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https://github.com/dolphin-emu/dolphin.git
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91067044f1
On Windows 11, when playing windowed in a separate window/widget from the main emulator window, we don't want the window to have rounded corners, as it prevents the corner pixels from being visible
219 lines
5.2 KiB
C++
219 lines
5.2 KiB
C++
// Copyright 2019 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinNoGUI/Platform.h"
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#include "Common/MsgHandler.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/State.h"
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#include "Core/System.h"
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#include <Windows.h>
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#include <climits>
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#include <cstdio>
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#include <dwmapi.h>
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#include "VideoCommon/Present.h"
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#include "resource.h"
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namespace
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{
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class PlatformWin32 : public Platform
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{
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public:
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~PlatformWin32() override;
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bool Init() override;
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void SetTitle(const std::string& string) override;
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void MainLoop() override;
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WindowSystemInfo GetWindowSystemInfo() const;
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private:
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static constexpr TCHAR WINDOW_CLASS_NAME[] = _T("DolphinNoGUI");
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static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
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bool RegisterRenderWindowClass();
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bool CreateRenderWindow();
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void UpdateWindowPosition();
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void ProcessEvents();
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HWND m_hwnd{};
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int m_window_x = Config::Get(Config::MAIN_RENDER_WINDOW_XPOS);
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int m_window_y = Config::Get(Config::MAIN_RENDER_WINDOW_YPOS);
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int m_window_width = Config::Get(Config::MAIN_RENDER_WINDOW_WIDTH);
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int m_window_height = Config::Get(Config::MAIN_RENDER_WINDOW_HEIGHT);
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};
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PlatformWin32::~PlatformWin32()
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{
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if (m_hwnd)
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DestroyWindow(m_hwnd);
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}
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bool PlatformWin32::RegisterRenderWindowClass()
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{
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WNDCLASSEX wc = {};
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wc.cbSize = sizeof(WNDCLASSEX);
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wc.style = 0;
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wc.lpfnWndProc = WndProc;
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wc.cbClsExtra = 0;
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wc.cbWndExtra = 0;
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wc.hInstance = GetModuleHandle(nullptr);
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wc.hIcon = LoadIcon(nullptr, IDI_ICON1);
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wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
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wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
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wc.lpszMenuName = nullptr;
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wc.lpszClassName = WINDOW_CLASS_NAME;
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wc.hIconSm = LoadIcon(nullptr, IDI_ICON1);
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if (!RegisterClassEx(&wc))
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{
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MessageBox(nullptr, _T("Window registration failed."), _T("Error"), MB_ICONERROR | MB_OK);
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return false;
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}
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return true;
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}
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bool PlatformWin32::CreateRenderWindow()
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{
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m_hwnd = CreateWindowEx(WS_EX_CLIENTEDGE, WINDOW_CLASS_NAME, _T("Dolphin"), WS_OVERLAPPEDWINDOW,
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m_window_x < 0 ? CW_USEDEFAULT : m_window_x,
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m_window_y < 0 ? CW_USEDEFAULT : m_window_y, m_window_width,
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m_window_height, nullptr, nullptr, GetModuleHandle(nullptr), this);
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if (!m_hwnd)
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{
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MessageBox(nullptr, _T("CreateWindowEx failed."), _T("Error"), MB_ICONERROR | MB_OK);
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return false;
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}
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ShowWindow(m_hwnd, SW_SHOW);
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UpdateWindow(m_hwnd);
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return true;
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}
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bool PlatformWin32::Init()
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{
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if (!RegisterRenderWindowClass() || !CreateRenderWindow())
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return false;
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// TODO: Enter fullscreen if enabled.
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if (Config::Get(Config::MAIN_FULLSCREEN))
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{
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ProcessEvents();
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}
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if (Config::Get(Config::MAIN_DISABLE_SCREENSAVER))
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SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED | ES_SYSTEM_REQUIRED);
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UpdateWindowPosition();
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return true;
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}
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void PlatformWin32::SetTitle(const std::string& string)
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{
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SetWindowTextW(m_hwnd, UTF8ToWString(string).c_str());
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}
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void PlatformWin32::MainLoop()
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{
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while (IsRunning())
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{
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UpdateRunningFlag();
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Core::HostDispatchJobs(Core::System::GetInstance());
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ProcessEvents();
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UpdateWindowPosition();
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// TODO: Is this sleep appropriate?
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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}
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}
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WindowSystemInfo PlatformWin32::GetWindowSystemInfo() const
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{
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WindowSystemInfo wsi;
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wsi.type = WindowSystemType::Windows;
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wsi.render_window = reinterpret_cast<void*>(m_hwnd);
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wsi.render_surface = reinterpret_cast<void*>(m_hwnd);
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return wsi;
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}
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void PlatformWin32::UpdateWindowPosition()
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{
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if (m_window_fullscreen)
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return;
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RECT rc = {};
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if (!GetWindowRect(m_hwnd, &rc))
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return;
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m_window_x = rc.left;
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m_window_y = rc.top;
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m_window_width = rc.right - rc.left;
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m_window_height = rc.bottom - rc.top;
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}
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void PlatformWin32::ProcessEvents()
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{
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MSG msg;
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while (PeekMessage(&msg, m_hwnd, 0, 0, PM_REMOVE))
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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LRESULT PlatformWin32::WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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PlatformWin32* platform = reinterpret_cast<PlatformWin32*>(GetWindowLongPtr(hwnd, GWLP_USERDATA));
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switch (msg)
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{
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case WM_NCCREATE:
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{
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platform =
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reinterpret_cast<PlatformWin32*>(reinterpret_cast<CREATESTRUCT*>(lParam)->lpCreateParams);
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SetWindowLongPtr(hwnd, GWLP_USERDATA, reinterpret_cast<LONG_PTR>(platform));
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return DefWindowProc(hwnd, msg, wParam, lParam);
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}
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case WM_CREATE:
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{
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if (hwnd)
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{
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// Remove rounded corners from the render window on Windows 11
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const DWM_WINDOW_CORNER_PREFERENCE corner_preference = DWMWCP_DONOTROUND;
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DwmSetWindowAttribute(hwnd, DWMWA_WINDOW_CORNER_PREFERENCE, &corner_preference,
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sizeof(corner_preference));
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}
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}
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break;
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case WM_SIZE:
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{
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if (g_presenter)
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g_presenter->ResizeSurface();
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}
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break;
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case WM_CLOSE:
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platform->RequestShutdown();
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break;
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default:
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return DefWindowProc(hwnd, msg, wParam, lParam);
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}
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return 0;
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}
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} // namespace
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std::unique_ptr<Platform> Platform::CreateWin32Platform()
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{
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return std::make_unique<PlatformWin32>();
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}
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