VIDEO_WaitVSync();
|
|
|
|
sprintf(filename, "sd:/dsp_dump_all.bin");
|
|
FILE* f2 = fopen(filename, "ab");
|
|
|
|
if (fastmode == false)
|
|
{
|
|
// Then write microcode dump to file
|
|
sprintf(filename, "sd:/dsp_dump%d.bin", UCodeToDump);
|
|
FILE* f = fopen(filename, "wb");
|
|
if (f)
|
|
{
|
|
// First write initial regs
|
|
written = fwrite(dspreg_in, 1, 32 * 2, f);
|
|
|
|
// Then write all the dumps.
|
|
written += fwrite(dspreg_out, 1, dsp_steps * 32 * 2, f);
|
|
fclose(f);
|
|
}
|
|
else
|
|
{
|
|
UpdateLastMessage("SD Write Error");
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (f2) // all in 1 dump file (extra)
|
|
{
|
|
if (UCodeToDump == 0)
|
|
{
|
|
// First write initial regs
|
|
written = fwrite(dspreg_in, 1, 32 * 2, f2);
|
|
written += fwrite(dspreg_out, 1, dsp_steps * 32 * 2, f2);
|
|
}
|
|
else
|
|
{
|
|
written = fwrite(dspreg_out, 1, dsp_steps * 32 * 2, f2);
|
|
}
|
|
|
|
fclose(f2);
|
|
|
|
if (UCodeToDump < NUM_UCODES - 1)
|
|
{
|
|
sprintf(temp, "Dump %d Successful. Wrote %d bytes, steps: %d", UCodeToDump + 1, written,
|
|
dsp_steps);
|
|
UpdateLastMessage(temp);
|
|
}
|
|
else
|
|
{
|
|
UpdateLastMessage("DUMPING DONE!");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
UpdateLastMessage("SD Write Error");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Shove common, un-dsp-ish init things here
|
|
void InitGeneral()
|
|
{
|
|
// Initialize the video system
|
|
VIDEO_Init();
|
|
|
|
// This function initializes the attached controllers
|
|
PAD_Init();
|
|
#ifdef HW_RVL
|
|
WPAD_Init();
|
|
#endif
|
|
|
|
// Obtain the preferred video mode from the system
|
|
// This will correspond to the settings in the Wii Menu
|
|
rmode = VIDEO_GetPreferredMode(nullptr);
|
|
|
|
// Allocate memory for the display in the uncached region
|
|
xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode));
|
|
|
|
// Set up the video registers with the chosen mode
|
|
VIDEO_Configure(rmode);
|
|
// Tell the video hardware where our display memory is
|
|
VIDEO_SetNextFramebuffer(xfb);
|
|
// Make the display visible
|
|
VIDEO_SetBlack(FALSE);
|
|
// Flush the video register changes to the hardware
|
|
VIDEO_Flush();
|
|
// Wait for Video setup to complete
|
|
VIDEO_WaitVSync();
|
|
if (rmode->viTVMode & VI_NON_INTERLACE)
|
|
VIDEO_WaitVSync();
|
|
|
|
// Initialize the console, required for printf
|
|
CON_Init(xfb, 20, 64, rmode->fbWidth, rmode->xfbHeight, rmode->fbWidth * VI_DISPLAY_PIX_SZ);
|
|
|
|
#ifdef HW_RVL
|
|
// Initialize FAT so we can write to SD.
|
|
__io_wiisd.startup();
|
|
fatMountSimple("sd", &__io_wiisd);
|
|
#else
|
|
// Initialize FAT so we can write to SD Gecko in slot B.
|
|
fatMountSimple("sd", &__io_gcsdb);
|
|
|
|
// Init debug over BBA...change IPs to suite your needs
|
|
tcp_localip = "192.168.1.103";
|
|
tcp_netmask = "255.255.255.0";
|
|
tcp_gateway = "192.168.1.2";
|
|
DEBUG_Init(GDBSTUB_DEVICE_TCP, GDBSTUB_DEF_TCPPORT);
|
|
#endif
|
|
}
|
|
|
|
void ExitToLoader()
|
|
{
|
|
fatUnmount("sd");
|
|
#ifdef HW_RVL
|
|
__io_wiisd.shutdown();
|
|
#endif
|
|
|
|
UpdateLastMessage("Exiting...");
|
|
real_dsp.Reset();
|
|
reboot();
|
|
}
|
|
|
|
int main()
|
|
{
|
|
InitGeneral();
|
|
|
|
ui_mode = UIM_SEL;
|
|
|
|
dspbufP = (u16*)MEM_VIRTUAL_TO_PHYSICAL(dspbuffer); // physical
|
|
dspbufC = dspbuffer; // cached
|
|
dspbufU = (u32*)(MEM_K0_TO_K1(dspbuffer)); // uncached
|
|
|
|
DCInvalidateRange(dspbuffer, 0x2000);
|
|
for (int j = 0; j < 0x800; j++)
|
|
dspbufU[j] = 0xffffffff;
|
|
|
|
// Initialize DSP.
|
|
real_dsp.Init();
|
|
|
|
int show_step = 0;
|
|
while (true)
|
|
{
|
|
handle_dsp_mail();
|
|
|
|
VIDEO_WaitVSync();
|
|
|
|
PAD_ScanPads();
|
|
if (PAD_ButtonsDown(0) & PAD_BUTTON_START)
|
|
ExitToLoader();
|
|
#ifdef HW_RVL
|
|
WPAD_ScanPads();
|
|
if (WPAD_ButtonsDown(0) & WPAD_BUTTON_HOME)
|
|
ExitToLoader();
|
|
|
|
CON_Printf(2, 18, "Controls:");
|
|
CON_Printf(4, 19, "+/- (GC:'L'/'R') to move");
|
|
CON_Printf(4, 20, "A (GC:'A') to edit register; B (GC:'B') to start over");
|
|
CON_Printf(4, 21, "1 (GC:'Z') to move next microcode");
|
|
CON_Printf(4, 22,
|
|
"2 (GC:'X') dump results to SD; UP (GC:'Y') dump results to SD (SINGLE FILE)");
|
|
CON_Printf(4, 23, "Home (GC:'START') to exit");
|
|
#else
|
|
CON_Printf(2, 18, "Controls:");
|
|
CON_Printf(4, 19, "L/R to move");
|
|
CON_Printf(4, 20, "A to edit register, B to start over");
|
|
CON_Printf(4, 21, "Z to move to next microcode");
|
|
CON_Printf(4, 22, "Start to exit");
|
|
#endif
|
|
|
|
print_regs(show_step, dsp_steps);
|
|
|
|
switch (ui_mode)
|
|
{
|
|
case UIM_SEL:
|
|
ui_pad_sel();
|
|
break;
|
|
case UIM_EDIT_REG:
|
|
ui_pad_edit_reg();
|
|
break;
|
|
case UIM_EDIT_BIN:
|
|
// ui_pad_edit_bin();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
DCFlushRange(xfb, 0x200000);
|
|
|
|
// Use B to start over.
|
|
#ifdef HW_RVL
|
|
if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_B) || (PAD_ButtonsDown(0) & PAD_BUTTON_B))
|
|
#else
|
|
if (PAD_ButtonsDown(0) & PAD_BUTTON_B)
|
|
#endif
|
|
{
|
|
dsp_steps =
|
|
0; // Let's not add the new steps after the original ones. That was just annoying.
|
|
|
|
DCInvalidateRange(dspbufC, 0x2000);
|
|
DCFlushRange(dspbufC, 0x2000);
|
|
|
|
// Reset the DSP.
|
|
real_dsp.Reset();
|
|
UpdateLastMessage("OK");
|
|
}
|
|
|
|
// Navigate between results using + and - buttons.
|
|
#ifdef HW_RVL
|
|
if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_PLUS) || (PAD_ButtonsDown(0) & PAD_TRIGGER_R))
|
|
#else
|
|
if (PAD_ButtonsDown(0) & PAD_TRIGGER_R)
|
|
#endif
|
|
{
|
|
show_step++;
|
|
if (show_step >= dsp_steps)
|
|
show_step = 0;
|
|
UpdateLastMessage("OK");
|
|
}
|
|
#ifdef HW_RVL
|
|
if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_MINUS) || (PAD_ButtonsDown(0) & PAD_TRIGGER_L))
|
|
#else
|
|
if (PAD_ButtonsDown(0) & PAD_TRIGGER_L)
|
|
#endif
|
|
{
|
|
show_step--;
|
|
if (show_step < 0)
|
|
show_step = dsp_steps - 1;
|
|
UpdateLastMessage("OK");
|
|
}
|
|
|
|
#ifdef HW_RVL
|
|
if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_1) || (PAD_ButtonsDown(0) & PAD_TRIGGER_Z))
|
|
#else
|
|
if (PAD_ButtonsDown(0) & PAD_TRIGGER_Z)
|
|
#endif
|
|
{
|
|
curUcode++;
|
|
if (curUcode == NUM_UCODES)
|
|
curUcode = 0;
|
|
|
|
// Reset step counters since we're in a new ucode.
|
|
show_step = 0;
|
|
dsp_steps = 0;
|
|
|
|
DCInvalidateRange(dspbufC, 0x2000);
|
|
for (int n = 0; n < 0x2000; n++)
|
|
{
|
|
// dspbufU[n/2] = 0; dspbufC[n] = 0;
|
|
}
|
|
DCFlushRange(dspbufC, 0x2000);
|
|
|
|
// Reset the DSP.
|
|
real_dsp.Reset();
|
|
UpdateLastMessage("OK");
|
|
|
|
// Waiting for video to synchronize (enough time to set our new microcode)
|
|
VIDEO_WaitVSync();
|
|
}
|
|
|
|
#ifdef HW_RVL
|
|
// Probably could offer to save to sd gecko or something on gc...
|
|
// The future is web-based reporting ;)
|
|
if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_2) || (PAD_ButtonsDown(0) & PAD_BUTTON_X))
|
|
{
|
|
dump_all_ucodes(false);
|
|
}
|
|
|
|
// Dump all results into 1 file (skip file per ucode part) = FAST because of LIBFAT filecreate
|
|
// bug
|
|
if ((WPAD_ButtonsDown(0) & WPAD_BUTTON_UP) || (PAD_ButtonsDown(0) & PAD_BUTTON_Y))
|
|
{
|
|
dump_all_ucodes(true);
|
|
}
|
|
#endif
|
|
|
|
} // end main loop
|
|
|
|
ExitToLoader();
|
|
|
|
// Will never reach here, but just to be sure..
|
|
exit(0);
|
|
return 0;
|
|
}
|