dolphin/Languages/po/de.po

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Admiral H. Curtiss <pikachu025@gmail.com>, 2016
# Berkan <thetoerk@gmail.com>, 2013
# Danny Krug <Dan_krug@gmx.de>, 2013
# DefenderX <darkmodx@gmail.com>, 2013,2015
# DefenderX <darkmodx@gmail.com>, 2013
# Ettore Atalan <atalanttore@googlemail.com>, 2015-2017
# Gabriel <gabriel-transifex@mastergk.de>, 2013
# Admiral H. Curtiss <pikachu025@gmail.com>, 2015
# JackyCola <jackycola@gmail.com>, LucasX <lucasx790@gmail.com>, 2011
# Karim Yaakoubi <kmy@gmx.net>, 2016
# Marc Godhusen <Marc_Godhusen@web.de>, 2016-2017
# Markus S. <kamikazow@web.de>, 2016
# Michael Grauvogl <michael.grauvogl@googlemail.com>, 2015
# Minty123, 2016
# Moritz Bruder <muesli4@gmail.com>, 2015
# M T <michtrz@gmail.com>, 2013-2014,2017
# no_cluez <neobrainx@gmail.com>, 2013
# Neui, 2016
# MexicanWithGun <nibirush@inbox.com>, 2015
# no_cluez <neobrainx@gmail.com>, 2013
# Karim Yaakoubi <kmy@gmx.net>, 2016
# Shinrai, 2013
# Shinrai, 2013
# flacs <tilkax@gmail.com>, 2014
# valsu <valsu@hylia.de>, 2015
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-08-04 10:24+0200\n"
"PO-Revision-Date: 2017-08-04 08:28+0000\n"
"Last-Translator: JosJuice\n"
"Language-Team: German (http://www.transifex.com/delroth/dolphin-emu/language/"
"de/)\n"
"Language: de\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#: Source/Core/DolphinWX/AboutDolphin.cpp:35
msgid ""
"\n"
"Dolphin is a free and open-source GameCube and Wii emulator.\n"
"\n"
"This software should not be used to play games you do not legally own.\n"
msgstr ""
"\n"
"Dolphin ist ein freier und quelloffener Gamecube- und Wii-Emulator.\n"
"\n"
"Dieses Programm sollte nicht verwendet werden, um Spiele zu spielen, die du "
"nicht legal besitzt.\n"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:762
msgid " (internal IP)"
msgstr "(interne IP)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:267
msgid " (too many to display)"
msgstr " (zu viele anzuzeigen)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:115
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:537
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:643
msgid " Game : "
msgstr " Spiel: "
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:53
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:770
msgid "! NOT"
msgstr "! NICHT"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:38
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memory Card?"
msgstr ""
"\"%s\" existiert nicht.\n"
"Eine neue 16 MB Speicherkarte erstellen?"
#: Source/Core/DiscIO/CompressedBlob.cpp:188
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr ""
"\"%s\" konnte nicht komprimiert werden. Möglicherweise ist das Image "
"fehlerhaft."
#: Source/Core/DiscIO/CompressedBlob.cpp:163
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr ""
"\"%s\" ist bereits komprimiert und kann nicht weiter komprimiert werden."
#: Source/Core/Core/Boot/Boot.cpp:89
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" ist keine gültige GCM/ISO-Datei oder kein GC/Wii-Image."
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:244
msgid "%1 %"
msgstr ""
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:171
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:213
msgid "%1 ms"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:172
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$sKopieren%1$s"
#: Source/Core/DiscIO/CompressedBlob.cpp:240
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr "%i von %i Blöcken. Komprimierungsrate %i%%"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:50
#, c-format
msgid "%i%%"
msgstr "%i%%"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:48
#, c-format
msgid "%i%% (Normal Speed)"
msgstr "%i%% (Normale Geschwindigkeit)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:51
#, c-format
msgid ""
"%s\n"
"was not loaded because it has the same internal filename as previously "
"loaded save\n"
"%s"
msgstr ""
"%s\n"
"wurde nicht geladen, da der interne Dateiname mit der bereits geladenen "
"Datei\n"
"%s\n"
"ident ist."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:73
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" File size (0x%<PRIx64>) does not match the size recorded in the header (0x"
"%x)"
msgstr ""
"%s\n"
"ist ungültig und wurde nicht geladen.\n"
"Die Dateigröße (0x%<PRIx64>) stimmt nicht mit der im Header angegebenen "
"Größe überein. (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:64
#, c-format
msgid ""
"%s\n"
"was not loaded because it is an invalid GCI.\n"
" Number of blocks claimed to be %u"
msgstr ""
"%s\n"
"ist ungültig und wurde nicht geladen.\n"
"Die Blockanzahl wurde mit %u angegeben."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:104
#, c-format
msgid ""
"%s\n"
"was not loaded because there are not enough free blocks on the virtual "
"memory card"
msgstr ""
"%s\n"
"wurde nicht geladen, da nicht genug freier Speicherplatz auf der virtuellen "
"Speicherkarte vorhanden ist."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:93
#, c-format
msgid ""
"%s\n"
"was not loaded because there is less than 10%% free blocks available on the "
"memory card\n"
"Total Blocks: %d; Free Blocks: %d"
msgstr ""
"%s\n"
"wurde nicht geladen, da über 90%% der Memory Card belegt sind.\n"
"Blöcke: %d; Davon frei: %d"
#: Source/Core/DolphinWX/GameListCtrl.cpp:595
#, c-format
msgid "%s (Disc %i)"
msgstr "%s (Disc %i)"
#: Source/Core/Core/Boot/Boot.cpp:239
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr ""
"%s IPL im %s Verzeichnis gefunden. Die Spiele-Disc wird möglicherweise nicht "
"erkannt werden."
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:186
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:366
#, c-format
msgid "%s already exists, overwrite?"
msgstr ""
"%s ist bereits vorhanden.\n"
"Vorhandene Datei überschreiben?"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:67
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card file size is invalid (0x%x bytes)"
msgstr ""
"%s konnte nicht als Memory Card geladen werden.\n"
"Die Kartengröße ist ungültig. (0x%x bytes)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:83
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"Card size is invalid (0x%x bytes)"
msgstr ""
"%s konnte nicht als Memoy Card geladen werden.\n"
"Die Größe der Memory Card ist ungültig. (0x%x bytes)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:60
#, c-format
msgid ""
"%s failed to load as a memory card.\n"
"File is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"%s konnte nicht als Memory Card geladen werden.\n"
"Die Dateigröße ist für eine Memory Card zu klein (0x%x bytes)"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:194
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"%s ist kein Verzeichnis, verschieben nach *.original fehlgeschlagen.\n"
"Überprüfe deine Schreibberechtigungen oder verschiebe die Datei nach "
"außerhalb von Dolphin"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:188
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr "%s war kein Verzeichnis, verschoben nach *.original"
#: Source/Core/DolphinWX/MemcardManager.cpp:178
#, c-format
msgid "%sDelete%s"
msgstr "%sLöschen%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:176
#, c-format
msgid "%sExport GCI%s"
msgstr "%sGCI exportieren%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:174
#, c-format
msgid "%sImport GCI%s"
msgstr "%sGCI importieren%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:780
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u freie Blöcke; %u freie Verzeichniseinträge"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:880
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:946
#, c-format
msgid "%u frames"
msgstr "%u Bilder"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:900
#, c-format
msgid "%u objects"
msgstr "%u Objekte"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:915
#, c-format
msgid "%zu FIFO bytes"
msgstr "%zu FIFO-Byte"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:935
#, c-format
msgid "%zu memory bytes"
msgstr "%zu Speicherbyte"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:51
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:769
msgid "&& AND"
msgstr "&& UND"
#: Source/Core/DolphinQt2/MenuBar.cpp:251
#: Source/Core/DolphinWX/MainMenuBar.cpp:521
msgid "&About"
msgstr "&Über"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:106
msgid "&Add New Code..."
msgstr "Neuen Code &hinzufügen..."
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:449
msgid "&Add function"
msgstr "Funktion &hinzufügen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:447
msgid "&Address"
msgstr "&Adresse"
#: Source/Core/DolphinQt2/MenuBar.cpp:230
#: Source/Core/DolphinWX/MainMenuBar.cpp:174
msgid "&Audio Settings"
msgstr "&Audioeinstellungen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:190
msgid "&Automatic Start"
msgstr "&Automatischer Start"
#: Source/Core/DolphinWX/MainMenuBar.cpp:82
msgid "&Boot from DVD Backup"
msgstr "Von &DVD-Sicherung starten"
#: Source/Core/DolphinWX/MainMenuBar.cpp:335
msgid "&Breakpoints"
msgstr "&Haltepunkte"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:53
msgid "&Cancel"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:230
msgid "&Cheat Manager"
msgstr "&Cheat-Verwaltung"
#: Source/Core/DolphinWX/MainMenuBar.cpp:381
msgid "&Clear JIT Cache"
msgstr "JIT-Zwischenspeicher lös&chen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:444
msgid "&Clear Symbols"
msgstr "Symbole lös&chen"
#: Source/Core/DolphinQt2/MenuBar.cpp:231
#: Source/Core/DolphinWX/MainMenuBar.cpp:175
msgid "&Controller Settings"
msgstr "&Controller-Einstellungen"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:438
msgid "&Copy address"
msgstr "Adresse &kopieren"
#: Source/Core/DolphinWX/MainMenuBar.cpp:484
msgid "&Create Signature File..."
msgstr "Signaturdatei &erstellen..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:54
msgid "&Debug"
msgstr "&Debug"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1163
msgid "&Delete File..."
msgstr "&Datei löschen..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1198
msgid "&Delete selected ISOs..."
msgstr "Ausgewählte ISOs &löschen"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:265
msgid "&Delete watch"
msgstr "Überwachung &löschen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:377
msgid "&Disable JIT Cache"
msgstr "JIT-Zwischenspeicher &deaktivieren"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:107
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206
msgid "&Edit Code..."
msgstr "Code b&earbeiten..."
#: Source/Core/DolphinQt2/MenuBar.cpp:111
#: Source/Core/DolphinWX/MainMenuBar.cpp:45
msgid "&Emulation"
msgstr "&Emulation"
#: Source/Core/DolphinQt2/MenuBar.cpp:79
#: Source/Core/DolphinWX/MainMenuBar.cpp:44
msgid "&File"
msgstr "&Datei"
#: Source/Core/DolphinWX/MainMenuBar.cpp:198
msgid "&Font..."
msgstr "Schri&ftart..."
#: Source/Core/DolphinQt2/MenuBar.cpp:117
#: Source/Core/DolphinWX/MainMenuBar.cpp:125
msgid "&Frame Advance"
msgstr "&Einzelbildwiedergabe"
#: Source/Core/DolphinWX/MainMenuBar.cpp:455
msgid "&Generate Symbols From"
msgstr "Symbole erzeu&gen aus"
#: Source/Core/DolphinQt2/MenuBar.cpp:245
#: Source/Core/DolphinWX/MainMenuBar.cpp:519
msgid "&GitHub Repository"
msgstr "&GitHub-Repositorium"
#: Source/Core/DolphinQt2/MenuBar.cpp:229
#: Source/Core/DolphinWX/MainMenuBar.cpp:173
msgid "&Graphics Settings"
msgstr "&Grafikeinstellungen"
#: Source/Core/DolphinQt2/MenuBar.cpp:237
#: Source/Core/DolphinWX/MainMenuBar.cpp:59
msgid "&Help"
msgstr "&Hilfe"
#: Source/Core/DolphinQt2/MenuBar.cpp:232
#: Source/Core/DolphinWX/MainMenuBar.cpp:176
msgid "&Hotkey Settings"
msgstr "&Tastenkürzel-Einstellungen"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:451
msgid "&Insert blr"
msgstr "blr &einfügen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:366
msgid "&Interpreter Core"
msgstr "&Interpreterkern"
#: Source/Core/DolphinWX/MainMenuBar.cpp:53
#: Source/Core/DolphinWX/MainMenuBar.cpp:337
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/MainMenuBar.cpp:373
msgid "&JIT Block Linking Off"
msgstr "&JIT Blockverbindung Aus"
#: Source/Core/DolphinWX/MainMenuBar.cpp:397
msgid "&JIT FloatingPoint Off"
msgstr "&JIT FließKomma Aus"
#: Source/Core/DolphinWX/MainMenuBar.cpp:398
msgid "&JIT Integer Off"
msgstr "&JIT Ganzahl Aus"
#: Source/Core/DolphinWX/MainMenuBar.cpp:395
msgid "&JIT LoadStore Floating Off"
msgstr "&JIT LadenSpeichern Fließkomma Aus"
#: Source/Core/DolphinWX/MainMenuBar.cpp:391
msgid "&JIT LoadStore Off"
msgstr "&JIT LadenSpeichern Aus"
#: Source/Core/DolphinWX/MainMenuBar.cpp:396
msgid "&JIT LoadStore Paired Off"
msgstr "&JIT LadenSpeichern Gekoppelt Aus"
#: Source/Core/DolphinWX/MainMenuBar.cpp:393
msgid "&JIT LoadStore lXz Off"
msgstr "&JIT LadenSpeichern lXz Aus"
#: Source/Core/DolphinWX/MainMenuBar.cpp:392
msgid "&JIT LoadStore lbzx Off"
msgstr "&JIT LadenSpeichern lbzx Aus"
#: Source/Core/DolphinWX/MainMenuBar.cpp:394
msgid "&JIT LoadStore lwz Off"
msgstr "&JIT LadenSpeichern lwz Aus"
#: Source/Core/DolphinWX/MainMenuBar.cpp:388
msgid "&JIT Off (JIT Core)"
msgstr "&JIT Aus (JIT-Kern)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:399
msgid "&JIT Paired Off"
msgstr "&JIT Gekoppelt Aus"
#: Source/Core/DolphinWX/MainMenuBar.cpp:400
msgid "&JIT SystemRegisters Off"
msgstr "&JIT-SystemRegister Aus"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:54
msgid "&Language:"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:131
#: Source/Core/DolphinWX/MainMenuBar.cpp:129
msgid "&Load State"
msgstr "Spielstand &laden"
#: Source/Core/DolphinWX/MainMenuBar.cpp:457
msgid "&Load Symbol Map"
msgstr "Symbolkarte &laden"
#: Source/Core/DolphinWX/MainMenuBar.cpp:383
msgid "&Log JIT Instruction Coverage"
msgstr "JIT-Anweisungsabdeckung protoko&llieren"
#: Source/Core/DolphinWX/MainMenuBar.cpp:336
msgid "&Memory"
msgstr "&Arbeitsspeicher"
#: Source/Core/DolphinWX/MainMenuBar.cpp:216
msgid "&Memory Card Manager (GC)"
msgstr "&Speicherkartenverwaltung (GC)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:46
msgid "&Movie"
msgstr "Fil&m"
#: Source/Core/DolphinQt2/MenuBar.cpp:80
#: Source/Core/DolphinWX/MainMenuBar.cpp:80
msgid "&Open..."
msgstr "Ö&ffnen..."
#: Source/Core/DolphinQt2/MenuBar.cpp:226
#: Source/Core/DolphinWX/MainMenuBar.cpp:47
msgid "&Options"
msgstr "&Optionen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:497
msgid "&Patch HLE Functions"
msgstr "&HLE-Funktionen patchen"
#: Source/Core/DolphinQt2/MenuBar.cpp:113
#: Source/Core/DolphinWX/MainMenuBar.cpp:550
msgid "&Pause"
msgstr "Pau&se"
#: Source/Core/DolphinQt2/MenuBar.cpp:112
#: Source/Core/DolphinWX/MainMenuBar.cpp:552
msgid "&Play"
msgstr "&Start"
#. i18n: "Profile" is used as a verb, not a noun.
#: Source/Core/DolphinWX/MainMenuBar.cpp:507
msgid "&Profile Blocks"
msgstr "Blöcke &profilieren"
#: Source/Core/DolphinWX/MainMenuBar.cpp:56
msgid "&Profiler"
msgstr "&Profilersteller"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:151
#: Source/Core/DolphinWX/GameListCtrl.cpp:1132
msgid "&Properties"
msgstr "&Eigenschaften"
#: Source/Core/DolphinWX/MainMenuBar.cpp:453
msgid "&RSO Modules"
msgstr "&RSO-Module"
#: Source/Core/DolphinWX/MainMenuBar.cpp:145
msgid "&Read-Only Mode"
msgstr "Nu&r-Lese-Modus"
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:44
msgid "&Refresh"
msgstr "Aktualisie&ren"
#: Source/Core/DolphinWX/MainMenuBar.cpp:84
msgid "&Refresh Game List"
msgstr "&Spieleliste aktualisieren"
#: Source/Core/DolphinWX/MainMenuBar.cpp:331
msgid "&Registers"
msgstr "&Register"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:108
msgid "&Remove Code"
msgstr "Code entfe&rnen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:498
msgid "&Rename Symbols from File..."
msgstr "Symbole aus Datei &umbenennen..."
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:444
msgid "&Rename symbol"
msgstr "Symbol &umbenennen"
#: Source/Core/DolphinQt2/MenuBar.cpp:115
#: Source/Core/DolphinWX/MainMenuBar.cpp:122
msgid "&Reset"
msgstr "&Reset"
#: Source/Core/DolphinWX/MainMenuBar.cpp:460
msgid "&Save Symbol Map"
msgstr "Symbolkarte &speichern"
#: Source/Core/DolphinWX/MainMenuBar.cpp:384
msgid "&Search for an Instruction"
msgstr "&Suche nach einer Anweisung"
#: Source/Core/DolphinWX/MainMenuBar.cpp:450
msgid "&Signature Database"
msgstr "&Signaturdatenbank"
#: Source/Core/DolphinWX/MainMenuBar.cpp:338
msgid "&Sound"
msgstr "S&ound"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:97
msgid "&Speed Limit:"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:114
#: Source/Core/DolphinWX/MainMenuBar.cpp:121
msgid "&Stop"
msgstr "Sto&pp"
#: Source/Core/DolphinWX/MainMenuBar.cpp:55
msgid "&Symbols"
msgstr "&Symbole"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:58
msgid "&Theme:"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:88
#: Source/Core/DolphinWX/MainMenuBar.cpp:48
msgid "&Tools"
msgstr "E&xtras"
#: Source/Core/DolphinWX/MainMenuBar.cpp:339
msgid "&Video"
msgstr "&Video"
#: Source/Core/DolphinQt2/MenuBar.cpp:196
#: Source/Core/DolphinWX/MainMenuBar.cpp:49
msgid "&View"
msgstr "&Ansicht"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/MainMenuBar.cpp:334
msgid "&Watch"
msgstr "&Überwachungsfenster"
#: Source/Core/DolphinQt2/MenuBar.cpp:238
#: Source/Core/DolphinWX/MainMenuBar.cpp:517
msgid "&Website"
msgstr "&Webseite"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:152
#: Source/Core/DolphinWX/GameListCtrl.cpp:1133
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinWX/MainMenuBar.cpp:509
msgid "&Write to profile.txt, Show"
msgstr "In profile.txt &schreiben, Anzeigen"
#: Source/Core/DolphinWX/AboutDolphin.cpp:29
msgid ""
"(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of "
"Nintendo. Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"(c) 2003-2017+ Dolphin Team. \"GameCube\" und \"Wii\" sind Markenzeichen von "
"Nintendo. Dolphin ist in keiner Weise mit Nintendo verbunden."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:155
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1278
msgid "(off)"
msgstr "(aus)"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:52
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:771
msgid "+ ADD"
msgstr "+ HINZUF."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:48
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:523
msgid "1.5x Native (960x792)"
msgstr "1.5x Nativ (960x792)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61
msgid "16-bit"
msgstr "16 Bit"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:64
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:563
msgid "16x"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:64
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:563
msgid "1x"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:49
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:525
msgid "2.5x Native (1600x1320)"
msgstr "2.5x Nativ (1600x1320)"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:64
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:563
msgid "2x"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:48
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:524
msgid "2x Native (1280x1056) for 720p"
msgstr "2x Nativ (1280x1056) für 720p"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61
msgid "32-bit"
msgstr "32 Bit"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:255
#: Source/Core/DolphinQt2/Config/Mapping/Hotkey3D.cpp:22
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:299
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:123
msgid "3D"
msgstr "3D"
#: Source/Core/Core/HotkeyManager.cpp:256
#: Source/Core/DolphinQt2/Config/Mapping/Hotkey3D.cpp:24
msgid "3D Depth"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:49
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:526
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x Nativ (1920x1584) für 1080p"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:64
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:563
msgid "4x"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:50
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:527
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x Nativ (2560x2112) für 1440p"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:50
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:528
msgid "5x Native (3200x2640)"
msgstr "5x Nativ (3200x2640)"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:51
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:529
msgid "6x Native (3840x3168) for 4K"
msgstr "6x Nativ (3840x3168) für 4K"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:51
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:530
msgid "7x Native (4480x3696)"
msgstr "7x Nativ (4480x3696)"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61
msgid "8-bit"
msgstr "8 Bit"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:64
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:563
msgid "8x"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:52
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:531
msgid "8x Native (5120x4224) for 5K"
msgstr "8x Nativ (5120x4224) für 5K"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:40
msgid "<Insert name here>"
msgstr "<Namen hier eingeben>"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:398
msgid "<No resolutions found>"
msgstr "<Keine Auflösungen gefunden>"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34
msgid "<Nothing>"
msgstr "<Nichts>"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:56
msgid "<System Language>"
msgstr "<Systemsprache>"
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:62
msgid ""
"<p>DolphinQt is a new experimental GUI that is intended to replace the "
"current GUI based on wxWidgets. The implementation is <b>currently "
"incomplete</b> so some functionality (like changing certain settings) may be "
"missing.</p>\n"
"<p>Only developers working on the DolphinQt implementation and curious "
"testers should use it at the present time; normal users are recommended to "
"continue using the older DolphinWX GUI for the time being.</p>\n"
"<h3>Bug Reports</h3><p>At the current time there is no point making bug "
"reports about DolphinQt GUI's missing features as the developers are already "
"aware of those.</p>\n"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:22
msgid "A NetPlay window is already open!"
msgstr "Ein NetPlay-Fenster ist bereits geöffnet!"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:487
msgid "A disc is already about to be inserted."
msgstr "Eine Disc wird momentan bereits eingelesen."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:162
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:193
msgid "A game is not currently running."
msgstr "Derzeit wird kein Spiel ausgeführt."
#: Source/Core/DolphinQt2/MainWindow.cpp:367
#: Source/Core/DolphinWX/FrameTools.cpp:854
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"Eine Abschaltung ist bereits im Gange. Nicht gespeicherte Daten können "
"verloren gehen, wenn du die aktuelle Emulation stoppst, bevor sie "
"abgeschlossen ist. Stopp erzwingen?"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:358
msgid ""
"A supported Bluetooth device could not be found,\n"
"so you must connect Wii Remotes manually."
msgstr ""
"Es wurde kein unterstütztes Bluetooth-Gerät gefunden.\n"
"Du musst deine Wiimotes manuell verbinden."
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:361
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:550
msgid "A sync can only be triggered when a Wii game is running."
msgstr ""
"Eine Synchronisierung kann nur ausgelöst werden, wenn ein Wii-Spiel läuft."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:168
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"All memory cards, SD cards and cheats must be identical between players or "
"disabled.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and should not be expected to "
"work.\n"
msgstr ""
"ACHTUNG:\n"
"\n"
"Alle Spieler benötigen die gleiche Dolphin-Version.\n"
"Alle Speicherkarten, SD-Karten und Cheats müssen identisch oder deaktiviert "
"sein.\n"
"Wird DSP LLE verwendet, so müssen auch die DSP-ROMs identisch sein.\n"
"Bei einer direkten Verbindung muss der Host die gewählten UDP-Ports "
"freigeben.\n"
"\n"
"Die Wiimote wird von Netplay nicht unterstützt und ist deswegen inaktiv.\n"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:128
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:248
msgid "AR Codes"
msgstr "AR Codes"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:263
msgid "Abort"
msgstr ""
#: Source/Core/DolphinQt2/AboutDialog.cpp:15
#: Source/Core/DolphinWX/AboutDolphin.h:13
msgid "About Dolphin"
msgstr "Über Dolphin"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:60
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:754
msgid "Accuracy:"
msgstr "Genauigkeit:"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:78
msgid "Action"
msgstr "Aktion"
#: Source/Core/Core/ARDecrypt.cpp:478
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Action Replay Code Entschlüsselungfehler:\n"
"Übereinstimmungscheck fehlgeschlagen\n"
"\n"
"Fehlerhafter Code:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:492
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Add Code "
"(%s)"
#: Source/Core/Core/ActionReplay.cpp:582
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Fill and "
"Slide (%s)"
#: Source/Core/Core/ActionReplay.cpp:369
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Ram Write "
"And Fill (%s)"
#: Source/Core/Core/ActionReplay.cpp:429
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Write To "
"Pointer (%s)"
#: Source/Core/Core/ActionReplay.cpp:630
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Action Replay Fehler: Ungültiger Wert (%08x) in Memory Copy (%s)"
#: Source/Core/Core/ActionReplay.cpp:507
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Action Replay Fehler: Master Code und Write To CCXXXXXX nicht implementiert "
"(%s)\n"
"Master Codes werden nicht benötigt. Benutze keine Master Codes."
#: Source/Core/Core/ActionReplay.cpp:215
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Action Replay Fehler: Ungültiger AR-Code in Zeile: %s"
#: Source/Core/Core/ActionReplay.cpp:741
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: Conditional Code: Ungültige Größe %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:709
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: Ungültiger Normal Code Typ %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:765
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: Normaler Code %i: ungültiger Subtype %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:667
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: Normal Code 0: Ungültiger Subtype %08x (%s)"
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:33
msgid "Active"
msgstr "Aktiv"
#: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiU.cpp:26
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:42
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:76
msgid "Adapter Detected"
msgstr "Adapter erkannt"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:71
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:374
msgid "Adapter:"
msgstr "Grafikkarte:"
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:82
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:33
#: Source/Core/DolphinWX/PatchAddEdit.cpp:84
msgid "Add"
msgstr "Hinzufügen"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:247
msgid "Add ActionReplay Code"
msgstr "ActionReplay-Code hinzufügen"
#: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:20
msgid "Add Breakpoint"
msgstr "Haltepunkt hinzufügen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:425
msgid "Add New Pane To"
msgstr "Neues Palette hinzufügen zu"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:23
msgid "Add New USB Device"
msgstr "Neues USB-Gerät hinzufügen"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:840
msgid "Add Patch"
msgstr "Patch hinzufügen"
#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Add a Breakpoint"
msgstr "Einen Haltepunkt hinzufügen"
#: Source/Core/Core/HotkeyManager.cpp:62
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:21
msgid "Add a Memory Breakpoint"
msgstr "Speicherhaltepunkt hinzufügen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:487
msgid ""
"Add any named functions missing from a .dsy file, so that these additional "
"functions can also be recognized in other games."
msgstr ""
"Füge jede fehlende, benannte Funktion von einer .dsy-Datei hinzu, damit "
"diese zusätzlichen Funktionen auch in anderen Spielen erkannt werden."
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:270
msgid "Add memory &breakpoint"
msgstr "Speicher&haltepunkt hinzufügen"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:317
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:488
msgid "Add to &watch"
msgstr "Zur Über&wachung hinzufügen"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:74
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:395
msgid "Add..."
msgstr "Hinzufügen..."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:68
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:36
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:173
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:28
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:84
msgid "Address"
msgstr "Adresse"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:445
msgid "Address Out of Range"
msgstr "Adresse außerhalb des Bereichs"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1070
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "Einstellung des benötigten analogen Drucks um Tasten zu aktivieren."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:41
msgid "Advance Game Port"
msgstr "Advance Game Port"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:217
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:76
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:106
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:90
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:845
msgid "Advanced"
msgstr "Erweitert"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:117
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:126
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:240
msgid "Advanced Settings"
msgstr "Erweiterte Einstellungen"
#: Source/Core/DolphinQt2/MainWindow.cpp:285
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:42
msgid ""
"All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad);;"
"All Files (*)"
msgstr ""
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:44
msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)"
msgstr "Alle GC/Wii-Dateien (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)"
#: Source/Core/DolphinWX/FrameTools.cpp:347
msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad, dff)"
msgstr ""
"Alle GC/Wii-Dateien (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad, dff)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1500
msgid "All GameCube GCM files (gcm)"
msgstr "Alle GameCube GCM-Dateien (gcm)"
#: Source/Core/DolphinQt2/MainWindow.cpp:552
#: Source/Core/DolphinQt2/MainWindow.cpp:559
msgid "All Save States (*.sav *.s##);; All Files (*)"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1435
#: Source/Core/DolphinWX/FrameTools.cpp:1447
msgid "All Save States (sav, s##)"
msgstr "Alle Speicherstände (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1498
msgid "All Wii ISO files (iso)"
msgstr "Alle Wii-ISO-Dateien (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1513
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "Alle komprimierten GC/Wii ISO Dateien (gcz)"
#: Source/Core/Common/Assert.h:46
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
"Ein Fehler ist aufgetreten.\n"
"\n"
" Zeile: %d\n"
" Datei: %s\n"
"\n"
"Ignorieren und fortfahren?"
#: Source/Core/Core/HW/DVD/DVDThread.cpp:164
msgid "An inserted disc was expected but not found."
msgstr ""
"Eine eingelesene Disc wurde erwartet, konnte aber nicht gefunden werden."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:101
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:658
msgid "Anaglyph"
msgstr "Anaglyph"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:274
msgid "Analyze"
msgstr "Analysiere"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31
msgid "Angle"
msgstr "Winkel"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:82
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:564
msgid "Anisotropic Filtering:"
msgstr "Anisotropische Filterung:"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:80
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:550
msgid "Anti-Aliasing:"
msgstr "Anti-Aliasing:"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:383
msgid "Append signature to"
msgstr "Signatur anfügen an"
#: Source/Core/DolphinWX/MainMenuBar.cpp:486
msgid "Append to &Existing Signature File..."
msgstr "An &vorhandene Signaturdatei anfügen..."
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:53
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:229
msgid "Apploader Date:"
msgstr "Apploader Datum:"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:58
msgid "Apply"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:493
msgid "Apply Signat&ure File..."
msgstr "Signat&urdatei anwenden..."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:241
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:272
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"Post-Processing-Effekt anwenden, wenn ein Frame beendet wurde. \n"
"\n"
"Im Zweifel, wähle (aus)."
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:317
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:401
msgid "Apply signature file"
msgstr "Signaturdatei anwenden"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:150
msgid "Are you sure that you want to delete '%1'?"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:897
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "Möchtest du \"%s\" wirklich löschen?"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1301
msgid "Are you sure you want to delete these files? They will be gone forever!"
msgstr ""
"Sollen diese Dateien wirklich gelöscht werden? Das Löschen kann nicht "
"rückgängig gemacht werden!"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:349
msgid "Are you sure you want to delete this file?"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1300
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr ""
"Soll die Datei wirklich gelöscht werden? Das Löschen kann nicht rückgängig "
"gemacht werden."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:239
msgid "Are you sure?"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:420
msgid "Are you trying to use the same file in both slots?"
msgstr "Die gleiche Datei kann nicht in beiden Steckplätzen verwendet werden."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:80
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:96
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:423
msgid "Aspect Ratio:"
msgstr "Seitenverhältnis:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:230
msgid "Assign Controller Ports"
msgstr "Controller-Ports zuweisen"
#: Source/Core/DolphinWX/FrameAui.cpp:82
msgid "At least one pane must remain open."
msgstr "Mindestens eine Palette muss geöffnet bleiben."
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:44
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:86
msgid "Audio"
msgstr "Audio"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:67
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:73
msgid "Audio Backend:"
msgstr "Audio-Backend:"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:85
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:110
msgid "Audio Stretching Settings"
msgstr "Audiodehnungseinstellungen"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:255
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:99
msgid "Australia"
msgstr "Australien"
#: Source/Core/DolphinQt2/AboutDialog.cpp:53
#: Source/Core/DolphinWX/AboutDolphin.cpp:40
msgid "Authors"
msgstr "Autoren"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:50
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:62
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:387
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:420
msgid "Auto"
msgstr "Automatisch"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:47
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:521
msgid "Auto (Multiple of 640x528)"
msgstr "Automatisch (Vielfaches von 640x528)"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:47
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:520
msgid "Auto (Window Size)"
msgstr "Automatisch (Fenstergröße)"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:94
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:73
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:453
msgid "Auto-Adjust Window Size"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:265
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:126
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Passt die Fenstergröße automatisch der Bildschirmauflösung an.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/MainMenuBar.cpp:191
msgid ""
"Automatically load the Default ISO when Dolphin starts, or the last game you "
"loaded, if you have not given it an elf file with the --elf command line. "
"[This can be convenient if you are bug-testing with a certain game and want "
"to rebuild and retry it several times, either with changes to Dolphin or if "
"you are developing a homebrew game.]"
msgstr ""
"Lade automatisch das Standard-ISO wenn Dolphin startet, oder das letzte "
"geladene Spiel, wenn du ihm keine elf-Datei mit der --elf-Kommandozeile "
"gegeben hast. [Dies kann beim Bug-Testing eines bestimmten Spiels hilfreich "
"sein, wenn du das Spiel mehrere Male rekompilierst und neu startest; "
"entweder mit Änderungen an Dolphin, oder wenn du ein Homebrew-Spiel "
"entwickelst.]"
#: Source/Core/DolphinWX/MainMenuBar.cpp:378
msgid ""
"Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from "
"crashing.\n"
"[This option must be selected before a game is started.]"
msgstr ""
"Verhindere ungewollte Leerung des JIT Cache, dies beugt Abstürzen von Zelda "
"TP vor.\n"
"[Diese Einstellung muss ausgewählt werden, bevor ein Spiel gestartet wird.]"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:505
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT inkorrekt. Dolphin wird beendet."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:773
msgid "BP register "
msgstr "BP-Register"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:64
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:85
msgid "Backend Settings"
msgstr "Backend-Einstellungen"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:68
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:44
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:60
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:344
msgid "Backend:"
msgstr "Backend:"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:219
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:235
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:60
msgid "Background Input"
msgstr "Hintergrundeingabe"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:30
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:27
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
msgid "Backward"
msgstr "Rückwärts"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:437
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:116
#: Source/Core/DolphinQt2/MenuBar.cpp:281
#: Source/Core/DolphinWX/GameListCtrl.cpp:462
#: Source/Core/DolphinWX/MainMenuBar.cpp:302
#: Source/Core/DolphinWX/MemcardManager.cpp:626
msgid "Banner"
msgstr "Banner"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:63
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:303
msgid "Banner Details"
msgstr "Bannerdetails"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:88
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:279
msgid "Banner:"
msgstr "Banner:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:78
msgid "Bar"
msgstr "Leiste"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:44
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:479
msgid "Basic"
msgstr "Standard"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:69
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:107
msgid "Basic Settings"
msgstr "Grundeinstellungen"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29
msgid "Bass"
msgstr "Bass"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:318
msgid "Battery"
msgstr "Batterie"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:159
msgid "Block Allocation Table checksum failed"
msgstr "Blockzuteilungs-Tabellen-Prüfsumme fehlerhaft."
#: Source/Core/DolphinWX/MemcardManager.cpp:630
msgid "Blocks"
msgstr "Blöcke"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Blue"
msgstr "Blau"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Blue Left"
msgstr "Blau links"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Blue Right"
msgstr "Blau rechts"
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:19
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
"Bluetooth-Durchleitungsmodus ist aktiviert, aber Dolphin wurde ohne libusb "
"gebaut. Durchleitungsmodus kann nicht verwendet werden."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:142
msgid ""
"Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device "
"was found. Aborting."
msgstr ""
"Bluetooth-Durchleitungsmodus ist aktiviert, aber es wurde kein brauchbares "
"Bluetooth-USB-Gerät gefunden. Wird abgebrochen."
#: Source/Core/DolphinWX/MainMenuBar.cpp:185
msgid "Boot to Pause"
msgstr "Pausieren nach Boot"
#: Source/Core/DolphinWX/FrameTools.cpp:1288
msgid "BootMii NAND backup file (*.bin)"
msgstr "BootMii-NAND-Sicherungsdatei (*.bin)"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:93
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:935
msgid "Borderless Fullscreen"
msgstr "Randloses Vollbild"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:62
#: Source/Core/DolphinWX/MainMenuBar.cpp:411
msgid "Bottom"
msgstr "Unten"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:343
#, c-format
msgid "Bound Controls: %lu"
msgstr "Steuerung festlegen: %lu"
#: Source/Core/DolphinQt2/AboutDialog.cpp:28
msgid "Branch: "
msgstr ""
#: Source/Core/DolphinWX/AboutDolphin.cpp:31
#, c-format
msgid "Branch: %s"
msgstr "Entwicklungszweig: %s"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:56
msgid "Break"
msgstr "Unterbrechen"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:57
msgid "Break and log"
msgstr "Unterbrechen und protokollieren"
#: Source/Core/Core/HotkeyManager.cpp:250
msgid "Breakpoint"
msgstr "Haltepunkt"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:402
msgid "Breakpoint encountered! Step out aborted."
msgstr "Haltepunkt gefunden! Schritt heraus abgebrochen."
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.h:18
msgid "Breakpoints"
msgstr "Haltepunkte"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:40
msgid "Broadband Adapter"
msgstr "Breitband-Adapter"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:332
msgid "Broken"
msgstr "Defekt"
#: Source/Core/DolphinWX/GameListCtrl.cpp:396
msgid "Browse for a directory to add"
msgstr "Verzeichnis auswählen und hinzufügen"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1401
msgid "Browse for output directory"
msgstr "Ausgabeverzeichnis auswählen"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:90
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:52
msgid "Buffer Size:"
msgstr "Puffergrüße:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:249
msgid "Buffer:"
msgstr "Puffer:"
#: Source/Core/Core/HW/GCPadEmu.cpp:77
msgid "Button"
msgstr "Taste"
#: Source/Core/Core/HW/GCPadEmu.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:65
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:48
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:68
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:258
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:32
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:34
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:57
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:95
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:110
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:135
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:33
#: Source/Core/DolphinWX/TASInputDlg.cpp:216
#: Source/Core/DolphinWX/TASInputDlg.cpp:301
#: Source/Core/DolphinWX/TASInputDlg.cpp:413
msgid "Buttons"
msgstr "Tasten"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:41
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:83
msgid "Bypass XFB"
msgstr "Umgehe XFB"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:268
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr ""
"Umgeht die Leerung des Datencaches von der DCBZ-Anweisung. Für gewöhnlich "
"deaktiviert lassen."
#: Source/Core/Core/HW/GCPadEmu.cpp:63
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:36
#: Source/Core/DolphinWX/TASInputDlg.cpp:372
msgid "C Stick"
msgstr "C-Stick"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:785
msgid "CP register "
msgstr "CP-Register "
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:123
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:71
msgid "CPU Emulation Engine"
msgstr ""
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:77
msgid "CPU Options"
msgstr "CPU-Optionen"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:151
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:250
msgid ""
"Cache custom textures to system RAM on startup.\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Lädt benutzerdefinierte Texturen beim Start in den System-RAM.\n"
"Dies benötigt exponentiell mehr RAM, kann aber auch zu einer flüssigeren "
"Bildwiedergabe führen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:129
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30
msgid "Cached Interpreter (slower)"
msgstr "Cached Interpreter (langsamer)"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:250
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:166
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Wendet die Lichtberechnung von 3D Objekten pro Pixel anstatt pro Vertex an. "
"Dies verbessert das Aussehen von beleuchteten Polygonen und macht die Kanten "
"zwischen individuellen Dreiecken weniger sichtbar.\n"
"Für gewöhnlich ist das eine sichere Verbesserung, kann aber gelegentlich "
"Probleme oder Verlangsamung verursachen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:98
msgid "Callstack"
msgstr "Aufrufstapel"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1757
#, c-format
msgid "Can't find Wii Remote by connection handle %02x"
msgstr "Kann Wiimote bei Verbindungs-Handle %02x nicht finden"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:182
msgid "Cancel"
msgstr ""
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:96
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
"FIFO kann SingleStep nicht benutzen. Verwenden Sie stattdessen Frame Advance."
#: Source/Core/Core/Boot/Boot.cpp:367
msgid "Cannot find the GC IPL."
msgstr "Kann die GC IPL nicht finden."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:231
msgid "Cannot set uninitialized memory."
msgstr "Uninitialisierter Speicher kann nicht festgelegt werden."
#: Source/Core/Core/Boot/Boot.cpp:365
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr ""
"Kann das Spiel nicht starten, da die GC IPL nicht gefunden werden konnte."
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:367
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid GameCube memory card file"
msgstr ""
"Diese Datei kann nicht als Memory Card verwendet werden.\n"
"%s\n"
"ist keine gültige GameCube Memory Card Datei."
#: Source/Core/DolphinWX/MainMenuBar.cpp:414
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34
msgid "Center"
msgstr "Mitte"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1172
msgid "Change &Disc"
msgstr "Disc &wechseln"
#: Source/Core/DolphinWX/MainMenuBar.cpp:81
msgid "Change &Disc..."
msgstr "Disc &wechseln..."
#: Source/Core/Core/HotkeyManager.cpp:25
msgid "Change Disc"
msgstr "Disc wechseln"
#: Source/Core/Core/Movie.cpp:1260
#, c-format
msgid "Change the disc to %s"
msgstr "Wechsle die Disc zu %s"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:133
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Sprache der Benutzeroberfläche ändern.\n"
"Dolphin muss neu gestartet werden, damit die Änderung wirksam wird."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:159
msgid "Changing cheats will only take effect when the game is restarted."
msgstr ""
"Das Wechseln der Cheats wird erst wirksam, nachdem das Spiel neu gestartet "
"wurde."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:156
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:39
msgid "Cheat Code"
msgstr "Cheatcode"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:174
msgid "Cheat Manager"
msgstr "Cheat-Verwaltung"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:130
msgid "Cheat Search"
msgstr "Cheatsuche"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:215
msgid "Check Partition Integrity"
msgstr "Prüfe die Unversehrtheit der Partition"
#: Source/Core/DolphinQt2/AboutDialog.cpp:34
#: Source/Core/DolphinWX/AboutDolphin.cpp:33
msgid "Check for updates: "
msgstr "Auf Aktualisierungen prüfen: "
#: Source/Core/DolphinQt2/GameList/GameList.cpp:371
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:323
msgid "Checking integrity..."
msgstr "Prüfe Unversehrtheit..."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:49
msgid "Choose a NAND root directory:"
msgstr "Wähle ein NAND-Stammverzeichnis:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43
msgid "Choose a default ISO:"
msgstr "Standard ISO auswählen:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:152
msgid "Choose a directory to add"
msgstr "Ordner zum Hinzufügen auswählen."
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:52
msgid "Choose a dump directory:"
msgstr "Wähle ein Dump-Verzeichnis:"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:356
msgid "Choose a file to open"
msgstr "Datei zum Öffnen auswählen"
#: Source/Core/DolphinWX/MemcardManager.cpp:194
msgid "Choose a memory card:"
msgstr "Wähle eine Speicherkarte:"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:55
msgid "Choose an SD Card file:"
msgstr "Wählen Sie eine SD-Speicherkartendatei aus:"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:417
msgid "Choose priority input file"
msgstr "Vorrangige Eingabedatei auswählen"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:424
msgid "Choose secondary input file"
msgstr "Sekundäre Eingabedatei auswählen"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:240
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:248
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:275
msgid "Choose the folder to extract to"
msgstr "Zielordner zum Extrahieren auswählen"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30
msgid "Circle Stick"
msgstr "Circle Stick"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:62
msgid "Classic"
msgstr "Klassik"
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:31
msgid "Classic Controller"
msgstr ""
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:93
msgid "Classic Controller Configuration"
msgstr "Klassische Controller-Konfiguration"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:134
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:57
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:91
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:99
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:51
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:751
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1212
#: Source/Core/DolphinWX/LogWindow.cpp:103
msgid "Clear"
msgstr "Leeren"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:116
msgid "Clear Pixel Shaders"
msgstr "Leere Pixel-Shader"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:102
msgid "Clear Screen"
msgstr "Bildschirm löschen"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:105
msgid "Clear Textures"
msgstr "Texturen löschen"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:109
msgid "Clear Vertex Shaders"
msgstr "Leere Vertex-Shader"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206
msgid "Clone and &Edit Code..."
msgstr "Code b&earbeiten und klonen..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:278
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:444
#: Source/Core/DolphinWX/MemcardManager.cpp:233
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:135
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:151
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:957
msgid "Close"
msgstr "Schließen"
#: Source/Core/DolphinQt2/MenuBar.cpp:227
#: Source/Core/DolphinWX/MainMenuBar.cpp:171
msgid "Co&nfiguration"
msgstr "Ko&nfiguration"
#: Source/Core/DolphinWX/Debugger/CodeWindow.h:82
msgid "Code"
msgstr "Code"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:77
msgid "Code Info"
msgstr "Code-Info"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:43
msgid "Code:"
msgstr "Code:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:23
msgid "Code: "
msgstr "Code:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:489
msgid "Combine Two Signature Files..."
msgstr "Zwei Signaturdateien kombinieren..."
#: Source/Core/DolphinWX/MemcardManager.cpp:628
msgid "Comment"
msgstr "Kommentar"
#: Source/Core/DolphinQt2/AboutDialog.cpp:32
msgid "Compiled: "
msgstr ""
#: Source/Core/VideoBackends/D3D/PixelShaderCache.cpp:768
#: Source/Core/VideoBackends/D3D/VertexShaderCache.cpp:441
#: Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp:1047
#: Source/Core/VideoBackends/Vulkan/ShaderCache.cpp:1247
msgid "Compiling shaders..."
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:163
#: Source/Core/DolphinWX/GameListCtrl.cpp:1170
msgid "Compress ISO..."
msgstr "ISO komprimieren..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1200
msgid "Compress selected ISOs..."
msgstr "Ausgewählte ISOs komprimieren..."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:257
msgid "Compressed GC/Wii images (*.gcz)"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1410
#: Source/Core/DolphinWX/GameListCtrl.cpp:1528
msgid "Compressing ISO"
msgstr "Komprimiere ISO"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:241
#: Source/Core/DolphinWX/GameListCtrl.cpp:1609
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
"Das Komprimieren eines Datenträgerabbildes entfernt Fülldaten und ändert die "
"komprimierte Kopie unwiderruflich. Das Abbild wird weiterhin funktionierten. "
"Fortfahren?"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:262
msgid "Compressing..."
msgstr ""
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:160
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:250
msgid "Compute"
msgstr "Berechnen"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:182
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:183
msgid "Computing MD5 Checksum"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:27
#, c-format
msgid ""
"Computing MD5 Checksum for:\n"
"%s"
msgstr ""
"MD5-Prüfsumme wird berechnet für:\n"
"%s"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:330
msgid "Computing MD5 checksum"
msgstr "Berechne MD5-Prüfsumme..."
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:41
msgid "Computing..."
msgstr "Berechnung..."
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:79
msgid "Computing: "
msgstr "Berechnung: "
#: Source/Core/DolphinQt2/ToolBar.cpp:83
#: Source/Core/DolphinWX/MainToolBar.cpp:185
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:600
msgid "Config"
msgstr "Einstellungen"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:355
msgid "Configuration"
msgstr ""
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:99
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:193
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:67
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:167
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:339
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:235
msgid "Configure"
msgstr "Einstellungen"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:197
msgid "Configure Control"
msgstr "Steuerung konfigurieren"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:110
msgid "Configure Dolphin"
msgstr "Dolphin konfigurieren"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:37
msgid "Configure Input"
msgstr ""
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:37
msgid "Configure Output"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:185
msgid "Configure..."
msgstr "Einstellungen ...."
#: Source/Core/DolphinQt2/MainWindow.cpp:365
#: Source/Core/DolphinQt2/MainWindow.cpp:667
#: Source/Core/DolphinQt2/WiiUpdate.cpp:28
msgid "Confirm"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1433
#: Source/Core/DolphinWX/GameListCtrl.cpp:1458
#: Source/Core/DolphinWX/GameListCtrl.cpp:1523
msgid "Confirm File Overwrite"
msgstr "Datei überschreiben bestätigen"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:90
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:88
msgid "Confirm on Stop"
msgstr "Beim Beenden bestätigen"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:145
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:163
msgid "Connect"
msgstr "Verbinden"
#: Source/Core/Core/HotkeyManager.cpp:69
#: Source/Core/DolphinWX/MainMenuBar.cpp:213
msgid "Connect Balance Board"
msgstr "Balance Bord anschließen"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:71
msgid "Connect USB Keyboard"
msgstr "USB-Tastatur verbunden"
#: Source/Core/DolphinWX/MainMenuBar.cpp:210
#, c-format
msgid "Connect Wii Remote %i"
msgstr "Wiimote %i verbinden"
#: Source/Core/Core/HotkeyManager.cpp:65
msgid "Connect Wii Remote 1"
msgstr "Wiimote 1 verbinden"
#: Source/Core/Core/HotkeyManager.cpp:66
msgid "Connect Wii Remote 2"
msgstr "Wiimote 2 verbinden"
#: Source/Core/Core/HotkeyManager.cpp:67
msgid "Connect Wii Remote 3"
msgstr "Wiimote 3 verbinden"
#: Source/Core/Core/HotkeyManager.cpp:68
msgid "Connect Wii Remote 4"
msgstr "Wiimote 4 verbinden"
#: Source/Core/DolphinWX/MainMenuBar.cpp:249
msgid "Connect Wii Remotes"
msgstr "Wiimotes verbinden"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:29
#: Source/Core/DolphinWX/FrameTools.cpp:1325
msgid "Connect to the Internet and perform an online system update?"
msgstr ""
"Mit dem Internet verbinden und eine Online-Systemaktualisierung durchführen?"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:91
msgid "Connection Type:"
msgstr "Verbindungstyp:"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:82
msgid "Continue"
msgstr "Fortfahren"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:166
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:349
msgid "Continuous Scanning"
msgstr "Durchgehendes Suchen"
#: Source/Core/Core/HW/GCPadEmu.cpp:62
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:34
msgid "Control Stick"
msgstr "Control Stick"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:18
msgid "Controller Ports"
msgstr "Controller-Ports"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:71
msgid "Controller Settings"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:189
msgid "Controller settings"
msgstr "Controller-Einstellungen"
#: Source/Core/DolphinQt2/ToolBar.cpp:89
#: Source/Core/DolphinWX/MainToolBar.cpp:188
msgid "Controllers"
msgstr "Controller"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:273
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:287
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"Kontrolliert den Abstand der Konvergenzebene. Das ist der Abstand, ab dem "
"virtuelle Objekte so aussehen, als befänden sie sich vor dem Bildschirm.\n"
"Ein höherer Wert sorgt für stärkere Außen-Effekte, während ein niedrigerer "
"Wert angenehmer ist."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:270
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:284
msgid ""
"Controls the separation distance between the virtual cameras.\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
"Kontrolliert den Abstand zwischen den virtuellen Kameras.\n"
"Eine höherer Wert sogt für ein stärkeres Gefühl von räumlicher Tiefe, "
"während ein niedrigerer Wert angenehmer ist."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:111
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:684
msgid "Convergence:"
msgstr "Konvergenz:"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:315
msgid "Convergence: "
msgstr "Konvergenz:"
#: Source/Core/DolphinWX/MemcardManager.cpp:165
msgid "Convert to GCI"
msgstr "Zu GCI konvertieren"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:208
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:782
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:789
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:807
msgid "Copy"
msgstr "Kopieren"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:312
msgid "Copy &address"
msgstr "&Adresse kopieren"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:439
msgid "Copy &function"
msgstr "&Funktion kopieren"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:441
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:313
msgid "Copy &hex"
msgstr "&Hex kopieren"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:440
msgid "Copy code &line"
msgstr "Codezei&le kopieren"
#: Source/Core/Core/ConfigManager.cpp:1045
msgid "Copy failed"
msgstr "Kopieren fehlgeschlagen"
#: Source/Core/DolphinWX/MemcardManager.cpp:806
#, c-format
msgid "Copy to Memory Card %c"
msgstr "Auf Speicherkarte %c kopieren"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:345
msgid "Core"
msgstr "Kern"
#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:184
msgid "Cost"
msgstr "Einbußen"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:103
#: Source/Core/DolphinWX/FrameTools.cpp:1373
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""
"Konnte keine Aktualisierungsdateien von Nintendo herunterladen. Bitte "
"überprüfen Sie Ihre Internetverbindung und versuchen Sie es erneut."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:98
#: Source/Core/DolphinWX/FrameTools.cpp:1368
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""
"Konnte keine Aktualisierungsinformationen von Nintendo heruntergeladen. "
"Bitte überprüfen Sie Ihre Internetverbindung und versuchen Sie es erneut."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:108
#: Source/Core/DolphinWX/FrameTools.cpp:1378
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""
"Konnte keine Aktualisierung für den Wii-Systemspeicher installieren. Weitere "
"Informationen finden Sie in den Protokollen."
#: Source/Core/Core/IOS/ES/ES.cpp:279
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Das Wii-Menü konnte nicht gestartet werden, da es im NAND fehlt.\n"
"Die emulierte Software wird wahrscheinlich jetzt hängen."
#: Source/Core/Core/IOS/ES/ES.cpp:284
#, c-format
msgid ""
"Could not launch title %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Titel %016<PRIx64> konnte nicht gestartet werden, da er im NAND fehlt.\n"
"Die emulierte Software wird wahrscheinlich jetzt hängen."
#: Source/Core/Core/Boot/Boot.cpp:81
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive or it is not a GameCube/"
"Wii backup. Please note that Dolphin cannot play games directly from the "
"original GameCube and Wii discs."
msgstr ""
"Konnte \"%s\" nicht lesen. Es befindet sich keine Disc im Laufwerk, oder sie "
"ist keine GameCube/Wii-Sicherung. Bitte beachten Sie, dass Dolphin keine "
"Spiele von originalen GameCube und Wii Discs lesen kann."
#: Source/Core/Core/Boot/Boot.cpp:100
#, c-format
msgid "Could not recognize file %s"
msgstr "Konnte Datei %s nicht erkennen"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:475
#, c-format
msgid "Could not save %s."
msgstr "Konnte %s nicht speichern."
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:84
msgid ""
"Could not start DolphinWX. Check for dolphin.exe in the installation "
"directory."
msgstr ""
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:119
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"Die Speicherkartendatei %s konnte nicht geschrieben werden.\n"
"\n"
"Dies tritt auf, wenn du Dolphin von einem nicht schreibbaren Medium, "
"beispielsweise einer CD/DVD ausführst oder die Datei als schreibgeschützt "
"markiert ist.\n"
"\n"
"Eine weitere Möglichkeit ist, dass du den Dolphin-Ordner verschoben hast.\n"
"\n"
"Wenn einer dieser Fälle zutriffst, solltest du den Speicherort der "
"Speicherkarte in den Optionen ändern."
#: Source/Core/Core/NetPlayClient.cpp:90
msgid "Couldn't Create Client"
msgstr "Client konnte nicht erstellt werden"
#: Source/Core/Core/NetPlayClient.cpp:101
msgid "Couldn't create peer."
msgstr "Peer konnte nicht erstellt werden."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:690
msgid "Couldn't find open command for extension 'ini'!"
msgstr "Konnte den Befehl zum Öffnen der Dateierweiterung 'ini' nicht finden!"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:67
#, c-format
msgid "Couldn't initialise libusb for Bluetooth passthrough: %s"
msgstr ""
"libusb konnte nicht für Bluetooth-Durchleitung initialisiert werden: %s"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:465
msgid "Couldn't look up central server"
msgstr "Konnte den zentralen Server nicht ermitteln"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:86
msgid "Count"
msgstr "Anzahl"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:82
msgid "Count:"
msgstr "Anzahl:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:264
#, c-format
msgid "Count: %lu"
msgstr "Anzahl: %lu"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:438
#: Source/Core/DolphinQt2/MenuBar.cpp:286
msgid "Country"
msgstr ""
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:48
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:226
msgid "Country:"
msgstr "Land:"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:56
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:17
msgid "Create AR Code"
msgstr "AR-Code erstellen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:422
msgid "Create New Perspective"
msgstr "Neue Perspektive erstellen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:485
msgid ""
"Create a .dsy file that can be used to recognise these same functions in "
"other games."
msgstr ""
"Erstelle eine .dsy-Datei, die benutzt werden kann, um die gleichen "
"Funktionen in anderen Spielen zu erkennen."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:157
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:255
msgid ""
"Create frame dumps and screenshots at the internal resolution of the "
"renderer, rather than the size of the window it is displayed within. If the "
"aspect ratio is widescreen, the output image will be scaled horizontally to "
"preserve the vertical resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Erstelle Framedumps und Screenshots in der internen Auflösung des Renderers, "
"anstatt in der Größe des Fensters, in dem gerendert wird. Wenn das "
"Seitenverhältnis auf Breitbild gestellt ist, wird das Ausgabebild horizontal "
"skaliert, um die vertikale Auflösung beizubehalten.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/FrameAui.cpp:538
msgid "Create new perspective"
msgstr "Neue Perspektive erstellen"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31
msgid "Creator: "
msgstr "Autor: "
#: Source/Core/Common/MsgHandler.cpp:68
msgid "Critical"
msgstr "Kritisch"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:84
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:919
msgid "Crop"
msgstr "Zuschneiden"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:175
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:269
msgid ""
"Crop the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Schneidet das Bild von seinem standardmäßigem Seitenverhältnis auf 4:3 oder "
"16:9 zurecht.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:61
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:149
msgid "Crossfade"
msgstr "Überblendung"
#: Source/Core/DolphinQt2/MenuBar.cpp:99
#: Source/Core/DolphinWX/MainMenuBar.cpp:239
msgid "Current Region"
msgstr "Aktuelle Region"
#: Source/Core/DolphinWX/FrameTools.cpp:359
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr ""
"Aktuelles Verzeichnis wurde gemäß wxFileSelector von %s nach %s geändert!"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:131
msgid "Current game"
msgstr "Aktuelles Spiel"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:57
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:532
msgid "Custom"
msgstr "Benutzerdefiniert"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:92
msgid "Custom RTC Options"
msgstr "Benutzerdefinierte Echtzeituhr"
#: Source/Core/Core/HW/GCPadEmu.cpp:80
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:84
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:37
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:43
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:35
msgid "D-Pad"
msgstr "D-Pad"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:103
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "DK Bongos"
msgstr "DK-Bongos"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:35
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:39
msgid "DSP Emulator Engine"
msgstr "DSP-Emulations-Engine"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:39
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:283
msgid "DSP HLE emulation (fast)"
msgstr "DSP HLE Emulation (schnell)"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:34
msgid "DSP LLE Debugger"
msgstr "DSP-LLE-Debugger"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:41
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:36
msgid "DSP LLE interpreter (slow)"
msgstr "DSP LLE Interpreter (langsam)"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:40
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:35
msgid "DSP LLE recompiler"
msgstr "DSP LLE Recompiler"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:103
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "Dance Mat"
msgstr "Tanzmatte"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:62
msgid "Data Size"
msgstr "Datengröße"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:91
msgid "Data Type"
msgstr "Datentyp"
#: Source/Core/DolphinWX/MemcardManager.cpp:525
#: Source/Core/DolphinWX/MemcardManager.cpp:560
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro Dateien(*.sav)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:36
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:37
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp:21
msgid "Dead Zone"
msgstr "Tote Zone"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:45
msgid "Debug"
msgstr "Debug"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:67
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:117
msgid "Debug Only"
msgstr "Nur Fehlersuche"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:38
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:166
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:116
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:865
msgid "Debugging"
msgstr "Debug"
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:88
msgid "Decimal"
msgstr "Komma"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:161
#: Source/Core/DolphinWX/GameListCtrl.cpp:1168
msgid "Decompress ISO..."
msgstr "ISO dekomprimieren..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1201
msgid "Decompress selected ISOs..."
msgstr "Ausgewählte ISOs dekomprimieren..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1410
#: Source/Core/DolphinWX/GameListCtrl.cpp:1528
msgid "Decompressing ISO"
msgstr "Dekomprimiere ISO"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:262
msgid "Decompressing..."
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:100
msgid "Decrease Convergence"
msgstr "Konvergenz verrringern"
#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Decrease Depth"
msgstr "Tiefe reduzieren"
#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Decrease Emulation Speed"
msgstr "Emulationsgeschwindigkeit verringern"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Decrease IR"
msgstr "IR reduzieren"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:92
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1210
msgid "Default"
msgstr "Standard"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:136
msgid "Default Font"
msgstr ""
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:105
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:74
msgid "Default ISO:"
msgstr "Standard-ISO:"
#: Source/Core/DolphinWX/LogWindow.cpp:67
msgid "Default font"
msgstr "Standardschriftart"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:71
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:48
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1235
msgid "Delete"
msgstr "Entfernen"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:199
msgid "Delete File..."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:807
msgid "Delete Save"
msgstr "Spielstand löschen"
#: Source/Core/AudioCommon/WaveFile.cpp:34
#: Source/Core/VideoCommon/AVIDump.cpp:110
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "Vorhandende Datei '%s' löschen?"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:306
msgid "Depth Percentage: "
msgstr "Tiefe in Prozent:"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:109
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:673
msgid "Depth:"
msgstr "Tiefe:"
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:40
#: Source/Core/DolphinQt2/GameList/GameList.cpp:439
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:118
#: Source/Core/DolphinQt2/MenuBar.cpp:283
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1252
msgid "Description"
msgstr "Beschreibung"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:82
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:276
msgid "Description:"
msgstr "Beschreibung:"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:49
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:749
msgid "Detect"
msgstr "Erkenne"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:288
msgid "Deterministic dual core: "
msgstr "Deterministischer Dual Core: "
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:53
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:214
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1184
msgid "Device"
msgstr "Gerät"
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:63
msgid "Device PID (e.g., 0305)"
msgstr "Geräte PID (z.b., 0305)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:119
msgid "Device Settings"
msgstr "Geräteeinstellungen"
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:61
msgid "Device VID (e.g., 057e)"
msgstr "Geräte VID (z.b., 057e)"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:351
msgid "Device not found"
msgstr "Gerät nicht gefunden"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:58
msgid "Dial"
msgstr "Skala"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:84
msgid "Dims the screen after five minutes of inactivity."
msgstr "Verdunkelt den Bildschirm nach fünf Minuten Inaktivität."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:95
msgid "Direct Connection"
msgstr "Direktverbindung"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:140
msgid "Directory checksum and directory backup checksum failed"
msgstr ""
"Verzeichnis-Prüfsumme und Sicherungsverzeichnis-Prüfsumme sind fehlerhaft."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:71
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:794
msgid "Disable"
msgstr "Deaktivieren"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:86
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:819
msgid "Disable Bounding Box"
msgstr "Bounding Box deaktivieren"
#: Source/Core/DolphinWX/MainMenuBar.cpp:427
msgid "Disable Docking"
msgstr "Andocken deaktivieren"
#: Source/Core/Core/HotkeyManager.cpp:40
msgid "Disable Emulation Speed Limit"
msgstr "Geschwindigkeitsbegrenzung ausschalten"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:74
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:632
msgid "Disable Fog"
msgstr "Nebel deaktivieren"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:182
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:159
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:234
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Deaktiviert jegliche XFB-Emulation.\n"
"Dadurch wird die Emulation beschleunigt, auf Kosten von vielen Problemen in "
"davon abhängigen Spielen (insbesondere Homebrew).\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/DolphinWX/MainMenuBar.cpp:428
msgid "Disable docking of perspective panes to main window"
msgstr "Andocken von Perspektivfenstern an das Hauptfenster deaktivieren"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:206
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:174
msgid ""
"Disable the bounding box emulation.\n"
"This may improve the GPU performance a lot, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Deaktiviert die bounding box emulation.\n"
"Dies kann die GPU Leistung stark verbessern, aber einige Spiele werden nicht "
"mehr funktionieren.\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:574
msgid "Disabled"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:312
msgid ""
"Disabled: Ubershaders are never used. Stuttering will occur during shader "
"compilation, but GPU demands are low. Recommended for low-end hardware.\n"
"\n"
"Hybrid: Ubershaders will be used to prevent stuttering during shader "
"compilation, but traditional shaders will be used when they will not cause "
"stuttering. Balances performance and smoothness.\n"
"\n"
"Exclusive: Ubershaders will always be used. Only recommended for high-end "
"systems."
msgstr ""
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:79
msgid "Disassembly"
msgstr "Disassemblierung"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:137
msgid "Disc"
msgstr "Disc"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:51
msgid "Disc Number:"
msgstr ""
#: Source/Core/DiscIO/DriveBlob.cpp:146
msgid "Disc Read Error"
msgstr "Disc-Lesefehler"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:484
msgid "Display"
msgstr "Anzeige"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:122
msgid ""
"Display messages over the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
"Nachrichten im Emulationsfenster anzeigen.\n"
"Diese Nachrichten beinhalten Speichervorgänge auf der Speicherkarte, Video-"
"Backend- und CPU-Informationen und JIT-Cache-Leerungen."
#: Source/Core/DolphinQt2/Main.cpp:104
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr ""
#: Source/Core/DolphinQt2/MainWindow.cpp:668
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr ""
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:183
msgid "Do you want to clear the list of symbol names?"
msgstr "Möchten Sie die Liste der Symbolnamen löschen?"
#: Source/Core/DolphinQt2/MainWindow.cpp:370
#: Source/Core/DolphinWX/FrameTools.cpp:853
msgid "Do you want to stop the current emulation?"
msgstr "Laufende Emulation stoppen?"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:70
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:41
msgid "Dolby Pro Logic II decoder"
msgstr "Dolby Pro Logic II Dekoder"
#: Source/Core/DolphinQt2/AboutDialog.cpp:24
#: Source/Core/DolphinWX/AboutDolphin.cpp:26
#: Source/Core/DolphinWX/FrameTools.cpp:680
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:93
msgid "Dolphin %1 Graphics Configuration"
msgstr ""
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:37
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:321
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Dolphin %s Grafikeinstellungen"
#: Source/Core/DolphinWX/Config/ConfigMain.h:22
msgid "Dolphin Configuration"
msgstr "Dolphin-Konfiguration"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:49
msgid "Dolphin Controller Configuration"
msgstr "Dolphin Controller-Konfiguration"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:531
#, c-format
msgid "Dolphin Emulated Wii Remote Configuration Port %i"
msgstr "Dolphin-emulierte Wiimote-Konfigurationsport %i"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:378
msgid "Dolphin FIFO"
msgstr "Dolphin-FIFO"
#: Source/Core/DolphinWX/FrameTools.cpp:1048
msgid "Dolphin Hotkeys"
msgstr "Dolphin-Tastenkürzel"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:263
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:279
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:298
msgid "Dolphin Map File (*.map)"
msgstr "Dolphin-Kartendatei (*.map)"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:69
msgid "Dolphin NetPlay"
msgstr "Dolphin NetPlay"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:40
msgid "Dolphin NetPlay Setup"
msgstr "Dolphin NetPlay-Einrichtung"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:169
msgid "Dolphin Signature CSV File (*.csv)"
msgstr "Dolphin-Signatur-CSV-Datei (*.csv)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:168
msgid "Dolphin Signature File (*.dsy)"
msgstr "Dolphin-Signaturdatei (*.dsy)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:318
msgid "Dolphin Symbol Rename File (*.sym)"
msgstr "Dolphin-Symbol-Umbenennungsdatei (*.sym)"
#: Source/Core/DolphinWX/FrameTools.cpp:493
#: Source/Core/DolphinWX/FrameTools.cpp:983
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS-Filme (*.dtm)"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:117
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:522
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to "
"set a games directory..."
msgstr ""
"Dolphin konnte weder GameCube/Wii ISOs noch WADs finden. Hier klicken, um "
"ein Spielverzeichnis anzulegen..."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:288
msgid "Dolphin failed to complete the requested action."
msgstr ""
#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt2/AboutDialog.cpp:41
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:518
msgid ""
"Dolphin is currently set to hide all games. Double-click here to show all "
"games..."
msgstr ""
"Dolphin ist so eingestellt, dass alle Spiele versteckt werden. Hier "
"doppelklicken um alle Spiele anzuzeigen..."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:468
msgid "Dolphin is too old for traversal server"
msgstr "Dolphin ist zu alt für den Übergangsserver"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1470
#: Source/Core/DolphinWX/GameListCtrl.cpp:1543
msgid "Dolphin was unable to complete the requested action."
msgstr "Dolphin war nicht in der Lage die gewünschte Aktion auszuführen."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:153
msgid "Dolphin's cheat system is currently disabled."
msgstr "Dolphins Cheatsystem ist momentan deaktiviert."
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:53
msgid "DolphinQt Experimental GUI"
msgstr ""
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:113
msgid "DolphinQt2 Experimental GUI"
msgstr ""
#: Source/Core/DiscIO/CompressedBlob.cpp:332
msgid "Done compressing disc image."
msgstr "Komprimiervorgang abgeschlossen"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:65
#: Source/Core/DolphinWX/TASInputDlg.cpp:97
#: Source/Core/DolphinWX/TASInputDlg.cpp:249
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
msgid "Down"
msgstr "Unten"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:60
msgid "Download Codes (WiiRD Database)"
msgstr "Codes herunterladen (WiiRD-Datenbank)"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:199
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "%lu Codes heruntergeladen. (%lu hinzugefügt)"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:82
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:134
msgid "Drawn Object Range"
msgstr "Darstellungsreichweite von Objekten"
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:36
msgid "Driver Not Detected"
msgstr "Treiber nicht erkannt"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:54
msgid "Drums"
msgstr "Trommeln"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:106
msgid "Drums Configuration"
msgstr "Schlagzeugkonfiguration"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:35
msgid "Dummy"
msgstr "Dummy"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:96
msgid "Dump"
msgstr "Dump"
#: Source/Core/DolphinWX/MainMenuBar.cpp:162
msgid "Dump Audio"
msgstr "Audio dumpen"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:65
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:895
msgid "Dump EFB Target"
msgstr "EFB-Target dumpen"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:136
msgid "Dump EXRAM"
msgstr "EXRAM dumpen"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:145
msgid "Dump FakeVMEM"
msgstr "FakeVMEM dumpen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:160
msgid "Dump Frames"
msgstr "Frames dumpen"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:133
msgid "Dump MRAM"
msgstr "MRAM dumpen"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:61
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113
msgid "Dump Objects"
msgstr "Objektauszüge speichern"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:80
msgid "Dump Path:"
msgstr "Dump-Pfad:"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:69
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:125
msgid "Dump TEV Stages"
msgstr "Auszüge von TEV-Stufen speichern"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:71
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:127
msgid "Dump Texture Fetches"
msgstr "Auszüge von Texturabrufen speichern"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:59
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:60
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:111
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:877
msgid "Dump Textures"
msgstr "Texturen dumpen"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:145
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:167
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:245
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Schreibt alle während der Emulation decodierten Texturen in den Ordner User/"
"Dump/Textures/<game_id>/.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:154
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:253
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Schreibt alle während der Emulation erzeugten EFB-Kopien in den Ordner User/"
"Dump/Textures/.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:262
msgid "Duplicate Bundled ActionReplay Code"
msgstr "Dupliziere vorinstallierten Action Replay-Code"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:296
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:58
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:73
msgid "Dutch"
msgstr "Holländisch"
#: Source/Core/DolphinQt2/MenuBar.cpp:82
#: Source/Core/DolphinWX/MainMenuBar.cpp:86
msgid "E&xit"
msgstr "&Beenden"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:57
msgid "EFB Cmd"
msgstr "EFB-Bef"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:238
msgid "ELF/DOL"
msgstr ""
#: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"FEHLER: Diese Version von Dolphin benötigt einen TAP-Win32-Treiber, mit "
"mindestens Version %d.%d -- Wenn du Dolphin kürzlich aktualisiert hast, ist "
"eventuell ein Neustart nötig, damit Windows den neuen Treiber erkennt."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:101
msgid "Early Memory Updates"
msgstr "Frühe Speicher-Updates"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.h:17
msgid "Edit ActionReplay Code"
msgstr "ActionReplay-Code bearbeiten"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:234
msgid "Edit Config"
msgstr "Einstellungen bearbeiten"
#: Source/Core/DolphinWX/PatchAddEdit.h:23
msgid "Edit Patch"
msgstr "Patch bearbeiten"
#: Source/Core/DolphinWX/MainMenuBar.cpp:419
#: Source/Core/DolphinWX/MainMenuBar.cpp:436
msgid "Edit Perspectives"
msgstr "Perspektiven bearbeiten"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:394
msgid "Edit..."
msgstr "Bearbeiten..."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:57
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:139
msgid "Effect"
msgstr "Effekt"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:48
msgid ""
"Eliminate items from the current scan results that do not match the current "
"Search settings."
msgstr ""
"Lösche Einträge des Suchergebnis, die nicht mit den Suchkriterien "
"übereinstimmen."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:32
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:713
msgid "Embedded Frame Buffer (EFB)"
msgstr "Eingebetteter Bildspeicher (EFB)"
#: Source/Core/Core/State.cpp:454
msgid "Empty"
msgstr "Leer"
#: Source/Core/Core/Core.cpp:231
msgid "Emu Thread already running"
msgstr "Emu-Thread läuft bereits."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:192
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:241
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
"Aktiviert die exakte Emulation von XFB.\n"
"Dies beinträchtigt die Emulationsgeschwindigkeit erheblich und verhindert "
"das Rendern in hohen Auflösungen, wird aber für die korrekte Emulation "
"einiger Spiele benötigt.\n"
"\n"
"Im Zweifel, aktiviere stattdessen die virtuelle XFB-Emulation."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:186
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:237
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Emuliert XFB unter Verwendung von GPU-Texturobjekten.\n"
"Dies behebt Probleme in vielen Spielen, die ohne XFB-Emulation nicht "
"funktionieren und ist nicht so langsam wie die tatsächliche XFB-Emulation. "
"Dennoch ist diese Option für viele Spiele (insbesondere Homebrew) nicht "
"ausreichend.\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:165
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:263
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "Wiis Bluetooth-Adapter emulieren"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:196
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313
msgid "Emulated Wii Remote"
msgstr "Emulierte Wiimote"
#: Source/Core/Core/HotkeyManager.cpp:245
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:28
msgid "Emulation Speed"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:330
msgid "Emulation State: "
msgstr "Emulationsstatus:"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:47
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:860
msgid "Enable API Validation Layers"
msgstr "API-Validierungsschichten aktivieren"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:102
msgid "Enable AR Logging"
msgstr "AR-Logging aktivieren"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:87
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:51
msgid "Enable Audio Stretching"
msgstr "Audiodehnung aktivieren"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:32
msgid "Enable CPU Clock Override"
msgstr "CPU-Taktüberschreibung aktivieren"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:77
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57
msgid "Enable Cheats"
msgstr "Cheats aktivieren"
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:37
msgid "Enable Custom RTC"
msgstr "Benutzerdefinierte Echtzeituhr aktivieren"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:260
msgid "Enable Dual Core"
msgstr "Dual Core aktivieren"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:74
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:56
msgid "Enable Dual Core (speedup)"
msgstr "Dual Core aktivieren (Beschleunigung)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:270
msgid "Enable FPRF"
msgstr "FPRF aktivieren"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:262
msgid "Enable MMU"
msgstr "MMU aktivieren"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:472
msgid "Enable Multi-threading"
msgstr "Multi-Threading aktivieren"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:86
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:924
msgid "Enable Progressive Scan"
msgstr "Progressiven Scan aktivieren"
#: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiU.cpp:27
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:22
msgid "Enable Rumble"
msgstr ""
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:65
msgid "Enable Screen Saver"
msgstr "Bildschirmschoner aktivieren"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:168
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:369
msgid "Enable Speaker Data"
msgstr "Lautsprecherdaten aktivieren"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:108
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:60
msgid "Enable Usage Statistics Reporting"
msgstr "Berichterstattung für Nutzungsdaten aktivieren"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:300
msgid "Enable WideScreen"
msgstr "Breitbild aktivieren"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:42
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:852
msgid "Enable Wireframe"
msgstr "Drahtgittermodell aktivieren"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:237
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:153
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"Anisotropische Filterung aktivieren.\n"
"Verbessert die Texturenqualität bei schrägen Blickwinkeln.\n"
"Kann bei einigen wenigen Spielen Fehler verursachen.\n"
"\n"
"Im Zweifel, wähle 1x."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:281
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"Aktiviert schnellen Zugriff auf die Disc. Dies kann Abstürze und andere "
"Probleme in einigen Spielen verursachen. (EIN = Schnell, AUS = Kompatibel)"
#: Source/Core/DolphinWX/MemcardManager.cpp:821
msgid "Enable pages"
msgstr "Blättern verwenden"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:262
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:123
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aktiviere dies, wenn du den ganzen Bildschirm zum Rendern verwenden "
"möchtest.\n"
"Wenn dies deaktiviert ist, wird ein Renderfenster erstellt.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:273
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:134
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aktiviere dies, wenn du das Hauptfenster von Dolphin zum Rendern verwenden "
"willst anstelle eines getrennten Renderfensters.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:79
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:60
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
"Aktiviert Dolby Pro Logic II-Emulation mit 5.1 Sorround. Wird nur von "
"einigen Backends unterstützt."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:272
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Aktiviert die Fließkomma-Ergebnis-Bitschalter-Berechnung, wird von einigen "
"Spielen benötigt. (EIN = Kompatibilität, AUS = Geschwindigkeit)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:297
msgid ""
"Enables multi-threading in the video backend, which may result in "
"performance gains in some scenarios.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aktiviert Multi-Threading im Video Backend, was in einigen Situationen zu "
"einer Verbesserung der Leistung führt.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:178
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:137
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aktiviert den progressiven Scan, wenn er von der emulierten Software "
"unterstützt wird.\n"
"Die meisten Spiele interessieren sich nicht dafür.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:96
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:61
msgid "Enables stretching of the audio to match emulation speed."
msgstr ""
"Ermöglicht die Dehnung des Audiosignals, um die Emulationsgeschwindigkeit "
"anzupassen."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:197
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:308
msgid ""
"Enables texture decoding using the GPU instead of the CPU. This may result "
"in performance gains in some scenarios, or on systems where the CPU is the "
"bottleneck.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aktiviert Texturdecodierung mit Hilfe der GPU anstatt der CPU. Dies kann in "
"einigen Situationen die Emulationsgeschwindigkeit erhöhen, oder auf "
"Systemen, die eine schwache CPU haben.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:265
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Aktiviert die Speicher-Verwaltungseinheit, die für einige Spiele gebraucht "
"wird. (EIN = Kompatibel, AUS = Schnell)"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:83
msgid ""
"Enables the collection and sharing of usage statistics data with the Dolphin "
"development team. This data is used to improve the emulator and help us "
"understand how our users interact with the system. No private data is ever "
"collected."
msgstr ""
"Aktiviert die Erfassung und Weitergabe von Nutzungsstatistiken an das "
"Dolphin-Entwicklerteam. Diese Daten werden zur Verbesserung des Emulators "
"genutzt und helfen uns zu verstehen, wie unsere Nutzer mit dem System "
"interagieren. Private Daten werden niemals erfasst."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:77
msgid "Enables the use of Action Replay and Gecko cheats."
msgstr "Ermöglicht die Verwendung von Action Replay und Gecko cheats."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:142
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:294
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Aktiviert die Bestätigung von API-Anfragen, die vom Video Backend erstellt "
"werden. Dies kann beim Debuggen von Grafikfehlern hilfreich sein.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:164
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:261
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Frame Dumps mit dem FFV1-Codec komprimieren.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:31
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:143
msgid "End"
msgstr "Ende"
#: Source/Core/Core/NetPlayServer.cpp:74
msgid "Enet Didn't Initialize"
msgstr "Enet konnte nicht initialisiert werden"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:286
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:53
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:53
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:51
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:58
msgid "English"
msgstr "Englisch"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:42
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:74
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:104
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:510
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:640
msgid "Enhancements"
msgstr "Verbesserungen"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:39
msgid "Enter USB device ID"
msgstr "USB-Geräte ID eingeben"
#: Source/Core/DolphinWX/FrameAui.cpp:537
msgid "Enter a name for the new perspective:"
msgstr "Namen für die neue Ansicht eingeben:"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:315
msgid "Enter instruction code:"
msgstr "Anweisungscode eingeben:"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:402
#, c-format
msgid "Enter symbol (%s) end address:"
msgstr "Symbol-Endadresse (%s) eingeben:"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:379
#, c-format
msgid "Enter symbol (%s) size:"
msgstr "Symbolgröße (%s) eingeben:"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:213
msgid "Enter the RSO module address:"
msgstr "RSO-Moduladresse eingeben:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:207
#, c-format
msgid "Entry %d/%d"
msgstr "Eintrag %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:96
#, c-format
msgid "Entry 1/%d"
msgstr "Eintrag 1/%d"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:109
msgid "Equal"
msgstr "Gleich"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:161
#: Source/Core/DolphinQt2/MainWindow.cpp:454
#: Source/Core/DolphinQt2/MainWindow.cpp:652
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:67
#: Source/Core/DolphinWX/LogConfigWindow.cpp:42
#: Source/Core/DolphinWX/Main.cpp:310 Source/Core/DolphinWX/Main.cpp:318
#: Source/Core/DolphinWX/MemcardManager.cpp:554
#: Source/Core/DolphinWX/PatchAddEdit.cpp:242
#: Source/Core/DolphinWX/WxUtils.cpp:70
msgid "Error"
msgstr "Fehler"
#: Source/Core/DolphinWX/Main.cpp:309
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Fehler beim Laden der ausgewählten Sprache. Kehre nun zum Systemstandard "
"zurück."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:390
msgid "Error saving file."
msgstr "Fehler beim Speichern der Datei."
#: Source/Core/Common/ChunkFile.h:249
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"Fehler: Nach \"%s\" wurde %d (0x%X), anstatt Save Marker %d (0x%X) gefunden. "
"Spielstand laden wird abgebrochen..."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:393
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
"Fehler: Versuche auf Shift JIS Schriftarten zuzugreifen, aber sie wurden "
"nicht geladen. Das Spiel wird die Schriftarten vielleicht nicht anzeigen, "
"oder abstürzen."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:388
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
"Fehler: Versuche auf Windows-1252 Schriftarten zuzugreifen, aber sie wurden "
"nicht geladen. Das Spiel wird die Schriftarten vielleicht nicht anzeigen, "
"oder abstürzen."
#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:35
msgid "Euphoria"
msgstr "Euphoria"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:249
#: Source/Core/DolphinQt2/MenuBar.cpp:101
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:101
#: Source/Core/DolphinWX/MainMenuBar.cpp:241
msgid "Europe"
msgstr "Europa"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:574
msgid "Exclusive"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:32
msgid "Exit"
msgstr "Beenden"
#: Source/Core/DolphinWX/MainMenuBar.cpp:218
msgid "Export All Wii Saves"
msgstr "Alle Wii-Spielstände exportieren"
#: Source/Core/Core/HotkeyManager.cpp:49
msgid "Export Recording"
msgstr "Aufnahme exportieren"
#: Source/Core/DolphinWX/MainMenuBar.cpp:144
msgid "Export Recording..."
msgstr "Aufnahme exportieren..."
#: Source/Core/DolphinWX/MemcardManager.cpp:809
msgid "Export Save"
msgstr "Spielstand exportieren"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:194
#: Source/Core/DolphinWX/GameListCtrl.cpp:1141
msgid "Export Wii save (Experimental)"
msgstr "Wii-Spielstand exportieren (Experimentell)"
#: Source/Core/DolphinWX/MemcardManager.cpp:810
msgid "Export all saves"
msgstr "Alle Spielstände exportieren"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:55
#: Source/Core/DolphinWX/MemcardManager.cpp:451
msgid "Export failed"
msgstr "Exportieren fehlgeschlagen"
#: Source/Core/DolphinWX/MemcardManager.cpp:558
msgid "Export save as..."
msgstr "Spielstand exportieren als..."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:285
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:289
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:40
msgid "Extension"
msgstr "Erweiterung"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:67
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:791
msgid "External Frame Buffer (XFB)"
msgstr "Externer Bildspeicher (XFB)"
#: Source/Core/DolphinWX/MainMenuBar.cpp:237
msgid "Extract Certificates from NAND"
msgstr "Zertifikate aus NAND extrahieren"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:208
msgid "Extract Entire Disc..."
msgstr "Gesamte Disc extrahieren..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:210
msgid "Extract Entire Partition..."
msgstr "Gesamte Partition extrahieren..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:228
msgid "Extract File"
msgstr "Datei extrahieren"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:198
msgid "Extract File..."
msgstr "Datei extrahieren..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:200
msgid "Extract Files..."
msgstr "Dateien extrahieren..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:205
msgid "Extract System Data..."
msgstr "Systemdaten extrahieren..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:384
#, c-format
msgid "Extracting %s"
msgstr "Extrahiere %s"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:373
msgid "Extracting All Files"
msgstr "Extrahiere alle Dateien"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:373
msgid "Extracting Directory"
msgstr "Extrahiere Verzeichnis"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:374
msgid "Extracting..."
msgstr "Extrahieren..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:48
#: Source/Core/DolphinWX/MainMenuBar.cpp:232
msgid "FIFO Player"
msgstr "FIFO-Player"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:321
msgid "FP value"
msgstr "FP-Wert"
#: Source/Core/Core/NetPlayClient.cpp:171
msgid "Failed To Connect!"
msgstr "Verbindungsaufbau fehlgeschlagen!"
#: Source/Core/Core/NetPlayClient.cpp:116
msgid "Failed to Connect!"
msgstr "Verbindungsaufbau fehlgeschlagen!"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:579
msgid "Failed to claim interface for BT passthrough"
msgstr "Fehler beim Einfordern der Schnittstelle für BT-Durchleitung"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:370
msgid "Failed to delete the selected file."
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:574
#, c-format
msgid "Failed to detach kernel driver for BT passthrough: %s"
msgstr "Fehler beim Lösen des Kernel-Treibers für BT-Durchleitung: %s"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:166
msgid "Failed to download codes."
msgstr "Download der Codes fehlgeschlagen."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:217
msgid "Failed to export save files!"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:269
#, c-format
msgid "Failed to extract to %s!"
msgstr "Extrahieren nach %s ist fehlgeschlagen!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:556
#, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
"Neuer Dateiname konnte nicht gefunden werden\n"
"%s\n"
"wird überschrieben"
#: Source/Core/DolphinQt2/MainWindow.cpp:454
msgid "Failed to init core"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:300
#: Source/Core/DolphinQt2/MenuBar.cpp:408
msgid "Failed to install this title to the NAND."
msgstr ""
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:83
msgid "Failed to launch"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:32
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr ""
"Fehler beim Lauschen. Wird eine andere Instanz des NetPlay-Servers "
"ausgeführt?"
#: Source/Core/Core/IOS/MIOS.cpp:139
msgid "Failed to load MIOS ELF into memory."
msgstr "Konnte MIOS ELF nicht in den Speicher laden."
#: Source/Core/Core/IOS/MIOS.cpp:131
msgid ""
"Failed to load MIOS. It is required for launching GameCube titles from Wii "
"mode."
msgstr ""
"Konnte MIOS nicht laden. Dies wird benötigt, um Gamecube Spiele im Wii-Modus "
"zu starten."
#: Source/Core/Core/Boot/Boot.cpp:321
msgid "Failed to load the executable to memory."
msgstr "Konnte die ausführbare Datei nicht in den Speicher laden."
#: Source/Core/DolphinQt2/MainWindow.cpp:652
msgid "Failed to open '%1'"
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:567
#, c-format
msgid "Failed to open Bluetooth device: %s"
msgstr "Fehler beim Öffnen des Bluetooth-Geräts: %s"
#: Source/Core/DiscIO/CompressedBlob.cpp:169
#: Source/Core/DiscIO/CompressedBlob.cpp:354
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr "Öffnen der Eingabedatei \"%s\" ist fehlgeschlagen."
#: Source/Core/DiscIO/CompressedBlob.cpp:176
#: Source/Core/DiscIO/CompressedBlob.cpp:361
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"Öffnen der Ausgabedatei \"%s\" fehlgeschlagen.\n"
"Überprüfe ob du über Schreibrechte im Zielordner verfügst und ob das Medium "
"beschreibbar ist."
#: Source/Core/Core/Movie.cpp:999
#, c-format
msgid "Failed to read %s"
msgstr "Konnte %s nicht lesen"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:196
#, c-format
msgid ""
"Failed to read block %u of the save data\n"
"Memory card may be truncated\n"
"File position: 0x%<PRIx64>"
msgstr ""
"Konnte Block %u der Speicherdaten nicht lesen.\n"
"Die Speicherkarte ist vermutlich unvollständig.\n"
"Dateiposition: 0x%<PRIx64>"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:121
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Konnte die Blockzuteilungtabellen-Sicherung nicht korrekt lesen\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:115
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Konnte die Blockzuteilungtabellen nicht korrekt lesen\n"
"(0x6000-0x7FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:654
#, c-format
msgid "Failed to read data from GCI file %s"
msgstr "Die GCI-Datei %s konnte nicht gelesen werden."
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:109
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Konnte die Verzeichnissicherung nicht korrekt lesen\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:103
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Konnte das Verzeichnis nicht korrekt lesen\n"
"(0x2000-0x3FFF)"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:92
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Konnte den Header nicht korrekt lesen\n"
"(0x0000-0x1FFF)"
#: Source/Core/DiscIO/VolumeGC.cpp:54
msgid "Failed to read unique ID from disc image"
msgstr "Fehler beim Lesen einer eindeutigen Kennung des Disc-Abbildes."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:322
#: Source/Core/DolphinWX/FrameTools.cpp:1270
msgid "Failed to remove this title from the NAND."
msgstr "Dieser Titel konnte nicht aus dem NAND entfernt werden."
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:85
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Fehler beim Schreiben von BT.DINF nach SYSCONF"
#: Source/Core/DiscIO/CompressedBlob.cpp:298
#: Source/Core/DiscIO/CompressedBlob.cpp:392
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"Schreiben in Ausgabedatei \"%s\" fehlgeschlagen.\n"
"Überprüfe ob ausreichend Speicherplatz auf dem Ziellaufwerk vorhanden ist."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:63
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:760
msgid "Fast"
msgstr "Schnell"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:84
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:816
msgid "Fast Depth Calculation"
msgstr "Schnelle Tiefenberechnung"
#: Source/Core/Core/Movie.cpp:1292
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"Fataler Desync. Wiedergabe wird abgebrochen. (Fehler in PlayWiimote: %u != "
"%u, byte %u.)%s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:466
msgid "File"
msgstr "Datei"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:103
msgid "File Info"
msgstr "Datei-Informationen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:308
msgid "File Name"
msgstr "Dateiname"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:45
msgid "File Path:"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:314
msgid "File Size"
msgstr "Dateigröße"
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:172
msgid "File contained no codes."
msgstr "Datei enthielt keine Codes."
#: Source/Core/DolphinWX/MemcardManager.cpp:401
msgid "File converted to .gci"
msgstr "Datei zu .gci konvertiert."
#: Source/Core/DolphinWX/MemcardManager.cpp:417
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"Datei konnte nicht geöffnet werden\n"
"oder hat keine gültige Erweiterung"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:53
#, c-format
msgid ""
"File has the extension \"%s\".\n"
"Valid extensions are (.raw/.gcp)"
msgstr ""
"Datei besitzt die Erweiterung \"%s\".\n"
"Gültige Erweiterungen sind \".raw\" und \".gcp\"."
#: Source/Core/DolphinWX/MemcardManager.cpp:414
msgid "File is not recognized as a memory card"
msgstr "Datei wird nicht als Speicherkarte erkannt"
#: Source/Core/DiscIO/CompressedBlob.cpp:345
msgid "File not compressed"
msgstr "Datei nicht komprimiert"
#: Source/Core/DolphinWX/MemcardManager.cpp:408
#: Source/Core/DolphinWX/MemcardManager.cpp:457
#: Source/Core/DolphinWX/MemcardManager.cpp:508
msgid "File write failed"
msgstr "Schreiben der Datei ist fehlgeschlagen"
#: Source/Core/DiscIO/CompressedBlob.cpp:200
msgid "Files opened, ready to compress."
msgstr "Dateien geöffnet, bereit zum Komprimieren."
#: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:22
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:438
msgid "Filesystem"
msgstr "Dateisystem"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:682
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "Der Datentyp 'ini' ist unbekannt! Wird nicht geöffnet!"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:83
msgid "Filter Symbols"
msgstr "Symbole filtern"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:284
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:177
msgid ""
"Filter all textures, including any that the game explicitly set as "
"unfiltered.\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Filtert alle Texturen, einschließlich jenen, die das Spiel explizit als "
"ungefiltert festgelegt hat.\n"
"Kann die Qualität bestimmter Texturen verbessern, aber wird Probleme bei "
"anderen verursachen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:84
msgid "Filter the symbol list by name. This is case-sensitive."
msgstr ""
"Filtern Sie die Symbolliste nach Namen. Dabei wird zwischen Groß- und "
"Kleinschreibung unterschieden."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:156
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:234
msgid "Find Next"
msgstr "Nächste finden"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:159
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:235
msgid "Find Previous"
msgstr "Vorherige finden"
#: Source/Core/DolphinWX/MainMenuBar.cpp:454
msgid "Find functions based on RSO modules (experimental)..."
msgstr "Funktionen auf Basis von RSO-Modulen finden (experimentell)..."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:58
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:631
msgid "First Block"
msgstr "Erster Block"
#: Source/Core/DolphinWX/MemcardManager.cpp:816
msgid "Fix Checksums"
msgstr "Prüfsummen korrigieren"
#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:37
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:180
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:84
msgid "Flags"
msgstr "Bitschalter"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:152
msgid "Flow Control"
msgstr "Ablaufsteuerung"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:49
msgid "Flush"
msgstr "Leerung"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:63
msgid "Fog Cmd"
msgstr "Nebel-Bef"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:434
msgid "Follow &branch"
msgstr "&Zweig folgen"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:50
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:420
msgid "Force 16:9"
msgstr "16:9 erzwingen"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:76
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:634
msgid "Force 24-bit Color"
msgstr "24-Bit Farbtiefe erzwingen"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:50
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:420
msgid "Force 4:3"
msgstr "4:3 erzwingen"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:137
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:58
msgid "Force Console as NTSC-J"
msgstr "NTSC-J erzwingen"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:202
msgid "Force Listen Port:"
msgstr "Lauschport erzwingen:"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:72
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:627
msgid "Force Texture Filtering"
msgstr "Texturfilterung erzwingen"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:79
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"If left unchecked, Dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
"Erzwingt den NTSC-J-Modus um die japanische ROM-Schriftart zu verwenden.\n"
"Wenn diese Option deaktiviert ist, benutzt Dolphin standardmäßig den NTSC-U-"
"Modus und aktiviert diese Option automatisch wenn japanische Spiele gespielt "
"werden."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:254
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:145
msgid ""
"Forces the game to output graphics for any aspect ratio.\n"
"Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to "
"run at 16:9.\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs.\n"
"Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Zwingt das Spiel, ein bestimmtes Seitenverhältnis auszugeben.\n"
"Setze \"Seitenverhältnis\" auf \"16:9 erzwingen\" um nur-4:3 Spiele auf 16:9 "
"laufen zu können.\n"
"Produziert nur selten gute Resultate und kann Probleme mit Grafiken und "
"Spiele UIs verursachen.\n"
"Wenn AR/Gecko-Codes für Breitbild benutzt wird, ist dies Unnötig (und kann "
"noch Fehler verursachen).\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:280
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:300
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.\n"
"It has no impact on performance and causes few graphical issues.\n"
"\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Zwingt das Spiel, die RGB-Farbkanäle in 24-Bit zu rendern. Erhöht die "
"Qualität durch Reduzierung von Farbabstufungen. Hat keine Auswirkung auf die "
"Leistung und verursacht wenige Grafikfehler.\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:41
msgid ""
"Format as Shift JIS (Japanese)?\n"
"Choose no for Windows-1252 (Western)"
msgstr ""
"Zu Shift JIS (Japanisch) formatieren?\n"
"Wähle Nein für Windows-1252 (Westlich)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:29
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22
msgid "Forward"
msgstr "Vorwärts"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:225
msgid "Forward port (UPnP)"
msgstr "Port öffnen (UPnP)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:498
#, c-format
msgid "Found %u results for '"
msgstr "%u Ergebnisse gefunden für '"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:88
#, c-format
msgid "Found %zu save files"
msgstr "%zu Spielstände gefunden"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:48
msgid "Frame"
msgstr "Bild"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:890
#, c-format
msgid "Frame %u"
msgstr "Bild %u"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:866
#, c-format
msgid "Frame %zu"
msgstr "Bild %zu"
#: Source/Core/Core/HotkeyManager.cpp:42 Source/Core/Core/HotkeyManager.cpp:246
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyTAS.cpp:22
msgid "Frame Advance"
msgstr "Einzelbildwiedergabe"
#: Source/Core/Core/HotkeyManager.cpp:43
msgid "Frame Advance Decrease Speed"
msgstr "Erhöhe Einzelbildwiedergabegeschwindigkeit"
#: Source/Core/Core/HotkeyManager.cpp:44
msgid "Frame Advance Increase Speed"
msgstr "Verringere Einzelbildwiedergabegeschwindigkeit"
#: Source/Core/Core/HotkeyManager.cpp:45
msgid "Frame Advance Reset Speed"
msgstr "Einzelbildwiedergabegeschwindigkeit zurücksetzen"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:129
msgid "Frame Buffer"
msgstr "Bildspeicher"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:67
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:901
msgid "Frame Dumps Use FFV1"
msgstr "Bildauszüge verwenden FFV1"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:245
msgid "Frame Info"
msgstr "Bildinfo"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:113
msgid "Frame Range"
msgstr "Bildbereich"
#: Source/Core/VideoCommon/RenderBase.cpp:946
#, c-format
msgid "Frame dump image(s) '%s' already exists. Overwrite?"
msgstr "Frame-Dump Bild(er) '%s' existiert bereits. Überschreiben?"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:167
msgid "Frames to Record"
msgstr "Bilder zum Aufzeichnen"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:257
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:103
msgid "France"
msgstr "Frankreich"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:66
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:898
msgid "Free Look"
msgstr "Freies Umsehen"
#: Source/Core/Core/HotkeyManager.cpp:254
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:23
msgid "Freelook"
msgstr "Freies Umsehen"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Freelook Decrease Speed"
msgstr "Freies Umsehen - Geschwindigkeit verringern"
#: Source/Core/Core/HotkeyManager.cpp:84
msgid "Freelook Increase Speed"
msgstr "Freies Umsehen - Geschwindigkeit erhöhen"
#: Source/Core/Core/HotkeyManager.cpp:87
msgid "Freelook Move Down"
msgstr "Freies Umsehen - Nach unten bewegen"
#: Source/Core/Core/HotkeyManager.cpp:88
msgid "Freelook Move Left"
msgstr "Freies Umsehen - Nach links bewegen"
#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Freelook Move Right"
msgstr "Freies Umsehen - Nach rechts bewegen"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Freelook Move Up"
msgstr "Freies Umsehen - Nach oben bewegen"
#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Freelook Reset"
msgstr "Freies Umsehen - Zurücksetzen"
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Freelook Reset Speed"
msgstr "Freies Umsehen - Geschwindigkeit zurücksetzen"
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Freelook Zoom In"
msgstr "Freies Umsehen - Heranzoomen"
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Freelook Zoom Out"
msgstr "Freies Umsehen - Herauszoomen"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:290
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:55
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:53
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:64
msgid "French"
msgstr "Französisch"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:58
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:119
msgid "Frets"
msgstr "Frets"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:85
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:93
msgid "From"
msgstr "Von"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:63
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:890
msgid "Full Resolution Frame Dumps"
msgstr "Vollauflösende Frame-Dumps"
#: Source/Core/DolphinQt2/ToolBar.cpp:75
#: Source/Core/DolphinWX/MainToolBar.cpp:182
msgid "FullScr"
msgstr "Vollbild"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:76
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:400
msgid "Fullscreen Resolution:"
msgstr "Vollbildauflösung:"
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:35
msgid "Function"
msgstr "Funktion"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:116
msgid "Function callers"
msgstr "Funktionsaufrufer"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:110
msgid "Function calls"
msgstr "Funktionsaufrufe"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:103
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "GBA"
msgstr "GBA"
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:62
msgid "GC Port"
msgstr "GC-Port "
#: Source/Core/DolphinWX/MemcardManager.cpp:530
msgid "GCI File(*.gci)"
msgstr "GCI-Datei(*.gci)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:38
msgid "GCI Folder"
msgstr "GCI-Ordner"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:336
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr "GCMemcardDirectory: ClearBlock mit ungültiger Blockadresse aufgerufen"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.h:19
msgid "GFX Debugger"
msgstr "GFX-Debugger"
#: Source/Core/VideoCommon/CommandProcessor.cpp:492
#, c-format
msgid ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
"GFX FIFO: Unbekannter Befehl (0X%02x @ %p, %s).\n"
"Das bedeutet eines der folgenden Dinge:\n"
"* Die emulierte GPU ist nicht mehr synchron, das deaktivieren von Dual Core "
"kann helfen\n"
"* Der Befehlsstrom wurde durch einen Speicherfehler beschädigt\n"
"* Dies ist wirklich ein unbekannter Befehl (unwahrscheinlich)\n"
"* Ein anderer Fehler\n"
"\n"
"Weitere Fehler werden in den Video-Backend-Log protokolliert und Dolphin "
"wird nun wahrscheinlich abstürzen. Viel Spaß."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:55
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:766
msgid "GPU Texture Decoding"
msgstr "GPU-Texturdecodierung"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:358
msgid "Game Boy Advance Carts (*.gba)"
msgstr "Game Boy Advance Module (*.gba)"
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:64
msgid "Game Folders"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:310
msgid "Game ID"
msgstr "Spielkennung"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:47
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:225
msgid "Game ID:"
msgstr "Spielkennung:"
#: Source/Core/Core/NetPlayClient.cpp:802
msgid "Game is already running!"
msgstr "Spiel läuft bereits!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:404
#, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr ""
"Spielstand mit dem Spielstand eines anderen Spiels überschrieben. "
"Datenkorruption voraus 0x%x, 0x%x"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:373
msgid "Game-Specific Settings"
msgstr "Spielspezifische Einstellungen"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:244
msgid "GameConfig"
msgstr "Spieleinstellungen"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:232
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:87
msgid "GameCube"
msgstr "GameCube"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:102
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:279
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "GameCube Adapter for Wii U"
msgstr "GameCube-Adapter für Wii U"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:278
msgid "GameCube Adapter for Wii U at Port %1"
msgstr ""
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:274
msgid "GameCube Controller"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:493
#, c-format
msgid "GameCube Controller Configuration Port %i"
msgstr "GameCube-Controller-Konfigurationsport %i"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:273
msgid "GameCube Controller at Port %1"
msgstr ""
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:90
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:148
msgid "GameCube Controllers"
msgstr "GameCube-Controller"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:265
msgid "GameCube Keyboard"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:478
#, c-format
msgid "GameCube Keyboard Configuration Port %i"
msgstr "GameCube-Tastatur-Konfigurationsport %i"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:266
msgid "GameCube Keyboard at Port %1"
msgstr ""
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:357
#: Source/Core/DolphinWX/MemcardManager.cpp:195
msgid "GameCube Memory Cards (*.raw,*.gcp)"
msgstr "GameCube Memory Cards (*.raw,*.gcp)"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:288
msgid "GameCube Microphone Slot A"
msgstr "GameCube Mikrofonsteckplatz A"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:293
msgid "GameCube Microphone Slot B"
msgstr "GameCube Mikrofonsteckplatz B"
#: Source/Core/DolphinWX/MemcardManager.cpp:522
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr "GameCube-Speicherdateien (*.gci;*.gcs;*.sav)"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:129
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:250
msgid "Gecko Codes"
msgstr "Gecko-Codes"
#: Source/Core/Core/HotkeyManager.cpp:243
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:73
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:103
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:23
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:295
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:41
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:84
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:108
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:130
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:46
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:335
msgid "General"
msgstr "Allgemein"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:287
#: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:67
msgid "General and Options"
msgstr "Allgemeines und Optionen"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:109
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:62
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:65
msgid "Generate a New Statistics Identity"
msgstr "Neue Statistikidentität erzeugen"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:130
msgid "Geometry data"
msgstr "Geometriedaten"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:288
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:54
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:52
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:61
msgid "German"
msgstr "Deutsch"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:259
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:107
msgid "Germany"
msgstr "Deutschland"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:79
msgid "Go to Next Frame"
msgstr "Gehe zum nächsten Frame"
#: Source/Core/DolphinWX/MainToolBar.cpp:210
msgid "Go to the current instruction"
msgstr "Zur aktuellen Anweisung gehen"
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:28
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:298
#: Source/Core/DolphinQt2/ToolBar.cpp:86
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:120
#: Source/Core/DolphinWX/MainToolBar.cpp:186
msgid "Graphics"
msgstr "Grafik"
#: Source/Core/Core/HotkeyManager.cpp:252
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:26
msgid "Graphics Toggles"
msgstr ""
#: Source/Core/DolphinWX/MainToolBar.cpp:187
msgid "Graphics settings"
msgstr "Grafikeinstellungen"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:110
msgid "Greater Than"
msgstr "Größer als"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:244
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:162
msgid ""
"Greatly increases quality of textures generated using render-to-texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly increases GPU load and causes relatively few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Verbessert die Qualität von Texturen, die durch den Render-to-Texture-Effekt "
"generiert werden deutlich.\n"
"Erhöhe die interne Auflösung um diesen Effekt zu verstärken.\n"
"Erhöht die Auslastung der GPU geringfügig und könnte ein paar Grafikfehler "
"verursachen.\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Green"
msgstr "Grün"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Green Left"
msgstr "Grün links"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Green Right"
msgstr "Grün rechts"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:55
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:106
msgid "Guitar"
msgstr "Gitarre"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:100
msgid "Guitar Configuration"
msgstr "Gitarrenkonfiguration"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:658
msgid "HDMI 3D"
msgstr "HDMI 3D"
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:75
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:105
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:708
msgid "Hacks"
msgstr "Hacks"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:775
#, c-format
msgid ""
"Hash tap count is set to %d which is non-standard.\n"
"You will need to edit the INI manually."
msgstr ""
"Der Hashtap-Zähler ist auf %d gesetzt, dies ist nicht standardgemäß. Du "
"musst die INI manuell bearbeiten."
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94
msgid "Hashes do not match."
msgstr "Die Hashes stimmen nicht überein."
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94
msgid "Hashes match!"
msgstr "Die Hashes stimmen überein!"
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:131
msgid "Header checksum failed"
msgstr "Header-Prüfsumme fehlerhaft"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:36
msgid "Height"
msgstr "Höhe"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:325
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:164
msgid "Hex"
msgstr "Hex"
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:86
msgid "Hexadecimal"
msgstr "Hexadezimal"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
msgid "Hide"
msgstr "Verbergen"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:98
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:95
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:462
msgid "Hide Mouse Cursor"
msgstr "Mauszeiger verstecken"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:270
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:131
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Versteckt den Mauszeiger über dem Emulationsfenster.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:48
msgid ""
"Higher values can make variable-framerate games run at a higher framerate, "
"at the expense of CPU. Lower values can make variable-framerate games run at "
"a lower framerate, saving CPU.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock. "
msgstr ""
"Übertaktung der emulierten CPU kann die Framerate von Spielen mit variabler "
"Framerate verbessern, benötigt aber mehr Prozessorleistung.\n"
"Untertaktung der emulierten CPU kann weniger Prozessorleistung benötigen, "
"verschlechtert aber die Framerate von Spielen mit variabler Framerate.\n"
"\n"
"WARNUNG: Das Ändern dieses Wertes von den standardmäßigen 100% kann und wird "
"Probleme und Fehler in Spielen verursachen. Benutze diese Option auf eigene "
"Gefahr! Melde bitte keine Fehler, die mit Über- oder Untertaktung der "
"emulierten CPU passieren."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:147
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:212
msgid "Host"
msgstr "Host"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:394
msgid "Host Code:"
msgstr "Hostcode:"
#: Source/Core/Core/NetPlayClient.cpp:123
msgid ""
"Host code size is to large.\n"
"Please recheck that you have the correct code"
msgstr ""
"Host-Codegröße ist zu groß.\n"
"Bitte überprüfen Sie, ob Sie den richtigen Code haben"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1190
msgid "Host with Netplay"
msgstr "Mit Netplay ausrichten"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:301
msgid "Hotkey Settings"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:165
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:321
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:37
msgid "Hotkeys"
msgstr "Tastenkürzel"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:574
msgid "Hybrid"
msgstr ""
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:196
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313
msgid "Hybrid Wii Remote"
msgstr "Hybride Wiimote"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:440
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:114
#: Source/Core/DolphinQt2/MenuBar.cpp:280
#: Source/Core/DolphinWX/GameListCtrl.cpp:467
msgid "ID"
msgstr "Kennung"
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:232
msgid "IOS Version:"
msgstr "IOS-Version:"
#: Source/Core/Core/IOS/Network/SSL.cpp:125
#, c-format
msgid ""
"IOS: A file required for SSL services (%s) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: Eine Datei, die für SSL-Dienste (%s) erforderlich ist, ist ungültig. "
"Weitere Informationen zum Einrichten von Wii-Netzwerken finden Sie unter "
"https://dolphin-emu.org/docs/guides/wii-network-guide/."
#: Source/Core/Core/IOS/Network/SSL.cpp:113
#, c-format
msgid ""
"IOS: Could not read a file required for SSL services (%s). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: Eine Datei, die für SSL-Dienste (%s) erforderlich ist, konnte nicht "
"gelesen werden. Weitere Informationen zum Einrichten von Wii-Netzwerken "
"finden Sie unter https://dolphin-emu.org/docs/guides/wii-network-guide/."
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:419
msgid "IP Address:"
msgstr "IP-Adresse:"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:113
msgid "IPL Settings"
msgstr "IPL-Einstellungen"
#: Source/Core/Core/Boot/Boot.cpp:232
#, c-format
msgid "IPL with unknown hash %x"
msgstr "Unbekanntes IPL mit Prüfsumme %x"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:267
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:28
#: Source/Core/DolphinWX/TASInputDlg.cpp:135
msgid "IR"
msgstr "IR"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:131
msgid "IR Sensitivity:"
msgstr "IR-Empfindlichkeit:"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:30
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:260
msgid "ISO Details"
msgstr "ISO-Details"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:67
msgid "ISO Directories"
msgstr "ISO-Verzeichnisse"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:54
msgid "ISO Size:"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:629
msgid "Icon"
msgstr "Symbol"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:201
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:233
msgid "Identity Generation"
msgstr ""
#: Source/Core/DolphinQt2/Main.cpp:106
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:211
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings.\n"
"\n"
"Do you authorize Dolphin to report this information to Dolphin's developers?"
msgstr ""
"Falls autorisiert, kann Dolphin Daten zu Leistung, Funktionsverwendung und -"
"einstellungen in Dolphin, sowie Systemhardware und Betriebssystem sammeln.\n"
"\n"
"Private Daten werden niemals erfasst. Diese Daten helfen uns zu verstehen, "
"wie Nutzer und emulierte Spiele Dolphin nutzen und können so unsere "
"Bemühungen priorisieren. Zusätzlich hilft es bei der Indentifizierung "
"seltener Konfigurationen, die Fehler und Probleme im Bereich Leistung und "
"Stabilität verursachen.\n"
"Diese Autorisierung kann jederzeit in den Dolphin-Einstellungen widerrufen "
"werden.\n"
"\n"
"Dolphin autorisieren, diese Informationen an das Entwicklerteam zu senden?"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:37
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:720
msgid "Ignore Format Changes"
msgstr "Formatänderungen ignorieren"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:168
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:198
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Ignoriere jegliche Änderung am EFB-Format.\n"
"Verbessert die Leistung in vielen Spielen ohne negative Auswirkungen, in "
"einigen wenigen erzeugt es allerdings Grafikfehler.\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:164
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:194
msgid ""
"Ignore any requests from the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ignoriert jegliche Anfragen der CPU von der EFB zu lesen oder zu schreiben.\n"
"Verbessert die Leistung in einigen Spielen, kann aber einige spielabhängige "
"oder grafische Effekte deaktivieren.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:182
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:181
msgid ""
"Implement fullscreen mode with a borderless window spanning the whole screen "
"instead of using exclusive mode.\n"
"Allows for faster transitions between fullscreen and windowed mode, but "
"slightly increases input latency, makes movement less smooth and slightly "
"decreases performance.\n"
"Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
"backend.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Verwende ein Randloses Fenster, das den gesamten Bildschirm füllt für den "
"Vollbildmodus, anstatt des Exklusiven Vollbildmodus.\n"
"Macht das Wechseln vom und zum Vollbildmodus schneller, erhöht aber die "
"Eingabelatenz ein bisschen, macht Bewegungen etwas ruckliger und "
"verschlechtert die Performance etwas.\n"
"Der Exklusive Vollbildmodus muss aktiviert sein, damit Nvidia 3D Vision in "
"Direct3D funktioniert.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/MainMenuBar.cpp:236
msgid "Import BootMii NAND Backup..."
msgstr "BootMii-NAND-Sicherung importieren..."
#: Source/Core/DolphinWX/MemcardManager.cpp:808
msgid "Import Save"
msgstr "Spielstand importieren"
#: Source/Core/DolphinWX/MainMenuBar.cpp:217
msgid "Import Wii Save..."
msgstr "Wii-Spielstand importieren..."
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:119
msgid "Import failed"
msgstr "Importieren fehlgeschlagen"
#: Source/Core/DolphinWX/MemcardManager.cpp:446
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header."
msgstr ""
"Die importierte Datei hat die Erweiterung gsc,\n"
" aber besitzt keinen korrekten Header."
#: Source/Core/DolphinWX/MemcardManager.cpp:432
msgid "Imported file has invalid length."
msgstr "Importierte Datei hat eine ungültige Länge"
#: Source/Core/DolphinWX/MemcardManager.cpp:442
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header."
msgstr ""
"Importierte Datei hat die Erweiterung sav,\n"
"besitzt aber keinen korrekten Header."
#: Source/Core/DolphinWX/FrameTools.cpp:1294
msgid "Importing NAND backup"
msgstr "NAND-Sicherung wird importiert"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:85
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:334
msgid "In Game"
msgstr "Im Spiel"
#: Source/Core/Core/HotkeyManager.cpp:101
msgid "Increase Convergence"
msgstr "Konvergenz erhöhen"
#: Source/Core/Core/HotkeyManager.cpp:99
msgid "Increase Depth"
msgstr "Tiefe erhöhen"
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Increase Emulation Speed"
msgstr "Emulationsgeschwindigkeit erhöhen"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Increase IR"
msgstr "IR erhöhen"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:163
#: Source/Core/DolphinQt2/Config/PropertiesDialog.cpp:21
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:252
#: Source/Core/DolphinWX/LogConfigWindow.cpp:44
msgid "Info"
msgstr "Info"
#: Source/Core/Common/MsgHandler.cpp:65
msgid "Information"
msgstr "Information"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:739
msgid "Input"
msgstr "Eingabe"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:452
msgid "Insert &nop"
msgstr "&nop einfügen"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:70
msgid "Insert SD Card"
msgstr "SD-Karte einfügen"
#: Source/Core/DolphinQt2/MenuBar.cpp:89
#: Source/Core/DolphinWX/MainMenuBar.cpp:234
msgid "Install WAD..."
msgstr "WAD installieren..."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:169
#: Source/Core/DolphinWX/GameListCtrl.cpp:1179
msgid "Install to the NAND"
msgstr "In NAND installieren"
#: Source/Core/DolphinWX/FrameTools.cpp:1246
msgid "Installing WAD..."
msgstr "WAD installieren..."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:347
msgid "Integrity Check Error"
msgstr "Fehler bei der Unversehrtheitsprüfung"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:340
msgid "Integrity check completed"
msgstr "Unversehrtheitsprüfung abgeschlossen"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:339
msgid "Integrity check completed. No errors have been found."
msgstr "Unversehrtheitsprüfung abgeschlossen. Es wurden keine Fehler gefunden."
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:344
#, c-format
msgid ""
"Integrity check for %s failed. The disc image is most likely corrupted or "
"has been patched incorrectly."
msgstr ""
"Unversehrtheitsprüfung für %s fehlgeschlagen. Das Disc-Abbild ist "
"höchstwahrscheinlich fehlerhaft oder wurde falsch gepatcht."
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:42
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:85
msgid "Interface"
msgstr "Benutzeroberfläche"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:148
msgid "Interface Settings"
msgstr "Benutzeroberflächeneinstellungen"
#: Source/Core/Core/State.cpp:373
msgid "Internal LZO Error - compression failed"
msgstr "Interner LZO-Fehler - Komprimierung fehlgeschlagen"
#: Source/Core/Core/State.cpp:505
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Interner LZO-Fehler - Dekomprimierung fehlgeschlagen (%d) (%li, %li) \n"
"Versuche diesen Stand nochmal zu laden."
#: Source/Core/Core/State.cpp:634
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Interner LZO-Fehler - lzo_init() fehlgeschlagen"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:46
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:224
msgid "Internal Name:"
msgstr "Interner Name:"
#: Source/Core/Core/HotkeyManager.cpp:253
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGraphics.cpp:29
msgid "Internal Resolution"
msgstr "Interne Auflösung"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:78
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:542
msgid "Internal Resolution:"
msgstr "Interne Auflösung:"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:128
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:29
msgid "Interpreter (slowest)"
msgstr "Interpreter (am langsamsten)"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:333
msgid "Intro"
msgstr "Intro"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:156
msgid "Invalid Mixed Code"
msgstr "Ungültiger gemischter Code"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:239
#, c-format
msgid "Invalid address: %s"
msgstr "Ungültige Adresse: %s"
#: Source/Core/DolphinWX/MemcardManager.cpp:454
msgid "Invalid bat.map or dir entry."
msgstr "Ungültige bat.map oder Verzeichniseintrag."
#: Source/Core/Core/NetPlayClient.cpp:936
msgid "Invalid host"
msgstr "Ungültiger Host"
#: Source/Core/DolphinWX/MemcardManager.cpp:554
msgid "Invalid index"
msgstr "Ungültiger Index"
#: Source/Core/Core/Movie.cpp:942
msgid "Invalid recording file"
msgstr "Ungültige Aufnahmedatei"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:467
msgid "Invalid search parameters (no object selected)"
msgstr "Ungültige Suchparameter (kein Objekt ausgewählt)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:450
msgid "Invalid search string (couldn't convert to number)"
msgstr "Ungültiger Suchbegriff (konnte nicht zu Zahl konvertieren)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:438
msgid "Invalid search string (only even string lengths supported)"
msgstr "Ungültiger Suchbegriff (nur gerade Zeichenlängen werden unterstützt)"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:77
msgid "Invalid value."
msgstr "Ungültiger Wert."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:247
#, c-format
msgid "Invalid value: %s"
msgstr "Ungültiger Wert: %s"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:294
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:57
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:55
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:70
msgid "Italian"
msgstr "Italienisch"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:261
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:105
msgid "Italy"
msgstr "Italien"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:84 Source/Core/Core/HW/GCPadEmu.cpp:87
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:314
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:65
msgid "Iterative Input"
msgstr "Iterative Eingabe"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:32
msgid "JIT Arm64 (experimental)"
msgstr "JIT Arm64 (experimentell)"
#: Source/Core/DolphinWX/Debugger/JitWindow.h:33
msgid "JIT Block Viewer"
msgstr "JIT-Block-Betrachter"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:130
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31
msgid "JIT Recompiler (recommended)"
msgstr "JIT-Recompiler (Empfohlen)"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:251
#: Source/Core/DolphinQt2/MenuBar.cpp:103
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:117
#: Source/Core/DolphinWX/MainMenuBar.cpp:242
msgid "Japan"
msgstr "Japan"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:284
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:50
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:55
msgid "Japanese"
msgstr "Japanisch"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:97
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:74
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:459
msgid "Keep Window on Top"
msgstr "Fenster immer im Vordergrund"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:268
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:129
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Spielfenster überlappt alle anderen Fenster.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/Core/HW/GCKeyboard.cpp:21
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:103
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:53
msgid "Keyboard"
msgstr "Tastatur"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:57
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:61
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:65
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:69
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:73
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:77
msgid "Keys"
msgstr "Tasten"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:226
msgid "Kick Player"
msgstr "Spieler hinauswerfen"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:263
#: Source/Core/DolphinQt2/MenuBar.cpp:104
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:119
#: Source/Core/DolphinWX/MainMenuBar.cpp:243
msgid "Korea"
msgstr "Korea"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:302
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:59
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:82
msgid "Korean"
msgstr "Koreanisch"
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:40
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:49
msgid "L"
msgstr "L"
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:44
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:53
msgid "L-Analog"
msgstr "L-Analog"
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:82
msgid "Label"
msgstr "Bezeichnung"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:138
msgid "Language:"
msgstr "Sprache:"
#: Source/Core/DolphinWX/MainMenuBar.cpp:117
#, c-format
msgid "Last %i"
msgstr "Letzte %i"
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:49
msgid "Latency (ms):"
msgstr "Latenz (ms):"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:69
msgid "Latency:"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:412
#: Source/Core/DolphinWX/TASInputDlg.cpp:99
#: Source/Core/DolphinWX/TASInputDlg.cpp:249
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24
msgid "Left"
msgstr "Links"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:74
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:36
msgid "Left Stick"
msgstr "Stick links"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:47
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:142
msgid "Left Table"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:269
msgid "Left stick"
msgstr "Linker Stick"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:984
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Linksklick um Eingabe zu erkennen.\n"
"Mittlere Maustaste zum Löschen.\n"
"Rechtsklick für weitere Optionen."
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:989
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"Links-/Rechtsklick für weitere Optionen.\n"
"Mittlere Maustaste zum Löschen."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:111
msgid "Less Than"
msgstr "Kleiner als"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:66
msgid ""
"Lets the system language be set to values that games were not designed for. "
"This can allow the use of extra translations for a few games, but can also "
"lead to text display issues."
msgstr ""
"Setzt die Systemsprache zu Sprachen, für die die Spiele nicht ausgelegt "
"wurden. Dies kann für Extra-Übersetzungen für wenige Spiele verwendet "
"werden, aber es kann auch zum Text-Anzeige Fehler kommen."
#: Source/Core/DolphinQt2/AboutDialog.cpp:52
#: Source/Core/DolphinWX/AboutDolphin.cpp:39
msgid "License"
msgstr "Lizenz"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:62
msgid "Light Cmd"
msgstr "Licht-Bef"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:92
msgid ""
"Limits the emulation speed to the specified percentage.\n"
"Note that raising or lowering the emulation speed will also raise or lower "
"the audio pitch unless audio stretching is enabled."
msgstr ""
"Begrenzt die Emulationsgeschwindigkeit auf die gewählten Prozent der echten "
"Geschwindigkeit.\n"
"Beachten Sie, dass das Anheben oder Absenken der Emulationsgeschwindigkeit "
"auch die Tonhöhe erhöht oder senken wird, wenn die Audiodehnung aktiviert "
"ist."
#. i18n: When this option is enabled, the game list is displayed as a list
#: Source/Core/DolphinQt2/MenuBar.cpp:261
msgid "List"
msgstr ""
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyStates.cpp:24
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:69
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:60
#: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:35
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1231
msgid "Load"
msgstr "Laden"
#: Source/Core/DolphinWX/MainMenuBar.cpp:468
msgid "Load &Bad Map File..."
msgstr "Ungültige Kartendatei laden..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:465
msgid "Load &Other Map File..."
msgstr "&Andere Kartendatei laden..."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:60
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:880
msgid "Load Custom Textures"
msgstr "Lade benutzerdefinierte Texturen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:227
msgid "Load GameCube Main Menu"
msgstr "GameCube-Hauptmenü laden"
#: Source/Core/Core/HotkeyManager.cpp:260
msgid "Load Last State"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:222
msgid "Load NTSC-J GameCube Main Menu from the JAP folder."
msgstr "NTSC-J GameCube-Hauptmenü aus Ordner JAP laden."
#: Source/Core/DolphinWX/MainMenuBar.cpp:224
msgid "Load NTSC-U GameCube Main Menu from the USA folder."
msgstr "NTSC-U GameCube-Hauptmenü aus Ordner USA laden."
#: Source/Core/DolphinWX/MainMenuBar.cpp:226
msgid "Load PAL GameCube Main Menu from the EUR folder."
msgstr "PAL GameCube-Hauptmenü aus Ordner EUR laden."
#: Source/Core/Core/HotkeyManager.cpp:153
#: Source/Core/Core/HotkeyManager.cpp:257
msgid "Load State"
msgstr "Spielstand laden"
#: Source/Core/Core/HotkeyManager.cpp:138
msgid "Load State Last 1"
msgstr "Zuletzt gespeicherten Spielstand 1 laden"
#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Load State Last 10"
msgstr "Zuletzt gespeicherten Spielstand 10 laden"
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Last 2"
msgstr "Zuletzt gespeicherten Spielstand 2 laden"
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Last 3"
msgstr "Zuletzt gespeicherten Spielstand 3 laden"
#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load State Last 4"
msgstr "Zuletzt gespeicherten Spielstand 4 laden"
#: Source/Core/Core/HotkeyManager.cpp:142
msgid "Load State Last 5"
msgstr "Zuletzt gespeicherten Spielstand 5 laden"
#: Source/Core/Core/HotkeyManager.cpp:143
msgid "Load State Last 6"
msgstr "Zuletzt gespeicherten Spielstand 6 laden"
#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Load State Last 7"
msgstr "Zuletzt gespeicherten Spielstand 7 laden"
#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Load State Last 8"
msgstr "Zuletzt gespeicherten Spielstand 8 laden"
#: Source/Core/Core/HotkeyManager.cpp:146
msgid "Load State Last 9"
msgstr "Zuletzt gespeicherten Spielstand 9 laden"
#: Source/Core/Core/HotkeyManager.cpp:103
msgid "Load State Slot 1"
msgstr "Spielstand in Slot 1 laden"
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Load State Slot 10"
msgstr "Spielstand in Slot 10 laden"
#: Source/Core/Core/HotkeyManager.cpp:104
msgid "Load State Slot 2"
msgstr "Spielstand in Slot 2 laden"
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Load State Slot 3"
msgstr "Spielstand in Slot 3 laden"
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Load State Slot 4"
msgstr "Spielstand in Slot 4 laden"
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Load State Slot 5"
msgstr "Spielstand in Slot 5 laden"
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Load State Slot 6"
msgstr "Spielstand in Slot 6 laden"
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Load State Slot 7"
msgstr "Spielstand in Slot 7 laden"
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Load State Slot 8"
msgstr "Spielstand in Slot 8 laden"
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Load State Slot 9"
msgstr "Spielstand in Slot 9 laden"
#: Source/Core/DolphinQt2/MenuBar.cpp:132
msgid "Load State from File"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:133
#: Source/Core/DolphinWX/MainMenuBar.cpp:95
msgid "Load State from Selected Slot"
msgstr "Spielstand vom ausgewählten Slot laden"
#: Source/Core/DolphinQt2/MenuBar.cpp:134
msgid "Load State from Slot"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:94
msgid "Load State..."
msgstr "Spielstand laden..."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:258
msgid "Load Wii Save"
msgstr "Wii-Spielstand laden"
#: Source/Core/DolphinWX/MainMenuBar.cpp:623
msgid "Load Wii System Menu"
msgstr "Wii-Systemmenü laden"
#: Source/Core/DolphinQt2/MenuBar.cpp:380
msgid "Load Wii System Menu %1"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:617
#, c-format
msgid "Load Wii System Menu %s"
msgstr "Wii-Systemmenü %s laden"
#: Source/Core/DolphinWX/MainMenuBar.cpp:228
msgid "Load a GameCube Main Menu located under Dolphin's GC folder."
msgstr "GameCube-Hauptmenü aus Dolphins Ordner GC laden."
#: Source/Core/DolphinWX/MainMenuBar.cpp:466
msgid ""
"Load any .map file containing the function names and addresses for this game."
msgstr ""
"Beliebige .map-Datei mit den Funktionsnamen und -adressen für dieses Spiel "
"laden"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:278
msgid "Load bad map file"
msgstr "Ungültige Kartendatei laden"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:148
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:248
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Benutzerdefinierte Texturen aus User/Load/Textures/<game_id>/ laden.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinQt2/MenuBar.cpp:188
msgid "Load from Slot %1 - %2"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:113
msgid "Load from selected slot"
msgstr "Spielstand vom ausgewählten Slot laden"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:262
msgid "Load map file"
msgstr "Kartendatei laden"
#: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:387
#, c-format
msgid "Loaded %d good functions, ignored %d bad functions."
msgstr "%d gute Funktionen geladen, %d schlechte Funktionen ignoriert."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:764
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:770
msgid "Localhost"
msgstr "Lokaler Host"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:352
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:55
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:202
#: Source/Core/DolphinWX/LogWindow.h:30
msgid "Log"
msgstr "Log"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:24
msgid "Log Configuration"
msgstr "Protokollkonfiguration"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:93
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:450
msgid "Log Render Time to File"
msgstr "Protokolliert Renderzeit in Datei"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:172
#: Source/Core/DolphinWX/LogConfigWindow.cpp:77
msgid "Log Types"
msgstr "Log-Typen"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:290
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:222
msgid ""
"Log the render time of every frame to User/Logs/render_time.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Benötigte Zeit für das Rendern jedes Frames in User/Logs/render_time.txt "
"loggen.\n"
"Verwende diese Funktion wenn du die Leistung von Dolphin messen willst.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:165
#: Source/Core/DolphinWX/LogConfigWindow.cpp:72
msgid "Logger Outputs"
msgstr "Logger-Ausgabe"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:38
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:131
#: Source/Core/DolphinWX/Frame.cpp:380
msgid "Logging"
msgstr "Logging"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:81
msgid "Long Maker:"
msgstr ""
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:80
msgid "Long Name:"
msgstr ""
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:19
msgid "MD5 Checksum"
msgstr "MD5-Prüfsumme"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:55
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:247
msgid "MD5 Checksum:"
msgstr "MD5-Prüfsumme:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:130
msgid "MD5 check..."
msgstr "MD5-Prüfung..."
#: Source/Core/DolphinWX/MemcardManager.cpp:524
#: Source/Core/DolphinWX/MemcardManager.cpp:559
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz Gameshark-Dateien(*.gcs)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:369
msgid "Main Stick"
msgstr "Main Stick"
#: Source/Core/DolphinWX/MainMenuBar.cpp:490
msgid ""
"Make a new .dsy file which can recognise more functions, by combining two "
"existing files. The first input file has priority."
msgstr ""
"Erstelle eine neue .dsy-Datei, die durch Kombinieren von zwei existierenden "
"Dateien mehr Funktionen erkennen kann. Die erste eingelesene Datei hat "
"Priorität."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:441
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:120
#: Source/Core/DolphinQt2/MenuBar.cpp:284
#: Source/Core/DolphinWX/GameListCtrl.cpp:465
#: Source/Core/DolphinWX/MainMenuBar.cpp:306
msgid "Maker"
msgstr "Hersteller"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:50
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:227
msgid "Maker ID:"
msgstr "Herstellerkennung:"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:49
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:273
msgid "Maker:"
msgstr "Hersteller:"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:259
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:212
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Macht entfernte Objekte deutlicher, in dem Nebel entfernt wird. Erhöht "
"dadurch die allgemeine Detailfülle.\n"
"Kann einige Spiele unspielbar machen, die die korrekte Nebelemulation "
"benötigen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:466
msgid "Match Found"
msgstr "Übereinstimmung gefunden"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:59
msgid "Matrix Cmd"
msgstr "Matrix-Bef"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:115
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:122
msgid "Max"
msgstr "Max"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:87
msgid "May cause slow down in Wii Menu and some games."
msgstr "Kann zu Verlangsamung im Wii-Menü und einigen Spielen führen."
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:86
#: Source/Core/DolphinWX/Debugger/MemoryWindow.h:28
msgid "Memory"
msgstr "Speicher"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:37
#: Source/Core/DolphinWX/MemcardManager.cpp:207
msgid "Memory Card"
msgstr "Speicherkarte"
#: Source/Core/DolphinWX/MemcardManager.cpp:83
msgid "Memory Card Manager"
msgstr "Speicherkartenverwaltung"
#: Source/Core/Core/ConfigManager.cpp:1037
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"Der Speicherkarten-Dateiname in Slot %c is ungültig.\n"
"Region ist nicht festgelegt.\n"
"\n"
"Slot %c Pfad wurde geändert zu:\n"
"%s\n"
"Soll die alte Datei zum neuen Speicherort kopiert werden?\n"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:372
msgid "Memory Not Ready"
msgstr "Speicher nicht bereit"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:207
msgid "Memory breakpoint options"
msgstr "Speicherhaltepunktoptionen"
#: Source/Core/DolphinWX/MemcardManager.cpp:438
msgid "Memory card already has a save for this title."
msgstr "Die Speicherkarte hat bereits einen Spielstand für diesen Titel."
#: Source/Core/DolphinWX/MemcardManager.cpp:281
msgid "Memory card already opened"
msgstr "Speicherkarte ist bereits geöffnet."
#: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:97
msgid "Memory card file size does not match the header size"
msgstr "Speicherkartendateigröße entspricht nicht der Kopfdatengröße"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:187
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr "MemoryCard: ClearBlock auf ungültiger Adresse aufgerufen (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:159
#, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr "MemoryCard: Lesevorgang mit ungültiger Quelladresse aufgerufen (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:171
#, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr ""
"MemoryCard: Schreibvorgang mit ungültiger Zieladresse aufgerufen (0x%x)"
#: Source/Core/DolphinWX/FrameTools.cpp:1280
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
"Das Zusammenführen eines neuen NAND über Ihren aktuell ausgewählten NAND "
"überschreibt alle Kanäle und Spielstände, die bereits vorhanden sind. Dieser "
"Vorgang ist nicht umkehrbar, daher wird empfohlen, dass Sie Sicherungen "
"beider NANDs behalten. Sind Sie sicher, dass Sie fortfahren möchten?"
#: Source/Core/Core/HW/GCPadEmu.cpp:76
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:39
msgid "Microphone"
msgstr "Mikrofon"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:112
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:119
msgid "Min"
msgstr "Min"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:80
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:942
msgid "Misc"
msgstr "Sonstiges"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:143
msgid "Misc Settings"
msgstr "Sonstige Einstellungen"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:33
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:27
msgid "Modifier"
msgstr "Modifikator"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:139
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:231
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Modifiziere Texturen um das Format anzuzeigen, in dem sie geschrieben sind. "
"Benötigt in den meisten Fällen einen Reset der Emulation.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:324
msgid "Monoscopic Shadows"
msgstr "Monoskopische Schatten"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:136
msgid "Monospaced Font"
msgstr ""
#: Source/Core/DolphinWX/LogWindow.cpp:68
msgid "Monospaced font"
msgstr "Schrift mit gleichmäßigen Zeichenabständen"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:288
#: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:102
msgid "Motion Controls and IR"
msgstr "Bewegungssteuerungen und IR"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:294
msgid "Motion Plus"
msgstr "Motion Plus"
#: Source/Core/Core/HW/GCPadEmu.cpp:73
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:298
msgid "Motor"
msgstr "Motor"
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:43
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:137
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:102
msgid ""
"Move the mouse pointer over an option to display a detailed description."
msgstr ""
"Bewege den Mauszeiger über eine Option, um detaillierte Beschreibungen "
"anzuzeigen."
#: Source/Core/Core/HotkeyManager.cpp:247
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyTAS.cpp:24
#: Source/Core/DolphinQt2/MenuBar.cpp:26
msgid "Movie"
msgstr "Film"
#: Source/Core/DolphinWX/MainMenuBar.cpp:494
msgid ""
"Must use Generate Symbols first! Recognise names of any standard library "
"functions used in multiple games, by loading them from a .dsy, .csv, or ."
"mega file."
msgstr ""
"Generiere Symbole muss zuerst genutzt werden! Erkennt die Namen der "
"standardmäßigen Bibliotheksfunktionen, die in mehreren Spielen verwendet "
"werden, indem sie von einer .dsy, .csv oder .mega-Datei geladen werden."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:635
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr "HINWEIS: Streamgröße entspricht nicht der tatsächlichen Datenlänge\n"
#: Source/Core/DolphinWX/MainMenuBar.cpp:221
msgid "NTSC-J"
msgstr "NTSC-J"
#: Source/Core/DolphinWX/MainMenuBar.cpp:223
msgid "NTSC-U"
msgstr "NTSC-U"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:86
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:42
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:270
#: Source/Core/DolphinWX/PatchAddEdit.cpp:58
msgid "Name:"
msgstr "Name:"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:78
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:186
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:19
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:29
msgid "Name: "
msgstr "Name: "
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:47
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:522
msgid "Native (640x528)"
msgstr "Nativ (640x528)"
#: Source/Core/DolphinWX/MemcardManager.cpp:523
#: Source/Core/DolphinWX/MemcardManager.cpp:559
msgid "Native GCI files(*.gci)"
msgstr "Native GCI-Dateien(*.gci)"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:265
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:109
msgid "Netherlands"
msgstr "Niederlande"
#: Source/Core/Core/NetPlayClient.cpp:1297
msgid "Netplay has desynced in NetPlay_GetButtonPress()"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:1091
msgid "Netplay has desynced. There is no way to recover from this."
msgstr ""
"Netplay ist desynchronisiert. Es gibt keine Möglichkeit dies zu beheben."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:40
msgid "New Scan"
msgstr "Neue Suche"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:54
msgid "New Texture"
msgstr "Neue Textur"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:202
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:233
msgid "New identity generated."
msgstr "Neue identität erzeugt."
#: Source/Core/DolphinWX/MemcardManager.cpp:181
#: Source/Core/DolphinWX/MemcardManager.cpp:818
msgid "Next Page"
msgstr "Nächste Seite"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:47
msgid "Next Scan"
msgstr "Nächste Suche"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:102
msgid "Nickname:"
msgstr "Spitzname:"
#: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiU.cpp:26
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:30
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:78
msgid "No Adapter Detected"
msgstr ""
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:475
msgid "No Match"
msgstr "Keine Übereinstimmung"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:417
msgid "No Value Given"
msgstr "Kein Wert angegeben"
#: Source/Core/Core/ConfigManager.h:36
msgid "No audio output"
msgstr "Keine Audioausgabe"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:779
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:793
msgid "No description available"
msgstr "Keine Beschreibung vorhanden"
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:73
msgid "No extension selected."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:882
msgid "No file loaded"
msgstr "Keine Datei geladen"
#: Source/Core/DolphinWX/MemcardManager.cpp:429
msgid "No free directory index entries."
msgstr "Keine freien Verzeichnis-Indexeinträge"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:53
msgid "No game is running."
msgstr "Kein Spiel wird ausgeführt."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:918
msgid "No recorded file"
msgstr "Keine Aufnahmedatei"
#: Source/Core/Core/State.cpp:728
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"Keine undo.dtm gefunden, undo load state ab wird abgebrochen, um Film-"
"Desynchronisationen zu vermeiden"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:102
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:196
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:141
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:27
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:1315
msgid "None"
msgstr "Keine"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:108
msgid "Not Equal"
msgstr "Ungleich"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1048
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:289
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:331
msgid "Not Set"
msgstr "Nicht Festgelegt"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:395
msgid "Not Valid Hex"
msgstr "Kein gültiges Hex"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:351
msgid "Not all players have the game. Do you really want to start?"
msgstr "Nicht alle Spieler besitzen das Spiel. Möchtest du trotzdem starten?"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:242
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:247
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:252
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:257
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:262
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:267
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:272
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:277
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:291
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:302
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:308
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:313
msgid "Not implemented"
msgstr "Nicht implementiert"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:476
msgid "Not implemented yet."
msgstr ""
#: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30
msgid "Notes: "
msgstr "Notizen: "
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:160
#: Source/Core/DolphinWX/FrameAui.cpp:82 Source/Core/DolphinWX/FrameAui.cpp:86
#: Source/Core/DolphinWX/FrameAui.cpp:510
#: Source/Core/DolphinWX/FrameAui.cpp:554
#: Source/Core/DolphinWX/FrameAui.cpp:561
#: Source/Core/DolphinWX/LogConfigWindow.cpp:41
msgid "Notice"
msgstr "Hinweis"
#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:182
msgid "NumExec"
msgstr "AnzAusf"
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:81
#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:189
msgid "Number of Codes: "
msgstr "Anzahl der Codes:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:84
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:86
msgid "Nunchuk Configuration"
msgstr "Nunchuk-Konfiguration"
#: Source/Core/DolphinWX/TASInputDlg.cpp:189
msgid "Nunchuk orientation"
msgstr "Nunchuck-Orientierung"
#: Source/Core/DolphinWX/TASInputDlg.cpp:183
msgid "Nunchuk stick"
msgstr "Nunchuck-Stick"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:658
msgid "Nvidia 3D Vision"
msgstr "Nvidia 3D Vision"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:601
#, c-format
msgid "Object %zu"
msgstr "Objekt %zu"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:125
msgid "Object Range"
msgstr "Objektreichweite"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:101
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:657
msgid "Off"
msgstr "Aus"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:62
msgid "Offset:"
msgstr "Offset:"
#: Source/Core/DolphinQt2/MenuBar.cpp:241
#: Source/Core/DolphinWX/MainMenuBar.cpp:518
msgid "Online &Documentation"
msgstr "Online-&Dokumentation"
#: Source/Core/DolphinWX/MemcardManager.cpp:426
#, c-format
msgid "Only %d blocks available"
msgstr "Nur %d Blöcke verfügbar"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:351
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:375
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Exportiere nur die Symbole mit dem Präfix:\n"
"(Leer für alle Symbole)"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:545
msgid "Op?"
msgstr "Op?"
#: Source/Core/Core/HotkeyManager.cpp:24 Source/Core/DolphinQt2/ToolBar.cpp:63
#: Source/Core/DolphinWX/MainToolBar.cpp:177
msgid "Open"
msgstr "Öffnen"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:198
#: Source/Core/DolphinWX/GameListCtrl.cpp:1153
msgid "Open &containing folder"
msgstr "Beinhaltenden &Ordner öffnen..."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:193
#: Source/Core/DolphinWX/GameListCtrl.cpp:1139
msgid "Open Wii &save folder"
msgstr "&Wii-Spielstand-Ordner öffnen..."
#: Source/Core/DolphinWX/MainToolBar.cpp:177
msgid "Open file..."
msgstr "Datei öffnen..."
#: Source/Core/AudioCommon/OpenALStream.cpp:117
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: Kann Kontext für Gerät %s nicht erstellen"
#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: Kann kein Sound-Gerät finden"
#: Source/Core/AudioCommon/OpenALStream.cpp:109
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: Kann Gerät %s nicht öffnen"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:239
msgid ""
"Opens the default (read-only) configuration for this game in an external "
"text editor."
msgstr ""
"Öffnet die Standard-Konfiguration für dieses Spiel (schreibgeschützt) in "
"einem externen Texteditor."
#: Source/Core/DolphinWX/Frame.cpp:839
msgid "Operation in progress..."
msgstr ""
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:82 Source/Core/Core/HW/GCPadEmu.cpp:85
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:306
#: Source/Core/DolphinQt2/Config/Mapping/GCKeyboardEmu.cpp:38
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:58
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:70
msgid "Options"
msgstr "Einstellungen"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Orange"
msgstr "Orange"
#: Source/Core/DolphinWX/MemcardManager.cpp:461
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memory card\n"
msgstr ""
"Reihenfolge der Dateien im Dateiverzeichnis stimmen nicht mit der Block-"
"Reihenfolge überein\n"
"Klicken Sie mit der rechten Maustaste und\n"
"Exportieren Sie alle Spielstände und Importieren\n"
"Sie die Spielstände auf eine neue Speicherkarte\n"
#: Source/Core/DolphinWX/TASInputDlg.cpp:141
msgid "Orientation"
msgstr "Orientierung"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:87
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:79
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:489
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:828
msgid "Other"
msgstr "Andere"
#: Source/Core/Core/HotkeyManager.cpp:261
msgid "Other State Hotkeys"
msgstr ""
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:125
msgid "Other State Management"
msgstr "Verwaltung anderer Spielstand"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:132
msgid "Other game"
msgstr "Andere Spiele"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:739
msgid "Output"
msgstr "Ausgabe"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:51
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:89
msgid "Overlay Information"
msgstr "Information einblenden"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:64
msgid "Override Language on NTSC Games"
msgstr "Sprache bei NTSC-Spielen überschreiben"
#: Source/Core/DolphinWX/MainMenuBar.cpp:142
msgid "P&lay Input Recording..."
msgstr "Eingabeau&fzeichnung wiedergeben..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:225
msgid "PAL"
msgstr "PAL"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:113
msgid "PNG image file (*.png);; All Files (*)"
msgstr ""
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:174
msgid "PPC Size"
msgstr "PPC-Größe"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:450
msgid "PPC vs x86"
msgstr "PPC vs x86"
#: Source/Core/Core/HW/GCPad.cpp:18
msgid "Pad"
msgstr "Pad"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:39
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:61
msgid "Pads"
msgstr "Pads"
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:139
msgid "Parsing Error"
msgstr "Auslesefehler"
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:162
#, c-format
msgid "Partition %zu"
msgstr "Partition %zu"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:159
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:252
msgid "Passthrough a Bluetooth adapter"
msgstr "Bluetooth-Adapter durchleiten"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:246
msgid "Patches"
msgstr "Patches"
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:45
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:20
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:89
msgid "Paths"
msgstr "Pfade"
#: Source/Core/DolphinQt2/ToolBar.cpp:69
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:73
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:47
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:180
#: Source/Core/DolphinWX/MainToolBar.cpp:229
msgid "Pause"
msgstr "Pause"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:76
msgid "Pause After"
msgstr "Pause nach"
#: Source/Core/DolphinWX/MainMenuBar.cpp:148
msgid "Pause at End of Movie"
msgstr "Pause am Filmende"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:94
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:95
msgid "Pause on Focus Loss"
msgstr ""
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:131
msgid "Pauses the emulator when focus is taken away from the emulation window."
msgstr ""
"Pausiert den Emulator wenn der Fokus vom Emulationsfenster weggenommen wird."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:70
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:624
msgid "Per-Pixel Lighting"
msgstr "Per-Pixel Lighting"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:336
msgid "Perfect"
msgstr "Perfekt"
#: Source/Core/DolphinQt2/MenuBar.cpp:97
#: Source/Core/DolphinWX/MainMenuBar.cpp:246
msgid "Perform Online System Update"
msgstr "Online-Systemaktualisierung durchführen"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:41
msgid ""
"Perform a full index of the game's RAM at the current Data Size. Required "
"before any Searching can be performed."
msgstr ""
"Fertigt einen vollen Index vom RAM des Spiels mit der momentanen Datengröße "
"an. Wird benötigt bevor die Suche gestartet werden kann."
#: Source/Core/DolphinWX/FrameAui.cpp:539
#, c-format
msgid "Perspective %d"
msgstr "Perspektive %d"
#: Source/Core/DolphinWX/MainMenuBar.cpp:436
msgid "Perspectives"
msgstr "Perspektiven"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:51
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:124
msgid "Pixel Shader"
msgstr "Pixel-Shader"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:126
msgid "Pixel Shader Constants"
msgstr "Pixel-Shader-Konstanten"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:442
#: Source/Core/DolphinQt2/MenuBar.cpp:279
#: Source/Core/DolphinWX/MainMenuBar.cpp:300
msgid "Platform"
msgstr "Plattform"
#: Source/Core/DolphinQt2/ToolBar.cpp:66
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:150
#: Source/Core/DolphinWX/MainToolBar.cpp:180
#: Source/Core/DolphinWX/MainToolBar.cpp:234
msgid "Play"
msgstr "Start"
#: Source/Core/Core/HotkeyManager.cpp:48
msgid "Play Recording"
msgstr "Aufnahme abspielen"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:335
msgid "Playable"
msgstr "Spielbar"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:137
msgid "Playback Options"
msgstr "Wiedergabeoptionen"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:188
msgid "Players"
msgstr "Spieler"
#: Source/Core/DolphinWX/FrameTools.cpp:857
msgid "Please confirm..."
msgstr "Bitte bestätigen..."
#: Source/Core/DolphinWX/FrameAui.cpp:510
msgid "Please create a perspective before saving"
msgstr "Bitte lege vor dem Speichern eine Perspektive fest"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:97
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:40
msgid "Port %1"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:161
#, c-format
msgid "Port %i"
msgstr "Port %i"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:160
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:199
msgid "Port:"
msgstr "Port:"
#: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:22
msgid "Post Processing Shader Configuration"
msgstr "Nachbearbeitungsshader Konfiguration"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:84
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:607
msgid "Post-Processing Effect:"
msgstr "Nachbearbeitungseffekt:"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:62
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:883
msgid "Prefetch Custom Textures"
msgstr "Benutzerdefinierte Texturen vorladen"
#: Source/Core/Core/Movie.cpp:1179
#, c-format
msgid "Premature movie end in PlayController. %u + %zu > %zu"
msgstr "Vorzeitiges Filmende in PlayController. %u + %zu > %zu"
#: Source/Core/Core/Movie.cpp:1306
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %zu"
msgstr "Vorzeitiges Filmende in PlayWiimote. %u + %d > %zu"
#: Source/Core/Core/Movie.cpp:1280
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %zu"
msgstr "Vorzeitiges Filmende in PlayWiimote. %u > %zu"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:45
#: Source/Core/DolphinWX/FrameTools.cpp:1330
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
"Aktualisieren wird vorbereitet...\n"
"Dies kann eine Weile dauern."
#: Source/Core/Core/HotkeyManager.cpp:64
msgid "Press Sync Button"
msgstr "Sync-Taste drücken"
#: Source/Core/DolphinWX/MemcardManager.cpp:180
msgid "Prev Page"
msgstr "Vorh. Seite"
#: Source/Core/DolphinWX/Debugger/AssemblerEntryDialog.cpp:89
#, c-format
msgid "Preview: %s"
msgstr "Vorschau: %s"
#: Source/Core/DolphinWX/MemcardManager.cpp:817
msgid "Previous Page"
msgstr "Vorherige Seite"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:67
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1228
msgid "Profile"
msgstr "Profil"
#: Source/Core/Core/HotkeyManager.cpp:249
msgid "Program Counter"
msgstr "Programmzähler"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.h:56
msgid "Properties"
msgstr "Eigenschaften"
#: Source/Core/DolphinWX/MainMenuBar.cpp:374
msgid "Provide safer execution by not linking the JIT blocks."
msgstr ""
"Bietet sicherere Ausführung, indem die JIT-Blöcke nicht verbunden werden."
#: Source/Core/DolphinWX/MainMenuBar.cpp:354
msgid "Purge Game List Cache"
msgstr "Spieleliste Cache leeren"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:79
msgid "Put Main Menu roms in User/GC/{region}."
msgstr "Hauptmenü-ROMs in Benutzer/GC/{region} ablegen."
#: Source/Core/Common/MsgHandler.cpp:66
msgid "Question"
msgstr "Frage"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:108
msgid "Quit"
msgstr "Beenden"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:270
msgid "Quit Netplay"
msgstr "Netplay beenden"
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:42
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:51
msgid "R"
msgstr "R"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:46
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:55
msgid "R-Analog"
msgstr "R-Analog"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:35
msgid "Radius"
msgstr "Radius"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:67
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:801
msgid "Range"
msgstr "Reichweite"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:453
msgid "Re&place Instruction"
msgstr "Anweisung er&setzen"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:53
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:186
msgid "Read and write"
msgstr "Lesen und schreiben"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:127
msgid ""
"Read game names from an internal database instead of reading names from the "
"games themselves, except for games that aren't in the database. The names in "
"the database are often more consistently formatted, especially for Wii games."
msgstr ""
"Liest den Spielnamen von einer internen Datenbank, anstatt den Spielnamen "
"vom Spiel selbst zu lesen, außer für Spiele, die nicht in der Datenbank "
"vorhanden sind. Die Namen der internen Datenbank sind häufig besser "
"formatiert, besonders für Wii-Spiele."
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:44
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:193
msgid "Read only"
msgstr "Nur Lesen"
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Read-only mode"
msgstr "Schreibgeschützter Modus"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:72
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:797
msgid "Real"
msgstr "Echt"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:167
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:363
msgid "Real Balance Board"
msgstr "Echtes Balance Board"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:196
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:313
msgid "Real Wii Remote"
msgstr "Reale Wiimote"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32
msgid "Recenter"
msgstr "Nachzentrieren"
#: Source/Core/DolphinWX/MainMenuBar.cpp:451
msgid ""
"Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ names "
"for other functions."
msgstr ""
"Erkenne Standardfunktionen von Sys/totaldb.dsy und benutze generische zz_ "
"Namen für andere Funktionen."
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:41
msgid "Recommended for normal users"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:163
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:204
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:406
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:812
msgid "Record"
msgstr "Aufnahme"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:268
msgid "Record inputs"
msgstr "Eingaben aufzeichnen"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:173
msgid "Recording Info"
msgstr "Aufnahmeinformationen"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:187
msgid "Recording Options"
msgstr "Aufnahmeoptionen"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Red"
msgstr "Rot"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Red Left"
msgstr "Rot links"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Red Right"
msgstr "Rot rechts"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:230
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:156
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics. This "
"smooths out jagged edges on objects.\n"
"Increases GPU load and sometimes causes graphical issues. SSAA is "
"significantly more demanding than MSAA, but provides top quality geometry "
"anti-aliasing and also applies anti-aliasing to lighting, shader effects, "
"and textures.\n"
"\n"
"If unsure, select None."
msgstr ""
"Reduziert den durch die Rasterisierung von 3D-Grafiken enstandenen "
"Treppeneffekt. Diese Funktion glättet eckige Kanten an Objekten.\n"
"Erhöht die GPU-Last und kann Grafikprobleme verursachen. SSAA benötigt "
"deutlich mehr Leistung als MSAA, bietet aber hochqualitatives Geometrie Anti-"
"Aliasing und wendet Anti-Aliasing auch bei Belichtung, Shader-Effekten und "
"Texturen an.\n"
"\n"
"Im Zweifel, wähle Keine."
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:162
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:55
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:353
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1189
#: Source/Core/DolphinWX/MainToolBar.cpp:178
msgid "Refresh"
msgstr "Aktualisieren"
#: Source/Core/Core/HotkeyManager.cpp:26
msgid "Refresh List"
msgstr "Liste aktualisieren"
#: Source/Core/DolphinWX/MainToolBar.cpp:178
msgid "Refresh game list"
msgstr "Spieleliste aktualisieren"
#: Source/Core/DolphinWX/MainMenuBar.cpp:312
msgid "Region"
msgstr "Region"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:102
#: Source/Core/DolphinWX/Debugger/RegisterWindow.h:17
msgid "Registers"
msgstr "Register"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38
msgid "Relative Input"
msgstr "Relative Eingabe"
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:83
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:39
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:75
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:396
#: Source/Core/DolphinWX/PatchAddEdit.cpp:87
msgid "Remove"
msgstr "Entfernen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:445
msgid "Remove names from all functions and variables."
msgstr "Entferne Namen von allen Funktionen und Variabeln."
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:360
msgid "Rename symbol:"
msgstr "Symbol umbenennen:"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:135
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:210
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Szene als Drahtgittermodell rendern.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:99
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:75
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:466
msgid "Render to Main Window"
msgstr "Im Hauptfenster rendern"
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:38
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:52
msgid "Rendering"
msgstr "Rendervorgang"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:316
#, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr "Bericht: GCIFolder Schreibe zu nicht zugewiesener Block 0x%x"
#: Source/Core/Core/HotkeyManager.cpp:29
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:161
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:90
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:290
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1208
msgid "Reset"
msgstr "Zurücksetzen"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:98
msgid "Reset Traversal Settings"
msgstr "Übergangseinstellungen zurücksetzen."
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:566
msgid "Reset Wii Remote pairings"
msgstr "Wiimote-Kopplungen zurücksetzen"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:164
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:288
msgid "Reset all saved Wii Remote pairings"
msgstr "Alle gespeicherten Wiimote-Kopplungen zurücksetzen"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:259
msgid "Restart Required"
msgstr "Neustart erforderlich"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:88
msgid "Results"
msgstr "Ergebnisse"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:796
msgid "Retry"
msgstr "Erneut versuchen"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:52
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:228
msgid "Revision:"
msgstr "Revision:"
#: Source/Core/DolphinQt2/AboutDialog.cpp:30
msgid "Revision: "
msgstr ""
#: Source/Core/DolphinWX/AboutDolphin.cpp:32
#, c-format
msgid "Revision: %s"
msgstr "Revision: %s"
#: Source/Core/DolphinWX/MainMenuBar.cpp:413
#: Source/Core/DolphinWX/TASInputDlg.cpp:95
#: Source/Core/DolphinWX/TASInputDlg.cpp:249
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:25
msgid "Right"
msgstr "Rechts"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:76
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:38
msgid "Right Stick"
msgstr "Stick rechts"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:50
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:146
msgid "Right Table"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:270
msgid "Right stick"
msgstr "Rechter Stick"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:200
msgid "Room ID:"
msgstr "Raumkennung:"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:209
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:304
msgid ""
"Rounds 2D vertices to whole pixels. Fixes graphical problems in some games "
"at higher internal resolutions. This setting has no effect when native "
"internal resolution is used.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Rundet 2D-Vertices zu ganzen Pixeln. Dies behebt Grafikprobleme in einigen "
"Spielen bei höheren internen Auflösungen. Diese Einstellung hat keinen "
"Effekt, wenn die native Auflösung genutzt wird.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/Core/HW/GCPadEmu.cpp:72
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:297
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:29
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuGeneral.cpp:56
msgid "Rumble"
msgstr "Rumble"
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:187
msgid "Run"
msgstr "Ausführen"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:448
msgid "Run &To Here"
msgstr "Bis &hier ausführen"
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:41
msgid "Run DolphinWX Instead"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:267
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:111
msgid "Russia"
msgstr "Russland"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:83
msgid "SD Card Path:"
msgstr "SD-Karten-Pfad:"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:133
msgid "SD card"
msgstr "SD-Karte"
#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GCPadEmu.cpp:56
#: Source/Core/DolphinWX/TASInputDlg.cpp:399
msgid "START"
msgstr "START"
#: Source/Core/DolphinQt2/MenuBar.cpp:147
#: Source/Core/DolphinWX/MainMenuBar.cpp:130
msgid "Sa&ve State"
msgstr "S&pielstand speichern"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:57
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:757
msgid "Safe"
msgstr "Sicher"
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyStates.cpp:22
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:70
#: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:63
#: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:38
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:164
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1233
msgid "Save"
msgstr "Speichern"
#: Source/Core/DolphinWX/MainMenuBar.cpp:475
msgid "Save Code"
msgstr "Code speichern"
#: Source/Core/DolphinWX/MemcardManager.cpp:529
msgid "Save GCI as..."
msgstr "GCI speichern unter..."
#: Source/Core/Core/HotkeyManager.cpp:149
#: Source/Core/DolphinWX/MainMenuBar.cpp:102
msgid "Save Oldest State"
msgstr "Ältesten Spielstand überschreiben"
#: Source/Core/DolphinWX/MainMenuBar.cpp:417
msgid "Save Perspectives"
msgstr "Perspektiven speichern"
#: Source/Core/Core/HotkeyManager.cpp:152
#: Source/Core/Core/HotkeyManager.cpp:258
msgid "Save State"
msgstr "Spielstand speichern"
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Save State Slot 1"
msgstr "In Slot 1 speichern"
#: Source/Core/Core/HotkeyManager.cpp:124
msgid "Save State Slot 10"
msgstr "In Slot 10 speichern"
#: Source/Core/Core/HotkeyManager.cpp:116
msgid "Save State Slot 2"
msgstr "In Slot 2 speichern"
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Save State Slot 3"
msgstr "In Slot 3 speichern"
#: Source/Core/Core/HotkeyManager.cpp:118
msgid "Save State Slot 4"
msgstr "In Slot 4 speichern"
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Save State Slot 5"
msgstr "In Slot 5 speichern"
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Save State Slot 6"
msgstr "In Slot 6 speichern"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Save State Slot 7"
msgstr "In Slot 7 speichern"
#: Source/Core/Core/HotkeyManager.cpp:122
msgid "Save State Slot 8"
msgstr "In Slot 8 speichern"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Save State Slot 9"
msgstr "In Slot 9 speichern"
#: Source/Core/DolphinQt2/MenuBar.cpp:148
msgid "Save State to File"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:150
msgid "Save State to Oldest Slot"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:149
#: Source/Core/DolphinWX/MainMenuBar.cpp:101
msgid "Save State to Selected Slot"
msgstr "Spielstand im ausgewählten Slot speichern"
#: Source/Core/DolphinQt2/MenuBar.cpp:151
msgid "Save State to Slot"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:100
msgid "Save State..."
msgstr "Spielstand speichern..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:470
msgid "Save Symbol Map &As..."
msgstr "Symbolkarte speichern &als..."
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:300
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:124
msgid "Save and Load State"
msgstr "Spielstand speichern und laden"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:101
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:353
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:359
msgid "Save as..."
msgstr "Speichern unter..."
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:431
msgid "Save combined output file as"
msgstr "Kombinierte Ausgabedatei speichern als"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1511
msgid "Save compressed GCM/ISO"
msgstr "Komprimierte GCM/ISO speichern"
#: Source/Core/DolphinWX/MainMenuBar.cpp:418
msgid "Save currently-toggled perspectives"
msgstr "Aktuell geschaltete Perspektiven speichern"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1502
msgid "Save decompressed GCM/ISO"
msgstr "Dekomprimierte GCM/ISO speichern"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:297
msgid "Save map file as"
msgstr "Kartendatei speichern als"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:358
msgid "Save signature as"
msgstr "Signatur speichern als"
#: Source/Core/DolphinWX/MainMenuBar.cpp:476
msgid ""
"Save the entire disassembled code. This may take a several seconds and may "
"require between 50 and 100 MB of hard drive space. It will only save code "
"that is in the first 4 MB of memory. If you are debugging a game that loads ."
"rel files with code to memory, you may want to increase the limit to perhaps "
"8 MB. That can be done in SymbolDB::SaveMap()."
msgstr ""
"Speichere den gesamten zerlegten Code. Dies kann einige Sekunden dauern und "
"benötigt eventuell zwischen 50 und 100 MB Festplattenspeicher. Es wird nur "
"Code gespeichert, der sich in den ersten 4 MB des Speichers befindet. Wenn "
"du ein Spiel debuggst, das .rel-Dateien mit Code in den Speicher lädt, "
"möchtest du vielleicht das Limit auf etwa 8 MB erhöhen. Dies kann in "
"SymbolDB::SaveMap() gemacht werden."
#: Source/Core/DolphinWX/MainMenuBar.cpp:471
msgid ""
"Save the function names and addresses for this game as a .map file. If you "
"want to open the .map file in IDA Pro, use the .idc script."
msgstr ""
"Speichert die Funktionsnamen und Adressen für dieses Spiel in eine "
"Kartendatei. Wenn du die Kartendatei in IDA Pro öffnen möchtest, benutze "
"das .idc-Skript."
#: Source/Core/DolphinWX/MainMenuBar.cpp:461
msgid ""
"Save the function names for each address to a .map file in your user "
"settings map folder, named after the title ID."
msgstr ""
"Speichert die Funktionsnamen für jede Adresse in eine Kartendatei in deinem "
"Benutzereinstellungskartenordner, benannt nach der Titel-ID."
#: Source/Core/DolphinQt2/MenuBar.cpp:189
msgid "Save to Slot %1 - %2"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Save to selected slot"
msgstr "Spielstand im ausgewählten Slot speichern"
#: Source/Core/DolphinWX/MainMenuBar.cpp:423
msgid "Saved Perspectives"
msgstr "Gespeicherte Perspektiven"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:341
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:565
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr ""
"Gespeicherte Wiimote-Kopplungen können nur zurückgesetzt werden, wenn ein "
"Wii-Spiel läuft."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:86
msgid "Saved to /Wii/sd.raw (default size is 128mb)"
msgstr "Wird in /Wii/sd.raw gespeichert (standardmäßig 128MB)"
#: Source/Core/Core/Movie.cpp:1008
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "Spielstandfilm %s ist fehlerhaft, breche die Filmaufnahme ab..."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:68
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:621
msgid "Scaled EFB Copy"
msgstr "Skalierte EFB-Kopie"
#: Source/Core/DolphinWX/GameListCtrl.cpp:758
msgid "Scanning..."
msgstr "Suche..."
#: Source/Core/DolphinQt2/ToolBar.cpp:78
#: Source/Core/DolphinWX/MainToolBar.cpp:183
msgid "ScrShot"
msgstr "ScrShot"
#: Source/Core/VideoCommon/ImageWrite.cpp:54
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr ""
"Screenshot fehlgeschlagen: Konnte die Datei \"%s\" nicht öffnen (Fehler %d)"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:171
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233
msgid "Search"
msgstr "Suche"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:117
msgid "Search (clear to use previous value)"
msgstr "Suche (nichts für vorheriger Wert)"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:80
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:113
msgid "Search Address"
msgstr "Adresse suchen"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:263
msgid "Search Current Object"
msgstr "Derzeitiges Objekt suchen"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37
msgid "Search Subfolders"
msgstr "Unterordner durchsuchen"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:226
msgid "Search for Hex Value:"
msgstr "Nach Hex-Wert suchen:"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:48
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:753
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:23
msgid "Select"
msgstr "Auswählen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:355
msgid "Select Columns"
msgstr "Wähle Spalten"
#: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13
msgid "Select Game"
msgstr "Spiel auswählen"
#: Source/Core/DolphinQt2/MenuBar.cpp:190
msgid "Select Slot %1 - %2"
msgstr ""
#: Source/Core/DolphinWX/MainMenuBar.cpp:569
#, c-format
msgid "Select Slot %u - %s"
msgstr "Slot %u auswählen - %s"
#: Source/Core/Core/HotkeyManager.cpp:259
msgid "Select State"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:164
#: Source/Core/DolphinWX/MainMenuBar.cpp:131
msgid "Select State Slot"
msgstr "Spielstand-Slot auswählen"
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Select State Slot 1"
msgstr "Slot 1 auswählen"
#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Select State Slot 10"
msgstr "Slot 10 auswählen"
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Select State Slot 2"
msgstr "Slot 2 auswählen"
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Select State Slot 3"
msgstr "Slot 3 auswählen"
#: Source/Core/Core/HotkeyManager.cpp:130
msgid "Select State Slot 4"
msgstr "Slot 4 auswählen"
#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Select State Slot 5"
msgstr "Slot 5 auswählen"
#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Select State Slot 6"
msgstr "Slot 6 auswählen"
#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Select State Slot 7"
msgstr "Slot 7 auswählen"
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Select State Slot 8"
msgstr "Slot 8 auswählen"
#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Select State Slot 9"
msgstr "Slot 9 auswählen"
#: Source/Core/DolphinWX/FrameTools.cpp:492
#: Source/Core/DolphinWX/FrameTools.cpp:982
msgid "Select The Recording File"
msgstr "Aufnahmedatei auswählen"
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:54
msgid "Select Wii NAND Root"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1287
msgid "Select a BootMii NAND backup to import"
msgstr "Wählen Sie eine BootMii-NAND-Sicherung zum Importieren aus"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:125
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:33
msgid "Select a Directory"
msgstr ""
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:112
#: Source/Core/DolphinQt2/MainWindow.cpp:284
#: Source/Core/DolphinQt2/MainWindow.cpp:551
#: Source/Core/DolphinQt2/MainWindow.cpp:558
msgid "Select a File"
msgstr ""
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:41
msgid "Select a Game"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1236
msgid "Select a Wii WAD file to install"
msgstr "Wähle eine Wii-WAD zum Installieren aus."
#: Source/Core/DolphinWX/MemcardManager.cpp:518
msgid "Select a save file to import"
msgstr "Zu importierenden Spielstand auswählen"
#: Source/Core/DolphinQt2/MenuBar.cpp:392
msgid "Select a title to install to NAND"
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:328
msgid "Select floating windows"
msgstr "Wähle unverankerte Fenster"
#: Source/Core/DolphinWX/FrameTools.cpp:346
msgid "Select the file to load"
msgstr "Datei zum Laden auswählen"
#: Source/Core/DolphinWX/FrameTools.cpp:1197
msgid "Select the save file"
msgstr "Wii-Spielstand auswählen"
#: Source/Core/DolphinWX/FrameTools.cpp:1434
msgid "Select the state to load"
msgstr "Spielstand zum Laden auswählen"
#: Source/Core/DolphinWX/FrameTools.cpp:1446
msgid "Select the state to save"
msgstr "Status zum Speichern auswählen"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:276
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:140
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimic a standard 4:3 analog TV.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"Bestimmt das Seitenverhältnis beim Rendern:\n"
"Automatisch: Standardmäßiges Seitenverhältnis beibehalten\n"
"16:9 erzwingen: Imitiere einen Breitbild-Analogfernseher mit einem "
"Seitenverhältnis von 16:9\n"
"4:3 erzwingen: Imitiere einen regulären Analogfernseher mit einem "
"Seitenverhältnis von 4:3\n"
"An Fenstergröße anpassen: Bild auf Fenstergröße strecken.\n"
"\n"
"Im Zweifel Automatisch wählen."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:251
msgid "Select where you want to save the compressed image"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:250
msgid "Select where you want to save the decompressed image"
msgstr ""
#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:258
#: Source/Core/InputCommon/InputConfig.cpp:63
msgid "Selected controller profile does not exist"
msgstr "Ausgewähltes Controller-Profil existiert nicht"
#: Source/Core/DolphinWX/LogWindow.cpp:69
msgid "Selected font"
msgstr "Ausgewählte Schriftart"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:250
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:117
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"Wählt ein Anzeigegerät aus.\n"
"\n"
"Im Zweifel, wähle den ersten Eintrag."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:258
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:119
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, select auto."
msgstr ""
"Wählt die Bildauflösung im Vollbildmodus.\n"
"Diese Option sollte immer genau so groß oder größer als die interne "
"Auflösung sein.\n"
"Die Performanceauswirkungen dieser Option sind vernachlässigbar.\n"
"\n"
"Im Zweifel Automatisch wählen."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:264
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:278
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better "
"feeling of depth if you have the necessary hardware.\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"HDMI 3D is used when your monitor supports 3D display resolutions.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select Off."
msgstr ""
"Wählt den stereoskopischen 3D-Modus aus. Stereoskopie erlaubt ein besseres "
"Wahrnehmen von Tiefe bei entsprechender Hardware.\n"
"Nebeneinander und Übereinander werden von den meisten 3D-Fernsehern "
"verwendet.\n"
"Anaglyph wird für Rot-Cyan gefärbte Briilen verwendet.\n"
"HDMI 3D wird verwendet, wenn dein Monitor 3D-Display Auflösungen "
"unterstützt.\n"
"Verringert die Emulationsgeschwindigkeit stark und sorgt manchmal für "
"Probleme.\n"
"\n"
"Im Zweifel, wähle Aus."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:253
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:112
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Wählt das Grafik-API, das intern verwendet wird.\n"
"Der Software-Renderer ist außerordentlich langsam und wird normalerweise nur "
"zur Fehlersuche verwendet. Wenn es keinen besonderen Grund gibt ihn zu "
"benutzen solltest du hier OpenGL wählen.\n"
"\n"
"Im Zweifel, wähle OpenGL."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:244
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:152
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:105
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Wählt das Grafik-API, das intern verwendet wird.\n"
"Der Software-Renderer ist außerordentlich langsam und wird normalerweise nur "
"zur Fehlersuche verwendet. Wenn es keinen besonderen Grund gibt ihn zu "
"benutzen solltest du hier entweder Direct3D oder OpenGL wählen. Verschiedene "
"Spiele verhalten sich je nach API unterschiedlich, deshalb ist es "
"empfehlenswert, beide Modi zu testen und den zu wählen, der weniger Probleme "
"verursacht.\n"
"\n"
"Im Zweifel, wähle OpenGL."
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:168
msgid "Send"
msgstr "Senden"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:126
msgid "Sensor Bar Position:"
msgstr "Position der Sensorleiste:"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:93
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use."
msgstr ""
"Serial Port 1 - Dieser Port wird von externen Zusatzgeräten wie dem "
"Netzwerkadapter verwendet."
#: Source/Core/Core/NetPlayClient.cpp:933
msgid "Server rejected traversal attempt"
msgstr "Server hat Übergangsversuch abgelehnt."
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:58
#: Source/Core/DolphinWX/MainToolBar.cpp:212
msgid "Set PC"
msgstr "PC zuweisen"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:120
msgid "Set Value"
msgstr "Wert zuweisen"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:157
#: Source/Core/DolphinWX/GameListCtrl.cpp:1156
msgid "Set as &default ISO"
msgstr "Als &Standard-ISO festlegen"
#: Source/Core/DolphinWX/MemcardManager.cpp:820
#, c-format
msgid "Set as default Memory Card %c"
msgstr "Als Standard-Speicherkarte %c festlegen"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:446
msgid "Set symbol &end address"
msgstr "Symbol-&Endadresse festlegen"
#: Source/Core/DolphinWX/Debugger/CodeView.cpp:445
msgid "Set symbol &size"
msgstr "&Symbolgröße festlegen"
#: Source/Core/DolphinWX/MainToolBar.cpp:212
msgid "Set the current instruction"
msgstr "Aktuelle Anweisung zuweisen"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:62
msgid "Sets the GameCube system language."
msgstr ""
"Die im GameCube-BIOS eingestellte Systemsprache. Viele Spiele übernehmen "
"diese Einstellung automatisch."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:82
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"Setzt den Wii-Anzeigemodus auf 60Hz (480i) anstatt 50Hz (576i) für PAL "
"Spiele.\n"
"Funktioniert nicht bei allen Spielen."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:85
msgid "Sets the Wii system language."
msgstr "Stellt die Wii Systemsprache ein."
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:75
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:57
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. Certain "
"backends only."
msgstr ""
"Bestimmt die Latenzzeit (in ms). Höhere Werte können Knistergeräusche "
"reduzieren. Nur einige Backends."
#: Source/Core/DolphinQt2/Config/SettingsWindow.cpp:31
msgid "Settings"
msgstr ""
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:263
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMem: setting.txt kann nicht erstellt werden"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:48
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:276
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:97
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:26
msgid "Shake"
msgstr "Schütteln"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:79
msgid "Short Maker:"
msgstr ""
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:78
msgid "Short Name:"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:278
#: Source/Core/DolphinWX/TASInputDlg.cpp:374
msgid "Shoulder Buttons"
msgstr "Schultertasten"
#: Source/Core/DolphinQt2/MenuBar.cpp:197
#: Source/Core/DolphinWX/MainMenuBar.cpp:325
msgid "Show &Log"
msgstr "&Log anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:322
msgid "Show &Status Bar"
msgstr "&Statusleiste anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:320
msgid "Show &Toolbar"
msgstr "&Werkzeugleiste anzeigen"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:93
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:92
msgid "Show Active Title in Window Title"
msgstr "Aktiven Titel in Fenstertitel anzeigen"
#: Source/Core/DolphinQt2/MenuBar.cpp:337
#: Source/Core/DolphinWX/MainMenuBar.cpp:276
msgid "Show Australia"
msgstr "Australien anzeigen"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:237
msgid "Show Defaults"
msgstr "Standard anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:351
msgid "Show Drives"
msgstr "Laufwerke anzeigen"
#: Source/Core/DolphinQt2/MenuBar.cpp:312
#: Source/Core/DolphinWX/MainMenuBar.cpp:265
msgid "Show ELF/DOL"
msgstr "ELF/DOL anzeigen"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:90
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:445
msgid "Show FPS"
msgstr "FPS anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:152
msgid "Show Frame Counter"
msgstr "Bildzähler anzeigen"
#: Source/Core/DolphinQt2/MenuBar.cpp:338
#: Source/Core/DolphinWX/MainMenuBar.cpp:278
msgid "Show France"
msgstr "Frankreich anzeigen"
#: Source/Core/DolphinQt2/MenuBar.cpp:310
#: Source/Core/DolphinWX/MainMenuBar.cpp:261
msgid "Show GameCube"
msgstr "GameCube anzeigen"
#: Source/Core/DolphinQt2/MenuBar.cpp:339
#: Source/Core/DolphinWX/MainMenuBar.cpp:280
msgid "Show Germany"
msgstr "Deutschland anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:155
msgid "Show Input Display"
msgstr "Eingabebildschirm anzeigen"
#: Source/Core/DolphinQt2/MenuBar.cpp:340
#: Source/Core/DolphinWX/MainMenuBar.cpp:282
msgid "Show Italy"
msgstr "Italien anzeigen"
#: Source/Core/DolphinQt2/MenuBar.cpp:334
#: Source/Core/DolphinWX/MainMenuBar.cpp:269
msgid "Show JAP"
msgstr "JAP anzeigen"
#: Source/Core/DolphinQt2/MenuBar.cpp:341
#: Source/Core/DolphinWX/MainMenuBar.cpp:284
msgid "Show Korea"
msgstr "Korea anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:150
msgid "Show Lag Counter"
msgstr "Lag-Zähler anzeigen"
#: Source/Core/DolphinQt2/Config/InfoWidget.cpp:75
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:283
msgid "Show Language:"
msgstr "Anzeigesprache:"
#: Source/Core/DolphinQt2/MenuBar.cpp:203
#: Source/Core/DolphinWX/MainMenuBar.cpp:326
msgid "Show Log &Configuration"
msgstr "Protokoll&konfiguration anzeigen"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:96
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:456
msgid "Show NetPlay Messages"
msgstr "NetPlay-Nachrichten anzeigen"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:91
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:447
msgid "Show NetPlay Ping"
msgstr "NetPlay-Ping anzeigen"
#: Source/Core/DolphinQt2/MenuBar.cpp:342
#: Source/Core/DolphinWX/MainMenuBar.cpp:286
msgid "Show Netherlands"
msgstr "Niederlande anzeigen"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:92
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:90
msgid "Show On-Screen Messages"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:335
#: Source/Core/DolphinWX/MainMenuBar.cpp:271
msgid "Show PAL"
msgstr "PAL anzeigen"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:57
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:55
#: Source/Core/DolphinWX/MainToolBar.cpp:209
msgid "Show PC"
msgstr "PC anzeigen"
#: Source/Core/DolphinQt2/MenuBar.cpp:315
#: Source/Core/DolphinWX/MainMenuBar.cpp:348
msgid "Show Platforms"
msgstr "Plattformen anzeigen"
#: Source/Core/DolphinQt2/MenuBar.cpp:350
#: Source/Core/DolphinWX/MainMenuBar.cpp:349
msgid "Show Regions"
msgstr "Regionen anzeigen"
#: Source/Core/DolphinQt2/MenuBar.cpp:343
#: Source/Core/DolphinWX/MainMenuBar.cpp:288
msgid "Show Russia"
msgstr "Russland anzeigen"
#: Source/Core/DolphinQt2/MenuBar.cpp:344
#: Source/Core/DolphinWX/MainMenuBar.cpp:290
msgid "Show Spain"
msgstr "Spanien anzeigen"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:43
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:855
msgid "Show Statistics"
msgstr "Statistiken anzeigen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:157
msgid "Show System Clock"
msgstr "Systemuhr anzeigen"
#: Source/Core/DolphinQt2/MenuBar.cpp:345
#: Source/Core/DolphinWX/MainMenuBar.cpp:292
msgid "Show Taiwan"
msgstr "Taiwan anzeigen"
#: Source/Core/DolphinQt2/MenuBar.cpp:336
#: Source/Core/DolphinWX/MainMenuBar.cpp:273
msgid "Show USA"
msgstr "USA anzeigen"
#: Source/Core/DolphinQt2/MenuBar.cpp:347
#: Source/Core/DolphinWX/MainMenuBar.cpp:296
msgid "Show Unknown"
msgstr "Unbekannte anzeigen"
#: Source/Core/DolphinQt2/MenuBar.cpp:311
#: Source/Core/DolphinWX/MainMenuBar.cpp:263
msgid "Show WAD"
msgstr "WAD anzeigen"
#: Source/Core/DolphinQt2/MenuBar.cpp:309
#: Source/Core/DolphinWX/MainMenuBar.cpp:259
msgid "Show Wii"
msgstr "Wii anzeigen"
#: Source/Core/DolphinQt2/MenuBar.cpp:346
#: Source/Core/DolphinWX/MainMenuBar.cpp:294
msgid "Show World"
msgstr "Welt anzeigen"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:116
msgid "Show a confirmation box before stopping a game."
msgstr "Vor dem Beenden der Emulation bestätigen."
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:118
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may result "
"in major crashes having no explanation at all."
msgstr ""
"Zeigt eine Hinweisfenster, wenn ein potentiell schwerwiegender Fehler "
"auftritt.\n"
"Deaktivieren kann störende und weniger kritische Nachrichten abschalten, "
"kann aber zu plötzlichen Abstürzen ohne jegliche Erklärung führen."
#: Source/Core/DolphinWX/MemcardManager.cpp:834
msgid "Show first block"
msgstr "Ersten Block anzeigen"
#: Source/Core/DolphinWX/MemcardManager.cpp:833
msgid "Show save blocks"
msgstr "Spielstandblöcke anzeigen"
#: Source/Core/DolphinWX/MemcardManager.cpp:831
msgid "Show save comment"
msgstr "Spielstandkommentar anzeigen"
#: Source/Core/DolphinWX/MemcardManager.cpp:832
msgid "Show save icon"
msgstr "Spielstandsymbol anzeigen"
#: Source/Core/DolphinWX/MemcardManager.cpp:830
msgid "Show save title"
msgstr "Spielstandtitel anzeigen"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:125
msgid "Show the active title name in the emulation window title."
msgstr "Aktiven Titelnamen im Emulationsfenstertitel anzeigen."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:284
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:216
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Gerenderte Einzelbilder pro Sekunde als Maß der Emulationsgeschwindigkeit "
"anzeigen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:287
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:219
msgid ""
"Show the players' maximum Ping while playing on NetPlay.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Zeigt beim Spielen mit NetPlay den maximalen Ping an.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:137
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:164
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:226
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Zeige verschiedene Statistiken an.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:101
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:657
msgid "Side-by-Side"
msgstr "Nebeneinander"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:327
msgid "Sideways Hold"
msgstr "Seitwärts halten"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:324
msgid "Sideways Toggle"
msgstr "Seitwärts umschalten"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:309
msgid "Sideways Wii Remote"
msgstr "Wiimote seitwärts"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:298
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:76
msgid "Simplified Chinese"
msgstr "Chinesisch (Vereinfacht)"
#: Source/Core/DolphinQt2/Config/Mapping/GCPadWiiU.cpp:28
#: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:26
msgid "Simulate DK Bongos"
msgstr "DK-Bongos simulieren"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:443
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:122
#: Source/Core/DolphinQt2/MenuBar.cpp:285
#: Source/Core/DolphinWX/GameListCtrl.cpp:469
msgid "Size"
msgstr "Größe"
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:97
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:62
msgid ""
"Size of stretch buffer in milliseconds. Values too low may cause audio "
"crackling."
msgstr ""
"Größe des Dehnungspuffers in Millisekunden. Zu niedrige Werte können zu "
"Audioknistern führen."
#: Source/Core/Core/HotkeyManager.cpp:55
#: Source/Core/DolphinWX/MainToolBar.cpp:205
msgid "Skip"
msgstr "Überspringen"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:266
msgid "Skip DCBZ clearing"
msgstr "DCBZ-Leerung überspringen"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:36
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:715
msgid "Skip EFB Access from CPU"
msgstr "EFB-Zugang von CPU überspringen"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:69
msgid "Skip Main Menu"
msgstr "Hauptmenü überspringen"
#: Source/Core/DolphinWX/MainToolBar.cpp:206
msgid "Skips the next instruction completely"
msgstr "Überspringe die nächste Anweisung komplett"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:81
msgid "Slider Bar"
msgstr "Schieberleiste"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:274
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Beschleunigt EFB-zu-RAM-Kopien geringfügig auf Kosten der "
"Emulationsgenauigkeit.\n"
"Wenn Fehler auftreten, erhöhe die Texturen-Cache-Genauigkeit oder "
"deaktiviere diese Option.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/MainMenuBar.cpp:563
#: Source/Core/DolphinWX/MainMenuBar.cpp:566
#, c-format
msgid "Slot %u - %s"
msgstr "Slot %u - %s"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85
msgid "Slot A"
msgstr "Slot A:"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85
msgid "Slot B"
msgstr "Slot B:"
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:80
#: Source/Core/DolphinQt2/Config/Graphics/GraphicsWindow.cpp:97
msgid "Software Renderer"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:184
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:989
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"Software Rendering ist eine Größenordnung langsamer als die anderen "
"Backends.\n"
"Nur nützlich für Debug-Zwecke.\n"
"Möchtst du wirklich Software Rendering aktivieren? Im Zweifel, wähle \"Nein"
"\"."
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:269
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:113
msgid "Spain"
msgstr "Spanien"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:292
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:56
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:54
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:67
msgid "Spanish"
msgstr "Spanisch"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:316
msgid "Speaker Pan"
msgstr "Lautsprecherregler"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:135
msgid "Speaker Volume:"
msgstr "Lautsprecher-Lautstärke"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:222
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:187
msgid ""
"Specifies the resolution used to render at. A high resolution greatly "
"improves visual quality, but also greatly increases GPU load and can cause "
"issues in certain games.\n"
"\"Multiple of 640x528\" will result in a size slightly larger than \"Window "
"Size\" but yield fewer issues. Generally speaking, the lower the internal "
"resolution is, the better your performance will be. Auto (Window Size), "
"1.5x, and 2.5x may cause issues in some games.\n"
"\n"
"If unsure, select Native."
msgstr ""
"Bestimmt die Auflösung in der gerendert wird. Eine hohe Auflösung verbessert "
"die Bildqualität deutlich, benutzt allerdings auch deutlich höhere GPU-"
"Resourcen und kann in bestimmten Spielen Fehler verursachen.\n"
"\"Vielfaches von 640x528\" verwendet eine leicht höhere Auflösung als "
"\"Fenstergröße\", verursacht allerdings weniger Fehler. Im Allgemeinen gilt, "
"je geringer die interne Auflösung, desto besser die Leistung. Automatisch "
"(Fenstergröße), 1.5x und 2.5x verursachen Probleme in mehr Spielen als die "
"restlichen Optionen.\n"
"\n"
"Im Zweifel, wähle Nativ (640x528)."
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:100
msgid "Speed Limit:"
msgstr "Geschwindigkeitsbegrenzung:"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:279
msgid "Speed up Disc Transfer Rate"
msgstr "Disc-Übertragungsrate beschleunigen"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:75
msgid ""
"Splits the CPU and GPU threads so they can be run on separate cores.\n"
"Provides major speed improvements on most modern PCs, but can cause "
"occasional crashes/glitches."
msgstr ""
"Teilt die CPU- und GPU-Threads, damit sie auf unterschiedlichen "
"Prozessorkernen laufen können.\n"
"Bewirkt eine wesentliche Verbesserung der Geschwindigkeit auf den meisten "
"modernen PCs, kann aber gelegentlich Abstürze und Fehler verursachen."
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:102
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51
msgid "Standard Controller"
msgstr "Standard-Controller"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:29
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:246
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:142
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinWX/MainMenuBar.cpp:231
msgid "Start &NetPlay..."
msgstr "&NetPlay starten..."
#: Source/Core/DolphinWX/MainMenuBar.cpp:141
msgid "Start Re&cording Input"
msgstr "&Aufzeichnung der Eingabe starten"
#: Source/Core/Core/HotkeyManager.cpp:47
msgid "Start Recording"
msgstr "Aufnahme starten"
#: Source/Core/DolphinWX/MainMenuBar.cpp:186
msgid "Start the game directly instead of booting to pause"
msgstr "Starte das Spiel direkt, anstatt nach dem Boot zu pausieren."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:445
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:124
#: Source/Core/DolphinQt2/MenuBar.cpp:287
#: Source/Core/DolphinWX/GameListCtrl.cpp:470
#: Source/Core/DolphinWX/MainMenuBar.cpp:316
msgid "State"
msgstr "Status"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:133
msgid "Statistics"
msgstr "Statistiken"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:103
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
msgid "Steering Wheel"
msgstr "Lenkrad"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:51
#: Source/Core/DolphinWX/MainToolBar.cpp:196
msgid "Step"
msgstr "Schritt"
#: Source/Core/DolphinWX/MainMenuBar.cpp:431
msgid "Step &Into"
msgstr "Schritt h&inein"
#: Source/Core/DolphinWX/MainMenuBar.cpp:432
msgid "Step &Over"
msgstr "Schritt &über"
#: Source/Core/Core/HotkeyManager.cpp:52
msgid "Step Into"
msgstr "Schritt hinein"
#: Source/Core/DolphinWX/MainMenuBar.cpp:433
msgid "Step O&ut"
msgstr "Schritt hera&us"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:54
#: Source/Core/DolphinWX/MainToolBar.cpp:203
msgid "Step Out"
msgstr "Schritt heraus"
#. i18n: Here, "Step" is a verb. This function is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:53
#: Source/Core/DolphinWX/MainToolBar.cpp:199
msgid "Step Over"
msgstr "Schritt über"
#: Source/Core/DolphinWX/MainToolBar.cpp:196
msgid "Step into the next instruction"
msgstr "Schritt in die nächste Anweisung"
#: Source/Core/DolphinWX/MainToolBar.cpp:204
msgid "Step out of the current function"
msgstr "Schritt heraus aus der aktuellen Funktion"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:406
msgid "Step out successful!"
msgstr "Schritt heraus erfolgreich!"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:404
msgid "Step out timed out!"
msgstr "Zeitüberschreitung bei Schritt heraus!"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:331
msgid "Step over in progress..."
msgstr "Schritt über in Bearbeitung..."
#: Source/Core/DolphinWX/MainToolBar.cpp:200
msgid "Step over the next instruction"
msgstr "Schritt über die nächste Anweisung"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:316
msgid "Step successful!"
msgstr "Schritt erfolgreich!"
#: Source/Core/Core/HotkeyManager.cpp:248
msgid "Stepping"
msgstr "Schrittweite"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:107
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:654
msgid "Stereoscopic 3D Mode:"
msgstr "Stereoskopischer 3D-Modus:"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:96
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:367
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:691
msgid "Stereoscopy"
msgstr "Stereoskopie"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:45
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:74
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:39
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:54
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:62
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:87
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:112
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:133
msgid "Stick"
msgstr "Stick"
#: Source/Core/Core/HotkeyManager.cpp:28 Source/Core/DolphinQt2/ToolBar.cpp:72
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:414
#: Source/Core/DolphinWX/MainToolBar.cpp:181
msgid "Stop"
msgstr "Stopp"
#: Source/Core/DolphinWX/FrameTools.cpp:1652
msgid "Stop Playing Input"
msgstr "Wiedergabe der Eingabe stoppen"
#: Source/Core/DolphinWX/FrameTools.cpp:1637
#: Source/Core/DolphinWX/FrameTools.cpp:1654
#: Source/Core/DolphinWX/MainMenuBar.cpp:143
msgid "Stop Playing/Recording Input"
msgstr "Wiedergabe/Aufzeichnung der Eingabe stoppen"
#: Source/Core/DolphinWX/FrameTools.cpp:1650
msgid "Stop Recording Input"
msgstr "Aufzeichnung der Eingabe stoppen"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:39
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:725
msgid "Store EFB Copies to Texture Only"
msgstr "EFB-Kopien nur in Texturen ablegen"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:172
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:202
msgid ""
"Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Speichert EFB-Kopien nur auf der GPU und nicht im Arbeitsspeicher. Kann "
"Grafikfehler in einigen wenigen Spielen verursachen.\n"
"\n"
"Aktiviert = EFB-Kopien in Texturen ablegen\n"
"Deaktiviert = EFB-Kopien im Arbeitsspeicher (und in Texturen) ablegen\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:50
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:421
msgid "Stretch to Window"
msgstr "An Fenstergröße anpassen"
#. i18n: Data type used in computing
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:91
msgid "String"
msgstr "Zeichenkette"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:63
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:117
msgid "Strum"
msgstr "Klimpern"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:282
msgid "Success!"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:282
msgid "Successfully compressed image."
msgstr ""
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:170
msgid "Successfully deleted '%1'."
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:96
#, c-format
msgid "Successfully exported %u saves to %s"
msgstr "%u Spielstände erfolgreich nach %s exportiert"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:51
#, c-format
msgid "Successfully exported file to %s"
msgstr "Die Datei wurde erfolgreich nach %s exportiert"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:216
msgid "Successfully exported save files"
msgstr ""
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:115
msgid "Successfully imported save files"
msgstr "Spielstände wurden erfolgreich importiert"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:299
#: Source/Core/DolphinQt2/MenuBar.cpp:403
msgid "Successfully installed this title to the NAND."
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameList.cpp:321
msgid "Successfully removed this title from the NAND."
msgstr ""
#: Source/Core/DolphinQt2/AboutDialog.cpp:54
#: Source/Core/DolphinWX/AboutDolphin.cpp:41
msgid "Support"
msgstr "Unterstützung"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:105
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:687
msgid "Swap Eyes"
msgstr "Augen vertauschen"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:277
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:291
msgid ""
"Swaps the left and right eye. Mostly useful if you want to view side-by-side "
"cross-eyed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Vertauscht das linke und rechte Auge. Meist beim beidäugigen Anzeigen "
"Nebeneinander nützlich.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:42
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:270
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:91
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:32
msgid "Swing"
msgstr "Schwingen"
#. i18n: The symbolic name of a code block
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:177
msgid "Symbol"
msgstr "Symbol"
#: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:104
#: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:95
msgid "Symbols"
msgstr "Symbole"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:160
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:284
msgid "Sync"
msgstr "Synchronisieren"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:551
msgid "Sync Wii Remotes"
msgstr "Wiimotes synchronisieren"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:163
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:282
msgid "Sync real Wii Remotes and pair them"
msgstr "Reale Wiimotes synchronisieren und diese koppeln"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:274
msgid "Synchronize GPU thread"
msgstr "GPU-Thread synchronisieren"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:276
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Synchronisiert die GPU- und CPU-Threads um willkürliche Aufhänger mit Dual "
"Core zu vermeiden. (EIN = Kompatibel, AUS = Schnell)"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:348
msgid "Syntax error"
msgstr "Syntaxfehler"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:106
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:100
msgid "System Language:"
msgstr "Systemsprache:"
#: Source/Core/DolphinWX/FrameTools.cpp:1326
msgid "System Update"
msgstr "Systemaktualisierung"
#: Source/Core/DolphinWX/MainMenuBar.cpp:146
#: Source/Core/DolphinWX/TASInputDlg.h:30
msgid "TAS Input"
msgstr "TAS-Eingabe"
#: Source/Core/DolphinWX/FrameTools.cpp:390
#, c-format
msgid "TAS Input - GameCube Controller %d"
msgstr "TAS-Eingabe - GameCube-Controller %d"
#: Source/Core/DolphinWX/FrameTools.cpp:398
#, c-format
msgid "TAS Input - Wii Remote %d"
msgstr "TAS-Eingabe - Wiimote %d"
#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:296
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:112
msgid "TAS Tools"
msgstr "TAS-Werkzeuge"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:65
msgid "TLUT Cmd"
msgstr "TLUT-Bef"
#: Source/Core/DolphinWX/MainMenuBar.cpp:426
msgid "Tab Split"
msgstr "Nebeneinander öffnen"
#. i18n: When this option is enabled, the game list is displayed as a table
#: Source/Core/DolphinQt2/MenuBar.cpp:257
msgid "Table"
msgstr ""
#: Source/Core/DolphinQt2/MenuBar.cpp:290
msgid "Table Columns"
msgstr ""
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:271
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:121
msgid "Taiwan"
msgstr "Taiwan"
#: Source/Core/Core/HotkeyManager.cpp:31 Source/Core/DolphinQt2/MenuBar.cpp:119
#: Source/Core/DolphinWX/MainMenuBar.cpp:127
msgid "Take Screenshot"
msgstr "Screenshot erstellen"
#: Source/Core/DolphinWX/MainToolBar.cpp:183
msgid "Take screenshot"
msgstr "Bildschirmfoto erstellen"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:54
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:749
msgid "Test"
msgstr "Testen"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:53
msgid "Texture"
msgstr "Textur"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:47
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:737
msgid "Texture Cache"
msgstr "Texturen-Cache"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:61
msgid "Texture Cmd"
msgstr "Textur-Bef"
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:45
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:857
msgid "Texture Format Overlay"
msgstr "Texturenformat-Überlagerung"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:128
msgid "Textures"
msgstr "Texturen"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:177
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:206
msgid ""
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM.\n"
"Lower accuracies cause in-game text to appear garbled in certain games.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"Die \"Sicher\" Einstellung eliminiert die Gefahr, dass die GPU Texturen vom "
"Arbeitsspeicher verpasst.\n"
"Bei ungenaueren Einstellungen können Grafikfehler in Texten von bestimmten "
"Spielen auftreten.\n"
"\n"
"Im Zweifel den Wert ganz rechts benutzen."
#: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:50
#, c-format
msgid "The address %s is invalid."
msgstr "Die Adresse %s ist ungültig."
#: Source/Core/Core/ActionReplay.cpp:218
msgid "The address is invalid"
msgstr "Die Adresse ist ungültig"
#: Source/Core/DolphinWX/MemcardManager.cpp:504
msgid "The checksum was successfully fixed."
msgstr "Die Prüfsumme wurde erfolgreich korrigiert"
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:159
msgid "The chosen directory is already in the list."
msgstr "Der ausgewählte Ordner befindet sich bereits in der Liste"
#: Source/Core/Core/Movie.cpp:388
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"Die Änderung des Datenträgers zu \"%s\" könnte nicht in der .dtm-Datei "
"gespeichert werden.\n"
"Der Dateiname des Datenträgerabbildes darf nicht länger als 40 Zeichen sein."
#: Source/Core/Core/HW/DVD/DVDThread.cpp:331
#, c-format
msgid "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
msgstr "Die Disk konnte nicht gelesen werden (0x%<PRIx64> - 0x%<PRIx64>)."
#: Source/Core/DiscIO/CompressedBlob.cpp:117
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
"Das Speicherabbild \"%s\" ist beschädigt.\n"
"Der Hash des Blocks %<PRIu64> lautet %08x anstatt %08x."
#: Source/Core/DiscIO/CompressedBlob.cpp:108
#, c-format
msgid "The disc image \"%s\" is truncated, some of the data is missing."
msgstr "Das Abbild \"%s\" ist gekürzt. Manche Daten fehlen."
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:471
msgid "The disc that was about to be inserted couldn't be found."
msgstr "Die Disc, die eingelesen werden sollte, konnte nicht gefunden werden."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:88
#: Source/Core/DolphinWX/FrameTools.cpp:1358
msgid "The emulated Wii console has been updated."
msgstr "Die emulierte Wii-Konsole wurde aktualisiert."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:93
#: Source/Core/DolphinWX/FrameTools.cpp:1363
msgid "The emulated Wii console is already up-to-date."
msgstr "Die emulierte Wii-Konsole ist bereits auf dem neuesten Stand."
#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:150
msgid "The entered PID is invalid."
msgstr "Die eingegebene PID ist ungültig."
#. i18n: Here, VID means Vendor ID (for a USB device).
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:144
msgid "The entered VID is invalid."
msgstr "Die eingegebene VID ist ungültig."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1431
#: Source/Core/DolphinWX/GameListCtrl.cpp:1456
#: Source/Core/DolphinWX/GameListCtrl.cpp:1521
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"Die Datei %s existiert bereits.\n"
"Soll diese Datei ersetzt werden?"
#: Source/Core/AudioCommon/WaveFile.cpp:56
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"Konnte die Datei %s nicht zum Schreiben öffnen. Bitte überprüfe ob sie "
"bereits in einem anderen Programm geöffnet ist."
#: Source/Core/AudioCommon/WaveFile.cpp:48
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr ""
"Die Datei %s wurde bereits geöffnet, der Header für die Datei wird nicht "
"geschrieben."
#: Source/Core/DolphinWX/FrameAui.cpp:561
msgid "The name cannot be empty"
msgstr "Der Name darf nicht leer sein"
#: Source/Core/DolphinWX/FrameAui.cpp:554
msgid "The name cannot contain the character ','"
msgstr "Der Name darf nicht das Zeichen ',' enthalten"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:141
msgid "The profile '%1' does not exist"
msgstr ""
#: Source/Core/Core/Movie.cpp:228
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr ""
"Das aufgenommene Spiel (%s) ist nicht mit dem gewählten Spiel (%s) ident."
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:173
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "Der resultierende entschlüsselte AR-Code enthält keine Zeilen."
#: Source/Core/DolphinWX/MemcardManager.cpp:435
msgid "The save you are trying to copy has an invalid file size."
msgstr ""
"Der Spielstand den du versuchst zu kopieren hat eine ungültige Dateigröße."
#: Source/Core/DolphinWX/Main.cpp:317
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"Die ausgewählte Sprache wird von Ihrem System nicht unterstützt. Kehre nun "
"zum Systemstandard zurück."
#: Source/Core/Core/NetPlayClient.cpp:209
msgid "The server and client's NetPlay versions are incompatible!"
msgstr ""
"Die NetPlay-Version von Server und Client sind nicht zueinander kompatibel!"
#: Source/Core/Core/NetPlayClient.cpp:206
msgid "The server is full!"
msgstr "Der Server ist voll!"
#: Source/Core/Core/NetPlayClient.cpp:212
msgid "The server responded: the game is currently running!"
msgstr "Der Server meldet: Das Spiel läuft derzeit!"
#: Source/Core/Core/NetPlayClient.cpp:215
msgid "The server sent an unknown error message!"
msgstr "Der Server sendete einen unbekannten Fehler!"
#: Source/Core/Core/Boot/Boot.cpp:57
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "Die ausgewählte Datei \"%s\" existiert nicht"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:114
#: Source/Core/DolphinWX/FrameTools.cpp:1383
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""
"Die Aktualisierung wurde abgebrochen. Es wird dringend empfohlen, es "
"abzuschließen, um inkonsistente Systemsoftwareversionen zu vermeiden."
#: Source/Core/Core/ActionReplay.cpp:221
msgid "The value is invalid"
msgstr "Der eingegebene Wert ist ungültig"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:142
msgid "Theme:"
msgstr "Design:"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:150
#, c-format
msgid ""
"There are too many GCI files in the folder\n"
"%s.\n"
"Only the first 127 will be available"
msgstr ""
"Es gibt zu viele GCI-Dateien im Ordner\n"
"%s.\n"
"Nur die ersten 127 werden verfügbar sein."
#: Source/Core/Core/State.cpp:733
msgid "There is nothing to undo!"
msgstr "Es gibt nichts zum rückgängig machen!"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:256
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Diese Einstellungen überschreiben die Dolphin-Einstellungen.\n"
"Grau hinterlegte Kästchen bedeuten, dass die globalen Einstellungen benutzt "
"werden."
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:153
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
"Dieser Action Replay-Code enthält sowohl verschlüsselte als auch "
"entschlüsselte Zeilen; du solltest prüfen, ob du ihn richtig eingegeben "
"hast.\n"
"\n"
"Sollen alle entschlüsselten Zeilen gelöscht werden?"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:159
msgid "This USB device is already whitelisted."
msgstr "Dieses USB-Gerät ist bereits freigegeben."
#: Source/Core/Core/WiiUtils.cpp:66
msgid "This WAD has not been signed by Nintendo. Continue to import?"
msgstr "Diese WAD wurde von Nintendo nicht signiert. Importieren fortsetzen?"
#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:86
msgid "This WAD is not bootable."
msgstr "Dieses WAD ist nicht bootfähig."
#: Source/Core/Core/ActionReplay.cpp:851
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Dieser Action-Replay-Simulator unterstützt keine Codes, die Action Replay "
"selbst verändern können."
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:151
#: Source/Core/DolphinQt2/GameList/GameList.cpp:350
msgid "This cannot be undone!"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:167
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:264
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press "
"SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Diese Einstellung erlaubt es dir, die Kamera im Spiel zu bewegen.\n"
"Halte die rechte Maustaste gedrückt und bewege die Maus um die Kamera zu "
"schwenken und halte die mittlere Maustaste gedrückt um sie zu bewegen.\n"
"Halte Umschalt und drücke eine der WASD-Tasten um die Kamera eine bestimmte "
"Entfernung zu bewegen (Umschalt+2 um sie schneller zu bewegen und Umschalt+1 "
"um sie langsamer zu bewegen). Drücke Umschalt+R um die Kamera zurückzusetzen "
"und Umschalt+F um die Geschwindigkeit zurückzusetzen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DiscIO/NANDImporter.cpp:63
#, c-format
msgid ""
"This file does not look like a BootMii NAND backup. (0x%<PRIx64> does not "
"equal 0x%zx)"
msgstr ""
"Diese Datei sieht nicht nach einem BootMii NAND Backup aus. (0x%<PRIx64> ist "
"nicht gleich 0x%zx)"
#: Source/Core/VideoCommon/MainBase.cpp:137
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
"Dieses Spiel benötigt die Bounding Box Emulation, um korrekt zu "
"funktionieren, aber deine Grafikkarte oder ihre Treiber unterstützen dies "
"nicht. Es kann zu Fehlern oder Abstürzen kommen, während dieses Spiel läuft."
#: Source/Core/DolphinWX/MainMenuBar.cpp:367
msgid ""
"This is necessary to get break points and stepping to work as explained in "
"the Developer Documentation. But it can be very slow, perhaps slower than 1 "
"fps."
msgstr ""
"Dies ist notwendig, um Haltepunkte und Schritte, wie in der "
"Entwicklerdokumentation erläutert, arbeiten zu lassen. Aber es kann sehr "
"langsam sein, vielleicht langsamer als 1 fps."
#: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:59
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If you're unsure, leave this disabled."
msgstr ""
"Diese Funktion erlaubt es, die Echtzeituhr (RTC) unabhängig von der "
"Systemzeituhr einzustellen.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinQt2/AboutDialog.cpp:44
msgid "This software should not be used to play games you do not legally own."
msgstr ""
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:295
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
"Dieser Titel könnte mit der DSP HLE Audioemulation inkompatibel sein. "
"Versuche, DSP LLE zu verwenden, falls es sich um Homebrew handelt.\n"
"\n"
"DSPHLE: Unbekannter ucode (CRC = %08x) - erzwinge AX."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:287
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
"Dieser Titel könnte mit der DSP HLE Audioemulation inkompatibel sein. "
"Versuche, DSP LLE zu verwenden, falls es sich um Homebrew handelt.\n"
"\n"
"Unbekannter ucode (CRC = %08x) - erzwinge AXWii."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:319
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
"Dieser Wert wird zum Konvergenzwert aus den Grafikeinstellungen hinzugefügt."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:309
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
"Dieser Wert wird mit der in den Grafikeinstellungen festgelegten Farbtiefe "
"multipliziert."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:235
msgid "This will let you manually edit the INI config file."
msgstr "Erlaubt manuelles Editieren der INI-Konfigurationsdatei"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Buttons.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:25
msgid "Threshold"
msgstr "Schwelle"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:45
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:273
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:89
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuMotionControl.cpp:30
msgid "Tilt"
msgstr "Neigung"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:444
#: Source/Core/DolphinQt2/GameList/GameListModel.cpp:112
#: Source/Core/DolphinQt2/MenuBar.cpp:282
#: Source/Core/DolphinWX/GameListCtrl.cpp:463
#: Source/Core/DolphinWX/MainMenuBar.cpp:304
#: Source/Core/DolphinWX/MemcardManager.cpp:627
msgid "Title"
msgstr "Titel"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:88
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:96
msgid "To"
msgstr "Zu"
#: Source/Core/DolphinWX/MainMenuBar.cpp:434
msgid "Toggle &Breakpoint"
msgstr "&Haltepunkt umschalten"
#: Source/Core/DolphinQt2/MenuBar.cpp:116
#: Source/Core/DolphinWX/MainMenuBar.cpp:124
msgid "Toggle &Fullscreen"
msgstr "&Vollbildmodus umschalten"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:318
msgid "Toggle &memory"
msgstr "&Speicher umschalten"
#: Source/Core/Core/HotkeyManager.cpp:96
msgid "Toggle 3D Anaglyph"
msgstr "3D-Anaglyph umschalten"
#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Toggle 3D Side-by-side"
msgstr "3D-Nebeneinander umschalten"
#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Toggle 3D Top-bottom"
msgstr "3D-Übereinander umschalten"
#: Source/Core/Core/HotkeyManager.cpp:97
msgid "Toggle 3D Vision"
msgstr "3D-Vision umschalten"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:175
#: Source/Core/DolphinWX/LogConfigWindow.cpp:60
msgid "Toggle All Log Types"
msgstr "Alle Log-Typen umschalten"
#: Source/Core/Core/HotkeyManager.cpp:72
msgid "Toggle Aspect Ratio"
msgstr "Seitenverhältnis umschalten"
#: Source/Core/Core/HotkeyManager.cpp:60
msgid "Toggle Breakpoint"
msgstr "Haltepunkt umschalten"
#: Source/Core/Core/HotkeyManager.cpp:71
msgid "Toggle Crop"
msgstr "Zuschneiden umschalten"
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Toggle Custom Textures"
msgstr "Benutzerdefinierte Texturen umschalten"
#: Source/Core/Core/HotkeyManager.cpp:73
msgid "Toggle EFB Copies"
msgstr "EFB-Kopien umschalten"
#: Source/Core/Core/HotkeyManager.cpp:74
msgid "Toggle Fog"
msgstr "Nebel umschalten"
#: Source/Core/Core/HotkeyManager.cpp:30
msgid "Toggle Fullscreen"
msgstr "Vollbildmodus umschalten"
#: Source/Core/Core/HotkeyManager.cpp:27
msgid "Toggle Pause"
msgstr "Pause umschalten"
#: Source/Core/Core/HotkeyManager.cpp:75
msgid "Toggle Texture Dumping"
msgstr "Texturdump umschalten"
#: Source/Core/DolphinWX/MainMenuBar.cpp:420
msgid "Toggle editing of perspectives"
msgstr "Bearbeitung von Perspektiven umschalten"
#: Source/Core/DolphinWX/MainToolBar.cpp:182
msgid "Toggle fullscreen"
msgstr "Vollbildmodus umschalten"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:61
#: Source/Core/DolphinWX/MainMenuBar.cpp:410
msgid "Top"
msgstr "Oben"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:101
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:657
msgid "Top-and-Bottom"
msgstr "Übereinander"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:300
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:58
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:79
msgid "Traditional Chinese"
msgstr "Chinesisch (Traditionell)"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:96
msgid "Traversal Server"
msgstr "Übergangsserver"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:35
#, c-format
msgid "Traversal Server: %s"
msgstr "Übergangsserver: %s"
#: Source/Core/Core/NetPlayClient.cpp:930
msgid "Traversal server timed out connecting to the host"
msgstr "Zeitüberschreitung bei der Verbindung vom Übergangsserver zum Host."
#: Source/Core/Core/HW/GCPadEmu.cpp:67
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:79
#: Source/Core/DolphinQt2/Config/Mapping/GCPadEmu.cpp:28
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:45
msgid "Triggers"
msgstr "Schultertasten"
#: Source/Core/DolphinWX/MainMenuBar.cpp:469
msgid ""
"Try to load a .map file that might be from a slightly different version."
msgstr ""
"Versuche, eine Kartendatei von einer geringfügig anderen Version zu laden."
#: Source/Core/DolphinWX/MainMenuBar.cpp:458
msgid ""
"Try to load this game's function names automatically - but doesn't check ."
"map files stored on the disc image yet."
msgstr ""
"Versuche, die Funktionsnamen dieses Spiels automatisch zu laden, aber "
"überprüfe noch nicht die auf der Disc vorhandenen Kartendateien."
#: Source/Core/DolphinWX/MainMenuBar.cpp:389
msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp"
msgstr ""
"Deaktiviere alle JIT-Funktionen, aber benutze weiterhin den JIT-Kern von Jit."
"cpp"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:38
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:130
msgid "Turntable"
msgstr "Turntable"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:112
msgid "Turntable Configuration"
msgstr "Plattentellerkonfiguration"
#: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:34
#: Source/Core/DolphinWX/PatchAddEdit.cpp:74
msgid "Type"
msgstr "Typ"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:775
#, c-format
msgid "UNKNOWN_%02X"
msgstr "UNBEKANNT_%02X"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:253
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:115
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:42
msgid "USB Gecko"
msgstr "USB Gecko"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:580
msgid "Ubershaders:"
msgstr ""
#: Source/Core/DolphinWX/PatchAddEdit.cpp:242
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
"Konnte Patch aus eingegebenen Werten nicht erstellen.\n"
"Eintrag nicht verändert."
#: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:135
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Konnte Zeile %u des eingegebenen AR-Codes nicht als gültigen, "
"verschlüsselten oder entschlüsselten Code parsen. Prüfe, ob du ihn richtig "
"eingegeben hast.\n"
"\n"
"Soll diese Zeile ignoriert und mit dem Parsen fortgefahren werden?"
#: Source/Core/DiscIO/NANDImporter.cpp:267
#, c-format
msgid "Unable to write to file %s"
msgstr "Datei %s kann nicht geschrieben werden"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:256
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:150
#: Source/Core/DolphinQt2/MenuBar.cpp:135
#: Source/Core/DolphinWX/MainMenuBar.cpp:96
msgid "Undo Load State"
msgstr "Spielstand Laden rückgängig machen"
#: Source/Core/Core/HotkeyManager.cpp:151
#: Source/Core/DolphinQt2/MenuBar.cpp:152
#: Source/Core/DolphinWX/MainMenuBar.cpp:103
msgid "Undo Save State"
msgstr "Spielstand Speichern rückgängig machen"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:731
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Unerwarteter 0x80 Aufruf? Abbruch..."
#: Source/Core/DolphinQt2/GameList/GameList.cpp:170
#: Source/Core/DolphinWX/GameListCtrl.cpp:1181
msgid "Uninstall from the NAND"
msgstr "Aus NAND deinstallieren"
#: Source/Core/DolphinQt2/GameList/GameList.cpp:309
#: Source/Core/DolphinWX/FrameTools.cpp:1260
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
"Wenn Sie das WAD deinstallieren, wird die aktuell installierte Version "
"dieses Titels aus dem NAND entfernt, ohne die gespeicherten Daten zu "
"löschen. Fortsetzen?"
#: Source/Core/DolphinQt2/MenuBar.cpp:105
#: Source/Core/DolphinWX/MainMenuBar.cpp:244
msgid "United States"
msgstr "Vereinigte Staaten"
#: Source/Core/Core/State.cpp:458
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:240
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:275
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:304
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:107
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:86
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:126
msgid "Unknown"
msgstr "Unbekannt"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1055
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Unbekannter DVD-Befehl %08x - fataler Fehler"
#: Source/Core/Core/NetPlayClient.cpp:939
#, c-format
msgid "Unknown error %x"
msgstr "Unbekannter Fehler %x"
#: Source/Core/DolphinWX/MemcardManager.cpp:422
#: Source/Core/DolphinWX/MemcardManager.cpp:465
msgid "Unknown memory card error"
msgstr "Unbekannter Speicherkartenfehler"
#: Source/Core/Core/NetPlayClient.cpp:561
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Unbekannte Meldung mit Kennung: %d"
#: Source/Core/Core/NetPlayServer.cpp:714
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
"Unbekannte Meldung mit Kennung %d von Spieler %d erhalten, Spieler wird "
"herausgeworfen!"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:85
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:44
msgid "Unlimited"
msgstr "Unbegrenzt"
#: Source/Core/DiscIO/CompressedBlob.cpp:381
msgid "Unpacking"
msgstr "Auspacken"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64
#: Source/Core/DolphinWX/TASInputDlg.cpp:93
#: Source/Core/DolphinWX/TASInputDlg.cpp:249
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
msgid "Up"
msgstr "Hoch"
#: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:97
msgid "Update"
msgstr "Update"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:99
msgid "Update Screen"
msgstr "Bildschirm aktualisieren"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:113
#: Source/Core/DolphinWX/FrameTools.cpp:1385
msgid "Update cancelled"
msgstr "Aktualisierung abgebrochen"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:87
#: Source/Core/DolphinQt2/WiiUpdate.cpp:92
#: Source/Core/DolphinWX/FrameTools.cpp:1358
#: Source/Core/DolphinWX/FrameTools.cpp:1363
msgid "Update completed"
msgstr "Aktualisierung abgeschlossen"
#: Source/Core/DolphinQt2/WiiUpdate.cpp:97
#: Source/Core/DolphinQt2/WiiUpdate.cpp:102
#: Source/Core/DolphinQt2/WiiUpdate.cpp:107
#: Source/Core/DolphinWX/FrameTools.cpp:1370
#: Source/Core/DolphinWX/FrameTools.cpp:1375
#: Source/Core/DolphinWX/FrameTools.cpp:1380
msgid "Update failed"
msgstr "Aktualisierung fehlgeschlagen"
#: Source/Core/DolphinWX/MainMenuBar.cpp:247
msgid "Update the Wii system software to the latest version from Nintendo."
msgstr "Wii-Systemsoftware auf die neueste Version von Nintendo aktualisieren."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:46
#: Source/Core/DolphinWX/FrameTools.cpp:1330
msgid "Updating"
msgstr "Aktualisierungsvorgang"
#: Source/Core/DolphinWX/FrameTools.cpp:1340
#, c-format
msgid ""
"Updating title %016<PRIx64>...\n"
"This can take a while."
msgstr ""
"Titel %016<PRIx64> wird aktualisiert...\n"
"Dies kann eine Weile dauern."
#: Source/Core/DolphinQt2/WiiUpdate.cpp:72
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:328
msgid "Upright Hold"
msgstr "Aufrecht halten"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:325
msgid "Upright Toggle"
msgstr "Aufrecht umschalten"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:312
msgid "Upright Wii Remote"
msgstr "Wiimote aufrecht"
#: Source/Core/DolphinQt2/Settings/GeneralPane.cpp:103
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:117
msgid "Usage Statistics Reporting Settings"
msgstr "Einstellungen zur Berichterstattung von Nutzungsdaten"
#: Source/Core/DolphinWX/Main.cpp:222
msgid "Usage statistics reporting"
msgstr "Berichterstattung von Nutzungsdaten"
#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:87
msgid ""
"Usage statistics reporting uses a unique random per-machine identifier to "
"distinguish users from one another. This button generates a new random "
"identifier for this machine which is dissociated from the previous one."
msgstr ""
"Die Berichtertattung von Nutzungsdaten verwendet einen einzigartigen, "
"zufällig erzeugten, gerätegebundenen Schlüssel, um Nutzer voneinander zu "
"unterscheiden. Diese Schaltfläche erzeugt einen neuen, zufälligen Schlüssel "
"für dieses Gerät, welcher nicht mit dem vorherigen Schlüssel in Verbindung "
"steht."
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:76
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:94
msgid "Use Built-In Database of Game Names"
msgstr "Eingebaute Datenbank von Spielnamen verwenden"
#: Source/Core/DolphinQt2/InDevelopmentWarning.cpp:42
msgid "Use DolphinQt Anyway"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:54
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:435
msgid "Use Fullscreen"
msgstr "Verwende gesamten Bildschirm"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:30
msgid "Use Hex"
msgstr "Hex verwenden"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:64
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "PAL60-Modus (EuRGB60) verwenden"
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:91
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:89
msgid "Use Panic Handlers"
msgstr "Warnmeldungen anzeigen"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:202
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:170
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games, but can give a decent speedup depending on the "
"game and/or your GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Benutzt einen weniger genauen Algorithmus um Tiefenwerte zu berechnen.\n"
"Verursacht Fehler in ein paar Spielen, kann aber je nach Spiel und "
"Grafikkarte einen ordentlichen Geschwindigkeitsvorteil bringen.\n"
"\n"
"Im Zweifel aktiviert lassen."
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:326
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"Verwende einen einzigen Tiefenpuffer für beide Augen. Wird von einigen "
"Spielen benötigt."
#: Source/Core/DolphinWX/MainMenuBar.cpp:448
msgid "Use generic zz_ names for functions."
msgstr "Generische zz_-Namen für Funktionen verwenden."
#: Source/Core/DolphinQt2/Settings/InterfacePane.cpp:43
msgid "User Interface"
msgstr ""
#: Source/Core/DolphinQt2/Config/Graphics/AdvancedWidget.cpp:55
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:58
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:103
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:906
msgid "Utility"
msgstr "Hilfsmittel"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:53
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:433
msgid "V-Sync"
msgstr "V-Sync"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:69
msgid "Value"
msgstr "Wert"
#. i18n: Double means double-precision floating point number
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:73
msgid "Value (double)"
msgstr "Wert (double)"
#. i18n: Float means floating point number
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:71
msgid "Value (float)"
msgstr "Wert (float)"
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:411
msgid "Value Too Large"
msgstr "Wert zu groß"
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:101
msgid ""
"Value to match against. Can be Hex (\"0x\"), Octal (\"0\") or Decimal. Leave "
"blank to filter each result against its own previous value."
msgstr ""
"Wert, gegen den geprüft werden soll. Kann hexadezimal (\"0x\"), oktal "
"(\"0\") oder dezimal sein. Feld frei lassen, um gegen den vorherigen Wert zu "
"prüfen."
#: Source/Core/DolphinWX/PatchAddEdit.cpp:78
msgid "Value:"
msgstr "Wert:"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:27
msgid "Value: "
msgstr "Wert: "
#: Source/Core/DolphinQt2/Config/Graphics/SoftwareRendererWidget.cpp:54
#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:96
msgid "Various Statistics"
msgstr "Verschiedene Statistiken"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:157
#: Source/Core/DolphinWX/LogConfigWindow.cpp:48
msgid "Verbosity"
msgstr "Ausführlichkeit"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:60
msgid "Vertex Cmd"
msgstr "Vertex-Bef"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:131
msgid "Vertex Description"
msgstr "Vertex-Beschreibung"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:132
msgid "Vertex Matrices"
msgstr "Vertex-Matrizen"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:87
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:823
msgid "Vertex Rounding"
msgstr "Vertex-Rundung"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:52
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:125
msgid "Vertex Shader"
msgstr "Vertex-Shader"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:127
msgid "Vertex Shader Constants"
msgstr "Vertex-Shader-Konstanten"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:490
msgid "View &code"
msgstr "&Code ansehen"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:489
#: Source/Core/DolphinWX/Debugger/WatchView.cpp:271
msgid "View &memory"
msgstr "&Speicher ansehen"
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:326
msgid "View As:"
msgstr "Ansicht als:"
#. i18n: Double means double-precision floating point number
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:507
msgid "View as double"
msgstr "Als 64-Bit-Gleitkommazahl zeigen"
#. i18n: Float means floating point number
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:501
msgid "View as float"
msgstr "Als 32-Bit-Gleitkommazahl zeigen"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:497
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:505
msgid "View as hexadecimal"
msgstr "Als Hexadezimalzahl zeigen"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:498
msgid "View as signed integer"
msgstr "Als signiertes Integer zeigen"
#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:499
msgid "View as unsigned integer"
msgstr "Als unsigniertes Integer zeigen"
#: Source/Core/DolphinQt2/Config/Graphics/HacksWidget.cpp:73
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:795
msgid "Virtual"
msgstr "Virtuell"
#: Source/Core/Core/HotkeyManager.cpp:244
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyGeneral.cpp:26
#: Source/Core/DolphinQt2/Settings/AudioPane.cpp:49
#: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:67
msgid "Volume"
msgstr "Lautstärke"
#: Source/Core/Core/HotkeyManager.cpp:34
msgid "Volume Down"
msgstr "Lautstärke reduzieren"
#: Source/Core/Core/HotkeyManager.cpp:36
msgid "Volume Toggle Mute"
msgstr "Lautloser Modus ein/ausschalten"
#: Source/Core/Core/HotkeyManager.cpp:35
msgid "Volume Up"
msgstr "Lautstärke erhöhen"
#: Source/Core/DolphinQt2/MenuBar.cpp:393
msgid "WAD files (*.wad)"
msgstr ""
#: Source/Core/Core/WiiUtils.cpp:98
msgid "WAD installation failed: Could not finalise title import."
msgstr ""
"WAD-Installation fehlgeschlagen: Titelimport konnte nicht abgeschlossen "
"werden."
#: Source/Core/Core/WiiUtils.cpp:88
#, c-format
msgid "WAD installation failed: Could not import content %08x."
msgstr ""
"WAD-Installation fehlgeschlagen: Inhalt %08x konnte nicht importiert werden."
#: Source/Core/Core/WiiUtils.cpp:73
msgid "WAD installation failed: Could not initialise title import."
msgstr ""
"WAD-Installation fehlgeschlagen: Titelimport konnte nicht initialisiert "
"werden."
#: Source/Core/Core/WiiUtils.cpp:46
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr ""
"WAD-Installation fehlgeschlagen: Die ausgewählte Datei ist kein gültiges WAD."
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:281
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:150
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Warte auf vertikale Austastung um Tearing zu reduzieren.\n"
"Reduziert die Leistung wenn die Emulationsgeschwindigkeit unter 100% liegt.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/Common/MsgHandler.cpp:67
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:162
#: Source/Core/DolphinWX/GameListCtrl.cpp:1303
#: Source/Core/DolphinWX/GameListCtrl.cpp:1611
#: Source/Core/DolphinWX/LogConfigWindow.cpp:43
#: Source/Core/DolphinWX/MemcardManager.cpp:587
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:352
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:992
msgid "Warning"
msgstr "Warnungen"
#: Source/Core/Core/HW/WiiSaveCrypted.cpp:603
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"Warnung! Es wird empfohlen eine Sicherungskopie aller Dateien in folgendem "
"Ordner anzulegen:\n"
"%s\n"
"Fortfahren?"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:514
#, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr ""
"Warnung: Anzahl der von der BAT (%u) angegebenen Blöcke stimmt nicht mit der "
"aus den geladenen Dateikopfdaten (%u) überein"
#: Source/Core/DolphinWX/MemcardManager.cpp:584
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memory card\n"
"Continue?"
msgstr ""
"Warnung: Dies überschreibt alle vorhandenen Spielstände im Ordner:\n"
"%s,\n"
"sofern diese die gleichen Dateinamen wie Dateien auf der Speicherkarte "
"besitzen.\n"
"Fortfahren?"
#: Source/Core/Core/Movie.cpp:1056
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %zu) (input %u > %u). You should load another save before continuing, "
"or load this state with read-only mode off."
msgstr ""
"Warnung: Du hast einen Spielstand geladen, der sich nach dem Ende des Films "
"befindet. (Byte %u > %zu) (Input %u > %u). Du solltest vor dem Fortfahren "
"einen anderen Spielstand laden, oder diesen Spielstand, wenn der Nur-Lese-"
"Modus ausgeschaltet ist."
#: Source/Core/Core/Movie.cpp:1031
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
"Warnung: Du hast einen Spielstand geladen, dessen Speicherpunkt hinter dem "
"Ende der aktuellen Aufnahme liegt. (Byte %u > %u) (Bild %u > %u). Lade einen "
"anderen Spielstand bevor du fortfährst."
#: Source/Core/Core/Movie.cpp:1082
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"Warnung: Du hast einen Spielstand geladen, dessen Aufnahme bei Byte %zu (0x"
"%zX) nicht übereinstimmt. Lade einen anderen Spielstand bevor du fortfährst, "
"oder lade diesen Spielstand nicht im schreibgeschützen Modus, andernfalls "
"könnten Desynchronisationen auftreten."
#: Source/Core/Core/Movie.cpp:1099
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %td. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %td, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %td, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
"Warnung: Du hast einen Spielstand geladen, dessen Aufnahme bei Frame %td "
"nicht übereinstimmt. Lade einen anderen Spielstand bevor du fortfährst, oder "
"lade diesen Spielstand nicht im schreibgeschützten Modus, andernfalls "
"könnten Desynchronisationen auftreten.\n"
"\n"
"Weitere Informationen: Die aktuelle Aufnahme hat eine Länge von %d Frames "
"und die Aufnahme vom Spielstand ist %d Frames lang.\n"
"\n"
"Bei Frame %td werden in der aktuellen Aufnahme die folgenden Tasten "
"gedrückt:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"Bei Frame %td werden in der Aufnahme vom Spielstand die folgenden Tasten "
"gedrückt:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinWX/Debugger/WatchWindow.h:19
msgid "Watch"
msgstr "Überwachungsfenster"
#: Source/Core/AudioCommon/WaveFile.cpp:120
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - Datei nicht geöffnet."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:77
#: Source/Core/DolphinQt2/Config/Mapping/WiimoteEmuExtension.cpp:121
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp:294
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:228
msgid ""
"When playing on NetPlay, show chat messages, buffer changes and desync "
"alerts.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Zeigt beim Spielen mit NetPlay Chatnachrichten, Bildspeicheränderungen und "
"Desynchronisierungswarnungen an.\n"
"\n"
"Im Zweifel deaktiviert lassen."
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:149
msgid "Whitelisted USB Passthrough Devices"
msgstr "Freigegebene USB-Durchleitungsgeräte"
#: Source/Core/DolphinQt2/Config/Graphics/EnhancementsWidget.cpp:73
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:630
msgid "Widescreen Hack"
msgstr "Breitbild-Hack"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:35
msgid "Width"
msgstr "Breite"
#: Source/Core/Core/HotkeyManager.cpp:251
#: Source/Core/DolphinQt2/Config/Mapping/HotkeyWii.cpp:21
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:234
#: Source/Core/DolphinWX/Config/ConfigMain.cpp:88
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:236
msgid "Wii Channel"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:358
msgid "Wii Console"
msgstr "Wii-Konsole"
#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:152
msgid "Wii Menu"
msgstr "Wii-Menü"
#: Source/Core/DolphinQt2/Settings/PathPane.cpp:114
#: Source/Core/DolphinWX/Config/PathConfigPane.cpp:77
msgid "Wii NAND Root:"
msgstr "Wii-NAND-Root:"
#: Source/Core/Core/HW/Wiimote.cpp:30
#: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:63
msgid "Wii Remote"
msgstr "Wiimote"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:191
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:286
msgid "Wii Remote %1"
msgstr ""
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:333
#, c-format
msgid "Wii Remote %i"
msgstr "Wiimote %i"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:80
msgid "Wii Remote Rumble"
msgstr "Wiimote Rumble"
#: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:158
msgid "Wii Remote Settings"
msgstr "Wiimote-Einstellungen"
#: Source/Core/DolphinQt2/Config/ControllersWindow.cpp:156
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:250
msgid "Wii Remotes"
msgstr "Wiimotes"
#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:484
#, c-format
msgid "Wii U GameCube Controller Adapter Configuration Port %i"
msgstr "Wii U-GameCube-Controller-Adapterkonfigurationsport %i"
#: Source/Core/DolphinWX/FrameTools.cpp:1237
msgid "Wii WAD files (*.wad)"
msgstr "Wii-WAD-Dateien (*.wad)"
#: Source/Core/DolphinQt2/Config/Mapping/MappingWindow.cpp:297
#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:119
msgid "Wii and Wii Remote"
msgstr "Wii und Wiimote"
#: Source/Core/DolphinWX/FrameTools.cpp:1198
msgid "Wii save files (*.bin)"
msgstr "Wii Spielstände (*.bin)"
#: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:170
msgid "WiiTools Signature MEGA File (*.mega)"
msgstr "WiiTools MEGA-Signaturdatei (*.mega)"
#: Source/Core/DiscIO/WiiWad.cpp:32
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: Konnte die Datei nicht lesen"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:38
msgid "With an address"
msgstr "Mit einer Adresse"
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:40
msgid "Within a range"
msgstr "Innerhalb eines Bereichs"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:132
#: Source/Core/DolphinWX/LogWindow.cpp:89
msgid "Word Wrap"
msgstr "Zeilenumbruch"
#: Source/Core/DolphinWX/FrameTools.cpp:1246
#: Source/Core/DolphinWX/FrameTools.cpp:1294
#: Source/Core/DolphinWX/GameListCtrl.cpp:1410
#: Source/Core/DolphinWX/GameListCtrl.cpp:1529
#: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:323
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:330
msgid "Working..."
msgstr "Arbeite..."
#: Source/Core/DolphinQt2/GameList/GameFile.cpp:273
#: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:123
msgid "World"
msgstr "Weltweit"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:49
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:199
msgid "Write only"
msgstr "Nur Schreiben"
#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:256
msgid "Write save/SD data"
msgstr "Schreibe Speicher/SD Daten"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:169
#: Source/Core/DolphinWX/LogConfigWindow.cpp:55
msgid "Write to Console"
msgstr "In Konsole ausgeben"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:168
#: Source/Core/DolphinWX/LogConfigWindow.cpp:53
msgid "Write to File"
msgstr "In Datei ausgeben"
#: Source/Core/DolphinQt2/Config/LoggerWidget.cpp:170
#: Source/Core/DolphinWX/LogConfigWindow.cpp:57
msgid "Write to Window"
msgstr "In Fenster ausgeben"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:278
#: Source/Core/DolphinWX/TASInputDlg.cpp:496
msgid "X"
msgstr "X"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:789
msgid "XF register "
msgstr "XF-Register"
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:56
msgid "XFB Cmd"
msgstr "XFB-Bef"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:52
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:280
#: Source/Core/DolphinWX/TASInputDlg.cpp:498
msgid "Y"
msgstr "Y"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44
msgid "Yellow"
msgstr "Gelb"
#: Source/Core/DolphinWX/FrameAui.cpp:86
msgid "You can't close panes that have pages in them."
msgstr "Es können keine Paletten geschlossen werden, die Seiten behinhalten."
#: Source/Core/Core/IOS/ES/ES.cpp:251
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
"Sie können den Wii-Shop-Kanal nicht verwenden, ohne Ihre eigenen Geräte-"
"Anmeldeinformationen zu verwenden.\n"
"Bitte beachten Sie die NAND-Gebrauchsanleitung für Einrichtungsanweisungen: "
"https://dolphin-emu.org/docs/guides/nand-usage-guide/"
#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:297
msgid "You must choose a game!"
msgstr "Du musst ein Spiel auswählen!"
#: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:69
msgid "You must enter a name."
msgstr "Du musst einen Namen eingeben."
#: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:373
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr "Du musst eine gültige Dezimal-, Hexadezimal- oder Oktalzahl eingeben."
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:886
msgid "You must enter a valid profile name."
msgstr "Du musst einen gültigen Profilnamen eingeben!"
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:258
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Sie müssen Dolphin neu starten, damit die Änderungen wirksam werden."
#: Source/Core/Core/DSP/DSPCore.cpp:74
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Deine DSP-ROMs haben ungültige Hashwerte.\n"
"Möchtest du die Emulation beenden um das Problem zu beheben?\n"
"Wenn du \"Nein\" wählst, könnte die Audiowiedergabe verzerrt klingen."
#: Source/Core/Core/ConfigManager.cpp:996
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"Ihre GCM/ISO-Datei scheint ungültig zu sein (Land ungültig).\n"
"Mit PAL-Region fortfahren?"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:54
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282
#: Source/Core/DolphinWX/TASInputDlg.cpp:500
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:884
msgid "Zero 3 code not supported"
msgstr "Zero 3-Code wird nicht unterstützt"
#: Source/Core/Core/ActionReplay.cpp:904
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr "Der Zero-Code ist Dolphin unbekannt: %08x"
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:658
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:705
msgid "[ waiting ]"
msgstr "[ warte ]"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:290
msgid "auto"
msgstr "auto"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:292
msgid "fake-completion"
msgstr "fake-completion"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:291
msgid "none"
msgstr "kein"
#: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:43
msgid "or select a device"
msgstr "oder wähle ein Gerät"
#: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:704
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute gab beim Anwendungsstart -1 zurück!"
#: Source/Core/DolphinWX/Debugger/JitWindow.cpp:175
msgid "x86 Size"
msgstr "x86-Größe"
#: Source/Core/DolphinQt2/Config/Mapping/IOWindow.cpp:50
#: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:756
msgid "| OR"
msgstr "| ODER"
#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt2/AboutDialog.cpp:65
msgid ""
"© 2003-%1 Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""