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627 lines
17 KiB
C++
627 lines
17 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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///
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/// Sample rate transposer. Changes sample rate by using linear interpolation
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/// together with anti-alias filtering (first order interpolation with anti-
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/// alias filtering should be quite adequate for this application)
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///
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/// Author : Copyright (c) Olli Parviainen
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/// Author e-mail : oparviai 'at' iki.fi
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/// SoundTouch WWW: http://www.surina.net/soundtouch
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// Last changed : $Date: 2011-09-02 21:56:11 +0300 (Fri, 02 Sep 2011) $
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// File revision : $Revision: 4 $
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//
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// $Id: RateTransposer.cpp 131 2011-09-02 18:56:11Z oparviai $
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//
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////////////////////////////////////////////////////////////////////////////////
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//
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// License :
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//
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// SoundTouch audio processing library
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// Copyright (c) Olli Parviainen
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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////////////////////////////////////////////////////////////////////////////////
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#include <memory.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include "RateTransposer.h"
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#include "AAFilter.h"
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using namespace soundtouch;
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/// A linear samplerate transposer class that uses integer arithmetics.
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/// for the transposing.
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class RateTransposerInteger : public RateTransposer
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{
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protected:
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int iSlopeCount;
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int iRate;
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SAMPLETYPE sPrevSampleL, sPrevSampleR;
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virtual void resetRegisters();
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virtual uint transposeStereo(SAMPLETYPE *dest,
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const SAMPLETYPE *src,
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uint numSamples);
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virtual uint transposeMono(SAMPLETYPE *dest,
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const SAMPLETYPE *src,
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uint numSamples);
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public:
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RateTransposerInteger();
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virtual ~RateTransposerInteger();
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/// Sets new target rate. Normal rate = 1.0, smaller values represent slower
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/// rate, larger faster rates.
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virtual void setRate(float newRate);
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};
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/// A linear samplerate transposer class that uses floating point arithmetics
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/// for the transposing.
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class RateTransposerFloat : public RateTransposer
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{
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protected:
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float fSlopeCount;
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SAMPLETYPE sPrevSampleL, sPrevSampleR;
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virtual void resetRegisters();
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virtual uint transposeStereo(SAMPLETYPE *dest,
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const SAMPLETYPE *src,
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uint numSamples);
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virtual uint transposeMono(SAMPLETYPE *dest,
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const SAMPLETYPE *src,
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uint numSamples);
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public:
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RateTransposerFloat();
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virtual ~RateTransposerFloat();
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};
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// Operator 'new' is overloaded so that it automatically creates a suitable instance
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// depending on if we've a MMX/SSE/etc-capable CPU available or not.
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void * RateTransposer::operator new(size_t s)
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{
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ST_THROW_RT_ERROR("Error in RateTransoser::new: don't use \"new TDStretch\" directly, use \"newInstance\" to create a new instance instead!");
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return newInstance();
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}
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RateTransposer *RateTransposer::newInstance()
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{
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#ifdef SOUNDTOUCH_INTEGER_SAMPLES
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return ::new RateTransposerInteger;
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#else
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return ::new RateTransposerFloat;
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#endif
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}
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// Constructor
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RateTransposer::RateTransposer() : FIFOProcessor(&outputBuffer)
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{
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numChannels = 2;
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bUseAAFilter = TRUE;
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fRate = 0;
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// Instantiates the anti-alias filter with default tap length
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// of 32
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pAAFilter = new AAFilter(32);
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}
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RateTransposer::~RateTransposer()
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{
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delete pAAFilter;
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}
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/// Enables/disables the anti-alias filter. Zero to disable, nonzero to enable
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void RateTransposer::enableAAFilter(BOOL newMode)
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{
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bUseAAFilter = newMode;
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}
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/// Returns nonzero if anti-alias filter is enabled.
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BOOL RateTransposer::isAAFilterEnabled() const
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{
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return bUseAAFilter;
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}
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AAFilter *RateTransposer::getAAFilter()
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{
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return pAAFilter;
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}
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// Sets new target iRate. Normal iRate = 1.0, smaller values represent slower
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// iRate, larger faster iRates.
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void RateTransposer::setRate(float newRate)
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{
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double fCutoff;
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fRate = newRate;
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// design a new anti-alias filter
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if (newRate > 1.0f)
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{
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fCutoff = 0.5f / newRate;
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}
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else
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{
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fCutoff = 0.5f * newRate;
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}
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pAAFilter->setCutoffFreq(fCutoff);
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}
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// Outputs as many samples of the 'outputBuffer' as possible, and if there's
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// any room left, outputs also as many of the incoming samples as possible.
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// The goal is to drive the outputBuffer empty.
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//
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// It's allowed for 'output' and 'input' parameters to point to the same
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// memory position.
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/*
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void RateTransposer::flushStoreBuffer()
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{
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if (storeBuffer.isEmpty()) return;
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outputBuffer.moveSamples(storeBuffer);
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}
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*/
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// Adds 'nSamples' pcs of samples from the 'samples' memory position into
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// the input of the object.
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void RateTransposer::putSamples(const SAMPLETYPE *samples, uint nSamples)
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{
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processSamples(samples, nSamples);
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}
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// Transposes up the sample rate, causing the observed playback 'rate' of the
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// sound to decrease
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void RateTransposer::upsample(const SAMPLETYPE *src, uint nSamples)
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{
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uint count, sizeTemp, num;
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// If the parameter 'uRate' value is smaller than 'SCALE', first transpose
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// the samples and then apply the anti-alias filter to remove aliasing.
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// First check that there's enough room in 'storeBuffer'
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// (+16 is to reserve some slack in the destination buffer)
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sizeTemp = (uint)((float)nSamples / fRate + 16.0f);
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// Transpose the samples, store the result into the end of "storeBuffer"
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count = transpose(storeBuffer.ptrEnd(sizeTemp), src, nSamples);
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storeBuffer.putSamples(count);
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// Apply the anti-alias filter to samples in "store output", output the
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// result to "dest"
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num = storeBuffer.numSamples();
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count = pAAFilter->evaluate(outputBuffer.ptrEnd(num),
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storeBuffer.ptrBegin(), num, (uint)numChannels);
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outputBuffer.putSamples(count);
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// Remove the processed samples from "storeBuffer"
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storeBuffer.receiveSamples(count);
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}
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// Transposes down the sample rate, causing the observed playback 'rate' of the
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// sound to increase
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void RateTransposer::downsample(const SAMPLETYPE *src, uint nSamples)
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{
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uint count, sizeTemp;
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// If the parameter 'uRate' value is larger than 'SCALE', first apply the
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// anti-alias filter to remove high frequencies (prevent them from folding
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// over the lover frequencies), then transpose.
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// Add the new samples to the end of the storeBuffer
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storeBuffer.putSamples(src, nSamples);
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// Anti-alias filter the samples to prevent folding and output the filtered
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// data to tempBuffer. Note : because of the FIR filter length, the
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// filtering routine takes in 'filter_length' more samples than it outputs.
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assert(tempBuffer.isEmpty());
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sizeTemp = storeBuffer.numSamples();
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count = pAAFilter->evaluate(tempBuffer.ptrEnd(sizeTemp),
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storeBuffer.ptrBegin(), sizeTemp, (uint)numChannels);
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if (count == 0) return;
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// Remove the filtered samples from 'storeBuffer'
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storeBuffer.receiveSamples(count);
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// Transpose the samples (+16 is to reserve some slack in the destination buffer)
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sizeTemp = (uint)((float)nSamples / fRate + 16.0f);
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count = transpose(outputBuffer.ptrEnd(sizeTemp), tempBuffer.ptrBegin(), count);
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outputBuffer.putSamples(count);
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}
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// Transposes sample rate by applying anti-alias filter to prevent folding.
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// Returns amount of samples returned in the "dest" buffer.
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// The maximum amount of samples that can be returned at a time is set by
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// the 'set_returnBuffer_size' function.
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void RateTransposer::processSamples(const SAMPLETYPE *src, uint nSamples)
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{
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uint count;
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uint sizeReq;
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if (nSamples == 0) return;
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assert(pAAFilter);
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// If anti-alias filter is turned off, simply transpose without applying
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// the filter
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if (bUseAAFilter == FALSE)
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{
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sizeReq = (uint)((float)nSamples / fRate + 1.0f);
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count = transpose(outputBuffer.ptrEnd(sizeReq), src, nSamples);
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outputBuffer.putSamples(count);
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return;
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}
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// Transpose with anti-alias filter
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if (fRate < 1.0f)
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{
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upsample(src, nSamples);
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}
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else
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{
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downsample(src, nSamples);
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}
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}
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// Transposes the sample rate of the given samples using linear interpolation.
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// Returns the number of samples returned in the "dest" buffer
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inline uint RateTransposer::transpose(SAMPLETYPE *dest, const SAMPLETYPE *src, uint nSamples)
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{
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if (numChannels == 2)
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{
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return transposeStereo(dest, src, nSamples);
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}
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else
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{
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return transposeMono(dest, src, nSamples);
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}
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}
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// Sets the number of channels, 1 = mono, 2 = stereo
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void RateTransposer::setChannels(int nChannels)
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{
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assert(nChannels > 0);
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if (numChannels == nChannels) return;
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assert(nChannels == 1 || nChannels == 2);
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numChannels = nChannels;
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storeBuffer.setChannels(numChannels);
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tempBuffer.setChannels(numChannels);
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outputBuffer.setChannels(numChannels);
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// Inits the linear interpolation registers
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resetRegisters();
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}
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// Clears all the samples in the object
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void RateTransposer::clear()
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{
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outputBuffer.clear();
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storeBuffer.clear();
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}
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// Returns nonzero if there aren't any samples available for outputting.
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int RateTransposer::isEmpty() const
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{
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int res;
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res = FIFOProcessor::isEmpty();
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if (res == 0) return 0;
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return storeBuffer.isEmpty();
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}
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//////////////////////////////////////////////////////////////////////////////
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//
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// RateTransposerInteger - integer arithmetic implementation
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//
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/// fixed-point interpolation routine precision
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#define SCALE 65536
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// Constructor
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RateTransposerInteger::RateTransposerInteger() : RateTransposer()
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{
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// Notice: use local function calling syntax for sake of clarity,
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// to indicate the fact that C++ constructor can't call virtual functions.
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RateTransposerInteger::resetRegisters();
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RateTransposerInteger::setRate(1.0f);
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}
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RateTransposerInteger::~RateTransposerInteger()
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{
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}
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void RateTransposerInteger::resetRegisters()
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{
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iSlopeCount = 0;
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sPrevSampleL =
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sPrevSampleR = 0;
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}
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// Transposes the sample rate of the given samples using linear interpolation.
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// 'Mono' version of the routine. Returns the number of samples returned in
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// the "dest" buffer
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uint RateTransposerInteger::transposeMono(SAMPLETYPE *dest, const SAMPLETYPE *src, uint nSamples)
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{
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unsigned int i, used;
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LONG_SAMPLETYPE temp, vol1;
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if (nSamples == 0) return 0; // no samples, no work
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used = 0;
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i = 0;
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// Process the last sample saved from the previous call first...
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while (iSlopeCount <= SCALE)
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{
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vol1 = (LONG_SAMPLETYPE)(SCALE - iSlopeCount);
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temp = vol1 * sPrevSampleL + iSlopeCount * src[0];
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dest[i] = (SAMPLETYPE)(temp / SCALE);
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i++;
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iSlopeCount += iRate;
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}
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// now always (iSlopeCount > SCALE)
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iSlopeCount -= SCALE;
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while (1)
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{
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while (iSlopeCount > SCALE)
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{
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iSlopeCount -= SCALE;
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used ++;
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if (used >= nSamples - 1) goto end;
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}
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vol1 = (LONG_SAMPLETYPE)(SCALE - iSlopeCount);
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temp = src[used] * vol1 + iSlopeCount * src[used + 1];
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dest[i] = (SAMPLETYPE)(temp / SCALE);
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i++;
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iSlopeCount += iRate;
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}
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end:
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// Store the last sample for the next round
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sPrevSampleL = src[nSamples - 1];
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return i;
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}
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// Transposes the sample rate of the given samples using linear interpolation.
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// 'Stereo' version of the routine. Returns the number of samples returned in
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// the "dest" buffer
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uint RateTransposerInteger::transposeStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, uint nSamples)
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{
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unsigned int srcPos, i, used;
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LONG_SAMPLETYPE temp, vol1;
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if (nSamples == 0) return 0; // no samples, no work
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used = 0;
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i = 0;
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// Process the last sample saved from the sPrevSampleLious call first...
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while (iSlopeCount <= SCALE)
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{
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vol1 = (LONG_SAMPLETYPE)(SCALE - iSlopeCount);
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temp = vol1 * sPrevSampleL + iSlopeCount * src[0];
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dest[2 * i] = (SAMPLETYPE)(temp / SCALE);
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temp = vol1 * sPrevSampleR + iSlopeCount * src[1];
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dest[2 * i + 1] = (SAMPLETYPE)(temp / SCALE);
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i++;
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iSlopeCount += iRate;
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}
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// now always (iSlopeCount > SCALE)
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iSlopeCount -= SCALE;
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while (1)
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{
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while (iSlopeCount > SCALE)
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{
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iSlopeCount -= SCALE;
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used ++;
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if (used >= nSamples - 1) goto end;
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}
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srcPos = 2 * used;
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vol1 = (LONG_SAMPLETYPE)(SCALE - iSlopeCount);
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temp = src[srcPos] * vol1 + iSlopeCount * src[srcPos + 2];
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dest[2 * i] = (SAMPLETYPE)(temp / SCALE);
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temp = src[srcPos + 1] * vol1 + iSlopeCount * src[srcPos + 3];
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dest[2 * i + 1] = (SAMPLETYPE)(temp / SCALE);
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i++;
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iSlopeCount += iRate;
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}
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end:
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// Store the last sample for the next round
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sPrevSampleL = src[2 * nSamples - 2];
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sPrevSampleR = src[2 * nSamples - 1];
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return i;
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}
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// Sets new target iRate. Normal iRate = 1.0, smaller values represent slower
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// iRate, larger faster iRates.
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void RateTransposerInteger::setRate(float newRate)
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{
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iRate = (int)(newRate * SCALE + 0.5f);
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RateTransposer::setRate(newRate);
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}
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//////////////////////////////////////////////////////////////////////////////
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//
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// RateTransposerFloat - floating point arithmetic implementation
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//
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//////////////////////////////////////////////////////////////////////////////
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// Constructor
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RateTransposerFloat::RateTransposerFloat() : RateTransposer()
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{
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// Notice: use local function calling syntax for sake of clarity,
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// to indicate the fact that C++ constructor can't call virtual functions.
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RateTransposerFloat::resetRegisters();
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RateTransposerFloat::setRate(1.0f);
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}
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RateTransposerFloat::~RateTransposerFloat()
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{
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}
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void RateTransposerFloat::resetRegisters()
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{
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fSlopeCount = 0;
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sPrevSampleL =
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sPrevSampleR = 0;
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}
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// Transposes the sample rate of the given samples using linear interpolation.
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// 'Mono' version of the routine. Returns the number of samples returned in
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// the "dest" buffer
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uint RateTransposerFloat::transposeMono(SAMPLETYPE *dest, const SAMPLETYPE *src, uint nSamples)
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{
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unsigned int i, used;
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used = 0;
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i = 0;
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// Process the last sample saved from the previous call first...
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while (fSlopeCount <= 1.0f)
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{
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dest[i] = (SAMPLETYPE)((1.0f - fSlopeCount) * sPrevSampleL + fSlopeCount * src[0]);
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i++;
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fSlopeCount += fRate;
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}
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fSlopeCount -= 1.0f;
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if (nSamples > 1)
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{
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while (1)
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{
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while (fSlopeCount > 1.0f)
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{
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fSlopeCount -= 1.0f;
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used ++;
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if (used >= nSamples - 1) goto end;
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}
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dest[i] = (SAMPLETYPE)((1.0f - fSlopeCount) * src[used] + fSlopeCount * src[used + 1]);
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i++;
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fSlopeCount += fRate;
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}
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}
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end:
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// Store the last sample for the next round
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sPrevSampleL = src[nSamples - 1];
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return i;
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}
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// Transposes the sample rate of the given samples using linear interpolation.
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// 'Mono' version of the routine. Returns the number of samples returned in
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// the "dest" buffer
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uint RateTransposerFloat::transposeStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, uint nSamples)
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{
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unsigned int srcPos, i, used;
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if (nSamples == 0) return 0; // no samples, no work
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|
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used = 0;
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i = 0;
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|
|
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// Process the last sample saved from the sPrevSampleLious call first...
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while (fSlopeCount <= 1.0f)
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{
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dest[2 * i] = (SAMPLETYPE)((1.0f - fSlopeCount) * sPrevSampleL + fSlopeCount * src[0]);
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dest[2 * i + 1] = (SAMPLETYPE)((1.0f - fSlopeCount) * sPrevSampleR + fSlopeCount * src[1]);
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|
i++;
|
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fSlopeCount += fRate;
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}
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// now always (iSlopeCount > 1.0f)
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|
fSlopeCount -= 1.0f;
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|
|
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if (nSamples > 1)
|
|
{
|
|
while (1)
|
|
{
|
|
while (fSlopeCount > 1.0f)
|
|
{
|
|
fSlopeCount -= 1.0f;
|
|
used ++;
|
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if (used >= nSamples - 1) goto end;
|
|
}
|
|
srcPos = 2 * used;
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|
|
|
dest[2 * i] = (SAMPLETYPE)((1.0f - fSlopeCount) * src[srcPos]
|
|
+ fSlopeCount * src[srcPos + 2]);
|
|
dest[2 * i + 1] = (SAMPLETYPE)((1.0f - fSlopeCount) * src[srcPos + 1]
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|
+ fSlopeCount * src[srcPos + 3]);
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|
|
|
i++;
|
|
fSlopeCount += fRate;
|
|
}
|
|
}
|
|
end:
|
|
// Store the last sample for the next round
|
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sPrevSampleL = src[2 * nSamples - 2];
|
|
sPrevSampleR = src[2 * nSamples - 1];
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|
|
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return i;
|
|
}
|