mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-12-28 01:44:27 +01:00
e23a5adc87
These haven't worked since 2008 (0b5fed62c1
).
34 lines
789 B
INI
34 lines
789 B
INI
# GZ2E01, GZ2J01, GZ2P01 - The Legend of Zelda: Twilight Princess [GC]
|
|
|
|
[Core]
|
|
# Values set here will override the main Dolphin settings.
|
|
|
|
[OnFrame]
|
|
# Add memory patches to be applied every frame here.
|
|
|
|
[ActionReplay]
|
|
# Add action replay cheats here.
|
|
|
|
[Video_Hacks]
|
|
ImmediateXFBEnable = False
|
|
|
|
# The game logic itself is ignoring VI interrupts
|
|
# and keeps updating shadow video registers.
|
|
# Because of this, it is incompatible with VISkip.
|
|
|
|
VISkip = False
|
|
|
|
[Video_Settings]
|
|
# Because the minimap in Hyrule Field and Faron Woods
|
|
# has a ton of unused triangles, CPU Cull can greatly
|
|
# speed up demanding areas of the game.
|
|
|
|
CPUCull = True
|
|
|
|
# Allow the ArbitraryMipmapDetection setting to take effect.
|
|
|
|
EnableGPUTextureDecoding = False
|
|
|
|
[Video_Enhancements]
|
|
ArbitraryMipmapDetection = True
|