mirror of
https://github.com/dolphin-emu/dolphin.git
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174 lines
4.4 KiB
C++
174 lines
4.4 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinQt/NetPlay/GameDigestDialog.h"
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#include <algorithm>
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#include <functional>
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#include <QDialogButtonBox>
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#include <QGroupBox>
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#include <QLabel>
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#include <QProgressBar>
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#include <QPushButton>
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#include <QVBoxLayout>
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#include "Core/NetPlayClient.h"
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#include "Core/NetPlayServer.h"
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#include "DolphinQt/Settings.h"
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static QString GetPlayerNameFromPID(int pid)
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{
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QString player_name = QObject::tr("Invalid Player ID");
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auto client = Settings::Instance().GetNetPlayClient();
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if (!client)
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return player_name;
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for (const auto* player : client->GetPlayers())
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{
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if (player->pid == pid)
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{
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player_name = QString::fromStdString(player->name);
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break;
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}
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}
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return player_name;
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}
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GameDigestDialog::GameDigestDialog(QWidget* parent) : QDialog(parent)
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{
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CreateWidgets();
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ConnectWidgets();
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setWindowTitle(tr("SHA1 Digest"));
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setWindowFlags(Qt::Sheet | Qt::Dialog);
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setWindowModality(Qt::WindowModal);
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}
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void GameDigestDialog::CreateWidgets()
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{
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m_main_layout = new QVBoxLayout;
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m_progress_box = new QGroupBox;
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m_progress_layout = new QVBoxLayout;
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m_button_box = new QDialogButtonBox(QDialogButtonBox::NoButton);
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m_check_label = new QLabel;
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m_progress_box->setLayout(m_progress_layout);
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m_main_layout->addWidget(m_progress_box);
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m_main_layout->addWidget(m_check_label);
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m_main_layout->addWidget(m_button_box);
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setLayout(m_main_layout);
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}
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void GameDigestDialog::ConnectWidgets()
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{
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connect(m_button_box, &QDialogButtonBox::rejected, this, &GameDigestDialog::reject);
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}
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void GameDigestDialog::show(const QString& title)
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{
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m_progress_box->setTitle(title);
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for (auto& pair : m_progress_bars)
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{
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m_progress_layout->removeWidget(pair.second);
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pair.second->deleteLater();
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}
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for (auto& pair : m_status_labels)
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{
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m_progress_layout->removeWidget(pair.second);
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pair.second->deleteLater();
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}
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m_progress_bars.clear();
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m_status_labels.clear();
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m_results.clear();
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m_check_label->setText(QString::fromStdString(""));
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auto client = Settings::Instance().GetNetPlayClient();
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if (!client)
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return;
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if (Settings::Instance().GetNetPlayServer())
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{
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m_button_box->setStandardButtons(QDialogButtonBox::Cancel);
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QPushButton* cancel_button = m_button_box->button(QDialogButtonBox::Cancel);
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cancel_button->setAutoDefault(false);
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cancel_button->setDefault(false);
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}
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else
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{
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m_button_box->setStandardButtons(QDialogButtonBox::Close);
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QPushButton* close_button = m_button_box->button(QDialogButtonBox::Close);
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close_button->setAutoDefault(false);
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close_button->setDefault(false);
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}
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for (const auto* player : client->GetPlayers())
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{
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m_progress_bars[player->pid] = new QProgressBar;
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m_status_labels[player->pid] = new QLabel;
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m_progress_layout->addWidget(m_progress_bars[player->pid]);
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m_progress_layout->addWidget(m_status_labels[player->pid]);
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}
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QDialog::show();
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}
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void GameDigestDialog::SetProgress(int pid, int progress)
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{
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QString player_name = GetPlayerNameFromPID(pid);
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if (!m_status_labels.count(pid))
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return;
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m_status_labels[pid]->setText(
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tr("%1[%2]: %3 %").arg(player_name, QString::number(pid), QString::number(progress)));
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m_progress_bars[pid]->setValue(progress);
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}
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void GameDigestDialog::SetResult(int pid, const std::string& result)
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{
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QString player_name = GetPlayerNameFromPID(pid);
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if (!m_status_labels.count(pid))
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return;
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m_status_labels[pid]->setText(
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tr("%1[%2]: %3").arg(player_name, QString::number(pid), QString::fromStdString(result)));
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m_results.push_back(result);
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auto client = Settings::Instance().GetNetPlayClient();
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if (client && m_results.size() >= client->GetPlayers().size())
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{
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if (std::adjacent_find(m_results.begin(), m_results.end(), std::not_equal_to<>()) ==
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m_results.end())
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{
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m_check_label->setText(tr("The hashes match!"));
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}
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else
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{
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m_check_label->setText(tr("The hashes do not match!"));
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}
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m_button_box->setStandardButtons(QDialogButtonBox::Close);
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QPushButton* close_button = m_button_box->button(QDialogButtonBox::Close);
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close_button->setAutoDefault(false);
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close_button->setDefault(false);
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}
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}
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void GameDigestDialog::reject()
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{
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auto server = Settings::Instance().GetNetPlayServer();
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if (server)
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server->AbortGameDigest();
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QDialog::reject();
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}
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